Scrambles?
PtV FlyingBadger (allies) vs Nikola1975 (axis +7)
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 4 artilleries and 16 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Leningrad to Vologda 1 artillery moved from Novgorod to Vologda 1 tactical_bomber moved from Leningrad to Vologda 2 armour moved from Baltic States to Western Ukraine 4 armour moved from Northern Belarus to Western Ukraine 1 armour and 1 mech_infantry moved from Novgorod to Eastern Poland 1 armour moved from Germany to Eastern Poland 4 armour moved from Novgorod to Vologda 1 armour moved from Novgorod to Vologda 1 infantry moved from Novgorod to Vologda 2 infantry moved from Leningrad to Vologda 1 artillery moved from Leningrad to Vologda 1 artillery and 2 infantry moved from Rostov to Ukraine 30 armour and 5 mech_infantrys moved from Tambov to Ukraine 1 artillery and 3 infantry moved from Tambov to Kursk 3 infantry moved from Western Germany to Holland Belgium 1 artillery moved from Western Germany to Holland Belgium 12 infantry moved from France to Holland Belgium 8 artilleries moved from France to Holland Belgium 7 infantry moved from France to Holland Belgium Combat - Germans Battle in Vologda Germans attack with 5 armour, 2 artilleries, 5 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 5 armour, 2 artilleries, 5 infantry and 1 tactical_bomber in Vologda, round 2 : 5/13 hits, 5.00 expected hits Russians roll dice for 2 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Germans win, taking Vologda from Russians with 5 armour, 2 artilleries, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Holland Belgium Germans attack with 9 artilleries and 22 infantry Americans defend with 2 infantry Germans roll dice for 9 artilleries and 22 infantry in Holland Belgium, round 2 : 11/31 hits, 8.17 expected hits Americans roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 9 artilleries and 20 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Americans: 2 infantry Non Combat Move - Germans 1 aaGun moved from France to Holland Belgium 1 fighter and 2 tactical_bombers moved from France to Western Germany 2 infantry moved from Germany to Western Germany 1 armour moved from Western Germany to Holland Belgium 1 mech_infantry moved from Western Germany to Holland Belgium 2 infantry moved from Novgorod to Vologda 1 tactical_bomber moved from Vologda to Germany 1 armour moved from Novgorod to Vologda 1 armour moved from Novgorod to Vologda 1 armour moved from Novgorod to Vologda 1 armour moved from Novgorod to Vologda 1 infantry moved from Novgorod to Vologda 1 infantry moved from Novgorod to Vologda 1 transport moved from 118 Sea Zone to 116 Sea Zone Place Units - Germans 3 artilleries placed in Southern France 10 infantry placed in Western Germany 1 artillery and 2 infantry placed in Ukraine 3 infantry placed in Leningrad 1 infantry placed in France Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,2,4,1 Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 4,2 Germans collect 56 PUs (4 lost to blockades); end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Americans regular : 1.33 Russians regular : 0.33 Germans regular : 2.83
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 13 Purchase Units - Russians Russians buy 5 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Saratov to Tambov Russians take Tambov from Germans 1 infantry moved from Stalingrad to Rostov Russians take Rostov from Germans Combat - Russians Non Combat Move - Russians 1 infantry moved from Gorky to Nenetsia 1 infantry moved from Yaroslavl to Gorky 3 armour and 3 mech_infantrys moved from Samara to Russia 8 infantry moved from Russia to Samara 1 infantry moved from Stalingrad to Northern Caucasus 1 aaGun, 1 armour, 3 infantry and 1 mech_infantry moved from Sakha to Buryatia 2 infantry moved from Tsagaan Olom to Dzavhan 20 artilleries and 33 infantry moved from Russia to Yaroslavl 4 aaGuns moved from Russia to Yaroslavl Place Units - Russians 2 artilleries and 1 infantry placed in Stalingrad 3 artilleries and 4 infantry placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 3 destroyers, 2 fighters, 4 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Chahar to Buryatia 1 artillery and 1 infantry moved from Amur to Buryatia 1 artillery and 3 infantry moved from Northern Manchuria to Buryatia 1 infantry moved from Amur to