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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
2 fighters moved from Queensland to 42 Sea Zone
2 fighters moved from 42 Sea Zone to Java
1 carrier moved from 62 Sea Zone to 55 Sea Zone
2 fighters moved from Queensland to 55 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
2 infantry moved from Dutch New Guinea to New Guinea
Combat - ANZAC
Battle in Sumatra
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
2 fighters moved from Queensland to 42 Sea Zone
2 fighters moved from 42 Sea Zone to Java
1 carrier moved from 62 Sea Zone to 55 Sea Zone
2 fighters moved from Queensland to 55 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
2 infantry moved from Dutch New Guinea to New Guinea
Combat - ANZAC
Battle in Sumatra
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Move - French
3 infantry moved from Tobruk to Alexandria
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
Combat - French
Non Combat Move - French
1 fighter moved from Tobruk to Gibraltar
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Research Technology - Germans
Combat Move - Germans
7 armour and 8 mech_infantrys moved from Romania to Germany
9 artilleries and 14 infantry moved from Bessarabia to Eastern Poland
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
1 mech_infantry moved from France to Normandy Bordeaux
1 mech_infantry moved from France to Normandy Bordeaux
1 mech_infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
1 mech_infantry moved from France to Normandy Bordeaux
1 infantry moved from Western Germany to Denmark
1 infantry moved from Western Germany to Denmark
1 infantry moved from Western Germany to Denmark
1 artillery moved from Western Germany to Denmark
1 armour moved from Western Germany to Denmark
1 infantry moved from France to Holland Belgium
1 infantry moved from France to Holland Belgium
1 infantry moved from France to Holland Belgium
1 artillery moved from France to Holland Belgium
1 infantry moved from France to Holland Belgium
1 mech_infantry moved from France to Holland Belgium
1 infantry moved from France to Holland Belgium
1 artillery moved from France to Holland Belgium
2 artilleries moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
2 mech_infantrys moved from France to Normandy Bordeaux
1 fighter moved from Western Germany to 114 Sea Zone
1 fighter moved from Western Germany to Denmark
1 bomber moved from France to Holland Belgium
1 bomber moved from France to Normandy Bordeaux
Combat - Germans
Battle in 114 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 114 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Normandy Bordeaux
Germans attack with 5 artilleries, 1 bomber, 6 infantry and 6 mech_infantrys
Americans defend with 1 armour, 2 artilleries, 1 factory_minor, 1 harbour, 5 infantry and 3 mech_infantrys
Germans roll dice for 5 artilleries, 1 bomber, 6 infantry and 6 mech_infantrys in Normandy Bordeaux, round 2 : 6/18 hits, 5.17 expected hits
Americans roll dice for 1 armour, 2 artilleries, 5 infantry and 3 mech_infantrys in Normandy Bordeaux, round 2 : 4/11 hits, 3.83 expected hits
4 infantry owned by the Germans, 5 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 5 artilleries, 1 bomber, 2 infantry and 6 mech_infantrys in Normandy Bordeaux, round 3 : 5/14 hits, 4.50 expected hits
Americans roll dice for 1 armour, 2 artilleries and 2 mech_infantrys in Normandy Bordeaux, round 3 : 1/5 hits, 1.83 expected hits
1 infantry owned by the Germans, 1 armour owned by the Americans, 2 artilleries owned by the Americans and 2 mech_infantrys owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 5 artilleries, 1 bomber, 1 infantry and 6 mech_infantrys remaining. Battle score for attacker is 26
Casualties for Germans: 5 infantry
Casualties for Americans: 1 armour, 2 artilleries, 5 infantry and 3 mech_infantrys
Battle in Holland Belgium
Germans attack with 2 artilleries, 1 bomber, 5 infantry and 1 mech_infantry
Americans defend with 4 infantry
Germans roll dice for 2 artilleries, 1 bomber, 5 infantry and 1 mech_infantry in Holland Belgium, round 2 : 3/9 hits, 2.67 expected hits
Americans roll dice for 4 infantry in Holland Belgium, round 2 : 3/4 hits, 1.33 expected hits
3 infantry owned by the Germans and 3 infantry owned by the Americans lost in Holland Belgium
Germans roll dice for 2 artilleries, 1 bomber, 2 infantry and 1 mech_infantry in Holland Belgium, round 3 : 2/6 hits, 2.17 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 artilleries, 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Americans: 4 infantry
Battle in Denmark
Germans attack with 1 armour, 1 artillery, 1 fighter and 3 infantry
Americans defend with 2 infantry
Germans roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Denmark, round 2 : 1/6 hits, 2.00 expected hits
Americans roll dice for 2 infantry in Denmark, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Denmark
Germans roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Denmark, round 3 : 3/4 hits, 1.67 expected hits
Americans roll dice for 1 infantry in Denmark, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Denmark
Germans win, taking Denmark from Americans with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Americans: 2 infantry
Battle in Germany
Germans attack with 7 armour and 8 mech_infantrys
British defend with 1 factory_minor and 2 infantry
Germans roll dice for 7 armour and 8 mech_infantrys in Germany, round 2 : 6/15 hits, 4.83 expected hits
British roll dice for 2 infantry in Germany, round 2 : 2/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Germany
Germans win, taking Germany from British with 7 armour and 6 mech_infantrys remaining. Battle score for attacker is -2
Casualties for Germans: 2 mech_infantrys
Casualties for British: 2 infantry
Battle in Eastern Poland
Germans attack with 9 artilleries and 14 infantry
Russians defend with 1 infantry
Germans roll dice for 9 artilleries and 14 infantry in Eastern Poland, round 2 : 12/23 hits, 6.83 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 9 artilleries and 14 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 aaGuns moved from Bessarabia to Eastern Poland
1 fighter moved from 114 Sea Zone to Western Germany
1 bomber moved from Holland Belgium to Western Germany
1 fighter moved from Denmark to Germany
1 bomber moved from Normandy Bordeaux to Western Germany
1 fighter moved from Germany to Western Germany
Turn Complete - Germans
Germans collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Americans regular : 1.67
Russians regular : -0.33
Germans regular : 8.17
British regular : 1.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 fighter, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Sakha to Siberia
Russians take Siberia from Japanese
1 infantry moved from Baltic States to Poland
Russians take Poland from Germans
10 infantry moved from Ukraine to Bessarabia
Combat - Russians
Battle in Bessarabia
Russians attack with 10 infantry
Italians defend with 1 infantry
Russians roll dice for 10 infantry in Bessarabia, round 2 : 4/10 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Bessarabia
Russians win, taking Bessarabia from Germans with 10 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Russians
1 mech_infantry moved from Karelia to Archangel
1 armour moved from Finland to Novgorod
1 aaGun moved from Chahar to Jehol
1 aaGun moved from Chahar to Hopei
2 infantry moved from Shensi to Hopei
2 mech_infantrys moved from Russia to Novosibirsk
1 mech_infantry moved from Russia to Novosibirsk
2 mech_infantrys moved from Volgograd to Sikang
1 mech_infantry moved from Volgograd to Sikang
1 infantry moved from Western Ukraine to Bessarabia
4 infantry moved from Baltic States to Belarus
7 infantry moved from Novgorod to Belarus
2 fighters and 1 tactical_bomber moved from Novgorod to Belarus
10 infantry moved from Smolensk to Belarus
1 infantry moved from Bryansk to Belarus
1 infantry moved from Russia to Bryansk
4 infantry moved from Rostov to Ukraine
6 infantry moved from Ukraine to Bryansk
4 infantry moved from Ukraine to Bryansk
3 artilleries moved from Ukraine to Bryansk
2 aaGuns moved from Ukraine to Bryansk
1 aaGun moved from Ukraine to Bessarabia
25 infantry moved from Ukraine to Bessarabia
Place Units - Russians
1 fighter placed in Russia
3 mech_infantrys placed in Volgograd
3 infantry placed in Ukraine
3 infantry placed in Novgorod
2 infantry placed in Russia
Turn Complete - Russians
Russians collect 40 PUs; end with 40 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 45 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : 2.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 8 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
1 fighter moved from Philippines to 42 Sea Zone
5 armour, 2 artilleries, 4 infantry and 2 mech_infantrys moved from India to West India
Japanese take West India from UK_Pacific
1 infantry moved from Korea to Manchuria
1 artillery moved from Korea to Manchuria
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Manchuria
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 3 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 artilleries and 2 infantry moved from Anhwe to Hunan
2 artilleries moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
2 artilleries moved from 19 Sea Zone to Kiangsu
2 infantry moved from Guam to 21 Sea Zone
2 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
1 fighter moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Ceylon to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 armour and 3 mech_infantrys moved from Burma to West India
1 armour and 2 mech_infantrys moved from French Indo China to Burma
2 armour and 1 mech_infantry moved from Malaya to Burma
1 infantry moved from Shan State to French Indo China
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 95 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Egypt
Place Units - Japanese
1 carrier and 1 destroyer placed in 37 Sea Zone
1 fighter placed in 37 Sea Zone
1 transport placed in 36 Sea Zone
1 artillery placed in French Indo China
1 mech_infantry placed in India
3 infantry placed in Kiangsu
3 infantry placed in Japan
2 infantry placed in India
Turn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Japanese regular : -0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 4 artilleries, 1 carrier, 1 destroyer, 1 factory_minor, 8 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from United Kingdom to 95 Sea Zone
1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 transports moved from 112 Sea Zone to 109 Sea Zone
1 transport moved from 110 Sea Zone to 102 Sea Zone
1 artillery and 5 infantry moved from Central United States to 101 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 102 Sea Zone to 101 Sea Zone
1 carrier moved from 110 Sea Zone to 92 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
4 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
3 fighters moved from United Kingdom to Holland Belgium
2 fighters moved from 112 Sea Zone to Holland Belgium
1 carrier and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 31 Sea Zone to 49 Sea Zone
2 fighters moved from Wake Island to Queensland
5 fighters moved from Queensland to Java
1 battleship and 1 cruiser moved from 55 Sea Zone to 54 Sea Zone
1 fighter moved from Gilbert Islands to Queensland
Combat - Americans
Battle in 95 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 95 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Holland Belgium
Americans attack with 7 fighters and 4 infantry
Germans defend with 2 artilleries, 2 infantry and 1 mech_infantry
Americans roll dice for 7 fighters and 4 infantry in Holland Belgium, round 2 : 6/11 hits, 4.17 expected hits
Germans roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Holland Belgium, round 2 : 3/5 hits, 1.67 expected hits
2 artilleries owned by the Germans, 2 infantry owned by the Germans, 3 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 7 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for Americans: 3 infantry
Casualties for Germans: 2 artilleries, 2 infantry and 1 mech_infantry
Non Combat Move - Americans
2 fighters moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Holland Belgium to United Kingdom
1 fighter moved from Holland Belgium to United Kingdom
3 fighters moved from Holland Belgium to United Kingdom
1 bomber moved from 95 Sea Zone to Malta
4 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 factory_minor placed in Norway
1 carrier placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
Americans undo move 3.
1 artillery and 3 infantry placed in Central United States
2 artilleries and 2 infantry placed in Eastern United States
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 infantry placed in Eastern United States
1 submarine placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans regular : 1.83
Germans regular : 1.33
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
5 infantry moved from Jehol to Manchuria
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
Combat - Chinese
Battle in Manchuria
Chinese attack with 5 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 5 infantry in Manchuria, round 2 : 1/5 hits, 0.83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Manchuria
Chinese roll dice for 3 infantry in Manchuria, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Manchuria, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Manchuria, round 4 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Manchuria, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Manchuria, round 5 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Manchuria, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Manchuria, round 6 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Manchuria, round 6 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Manchuria
Chinese win, taking Manchuria from Japanese with 3 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
6 infantry moved from Hopei to Kweichow
5 infantry moved from Szechwan to Kweichow
Place Units - Chinese
5 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 17 PUs; end with 18 PUs
Combat Hit Differential Summary :
Chinese regular : -0.83
Japanese regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 4 artilleries, 1 carrier, 1 destroyer, 1 factory_minor, 8 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from United Kingdom to 95 Sea Zone
1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 transports moved from 112 Sea Zone to 109 Sea Zone
1 transport moved from 110 Sea Zone to 102 Sea Zone
1 artillery and 5 infantry moved from Central United States to 101 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 102 Sea Zone to 101 Sea Zone
1 carrier moved from 110 Sea Zone to 92 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
4 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
3 fighters moved from United Kingdom to Holland Belgium
2 fighters moved from 112 Sea Zone to Holland Belgium
1 carrier and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 31 Sea Zone to 49 Sea Zone
2 fighters moved from Wake Island to Queensland
5 fighters moved from Queensland to Java
1 battleship and 1 cruiser moved from 55 Sea Zone to 54 Sea Zone
1 fighter moved from Gilbert Islands to Queensland
Combat - Americans
Battle in 95 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 95 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Holland Belgium
Americans attack with 7 fighters and 4 infantry
Germans defend with 2 artilleries, 2 infantry and 1 mech_infantry
Americans roll dice for 7 fighters and 4 infantry in Holland Belgium, round 2 : 6/11 hits, 4.17 expected hits
Germans roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Holland Belgium, round 2 : 3/5 hits, 1.67 expected hits
2 artilleries owned by the Germans, 2 infantry owned by the Germans, 3 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 7 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for Americans: 3 infantry
Casualties for Germans: 2 artilleries, 2 infantry and 1 mech_infantry
Non Combat Move - Americans
2 fighters moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Holland Belgium to United Kingdom
1 fighter moved from Holland Belgium to United Kingdom
3 fighters moved from Holland Belgium to United Kingdom
1 bomber moved from 95 Sea Zone to Malta
4 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 factory_minor placed in Norway
1 carrier placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
Americans undo move 3.
1 artillery and 3 infantry placed in Central United States
2 artilleries and 2 infantry placed in Eastern United States
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 infantry placed in Eastern United States
1 submarine placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
5 infantry moved from Jehol to Manchuria
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
Combat - Chinese
Battle in Manchuria
Chinese attack with 5 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 5 infantry in Manchuria, round 2 : 1/5 hits, 0.83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Manchuria
Chinese roll dice for 3 infantry in Manchuria, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Manchuria, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Manchuria, round 4 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Manchuria, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Manchuria, round 5 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Manchuria, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Manchuria, round 6 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Manchuria, round 6 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Manchuria
Chinese win, taking Manchuria from Japanese with 3 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
6 infantry moved from Hopei to Kweichow
5 infantry moved from Szechwan to Kweichow
Place Units - Chinese
5 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 17 PUs; end with 18 PUs
Purchase Units - British
British buy 2 artilleries, 5 fighters, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Ethiopia to Anglo Egyptian Sudan
1 mech_infantry moved from Kenya to Anglo Egyptian Sudan
3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
2 mech_infantrys moved from Union of South Africa to Belgian Congo
3 infantry moved from Persia to Eastern Persia
1 fighter and 1 tactical_bomber moved from Persia to Eastern Persia
1 fighter moved from Persia to Trans-Jordan
1 infantry moved from Iraq to Trans-Jordan
2 destroyers moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 5 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
Non Combat Move - British
1 aaGun moved from Iraq to Trans-Jordan
1 artillery and 5 infantry moved from 91 Sea Zone to Gibraltar
Place Units - British
1 fighter and 1 tactical_bomber placed in Union of South Africa
1 fighter placed in Union of South Africa
3 fighters placed in Persia
2 transports placed in 110 Sea Zone
2 artilleries and 2 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1
British collect 32 PUs (1 lost to blockades); end with 32 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -0.83
Americans regular : 1.83
Japanese regular : 0.00
Germans regular : 1.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 aaGun moved from France to Normandy Bordeaux
1 fighter moved from Egypt to Southern Italy
2 infantry moved from Northern Italy to Southern Italy
1 artillery and 4 infantry moved from Southern France to Northern Italy
Place Units - Italians
3 infantry placed in Egypt
1 artillery and 2 infantry placed in Southern Italy
1 artillery placed in Northern Italy
1 infantry placed in Southern France
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 fighters moved from Java to 41 Sea Zone
1 carrier moved from 55 Sea Zone to 54 Sea Zone
2 fighters moved from 55 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 2 fighters in 41 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 41 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from 41 Sea Zone to Java
Place Units - ANZAC
2 submarines and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67
ANZAC regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 fighters moved from Java to 41 Sea Zone
1 carrier moved from 55 Sea Zone to 54 Sea Zone
2 fighters moved from 55 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 2 fighters in 41 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 41 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from 41 Sea Zone to Java
Place Units - ANZAC
2 submarines and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Move - French
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.67
ANZAC regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
9 artilleries and 14 infantry moved from Eastern Poland to Poland
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
Combat - Germans
Battle in Holland Belgium
Germans attack with 2 bombers, 2 fighters and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 2 bombers, 2 fighters and 2 infantry in Holland Belgium, round 2 : 5/6 hits, 2.67 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Poland
Germans attack with 9 artilleries and 14 infantry
Russians defend with 1 infantry
Germans roll dice for 9 artilleries and 14 infantry in Poland, round 2 : 8/23 hits, 6.83 expected hits
Russians roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 9 artilleries and 14 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 aaGun moved from Eastern Poland to Poland
1 aaGun moved from Eastern Poland to Poland
6 mech_infantrys moved from Normandy Bordeaux to Western Germany
5 artilleries moved from Normandy Bordeaux to France
1 bomber moved from Holland Belgium to Western Germany
1 bomber moved from Holland Belgium to Western Germany
1 fighter moved from Holland Belgium to Western Germany
1 fighter moved from Holland Belgium to Western Germany
1 armour moved from Germany to Western Germany
1 armour moved from Germany to Western Germany
1 armour moved from Germany to Western Germany
1 mech_infantry moved from Germany to Western Germany
1 mech_infantry moved from Germany to Western Germany
1 infantry moved from Denmark to Western Germany
1 artillery moved from Denmark to Western Germany
1 armour moved from Denmark to Western Germany
1 infantry moved from Western Germany to Denmark
1 infantry moved from Western Germany to Denmark
1 infantry moved from Western Germany to Denmark
1 aaGun moved from Western Germany to Denmark
Place Units - Germans
3 infantry placed in Germany
3 infantry placed in France
3 infantry placed in Normandy Bordeaux
1 artillery and 2 infantry placed in Western Germany
Germans undo move 4.
Germans undo move 1.
1 artillery and 2 infantry placed in Germany
3 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Russians regular : -0.33
Germans regular : 3.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 13 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Belarus to Eastern Poland
Russians take Eastern Poland from Germans
1 infantry moved from Bessarabia to Romania
Russians take Romania from Germans
Combat - Russians
Non Combat Move - Russians
1 aaGun and 5 infantry moved from Jehol to Manchuria
2 infantry moved from Sakha to Amur
1 infantry moved from Siberia to Amur
1 aaGun and 2 infantry moved from Hopei to Kweichow
3 mech_infantrys moved from Sikang to Kweichow
2 mech_infantrys moved from Volgograd to Sikang
3 mech_infantrys moved from Novosibirsk to Shensi
1 mech_infantry moved from Volgograd to Sikang
1 mech_infantry moved from Archangel to Novosibirsk
1 armour moved from Novgorod to Vologda
2 infantry moved from Novgorod to Belarus
3 infantry moved from Bryansk to Belarus
1 tactical_bomber moved from Belarus to Tsinghai
2 fighters moved from Belarus to Tsinghai
1 fighter moved from Russia to Kweichow
1 aaGun moved from Bryansk to Belarus
1 aaGun moved from Bryansk to Western Ukraine
2 infantry moved from Russia to Bryansk
1 infantry moved from Novgorod to Belarus
3 infantry moved from Bryansk to Belarus
2 artilleries moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
4 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 aaGun and 35 infantry moved from Bessarabia to Romania
7 infantry moved from Ukraine to Bessarabia
Place Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
3 mech_infantrys placed in Volgograd
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 42 PUs; end with 42 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 47 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 53 PUs
Combat Hit Differential Summary :
@feltmarskal i assume you are not moving any french units?
@bolasgod what do you mean
@feltmarskal i assume you are not moving any french units?
@feltmarskal Do you need to play the french turn?
@feltmarskal i am headed to a remote area for work for a few weeks, I may not be able to play very often. I apologize.
@bolasgod no problem
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 armour, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
6 armour, 2 artilleries, 4 infantry and 5 mech_infantrys moved from West India to Eastern Persia
1 mech_infantry moved from India to Eastern Persia
1 artillery moved from India to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery moved from 80 Sea Zone to Eastern Persia
1 infantry moved from 80 Sea Zone to Eastern Persia
1 tactical_bomber moved from Egypt to Eastern Persia
1 fighter moved from Egypt to Eastern Persia
1 artillery moved from Hunan to Yunnan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Shantung
1 artillery moved from Hunan to Anhwe
1 artillery moved from Kiangsu to Shantung
Combat - Japanese
Battle in Eastern Persia
Japanese attack with 6 armour, 3 artilleries, 1 fighter, 5 infantry, 6 mech_infantrys and 1 tactical_bomber
British defend with 2 aaGuns, 1 artillery, 1 fighter, 19 infantry and 1 tactical_bomber
British roll AA dice in Eastern Persia : 0/2 hits, 0.33 expected hits
Japanese roll dice for 6 armour, 3 artilleries, 1 fighter, 5 infantry, 6 mech_infantrys and 1 tactical_bomber in Eastern Persia, round 2 : 8/22 hits, 7.50 expected hits
British roll dice for 2 aaGuns, 1 artillery, 1 fighter, 19 infantry and 1 tactical_bomber in Eastern Persia, round 2 : 11/22 hits, 7.83 expected hits
5 infantry owned by the Japanese, 1 artillery owned by the Japanese, 5 mech_infantrys owned by the Japanese, 2 aaGuns owned by the British and 6 infantry owned by the British lost in Eastern Persia
Japanese roll dice for 6 armour, 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Eastern Persia, round 3 : 7/11 hits, 5.17 expected hits
British roll dice for 1 artillery, 1 fighter, 13 infantry and 1 tactical_bomber in Eastern Persia, round 3 : 5/16 hits, 5.83 expected hits
2 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 armour owned by the Japanese and 7 infantry owned by the British lost in Eastern Persia
Japanese roll dice for 4 armour, 1 fighter and 1 tactical_bomber in Eastern Persia, round 4 : 5/6 hits, 3.17 expected hits
British roll dice for 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber in Eastern Persia, round 4 : 3/9 hits, 3.50 expected hits
3 armour owned by the Japanese and 5 infantry owned by the British lost in Eastern Persia
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese retreated
1 armour owned by the Japanese retreated to West India
British win with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -17
Casualties for Japanese: 5 armour, 3 artilleries, 5 infantry and 6 mech_infantrys
Casualties for British: 2 aaGuns and 18 infantry
Battle in Shantung
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Shantung, round 2 : 2/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 4 : 2/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 2/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Eastern Persia to West India
2 infantry moved from India to West India
3 armour and 3 mech_infantrys moved from Burma to West India
1 carrier moved from 98 Sea Zone to 95 Sea Zone
1 destroyer moved from 98 Sea Zone to 95 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from 37 Sea Zone to Malaya
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 armour moved from Kiangsu to Shantung
1 mech_infantry moved from Kiangsu to Shantung
1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery moved from Kiangsu to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 artillery moved from 6 Sea Zone to Korea
2 transports moved from 19 Sea Zone to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
4 infantry moved from 6 Sea Zone to Korea
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
Place Units - Japanese
3 armour placed in India
3 mech_infantrys placed in Malaya
1 infantry and 2 mech_infantrys placed in French Indo China
4 infantry placed in Japan
1 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 50 PUs; end with 50 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Japanese regular : 6.83
British AA : -0.33
British regular : 1.83
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 3 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 infantry and 1 mech_infantry moved from Tobruk to Alexandria
1 bomber moved from Malta to 95 Sea Zone
1 fighter moved from 92 Sea Zone to 95 Sea Zone
5 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 carrier moved from 92 Sea Zone to 95 Sea Zone
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to 95 Sea Zone
1 fighter moved from United Kingdom to Holland Belgium
1 fighter moved from United Kingdom to Normandy Bordeaux
1 fighter moved from United Kingdom to Holland Belgium
2 fighters moved from United Kingdom to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
5 fighters moved from Java to 37 Sea Zone
1 battleship and 1 cruiser moved from 54 Sea Zone to 37 Sea Zone
Americans take 42 Sea Zone from Japanese
Combat - Americans
Combat Hit Differential Summary :