We will let you have the extra 1 IPC. :)
L21 #1 trulpen (X) vs surfer (A+20) BM3
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Now the Brits get a chance to redeem themselves.
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TripleA Manual Gamesave Post: Italians round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 1 Purchase Units - Italians Italians buy 1 transport; Remaining resources: 3 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 cruiser moved from 95 Sea Zone to 96 Sea Zone 1 transport moved from 96 Sea Zone to 95 Sea Zone 2 artilleries moved from Northern Italy to 95 Sea Zone 2 infantry moved from Southern Italy to 95 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone 2 artilleries and 2 infantry moved from 96 Sea Zone to Malta 1 bomber moved from Northern Italy to Malta 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British Combat - Italians Battle in Alexandria Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 2/6 hits, 1,67 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Alexandria Italians win, taking Alexandria from British with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Malta Italians attack with 2 artilleries, 1 bomber and 2 infantry British defend with 1 aaGun, 1 bomber, 1 infantry and 1 tactical_bomber British roll AA dice in Malta : 1/1 hits, 0,17 expected hits 1 bomber owned by the Italians lost in Malta Italians roll dice for 1 cruiser in Malta, round 2 : 1/1 hits, 0,50 expected hits Italians roll dice for 2 artilleries and 2 infantry in Malta, round 2 : 1/4 hits, 1,33 expected hits
Combat Hit Differential Summary :
Italians regular : 0,50 British AA : 0,83 British regular : -0,33
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Yep, bomber down.
One hit. Max d or saving the sb?
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@trulpen max D
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 1 Purchase Units - Italians Italians buy 1 transport; Remaining resources: 3 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 cruiser moved from 95 Sea Zone to 96 Sea Zone 1 transport moved from 96 Sea Zone to 95 Sea Zone 2 artilleries moved from Northern Italy to 95 Sea Zone 2 infantry moved from Southern Italy to 95 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone 2 artilleries and 2 infantry moved from 96 Sea Zone to Malta 1 bomber moved from Northern Italy to Malta 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British Combat - Italians Battle in Alexandria Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 2/6 hits, 1,67 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Alexandria Italians win, taking Alexandria from British with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Malta Italians attack with 2 artilleries, 1 bomber and 2 infantry British defend with 1 aaGun, 1 bomber, 1 infantry and 1 tactical_bomber British roll AA dice in Malta : 1/1 hits, 0,17 expected hits 1 bomber owned by the Italians lost in Malta Italians roll dice for 1 cruiser in Malta, round 2 : 1/1 hits, 0,50 expected hits Italians roll dice for 2 artilleries and 2 infantry in Malta, round 2 : 1/4 hits, 1,33 expected hits British roll dice for 1 aaGun, 1 bomber, 1 infantry and 1 tactical_bomber in Malta, round 2 : 3/3 hits, 1,00 expected hits 1 aaGun owned by the British, 1 bomber owned by the British, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Malta Italians roll dice for 1 artillery in Malta, round 3 : 1/1 hits, 0,33 expected hits British roll dice for 1 infantry and 1 tactical_bomber in Malta, round 3 : 2/2 hits, 0,83 expected hits 1 artillery owned by the Italians and 1 infantry owned by the British lost in Malta British win with 1 tactical_bomber remaining. Battle score for attacker is -6 Casualties for Italians: 2 artilleries, 1 bomber and 2 infantry Casualties for British: 1 aaGun, 1 bomber and 1 infantry Non Combat Move - Italians 1 destroyer moved from 95 Sea Zone to 96 Sea Zone 1 artillery moved from Libya to Tobruk 1 armour moved from Northern Italy to Romania 1 armour moved from Albania to Romania 2 infantry moved from Albania to Bulgaria 2 infantry moved from Northern Italy to Yugoslavia 2 aaGuns moved from Northern Italy to Southern Italy 3 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 transport placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4 Italians collect 10 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians regular : 1,17 British AA : 0,83 British regular : 2,83
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@trulpen said in L21 #1 trulpen (X) vs surfer (A+20) BM3:
Now the Brits get a chance to redeem themselves.
They sure did. 100 % hits, even with aa. Crazy.
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@trulpen Yea! Go Brits.
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TripleA Turn Summary: ANZAC round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 cruiser moved from 63 Sea Zone to 26 Sea Zone 1 infantry moved from Malaya to Shan State 1 artillery moved from Queensland to New South Wales 2 infantry moved from Queensland to New South Wales 1 destroyer moved from 62 Sea Zone to 61 Sea Zone 1 fighter moved from New Zealand to New South Wales 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 fighter moved from Queensland to Java 1 fighter moved from New Zealand to Java Place Units - ANZAC 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 cruiser moved from 63 Sea Zone to 26 Sea Zone 1 infantry moved from Malaya to Shan State 1 artillery moved from Queensland to New South Wales 2 infantry moved from Queensland to New South Wales 1 destroyer moved from 62 Sea Zone to 61 Sea Zone 1 fighter moved from New Zealand to New South Wales 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 fighter moved from Queensland to Java 1 fighter moved from New Zealand to Java Place Units - ANZAC 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Politics - French Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3 Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3 Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3 Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3 Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3 Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3 Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3 Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa Combat Move - French 1 destroyer moved from 72 Sea Zone to 76 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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@surfer
I have some scramble options, but can’t get the i-net for the computer to work. The country side makes things tricky. I’ll post when I can. If you want I can write the attacks here as an alternative. Perhaps even post a foto of the computer screen. -
Think I might change my mind. The costs might be too great.
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@trulpen got to be a good thing if im causing doubts on the German advance. No rush. Family day over here so i probably would get to it for awhile
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TripleA Manual Gamesave Post: Germans round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 carrier, 1 destroyer, 2 infantry, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 1 tactical_bomber moved from Western Germany to Greece 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 111 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 battleship, 1 carrier and 1 cruiser moved from 112 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 bomber moved from Western Germany to 111 Sea Zone 1 bomber moved from Western Germany to 111 Sea Zone 1 fighter moved from Western Germany to Greece 1 tactical_bomber moved from Western Germany to 110 Sea Zone 4 infantry moved from Bulgaria to Greece 2 armour moved from Yugoslavia to Greece 1 armour moved from Yugoslavia to Albania 1 armour moved from Albania to Greece Combat - Germans
Combat Hit Differential Summary :
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@surfer said in L21 #1 trulpen (X) vs surfer (A+20) BM3:
@trulpen got to be a good thing if im causing doubts on the German advance. No rush. Family day over here so i probably would get to it for awhile
It’s certainly a good thing.
I was originally going all in to z109, but re-evaluated. With a full scramble it would still be an expected TUV-swing of +25 (about +40 without scramble), but the costs in other areas would just be too great.
Anyway, here’s some scramble options to z110 and z111 instead.
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@trulpen No scramble.
Yeah, I can’t really make myself invulnerable, but just make expected losses to both sides uninviting.
Glad you are being forced to make tough decisions
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 carrier, 1 destroyer, 2 infantry, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 1 tactical_bomber moved from Western Germany to Greece 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 111 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 battleship, 1 carrier and 1 cruiser moved from 112 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 bomber moved from Western Germany to 111 Sea Zone 1 bomber moved from Western Germany to 111 Sea Zone 1 fighter moved from Western Germany to Greece 1 tactical_bomber moved from Western Germany to 110 Sea Zone 4 infantry moved from Bulgaria to Greece 2 armour moved from Yugoslavia to Greece 1 armour moved from Yugoslavia to Albania 1 armour moved from Albania to Greece Combat - Germans Battle in Greece Germans attack with 3 armour, 1 fighter, 4 infantry and 1 tactical_bomber Neutral_Allies defend with 4 infantry Germans roll dice for 3 armour, 1 fighter, 4 infantry and 1 tactical_bomber in Greece, round 2 : 4/9 hits, 3,33 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1,33 expected hits 4 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Greece Germans win, taking Greece from Neutral_Allies with 3 armour, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 1 infantry Casualties for Neutral_Allies: 4 infantry Battle in 111 Sea Zone Germans attack with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 : 2/4 hits, 2,50 expected hits British roll dice for 1 destroyer in 111 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 111 Sea Zone Germans win with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in 110 Sea Zone Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 2 tactical_bombers British defend with 1 destroyer Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 2 tactical_bombers in 110 Sea Zone, round 2 : 4/5 hits, 2,83 expected hits British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 110 Sea Zone Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Germans 1 submarine moved from 106 Sea Zone to 123 Sea Zone 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 fighter moved from 111 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 tactical_bomber moved from 111 Sea Zone to 110 Sea Zone 2 bombers moved from 111 Sea Zone to Western Germany 1 infantry moved from Yugoslavia to 97 Sea Zone 1 fighter and 1 tactical_bomber moved from Greece to Southern Italy 2 artilleries and 5 infantry moved from Yugoslavia to Romania 1 infantry moved from Bulgaria to Romania 2 infantry moved from Germany to Poland 2 mech_infantrys moved from Germany to Romania 1 infantry moved from Western Germany to Germany 2 artilleries moved from France to Western Germany 1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 mech_infantry moved from Normandy Bordeaux to Western Germany 6 armour and 3 mech_infantrys moved from France to Germany 1 aaGun moved from Slovakia Hungary to Romania 1 aaGun and 1 infantry moved from Norway to Finland 1 aaGun moved from Slovakia Hungary to Poland 1 fighter and 1 tactical_bomber moved from Western Germany to Alexandria 2 artilleries moved from Slovakia Hungary to Poland 1 artillery moved from Slovakia Hungary to Romania 3 infantry moved from Slovakia Hungary to Romania 1 aaGun moved from Slovakia Hungary to Romania 2 infantry moved from Slovakia Hungary to Poland 2 infantry moved from Slovakia Hungary to Poland 1 infantry moved from Slovakia Hungary to Poland 6 infantry moved from Slovakia Hungary to Romania Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 110 Sea Zone 1 armour, 2 infantry and 7 mech_infantrys placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Romania: 3 infantry EDIT: Adding units owned by Germans to Poland: 3 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Neutral_Allies regular : -0,33 Germans regular : 1,00 British regular : -0,67
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@surfer said in L21 #1 trulpen (X) vs surfer (A+20) BM3:
@trulpen No scramble.
Yeah, I can’t really make myself invulnerable, but just make expected losses to both sides uninviting.
Glad you are being forced to make tough decisions
You sure do.
Hold, please. Have to check one thing. Will be quick.
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 carrier, 1 destroyer, 2 infantry, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 1 tactical_bomber moved from Western Germany to Greece 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 111 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 battleship, 1 carrier and 1 cruiser moved from 112 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 bomber moved from Western Germany to 111 Sea Zone 1 bomber moved from Western Germany to 111 Sea Zone 1 fighter moved from Western Germany to Greece 1 tactical_bomber moved from Western Germany to 110 Sea Zone 4 infantry moved from Bulgaria to Greece 2 armour moved from Yugoslavia to Greece 1 armour moved from Yugoslavia to Albania 1 armour moved from Albania to Greece Combat - Germans Battle in Greece Germans attack with 3 armour, 1 fighter, 4 infantry and 1 tactical_bomber Neutral_Allies defend with 4 infantry Germans roll dice for 3 armour, 1 fighter, 4 infantry and 1 tactical_bomber in Greece, round 2 : 4/9 hits, 3,33 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1,33 expected hits 4 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Greece Germans win, taking Greece from Neutral_Allies with 3 armour, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 1 infantry Casualties for Neutral_Allies: 4 infantry Battle in 111 Sea Zone Germans attack with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 : 2/4 hits, 2,50 expected hits British roll dice for 1 destroyer in 111 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 111 Sea Zone Germans win with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in 110 Sea Zone Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 2 tactical_bombers British defend with 1 destroyer Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 2 tactical_bombers in 110 Sea Zone, round 2 : 4/5 hits, 2,83 expected hits British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 110 Sea Zone Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Germans 1 submarine moved from 106 Sea Zone to 123 Sea Zone 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 fighter moved from 111 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 tactical_bomber moved from 111 Sea Zone to 110 Sea Zone 2 bombers moved from 111 Sea Zone to Western Germany 1 infantry moved from Yugoslavia to 97 Sea Zone 1 fighter and 1 tactical_bomber moved from Greece to Southern Italy 2 artilleries and 5 infantry moved from Yugoslavia to Romania 1 infantry moved from Bulgaria to Romania 2 infantry moved from Germany to Poland 2 mech_infantrys moved from Germany to Romania 1 infantry moved from Western Germany to Germany 2 artilleries moved from France to Western Germany 1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 mech_infantry moved from Normandy Bordeaux to Western Germany 6 armour and 3 mech_infantrys moved from France to Germany 1 aaGun moved from Slovakia Hungary to Romania 1 aaGun and 1 infantry moved from Norway to Finland 1 aaGun moved from Slovakia Hungary to Poland 1 fighter and 1 tactical_bomber moved from Western Germany to Alexandria 2 artilleries moved from Slovakia Hungary to Poland 1 artillery moved from Slovakia Hungary to Romania 3 infantry moved from Slovakia Hungary to Romania 1 aaGun moved from Slovakia Hungary to Romania 2 infantry moved from Slovakia Hungary to Poland 2 infantry moved from Slovakia Hungary to Poland 1 infantry moved from Slovakia Hungary to Poland 6 infantry moved from Slovakia Hungary to Romania Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 110 Sea Zone 1 armour, 2 infantry and 7 mech_infantrys placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Romania: 3 infantry EDIT: Adding units owned by Germans to Poland: 3 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from 110 Sea Zone: 1 tactical_bomber EDIT: Adding units owned by Germans to Western Germany: 1 tactical_bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from 110 Sea Zone: 1 artillery, 1 infantry and 1 transport EDIT: Adding units owned by Germans to Normandy Bordeaux: 1 artillery and 1 infantry EDIT: Adding units owned by Germans to 110 Sea Zone: 1 transport EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Neutral_Allies regular : -0,33 Germans regular : 1,00 British regular : -0,67
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Some small changes on the western front. Russia is ready to go.
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2 Purchase Units - Russians Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 12 infantry moved from Buryatia to Amur Non Combat Move - Russians 1 submarine moved from 111 Sea Zone to 105 Sea Zone 3 artilleries and 3 infantry moved from Ukraine to Western Ukraine 2 infantry moved from Rostov to Ukraine 1 infantry moved from Bryansk to Western Ukraine 1 artillery moved from Bryansk to Western Ukraine 1 aaGun moved from Bryansk to Western Ukraine 1 aaGun moved from Bryansk to Ukraine 5 infantry moved from Russia to Bryansk 1 artillery moved from Russia to Bryansk 7 infantry moved from Novgorod to Belarus 1 cruiser moved from 114 Sea Zone to 115 Sea Zone 1 fighter moved from Russia to Szechwan 2 aaGuns moved from Buryatia to Amur 3 infantry moved from Yakut S.S.R. to Buryatia 3 infantry moved from Yakut S.S.R. to Yenisey 1 tactical_bomber moved from Russia to Ukraine 1 infantry moved from Western Ukraine to Ukraine Place Units - Russians 3 infantry placed in Ukraine 1 infantry placed in Novgorod 1 fighter and 5 infantry placed in Russia Russians undo move 3. 1 fighter and 5 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Bryansk: 1 mech_infantry EDIT: Adding units owned by Russians to Novgorod: 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :