Hesitated to think I might still be in this game - you might get Australia it looks like. Still, let’s see.
StickyBomb L vs jkeller X oob +27
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans buy 1 factory_upgrade and 16 infantry; Remaining resources: 0 PUs; Combat Move - Germans 8 mech_infantrys moved from Eastern Poland to Poland 2 bombers moved from Eastern Poland to Normandy Bordeaux 2 bombers moved from Western Germany to Normandy Bordeaux 3 infantry moved from France to Normandy Bordeaux 2 mech_infantrys moved from Western Germany to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 mech_infantrys moved from Western Germany to France 4 infantry moved from Yugoslavia to Slovakia Hungary 4 infantry moved from Bulgaria to Yugoslavia 1 artillery moved from Bulgaria to Yugoslavia 1 infantry moved from Caucasus to Northwest Persia Germans take Northwest Persia from British 1 infantry moved from Rostov to Ukraine 1 infantry moved from Russia to Bryansk Germans take Bryansk from Russians 1 infantry moved from Russia to Smolensk 12 armour and 47 mech_infantrys moved from Russia to Archangel 30 artilleries and 29 infantry moved from Caucasus to Northwest Persia 6 fighters moved from Volgograd to Yugoslavia 5 tactical_bombers moved from Volgograd to Yugoslavia 3 infantry moved from Poland to Germany 16 infantry moved from Eastern Poland to Slovakia Hungary 7 mech_infantrys moved from Romania to Slovakia Hungary 3 artilleries moved from Caucasus to Northwest Persia 3 mech_infantrys moved from Volgograd to Northwest Persia 1 armour moved from Volgograd to Northwest Persia 2 armour moved from Volgograd to Ukraine 4 mech_infantrys moved from Volgograd to Ukraine 1 mech_infantry moved from Poland to Western Germany 8 mech_infantrys moved from Poland to Germany 7 mech_infantrys moved from Slovakia Hungary to Germany 2 infantry moved from Germany to Slovakia Hungary 1 destroyer moved from 125 Sea Zone to 113 Sea Zone 2 infantry moved from Bessarabia to Ukraine Combat - Germans Battle in Normandy Bordeaux Germans attack with 4 bombers, 3 infantry and 3 mech_infantrys Americans defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry Germans roll dice for 4 bombers, 3 infantry and 3 mech_infantrys in Normandy Bordeaux, round 2 : 2/10 hits, 3.67 expected hits Americans roll dice for 1 armour, 1 artillery and 4 infantry in Normandy Bordeaux, round 2 : 3/6 hits, 2.17 expected hits 3 infantry owned by the Germans and 2 infantry owned by the Americans lost in Normandy Bordeaux Germans roll dice for 4 bombers and 3 mech_infantrys in Normandy Bordeaux, round 3 : 2/7 hits, 3.17 expected hits Americans roll dice for 1 armour, 1 artillery and 2 infantry in Normandy Bordeaux, round 3 : 0/4 hits, 1.50 expected hits 2 infantry owned by the Americans lost in Normandy Bordeaux Germans roll dice for 4 bombers and 3 mech_infantrys in Normandy Bordeaux, round 4 : 5/7 hits, 3.17 expected hits Americans roll dice for 1 armour and 1 artillery in Normandy Bordeaux, round 4 : 1/2 hits, 0.83 expected hits 1 armour owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 4 bombers and 2 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Germans: 3 infantry and 1 mech_infantry Casualties for Americans: 1 armour, 1 artillery and 4 infantry Non Combat Move - Germans 2 bombers moved from Normandy Bordeaux to Western Germany 2 bombers moved from Normandy Bordeaux to France 3 aaGuns moved from Caucasus to Rostov 3 aaGuns moved from Southern Italy to Northern Italy Place Units - Germans Units in Germany being upgraded or consumed: 1 factory_minor 1 factory_upgrade placed in Germany Germans undo move 1. 3 infantry placed in Germany Units in Germany being upgraded or consumed: 1 factory_minor 1 factory_upgrade placed in Germany 10 infantry placed in Western Germany 3 infantry placed in France Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,3,3,3,5 Germans collect 50 PUs (4 lost to blockades); end with 50 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 52 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUs
Combat Hit Differential Summary :
Americans regular : -0.50 Germans regular : -1.00
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TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16 Combat Move - Russians 3 armour, 11 artilleries and 55 infantry moved from Belarus to Eastern Poland Russians take Eastern Poland from Germans Combat - Russians Non Combat Move - Russians 3 aaGuns moved from Belarus to Eastern Poland 1 aaGun moved from Persia to Iraq Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 78 PUs; 6 SuicideAttackTokens; Japanese buy 1 fighter, 4 infantry, 3 mech_infantrys and 4 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 mech_infantrys moved from Jehol to Manchuria 2 infantry moved from Yakut S.S.R. to Buryatia 2 mech_infantrys moved from India to West India Japanese take West India from UK_Pacific 3 armour moved from India to West India 6 artilleries and 2 infantry moved from Burma to India 2 mech_infantrys moved from Kazakhstan to Rostov 3 mech_infantrys moved from Sikang to Turkmenistan 2 mech_infantrys moved from Yunnan to Sikang 1 armour moved from Yunnan to Sikang 5 artilleries moved from Yunnan to Burma 7 fighters and 7 tactical_bombers moved from Yunnan to Caucasus 2 artilleries moved from Japan to 6 Sea Zone 1 mech_infantry moved from Japan to 6 Sea Zone 9 infantry moved from Japan to 6 Sea Zone 2 artilleries moved from Java to 42 Sea Zone 2 artilleries, 3 destroyers and 2 transports moved from 42 Sea Zone to 35 Sea Zone 1 submarine moved from 6 Sea Zone to 7 Sea Zone Japanese take 6 Sea Zone from UK_Pacific 1 submarine moved from 6 Sea Zone to 16 Sea Zone 3 fighters moved from 6 Sea Zone to 7 Sea Zone 3 fighters moved from 6 Sea Zone to 16 Sea Zone 1 fighter moved from 6 Sea Zone to 7 Sea Zone 1 fighter moved from 6 Sea Zone to 16 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to Manchuria 1 fighter moved from 6 Sea Zone to Manchuria Combat - Japanese Battle in Manchuria Japanese attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber Americans defend with 1 artillery; Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Manchuria, round 2 : 2/5 hits, 1.67 expected hits Chinese roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese, 1 artillery owned by the Americans and 1 infantry owned by the Chinese lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 mech_infantry Casualties for Americans: 1 artillery Casualties for Chinese: 1 infantry Battle in 16 Sea Zone Japanese attack with 4 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 4 fighters in 16 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone Japanese win with 4 fighters remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in 7 Sea Zone Japanese attack with 4 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 4 fighters in 7 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Americans roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 7 Sea Zone Japanese win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 2 artilleries, 2 battleships, 10 carriers, 2 cruisers, 5 destroyers, 5 fighters, 9 infantry, 1 mech_infantry, 3 submarines and 6 transports moved from 6 Sea Zone to 33 Sea Zone 2 artilleries, 9 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 4 fighters moved from 7 Sea Zone to Japan 4 fighters moved from 16 Sea Zone to Japan 1 fighter moved from Manchuria to Jehol 1 tactical_bomber moved from Manchuria to Jehol 1 submarine moved from 17 Sea Zone to 33 Sea Zone 1 submarine moved from 18 Sea Zone to 33 Sea Zone 2 artilleries moved from 35 Sea Zone to Philippines Place Units - Japanese 3 mech_infantrys placed in India 1 fighter, 4 infantry and 4 tactical_bombers placed in Japan Turning on Edit Mode EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 fighter EDIT: Adding units owned by Japanese to Japan: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 72 PUs; end with 72 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : 0.33 Japanese regular : -1.33
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TripleA Turn Summary: UK_Pacific round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16 Purchase Units - Americans Americans buy 7 bombers and 1 infantry; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber moved from Belarus to Germany 3 bombers moved from Novgorod to Germany 1 armour moved from Baltic States to Poland Americans take Poland from Germans 1 armour moved from Poland to Eastern Poland Combat - Americans Strategic bombing raid in Germany Germans roll AA dice in Germany : 1/1 hits, 0.67 expected hits 1 bomber killed by AA Bombing raid in Germany rolls: 6,6,5 and causes: 17 damage to unit: factory_upgrade Bombing raid in Germany causes 17 damage total. Non Combat Move - Americans 3 bombers moved from Germany to Eastern Poland 3 armour, 2 artilleries, 9 infantry and 7 mech_infantrys moved from Baltic States to Eastern Poland 1 armour and 2 mech_infantrys moved from Vyborg to Baltic States 3 fighters moved from Belarus to Eastern Poland 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 3 transports moved from 110 Sea Zone to 91 Sea Zone 6 infantry moved from Central United States to 101 Sea Zone 6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 6 infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from Aleutian Islands to 8 Sea Zone 1 battleship, 6 carriers, 2 cruisers, 3 destroyers, 10 fighters, 1 infantry, 5 submarines, 2 tactical_bombers and 1 transport moved from 8 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 bombers moved from Western United States to Hawaiian Islands 3 infantry moved from Novgorod to Belarus 2 armour and 1 mech_infantry moved from Norway to Vyborg 1 bomber moved from Iraq to Eastern Poland 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 destroyer moved from 92 Sea Zone to 99 Sea Zone Place Units - Americans 1 infantry placed in Novgorod 7 bombers placed in Western United States Turn Complete - Americans Americans collect 70 PUs; end with 71 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - British British buy 2 bombers and 4 infantry; Remaining resources: 1 PUs; Combat Move - British Non Combat Move - British 6 infantry moved from United Kingdom to 110 Sea Zone 6 infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone 6 infantry moved from 91 Sea Zone to Gibraltar 1 armour, 3 fighters and 1 tactical_bomber moved from Baltic States to Eastern Poland 5 artilleries, 5 fighters, 15 infantry and 1 tactical_bomber moved from Belarus to Eastern Poland 1 aaGun moved from Novgorod to Belarus 3 armour, 4 artilleries, 30 infantry and 5 mech_infantrys moved from Iraq to Trans-Jordan 3 infantry moved from Egypt to Trans-Jordan 1 battleship moved from 8 Sea Zone to 26 Sea Zone Place Units - British 1 infantry placed in Iraq 3 infantry placed in Egypt 2 bombers placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,6 British collect 32 PUs (2 lost to blockades); end with 33 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans AA : 0.33
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TripleA Turn Summary: Italians round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16 Purchase Units - Italians Italians buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Slovakia Hungary to Poland Germans take Poland from Americans 2 infantry moved from Slovakia Hungary to Germany 1 infantry moved from Slovakia Hungary to Germany 3 infantry moved from Northern Italy to Western Germany 1 infantry moved from Slovakia Hungary to Romania 1 infantry moved from Greater Southern Germany to Slovakia Hungary 1 infantry moved from Northern Italy to France 1 mech_infantry moved from Germany to Greater Southern Germany Combat - Italians Non Combat Move - Italians 2 aaGuns and 7 infantry moved from Northern Italy to Southern Italy 2 aaGuns moved from Northern Italy to Western Germany Place Units - Italians 2 infantry placed in Northern Italy 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,1,5,5,2,5,1 Italians collect 7 PUs (11 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16 Purchase Units - Italians Italians buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Slovakia Hungary to Poland Germans take Poland from Americans 2 infantry moved from Slovakia Hungary to Germany 1 infantry moved from Slovakia Hungary to Germany 3 infantry moved from Northern Italy to Western Germany 1 infantry moved from Slovakia Hungary to Romania 1 infantry moved from Greater Southern Germany to Slovakia Hungary 1 infantry moved from Northern Italy to France 1 mech_infantry moved from Germany to Greater Southern Germany Combat - Italians Non Combat Move - Italians 2 aaGuns and 7 infantry moved from Northern Italy to Southern Italy 2 aaGuns moved from Northern Italy to Western Germany Place Units - Italians 2 infantry placed in Northern Italy 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,1,5,5,2,5,1 Italians collect 7 PUs (11 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 1 armour and 2 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 artillery moved from Aleutian Islands to 8 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 1 transport moved from 8 Sea Zone to 26 Sea Zone 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 62 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 2 infantry and 2 mech_infantrys moved from South Australia to New South Wales 1 destroyer moved from 62 Sea Zone to 46 Sea Zone 2 aaGuns, 1 armour, 1 artillery, 4 fighters and 1 infantry moved from Queensland to New South Wales Place Units - ANZAC 1 armour and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 