@simon33 That’s fair, I agree. I got the dice when I needed them. Thanks for the game and the intro, Simon. Let me know if you want to play another!
PtV FlyingBadger (allies) vs Nikola1975 (axis +7)
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@flyingbadger No scramble.
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 9 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 1 harbour and 2 tactical_bombers; Remaining resources: 4 PUs; Combat Move - Americans 8 infantry moved from Morocco to 93 Sea Zone 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry moved from Morocco to 93 Sea Zone 1 marine moved from Morocco to 93 Sea Zone 1 armour, 3 artilleries, 11 infantry, 1 mech_infantry and 8 transports moved from 93 Sea Zone to 113 Sea Zone 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 1 marine and 1 tactical_bomber moved from 93 Sea Zone to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Holland Belgium 5 fighters and 1 tactical_bomber moved from 113 Sea Zone to Holland Belgium 1 armour, 3 artilleries, 9 infantry, 1 marine and 1 mech_infantry moved from 113 Sea Zone to Normandy Bordeaux Combat - Americans Battle in Holland Belgium Americans attack with 5 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Normandy Bordeaux Americans attack with 1 armour, 3 artilleries, 9 infantry, 1 marine and 1 mech_infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 armour, 3 artilleries, 9 infantry, 1 marine and 1 mech_infantry in Normandy Bordeaux, round 2 : 5/15 hits, 4.17 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 armour, 3 artilleries, 9 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 2 infantry and 2 marines moved from Gilbert Islands to 33 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 28 Sea Zone 2 tactical_bombers moved from Western United States to 26 Sea Zone 1 artillery, 1 carrier, 1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone 1 battleship, 3 carriers, 2 cruisers, 7 destroyers, 3 fighters, 2 infantry, 2 marines, 3 submarines, 2 tactical_bombers and 1 transport moved from 33 Sea Zone to 26 Sea Zone 1 fighter moved from 33 Sea Zone to 26 Sea Zone 1 artillery, 3 infantry and 2 marines moved from 26 Sea Zone to Midway 1 infantry and 1 marine moved from Western United States to 11 Sea Zone 1 destroyer, 1 infantry, 1 marine and 1 transport moved from 11 Sea Zone to 26 Sea Zone 1 infantry and 1 marine moved from 26 Sea Zone to Midway 2 fighters moved from Hawaiian Islands to Queensland 1 fighter moved from Western United States to 11 Sea Zone 1 fighter moved from Eastern United States to 11 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 104 Sea Zone 1 aaGun and 1 infantry moved from Morocco to 93 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 93 Sea Zone to 113 Sea Zone 1 aaGun and 1 infantry moved from 113 Sea Zone to Normandy Bordeaux 1 infantry moved from Morocco to Algeria 2 submarines moved from 93 Sea Zone to 95 Sea Zone 1 artillery, 1 infantry, 1 submarine and 1 transport moved from 104 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Morocco 1 armour and 2 mech_infantrys moved from Southern Persia to Western India 5 fighters and 1 tactical_bomber moved from Holland Belgium to 113 Sea Zone Place Units - Americans 2 carriers and 1 destroyer placed in 11 Sea Zone 2 tactical_bombers placed in 11 Sea Zone 1 harbour placed in Midway Turn Complete - Americans Americans collect 59 PUs; end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
Americans regular : 1.33 Germans regular : -0.67
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 3 infantry moved from Honan to Anhwe 4 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese Combat - Chinese Battle in Anhwe Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 3 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Shansi 3 infantry moved from Honan to Shansi 9 infantry moved from Honan to Tsinghai Place Units - Chinese 3 infantry placed in Jehol Turn Complete - Chinese Chinese collect 11 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : 0.33
