sorry yes sub in 106 stay and fight
if you get 1 hit the first round and i get 0 hits, remove dd and submerge sub
otherwise let me know how many hits and i’ll decide from there
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 bombers, 1 carrier, 2 destroyers, 2 fighters and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Scotland to United Kingdom
1 transport moved from 111 Sea Zone to 112 Sea Zone
6 infantry moved from Norway to 112 Sea Zone
3 artilleries moved from Western Germany to 112 Sea Zone
9 infantry moved from Western Germany to 112 Sea Zone
3 artilleries, 1 carrier, 2 fighters, 15 infantry, 1 submarine and 9 transports moved from 112 Sea Zone to 110 Sea Zone
3 artilleries moved from 110 Sea Zone to United Kingdom
15 infantry moved from 110 Sea Zone to United Kingdom
6 bombers moved from Western Germany to United Kingdom
1 bomber moved from France to United Kingdom
4 bombers moved from Normandy Bordeaux to United Kingdom
4 infantry moved from Western Germany to Holland Belgium
5 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Normandy Bordeaux to Southern France
4 artilleries and 3 infantry moved from Rostov to Volgograd
1 mech_infantry moved from Amur to Jehol
1 mech_infantry moved from Kansu to Samara
1 mech_infantry moved from Shensi to Novosibirsk
1 armour moved from Szechwan to Tsinghai
1 artillery and 2 infantry moved from Samara to Kazakhstan
10 armour, 13 artilleries, 40 infantry and 6 mech_infantrys moved from Samara to Volgograd
Combat - Germans
Battle in Kazakhstan
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Kazakhstan, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Kazakhstan
Germans roll dice for 1 artillery and 1 infantry in Kazakhstan, round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 10 armour, 17 artilleries, 43 infantry and 6 mech_infantrys
Americans defend with 1 mech_infantry; Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 10 armour, 17 artilleries, 43 infantry and 6 mech_infantrys in Volgograd, round 2 : 23/76 hits, 21.67 expected hits
Russians roll dice for 3 infantry and 1 mech_infantry in Volgograd, round 2 : 0/4 hits, 1.33 expected hits
3 infantry owned by the Russians and 1 mech_infantry owned by the Americans lost in Volgograd
Germans win, taking Volgograd from Russians with 10 armour, 17 artilleries, 43 infantry and 6 mech_infantrys remaining. Battle score for attacker is 13
Casualties for Russians: 3 infantry
Casualties for Americans: 1 mech_infantry
Battle in 110 Sea Zone
Germans attack with 1 carrier, 2 fighters, 1 submarine and 9 transports
British defend with 1 cruiser
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 carrier, 2 fighters and 9 transports in 110 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
British roll dice for 1 cruiser in 110 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 carrier, 2 fighters and 9 transports in 110 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
British roll dice for 1 cruiser in 110 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the British lost in 110 Sea Zone
Germans win with 1 carrier, 2 fighters, 1 submarine and 9 transports remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in United Kingdom
Germans attack with 3 artilleries, 11 bombers and 17 infantry
British defend with 1 airfield, 1 factory_major, 1 harbour and 9 infantry; Americans defend with 1 artillery and 9 infantry
Germans roll dice for 3 artilleries, 11 bombers and 17 infantry in United Kingdom, round 2 : 11/31 hits, 11.67 expected hits
British roll dice for 1 artillery and 18 infantry in United Kingdom, round 2 : 8/19 hits, 6.33 expected hits
8 infantry owned by the Germans, 2 infantry owned by the Americans and 9 infantry owned by the British lost in United Kingdom
Germans roll dice for 3 artilleries, 11 bombers and 9 infantry in United Kingdom, round 3 : 9/23 hits, 10.33 expected hits
British roll dice for 1 artillery and 7 infantry in United Kingdom, round 3 : 1/8 hits, 2.67 expected hits
1 infantry owned by the Germans, 7 infantry owned by the Americans and 1 artillery owned by the Americans lost in United Kingdom
Germans captures 34PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 3 artilleries, 11 bombers and 8 infantry remaining. Battle score for attacker is 31
Casualties for Germans: 9 infantry
Casualties for Americans: 1 artillery and 9 infantry
Casualties for British: 9 infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
11 bombers moved from United Kingdom to Southern France
1 aaGun moved from Normandy Bordeaux to Southern France
1 aaGun moved from Western Germany to Holland Belgium
1 aaGun moved from Samara to Volgograd
Place Units - Germans
1 carrier, 1 destroyer and 1 submarine placed in 110 Sea Zone
1 bomber and 2 fighters placed in France
2 bombers placed in Western Germany
1 destroyer and 1 submarine placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 82 PUs; end with 116 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 121 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 136 PUs