12 PUs; end with 14 PUs Combat Move - French Non Combat Move - French 1 fighter moved from Baltic States to Eastern Poland Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17 Research Technology - Germans Purchase Units - Germans Germans repair damage of 17x factory_upgrade; Remaining resources: 50 PUs; Germans buy 2 artilleries and 14 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 tactical_bombers moved from Yugoslavia to 99 Sea Zone 3 fighters moved from Yugoslavia to 99 Sea Zone 2 bombers moved from Western Germany to Baltic States 2 bombers moved from France to Baltic States 2 mech_infantrys moved from Germany to Baltic States 1 infantry moved from Bryansk to Belarus 1 infantry moved from Smolensk to Belarus 1 mech_infantry moved from Northwest Persia to Persia Germans take Persia from British 1 armour, 33 artilleries, 30 infantry and 2 mech_infantrys moved from Northwest Persia to Iraq 1 armour moved from Archangel to Belarus 1 mech_infantry moved from Archangel to Belarus 2 mech_infantrys moved from Archangel to Belarus 11 armour and 44 mech_infantrys moved from Archangel to Novgorod 1 infantry moved from Ukraine to Bessarabia 1 infantry moved from Ukraine to Western Ukraine Combat - Germans Battle in Novgorod Germans attack with 11 armour and 44 mech_infantrys British defend with 1 aaGun and 2 infantry; Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 11 armour and 44 mech_infantrys in Novgorod, round 2 : 11/55 hits, 12.83 expected hits Americans roll dice for 1 aaGun and 3 infantry in Novgorod, round 2 : 0/3 hits, 1.00 expected hits 1 aaGun owned by the British, 1 infantry owned by the Americans and 2 infantry owned by the British lost in Novgorod Germans win, taking Novgorod from Americans with 11 armour and 44 mech_infantrys remaining. Battle score for attacker is 14 Casualties for British: 1 aaGun and 2 infantry Casualties for Americans: 1 infantry Battle in 99 Sea Zone Germans attack with 3 fighters and 2 tactical_bombers Americans defend with 1 destroyer Germans roll dice for 3 fighters and 2 tactical_bombers in 99 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits Americans roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 99 Sea Zone Germans win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Baltic States Germans attack with 4 bombers and 2 mech_infantrys Americans defend with 1 armour and 2 mech_infantrys Germans roll dice for 4 bombers and 2 mech_infantrys in Baltic States, round 2 : 3/6 hits, 3.00 expected hits Americans roll dice for 1 armour and 2 mech_infantrys in Baltic States, round 2 : 1/3 hits, 1.17 expected hits 1 armour owned by the Americans, 1 mech_infantry owned by the Germans and 2 mech_infantrys owned by the Americans lost in Baltic States Germans win, taking Baltic States from Americans with 4 bombers and 1 mech_infantry remaining. Battle score for attacker is 10 Casualties for Germans: 1 mech_infantry Casualties for Americans: 1 armour and 2 mech_infantrys Battle in Iraq Germans attack with 1 armour, 33 artilleries, 30 infantry and 2 mech_infantrys British defend with 1 factory_minor and 1 infantry; Russians defend with 1 aaGun Germans roll dice for 1 armour, 33 artilleries, 30 infantry and 2 mech_infantrys in Iraq, round 2 : 19/66 hits, 22.17 expected hits British roll dice for 1 aaGun and 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the Russians and 1 infantry owned by the British lost in Iraq Germans win, taking Iraq from British with 1 armour, 33 artilleries, 30 infantry and 2 mech_infantrys remaining. Battle score for attacker is 8 Casualties for Russians: 1 aaGun Casualties for British: 1 infantry Battle in Belarus Germans attack with 1 armour, 2 infantry and 3 mech_infantrys British defend with 1 aaGun; Americans defend with 3 infantry Germans roll dice for 1 armour, 2 infantry and 3 mech_infantrys in Belarus, round 2 : 1/6 hits, 1.33 expected hits Russians roll dice for 1 aaGun and 3 infantry in Belarus, round 2 : 2/3 hits, 1.00 expected hits 1 aaGun owned by the British and 2 infantry owned by the Germans lost in Belarus Germans roll dice for 1 armour and 3 mech_infantrys in Belarus, round 3 : 0/4 hits, 1.00 expected hits Russians roll dice for 3 infantry in Belarus, round 3 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the Germans lost in Belarus Germans roll dice for 1 armour and 2 mech_infantrys in Belarus, round 4 : 2/3 hits, 0.83 expected hits Russians roll dice for 3 infantry in Belarus, round 4 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Belarus Germans