Buryatia 4 infantry moved from Chahar to Inner Mongolia 3 artilleries moved from Chahar to Inner Mongolia 3 infantry moved from Shansi to Inner Mongolia 1 artillery moved from Shansi to Inner Mongolia 1 infantry moved from Honan to Inner Mongolia 1 infantry moved from Anhwe to Honan 2 artilleries moved from Anhwe to Shansi 1 fighter moved from Shan State to Central India 1 infantry moved from Eastern India to Central India 1 mech_infantry moved from Yunnan to Eastern India 2 armour moved from Burma to Eastern India 2 armour moved from French Indo China to Burma 1 artillery and 2 infantry moved from Shan State to Burma 2 infantry moved from Yunnan to Burma 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Hunan to Kweichow 1 artillery moved from Kiangsi to Hunan 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Hopei to Szechwan 1 infantry moved from Anhwe to Hopei 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from French Indo China to Yunnan 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 9 Sea Zone 1 infantry moved from 9 Sea Zone to Aleutian Islands 2 bombers moved from Java to Central India 1 submarine moved from 58 Sea Zone to 60 Sea Zone 1 submarine moved from 58 Sea Zone to 60 Sea Zone Combat - Japanese Battle in Aleutian Islands Battle in Central India Japanese attack with 2 bombers, 1 fighter and 1 infantry British defend with 1 infantry Japanese roll dice for 2 bombers, 1 fighter and 1 infantry in Central India, round 2 : 3/4 hits, 1.67 expected hits UK_Pacific roll dice for 1 infantry in Central India, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Central India Japanese win, taking Aleutian Islands from Americans, taking Central India from UK_Pacific with 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Buryatia Japanese attack with 1 armour, 2 artilleries and 5 infantry Russians defend with 1 aaGun, 1 armour, 3 infantry and 1 mech_infantry Japanese roll dice for 1 armour, 2 artilleries and 5 infantry in Buryatia, round 2 : 3/8 hits, 2.33 expected hits Russians roll dice for 1 aaGun, 1 armour, 3 infantry and 1 mech_infantry in Buryatia, round 2 : 3/5 hits, 2.00 expected hits 3 infantry owned by the Japanese, 2 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Buryatia Japanese roll dice for 1 armour, 2 artilleries and 2 infantry in Buryatia, round 3 : 4/5 hits, 1.83 expected hits Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Buryatia, round 3 : 1/3 hits, 1.33 expected hits 1 mech_infantry owned by the Russians, 1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 armour owned by the Russians lost in Buryatia Japanese win, taking Buryatia from Russians with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 13 Casualties for Japanese: 4 infantry Casualties for Russians: 1 aaGun, 1 armour, 3 infantry and 1 mech_infantry Battle in Inner Mongolia Japanese attack with 4 artilleries and 8 infantry Chinese defend with 3 infantry Japanese roll dice for 4 artilleries and 8 infantry in Inner Mongolia, round 2 : 5/12 hits, 3.33 expected hits Chinese roll dice for 3 infantry in Inner Mongolia, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Inner Mongolia Japanese win, taking Inner Mongolia from Chinese with 4 artilleries and 6 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 3 infantry Non Combat Move - Japanese 1 artillery and 1 infantry moved from Korea to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 7 Sea Zone 1 artillery and 1 infantry moved from 7 Sea Zone to Japan 1 transport moved from 6 Sea Zone to 7 Sea Zone 1 submarine moved from 6 Sea Zone to 7 Sea Zone 1 destroyer moved from 17 Sea Zone to 7 Sea Zone 4 carriers moved from 56 Sea Zone to 36 Sea Zone 1 carrier moved from 132 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Australia to 36 Sea Zone 2 tactical_bombers moved from Western Australia to 36 Sea Zone 3 submarines moved from 58 Sea Zone to 43 Sea Zone 2 marines moved from Northern Australia to 56 Sea Zone 3 artilleries and 5 infantry moved from Northern Australia to 56 Sea Zone 3 artilleries, 5 infantry and 4 transports moved from 56 Sea Zone to 36 Sea Zone 3 cruisers and 1 marine moved from 56 Sea Zone to 36 Sea Zone 2 battleships and 1 marine moved from 56 Sea Zone to 36 Sea Zone 3 fighters and 3 tactical_bombers moved from 56 Sea Zone to 36 Sea Zone 2 destroyers moved from 132 Sea Zone to 36 Sea Zone 1 carrier moved from 57 Sea Zone to 132 Sea Zone 2 carriers moved from 57 Sea Zone to 132 Sea Zone 2 fighters moved from Japan to Davao 1 fighter moved from 57 Sea Zone to Davao 1 fighter moved from 57 Sea Zone to 132 Sea Zone 1 armour and 1 artillery moved from Western Australia to 57 Sea Zone 1 artillery and 1 transport moved from 57 Sea Zone to 132 Sea Zone 1 armour and 1 transport moved from 57 Sea Zone to 132 Sea Zone 1 armour and 1 artillery moved from 132 Sea Zone to Malaya 3 artilleries and 5 infantry moved from 36 Sea Zone to Davao 2 marines moved from 36 Sea Zone to Davao 1 transport moved from 5 Sea Zone to 7 Sea Zone 1 carrier moved from 6 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 56 Sea Zone to 36 Sea Zone 3 destroyers moved from 56 Sea Zone to 36 Sea Zone 2 destroyers moved from 6 Sea Zone to 7 Sea Zone 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 2 destroyers moved from 56 Sea Zone to 36 Sea Zone 1 fighter moved from Central India to Eastern India 2 bombers moved from Central India to Eastern India Place Units - Japanese 1 submarine placed in 7 Sea Zone 1 carrier placed in 132 Sea Zone 2 fighters placed in Japan 1 destroyer placed in 7 Sea Zone 2 destroyers placed in 132 Sea Zone 1 transport placed in 7 Sea Zone 3 infantry placed in Eastern India 1 armour, 1 infantry and 1 mech_infantry placed in French Indo China Turn Complete - Japanese Japanese collect 75 PUs; end with 75 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00 Japanese regular : 5.83 UK_Pacific regular : -0.33 Russians regular : 0.67
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@nikola1975 You are very tough player. I can’t find a way through, this is like a well played chess match :(
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@nikola1975 said in PtV FlyingBadger (allies) vs Nikola1975 (axis +7):
@nikola1975 You are very tough player. I can’t find a way through, this is like a well played chess match :(
Thank you, that is a kind compliment. I have only been playing for six months but have tried to learn as much as I can, I think I am better defending than attacking, but not losing is only half of the war, I need to also be able to win it.
I have enjoyed this game very much. The fight for Australia is a lot of fun and been very intense! You have been very close to winning this game a couple of times. I feel the Allies landed in France just in time to take some pressure off Russia but then Japan needed full attention! Your attacks have been very difficult to defend and you keep trying now options. Your positioning of the Japanese navy was very good, you were able to spread out but keep the carriers supporting each other. I had to sacrifice the Royal Navy just to buy some time.
There are a lot of pieces on the board and it feels like some big battles are brewing that may decide this war.
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 13 Purchase Units - Americans Americans buy 1 armour, 3 artilleries, 2 carriers, 2 destroyers, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 3 PUs; Combat Move - Americans 1 infantry moved from Queensland to 55 Sea Zone 1 infantry and 1 transport moved from 55 Sea Zone to 65 Sea Zone 1 infantry moved from 65 Sea Zone to New Zealand 1 infantry moved from Queensland to 55 Sea Zone 1 infantry and 1 transport moved from 55 Sea Zone to 48 Sea Zone 1 infantry moved from 48 Sea Zone to New Britain 1 marine moved from New Guinea to Dutch New Guinea Americans take Dutch New Guinea from Japanese 9 fighters moved from 55 Sea Zone to 56 Sea Zone 3 fighters moved from Queensland to 56 Sea Zone 1 destroyer moved from 55 Sea Zone to 56 Sea Zone 1 infantry moved from South Australia to Western Australia ANZAC take Western Australia from Japanese 1 infantry moved from Queensland to Northern Australia ANZAC take Northern Australia from Japanese 1 tactical_bomber moved from 11 Sea Zone to 9 Sea Zone 2 infantry moved from Normandy Bordeaux to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 128 Sea Zone 2 infantry moved from 128 Sea Zone to Norway Combat - Americans Battle in New Zealand Battle in New Britain Battle in Norway Battle in 9 Sea Zone Americans attack with 1 tactical_bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 9 Sea Zone Americans win, taking New Zealand from Japanese, taking New Britain from Japanese, taking Norway from Germans with 