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 9 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 1 harbour and 2 tactical_bombers; Remaining resources: 4 PUs; Combat Move - Americans 8 infantry moved from Morocco to 93 Sea Zone 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry moved from Morocco to 93 Sea Zone 1 marine moved from Morocco to 93 Sea Zone 1 armour, 3 artilleries, 11 infantry, 1 mech_infantry and 8 transports moved from 93 Sea Zone to 113 Sea Zone 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 1 marine and 1 tactical_bomber moved from 93 Sea Zone to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Holland Belgium 5 fighters and 1 tactical_bomber moved from 113 Sea Zone to Holland Belgium 1 armour, 3 artilleries, 9 infantry, 1 marine and 1 mech_infantry moved from 113 Sea Zone to Normandy Bordeaux Combat - Americans Battle in Holland Belgium Americans attack with 5 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Normandy Bordeaux Americans attack with 1 armour, 3 artilleries, 9 infantry, 1 marine and 1 mech_infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 armour, 3 artilleries, 9 infantry, 1 marine and 1 mech_infantry in Normandy Bordeaux, round 2 : 5/15 hits, 4.17 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 armour, 3 artilleries, 9 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 2 infantry and 2 marines moved from Gilbert Islands to 33 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 28 Sea Zone 2 tactical_bombers moved from Western United States to 26 Sea Zone 1 artillery, 1 carrier, 1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone 1 battleship, 3 carriers, 2 cruisers, 7 destroyers, 3 fighters, 2 infantry, 2 marines, 3 submarines, 2 tactical_bombers and 1 transport moved from 33 Sea Zone to 26 Sea Zone 1 fighter moved from 33 Sea Zone to 26 Sea Zone 1 artillery, 3 infantry and 2 marines moved from 26 Sea Zone to Midway 1 infantry and 1 marine moved from Western United States to 11 Sea Zone 1 destroyer, 1 infantry, 1 marine and 1 transport moved from 11 Sea Zone to 26 Sea Zone 1 infantry and 1 marine moved from 26 Sea Zone to Midway 2 fighters moved from Hawaiian Islands to Queensland 1 fighter moved from Western United States to 11 Sea Zone 1 fighter moved from Eastern United States to 11 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 104 Sea Zone 1 aaGun and 1 infantry moved from Morocco to 93 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 93 Sea Zone to 113 Sea Zone 1 aaGun and 1 infantry moved from 113 Sea Zone to Normandy Bordeaux 1 infantry moved from Morocco to Algeria 2 submarines moved from 93 Sea Zone to 95 Sea Zone 1 artillery, 1 infantry, 1 submarine and 1 transport moved from 104 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Morocco 1 armour and 2 mech_infantrys moved from Southern Persia to Western India 5 fighters and 1 tactical_bomber moved from Holland Belgium to 113 Sea Zone Place Units - Americans 2 carriers and 1 destroyer placed in 11 Sea Zone 2 tactical_bombers placed in 11 Sea Zone 1 harbour placed in Midway Turn Complete - Americans Americans collect 59 PUs; end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 3 infantry moved from Honan to Anhwe 4 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese Combat - Chinese Battle in Anhwe Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 3 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Shansi 3 infantry moved from Honan to Shansi 9 infantry moved from Honan to Tsinghai Place Units - Chinese 3 infantry placed in Jehol Turn Complete - Chinese Chinese collect 11 PUs; end with 13 PUs Purchase Units - British British buy 13 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British 2 fighters moved from 40 Sea Zone to Eastern India 1 tactical_bomber moved from Western India to Eastern India 4 infantry moved from Western India to Eastern India Combat - British Battle in Eastern India British attack with 2 fighters, 4 infantry and 1 tactical_bomber Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry British roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Eastern India, round 2 : 3/7 hits, 2.33 expected hits Japanese roll dice for 3 infantry in Eastern India, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Japanese lost in Eastern India British win, taking Eastern India from Japanese with 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Japanese: 3 infantry Non Combat Move - British 1 tactical_bomber moved from Eastern India to Western India 1 fighter moved from Northwest Persia to Western India 2 fighters moved from Eastern India to 40 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Baluchistan to Western India 1 artillery and 11 infantry moved from Southern Persia to Baluchistan 1 artillery and 6 infantry moved from Iraq to Southern Persia 2 artilleries and 2 infantry moved from Southern Caucasus to Northwest Persia 2 infantry moved from Trans-Jordan to Iraq 1 artillery and 1 infantry moved from Egypt to Trans-Jordan 1 submarine moved from 100 Sea Zone to 99 Sea Zone 1 transport moved from 83 Sea Zone to 73 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Morocco to 93 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 93 Sea Zone to 113 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 113 Sea Zone to Normandy Bordeaux 3 aaGuns and 3 infantry moved from United Kingdom to 113 Sea Zone 2 fighters moved from United Kingdom to Normandy Bordeaux Place Units - British 3 infantry placed in Southern Persia 3 infantry placed in Iraq 3 infantry placed in Egypt 2 infantry placed in Union of South Africa 1 transport placed in 113 Sea Zone 2 infantry placed in United Kingdom Turn Complete - British British collect 34 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Americans regular : 1.33 Japanese regular : -0.67 Germans regular : -0.67 British regular : 0.67