roll dice for 1 armour and 1 mech_infantry in Belarus, round 5 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Belarus, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Belarus Germans win, taking Belarus from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry and 2 mech_infantrys Casualties for British: 1 aaGun Casualties for Americans: 3 infantry Non Combat Move - Germans 5 infantry moved from Russia to Bryansk 3 artilleries moved from Russia to Bryansk 3 aaGuns moved from Rostov to Ukraine 3 fighters moved from 99 Sea Zone to Southern Italy 2 tactical_bombers moved from 99 Sea Zone to Southern Italy 3 fighters moved from Yugoslavia to Western Germany 3 tactical_bombers moved from Yugoslavia to Western Germany 2 mech_infantrys moved from Normandy Bordeaux to Western Germany 3 mech_infantrys moved from France to Western Germany 5 mech_infantrys moved from Germany to Greater Southern Germany 22 infantry moved from Slovakia Hungary to Germany 4 infantry moved from Yugoslavia to Greater Southern Germany 1 artillery moved from Yugoslavia to Greater Southern Germany 5 mech_infantrys moved from Germany to Greater Southern Germany 3 mech_infantrys moved from Germany to Greater Southern Germany 3 aaGuns moved from Northern Italy to Western Germany 10 infantry moved from Western Germany to Germany 4 bombers moved from Baltic States to Western Germany 3 mech_infantrys moved from Greater Southern Germany to Western Germany 2 mech_infantrys moved from Greater Southern Germany to Western Germany 1 destroyer moved from 113 Sea Zone to 125 Sea Zone Place Units - Germans 1 artillery placed in France 1 artillery placed in Germany 9 infantry placed in Germany 5 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,6,4,4,6,1,5 Germans collect 60 PUs (1 lost to blockades); end with 60 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 66 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUs
Combat Hit Differential Summary :
Americans regular : -1.50 Russians regular : 0.67 Germans regular : -5.67 British regular : -0.33
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TripleA Turn Summary: Russians round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17 Combat Move - Russians 3 armour, 11 artilleries and 55 infantry moved from Eastern Poland to Poland Combat - Russians Battle in Poland Russians attack with 3 armour, 11 artilleries and 55 infantry Italians defend with 1 infantry Russians roll dice for 3 armour, 11 artilleries and 55 infantry in Poland, round 2 : 12/69 hits, 16.17 expected hits Germans roll dice for 1 infantry in Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Poland Russians win, taking Poland from Germans with 3 armour, 11 artilleries and 54 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - Russians 3 aaGuns moved from Eastern Poland to Poland Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : 0.67 Russians regular : -4.17
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@jkeller onward comes the russian hoard to die
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TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17 Purchase Units - Japanese Japanese buy 2 carriers, 1 submarine and 4 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Buryatia to Amur Japanese take Amur from Americans 1 mech_infantry moved from Manchuria to Korea Japanese take Korea from Americans 1 mech_infantry moved from Manchuria to Amur 1 infantry moved from Timguska to Yenisey 1 artillery moved from Timguska to Yenisey 2 mech_infantrys moved from Rostov to Ukraine 7 fighters and 7 tactical_bombers moved from Caucasus to Germany 3 armour moved from West India to Eastern Persia Japanese take Eastern Persia from British 1 mech_infantry moved from Turkmenistan to Eastern Persia 2 mech_infantrys moved from West India to Eastern Persia 3 armour and 3 mech_infantrys moved from Eastern Persia to Persia 1 infantry moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC 2 artilleries moved from Philippines to 35 Sea Zone 2 artilleries and 2 transports moved from 35 Sea Zone to 45 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 2 artilleries, 1 infantry and 2 transports moved from 45 Sea Zone to 33 Sea Zone 3 destroyers moved from 35 Sea Zone to 33 Sea Zone 1 fighter moved from 33 Sea Zone to 54 Sea Zone 1 submarine moved from 33 Sea Zone to 46 Sea Zone 3 fighters moved from 33 Sea Zone to 46 Sea Zone 1 submarine moved from 7 Sea Zone to 18 Sea Zone 1 armour moved from Sikang to Suiyuyan Combat - Japanese Battle in 54 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 