You have a couple spectators! 🤓
Me and @mikawagunichi have played quite a bit with different J1 approaches. Eager to see how this plays out! 😎
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 12
Purchase Units - Italians
Italians buy nothing; Remaining resources: 6 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 94 Sea Zone
Combat - Italians
Battle in 94 Sea Zone
Italians attack with 1 fighter
British defend with 1 destroyer
Italians roll dice for 1 fighter in 94 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 fighter owned by the Italians lost in 94 Sea Zone
British win with no units remaining. Battle score for attacker is -2
Casualties for Italians: 1 fighter
Casualties for British: 1 destroyer
Non Combat Move - Italians
1 artillery and 1 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,2,1,5
Italians collect 2 PUs (6 lost to blockades); end with 8 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians regular : 0.50
British regular : 0.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 aaGuns, 6 artilleries and 22 infantry moved from New South Wales to Queensland
3 fighters moved from Caroline Islands to Queensland
2 infantry moved from Iraq to Northwest Persia
Place Units - ANZAC
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 6 PUs; end with 6 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 9 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from 113 Sea Zone to Normandy Bordeaux
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries and 16 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Leningrad to Vologda
1 artillery moved from Novgorod to Vologda
1 tactical_bomber moved from Leningrad to Vologda
2 armour moved from Baltic States to Western Ukraine
4 armour moved from Northern Belarus to Western Ukraine
1 armour and 1 mech_infantry moved from Novgorod to Eastern Poland
1 armour moved from Germany to Eastern Poland
4 armour moved from Novgorod to Vologda
1 armour moved from Novgorod to Vologda
1 infantry moved from Novgorod to Vologda
2 infantry moved from Leningrad to Vologda
1 artillery moved from Leningrad to Vologda
1 artillery and 2 infantry moved from Rostov to Ukraine
30 armour and 5 mech_infantrys moved from Tambov to Ukraine
1 artillery and 3 infantry moved from Tambov to Kursk
3 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
12 infantry moved from France to Holland Belgium
8 artilleries moved from France to Holland Belgium
7 infantry moved from France to Holland Belgium
Combat - Germans
Battle in Vologda
Germans attack with 5 armour, 2 artilleries, 5 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 5 armour, 2 artilleries, 5 infantry and 1 tactical_bomber in Vologda, round 2 : 5/13 hits, 5.00 expected hits
Russians roll dice for 2 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Germans win, taking Vologda from Russians with 5 armour, 2 artilleries, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Holland Belgium
Germans attack with 9 artilleries and 22 infantry
Americans defend with 2 infantry
Germans roll dice for 9 artilleries and 22 infantry in Holland Belgium, round 2 : 11/31 hits, 8.17 expected hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 9 artilleries and 20 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Germans
1 aaGun moved from France to Holland Belgium
1 fighter and 2 tactical_bombers moved from France to Western Germany
2 infantry moved from Germany to Western Germany
1 armour moved from Western Germany to Holland Belgium
1 mech_infantry moved from Western Germany to Holland Belgium
2 infantry moved from Novgorod to Vologda
1 tactical_bomber moved from Vologda to Germany
1 armour moved from Novgorod to Vologda
1 armour moved from Novgorod to Vologda
1 armour moved from Novgorod to Vologda
1 armour moved from Novgorod to Vologda
1 infantry moved from Novgorod to Vologda
1 infantry moved from Novgorod to Vologda
1 transport moved from 118 Sea Zone to 116 Sea Zone
Place Units - Germans
3 artilleries placed in Southern France
10 infantry placed in Western Germany
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Leningrad