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in 56 Sea Zone Americans attack with 1 destroyer and 12 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 12 fighters in 56 Sea Zone, round 2 : 7/13 hits, 6.33 expected hits Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 56 Sea Zone Americans win with 1 destroyer and 12 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 12 fighters moved from 56 Sea Zone to 55 Sea Zone 1 tactical_bomber moved from 9 Sea Zone to Alaska 1 carrier moved from 11 Sea Zone to 27 Sea Zone 1 destroyer moved from 27 Sea Zone to 26 Sea Zone 2 destroyers moved from 27 Sea Zone to 55 Sea Zone 1 carrier moved from 27 Sea Zone to 55 Sea Zone 2 fighters moved from 27 Sea Zone to 55 Sea Zone 1 fighter moved from 11 Sea Zone to 27 Sea Zone 1 fighter moved from Western United States to 27 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 2 fighters moved from Hawaiian Islands to 55 Sea Zone 2 tactical_bombers moved from 55 Sea Zone to Hawaiian Islands 1 destroyer moved from 11 Sea Zone to 27 Sea Zone 1 infantry moved from Victoria to New South Wales 1 marine moved from Solomon Islands to 55 Sea Zone 1 marine moved from 55 Sea Zone to Queensland 2 transports moved from 55 Sea Zone to 27 Sea Zone 3 transports moved from 29 Sea Zone to 27 Sea Zone 1 transport moved from 29 Sea Zone to 11 Sea Zone 5 infantry moved from Eastern United States to 104 Sea Zone 5 infantry and 3 transports moved from 104 Sea Zone to 93 Sea Zone 2 transports moved from 110 Sea Zone to 104 Sea Zone 1 destroyer moved from 113 Sea Zone to 93 Sea Zone 5 infantry moved from 93 Sea Zone to Morocco 1 armour and 2 mech_infantrys moved from Western India to Southern Persia 3 tactical_bombers moved from 55 Sea Zone to Queensland Place Units - Americans 2 carriers, 2 destroyers and 1 submarine placed in 11 Sea Zone 1 artillery and 1 infantry placed in Western United States 2 artilleries and 2 infantry placed in Eastern United States 1 armour, 1 infantry and 1 mech_infantry placed in Normandy Bordeaux Turn Complete - Americans Americans collect 61 PUs; end with 64 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : -0.33
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TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 13 infantry moved from Tsinghai to Inner Mongolia Combat - Chinese Battle in Inner Mongolia Chinese attack with 1 fighter and 13 infantry Japanese defend with 4 artilleries and 6 infantry Chinese roll dice for 1 fighter and 13 infantry in Inner Mongolia, round 2 : 4/14 hits, 2.67 expected hits Japanese roll dice for 4 artilleries and 6 infantry in Inner Mongolia, round 2 : 2/10 hits, 3.33 expected hits 4 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Inner Mongolia Chinese roll dice for 1 fighter and 11 infantry in Inner Mongolia, round 3 : 0/12 hits, 2.33 expected hits Japanese roll dice for 4 artilleries and 2 infantry in Inner Mongolia, round 3 : 3/6 hits, 2.00 expected hits 3 infantry owned by the Chinese lost in Inner Mongolia Chinese roll dice for 1 fighter and 8 infantry in Inner Mongolia, round 4 : 0/9 hits, 1.83 expected hits Japanese roll dice for 4 artilleries and 2 infantry in Inner Mongolia, round 4 : 1/6 hits, 2.00 expected hits 1 infantry owned by the Chinese lost in Inner Mongolia Chinese roll dice for 1 fighter and 7 infantry in Inner Mongolia, round 5 : 1/8 hits, 1.67 expected hits Japanese roll dice for 4 artilleries and 2 infantry in Inner Mongolia, round 5 : 3/6 hits, 2.00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Inner Mongolia 1 fighter owned by the Chinese retreated 4 infantry owned by the Chinese retreated to Tsinghai Japanese win with 4 artilleries and 1 infantry remaining. Battle score for attacker is -12 Casualties for Chinese: 9 infantry Casualties for Japanese: 5 infantry Non Combat Move - Chinese 1 fighter moved from Inner Mongolia to Eastern Sinkiang Place Units - Chinese 2 infantry placed in Eastern Sinkiang Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese regular : -3.50 Japanese regular : -0.33