54 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 46 Sea Zone Japanese attack with 3 fighters and 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 46 Sea Zone Japanese win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 1 fighter moved from 54 Sea Zone to 33 Sea Zone 3 fighters moved from 46 Sea Zone to 33 Sea Zone 2 artilleries moved from 33 Sea Zone to Caroline Islands 1 infantry moved from 33 Sea Zone to Caroline Islands 4 tactical_bombers moved from Japan to 33 Sea Zone 10 fighters moved from Japan to 33 Sea Zone 1 fighter moved from Jehol to 33 Sea Zone 1 tactical_bomber moved from Jehol to 33 Sea Zone 3 mech_infantrys moved from India to Eastern Persia 6 artilleries and 2 infantry moved from India to West India 2 mech_infantrys moved from Turkmenistan to Persia 2 mech_infantrys moved from Sikang to Caucasus 5 artilleries moved from Burma to India Place Units - Japanese 4 tactical_bombers placed in Japan 2 carriers and 1 submarine placed in 20 Sea Zone Japanese undo move 2. 2 carriers and 1 submarine placed in 36 Sea Zone Turn Complete - Japanese Japanese collect 76 PUs; end with 76 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67 ANZAC regular : -0.33
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TripleA Manual Gamesave Post: Americans round 17
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17 Purchase Units - Americans Americans buy 3 bombers, 8 infantry and 4 transports; Remaining resources: 3 PUs; Combat Move - Americans 4 bombers and 3 fighters moved from Eastern Poland to Germany 1 armour moved from Sakha to Buryatia Airborne Attack Move - Americans
Combat Hit Differential Summary :
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@jkeller intercept Berlin? 7v7
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@stickybomb nah bomb away
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TripleA Turn Summary: Americans round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17 Purchase Units - Americans Americans buy 3 bombers, 8 infantry and 4 transports; Remaining resources: 3 PUs; Combat Move - Americans 4 bombers and 3 fighters moved from Eastern Poland to Germany 1 armour moved from Sakha to Buryatia Combat - Americans Air Battle in Germany Air Battle in Germany Americans attacks with 7 units heading to Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Germany Germans roll AA dice in Germany : 1/1 hits, 0.67 expected hits 1 bomber killed by AA Bombing raid in Germany rolls: 5,6,5 and causes: 16 damage to unit: factory_upgrade Bombing raid in Germany causes 16 damage total. Battle in Buryatia Americans attack with 1 armour Japanese defend with 1 infantry Americans roll dice for 1 armour in Buryatia, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Buryatia Americans win, taking Buryatia from Japanese with 1 armour remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Cleaning up after air battles Non Combat Move - Americans 4 armour, 2 artilleries, 9 infantry and 7 mech_infantrys moved from Eastern Poland to Poland 3 bombers and 3 fighters moved from Germany to Poland 2 armour and 1 mech_infantry moved from Vyborg to Norway 1 submarine moved from 93 Sea Zone to 97 Sea Zone Place Units - Americans 4 transports placed in 10 Sea Zone 6 infantry placed in Western United States 2 infantry placed in Central United States 3 bombers placed in Norway Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1 Americans collect 61 PUs (1 lost to blockades); end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 7 bombers EDIT: Adding units owned by Americans to United Kingdom: 7 bombers EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0.50 Japanese regular : -0.33 Germans AA : 0.33
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TripleA Turn Summary: UK_Pacific round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17 Purchase Units - Americans Americans buy 3 bombers, 8 infantry and 4 transports; Remaining resources: 3 PUs; Combat Move - Americans 4 bombers and 3 fighters moved from Eastern Poland to Germany 1 armour moved from Sakha to Buryatia Combat - Americans Air Battle in Germany Air Battle in Germany Americans attacks with 7 units heading to Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Germany Germans roll AA dice in Germany : 1/1 hits, 0.67 expected hits 1 bomber killed by AA Bombing raid in Germany rolls: 5,6,5 and causes: 16 damage to unit: factory_upgrade Bombing raid in Germany causes 16 damage total. Battle in Buryatia Americans attack with 1 armour