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 9 Purchase Units - Italians Italians buy 1 destroyer; Remaining resources: 1 PUs; Combat Move - Italians Place Units - Italians 1 destroyer placed in 99 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,4,6,1 Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 6,5,6,5 Italians collect 10 PUs (1 lost to blockades); end with 11 PUs Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from Western Germany: 1 fighter EDIT: Adding units owned by Italians to Southern Italy: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 2 infantry placed in New South Wales Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by ANZAC from Alexandria: 2 infantry EDIT: Adding units owned by ANZAC to Egypt: 2 infantry EDIT: Turning off Edit Mode Turn Complete - ANZAC Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 64 Sea Zone. Rolls: 3,3 Rolling for Convoy Blockade Damage in 55 Sea Zone. Rolls: 1,3,3,4,1,1,4,6,4,4,1,2,3,1,5,2,6,3,5,5,1,2,1,5,2,5,2,6,3,1,3,2,1 ANZAC collect 4 PUs (5 lost to blockades); end with 4 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 2 infantry placed in New South Wales Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by ANZAC from Alexandria: 2 infantry EDIT: Adding units owned by ANZAC to Egypt: 2 infantry EDIT: Turning off Edit Mode Turn Complete - ANZAC Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 64 Sea Zone. Rolls: 3,3 Rolling for Convoy Blockade Damage in 55 Sea Zone. Rolls: 1,3,3,4,1,1,4,6,4,4,1,2,3,1,5,2,6,3,5,5,1,2,1,5,2,5,2,6,3,1,3,2,1 ANZAC collect 4 PUs (5 lost to blockades); end with 4 PUs Combat Move - French Non Combat Move - French 1 fighter moved from United Kingdom to Normandy Bordeaux 2 infantry moved from Iraq to Northwest Persia Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 10
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 2 artilleries, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 artillery and 1 infantry moved from Leningrad to Archangel 1 infantry moved from Leningrad to Vologda 1 tactical_bomber moved from Leningrad to Vologda 1 armour and 1 infantry moved from Leningrad to Archangel 1 bomber moved from Southern Italy to Southern Belarus 1 infantry moved from Northern Belarus to Southern Belarus 1 artillery and 2 infantry moved from Ukraine to Kursk 1 armour moved from Bessarabia to Kursk 1 mech_infantry moved from Bessarabia to Kursk 2 armour moved from Eastern Poland to Leningrad 3 infantry moved from Western Germany to Holland Belgium 2 artilleries moved from Western Germany to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium 2 fighters and 2 tactical_bombers moved from Western Germany to Holland Belgium 1 fighter and 1 tactical_bomber moved from Southern Italy to Holland Belgium 1 armour moved from Northern Belarus to Western Ukraine 1 armour moved from Northern Belarus to Leningrad 1 armour moved from Northern Belarus to Western Ukraine 2 infantry moved from Western Germany to France 2 artilleries moved from Western Germany to France 1 infantry moved from Western Germany to France 1 infantry moved from Western Germany to France 7 infantry moved from Germany to Western Germany 1 armour moved from Germany to Western Germany 1 armour moved from Greece to Romania 1 armour moved from Yugoslavia to Bessarabia 1 armour moved from Yugoslavia to Bessarabia 1 transport moved from 118 Sea Zone to 117 Sea Zone 2 infantry moved from Germany to 117 Sea Zone 2 infantry and 1 transport moved from 117 Sea Zone to 118 Sea Zone 1 armour moved from Germany to Baltic States 1 armour moved from Germany to Eastern Poland 1 armour moved from Germany to Eastern Poland 1 armour moved from Germany to Western Germany Combat - Germans
Combat Hit Differential Summary :
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@FlyingBadger You have a chance for a STRONG scramble to Holland. 6 fighter squadrons of international forces can darken the sky above Antwerp and Rotterdam. Why not use them?