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 13 Purchase Units - Americans Americans buy 1 armour, 3 artilleries, 2 carriers, 2 destroyers, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 3 PUs; Combat Move - Americans 1 infantry moved from Queensland to 55 Sea Zone 1 infantry and 1 transport moved from 55 Sea Zone to 65 Sea Zone 1 infantry moved from 65 Sea Zone to New Zealand 1 infantry moved from Queensland to 55 Sea Zone 1 infantry and 1 transport moved from 55 Sea Zone to 48 Sea Zone 1 infantry moved from 48 Sea Zone to New Britain 1 marine moved from New Guinea to Dutch New Guinea Americans take Dutch New Guinea from Japanese 9 fighters moved from 55 Sea Zone to 56 Sea Zone 3 fighters moved from Queensland to 56 Sea Zone 1 destroyer moved from 55 Sea Zone to 56 Sea Zone 1 infantry moved from South Australia to Western Australia ANZAC take Western Australia from Japanese 1 infantry moved from Queensland to Northern Australia ANZAC take Northern Australia from Japanese 1 tactical_bomber moved from 11 Sea Zone to 9 Sea Zone 2 infantry moved from Normandy Bordeaux to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 128 Sea Zone 2 infantry moved from 128 Sea Zone to Norway Combat - Americans Battle in New Zealand Battle in New Britain Battle in Norway Battle in 9 Sea Zone Americans attack with 1 tactical_bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 9 Sea Zone Americans win, taking New Zealand from Japanese, taking New Britain from Japanese, taking Norway from Germans with 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in 56 Sea Zone Americans attack with 1 destroyer and 12 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 12 fighters in 56 Sea Zone, round 2 : 7/13 hits, 6.33 expected hits Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 56 Sea Zone Americans win with 1 destroyer and 12 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 12 fighters moved from 56 Sea Zone to 55 Sea Zone 1 tactical_bomber moved from 9 Sea Zone to Alaska 1 carrier moved from 11 Sea Zone to 27 Sea Zone 1 destroyer moved from 27 Sea Zone to 26 Sea Zone 2 destroyers moved from 27 Sea Zone to 55 Sea Zone 1 carrier moved from 27 Sea Zone to 55 Sea Zone 2 fighters moved from 27 Sea Zone to 55 Sea Zone 1 fighter moved from 11 Sea Zone to 27 Sea Zone 1 fighter moved from Western United States to 27 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 2 fighters moved from Hawaiian Islands to 55 Sea Zone 2 tactical_bombers moved from 55 Sea Zone to Hawaiian Islands 1 destroyer moved from 11 Sea Zone to 27 Sea Zone 1 infantry moved from Victoria to New South Wales 1 marine moved from Solomon Islands to 55 Sea Zone 1 marine moved from 55 Sea Zone to Queensland 2 transports moved from 55 Sea Zone to 27 Sea Zone 3 transports moved from 29 Sea Zone to 27 Sea Zone 1 transport moved from 29 Sea Zone to 11 Sea Zone 5 infantry moved from Eastern United States to 104 Sea Zone 5 infantry and 3 transports moved from 104 Sea Zone to 93 Sea Zone 2 transports moved from 110 Sea Zone to 104 Sea Zone 1 destroyer moved from 113 Sea Zone to 93 Sea Zone 5 infantry moved from 93 Sea Zone to Morocco 1 armour and 2 mech_infantrys moved from Western India to Southern Persia 3 tactical_bombers moved from 55 Sea Zone to Queensland Place Units - Americans 2 carriers, 2 destroyers and 1 submarine placed in 11 Sea Zone 1 artillery and 1 infantry placed in Western United States 2 artilleries and 2 infantry placed in Eastern United States 1 armour, 1 infantry and 1 mech_infantry placed in Normandy Bordeaux Turn Complete - Americans Americans collect 61 PUs; end with 64 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 13 infantry moved from Tsinghai to Inner Mongolia Combat - Chinese Battle in Inner Mongolia Chinese attack with 1 fighter and 13 infantry Japanese defend with 4 artilleries and 6 infantry Chinese roll dice for 1 fighter and 13 infantry in Inner Mongolia, round 2 : 4/14 hits, 2.67 expected hits Japanese roll dice for 4 artilleries and 6 infantry in Inner Mongolia, round 2 : 2/10 hits, 3.33 expected hits 4 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Inner Mongolia Chinese roll dice for 1 fighter and 11 infantry in Inner Mongolia, round 3 : 0/12 hits, 2.33 expected hits Japanese roll dice for 4 artilleries and 2 infantry in Inner Mongolia, round 3 : 3/6 hits, 2.00 expected hits 3 infantry owned by the Chinese lost in Inner Mongolia Chinese roll dice for 1 fighter and 8 infantry in Inner Mongolia, round 4 : 0/9 hits, 1.83 expected hits Japanese roll dice for 4 artilleries and 2 infantry in Inner Mongolia, round 4 : 1/6 hits, 2.00 expected hits 1 infantry owned by the Chinese lost in Inner Mongolia Chinese roll