Combat Hit Differential Summary :
Russians regular : -1.00
Germans regular : -1.83
British regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 18
Combat Move - Russians
2 artilleries and 44 infantry moved from Caucasus to Volgograd
2 fighters and 1 tactical_bomber moved from Persia to Volgograd
10 mech_infantrys moved from Eastern Persia to Kazakhstan
Combat - Russians
Battle in Kazakhstan
Russians attack with 10 mech_infantrys
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 10 mech_infantrys in Kazakhstan, round 2 : 2/10 hits, 1.67 expected hits
Germans roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 10 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Volgograd
Russians attack with 2 artilleries, 2 fighters, 44 infantry and 1 tactical_bomber
Germans defend with 1 aaGun, 10 armour, 17 artilleries, 1 factory_minor, 43 infantry and 6 mech_infantrys
Germans roll AA dice in Volgograd : 0/3 hits, 0.50 expected hits
Russians roll dice for 2 artilleries, 2 fighters, 44 infantry and 1 tactical_bomber in Volgograd, round 2 : 14/49 hits, 10.00 expected hits
Germans roll dice for 1 aaGun, 10 armour, 17 artilleries, 43 infantry and 6 mech_infantrys in Volgograd, round 2 : 23/76 hits, 27.00 expected hits
23 infantry owned by the Russians, 1 aaGun owned by the Germans and 13 infantry owned by the Germans lost in Volgograd
Russians roll dice for 2 artilleries, 2 fighters, 21 infantry and 1 tactical_bomber in Volgograd, round 3 : 9/26 hits, 6.17 expected hits
Germans roll dice for 10 armour, 17 artilleries, 30 infantry and 6 mech_infantrys in Volgograd, round 3 : 30/63 hits, 22.67 expected hits
1 tactical_bomber owned by the Russians, 21 infantry owned by the Russians, 2 fighters owned by the Russians, 2 artilleries owned by the Russians and 9 infantry owned by the Germans lost in Volgograd
Germans win with 10 armour, 17 artilleries, 21 infantry and 6 mech_infantrys remaining. Battle score for attacker is -100
Casualties for Russians: 2 artilleries, 2 fighters, 44 infantry and 1 tactical_bomber
Casualties for Germans: 1 aaGun and 22 infantry
Non Combat Move - Russians
6 aaGuns moved from Caucasus to Kazakhstan
Turn Complete - Russians
Combat Hit Differential Summary :
Germans AA : -0.50
Germans regular : 2.67
Russians regular : 7.17
@feltmarskal It is painful for me to see this :cry:

TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 destroyers, 3 fighters, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Yunnan to Shan State
2 mech_infantrys moved from Sikang to Yunnan
2 mech_infantrys moved from Tsinghai to Szechwan
3 artilleries moved from French Indo China to Shan State
1 artillery and 1 infantry moved from Kwangsi to French Indo China
1 mech_infantry moved from Kwangtung to French Indo China
2 infantry moved from Victoria to New South Wales
2 bombers moved from Western Australia to New South Wales
1 destroyer moved from 55 Sea Zone to 61 Sea Zone
4 transports moved from 56 Sea Zone to 37 Sea Zone
1 bomber moved from Shan State to 43 Sea Zone
1 bomber and 1 tactical_bomber moved from Shan State to Western Australia
5 fighters moved from Philippines to Western Australia
1 carrier moved from 56 Sea Zone to 37 Sea Zone
2 fighters moved from 56 Sea Zone to 37 Sea Zone
1 destroyer moved from 56 Sea Zone to 37 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 2 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
1 carrier moved from 6 Sea Zone to 7 Sea Zone
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 7 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 6 Sea Zone to 35 Sea Zone
2 bombers moved from Western Australia to New South Wales
1 infantry moved from Novosibirsk to Tsinghai
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 43 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in New South Wales
Japanese attack with 4 bombers and 2 infantry
ANZAC defend with 1 factory_minor and 1 harbour; Americans defend with 1 infantry
Japanese roll dice for 4 bombers and 2 infantry in New South Wales, round 2 : 2/6 hits, 3.00 expected hits
ANZAC roll dice for 1 infantry in New South Wales, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in New South Wales
Japanese captures 4PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 4 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Alaska from Americans to Japanese
EDIT: Adding units owned by Japanese to Alaska: 4 infantry
EDIT: Removing units owned by Japanese from 2 Sea Zone: 4 infantry and 2 transports
EDIT: Adding units owned by Japanese to 2 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
2 fighters moved from 25 Sea Zone to 7 Sea Zone
4 bombers moved from New South Wales to Western Australia
1 bomber moved from 43 Sea Zone to Western Australia
Place Units - Japanese
2 destroyers placed in 6 Sea Zone
3 fighters placed in Japan
1 infantry and 2 mech_infantrys placed in French Indo China
Japanese undo move 3.