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@nikola1975 said in PtV FlyingBadger (allies) vs Nikola1975 (axis +7):
@FlyingBadger You have a chance for a STRONG scramble to Holland. 6 fighter squadrons of international forces can darken the sky above Antwerp and Rotterdam. Why not use them?
No scramble, you have too much cannon fodder, I’ll save them for some offensive fun when it’s the Allies’ turn ;-)
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@flyingbadger Bah. Americans would always defend their troops on the frontline.
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 2 artilleries, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 artillery and 1 infantry moved from Leningrad to Archangel 1 infantry moved from Leningrad to Vologda 1 tactical_bomber moved from Leningrad to Vologda 1 armour and 1 infantry moved from Leningrad to Archangel 1 bomber moved from Southern Italy to Southern Belarus 1 infantry moved from Northern Belarus to Southern Belarus 1 artillery and 2 infantry moved from Ukraine to Kursk 1 armour moved from Bessarabia to Kursk 1 mech_infantry moved from Bessarabia to Kursk 2 armour moved from Eastern Poland to Leningrad 3 infantry moved from Western Germany to Holland Belgium 2 artilleries moved from Western Germany to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium 2 fighters and 2 tactical_bombers moved from Western Germany to Holland Belgium 1 fighter and 1 tactical_bomber moved from Southern Italy to Holland Belgium 1 armour moved from Northern Belarus to Western Ukraine 1 armour moved from Northern Belarus to Leningrad 1 armour moved from Northern Belarus to Western Ukraine 2 infantry moved from Western Germany to France 2 artilleries moved from Western Germany to France 1 infantry moved from Western Germany to France 1 infantry moved from Western Germany to France 7 infantry moved from Germany to Western Germany 1 armour moved from Germany to Western Germany 1 armour moved from Greece to Romania 1 armour moved from Yugoslavia to Bessarabia 1 armour moved from Yugoslavia to Bessarabia 1 transport moved from 118 Sea Zone to 117 Sea Zone 2 infantry moved from Germany to 117 Sea Zone 2 infantry and 1 transport moved from 117 Sea Zone to 118 Sea Zone 1 armour moved from Germany to Baltic States 1 armour moved from Germany to Eastern Poland 1 armour moved from Germany to Eastern Poland 1 armour moved from Germany to Western Germany Combat - Germans Battle in Holland Belgium Germans attack with 2 artilleries, 3 fighters, 4 infantry and 3 tactical_bombers Americans defend with 2 infantry Germans roll dice for 2 artilleries, 3 fighters, 4 infantry and 3 tactical_bombers in Holland Belgium, round 2 : 5/12 hits, 5.17 expected hits Americans roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 2 artilleries, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Americans: 2 infantry Battle in Southern Belarus Germans attack with 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Southern Belarus, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Southern Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Southern Belarus Germans win, taking Southern Belarus from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Kursk Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Kursk, round 2 : 3/5 hits, 1.67 expected hits Russians roll dice for 1 infantry in Kursk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kursk Germans win, taking Kursk from Russians with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 1 armour, 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 1 artillery and 2 infantry in Archangel, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 infantry and 1 tactical_bomber in Vologda, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Germans win with 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 3 aaGuns, 4 armour, 6 artilleries, 11 infantry and 1 mech_infantry moved from Novgorod to Leningrad 1 bomber moved from Southern Belarus to Leningrad 2 infantry moved from 118 Sea Zone to Leningrad 24 armour, 1 infantry and 4 mech_infantrys moved from Rostov to Kursk 2 fighters moved from Holland Belgium to Western Germany 1 fighter moved from Holland Belgium to France 2 tactical_bombers moved from Holland Belgium to France 1 tactical_bomber moved from Holland Belgium to Western Germany 1 aaGun moved from Western Germany to France 1 tactical_bomber moved from Vologda to Leningrad Place Units - Germans 1 artillery and 2 infantry placed in France 4 armour, 2 infantry and 1 mech_infantry placed in Germany 1 artillery and 5 infantry placed in Western Germany 1 infantry placed in Western Germany Germans undo move 4. Germans undo move 3. 