dice for 1 fighter and 7 infantry in Inner Mongolia, round 5 : 1/8 hits, 1.67 expected hits Japanese roll dice for 4 artilleries and 2 infantry in Inner Mongolia, round 5 : 3/6 hits, 2.00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Inner Mongolia 1 fighter owned by the Chinese retreated 4 infantry owned by the Chinese retreated to Tsinghai Japanese win with 4 artilleries and 1 infantry remaining. Battle score for attacker is -12 Casualties for Chinese: 9 infantry Casualties for Japanese: 5 infantry Non Combat Move - Chinese 1 fighter moved from Inner Mongolia to Eastern Sinkiang Place Units - Chinese 2 infantry placed in Eastern Sinkiang Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs Purchase Units - British British buy 1 armour, 1 destroyer, 6 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 113 Sea Zone to 115 Sea Zone Non Combat Move - British 1 armour and 5 infantry moved from United Kingdom to 113 Sea Zone 1 armour and 5 infantry moved from 113 Sea Zone to Normandy Bordeaux 1 fighter moved from Normandy Bordeaux to Gibraltar 2 armour and 1 mech_infantry moved from Western India to Southern Persia 3 aaGuns, 10 artilleries and 49 infantry moved from Western India to Baluchistan 1 armour and 1 mech_infantry moved from Iraq to Northeast Persia 1 fighter and 1 tactical_bomber moved from Northeast Persia to Eastern Sinkiang 6 artilleries and 3 infantry moved from Southern Persia to Baluchistan 2 infantry moved from Iraq to Trans-Jordan Place Units - British 6 infantry placed in United Kingdom 1 armour and 1 mech_infantry placed in Southern Persia 1 destroyer and 1 transport placed in 83 Sea Zone Turn Complete - British British collect 34 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -3.50 Americans regular : 0.67 Japanese regular : -0.67
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 13 Purchase Units - Italians Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians Place Units - Italians 1 artillery and 1 infantry placed in Northern Italy 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,1,2,2 Italians collect 0 PUs (8 lost to blockades); end with 0 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 13
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 artilleries and 6 infantry moved from Queensland to South Australia 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 64 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 artilleries and 6 infantry moved from Queensland to South Australia 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 64 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 14
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 6 artilleries and 12 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Western Germany to 116 Sea Zone 2 infantry moved from 116 Sea Zone to Norway 1 armour, 9 artilleries, 20 infantry and 1 mech_infantry moved from Holland Belgium to Normandy Bordeaux 1 infantry moved from France to Normandy Bordeaux 2 armour moved from Western Germany to Normandy Bordeaux 6 artilleries and 8 infantry moved from Southern France to Normandy Bordeaux 1 bomber, 3 fighters and 3 tactical_bombers moved from Western Germany to Normandy Bordeaux 1 tactical_bomber moved from Germany to Normandy Bordeaux 30 armour, 3 artilleries, 6 infantry and 5 mech_infantrys moved from Ukraine to Rostov 1 artillery and 3 infantry moved from Kursk to Rostov 6 armour moved from Western Ukraine to Rostov 2 armour and 1 mech_infantry moved from Eastern Poland to Ukraine Combat - Germans
Combat Hit Differential Summary :
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@nikola1975 United European Forces of the Third Reich have started the Ardennes offensive. You can scramble three planes from the carrier to help defending Normandy?
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@nikola1975 Blimey, it’s on! Yes, scamble 3 fighters from carriers.
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@flyingbadger Do you want me to kill the units as the game suggests or prefer killing some nationality first? :blush:
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@nikola1975 said in PtV FlyingBadger (allies) vs Nikola1975 (axis +7):
@flyingbadger Do you want me to kill the units as the game suggests or prefer killing some nationality first? :blush:
Take out the French infantry first, then British infantry, then US infantry.