1 infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,2,4,1
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 4,2
Germans collect 56 PUs (4 lost to blockades); end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Americans regular : 1.33
Russians regular : 0.33
Germans regular : 2.83
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 13
Purchase Units - Russians
Russians buy 5 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Saratov to Tambov
Russians take Tambov from Germans
1 infantry moved from Stalingrad to Rostov
Russians take Rostov from Germans
Combat - Russians
Non Combat Move - Russians
1 infantry moved from Gorky to Nenetsia
1 infantry moved from Yaroslavl to Gorky
3 armour and 3 mech_infantrys moved from Samara to Russia
8 infantry moved from Russia to Samara
1 infantry moved from Stalingrad to Northern Caucasus
1 aaGun, 1 armour, 3 infantry and 1 mech_infantry moved from Sakha to Buryatia
2 infantry moved from Tsagaan Olom to Dzavhan
20 artilleries and 33 infantry moved from Russia to Yaroslavl
4 aaGuns moved from Russia to Yaroslavl
Place Units - Russians
2 artilleries and 1 infantry placed in Stalingrad
3 artilleries and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 3 destroyers, 2 fighters, 4 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Chahar to Buryatia
1 artillery and 1 infantry moved from Amur to Buryatia
1 artillery and 3 infantry moved from Northern Manchuria to Buryatia
1 infantry moved from Amur to Buryatia
4 infantry moved from Chahar to Inner Mongolia
3 artilleries moved from Chahar to Inner Mongolia
3 infantry moved from Shansi to Inner Mongolia
1 artillery moved from Shansi to Inner Mongolia
1 infantry moved from Honan to Inner Mongolia
1 infantry moved from Anhwe to Honan
2 artilleries moved from Anhwe to Shansi
1 fighter moved from Shan State to Central India
1 infantry moved from Eastern India to Central India
1 mech_infantry moved from Yunnan to Eastern India
2 armour moved from Burma to Eastern India
2 armour moved from French Indo China to Burma
1 artillery and 2 infantry moved from Shan State to Burma
2 infantry moved from Yunnan to Burma
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Hunan to Kweichow
1 artillery moved from Kiangsi to Hunan
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Hopei to Szechwan
1 infantry moved from Anhwe to Hopei
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 9 Sea Zone
1 infantry moved from 9 Sea Zone to Aleutian Islands
2 bombers moved from Java to Central India
1 submarine moved from 58 Sea Zone to 60 Sea Zone
1 submarine moved from 58 Sea Zone to 60 Sea Zone
Combat - Japanese
Battle in Aleutian Islands
Battle in Central India
Japanese attack with 2 bombers, 1 fighter and 1 infantry
British defend with 1 infantry
Japanese roll dice for 2 bombers, 1 fighter and 1 infantry in Central India, round 2 : 3/4 hits, 1.67 expected hits
UK_Pacific roll dice for 1 infantry in Central India, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Central India
Japanese win, taking Aleutian Islands from Americans, taking Central India from UK_Pacific with 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Buryatia
Japanese attack with 1 armour, 2 artilleries and 5 infantry
Russians defend with 1 aaGun, 1 armour, 3 infantry and 1 mech_infantry
Japanese roll dice for 1 armour, 2 artilleries and 5 infantry in Buryatia, round 2 : 3/8 hits, 2.33 expected hits
Russians roll dice for 1 aaGun, 1 armour, 3 infantry and 1 mech_infantry in Buryatia, round 2 : 3/5 hits, 2.00 expected hits
3 infantry owned by the Japanese, 2 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Buryatia
Japanese roll dice for 1 armour, 2 artilleries and 2 infantry in Buryatia, round 3 : 4/5 hits, 1.83 expected hits
Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Buryatia, round 3 : 1/3 hits, 1.33 expected hits
1 mech_infantry owned by the Russians, 1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 armour owned by the Russians lost in Buryatia
Japanese win, taking Buryatia from Russians with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 13
Casualties for Japanese: 4 infantry