Japanese defend with 1 infantry Americans roll dice for 1 armour in Buryatia, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Buryatia Americans win, taking Buryatia from Japanese with 1 armour remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Cleaning up after air battles Non Combat Move - Americans 4 armour, 2 artilleries, 9 infantry and 7 mech_infantrys moved from Eastern Poland to Poland 3 bombers and 3 fighters moved from Germany to Poland 2 armour and 1 mech_infantry moved from Vyborg to Norway 1 submarine moved from 93 Sea Zone to 97 Sea Zone Place Units - Americans 4 transports placed in 10 Sea Zone 6 infantry placed in Western United States 2 infantry placed in Central United States 3 bombers placed in Norway Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1 Americans collect 61 PUs (1 lost to blockades); end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 7 bombers EDIT: Adding units owned by Americans to United Kingdom: 7 bombers EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - British British buy 1 armour, 2 bombers and 2 infantry; Remaining resources: 2 PUs; Combat Move - British Non Combat Move - British 3 armour, 4 artilleries, 36 infantry and 5 mech_infantrys moved from Trans-Jordan to Egypt 1 armour, 5 artilleries, 8 fighters, 15 infantry and 2 tactical_bombers moved from Eastern Poland to Poland Place Units - British 1 armour and 2 infantry placed in Egypt 2 bombers placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,3 British collect 28 PUs (2 lost to blockades); end with 30 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 0.50 Japanese regular : -0.33 Germans AA : 0.33
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TripleA Turn Summary: Italians round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17 Purchase Units - Italians Italians buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Italians 2 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Romania to Eastern Poland 1 infantry moved from Slovakia Hungary to Eastern Poland 1 infantry moved from Greater Southern Germany to Slovakia Hungary 1 bomber moved from Western Germany to Eastern Poland 2 armour and 2 mech_infantrys moved from Archangel to Novgorod Combat - Italians Battle in Eastern Poland Italians attack with 1 bomber and 2 infantry French defend with 1 fighter Italians roll dice for 1 bomber and 2 infantry in Eastern Poland, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 fighter in Eastern Poland, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the French and 1 infantry owned by the Italians lost in Eastern Poland Italians win, taking Eastern Poland from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 7 Casualties for Italians: 1 infantry Casualties for French: 1 fighter Non Combat Move - Italians 1 bomber moved from Eastern Poland to Western Germany 4 infantry moved from Greater Southern Germany to Germany 1 mech_infantry moved from Greater Southern Germany to Western Germany 3 infantry moved from Western Germany to Germany Place Units - Italians 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,3,3,4,6,4,4,2,1 Italians collect 11 PUs (8 lost to blockades); end with 12 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians regular : 0.00 Russians regular : 0.33
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TripleA Turn Summary: French round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17 Purchase Units - ANZAC ANZAC buy 1 armour and 2 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Queensland to New South Wales Place Units - ANZAC 1 armour and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 12 PUs; end with 14 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 18
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 18 Research Technology - Germans Purchase Units - Germans Germans repair damage of 16x factory_upgrade; Remaining resources: 70 PUs; Germans buy 16 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 fighters moved from Western Germany to Norway 3 tactical_bombers moved from Western Germany to Norway 4 bombers moved from Western Germany to Norway 1 armour moved from Novgorod to Finland Germans take Karelia from Americans Germans take Finland from Americans 1 armour moved from Novgorod to Vyborg Germans take Vyborg from Americans 1 armour moved from Vyborg to Finland 1 armour moved from Iraq to Syria Germans take Syria from British 1 armour moved from Syria to Trans-Jordan Germans take Trans-Jordan from British 33 artilleries, 30 infantry and 2 mech_infantrys moved from Iraq to Trans-Jordan 1 mech_infantry moved from Persia to Iraq Combat - Germans Battle in Norway Germans attack with 4 bombers, 3 fighters and 3 tactical_bombers Americans defend with 2 armour, 3 bombers, 1 factory_minor, 1 harbour and 1 mech_infantry Germans roll dice for 4 bombers, 3 fighters and 3 tactical_bombers in Norway, round 2 : 8/10 hits, 6.17 expected hits Americans roll dice for 2 armour, 3 bombers and 1 mech_infantry in Norway, round 2 : 1/6 hits, 1.83 expected hits 1 fighter owned by the Germans, 2 armour owned by the Americans, 3 bombers owned by the Americans and 1 mech_infantry owned by the Americans lost in Norway Germans win with 4 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 42 Casualties for Germans: 1 fighter Casualties for Americans: 2 armour, 3 bombers and 1 mech_infantry Non Combat Move - Germans 5 mech_infantrys moved from Novgorod to Finland 1 infantry moved from Bryansk to Belarus 9 armour moved from Novgorod to Belarus 3 mech_infantrys moved from Novgorod to Finland 3 tactical_bombers moved from Norway to Germany 2 fighters moved from Norway to Germany 4 bombers moved from Norway to Western Germany 3 fighters moved from Southern Italy to Germany 2 tactical_bombers moved from Southern Italy to Germany 4 mech_infantrys moved from Ukraine to Romania 2 armour moved from Ukraine to Romania 1 infantry moved from Western Ukraine to Eastern Poland 3 artilleries and 4 infantry moved from Bryansk to Belarus 7 mech_infantrys moved from Novgorod to Belarus 5 mech_infantrys moved from Novgorod to Belarus 4 mech_infantrys moved from Novgorod to Belarus 1 infantry moved from Bessarabia to Romania 1 infantry moved from Ukraine to Bessarabia 1 mech_infantry moved from Baltic States to Belarus 3 mech_infantrys moved from Greater Southern Germany to Western Germany 4 infantry moved from Greater Southern Germany to Germany 1 artillery moved from Greater Southern Germany to Germany 5 mech_infantrys moved from Greater Southern Germany to Western Germany 4 infantry moved from Western Germany to Germany 1 infantry moved from Western Germany to Germany 3 aaGuns moved from Western Germany to Germany 3 mech_infantrys moved from Western Germany to Germany 1 submarine moved from 119 Sea Zone to 125 Sea Zone Place Units - Germans 1 artillery and 1 infantry placed in France 10 artilleries placed in Germany 5 artilleries and 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,3,3,2,3,4,1,5,6 Germans collect 60 PUs (4 lost to blockades); end with 60 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 66 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUs
Combat Hit Differential Summary :
Americans regular : -0.83 Germans regular : 1.83
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TripleA Turn Summary: Russians round 18
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 18 Combat Move - Russians 3 armour, 11 artilleries and 54 infantry moved from Poland to Germany Combat - Russians Battle in Germany Russians attack with 3 armour, 11 artilleries and 54 infantry Germans defend with 3 aaGuns, 12 artilleries, 1 factory_upgrade, 5 fighters, 56 infantry, 3 mech_infantrys and 5 tactical_bombers; Italians defend with 10 infantry; Japanese defend with 7 fighters and 7 tactical_bombers Russians roll dice for 3 armour, 11 artilleries and 54 infantry in Germany, round 2 : 22/68 hits, 16.00 expected hits Germans roll dice for 3 aaGuns, 12 artilleries, 12 fighters, 66 infantry, 3 mech_infantrys and 12 tactical_bombers in Germany, round 2 : 38/105 hits, 41.00 expected hits 38 infantry owned by the Russians, 3 aaGuns owned by the Germans, 12 infantry owned by the Germans and 7 infantry owned by the Italians lost in Germany Russians roll dice for 3 armour, 11 artilleries and 16 infantry in Germany, round 3 : 11/30 hits, 9.67 expected hits Germans roll dice for 12 artilleries, 12 fighters, 47 infantry, 3 mech_infantrys and 12 tactical_bombers in Germany, round 3 : 32/86 hits, 34.67 expected hits 16 infantry owned by the Russians, 3 armour owned by the Russians, 11 artilleries owned by the Russians, 8 infantry owned by the Germans and 3 infantry owned by the Italians lost in Germany Germans win with 12 artilleries, 12 fighters, 36 infantry, 3 mech_infantrys and 12 tactical_bombers remaining. Battle score for attacker is -119 Casualties for Russians: 3 armour, 11 artilleries and 54 infantry Casualties for Germans: 3 aaGuns and 20 infantry Casualties for Italians: 10 infantry Non Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : -5.67 Russians regular : 7.33