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 6 artilleries and 12 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Western Germany to 116 Sea Zone 2 infantry moved from 116 Sea Zone to Norway 1 armour, 9 artilleries, 20 infantry and 1 mech_infantry moved from Holland Belgium to Normandy Bordeaux 1 infantry moved from France to Normandy Bordeaux 2 armour moved from Western Germany to Normandy Bordeaux 6 artilleries and 8 infantry moved from Southern France to Normandy Bordeaux 1 bomber, 3 fighters and 3 tactical_bombers moved from Western Germany to Normandy Bordeaux 1 tactical_bomber moved from Germany to Normandy Bordeaux 30 armour, 3 artilleries, 6 infantry and 5 mech_infantrys moved from Ukraine to Rostov 1 artillery and 3 infantry moved from Kursk to Rostov 6 armour moved from Western Ukraine to Rostov 2 armour and 1 mech_infantry moved from Eastern Poland to Ukraine Combat - Germans Americans scrambles 3 units out of 113 Sea Zone to defend against the attack in Normandy Bordeaux Battle in Norway Germans attack with 2 infantry Americans defend with 2 infantry Germans roll dice for 1 battleship and 1 cruiser in Norway, round 2 : 0/2 hits, 1.17 expected hits Germans roll dice for 2 infantry in Norway, round 2 : 1/2 hits, 0.33 expected hits Americans roll dice for 2 infantry in Norway, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Norway Germans roll dice for 2 infantry in Norway, round 3 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 infantry in Norway, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 infantry in Norway, round 4 : 1/2 hits, 0.33 expected hits Americans roll dice for 1 infantry in Norway, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Norway Germans win, taking Norway from Americans with 2 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Rostov Germans attack with 36 armour, 4 artilleries, 9 infantry and 5 mech_infantrys Russians defend with 1 infantry Germans roll dice for 36 armour, 4 artilleries, 9 infantry and 5 mech_infantrys in Rostov, round 2 : 31/54 hits, 23.17 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 36 armour, 4 artilleries, 9 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Normandy Bordeaux Germans attack with 3 armour, 15 artilleries, 1 bomber, 3 fighters, 29 infantry, 1 mech_infantry and 4 tactical_bombers British defend with 5 aaGuns, 1 armour, 1 artillery, 26 infantry and 1 mech_infantry; French defend with 1 fighter and 2 infantry; Americans defend with 1 aaGun, 1 airfield, 2 armour, 4 artilleries, 1 factory_minor, 6 fighters, 1 harbour, 10 infantry, 1 marine and 2 mech_infantrys Americans roll AA dice in Normandy Bordeaux : 2/8 hits, 1.33 expected hits 2 fighters owned by the Germans lost in Normandy Bordeaux Germans roll dice for 3 armour, 15 artilleries, 1 bomber, 1 fighter, 29 infantry, 1 mech_infantry and 4 tactical_bombers in Normandy Bordeaux, round 2 : 21/54 hits, 17.83 expected hits Americans roll dice for 6 aaGuns, 3 armour, 5 artilleries, 7 fighters, 38 infantry, 1 marine and 3 mech_infantrys in Normandy Bordeaux, round 2 : 11/57 hits, 22.33 expected hits 5 aaGuns owned by the British, 1 aaGun owned by the Americans, 11 infantry owned by the Germans, 2 infantry owned by the French and 13 infantry owned by the British lost in Normandy Bordeaux Germans roll dice for 3 armour, 15 artilleries, 1 bomber, 1 fighter, 18 infantry, 1 mech_infantry and 4 tactical_bombers in Normandy Bordeaux, round 3 : 15/43 hits, 16.00 expected hits Americans roll dice for 3 armour, 5 artilleries, 7 fighters, 23 infantry, 1 marine and 3 mech_infantrys in Normandy Bordeaux, round 3 : 16/42 hits, 17.33 expected hits 16 infantry owned by the Germans, 2 infantry owned by the Americans and 13 infantry owned by the British lost in Normandy Bordeaux Germans roll dice for 3 armour, 15 artilleries, 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 4 tactical_bombers in Normandy Bordeaux, round 4 : 6/27 hits, 11.17 expected hits Americans roll dice for 3 armour, 5 artilleries, 7 fighters, 8 infantry, 1 marine and 3 mech_infantrys in Normandy Bordeaux, round 4 : 14/27 hits, 12.33 expected hits 12 artilleries owned by the Germans, 2 infantry owned by the Germans and 6 infantry owned by the Americans lost in Normandy Bordeaux 1 bomber owned by the Germans, 1 fighter owned by the Germans and 4 tactical_bombers owned by the Germans retreated 