1 artillery and 2 infantry placed in Ukraine Germans undo move 2. 1 mech_infantry placed in Western Germany 3 infantry placed in Leningrad 2 armour and 1 infantry placed in Western Germany 2 armour and 2 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,2,2,5 Germans collect 51 PUs (4 lost to blockades); end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Americans regular : 1.33 Russians regular : -0.33 Germans regular : 1.50
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@nikola1975 said in PtV FlyingBadger (allies) vs Nikola1975 (axis +7):
@flyingbadger Bah. Americans would always defend their troops on the frontline.
Nah, Patton is the general and he couldn’t care for anyone’s life as long as he gets the glory.
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 10 Purchase Units - Russians Russians buy 1 artillery and 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Northern Caucasus to Rostov Russians take Rostov from Germans 1 infantry moved from Russia to Tula 1 infantry moved from Smolensk to Bryansk 2 infantry moved from Smolensk to Southern Belarus 3 fighters and 1 tactical_bomber moved from Russia to Southern Belarus 1 infantry moved from Smolensk to Northern Belarus Russians take Northern Belarus from Germans 1 infantry moved from Smolensk to Novgorod Russians take Novgorod from Germans 1 infantry moved from Yaroslavl to Vologda 1 infantry moved from Smolensk to Yaroslavl 1 armour and 1 mech_infantry moved from Buryatia to Amur Russians take Amur from Japanese 1 armour and 1 mech_infantry moved from Amur to Sakha Russians take Sakha from Japanese 1 submarine moved from 99 Sea Zone to 101 Sea Zone Combat - Russians Battle in Southern Belarus Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Southern Belarus, round 2 : 2/6 hits, 2.50 expected hits Germans roll dice for 1 infantry in Southern Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Southern Belarus Russians win, taking Southern Belarus from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Southern Belarus to Russia 3 artilleries and 2 infantry moved from Russia to Gorky 3 infantry moved from Samara to Gorky 2 aaGuns, 4 artilleries and 34 infantry moved from Stalingrad to Samara 1 infantry moved from Kazakhstan to Northern Caucasus 1 artillery moved from Russia to Samara 2 artilleries moved from Russia to Smolensk 1 infantry moved from Tsagaan Olom to Central Mongolia 2 infantry moved from Buryatia to Ulaanbaatar 1 aaGun and 3 infantry moved from Buryatia to Sakha Place Units - Russians 1 artillery and 2 infantry placed in Stalingrad 8 infantry placed in Russia Turn Complete - Russians Russians collect 33 PUs; end with 33 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans regular : -0.33 Russians regular : -0.50
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 4 armour, 3 artilleries, 2 fighters, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 marine moved from Solomon Islands to 55 Sea Zone 1 marine moved from Solomon Islands to 55 Sea Zone 12 armour, 8 artilleries and 17 infantry moved from Burma to Eastern India 2 bombers moved from Shan State to Jehol 1 infantry moved from Shantung to Jehol 1 armour moved from Kiangsu to Jehol 4 infantry moved from Southern Manchuria to Jehol 1 infantry moved from Korea to Amur Japanese take Amur from Russians 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Korea to 6 Sea Zone 2 infantry moved from Kiangsu to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Jehol 1 infantry moved from