Casualties for Russians: 1 aaGun, 1 armour, 3 infantry and 1 mech_infantry
Battle in Inner Mongolia
Japanese attack with 4 artilleries and 8 infantry
Chinese defend with 3 infantry
Japanese roll dice for 4 artilleries and 8 infantry in Inner Mongolia, round 2 : 5/12 hits, 3.33 expected hits
Chinese roll dice for 3 infantry in Inner Mongolia, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Inner Mongolia
Japanese win, taking Inner Mongolia from Chinese with 4 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 3 infantry
Non Combat Move - Japanese
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 7 Sea Zone
1 artillery and 1 infantry moved from 7 Sea Zone to Japan
1 transport moved from 6 Sea Zone to 7 Sea Zone
1 submarine moved from 6 Sea Zone to 7 Sea Zone
1 destroyer moved from 17 Sea Zone to 7 Sea Zone
4 carriers moved from 56 Sea Zone to 36 Sea Zone
1 carrier moved from 132 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Australia to 36 Sea Zone
2 tactical_bombers moved from Western Australia to 36 Sea Zone
3 submarines moved from 58 Sea Zone to 43 Sea Zone
2 marines moved from Northern Australia to 56 Sea Zone
3 artilleries and 5 infantry moved from Northern Australia to 56 Sea Zone
3 artilleries, 5 infantry and 4 transports moved from 56 Sea Zone to 36 Sea Zone
3 cruisers and 1 marine moved from 56 Sea Zone to 36 Sea Zone
2 battleships and 1 marine moved from 56 Sea Zone to 36 Sea Zone
3 fighters and 3 tactical_bombers moved from 56 Sea Zone to 36 Sea Zone
2 destroyers moved from 132 Sea Zone to 36 Sea Zone
1 carrier moved from 57 Sea Zone to 132 Sea Zone
2 carriers moved from 57 Sea Zone to 132 Sea Zone
2 fighters moved from Japan to Davao
1 fighter moved from 57 Sea Zone to Davao
1 fighter moved from 57 Sea Zone to 132 Sea Zone
1 armour and 1 artillery moved from Western Australia to 57 Sea Zone
1 artillery and 1 transport moved from 57 Sea Zone to 132 Sea Zone
1 armour and 1 transport moved from 57 Sea Zone to 132 Sea Zone
1 armour and 1 artillery moved from 132 Sea Zone to Malaya
3 artilleries and 5 infantry moved from 36 Sea Zone to Davao
2 marines moved from 36 Sea Zone to Davao
1 transport moved from 5 Sea Zone to 7 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 56 Sea Zone to 36 Sea Zone
3 destroyers moved from 56 Sea Zone to 36 Sea Zone
2 destroyers moved from 6 Sea Zone to 7 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
2 destroyers moved from 56 Sea Zone to 36 Sea Zone
1 fighter moved from Central India to Eastern India
2 bombers moved from Central India to Eastern India
Place Units - Japanese
1 submarine placed in 7 Sea Zone
1 carrier placed in 132 Sea Zone
2 fighters placed in Japan
1 destroyer placed in 7 Sea Zone
2 destroyers placed in 132 Sea Zone
1 transport placed in 7 Sea Zone
3 infantry placed in Eastern India
1 armour, 1 infantry and 1 mech_infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 75 PUs; end with 75 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00
Japanese regular : 5.83
UK_Pacific regular : -0.33
Russians regular : 0.67
@nikola1975 You are very tough player. I can’t find a way through, this is like a well played chess match :(
@nikola1975 said in PtV FlyingBadger (allies) vs Nikola1975 (axis +7):
@nikola1975 You are very tough player. I can’t find a way through, this is like a well played chess match :(
Thank you, that is a kind compliment. I have only been playing for six months but have tried to learn as much as I can, I think I am better defending than attacking, but not losing is only half of the war, I need to also be able to win it.
I have enjoyed this game very much. The fight for Australia is a lot of fun and been very intense! You have been very close to winning this game a couple of times. I feel the Allies landed in France just in time to take some pressure off Russia but then Japan needed full attention! Your attacks have been very difficult to defend and you keep trying now options. Your positioning of the Japanese navy was very good, you were able to spread out but keep the carriers supporting each other. I had to sacrifice the Royal Navy just to buy some time.
