That is by far the best results I have ever had on a J1 DOW.
crockett36 L vs jkeller X oob +30
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Research Technology - Americans Americans spend 0 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 3 cruisers, 2 infantry, 1 submarine and 3 transports; Remaining resources: 2 PUs; 1 techTokens; Combat Move - Americans 1 destroyer moved from 7 Sea Zone to 8 Sea Zone 1 submarine moved from 16 Sea Zone to 25 Sea Zone 1 battleship and 2 cruisers moved from 3 Sea Zone to 1 Sea Zone 1 carrier moved from 3 Sea Zone to 1 Sea Zone 2 fighters moved from 3 Sea Zone to Buryatia 5 fighters moved from Siberia to Yenisey 1 tactical_bomber moved from Siberia to Yenisey 2 bombers moved from Siberia to Japan 2 artilleries moved from Soviet Far East to Siberia 2 mech_infantrys moved from Soviet Far East to Sakha 4 infantry moved from Soviet Far East to Siberia 4 transports moved from 3 Sea Zone to 1 Sea Zone 1 armour moved from Morocco to Algeria Americans take Algeria from Italians 1 armour moved from Algeria to Tunisia Americans take Tunisia from Italians 2 submarines moved from 101 Sea Zone to 91 Sea Zone 5 bombers moved from Western United States to Gibraltar 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 transport moved from 91 Sea Zone to 86 Sea Zone 1 cruiser moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 104 Sea Zone to 92 Sea Zone 4 submarines moved from 104 Sea Zone to 92 Sea Zone 1 submarine moved from 25 Sea Zone to 24 Sea Zone 1 submarine moved from 4 Sea Zone to 15 Sea Zone 1 submarine moved from 15 Sea Zone to 26 Sea Zone 1 submarine moved from 8 Sea Zone to 4 Sea Zone Combat - Americans Air Battle in Japan Americans attacks with 2 units heading to Japan Japanese launches 1 interceptors out of Japan Attackers Fire, : 1/1 hits, 0.33 expected hits Defenders Fire, : 0/1 hits, 0.17 expected hits 1 fighter owned by the Japanese lost in Japan Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Japan Japanese roll AA dice in Japan : 0/1 hits, 0.33 expected hits Bombing raid in Japan rolls: 3,8 and causes: 11 damage to unit: factory_major Bombing raid in Japan causes 11 damage total. Battle in Normandy Bordeaux Cleaning up after air battles Non Combat Move - Americans 2 infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 2 bombers moved from Japan to Siberia 2 aaGuns, 2 artilleries and 2 mech_infantrys moved from Western United States to Central United States Place Units - Americans 3 transports placed in 101 Sea Zone 2 infantry placed in Eastern United States 1 submarine placed in 10 Sea Zone 3 cruisers placed in 101 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUsCombat Hit Differential Summary :
Japanese AA : -0.33 Defenders Fire, : -0.17 Attackers Fire, : 0.67 Americans rolls : 0.00 -
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Research Technology - Americans Americans spend 0 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 3 cruisers, 2 infantry, 1 submarine and 3 transports; Remaining resources: 2 PUs; 1 techTokens; Combat Move - Americans 1 destroyer moved from 7 Sea Zone to 8 Sea Zone 1 submarine moved from 16 Sea Zone to 25 Sea Zone 1 battleship and 2 cruisers moved from 3 Sea Zone to 1 Sea Zone 1 carrier moved from 3 Sea Zone to 1 Sea Zone 2 fighters moved from 3 Sea Zone to Buryatia 5 fighters moved from Siberia to Yenisey 1 tactical_bomber moved from Siberia to Yenisey 2 bombers moved from Siberia to Japan 2 artilleries moved from Soviet Far East to Siberia 2 mech_infantrys moved from Soviet Far East to Sakha 4 infantry moved from Soviet Far East to Siberia 4 transports moved from 3 Sea Zone to 1 Sea Zone 1 armour moved from Morocco to Algeria Americans take Algeria from Italians 1 armour moved from Algeria to Tunisia Americans take Tunisia from Italians 2 submarines moved from 101 Sea Zone to 91 Sea Zone 5 bombers moved from Western United States to Gibraltar 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 transport moved from 91 Sea Zone to 86 Sea Zone 1 cruiser moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 104 Sea Zone to 92 Sea Zone 4 submarines moved from 104 Sea Zone to 92 Sea Zone 1 submarine moved from 25 Sea Zone to 24 Sea Zone 1 submarine moved from 4 Sea Zone to 15 Sea Zone 1 submarine moved from 15 Sea Zone to 26 Sea Zone 1 submarine moved from 8 Sea Zone to 4 Sea Zone Combat - Americans Air Battle in Japan Americans attacks with 2 units heading to Japan Japanese launches 1 interceptors out of Japan Attackers Fire, : 1/1 hits, 0.33 expected hits Defenders Fire, : 0/1 hits, 0.17 expected hits 1 fighter owned by the Japanese lost in Japan Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Japan Japanese roll AA dice in Japan : 0/1 hits, 0.33 expected hits Bombing raid in Japan rolls: 3,8 and causes: 11 damage to unit: factory_major Bombing raid in Japan causes 11 damage total. Battle in Normandy Bordeaux Cleaning up after air battles Non Combat Move - Americans 2 infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 2 bombers moved from Japan to Siberia 2 aaGuns, 2 artilleries and 2 mech_infantrys moved from Western United States to Central United States Place Units - Americans 3 transports placed in 101 Sea Zone 2 infantry placed in Eastern United States 1 submarine placed in 10 Sea Zone 3 cruisers placed in 101 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Kweichow Chinese take Kweichow from Japanese 1 infantry moved from Szechwan to Shensi Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Research Technology - British British spend 0 on tech rolls British roll 4,2,3 and gets 0 hits Purchase Units - British British buy 3 fighters and 2 infantry; Remaining resources: 2 PUs; 3 techTokens; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 109 Sea Zone to 92 Sea Zone 1 submarine moved from 110 Sea Zone to 105 Sea Zone 1 battleship, 1 destroyer and 1 submarine moved from 98 Sea Zone to 96 Sea Zone 2 tactical_bombers moved from Trans-Jordan to 96 Sea Zone 1 infantry moved from Alexandria to Tobruk British take Tobruk from Italians 1 armour moved from Alexandria to Tobruk 2 fighters moved from Union of South Africa to Egypt 3 mech_infantrys moved from Belgian Congo to Egypt 2 infantry moved from West India to India 1 artillery moved from West India to India 3 fighters moved from India to Shan State Combat - British Battle in Shan State British attack with 3 fighters Japanese defend with 2 infantry British roll dice for 3 fighters in Shan State, round 2 : 1/1 hits, 1.50 expected hits Japanese roll dice for 2 infantry in Shan State, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the British lost in Shan State British roll dice for 2 fighters in Shan State, round 3 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win with 2 fighters remaining. Battle score for attacker is -4 Casualties for British: 1 fighter Casualties for Japanese: 2 infantry Battle in 96 Sea Zone British attack with 1 battleship, 1 destroyer, 1 submarine and 2 tactical_bombers Italians defend with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 transports British roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Italians British roll dice for 1 battleship, 1 destroyer and 2 tactical_bombers in 96 Sea Zone, round 2 : 2/0 hits, 2.00 expected hits Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 battleship owned by the British Italians roll dice for 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports in 96 Sea Zone, round 2 : 2/1 hits, 2.83 expected hits 1 destroyer owned by the Italians, 1 tactical_bomber owned by the British, 1 destroyer owned by the British and 1 submarine owned by the Italians lost in 96 Sea Zone British roll dice for 1 submarine