2 artilleries and 1 infantry placed in French Indo China
1 artillery and 2 infantry placed in Kwangtung
3 mech_infantrys placed in Kiangsu
1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,1,3,5,6,1,1,3,5,2,3,6,5,6,6,3,1,5,3,6,1,3,6,5,2,1,6,3,3,6,4,5,6,2,1,3,3,4,4,5,4,1,6,4,3,3
Japanese collect 67 PUs (3 lost to blockades); end with 71 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Japanese regular : -1.33
ANZAC regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 18
Purchase Units - Americans
Americans buy 2 artilleries, 3 bombers, 1 destroyer, 4 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from 61 Sea Zone to South Australia
1 artillery and 1 infantry moved from 62 Sea Zone to New South Wales
1 artillery and 1 infantry moved from Fiji to 50 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 50 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from 62 Sea Zone to Victoria
3 fighters moved from 62 Sea Zone to Queensland
3 fighters and 3 tactical_bombers moved from 62 Sea Zone to South Australia
3 fighters moved from 62 Sea Zone to New South Wales
1 fighter moved from 62 Sea Zone to New South Wales
6 fighters moved from 62 Sea Zone to South Australia
1 carrier moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
6 destroyers and 1 submarine moved from 26 Sea Zone to 7 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 2 carriers, 4 fighters, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 109 Sea Zone to 103 Sea Zone
3 submarines moved from 39 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from Caucasus to Volgograd
1 destroyer moved from 62 Sea Zone to 61 Sea Zone
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 battleship, 10 carriers and 1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from 62 Sea Zone to 61 Sea Zone
Combat - Americans
Battle in Queensland
Americans attack with 1 artillery, 3 fighters and 3 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 battleship in Queensland, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Queensland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Queensland
Americans win, taking Queensland from Japanese with 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Victoria
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Victoria, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Victoria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Victoria
Americans win, taking Victoria from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 61 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 2 fighters and 1 transport in 61 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 61 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 61 Sea Zone
Americans win with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in South Australia
Americans attack with 1 artillery, 9 fighters, 1 infantry and 3 tactical_bombers
Japanese defend with 7 infantry
Americans roll dice for 1 artillery, 9 fighters, 1 infantry and 3 tactical_bombers in South Australia, round 2 : 5/14 hits, 7.17 expected hits
Japanese roll dice for 7 infantry in South Australia, round 2 : 3/7 hits, 2.33 expected hits
5 infantry owned by the Japanese, 1 fighter owned by the Americans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in South Australia
Americans roll dice for 8 fighters and 3 tactical_bombers in South Australia, round 3 : 7/11 hits, 6.00 expected hits
Japanese roll dice for 2 infantry in South Australia, round 3 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 fighter owned by the Americans lost in South Australia
Americans win with 7 fighters and 3 tactical_bombers remaining. Battle score for attacker is -6
Casualties for Americans: 1 artillery, 2 fighters and 1 infantry
Casualties for Japanese: 7 infantry
Battle in New South Wales
Americans attack with 1 artillery, 4 fighters and 1 infantry
Japanese defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 artillery, 4 fighters and 1 infantry in New South Wales, round 2 : 3/6 hits, 2.67 expected hits
Japanese roll dice for 2 infantry in New South Wales, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in New South Wales
Americans win, taking New South Wales from Japanese, taking Queensland from Americans, taking Victoria from Americans with 1 artillery and 4 fighters remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Volgograd
Americans attack with 2 artilleries and 2 infantry
Germans defend with 10 armour, 17 artilleries, 1 factory_minor, 21 infantry and 6 mech_infantrys
Americans roll dice for 2 artilleries and 2 infantry in Volgograd, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 10 armour, 17 artilleries, 21 infantry and 6 mech_infantrys in Volgograd, round 2 : 24/54 hits, 19.67 expected hits
1 infantry owned by the Germans, 2 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Volgograd
Germans win with 10 armour, 17 artilleries, 20 infantry and 6 mech_infantrys remaining. Battle score for attacker is -11
Casualties for Americans: 2 artilleries and 2 infantry
Casualties for Germans: 1 infantry
Battle in 7 Sea Zone
Americans attack with 6 destroyers and 1 submarine
Japanese defend with 1 carrier, 1 destroyer, 2 fighters, 4 infantry and 2 transports
Americans roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 6 destroyers in 7 Sea Zone, round 2 : 3/6 hits, 2.00 expected hits
Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 2 transports in 7 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 7 Sea Zone
Americans roll dice for 5 destroyers in 7 Sea Zone, round 3 : 1/5 hits, 1.67 expected hits
Japanese roll dice for 2 fighters and 2 transports in 7 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
1 fighter owned by the Japanese and 2 destroyers owned by the Americans lost in 7 Sea Zone
Americans roll dice for 3 destroyers in 7 Sea Zone, round 4 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 fighter and 2 transports in 7 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 7 Sea Zone
4 infantry owned by the Japanese and 2 transports owned by the Japanese lost in 7 Sea Zone
Americans win with 2 destroyers remaining. Battle score for attacker is 32
Casualties for Americans: 4 destroyers and 1 submarine
Casualties for Japanese: 1 carrier, 1 destroyer, 2 fighters, 4 infantry and 2 transports
Battle in 37 Sea Zone
Americans attack with 3 submarines
Japanese defend with 1 carrier, 1 destroyer, 2 fighters and 4 transports
Americans roll dice for 3 submarines in 37 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 4 transports in 37 Sea Zone, round 2 : 0/4 hits, 2.00 expected hits
1 destroyer owned by the Japanese lost in 37 Sea Zone
Americans roll dice for 3 submarines in 37 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
1 carrier owned by the Japanese lost in 37 Sea Zone
Americans roll dice for 3 submarines in 37 Sea Zone, round 4 : 2/3 hits, 1.00 expected hits
2 transports owned by the Japanese lost in 37 Sea Zone
Americans roll dice for 3 submarines in 37 Sea Zone, round 5 : 2/3 hits, 1.00 expected hits
2 transports owned by the Japanese lost in 37 Sea Zone
Japanese and Americans reach a stalemate
. Battle score for attacker is 52
Casualties for Japanese: 1 carrier, 1 destroyer and 4 transports
2 fighters owned by the Japanese forced to land in Malaya
Non Combat Move - Americans
2 fighters moved from 61 Sea Zone to 54 Sea Zone
7 fighters and 3 tactical_bombers moved from South Australia to 54 Sea Zone
4 fighters moved from New South Wales to 54 Sea Zone
3 fighters moved from Queensland to 54 Sea Zone
2 fighters moved from Hawaiian Islands to British Columbia
3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
3 bombers placed in Eastern United States
1 artillery and 1 infantry placed in Eastern United States
1 artillery and 3 infantry placed in Western United States
1 destroyer and 1 submarine placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Americans regular : 4.17
Japanese regular : 0.33
Germans regular : 4.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 18
Purchase Units - Americans
Americans buy 2 artilleries, 3 bombers, 1 destroyer, 4 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from 61 Sea Zone to South Australia
1 artillery and 1 infantry moved from 62 Sea Zone to New South Wales
1 artillery and 1 infantry moved from Fiji to 50 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 50 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from 62 Sea Zone to Victoria
3 fighters moved from 62 Sea Zone to Queensland
3 fighters and 3 tactical_bombers moved from 62 Sea Zone to South Australia
3 fighters moved from 62 Sea Zone to New South Wales
1 fighter moved from 62 Sea Zone to New South Wales
6 fighters moved from 62 Sea Zone to South Australia
1 carrier moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
6 destroyers and 1 submarine moved from 26 Sea Zone to 7 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 2 carriers, 4 fighters, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 109 Sea Zone to 103 Sea Zone
3 submarines moved from 39 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from Caucasus to Volgograd
1 destroyer moved from 62 Sea Zone to 61 Sea Zone
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 battleship, 10 carriers and 1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from 62 Sea Zone to 61 Sea Zone
Combat - Americans
Battle in Queensland
Americans attack with 1 artillery, 3 fighters and 3 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 battleship in Queensland, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Queensland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Queensland
Americans win, taking Queensland from Japanese with 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Victoria
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Victoria, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Victoria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Victoria
Americans win, taking Victoria from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 61 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 2 fighters and 1 transport in 61 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 61 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 61 Sea Zone
Americans win with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in South Australia
Americans attack with 1 artillery, 9 fighters, 1 infantry and 3 tactical_bombers
Japanese defend with 7 infantry
Americans roll dice for 1 artillery, 9 fighters, 1 infantry and 3 tactical_bombers in South Australia, round 2 : 5/14 hits, 7.17 expected hits
Japanese roll dice for 7 infantry in South Australia, round 2 : 3/7 hits, 2.33 expected hits
5 infantry owned by the Japanese, 1 fighter owned by the Americans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in South Australia
Americans roll dice for 8 fighters and 3 tactical_bombers in South Australia, round 3 : 7/11 hits, 6.00 expected hits
Japanese roll dice for 2 infantry in South Australia, round 3 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 fighter owned by the Americans lost in South Australia
Americans win with 7 fighters and 3 tactical_bombers remaining. Battle score for attacker is -6
Casualties for Americans: 1 artillery, 2 fighters and 1 infantry
Casualties for Japanese: 7 infantry
Battle in New South Wales
Americans attack with 1 artillery, 4 fighters and 1 infantry
Japanese defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 artillery, 4 fighters and 1 infantry in New South Wales, round 2 : 3/6 hits, 2.67 expected hits
Japanese roll dice for 2 infantry in New South Wales, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in New South Wales
Americans win, taking New South Wales from Japanese, taking Queensland from Americans, taking Victoria from Americans with 1 artillery and 4 fighters remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Volgograd
Americans attack with 2 artilleries and 2 infantry
Germans defend with 10 armour, 17 artilleries, 1 factory_minor, 21 infantry and 6 mech_infantrys
Americans roll dice for 2 artilleries and 2 infantry in Volgograd, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 10 armour, 17 artilleries, 21 infantry and 6 mech_infantrys in Volgograd, round 2 : 24/54 hits, 19.67 expected hits
1 infantry owned by the Germans, 2 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Volgograd
Germans win with 10 armour, 17 artilleries, 20 infantry and 6 mech_infantrys remaining. Battle score for attacker is -11
Casualties for Americans: 2 artilleries and 2 infantry
Casualties for Germans: 1 infantry
Battle in 7 Sea Zone
Americans attack with 6 destroyers and 1 submarine
Japanese defend with 1 carrier, 1 destroyer, 2 fighters, 4 infantry and 2 transports
Americans roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 6 destroyers in 7 Sea Zone, round 2 : 3/6 hits, 2.00 expected hits
Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 2 transports in 7 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 7 Sea Zone
Americans roll dice for 5 destroyers in 7 Sea Zone, round 3 : 1/5 hits, 1.67 expected hits
Japanese roll dice for 2 fighters and 2 transports in 7 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
1 fighter owned by the Japanese and 2 destroyers owned by the Americans lost in 7 Sea Zone
Americans roll dice for 3 destroyers in 7 Sea Zone, round 4 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 fighter and 2 transports in 7 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 7 Sea Zone
4 infantry owned by the Japanese and 2 transports owned by the Japanese lost in 7 Sea Zone
Americans win with 2 destroyers remaining. Battle score for attacker is 32
Casualties for Americans: 4 destroyers and 1 submarine
Casualties for Japanese: 1 carrier, 1 destroyer, 2 fighters, 4 infantry and 2 transports
Battle in 37 Sea Zone
Americans attack with 3 submarines
Japanese defend with 1 carrier, 1 destroyer, 2 fighters and 4 transports
Americans roll dice for 3 submarines in 37 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 4 transports in 37 Sea Zone, round 2 : 0/4 hits, 2.00 expected hits
1 destroyer owned by the Japanese lost in 37 Sea Zone
Americans roll dice for 3 submarines in 37 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
1 carrier owned by the Japanese lost in 37 Sea Zone
Americans roll dice for 3 submarines in 37 Sea Zone, round 4 : 2/3 hits, 1.00 expected hits
2 transports owned by the Japanese lost in 37 Sea Zone
Americans roll dice for 3 submarines in 37 Sea Zone, round 5 : 2/3 hits, 1.00 expected hits
2 transports owned by the Japanese lost in 37 Sea Zone
Japanese and Americans reach a stalemate
. Battle score for attacker is 52
Casualties for Japanese: 1 carrier, 1 destroyer and 4 transports
2 fighters owned by the Japanese forced to land in Malaya
Non Combat Move - Americans
2 fighters moved from 61 Sea Zone to 54 Sea Zone
7 fighters and 3 tactical_bombers moved from South Australia to 54 Sea Zone
4 fighters moved from New South Wales to 54 Sea Zone
3 fighters moved from Queensland to 54 Sea Zone
2 fighters moved from Hawaiian Islands to British Columbia
3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
3 bombers placed in Eastern United States
1 artillery and 1 infantry placed in Eastern United States
1 artillery and 3 infantry placed in Western United States
1 destroyer and 1 submarine placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 mech_infantrys moved from India to Yunnan
12 fighters moved from India to Yunnan
Combat - British
Battle in Yunnan
British attack with 12 fighters and 2 mech_infantrys
Japanese defend with 2 mech_infantrys
British roll dice for 12 fighters and 2 mech_infantrys in Yunnan, round 2 : 8/14 hits, 6.33 expected hits
Japanese roll dice for 2 mech_infantrys in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Japanese and 1 mech_infantry owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 12 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Casualties for Japanese: 2 mech_infantrys
Non Combat Move - British
12 fighters moved from Yunnan to India
1 armour and 2 mech_infantrys moved from West India to India
3 infantry moved from Eastern Persia to Persia
3 mech_infantrys moved from Iraq to Eastern Persia
1 battleship, 1 carrier, 3 cruisers, 4 destroyers and 2 submarines moved from 94 Sea Zone to 91 Sea Zone
1 aaGun moved from Libya to Tobruk
Place Units - UK_Pacific
1 armour and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Some Units in India change ownership: 1 armour and 2 infantry
Combat Hit Differential Summary :
Americans regular : 4.17
Japanese regular : 0.67
Germans regular : 4.33
British regular : 1.67
@feltmarskal There’s only 1 French infantry left to move before the Germans are declared the winner and he can’t even attack anything. Congratulations! Well done, you fought well and made a great comeback in Europe, I thought I had it sewn up and just needed to contain the Japanese. I’d be interested in any feedback you have on my play so I can try and improve. I’ll post your victory onto the results board!
I am a beginner, and i am very surprised that im doing so good in all the games i have going.
This is my 3 game and i am still learning, it is in this game i understand how blocking is working.
If i have to say anything about you play, it would be that you are not aggressive, i feel that i am chipping away on you slowly but sure.
@feltmarskal said in L21 G40.2 feltmarskal (Axis) v FlyingBadger (Allies+16) - Regular Dice:
I am a beginner, and i am very surprised that im doing so good in all the games i have going.
This is my 3 game and i am still learning, it is in this game i understand how blocking is working.
If i have to say anything about you play, it would be that you are not aggressive, i feel that i am chipping away on you slowly but sure.
Well you have certainly outplayed me in both of our games, I just got lucky in the first game with Japan sneaking the last VC. You played Japan very well in this game, you were unlucky not to take Australia on the first invasion - only bad dice stopped you. Even though I raided Germany you still won on the Europe board.
I think you are right that I am not aggresive enough, I think I tend to react and stop the opponent winning than trying to dictate the action.