There are a lot of pieces on the board and it feels like some big battles are brewing that may decide this war.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 2 carriers, 2 destroyers, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 3 PUs;
Combat Move - Americans
1 infantry moved from Queensland to 55 Sea Zone
1 infantry and 1 transport moved from 55 Sea Zone to 65 Sea Zone
1 infantry moved from 65 Sea Zone to New Zealand
1 infantry moved from Queensland to 55 Sea Zone
1 infantry and 1 transport moved from 55 Sea Zone to 48 Sea Zone
1 infantry moved from 48 Sea Zone to New Britain
1 marine moved from New Guinea to Dutch New Guinea
Americans take Dutch New Guinea from Japanese
9 fighters moved from 55 Sea Zone to 56 Sea Zone
3 fighters moved from Queensland to 56 Sea Zone
1 destroyer moved from 55 Sea Zone to 56 Sea Zone
1 infantry moved from South Australia to Western Australia
ANZAC take Western Australia from Japanese
1 infantry moved from Queensland to Northern Australia
ANZAC take Northern Australia from Japanese
1 tactical_bomber moved from 11 Sea Zone to 9 Sea Zone
2 infantry moved from Normandy Bordeaux to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 128 Sea Zone
2 infantry moved from 128 Sea Zone to Norway
Combat - Americans
Battle in New Zealand
Battle in New Britain
Battle in Norway
Battle in 9 Sea Zone
Americans attack with 1 tactical_bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 9 Sea Zone
Americans win, taking New Zealand from Japanese, taking New Britain from Japanese, taking Norway from Germans with 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in 56 Sea Zone
Americans attack with 1 destroyer and 12 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 12 fighters in 56 Sea Zone, round 2 : 7/13 hits, 6.33 expected hits
Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 56 Sea Zone
Americans win with 1 destroyer and 12 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
12 fighters moved from 56 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 9 Sea Zone to Alaska
1 carrier moved from 11 Sea Zone to 27 Sea Zone
1 destroyer moved from 27 Sea Zone to 26 Sea Zone
2 destroyers moved from 27 Sea Zone to 55 Sea Zone
1 carrier moved from 27 Sea Zone to 55 Sea Zone
2 fighters moved from 27 Sea Zone to 55 Sea Zone
1 fighter moved from 11 Sea Zone to 27 Sea Zone
1 fighter moved from Western United States to 27 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
2 fighters moved from Hawaiian Islands to 55 Sea Zone
2 tactical_bombers moved from 55 Sea Zone to Hawaiian Islands
1 destroyer moved from 11 Sea Zone to 27 Sea Zone
1 infantry moved from Victoria to New South Wales
1 marine moved from Solomon Islands to 55 Sea Zone
1 marine moved from 55 Sea Zone to Queensland
2 transports moved from 55 Sea Zone to 27 Sea Zone
3 transports moved from 29 Sea Zone to 27 Sea Zone
1 transport moved from 29 Sea Zone to 11 Sea Zone
5 infantry moved from Eastern United States to 104 Sea Zone
5 infantry and 3 transports moved from 104 Sea Zone to 93 Sea Zone
2 transports moved from 110 Sea Zone to 104 Sea Zone
1 destroyer moved from 113 Sea Zone to 93 Sea Zone
5 infantry moved from 93 Sea Zone to Morocco
1 armour and 2 mech_infantrys moved from Western India to Southern Persia
3 tactical_bombers moved from 55 Sea Zone to Queensland
Place Units - Americans
2 carriers, 2 destroyers and 1 submarine placed in 11 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 artilleries and 2 infantry placed in Eastern United States
1 armour, 1 infantry and 1 mech_infantry placed in Normandy Bordeaux
Turn Complete - Americans
Americans collect 61 PUs; end with 64 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Japanese regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 13 infantry moved from Tsinghai to Inner Mongolia
Combat - Chinese
Battle in Inner Mongolia
Chinese attack with 1 fighter and 13 infantry
Japanese defend with 4 artilleries and 6 infantry
Chinese roll dice for 1 fighter and 13 infantry in Inner Mongolia, round 2 : 4/14 hits, 2.67 expected hits
Japanese roll dice for 4 artilleries and 6 infantry in Inner Mongolia, round 2 : 2/10 hits, 3.33 expected hits
4 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Inner Mongolia
Chinese roll dice for 1 fighter and 11 infantry in Inner Mongolia, round 3 : 0/12 hits, 2.33 expected hits
Japanese roll dice for 4 artilleries and 2 infantry in Inner Mongolia, round 3 : 3/6 hits, 2.00 expected hits
3 infantry owned by the Chinese lost in Inner Mongolia
Chinese roll dice for 1 fighter and 8 infantry in Inner Mongolia, round 4 : 0/9 hits, 1.83 expected hits
Japanese roll dice for 4 artilleries and 2 infantry in Inner Mongolia, round 4 : 1/6 hits, 2.00 expected hits
1 infantry owned by the Chinese lost in Inner Mongolia
Chinese roll dice for 1 fighter and 7 infantry in Inner Mongolia, round 5 : 1/8 hits, 1.67 expected hits
Japanese roll dice for 4 artilleries and 2 infantry in Inner Mongolia, round 5 : 3/6 hits, 2.00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Inner Mongolia
1 fighter owned by the Chinese retreated
4 infantry owned by the Chinese retreated to Tsinghai
Japanese win with 4 artilleries and 1 infantry remaining. Battle score for attacker is -12
Casualties for Chinese: 9 infantry
Casualties for Japanese: 5 infantry
Non Combat Move - Chinese
1 fighter moved from Inner Mongolia to Eastern Sinkiang
Place Units - Chinese
2 infantry placed in Eastern Sinkiang
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese regular : -3.50
Japanese regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 2 carriers, 2 destroyers, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 3 PUs;
Combat Move - Americans
1 infantry moved from Queensland to 55 Sea Zone
1 infantry and 1 transport moved from 55 Sea Zone to 65 Sea Zone
1 infantry moved from 65 Sea Zone to New Zealand
1 infantry moved from Queensland to 55 Sea Zone
1 infantry and 1 transport moved from 55 Sea Zone to 48 Sea Zone
1 infantry moved from 48 Sea Zone to New Britain
1 marine moved from New Guinea to Dutch New Guinea
Americans take Dutch New Guinea from Japanese
9 fighters moved from 55 Sea Zone to 56 Sea Zone
3 fighters moved from Queensland to 56 Sea Zone
1 destroyer moved from 55 Sea Zone to 56 Sea Zone
1 infantry moved from South Australia to Western Australia
ANZAC take Western Australia from Japanese
1 infantry moved from Queensland to Northern Australia
ANZAC take Northern Australia from Japanese
1 tactical_bomber moved from 11 Sea Zone to 9 Sea Zone
2 infantry moved from Normandy Bordeaux to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 128 Sea Zone
2 infantry moved from 128 Sea Zone to Norway
Combat - Americans
Battle in New Zealand
Battle in New Britain
Battle in Norway
Battle in 9 Sea Zone
Americans attack with 1 tactical_bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 9 Sea Zone
Americans win, taking New Zealand from Japanese, taking New Britain from Japanese, taking Norway from Germans with 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in 56 Sea Zone
Americans attack with 1 destroyer and 12 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 12 fighters in 56 Sea Zone, round 2 : 7/13 hits, 6.33 expected hits
Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 56 Sea Zone
Americans win with 1 destroyer and 12 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
12 fighters moved from 56 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 9 Sea Zone to Alaska
1 carrier moved from 11 Sea Zone to 27 Sea Zone
1 destroyer moved from 27 Sea Zone to 26 Sea Zone
2 destroyers moved from 27 Sea Zone to 55 Sea Zone
1 carrier moved from 27 Sea Zone to 55 Sea Zone
2 fighters moved from 27 Sea Zone to 55 Sea Zone
1 fighter moved from 11 Sea Zone to 27 Sea Zone
1 fighter moved from Western United States to 27 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
2 fighters moved from Hawaiian Islands to 55 Sea Zone
2 tactical_bombers moved from 55 Sea Zone to Hawaiian Islands
1 destroyer moved from 11 Sea Zone to 27 Sea Zone
1 infantry moved from Victoria to New South Wales
1 marine moved from Solomon Islands to 55 Sea Zone
1 marine moved from 55 Sea Zone to Queensland
2 transports moved from 55 Sea Zone to 27 Sea Zone
3 transports moved from 29 Sea Zone to 27 Sea Zone
1 transport moved from 29 Sea Zone to 11 Sea Zone
5 infantry moved from Eastern United States to 104 Sea Zone
5 infantry and 3 transports moved from 104 Sea Zone to 93 Sea Zone
2 transports moved from 110 Sea Zone to 104 Sea Zone
1 destroyer moved from 113 Sea Zone to 93 Sea Zone
5 infantry moved from 93 Sea Zone to Morocco
1 armour and 2 mech_infantrys moved from Western India to Southern Persia
3 tactical_bombers moved from 55 Sea Zone to Queensland
Place Units - Americans
2 carriers, 2 destroyers and 1 submarine placed in 11 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 artilleries and 2 infantry placed in Eastern United States
1 armour, 1 infantry and 1 mech_infantry placed in Normandy Bordeaux
Turn Complete - Americans
Americans collect 61 PUs; end with 64 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 13 infantry moved from Tsinghai to Inner Mongolia
Combat - Chinese
Battle in Inner Mongolia
Chinese attack with 1 fighter and 13 infantry
Japanese defend with 4 artilleries and 6 infantry
Chinese roll dice for 1 fighter and 13 infantry in Inner Mongolia, round 2 : 4/14 hits, 2.67 expected hits
Japanese roll dice for 4 artilleries and 6 infantry in Inner Mongolia, round 2 : 2/10 hits, 3.33 expected hits
4 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Inner Mongolia
Chinese roll dice for 1 fighter and 11 infantry in Inner Mongolia, round 3 : 0/12 hits, 2.33 expected hits
Japanese roll dice for 4 artilleries and 2 infantry in Inner Mongolia, round 3 : 3/6 hits, 2.00 expected hits
3 infantry owned by the Chinese lost in Inner Mongolia
Chinese roll dice for 1 fighter and 8 infantry in Inner Mongolia, round 4 : 0/9 hits, 1.83 expected hits
Japanese roll dice for 4 artilleries and 2 infantry in Inner Mongolia, round 4 : 1/6 hits, 2.00 expected hits
1 infantry owned by the Chinese lost in Inner Mongolia
Chinese roll dice for 1 fighter and 7 infantry in Inner Mongolia, round 5 : 1/8 hits, 1.67 expected hits
Japanese roll dice for 4 artilleries and 2 infantry in Inner Mongolia, round 5 : 3/6 hits, 2.00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Inner Mongolia
1 fighter owned by the Chinese retreated
4 infantry owned by the Chinese retreated to Tsinghai
Japanese win with 4 artilleries and 1 infantry remaining. Battle score for attacker is -12
Casualties for Chinese: 9 infantry
Casualties for Japanese: 5 infantry
Non Combat Move - Chinese
1 fighter moved from Inner Mongolia to Eastern Sinkiang
Place Units - Chinese
2 infantry placed in Eastern Sinkiang
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs
Purchase Units - British
British buy 1 armour, 1 destroyer, 6 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 113 Sea Zone to 115 Sea Zone
Non Combat Move - British
1 armour and 5 infantry moved from United Kingdom to 113 Sea Zone
1 armour and 5 infantry moved from 113 Sea Zone to Normandy Bordeaux
1 fighter moved from Normandy Bordeaux to Gibraltar
2 armour and 1 mech_infantry moved from Western India to Southern Persia
3 aaGuns, 10 artilleries and 49 infantry moved from Western India to Baluchistan
1 armour and 1 mech_infantry moved from Iraq to Northeast Persia
1 fighter and 1 tactical_bomber moved from Northeast Persia to Eastern Sinkiang
6 artilleries and 3 infantry moved from Southern Persia to Baluchistan
2 infantry moved from Iraq to Trans-Jordan
Place Units - British
6 infantry placed in United Kingdom
1 armour and 1 mech_infantry placed in Southern Persia
1 destroyer and 1 transport placed in 83 Sea Zone
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -3.50
Americans regular : 0.67
Japanese regular : -0.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Place Units - Italians
1 artillery and 1 infantry placed in Northern Italy
2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,1,2,2
Italians collect 0 PUs (8 lost to blockades); end with 0 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 artilleries and 6 infantry moved from Queensland to South Australia
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 64 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 artilleries and 6 infantry moved from Queensland to South Australia
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 64 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 6 artilleries and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Western Germany to 116 Sea Zone
2 infantry moved from 116 Sea Zone to Norway
1 armour, 9 artilleries, 20 infantry and 1 mech_infantry moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
2 armour moved from Western Germany to Normandy Bordeaux
6 artilleries and 8 infantry moved from Southern France to Normandy Bordeaux
1 bomber, 3 fighters and 3 tactical_bombers moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Germany to Normandy Bordeaux
30 armour, 3 artilleries, 6 infantry and 5 mech_infantrys moved from Ukraine to Rostov
1 artillery and 3 infantry moved from Kursk to Rostov
6 armour moved from Western Ukraine to Rostov
2 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
Combat - Germans
Combat Hit Differential Summary :
@nikola1975 United European Forces of the Third Reich have started the Ardennes offensive. You can scramble three planes from the carrier to help defending Normandy?
@nikola1975 Blimey, it’s on! Yes, scamble 3 fighters from carriers.
@flyingbadger Do you want me to kill the units as the game suggests or prefer killing some nationality first? :blush:
@nikola1975 said in PtV FlyingBadger (allies) vs Nikola1975 (axis +7):
@flyingbadger Do you want me to kill the units as the game suggests or prefer killing some nationality first? :blush:
Take out the French infantry first, then British infantry, then US infantry.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 6 artilleries and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Western Germany to 116 Sea Zone
2 infantry moved from 116 Sea Zone to Norway
1 armour, 9 artilleries, 20 infantry and 1 mech_infantry moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
2 armour moved from Western Germany to Normandy Bordeaux
6 artilleries and 8 infantry moved from Southern France to Normandy Bordeaux
1 bomber, 3 fighters and 3 tactical_bombers moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Germany to Normandy Bordeaux
30 armour, 3 artilleries, 6 infantry and 5 mech_infantrys moved from Ukraine to Rostov
1 artillery and 3 infantry moved from Kursk to Rostov
6 armour moved from Western Ukraine to Rostov
2 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
Combat - Germans
Americans scrambles 3 units out of 113 Sea Zone to defend against the attack in Normandy Bordeaux
Battle in Norway
Germans attack with 2 infantry
Americans defend with 2 infantry
Germans roll dice for 1 battleship and 1 cruiser in Norway, round 2 : 0/2 hits, 1.17 expected hits
Germans roll dice for 2 infantry in Norway, round 2 : 1/2 hits, 0.33 expected hits
Americans roll dice for 2 infantry in Norway, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Norway
Germans roll dice for 2 infantry in Norway, round 3 : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 infantry in Norway, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 infantry in Norway, round 4 : 1/2 hits, 0.33 expected hits
Americans roll dice for 1 infantry in Norway, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Norway
Germans win, taking Norway from Americans with 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Rostov
Germans attack with 36 armour, 4 artilleries, 9 infantry and 5 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 36 armour, 4 artilleries, 9 infantry and 5 mech_infantrys in Rostov, round 2 : 31/54 hits, 23.17 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 36 armour, 4 artilleries, 9 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 3 armour, 15 artilleries, 1 bomber, 3 fighters, 29 infantry, 1 mech_infantry and 4 tactical_bombers
British defend with 5 aaGuns, 1 armour, 1 artillery, 26 infantry and 1 mech_infantry; French defend with 1 fighter and 2 infantry; Americans defend with 1 aaGun, 1 airfield, 2 armour, 4 artilleries, 1 factory_minor, 6 fighters, 1 harbour, 10 infantry, 1 marine and 2 mech_infantrys
Americans roll AA dice in Normandy Bordeaux : 2/8 hits, 1.33 expected hits
2 fighters owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 3 armour, 15 artilleries, 1 bomber, 1 fighter, 29 infantry, 1 mech_infantry and 4 tactical_bombers in Normandy Bordeaux, round 2 : 21/54 hits, 17.83 expected hits
Americans roll dice for 6 aaGuns, 3 armour, 5 artilleries, 7 fighters, 38 infantry, 1 marine and 3 mech_infantrys in Normandy Bordeaux, round 2 : 11/57 hits, 22.33 expected hits
5 aaGuns owned by the British, 1 aaGun owned by the Americans, 11 infantry owned by the Germans, 2 infantry owned by the French and 13 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 3 armour, 15 artilleries, 1 bomber, 1 fighter, 18 infantry, 1 mech_infantry and 4 tactical_bombers in Normandy Bordeaux, round 3 : 15/43 hits, 16.00 expected hits
Americans roll dice for 3 armour, 5 artilleries, 7 fighters, 23 infantry, 1 marine and 3 mech_infantrys in Normandy Bordeaux, round 3 : 16/42 hits, 17.33 expected hits
16 infantry owned by the Germans, 2 infantry owned by the Americans and 13 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 3 armour, 15 artilleries, 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 4 tactical_bombers in Normandy Bordeaux, round 4 : 6/27 hits, 11.17 expected hits
Americans roll dice for 3 armour, 5 artilleries, 7 fighters, 8 infantry, 1 marine and 3 mech_infantrys in Normandy Bordeaux, round 4 : 14/27 hits, 12.33 expected hits
12 artilleries owned by the Germans, 2 infantry owned by the Germans and 6 infantry owned by the Americans lost in Normandy Bordeaux
1 bomber owned by the Germans, 1 fighter owned by the Germans and 4 tactical_bombers owned by the Germans retreated
3 artilleries owned by the Germans, 3 armour owned by the Germans and 1 mech_infantry owned by the Germans retreated to France
Americans win with 3 armour, 5 artilleries, 7 fighters, 2 infantry, 1 marine and 3 mech_infantrys remaining. Battle score for attacker is -17
Casualties for Germans: 12 artilleries, 2 fighters and 29 infantry
Casualties for Americans: 1 aaGun and 8 infantry
Casualties for British: 5 aaGuns and 26 infantry
Casualties for French: 2 infantry
Moving scrambled unit from Normandy Bordeaux to 113 Sea Zone
Moving scrambled unit from Normandy Bordeaux to 113 Sea Zone
Moving scrambled unit from Normandy Bordeaux to 113 Sea Zone
Non Combat Move - Germans
1 aaGun moved from Holland Belgium to France
5 infantry moved from Western Germany to France
1 infantry moved from Western Germany to France
2 infantry moved from Western Germany to France
2 infantry moved from Western Germany to France
1 fighter moved from Normandy Bordeaux to Western Germany
2 tactical_bombers moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from Normandy Bordeaux to France
1 bomber moved from Normandy Bordeaux to Western Germany
3 aaGuns, 6 artilleries and 15 infantry moved from Novgorod to Northern Belarus
3 infantry moved from Leningrad to Northern Belarus
9 armour moved from Vologda to Northern Belarus
2 artilleries and 8 infantry moved from Vologda to Leningrad
Place Units - Germans
1 artillery and 2 infantry placed in Ukraine
3 artilleries placed in France
Germans undo move 2.
2 artilleries placed in France
1 artillery placed in Western Germany
1 infantry placed in France
1 artillery and 2 infantry placed in Leningrad
1 artillery and 7 infantry placed in Western Germany
1 armour placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,2,4,1
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 6,6
Germans collect 56 PUs (3 lost to blockades); end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Americans regular : -12.33
Americans AA : 0.67
Russians regular : -0.33
Germans regular : 4.67
@FlyingBadger Well, the first hand went quite well for United Europe. Allies did not hit anything. There were shy preparations for a victory parade in Paris. Second one was ok, but the third one was a disaster.
Thought Italians could liberate Europe in the aftermath of the bloodbath, but seems not.