3 artilleries owned by the Germans, 3 armour owned by the Germans and 1 mech_infantry owned by the Germans retreated to France Americans win with 3 armour, 5 artilleries, 7 fighters, 2 infantry, 1 marine and 3 mech_infantrys remaining. Battle score for attacker is -17 Casualties for Germans: 12 artilleries, 2 fighters and 29 infantry Casualties for Americans: 1 aaGun and 8 infantry Casualties for British: 5 aaGuns and 26 infantry Casualties for French: 2 infantry Moving scrambled unit from Normandy Bordeaux to 113 Sea Zone Moving scrambled unit from Normandy Bordeaux to 113 Sea Zone Moving scrambled unit from Normandy Bordeaux to 113 Sea Zone Non Combat Move - Germans 1 aaGun moved from Holland Belgium to France 5 infantry moved from Western Germany to France 1 infantry moved from Western Germany to France 2 infantry moved from Western Germany to France 2 infantry moved from Western Germany to France 1 fighter moved from Normandy Bordeaux to Western Germany 2 tactical_bombers moved from Normandy Bordeaux to Western Germany 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 tactical_bomber moved from Normandy Bordeaux to France 1 bomber moved from Normandy Bordeaux to Western Germany 3 aaGuns, 6 artilleries and 15 infantry moved from Novgorod to Northern Belarus 3 infantry moved from Leningrad to Northern Belarus 9 armour moved from Vologda to Northern Belarus 2 artilleries and 8 infantry moved from Vologda to Leningrad Place Units - Germans 1 artillery and 2 infantry placed in Ukraine 3 artilleries placed in France Germans undo move 2. 2 artilleries placed in France 1 artillery placed in Western Germany 1 infantry placed in France 1 artillery and 2 infantry placed in Leningrad 1 artillery and 7 infantry placed in Western Germany 1 armour placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,2,4,1 Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 6,6 Germans collect 56 PUs (3 lost to blockades); end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Americans regular : -12.33 Americans AA : 0.67 Russians regular : -0.33 Germans regular : 4.67
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@FlyingBadger Well, the first hand went quite well for United Europe. Allies did not hit anything. There were shy preparations for a victory parade in Paris. Second one was ok, but the third one was a disaster.
Thought Italians could liberate Europe in the aftermath of the bloodbath, but seems not.
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 14 Purchase Units - Russians Russians buy 1 artillery, 3 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Russians 20 artilleries and 33 infantry moved from Yaroslavl to Novgorod Russians take Novgorod from Germans 1 infantry moved from Nenetsia to Archangel Russians take Archangel from Germans 1 infantry moved from Gorky to Vologda Russians take Vologda from Germans 1 infantry moved from Bryansk to Southern Belarus Russians take Southern Belarus from Germans 1 infantry moved from Tula to Kursk Russians take Kursk from Germans 18 infantry moved from Samara to Stalingrad 3 armour and 3 mech_infantrys moved from Russia to Novgorod 1 artillery and 2 infantry moved from Russia to Samara 1 infantry moved from Russia to Yaroslavl 1 infantry moved from Russia to Samara 1 artillery moved from Russia to Yaroslavl 1 artillery moved from Russia to Samara 1 infantry moved from Dzavhan to Yakut S.S.R. 1 infantry moved from Dzavhan to Yenisey Combat - Russians Non Combat Move - Russians 4 aaGuns moved from Yaroslavl to Novgorod Place Units - Russians 2 tactical_bombers placed in Russia 1 artillery and 2 infantry placed in Stalingrad 1 infantry placed in Urals Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Combat Hit Differential Summary :
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@nikola1975 said in PtV FlyingBadger (allies) vs Nikola1975 (axis +7):
@FlyingBadger Well, the first hand went quite well for United Europe. Allies did not hit anything. There were shy preparations for a victory parade in Paris. Second one was ok, but the third one was a disaster.
Thought Italians could liberate Europe in the aftermath of the bloodbath, but seems not.
I admire the aggression. I think the Allied fighters landed 17 hits, very tricky when the defenders are landing soo many hits. With some luck there may have been a battle there which the Italians could win.