in 96 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 battleship and 1 tactical_bomber in 96 Sea Zone, round 3 : 2/1 hits, 1.17 expected hits Italians roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 96 Sea Zone, round 3 : 2/1 hits, 2.50 expected hits 1 destroyer owned by the Italians, 1 tactical_bomber owned by the British, 1 submarine owned by the British and 1 carrier owned by the Italians lost in 96 Sea Zone British roll dice for 1 battleship in 96 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 cruiser, 2 fighters and 2 transports in 96 Sea Zone, round 4 : 2/1 hits, 1.83 expected hits 1 cruiser owned by the Italians and 1 battleship owned by the British lost in 96 Sea Zone Italians win with 2 fighters and 2 transports remaining. Battle score for attacker is -6 Casualties for British: 1 battleship, 1 destroyer, 1 submarine and 2 tactical_bombers Casualties for Italians: 1 carrier, 1 cruiser, 2 destroyers and 1 submarine 2 fighters owned by the Italians forced to land in Libya Non Combat Move - British 2 fighters moved from Shan State to India Place Units - British 3 fighters placed in United Kingdom 2 infantry placed in Union of South Africa Turn Complete - British British collect 33 PUs; end with 35 PUs Place Units - UK_Pacific 1 artillery and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 1 artillery and 1 infantryCombat Hit Differential Summary :
Italians regular : -0.33 Japanese regular : 0.00 Japanese AA : -0.33 Defenders Fire, : -0.17 Attackers Fire, : 0.67 British regular : 1.00 Americans rolls : 0.00 -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Italians Italians buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Libya to Tunisia 1 armour moved from Western Ukraine to Tambov Italians take Tambov from Russians 1 infantry moved from Western Ukraine to Bryansk 1 fighter moved from Libya to Tobruk 2 fighters moved from Southern Italy to 113 Sea Zone 1 artillery moved from Malta to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 artillery moved from Greece to 97 Sea Zone 1 infantry moved from Greece to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone 1 infantry moved from 94 Sea Zone to Tunisia 1 artillery moved from 94 Sea Zone to Tunisia 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 artillery moved from 96 Sea Zone to Tobruk 1 infantry moved from 96 Sea Zone to Tobruk 1 infantry moved from Libya to Tunisia 1 fighter moved from Libya to Tobruk Combat - Italians Battle in Tobruk Italians attack with 1 artillery, 2 fighters and 1 infantry British defend with 1 armour and 1 infantry Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Tobruk, round 2 : 2/1 hits, 1.67 expected hits British roll dice for 1 armour and 1 infantry in Tobruk, round 2 : 1/1 hits, 0.83 expected hits 1 infantry owned by the British, 1 infantry owned by the Italians and 1 armour owned by the British lost in Tobruk Italians win, taking Tobruk from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 6 Casualties for Italians: 1 infantry Casualties for British: 1 armour and 1 infantry Battle in 113 Sea Zone Italians attack with 2 fighters Russians defend with 1 cruiser Italians roll dice for 2 fighters in 113 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Russians lost in 113 Sea Zone Italians win with 2 fighters remaining. Battle score for attacker is 12 Casualties for Russians: 1 cruiser Battle in Tunisia Italians attack with 1 artillery and 3 infantry Americans defend with 1 armour Italians roll dice for 1 artillery and 3 infantry in Tunisia, round 2 : 1/0 hits, 1.00 expected hits Americans roll dice for 1 armour in Tunisia, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Americans and 1 infantry owned by the Italians lost in Tunisia Italians win, taking Tunisia from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for Americans: 1 armour Non Combat Move - Italians 2 fighters moved from Tobruk to Southern Italy 1 armour moved from Southern Italy to Yugoslavia 2 infantry moved from Greece to Bulgaria 2 fighters moved from 113 Sea Zone to Western Germany Place Units - Italians 3 infantry and 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUsCombat Hit Differential Summary :
Americans regular : 0.50 Italians regular : 0.33 Russians regular : -0.50 British regular : 0.17 -
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 submarines; Remaining resources: 5 PUs; Combat Move - ANZAC 2 submarines moved from 62 Sea Zone to 42 Sea Zone 1 fighter moved from New South Wales to Western Australia Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 2 submarines Japanese defend with 2 destroyers ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 2 destroyers in 42 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits ANZAC roll dice for 2 submarines in 42 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Japanese roll dice for 2 destroyers in 42 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone ANZAC roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 10 Casualties for ANZAC: 1 submarine Casualties for Japanese: 2 destroyers Non Combat Move - ANZAC Place Units - ANZAC 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Combat Move - French 2 infantry moved from Egypt to Alexandria 1 fighter moved from Gibraltar to 94 Sea Zone Combat - French Battle in 94 Sea Zone French attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 94 Sea Zone French win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Non Combat Move - French 1 fighter moved from 94 Sea Zone to Gibraltar Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -1.00 ANZAC regular : 0.00 -
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Research Technology - Germans Germans spend 15 on tech rolls Germans roll 1,4,4 and gets 0 hits Purchase Units - Germans Germans buy 9 mech_infantrys; Remaining resources: 1 PUs; 3 techTokens; Combat Move - Germans 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 2 mech_infantrys moved from Western Ukraine to Rostov 1 tactical_bomber moved from Western Ukraine to Rostov 3 mech_infantrys moved from Bryansk to Volgograd 5 armour moved from Bryansk to Volgograd 2 mech_infantrys moved from Bryansk to Volgograd 1 infantry moved from Eastern Poland to Baltic States 7 mech_infantrys moved from Eastern Poland to Baltic States 10 mech_infantrys moved from Germany to Baltic States 3 mech_infantrys moved from Western Germany to Normandy Bordeaux 2 fighters moved from Western Germany to Normandy Bordeaux 1 bomber moved from Western Germany to Baltic States 1 tactical_bomber moved from Western Ukraine to Belarus 6 armour, 11 artilleries, 23 infantry and 16 mech_infantrys moved from Bryansk to Russia 2 artilleries moved from Slovakia Hungary to Eastern Poland 1 tactical_bomber moved from Eastern Poland to Belarus 1 infantry moved from Bryansk to Rostov 4 infantry moved from Bryansk to Belarus Combat - Germans Battle in Normandy Bordeaux Germans attack with 2 fighters and 3 mech_infantrys Americans defend with 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 2 fighters and 3 mech_infantrys in Normandy Bordeaux, round 2 : 1/1 hits, 1.50 expected hits Americans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux Germans roll dice for 2 fighters and 2 mech_infantrys in Normandy Bordeaux, round 3 : 1/1 hits, 1.33 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Americans: 2 infantry Battle in Volgograd Germans attack with 5 armour and 5 mech_infantrys Russians defend with 1 factory_minor and 3 infantry Germans roll dice for 5 armour and 5 mech_infantrys in Volgograd, round 2 : 4/1 hits, 3.33 expected hits Russians roll dice for 3 infantry in Volgograd, round 2 : 1/0 hits, 1.00 expected hits 3 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 5 Casualties for Germans: 1 mech_infantry Casualties for Russians: 3 infantry Battle in Rostov Germans attack with 1 infantry, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 1/0 hits, 1.00 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Germans win, taking Rostov from Russians with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 1 bomber, 1 infantry and 17 mech_infantrys Russians defend with 3 infantry Germans roll dice for 1 bomber, 1 infantry and 17 mech_infantrys in Baltic States, round 2 : 4/1 hits, 3.67 expected hits Russians roll dice for 3 infantry in Baltic States, round 2 : 1/0 hits, 1.00 expected hits 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 1 bomber and 17 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Russians: 3 infantry Battle in Belarus Germans attack with 4 infantry and 2 tactical_bombers Russians defend with 3 infantry Germans roll dice for 4 infantry and 2 tactical_bombers in Belarus, round 2 : 2/1 hits, 1.67 expected hits Russians roll dice for 3 infantry in Belarus, round 2 : 1/0 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans roll dice for 3 infantry and 2 tactical_bombers in Belarus, round 3 : 2/1 hits, 1.50 expected hits Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Russians: 3 infantry Battle in Russia Germans attack with 6 armour, 11 artilleries, 23 infantry and 16 mech_infantrys Russians defend with 1 airfield, 1 factory_major and 10 infantry Germans roll dice for 6 armour, 11 artilleries, 23 infantry and 16 mech_infantrys in Russia, round 2 : 15/0 hits, 15.00 expected hits Russians roll dice for 10 infantry in Russia, round 2 : 4/1 hits, 3.33 expected hits 10 infantry owned by the Russians and 4 infantry owned by the Germans lost in Russia Germans captures 33PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 6 armour, 11 artilleries, 19 infantry and 16 mech_infantrys remaining. Battle score for attacker is 18 Casualties for Germans: 4 infantry Casualties for Russians: 10 infantry Non Combat Move - Germans 2 fighters moved from Normandy Bordeaux to Western Germany 1 bomber moved from Baltic States to Western Germany 3 aaGuns moved from Bryansk to Western Ukraine 2 tactical_bombers moved from Belarus to Eastern Poland 1 tactical_bomber moved from Rostov to Western Ukraine Place Units - Germans 9 mech_infantrys placed in Germany Germans undo move 1. 3 mech_infantrys placed in Western Germany 6 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5 Germans collect 53 PUs (2 lost to blockades); end with 87 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 92 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 102 PUsCombat Hit Differential Summary :
Americans regular : 0.00 Russians regular : 1.00 Germans regular : 1.00 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Combat Move - Russians 2 mech_infantrys moved from Kazakhstan to Tambov 1 tactical_bomber moved from Vologda to Tambov 3 infantry moved from Smolensk to Bryansk 1 mech_infantry moved from Tsinghai to Caucasus 1 mech_infantry moved from Tsinghai to Kazakhstan 1 mech_infantry moved from Tsinghai to Samara 6 artilleries and 6 infantry moved from Novgorod to Karelia 2 fighters moved from Vologda to Karelia Combat - Russians Battle in Bryansk Russians attack with 3 infantry Italians defend with 1 infantry Russians roll dice for 3 infantry in Bryansk, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 infantry in Bryansk, round 3 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 infantry in Bryansk, round 4 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Bryansk, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Bryansk Russians win, taking Bryansk from Germans with 3 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Tambov Russians attack with 2 mech_infantrys and 1 tactical_bomber Italians defend with 1 armour Russians roll dice for 2 mech_infantrys and 1 tactical_bomber in Tambov, round 2 : 1/1 hits, 0.83 expected hits Italians roll dice for 1 armour in Tambov, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Tambov Russians win, taking Tambov from Italians with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Non Combat Move - Russians 1 tactical_bomber moved from Tambov to Novosibirsk 3 aaGuns, 7 artilleries and 26 infantry moved from Vologda to Novosibirsk Turn Complete - RussiansCombat Hit Differential Summary :
Italians regular : -0.50 Germans regular : -1.00 Russians regular : -0.33 -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Research Technology - Japanese Japanese spend 20 on tech rolls Japanese roll 5,3,3,4 and gets 0 hits Purchase Units - Japanese Japanese repair damage of 11x factory_major; Remaining resources: 31 PUs; 6 SuicideAttackTokens; 4 techTokens; Japanese buy 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 4 techTokens; Combat Move - Japanese 2 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 infantry moved from Siam to Shan State 2 mech_infantrys moved from Yunnan to Szechwan 2 mech_infantrys moved from Hunan to Szechwan 1 mech_infantry moved from Kwangsi to Szechwan 1 mech_infantry moved from French Indo China to Szechwan 1 mech_infantry moved from Jehol to Kweichow 2 mech_infantrys moved from Kiangsu to Kweichow 1 infantry moved from Kiangsu to Anhwe 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from Java to 42 Sea Zone 1 bomber moved from Kwangsi to 42 Sea Zone 1 tactical_bomber moved from Yunnan to Szechwan 1 destroyer moved from 6 Sea Zone to 4 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 4 Sea Zone 1 fighter moved from 6 Sea Zone to 4 Sea Zone 1 fighter moved from 6 Sea Zone to 8 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 8 Sea Zone 1 fighter moved from 6 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 destroyer moved from 6 Sea Zone to 15 Sea Zone 1 destroyer moved from 6 Sea Zone to 24 Sea Zone Japanese take 17 Sea Zone from Americans 1 destroyer moved from 18 Sea Zone to 35 Sea Zone 3 infantry moved from French Indo China to Yunnan 1 artillery moved from French Indo China to Yunnan 1 tactical_bomber moved from Japan to 24 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 15 Sea Zone 1 fighter moved from 6 Sea Zone to 15 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 fighter moved from 6 Sea Zone to 24 Sea Zone 1 submarine moved from 6 Sea Zone to 8 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 2 submarines moved from 6 Sea Zone to 25 Sea Zone Combat - Japanese Battle in Kweichow Japanese attack with 3 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 3 mech_infantrys in Kweichow, round 2 : 1/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 2 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in 24 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 24 Sea Zone, round 2 : 1/1 hits, 1.50 expected hits Americans roll dice for 1 submarine in 24 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 24 Sea Zone Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Szechwan Japanese attack with 6 mech_infantrys and 1 tactical_bomber Chinese defend with 4 infantry; Russians defend with 1 aaGun Russians roll AA dice in Szechwan : 0/1 hits, 0.17 expected hits Japanese roll dice for 6 mech_infantrys and 1 tactical_bomber in Szechwan, round 2 : 1/1 hits, 1.50 expected hits Chinese roll dice for 1 aaGun and 4 infantry in Szechwan, round 2 : 1/1 hits, 1.33 expected hits 1 mech_infantry owned by the Japanese and 1 aaGun owned by the Russians lost in Szechwan Japanese roll dice for 5 mech_infantrys and 1 tactical_bomber in Szechwan, round 3 : 2/1 hits, 1.33 expected hits Chinese roll dice for 4 infantry in Szechwan, round 3 : 2/1 hits, 1.33 expected hits 2 mech_infantrys owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan Japanese roll dice for 3 mech_infantrys and 1 tactical_bomber in Szechwan, round 4 : 1/0 hits, 1.00 expected hits Chinese roll dice for 2 infantry in Szechwan, round 4 : 1/1 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Japanese roll dice for 2 mech_infantrys and 1 tactical_bomber in Szechwan, round 5 : 1/1 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Japanese: 4 mech_infantrys Casualties for Russians: 1 aaGun Casualties for Chinese: 4 infantry Battle in 4 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 4 Sea Zone, round 2 : 1/1 hits, 1.50 expected hits Americans roll dice for 1 submarine in 4 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 4 Sea Zone Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 15 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 15 Sea Zone, round 2 : 2/1 hits, 1.50 expected hits Americans roll dice for 1 submarine in 15 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 15 Sea Zone Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 42 Sea Zone Japanese attack with 1 bomber, 1 destroyer and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 bomber, 1 destroyer and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/1 hits, 1.50 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from ANZAC with 1 bomber, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 8 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 8 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 8 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 8 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in 25 Sea Zone Japanese attack with 1 fighter, 3 submarines and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 3 submarines in 25 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 fighter, 3 submarines and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 tactical_bomber could not land in 4 Sea Zone and was removed 1 fighter moved from 15 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 15 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 8 Sea Zone to 6 Sea Zone 1 fighter moved from 8 Sea Zone to 6 Sea Zone 1 carrier moved from 6 Sea Zone to 17 Sea Zone 1 fighter moved from 24 Sea Zone to 17 Sea Zone 1 tactical_bomber moved from 24 Sea Zone to 6 Sea Zone 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone 1 carrier moved from 17 Sea Zone to 24 Sea Zone 1 fighter moved from 17 Sea Zone to 24 Sea Zone 1 fighter moved from 25 Sea Zone to 24 Sea Zone 1 fighter moved from 4 Sea Zone to 6 Sea Zone 1 transport moved from 35 Sea Zone to 6 Sea Zone 3 transports moved from 36 Sea Zone to 20 Sea Zone 1 bomber moved from 42 Sea Zone to Kwangsi 1 tactical_bomber moved from 42 Sea Zone to Kwangsi 1 tactical_bomber moved from Szechwan to Yunnan 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 artillery moved from 6 Sea Zone to Korea Place Units - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 2 infantry and 1 mech_infantry placed in Kiangsu 7 infantry placed in Japan Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUsCombat Hit Differential Summary :
Chinese regular : 1.00 Americans regular : -0.17 Japanese regular : -0.67 ANZAC regular : -0.17 Russians AA : -0.17 -
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Research Technology - Americans Americans spend 5 on tech rolls Americans roll 5,1 and gets 0 hits Purchase Units - Americans Americans buy 1 destroyer, 10 infantry and 5 transports; Remaining resources: 1 PUs; 2 techTokens; Combat Move - Americans 3 artilleries moved from Central United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 4 infantry moved from Brazil to 86 Sea Zone 1 submarine moved from 92 Sea Zone to 96 Sea Zone 1 submarine moved from 92 Sea Zone to 94 Sea Zone 1 submarine moved from 94 Sea Zone to 97 Sea Zone Americans take 97 Sea Zone from Italians 1 submarine moved from 92 Sea Zone to 97 Sea Zone 1 submarine moved from 92 Sea Zone to 97 Sea Zone 1 cruiser and 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 5 bombers moved from Gibraltar to Iraq 4 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone 1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 infantry moved from Brazil to 86 Sea Zone 3 cruisers moved from 101 Sea Zone to 102 Sea Zone 3 cruisers moved from 102 Sea Zone to 91 Sea Zone 1 battleship and 2 cruisers moved from 1 Sea Zone to 10 Sea Zone 1 carrier moved from 1 Sea Zone to 10 Sea Zone 4 transports moved from 1 Sea Zone to 10 Sea Zone 1 submarine moved from 10 Sea Zone to 14 Sea Zone 1 submarine moved from 14 Sea Zone to 15 Sea Zone 1 submarine moved from 26 Sea Zone to 25 Sea Zone 1 submarine moved from 25 Sea Zone to 15 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 submarine moved from 91 Sea Zone to 110 Sea Zone 1 transport moved from 110 Sea Zone to 91 Sea Zone 2 bombers moved from Siberia to Novosibirsk 5 fighters and 1 tactical_bomber moved from Yenisey to Novosibirsk 2 fighters moved from Buryatia to Novosibirsk 2 mech_infantrys moved from Sakha to Yakut S.S.R. 2 artilleries moved from Siberia to Amur 4 infantry moved from Siberia to Amur Combat - Americans Battle in 96 Sea Zone Americans attack with 1 submarine Italians defend with 1 transport 1 transport owned by the Italians lost in 96 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 15 Sea Zone Americans attack with 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 15 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 15 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 15 Sea Zone Americans win with 2 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans Place Units - Americans 1 destroyer and 5 transports placed in 101 Sea Zone 5 infantry placed in Eastern United States 4 infantry placed in Western United States 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUsCombat Hit Differential Summary :
Americans regular : 0.00 Japanese regular : -0.33 -
TripleA Manual Gamesave Post: Chinese round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Turning on Edit Mode EDIT: Adding units owned by Japanese to Iwo Jima: 1 tactical_bomber EDIT: Turning off Edit ModeCombat Hit Differential Summary :
-
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Turning on Edit Mode EDIT: Adding units owned by Japanese to Iwo Jima: 1 tactical_bomber EDIT: Turning off Edit Mode Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Hopei Chinese take Hopei from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Research Technology - Americans Americans spend 5 on tech rolls Americans roll 5,1 and gets 0 hits Purchase Units - Americans Americans buy 1 destroyer, 10 infantry and 5 transports; Remaining resources: 1 PUs; 2 techTokens; Combat Move - Americans 3 artilleries moved from Central United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 4 infantry moved from Brazil to 86 Sea Zone 1 submarine moved from 92 Sea Zone to 96 Sea Zone 1 submarine moved from 92 Sea Zone to 94 Sea Zone 1 submarine moved from 94 Sea Zone to 97 Sea Zone Americans take 97 Sea Zone from Italians 1 submarine moved from 92 Sea Zone to 97 Sea Zone 1 submarine moved from 92 Sea Zone to 97 Sea Zone 1 cruiser and 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 5 bombers moved from Gibraltar to Iraq 4 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone 1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 infantry moved from Brazil to 86 Sea Zone 3 cruisers moved from 101 Sea Zone to 102 Sea Zone 3 cruisers moved from 102 Sea Zone to 91 Sea Zone 1 battleship and 2 cruisers moved from 1 Sea Zone to 10 Sea Zone 1 carrier moved from 1 Sea Zone to 10 Sea Zone 4 transports moved from 1 Sea Zone to 10 Sea Zone 1 submarine moved from 10 Sea Zone to 14 Sea Zone 1 submarine moved from 14 Sea Zone to 15 Sea Zone 1 submarine moved from 26 Sea Zone to 25 Sea Zone 1 submarine moved from 25 Sea Zone to 15 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 submarine moved from 91 Sea Zone to 110 Sea Zone 1 transport moved from 110 Sea Zone to 91 Sea Zone 2 bombers moved from Siberia to Novosibirsk 5 fighters and 1 tactical_bomber moved from Yenisey to Novosibirsk 2 fighters moved from Buryatia to Novosibirsk 2 mech_infantrys moved from Sakha to Yakut S.S.R. 2 artilleries moved from Siberia to Amur 4 infantry moved from Siberia to Amur Combat - Americans Battle in 96 Sea Zone Americans attack with 1 submarine Italians defend with 1 transport 1 transport owned by the Italians lost in 96 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 15 Sea Zone Americans attack with 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 15 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 15 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 15 Sea Zone Americans win with 2 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans Place Units - Americans 1 destroyer and 5 transports placed in 101 Sea Zone 5 infantry placed in Eastern United States 4 infantry placed in Western United States 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Turning on Edit Mode EDIT: Adding units owned by Japanese to Iwo Jima: 1 tactical_bomber EDIT: Turning off Edit Mode Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Hopei Chinese take Hopei from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Research Technology - British British spend 0 on tech rolls British roll 3,5,1 and gets 0 hits Purchase Units - British British buy 1 armour, 1 destroyer, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 3 techTokens; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 4 infantry moved from India to Burma 3 mech_infantrys moved from Egypt to Iraq 3 fighters moved from United Kingdom to Karelia 2 artilleries moved from India to Burma 2 fighters moved from Egypt to Eastern Persia 2 fighters moved from India to Eastern Persia Non Combat Move - British 2 aaGuns moved from India to Burma 2 infantry moved from Union of South Africa to Rhodesia Place Units - British 1 armour and 2 mech_infantrys placed in Union of South Africa 1 destroyer, 1 submarine and 1 transport placed in 109 Sea Zone Turn Complete - British British collect 33 PUs; end with 33 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 2 infantryCombat Hit Differential Summary :
Americans regular : 0.00 Japanese regular : -0.33 -
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Italians Italians buy 5 infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 infantry moved from Tunisia to Algeria Italians take Algeria from Americans 1 infantry moved from Tunisia to Libya 1 artillery moved from Tunisia to Libya 1 artillery moved from Tobruk to Libya 2 fighters moved from Western Germany to 109 Sea Zone 3 infantry moved from Northern Italy to Southern Italy 1 armour moved from Yugoslavia to Bessarabia 2 infantry moved from Bulgaria to Romania Combat - Italians Battle in 109 Sea Zone Italians attack with 2 fighters British defend with 1 destroyer, 1 submarine and 1 transport 1 submarine owned by the British submerged Italians roll dice for 2 fighters in 109 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 109 Sea Zone 1 transport owned by the British lost in 109 Sea Zone Italians win with 2 fighters remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Non Combat Move - Italians 2 fighters moved from 109 Sea Zone to Normandy Bordeaux 1 mech_infantry moved from Northern Italy to Romania 1 mech_infantry moved from Northern Italy to Normandy Bordeaux Place Units - Italians 3 infantry placed in Southern Italy 2 infantry placed in Southern France Italians undo move 2. 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,6,4,2,2 Italians collect 9 PUs (8 lost to blockades); end with 11 PUsCombat Hit Differential Summary :
Italians regular : 0.00 British regular : -0.33 -
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 2 submarines moved from 62 Sea Zone to 42 Sea Zone 1 fighter moved from Western Australia to 42 Sea Zone 1 infantry moved from Egypt to Alexandria Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 fighter and 2 submarines Japanese defend with 1 destroyer ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits ANZAC roll dice for 1 fighter in 42 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 1 fighter and 2 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 42 Sea Zone to Western Australia Place Units - ANZAC 2 submarines and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Combat Move - French 2 infantry moved from Alexandria to Tobruk French take Tobruk from Italians 1 fighter moved from Gibraltar to United Kingdom Combat - French Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : -0.17 -
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Research Technology - Germans Germans spend 5 on tech rolls Germans roll 5,4,3,2 and gets 0 hits Purchase Units - Germans Germans buy 5 armour, 1 bomber, 1 fighter and 11 mech_infantrys; Remaining resources: 1 PUs; 4 techTokens; Combat Move - Germans 1 mech_infantry moved from Baltic States to Novgorod Germans take Novgorod from Russians 1 mech_infantry moved from Baltic States to Belarus 1 mech_infantry moved from Belarus to Archangel Germans take Archangel from Russians 1 infantry moved from Ukraine to Bryansk 2 artilleries moved from Russia to Bryansk 3 mech_infantrys moved from Russia to Bryansk 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 1 armour moved from Russia to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Samara 2 infantry moved from Russia to Tambov 1 artillery moved from Russia to Tambov 2 fighters moved from Western Germany to Normandy Bordeaux 3 mech_infantrys moved from Western Germany to Normandy Bordeaux 1 tactical_bomber moved from Western Ukraine to Tambov 1 tactical_bomber moved from Eastern Poland to Tambov 1 tactical_bomber moved from Eastern Poland to Tambov 1 bomber moved from Western Germany to Kazakhstan 2 mech_infantrys moved from Rostov to Kazakhstan 4 mech_infantrys moved from Volgograd to Caucasus 5 armour moved from Volgograd to Caucasus 2 infantry moved from Belarus to Bryansk 5 armour, 8 artilleries, 17 infantry and 13 mech_infantrys moved from Russia to Samara Combat - Germans Battle in Bryansk Germans attack with 2 artilleries, 3 infantry and 3 mech_infantrys Russians defend with 3 infantry Germans roll dice for 2 artilleries, 3 infantry and 3 mech_infantrys in Bryansk, round 2 : 2/0 hits, 2.00 expected hits Russians roll dice for 3 infantry in Bryansk, round 2 : 1/0 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans roll dice for 2 artilleries, 2 infantry and 3 mech_infantrys in Bryansk, round 3 : 2/1 hits, 1.83 expected hits Russians roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 2 artilleries, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in Tambov Germans attack with 1 artillery, 2 infantry and 3 tactical_bombers Russians defend with 2 mech_infantrys Germans roll dice for 1 artillery, 2 infantry and 3 tactical_bombers in Tambov, round 2 : 2/1 hits, 2.33 expected hits Russians roll dice for 2 mech_infantrys in Tambov, round 2 : 1/1 hits, 0.67 expected hits 2 mech_infantrys owned by the Russians and 1 infantry owned by the Germans lost in Tambov Germans win, taking Tambov from Russians with 1 artillery, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Germans: 1 infantry Casualties for Russians: 2 mech_infantrys Battle in Kazakhstan Germans attack with 1 bomber and 2 mech_infantrys Russians defend with 1 mech_infantry Germans roll dice for 1 bomber and 2 mech_infantrys in Kazakhstan, round 2 : 1/0 hits, 1.00 expected hits Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Samara Germans attack with 6 armour, 8 artilleries, 17 infantry and 13 mech_infantrys Russians defend with 1 mech_infantry Germans roll dice for 6 armour, 8 artilleries, 17 infantry and 13 mech_infantrys in Samara, round 2 : 12/0 hits, 12.00 expected hits Russians roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 6 armour, 8 artilleries, 17 infantry and 13 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Caucasus Germans attack with 5 armour and 4 mech_infantrys Russians defend with 1 mech_infantry Germans roll dice for 5 armour and 4 mech_infantrys in Caucasus, round 2 : 3/1 hits, 3.17 expected hits Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus Germans win, taking Caucasus from Russians with 5 armour and 3 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 mech_infantry Non Combat Move - Germans 1 bomber moved from Kazakhstan to Volgograd 1 tactical_bomber moved from Tambov to Ukraine 2 tactical_bombers moved from Tambov to Russia 6 mech_infantrys moved from Germany to Western Germany 15 mech_infantrys moved from Baltic States to Novgorod 2 artilleries moved from Eastern Poland to Western Ukraine 3 aaGuns moved from Western Ukraine to Bryansk 3 infantry moved from Finland to Norway Place Units - Germans 1 bomber, 1 fighter and 6 mech_infantrys placed in Western Germany 3 armour placed in Russia 2 armour and 1 mech_infantry placed in Volgograd 3 mech_infantrys placed in Ukraine 1 mech_infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,5,3,3,6 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,3 Germans collect 59 PUs (6 lost to blockades); end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUsCombat Hit Differential Summary :
Russians regular : 1.00 Germans regular : -0.33 -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Combat Move - Russians 1 infantry moved from Novosibirsk to Vologda Russians take Vologda from Germans 1 artillery and 1 infantry moved from Novosibirsk to Kazakhstan 1 infantry moved from Novosibirsk to Kazakhstan 1 tactical_bomber moved from Novosibirsk to Kazakhstan 1 infantry moved from Novosibirsk to Urals 1 infantry moved from Novosibirsk to Timguska 1 artillery moved from Karelia to Finland Russians take Finland from Germans 5 artilleries moved from Karelia to Finland 4 infantry moved from Karelia to Finland 2 fighters moved from Karelia to Evenkiyskiy 1 infantry moved from Karelia to Vyborg 9 infantry moved from Siberia to Amur Combat - Russians Battle in Kazakhstan Russians attack with 1 artillery, 2 infantry and 1 tactical_bomber Germans defend with 2 mech_infantrys Russians roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/1 hits, 1.33 expected hits Germans roll dice for 2 mech_infantrys in Kazakhstan, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Kazakhstan Russians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Kazakhstan, round 3 : 1/1 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Kazakhstan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Kazakhstan Russians win, taking Kazakhstan from Germans with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Russians: 2 infantry Casualties for Germans: 2 mech_infantrys Non Combat Move - Russians 1 tactical_bomber moved from Kazakhstan to Kansu 3 aaGuns, 6 artilleries and 21 infantry moved from Novosibirsk to Kansu 2 aaGuns moved from Siberia to Amur Turn Complete - RussiansCombat Hit Differential Summary :
Germans regular : 1.00 Russians regular : -0.50 -
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese roll 4,6,6,5 and gets 2 hits Japanese removing all Technology Tokens after successful research. Japanese discover Long Range Aircraft Activate Technology - Japanese Japanese activating Long Range Aircraft Purchase Units - Japanese Japanese buy 1 armour, 2 fighters, 9 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens; Combat Move - Japanese 1 infantry moved from Korea to Amur 1 artillery moved from Korea to Amur 3 submarines moved from 25 Sea Zone to 15 Sea Zone 1 bomber moved from Kwangsi to 42 Sea Zone 1 infantry moved from Shan State to Burma 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber moved from Yunnan to Burma 1 tactical_bomber moved from Kwangsi to Burma 2 mech_infantrys moved from Szechwan to Burma 2 mech_infantrys moved from Kweichow to Burma 2 infantry moved from Chahar to Hopei 1 infantry moved from Anhwe to Hopei 1 mech_infantry moved from Kiangsu to Hopei 1 transport moved from 20 Sea Zone to 19 Sea Zone 1 infantry moved from Kiangsu to 19 Sea Zone 2 transports moved from 20 Sea Zone to 6 Sea Zone 1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone 7 infantry moved from Japan to 6 Sea Zone 8 infantry and 4 transports moved from 6 Sea Zone to 5 Sea Zone 1 destroyer moved from 4 Sea Zone to 15 Sea Zone 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 2 fighters moved from 24 Sea Zone to Amur 5 tactical_bombers moved from 6 Sea Zone to Amur 3 fighters moved from 6 Sea Zone to Amur 8 infantry moved from 5 Sea Zone to Amur 2 cruisers moved from 6 Sea Zone to 5 Sea Zone 2 battleships moved from 6 Sea Zone to 5 Sea Zone Combat - Japanese Battle in Amur Japanese attack with 1 artillery, 5 fighters, 9 infantry and 5 tactical_bombers Americans defend with 2 artilleries and 4 infantry; Russians defend with 2 aaGuns and 9 infantry Russians roll AA dice in Amur : 1/0 hits, 1.00 expected hits 1 fighter owned by the Japanese lost in Amur Japanese roll dice for 2 battleships and 2 cruisers in Amur, round 2 : 2/1 hits, 2.33 expected hits Japanese roll dice for 1 artillery, 4 fighters, 9 infantry and 5 tactical_bombers in Amur, round 2 : 7/1 hits, 7.17 expected hits Russians roll dice for 2 aaGuns, 2 artilleries and 13 infantry in Amur, round 2 : 5/0 hits, 5.00 expected hits 5 infantry owned by the Japanese, 3 infantry owned by the Russians, 4 infantry owned by the Americans and 2 aaGuns owned by the Russians lost in Amur Japanese roll dice for 1 artillery, 4 fighters, 4 infantry and 5 tactical_bombers in Amur, round 3 : 7/1 hits, 6.33 expected hits Russians roll dice for 2 artilleries and 6 infantry in Amur, round 3 : 2/1 hits, 2.67 expected hits 2 infantry owned by the Japanese, 6 infantry owned by the Russians and 1 artillery owned by the Americans lost in Amur Japanese roll dice for 1 artillery, 4 fighters, 2 infantry and 5 tactical_bombers in Amur, round 4 : 6/0 hits, 6.00 expected hits Russians roll dice for 1 artillery in Amur, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Amur Japanese win, taking Amur from Russians with 1 artillery, 4 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 23 Casualties for Japanese: 1 fighter and 8 infantry Casualties for Russians: 2 aaGuns and 9 infantry Casualties for Americans: 2 artilleries and 4 infantry Battle in Hopei Japanese attack with 3 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 3 infantry and 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Japanese roll dice for 2 infantry and 1 mech_infantry in Hopei, round 3 : 1/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in 15 Sea Zone Japanese attack with 1 destroyer and 3 submarines Americans defend with 2 submarines Japanese roll dice for 3 submarines in 15 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits 1 submarine owned by the Americans lost in 15 Sea Zone Japanese roll dice for 1 destroyer in 15 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 15 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 15 Sea Zone Japanese win with 1 destroyer and 3 submarines remaining. Battle score for attacker is 12 Casualties for Americans: 2 submarines Battle in 42 Sea Zone Japanese attack with 1 bomber and 1 destroyer ANZAC defend with 2 submarines Japanese roll dice for 1 bomber and 1 destroyer in 42 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese roll dice for 1 bomber and 1 destroyer in 42 Sea Zone, round 3 : 1/0 hits, 1.00 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 4 Casualties for ANZAC: 2 submarines Casualties for Japanese: 1 destroyer Battle in Burma Japanese attack with 1 artillery, 1 fighter, 4 infantry, 4 mech_infantrys and 2 tactical_bombers British defend with 2 aaGuns, 2 artilleries and 4 infantry British roll AA dice in Burma : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery, 1 fighter, 4 infantry, 4 mech_infantrys and 2 tactical_bombers in Burma, round 2 : 4/1 hits, 3.50 expected hits UK_Pacific roll dice for 2 aaGuns, 2 artilleries and 4 infantry in Burma, round 2 : 2/0 hits, 2.00 expected hits 2 infantry owned by the Japanese, 2 aaGuns owned by the British and 2 infantry owned by the British lost in Burma Japanese roll dice for 1 artillery, 1 fighter, 2 infantry, 4 mech_infantrys and 2 tactical_bombers in Burma, round 3 : 3/1 hits, 3.17 expected hits UK_Pacific roll dice for 2 artilleries and 2 infantry in Burma, round 3 : 1/1 hits, 1.33 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in Burma Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 4 mech_infantrys and 2 tactical_bombers in Burma, round 4 : 3/0 hits, 3.00 expected hits UK_Pacific roll dice for 1 artillery in Burma, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 fighter, 1 infantry, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 21 Casualties for Japanese: 3 infantry Casualties for British: 2 aaGuns, 2 artilleries and 4 infantry Non Combat Move - Japanese 1 infantry moved from Kiangsu to Anhwe 1 bomber moved from 42 Sea Zone to Kwangsi 1 fighter moved from Burma to Kwangsi 2 tactical_bombers moved from Burma to Kwangsi 1 carrier moved from 24 Sea Zone to 6 Sea Zone 1 destroyer moved from 24 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from Iwo Jima to 6 Sea Zone 2 fighters moved from Amur to 6 Sea Zone 2 fighters moved from Amur to Korea 4 tactical_bombers moved from Amur to 6 Sea Zone 1 tactical_bomber moved from Amur to Korea Place Units - Japanese 1 armour and 2 infantry placed in Kiangsu 2 fighters placed in 6 Sea Zone 1 tactical_bomber placed in 6 Sea Zone 7 infantry placed in Japan Turn Complete - Japanese Japanese collect 61 PUs; end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUsCombat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : -0.17 Japanese regular : 1.00 British AA : -0.50 UK_Pacific regular : -0.67 ANZAC regular : 0.50 Russians regular : 0.00 Russians AA : 0.00 -
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Research Technology - Americans Americans spend 0 on tech rolls Americans roll 4,4 and gets 0 hits Purchase Units - Americans Americans buy 2 bombers, 1 fighter, 6 infantry and 3 transports; Remaining resources: 2 PUs; 2 techTokens; Combat Move - Americans 5 bombers moved from Iraq to Burma 2 bombers moved from Novosibirsk to Burma 5 fighters and 1 tactical_bomber moved from Novosibirsk to Hopei 2 artilleries, 4 cruisers, 6 infantry and 5 transports moved from 91 Sea Zone to 110 Sea Zone 2 artilleries and 6 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 submarine moved from 110 Sea Zone to 125 Sea Zone Americans take 125 Sea Zone from Germans 1 submarine moved from 96 Sea Zone to 99 Sea Zone 2 fighters moved from Novosibirsk to Kansu 4 infantry moved from Western United States to 10 Sea Zone 4 infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone 1 carrier and 2 transports moved from 10 Sea Zone to 89 Sea Zone 2 mech_infantrys moved from Central United States to 101 Sea Zone 6 infantry moved from Eastern United States to 101 Sea Zone 5 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 89 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone 1 battleship and 1 cruiser moved from 10 Sea Zone to 11 Sea Zone 1 cruiser moved from 10 Sea Zone to 11 Sea Zone 6 infantry, 2 mech_infantrys and 4 transports moved from 89 Sea Zone to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 2 mech_infantrys moved from Yakut S.S.R. to Sakha 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone Combat - Americans Battle in Normandy Bordeaux Americans attack with 2 artilleries and 6 infantry Germans defend with 1 factory_minor, 2 fighters, 1 harbour and 5 mech_infantrys; Italians defend with 2 fighters and 1 mech_infantry Americans roll dice for 4 cruisers in Normandy Bordeaux, round 2 : 2/0 hits, 2.00 expected hits Americans roll dice for 2 artilleries and 6 infantry in Normandy Bordeaux, round 2 : 2/0 hits, 2.00 expected hits Germans roll dice for 4 fighters and 6 mech_infantrys in Normandy Bordeaux, round 2 : 4/1 hits, 4.67 expected hits 4 infantry owned by the Americans and 4 mech_infantrys owned by the Germans lost in Normandy Bordeaux Americans roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 3 : 2/1 hits, 1.33 expected hits Germans roll dice for 4 fighters and 2 mech_infantrys in Normandy Bordeaux, round 3 : 3/1 hits, 3.33 expected hits 1 mech_infantry owned by the Italians, 2 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux Americans roll dice for 1 artillery in Normandy Bordeaux, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 4 fighters in Normandy Bordeaux, round 4 : 3/1 hits, 2.67 expected hits 1 artillery owned by the Americans lost in Normandy Bordeaux Germans win with 4 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 2 artilleries and 6 infantry Casualties for Germans: 5 mech_infantrys Casualties for Italians: 1 mech_infantry Battle in Hopei Americans attack with 5 fighters and 1 tactical_bomber Japanese defend with 2 infantry and 1 mech_infantry Americans roll dice for 5 fighters and 1 tactical_bomber in Hopei, round 2 : 3/1 hits, 3.17 expected hits Japanese roll dice for 2 infantry and 1 mech_infantry in Hopei, round 2 : 1/0 hits, 1.00 expected hits 2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 fighter owned by the Americans lost in Hopei Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 fighter Casualties for Japanese: 2 infantry and 1 mech_infantry Battle in Burma Americans attack with 7 bombers Japanese defend with 1 artillery, 1 infantry and 4 mech_infantrys Americans roll dice for 7 bombers in Burma, round 2 : 4/1 hits, 4.67 expected hits Japanese roll dice for 1 artillery, 1 infantry and 4 mech_infantrys in Burma, round 2 : 2/0 hits, 2.00 expected hits 1 infantry owned by the Japanese, 3 mech_infantrys owned by the Japanese and 2 bombers owned by the Americans lost in Burma Americans roll dice for 5 bombers in Burma, round 3 : 3/1 hits, 3.33 expected hits Japanese roll dice for 1 artillery and 1 mech_infantry in Burma, round 3 : 1/1 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in Burma Americans win with 4 bombers remaining. Battle score for attacker is -13 Casualties for Americans: 3 bombers Casualties for Japanese: 1 artillery, 1 infantry and 4 mech_infantrys Non Combat Move - Americans 4 bombers moved from Burma to India 4 fighters moved from Hopei to Shensi 1 tactical_bomber moved from Hopei to Shensi 1 aaGun moved from Central United States to 101 Sea Zone 1 aaGun and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 aaGun, 1 artillery, 7 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco Place Units - Americans 2 bombers, 1 fighter and 6 infantry placed in Eastern United States 3 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUsCombat Hit Differential Summary :
Americans regular : -0.83 Japanese regular : 0.33 Germans regular : -0.67 -
TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Shensi 1 infantry moved from Tsinghai to Shensi Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Research Technology - Americans Americans spend 0 on tech rolls Americans roll 4,4 and gets 0 hits Purchase Units - Americans Americans buy 2 bombers, 1 fighter, 6 infantry and 3 transports; Remaining resources: 2 PUs; 2 techTokens; Combat Move - Americans 5 bombers moved from Iraq to Burma 2 bombers moved from Novosibirsk to Burma 5 fighters and 1 tactical_bomber moved from Novosibirsk to Hopei 2 artilleries, 4 cruisers, 6 infantry and 5 transports moved from 91 Sea Zone to 110 Sea Zone 2 artilleries and 6 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 submarine moved from 110 Sea Zone to 125 Sea Zone Americans take 125 Sea Zone from Germans 1 submarine moved from 96 Sea Zone to 99 Sea Zone 2 fighters moved from Novosibirsk to Kansu 4 infantry moved from Western United States to 10 Sea Zone 4 infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone 1 carrier and 2 transports moved from 10 Sea Zone to 89 Sea Zone 2 mech_infantrys moved from Central United States to 101 Sea Zone 6 infantry moved from Eastern United States to 101 Sea Zone 5 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 89 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone 1 battleship and 1 cruiser moved from 10 Sea Zone to 11 Sea Zone 1 cruiser moved from 10 Sea Zone to 11 Sea Zone 6 infantry, 2 mech_infantrys and 4 transports moved from 89 Sea Zone to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 2 mech_infantrys moved from Yakut S.S.R. to Sakha 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone Combat - Americans Battle in Normandy Bordeaux Americans attack with 2 artilleries and 6 infantry Germans defend with 1 factory_minor, 2 fighters, 1 harbour and 5 mech_infantrys; Italians defend with 2 fighters and 1 mech_infantry Americans roll dice for 4 cruisers in Normandy Bordeaux, round 2 : 2/0 hits, 2.00 expected hits Americans roll dice for 2 artilleries and 6 infantry in Normandy Bordeaux, round 2 : 2/0 hits, 2.00 expected hits Germans roll dice for 4 fighters and 6 mech_infantrys in Normandy Bordeaux, round 2 : 4/1 hits, 4.67 expected hits 4 infantry owned by the Americans and 4 mech_infantrys owned by the Germans lost in Normandy Bordeaux Americans roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 3 : 2/1 hits, 1.33 expected hits Germans roll dice for 4 fighters and 2 mech_infantrys in Normandy Bordeaux, round 3 : 3/1 hits, 3.33 expected hits 1 mech_infantry owned by the Italians, 2 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux Americans roll dice for 1 artillery in Normandy Bordeaux, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 4 fighters in Normandy Bordeaux, round 4 : 3/1 hits, 2.67 expected hits 1 artillery owned by the Americans lost in Normandy Bordeaux Germans win with 4 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 2 artilleries and 6 infantry Casualties for Germans: 5 mech_infantrys Casualties for Italians: 1 mech_infantry Battle in Hopei Americans attack with 5 fighters and 1 tactical_bomber Japanese defend with 2 infantry and 1 mech_infantry Americans roll dice for 5 fighters and 1 tactical_bomber in Hopei, round 2 : 3/1 hits, 3.17 expected hits Japanese roll dice for 2 infantry and 1 mech_infantry in Hopei, round 2 : 1/0 hits, 1.00 expected hits 2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 fighter owned by the Americans lost in Hopei Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 fighter Casualties for Japanese: 2 infantry and 1 mech_infantry Battle in Burma Americans attack with 7 bombers Japanese defend with 1 artillery, 1 infantry and 4 mech_infantrys Americans roll dice for 7 bombers in Burma, round 2 : 4/1 hits, 4.67 expected hits Japanese roll dice for 1 artillery, 1 infantry and 4 mech_infantrys in Burma, round 2 : 2/0 hits, 2.00 expected hits 1 infantry owned by the Japanese, 3 mech_infantrys owned by the Japanese and 2 bombers owned by the Americans lost in Burma Americans roll dice for 5 bombers in Burma, round 3 : 3/1 hits, 3.33 expected hits Japanese roll dice for 1 artillery and 1 mech_infantry in Burma, round 3 : 1/1 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in Burma Americans win with 4 bombers remaining. Battle score for attacker is -13 Casualties for Americans: 3 bombers Casualties for Japanese: 1 artillery, 1 infantry and 4 mech_infantrys Non Combat Move - Americans 4 bombers moved from Burma to India 4 fighters moved from Hopei to Shensi 1 tactical_bomber moved from Hopei to Shensi 1 aaGun moved from Central United States to 101 Sea Zone 1 aaGun and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 aaGun, 1 artillery, 7 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco Place Units - Americans 2 bombers, 1 fighter and 6 infantry placed in Eastern United States 3 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Shensi 1 infantry moved from Tsinghai to Shensi Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs Research Technology - British British spend 0 on tech rolls British roll 5,2,3 and gets 0 hits Purchase Units - British British buy 1 cruiser and 3 transports; Remaining resources: 0 PUs; 3 techTokens; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 submarine moved from 109 Sea Zone to 125 Sea Zone 1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo 2 infantry moved from Rhodesia to Belgian Congo 1 infantry moved from India to Burma UK_Pacific take Burma from Japanese 1 mech_infantry moved from Iraq to Persia 1 mech_infantry moved from Iraq to Eastern Persia 3 fighters moved from Karelia to Finland 1 infantry moved from India to Burma 4 fighters moved from Eastern Persia to Trans-Jordan 1 armour moved from Gibraltar to 91 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 1 destroyer moved from 92 Sea Zone to 98 Sea Zone Combat - British Non Combat Move - British Place Units - British 1 cruiser and 3 transports placed in 110 Sea Zone Turn Complete - British British collect 33 PUs; end with 33 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 2 infantryCombat Hit Differential Summary :
Americans regular : -0.83 Japanese regular : 0.33 Germans regular : -0.67 -
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Italians Italians buy nothing; Remaining resources: 11 PUs; Combat Move - Italians 2 infantry moved from Northern Italy to Southern Italy 2 fighters moved from Normandy Bordeaux to Southern Italy 1 armour moved from Bessarabia to Rostov 1 mech_infantry moved from Romania to Ukraine 2 infantry moved from Romania to Bessarabia 2 artilleries moved from Libya to Tobruk 1 infantry moved from Libya to Tobruk 1 infantry moved from Algeria to Tunisia Combat - Italians Battle in Tobruk Italians attack with 2 artilleries and 1 infantry French defend with 2 infantry Italians roll dice for 2 artilleries and 1 infantry in Tobruk, round 2 : 1/0 hits, 1.00 expected hits French roll dice for 2 infantry in Tobruk, round 2 : 0/1 hits, 0.67 expected hits 1 infantry owned by the French lost in Tobruk Italians roll dice for 2 artilleries and 1 infantry in Tobruk, round 3 : 1/0 hits, 1.00 expected hits French roll dice for 1 infantry in Tobruk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Tobruk Italians win, taking Tobruk from French with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6 Casualties for French: 2 infantry Non Combat Move - Italians Turn Complete - Italians Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,3,6,1,3 Italians collect 6 PUs (11 lost to blockades); end with 17 PUsCombat Hit Differential Summary :
French regular : -1.00 Italians regular : 0.00