Hunan to Kiangsi 2 infantry moved from Yunnan to Burma 2 infantry moved from Shan State to Burma 1 artillery moved from Shan State to Burma 3 armour moved from French Indo China to Burma 1 infantry moved from French Indo China to Yunnan 3 armour moved from Malaya to Burma 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Korea to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 armour and 1 infantry moved from Western Australia to 57 Sea Zone 1 armour, 1 carrier, 1 infantry and 1 transport moved from 57 Sea Zone to 46 Sea Zone 1 fighter moved from 57 Sea Zone to 46 Sea Zone 2 battleships, 5 carriers, 2 cruisers, 6 destroyers, 5 fighters, 1 marine, 2 submarines and 4 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 57 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Davao to Japan 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Shan State to 35 Sea Zone 1 submarine moved from 36 Sea Zone to 55 Sea Zone 1 submarine moved from 36 Sea Zone to 35 Sea Zone 1 cruiser and 1 marine moved from 55 Sea Zone to 35 Sea Zone 1 infantry moved from Davao to 36 Sea Zone 1 infantry moved from French Indo China to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 6 infantry moved from Kiangsi to Anhwe 4 artilleries moved from Kiangsi to Anhwe 1 infantry moved from Kiangsi to Kiangsu 1 artillery moved from Kiangsi to Kiangsu 2 artilleries and 1 infantry moved from Davao to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Shan State to Kwangtung 1 infantry and 1 transport moved from 36 Sea Zone to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 47 Sea Zone 1 artillery moved from New Guinea to 47 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 47 Sea Zone to 35 Sea Zone Combat - Japanese Battle in Eastern India Japanese attack with 12 armour, 8 artilleries and 17 infantry British defend with 4 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 12 armour, 8 artilleries and 17 infantry in Eastern India, round 2 : 10/37 hits, 12.83 expected hits UK_Pacific roll dice for 4 infantry in Eastern India, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Japanese and 4 infantry owned by the British lost in Eastern India Japanese destroys 9PUs while taking UK_Pacific capital Japanese win, taking Eastern India from UK_Pacific with 12 armour, 8 artilleries and 15 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Casualties for British: 4 infantry Battle in Jehol Japanese attack with 1 armour, 1 artillery, 2 bombers and 6 infantry Chinese defend with 7 infantry Japanese roll dice for 1 armour, 1 artillery, 2 bombers and 6 infantry in Jehol, round 2 : 1/10 hits, 3.00 expected hits Chinese roll dice for 7 infantry in Jehol, round 2 : 1/7 hits, 2.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol Japanese roll dice for 1 armour, 1 artillery, 2 bombers and 5 infantry in Jehol, round 3 : 3/9 hits, 2.83 expected hits Chinese roll dice for 6 infantry in Jehol, round 3 : 1/6 hits, 2.00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Jehol Japanese roll dice for 1 armour, 1 artillery, 2 bombers and 4 infantry in Jehol, round 4 : 2/8 hits, 2.67 expected hits Chinese roll dice for 3 infantry in Jehol, round 4 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Chinese lost in Jehol Japanese roll dice for 1 armour, 1 artillery, 2 bombers and 4 infantry in Jehol, round 5 : 2/8 hits, 2.67 expected hits Chinese roll dice for 1 infantry in Jehol, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 1 armour, 1 artillery, 2 bombers and 4 infantry remaining. Battle score for attacker is 15 Casualties for Japanese: 2 infantry Casualties for Chinese: 7 infantry Battle in Anhwe Japanese attack with 4 artilleries and 6 infantry Chinese defend with 2 infantry Japanese roll dice for 4 artilleries and 6 infantry in Anhwe, round 2 : 2/10 hits, 3.00 expected hits Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 4 artilleries and 6 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 3 infantry moved from 36 Sea Zone to Davao 1 armour and 1 infantry moved from 46 Sea Zone to Dutch New Guinea 2 marines moved from 35 Sea Zone to Caroline Islands 3 artilleries and 3 infantry moved from 35 Sea Zone to Caroline Islands 1 aaGun moved from Southern Manchuria to Jehol 2 bombers moved from Jehol to Kiangsu Place Units - Japanese 2 armour and 1 mech_infantry placed in Malaya 2 armour placed in French Indo China 1 artillery and 2 infantry placed in Kiangsu 1 artillery, 2 fighters and 5 infantry placed in Japan 1 artillery placed in Japan Turning on Edit Mode EDIT: Removing units owned by Japanese from Kiangsu: 1 artillery and 1 infantry EDIT: Adding units owned by Japanese to Davao: 1 artillery and 1 infantry EDIT: Removing units owned by Japanese from Davao: 1 artillery and 1 infantry EDIT: Adding units owned by Japanese to Kiangsu: 1 artillery and 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 35 Sea Zone: 2 destroyers EDIT: Turning off Edit Mode Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 2,3,4,4,4,5,6,3,5,2,3 Japanese collect 63 PUs (3 lost to blockades); end with 63 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Chinese regular : -4.33 Japanese regular : -7.00 UK_Pacific regular : 0.67
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@nikola1975 Ok, you will see some edits, let me explain. I wanted to move inf and art from the Chinese coast by transport to Philipinnes, but realized that they moved already. Then I moved destroyers, which was fine.
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 carrier, 1 fighter, 7 infantry, 4 tactical_bombers and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Normandy Bordeaux to Southern France Americans take Southern France from Italians Combat - Americans Non Combat Move - Americans 2 transports moved from 26 Sea Zone to 11 Sea Zone 1 artillery, 1 infantry and 3 marines moved from Midway to 26 Sea Zone 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 11 Sea Zone to 27 Sea Zone 1 artillery, 1 battleship, 4 carriers, 2 cruisers, 8 destroyers, 4 fighters, 1 infantry, 3 marines, 3 submarines, 4 tactical_bombers and 1 transport moved from 26 Sea Zone to 27 Sea Zone 1 artillery and 3 marines moved from 27 Sea Zone to Hawaiian Islands 1 infantry moved from 27 Sea Zone to Hawaiian Islands 5 transports moved from 113 Sea Zone to 110 Sea Zone 1 transport moved from 113 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from Morocco to 93 Sea Zone 1 artillery, 1 infantry, 1 submarine and 1 transport moved from 93 Sea Zone to 113 Sea Zone 1 artillery and 1 infantry moved from 113 Sea Zone to Normandy Bordeaux 1 destroyer moved from 93 Sea Zone to 94 Sea Zone 1 destroyer moved from 94 Sea Zone to 98 Sea Zone 2 submarines moved from 95 Sea Zone to 98 Sea Zone 1 fighter moved from Gibraltar to Malta 1 destroyer moved from 113 Sea Zone to 94 Sea Zone Place Units - Americans 1 carrier and 1 transport placed in 11 Sea Zone 1 fighter and 1 tactical_bomber placed in 11 Sea Zone 6 infantry placed in Western United States 1 infantry and 2 tactical_bombers placed in Normandy Bordeaux 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 carrier, 1 fighter, 7 infantry, 4 tactical_bombers and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Normandy Bordeaux to Southern France Americans take Southern France from Italians Combat - Americans Non Combat Move - Americans 2 transports moved from 26 Sea Zone to 11 Sea Zone 1 artillery, 1 infantry and 3 marines moved from Midway to 26 Sea Zone 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 11 Sea Zone to 27 Sea Zone 1 artillery, 1 battleship, 4 carriers, 2 cruisers, 8 destroyers, 4 fighters, 1 infantry, 3 marines, 3 submarines, 4 tactical_bombers and 1 transport moved from 26 Sea Zone to 27 Sea Zone 1 artillery and 3 marines moved from 27 Sea Zone to Hawaiian Islands 1 infantry moved from 27 Sea Zone to Hawaiian Islands 5 transports moved from 113 Sea Zone to 110 Sea Zone 1 transport moved from 113 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from Morocco to 93 Sea Zone 1 artillery, 1 infantry, 1 submarine and 1 transport moved from 93 Sea Zone to 113 Sea Zone 1 artillery and 1 infantry moved from 113 Sea Zone to Normandy Bordeaux 1 destroyer moved from 93 Sea Zone to 94 Sea Zone 1 destroyer moved from 94 Sea Zone to 98 Sea Zone 2 submarines moved from 95 Sea Zone to 98 Sea Zone 1 fighter moved from Gibraltar to Malta 1 destroyer moved from 113 Sea Zone to 94 Sea Zone Place Units - Americans 1 carrier and 1 transport placed in 11 Sea Zone 1 fighter and 1 tactical_bomber placed in 11 Sea Zone 6 infantry placed in Western United States 1 infantry and 2 tactical_bombers placed in Normandy Bordeaux 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Hopei 1 fighter moved from Shansi to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Inner Mongolia 3 infantry moved from Shansi to Inner Mongolia 7 infantry moved from Tsinghai to Inner Mongolia Place Units - Chinese 4 infantry placed in Inner Mongolia Turn Complete - Chinese Chinese collect 10 PUs; end with 11 PUs Purchase Units - British British buy 1 artillery and 13 infantry; Remaining resources: 0 PUs; Combat Move - British 1 submarine moved from 99 Sea Zone to 95 Sea Zone Non Combat Move - British 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 1 submarine moved from 40 Sea Zone to 60 Sea Zone 2 infantry moved from Union of South Africa to 73 Sea Zone 2 infantry and 1 transport moved from 73 Sea Zone to 60 Sea Zone 1 artillery and 11 infantry moved from Baluchistan to Western India 1 artillery and 9 infantry moved from Southern Persia to Baluchistan 2 artilleries and 2 infantry moved from Northwest Persia to Southern Persia 5 infantry moved from Iraq to Southern Persia 1 artillery and 1 infantry moved from Trans-Jordan to Iraq 3 infantry moved from Egypt to Trans-Jordan 1 destroyer moved from 100 Sea Zone to 98 Sea Zone 1 fighter moved from Normandy Bordeaux to United Kingdom 2 aaGuns and 4 infantry moved from United Kingdom to 113 Sea Zone 5 aaGuns and 7 infantry moved from 113 Sea Zone to Normandy Bordeaux Place Units - British 6 infantry placed in United Kingdom 2 infantry placed in Egypt 3 infantry placed in Iraq 1 artillery and 2 infantry placed in Southern Persia Turn Complete - British British collect 34 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 0.17 Japanese regular : -0.33
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 10 Purchase Units - Italians Italians buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 destroyer moved from 99 Sea Zone to 95 Sea Zone Italians take 99 Sea Zone from Russians 1 fighter and 1 tactical_bomber moved from Southern Italy to 95 Sea Zone Combat - Italians Battle in 95 Sea Zone Italians attack with 1 destroyer, 1 fighter and 1 tactical_bomber British defend with 1 submarine Italians roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 95 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits British roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the British lost in 95 Sea Zone Italians win, taking 95 Sea Zone from Russians with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Non Combat Move - Italians 1 fighter and 1 tactical_bomber moved from 95 Sea Zone to Southern Italy 3 artilleries moved from Southern Italy to Northern Italy 1 artillery moved from Southern Italy to Northern Italy 1 artillery moved from Southern Italy to Northern Italy 1 artillery moved from Southern Italy to Northern Italy 3 infantry moved from Southern Italy to Northern Italy 2 infantry moved from Southern Italy to Northern Italy 3 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 infantry placed in Southern Italy 1 destroyer placed in 99 Sea Zone Turn Complete - Italians Italians collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
Italians regular : 1.50 British regular : -0.17
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 artillery; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from Egypt to Trans-Jordan 1 aaGun, 1 artillery, 3 fighters and 11 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 artillery placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 64 Sea Zone. Rolls: 2,5 Rolling for Convoy Blockade Damage in 55 Sea Zone. Rolls: 5,6 ANZAC collect 7 PUs (2 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :