sorry yes sub in 106 stay and fight
if you get 1 hit the first round and i get 0 hits, remove dd and submerge sub
otherwise let me know how many hits and i’ll decide from there
@flyingbadger Important battel, we take it step-by-step
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 carrier, 2 fighters, 1 submarine and 6 transports; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers moved from Western Germany to 109 Sea Zone
1 fighter moved from Western Germany to 109 Sea Zone
11 bombers moved from Southern Italy to 109 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 113 Sea Zone to 109 Sea Zone
2 infantry moved from Denmark to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone
2 infantry moved from 111 Sea Zone to Scotland
1 infantry moved from Russia to Samara
Germans take Samara from Russians
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Soviet Far East to Amur
Combat - Germans
Battle in Scotland
Battle in 109 Sea Zone
Germans attack with 13 bombers, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer and 1 submarine; Americans defend with 3 carriers, 2 cruisers, 4 destroyers, 6 fighters and 2 transports
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Americans
Germans roll dice for 13 bombers, 1 carrier, 1 destroyer, 2 fighters and 1 tactical_bomber in 109 Sea Zone, round 2 : 11/17 hits, 10.67 expected hits
Combat Hit Differential Summary :
Germans regular : 1.00
@feltmarskal Casualties.
@flyingbadger said in L21 G40.2 feltmarskal (Axis) v FlyingBadger (Allies+16) - Regular Dice:
@feltmarskal Probably eastiest if I just give you an initial order of loss:
- Damage carriers
- Sub
- Destroyers (leave 1 if the German sub is still alive
Then I’ll see where the battle is at and decide on what comes next.
After the above:
@flyingbadger said in L21 G40.2 feltmarskal (Axis) v FlyingBadger (Allies+16) - Regular Dice:
@flyingbadger said in L21 G40.2 feltmarskal (Axis) v FlyingBadger (Allies+16) - Regular Dice:
@feltmarskal Probably eastiest if I just give you an initial order of loss:
- Damage carriers
- Sub
- Destroyers (leave 1 if the German sub is still alive
Then I’ll see where the battle is at and decide on what comes next.
After the above:
- Cruisers
- Last Destroyer
- Finally, planes.
Sorry, forgot to say destroy the carriers before the cruisers and planes.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 carrier, 2 fighters, 1 submarine and 6 transports; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers moved from Western Germany to 109 Sea Zone
1 fighter moved from Western Germany to 109 Sea Zone
11 bombers moved from Southern Italy to 109 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 113 Sea Zone to 109 Sea Zone
2 infantry moved from Denmark to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone
2 infantry moved from 111 Sea Zone to Scotland
1 infantry moved from Russia to Samara
Germans take Samara from Russians
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Soviet Far East to Amur
Combat - Germans
Battle in Scotland
Battle in 109 Sea Zone
Germans attack with 13 bombers, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer and 1 submarine; Americans defend with 3 carriers, 2 cruisers, 4 destroyers, 6 fighters and 2 transports
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Americans
Germans roll dice for 13 bombers, 1 carrier, 1 destroyer, 2 fighters and 1 tactical_bomber in 109 Sea Zone, round 2 : 11/17 hits, 10.67 expected hits
Americans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
Units damaged: 1 carrier owned by the Germans
Americans roll dice for 3 carriers, 2 cruisers, 5 destroyers, 6 fighters and 2 transports in 109 Sea Zone, round 2 : 6/16 hits, 7.67 expected hits
1 destroyer owned by the Germans, 1 cruiser owned by the Americans, 1 destroyer owned by the British, 3 destroyers owned by the Americans, 1 submarine owned by the Germans, 2 fighters owned by the Germans, 1 carrier owned by the Germans, 3 carriers owned by the Americans, 1 tactical_bomber owned by the Germans and 1 submarine owned by the British lost in 109 Sea Zone
Germans roll dice for 13 bombers in 109 Sea Zone, round 3 : 10/13 hits, 8.67 expected hits
Americans roll dice for 1 cruiser, 1 destroyer, 6 fighters and 2 transports in 109 Sea Zone, round 3 : 7/8 hits, 4.83 expected hits
1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 7 bombers owned by the Germans, 6 fighters owned by the Americans and 2 transports owned by the Americans lost in 109 Sea Zone
Germans win, taking Scotland from British with 6 bombers remaining. Battle score for attacker is 47
Casualties for Germans: 7 bombers, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
Casualties for Americans: 3 carriers, 2 cruisers, 4 destroyers, 6 fighters and 2 transports
Casualties for British: 1 destroyer and 1 submarine
Non Combat Move - Germans
1 bomber moved from 109 Sea Zone to Western Germany
1 bomber moved from 109 Sea Zone to Western Germany
1 bomber moved from 109 Sea Zone to Normandy Bordeaux
1 bomber moved from 109 Sea Zone to Normandy Bordeaux
1 bomber moved from 109 Sea Zone to Normandy Bordeaux
1 bomber moved from 109 Sea Zone to Normandy Bordeaux
4 infantry moved from Finland to 115 Sea Zone
4 infantry and 2 transports moved from 115 Sea Zone to 112 Sea Zone
4 infantry moved from 112 Sea Zone to Norway
1 artillery moved from France to Western Germany
2 artilleries moved from France to Western Germany
1 aaGun, 14 artilleries, 41 infantry and 3 mech_infantrys moved from Russia to Samara
3 artilleries and 3 infantry moved from Bryansk to Rostov
1 armour moved from Kansu to Szechwan
1 mech_infantry moved from Timguska to Shensi
1 mech_infantry moved from Urals to Kansu
10 armour and 3 mech_infantrys moved from Caucasus to Samara
3 infantry moved from France to Northern Italy
4 infantry moved from Holland Belgium to Western Germany
2 infantry moved from Western Germany to Northern Italy
4 bombers moved from Novgorod to Western Germany
Place Units - Germans
1 carrier, 1 submarine and 6 transports placed in 112 Sea Zone
2 fighters placed in 112 Sea Zone
1 bomber placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,5,5,4,2,6,5,5,2,1,4
Germans collect 75 PUs (2 lost to blockades); end with 75 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 100 PUs
Combat Hit Differential Summary :
Americans regular : 1.33
Germans regular : 2.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17
Combat Move - Russians
4 infantry moved from Kazakhstan to Volgograd
2 artilleries moved from Kazakhstan to Caucasus
46 infantry moved from Kazakhstan to Caucasus
1 infantry moved from Kazakhstan to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Kazakhstan to Tsinghai
Chinese take Tsinghai from Japanese
2 fighters and 1 tactical_bomber moved from Persia to Caucasus
Combat - Russians
Battle in Volgograd
Russians attack with 4 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 4 infantry in Volgograd, round 2 : 1/4 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 3 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Caucasus
Russians attack with 2 artilleries, 2 fighters, 46 infantry and 1 tactical_bomber
Japanese defend with 3 armour and 1 mech_infantry
Russians roll dice for 2 artilleries, 2 fighters, 46 infantry and 1 tactical_bomber in Caucasus, round 2 : 9/51 hits, 10.33 expected hits
Germans roll dice for 3 armour and 1 mech_infantry in Caucasus, round 2 : 2/4 hits, 1.83 expected hits
1 mech_infantry owned by the Japanese, 2 infantry owned by the Russians and 3 armour owned by the Japanese lost in Caucasus
Russians win, taking Caucasus from Germans with 2 artilleries, 2 fighters, 44 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Russians: 2 infantry
Casualties for Japanese: 3 armour and 1 mech_infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Caucasus to Persia
10 mech_infantrys moved from Kazakhstan to Eastern Persia
4 aaGuns moved from Kazakhstan to Caucasus
2 aaGuns moved from Kazakhstan to Caucasus
Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : 0.83
Russians regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 carriers, 3 destroyers, 3 infantry and 1 mech_infantry; Remaining resources: 2 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Szechwan to Sikang
1 mech_infantry moved from Szechwan to Tsinghai
1 bomber moved from Szechwan to Sikang
1 bomber moved from Szechwan to Tsinghai
1 tactical_bomber moved from Szechwan to Burma
1 infantry moved from Shan State to Burma
1 mech_infantry moved from Yunnan to Sikang
1 mech_infantry moved from Szechwan to Tsinghai
2 infantry moved from French Indo China to Shan State
1 artillery moved from French Indo China to Shan State
6 infantry moved from Shan State to 37 Sea Zone
2 infantry moved from Shan State to 37 Sea Zone
1 mech_infantry moved from Kwangtung to Yunnan
1 infantry moved from Kwangtung to Kwangsi
1 artillery moved from Kwangtung to Kwangsi
3 fighters moved from Kiangsu to Philippines
8 bombers moved from Philippines to Western Australia
2 artilleries and 2 infantry moved from South Australia to Western Australia
1 destroyer moved from 33 Sea Zone to 55 Sea Zone
2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 6 fighters and 4 tactical_bombers moved from 33 Sea Zone to 56 Sea Zone
2 fighters moved from Japan to Philippines
4 fighters moved from Japan to 25 Sea Zone
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 infantry moved from New South Wales to Queensland
1 infantry moved from New South Wales to Victoria
7 infantry moved from New South Wales to South Australia
4 infantry and 2 transports moved from 37 Sea Zone to 56 Sea Zone
1 transport moved from 37 Sea Zone to 19 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 56 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 56 Sea Zone
1 transport moved from 37 Sea Zone to 19 Sea Zone
Combat - Japanese
Battle in Tsinghai
Japanese attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 2 mech_infantrys in Tsinghai, round 2 : 1/3 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Burma
Japanese attack with 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 infantry and 1 tactical_bomber in Burma, round 2 : 1/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 4 fighters
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 4 fighters in 25 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Sikang
Japanese attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 2 mech_infantrys in Sikang, round 2 : 1/3 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Sikang
Japanese win, taking Sikang from Chinese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Sikang to Shan State
1 bomber moved from Tsinghai to Shan State
1 tactical_bomber moved from Burma to Shan State
8 infantry moved from 56 Sea Zone to Western Australia
2 infantry moved from 62 Sea Zone to Victoria
4 fighters moved from 25 Sea Zone to 6 Sea Zone
Place Units - Japanese
2 carriers and 3 destroyers placed in 6 Sea Zone
3 infantry placed in New South Wales
3 artilleries placed in French Indo China
1 mech_infantry placed in Kwangtung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,3,4,4,1,2,4,5,1,6,1,3,1,6,6,5,3,2,4,6,6,4,4,2,6,1,3,2,1,5,2,4,2,1,4,3,2,5,6,1,3,5,6,2,5,2,2,4
Japanese collect 70 PUs (2 lost to blockades); end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Americans regular : -0.33
Japanese regular : -0.00
UK_Pacific regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 3 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
3 artilleries, 1 battleship, 11 carriers, 3 destroyers, 19 fighters, 5 infantry, 3 tactical_bombers and 4 transports moved from 54 Sea Zone to 62 Sea Zone
Americans take 54 Sea Zone from Japanese
19 fighters and 3 tactical_bombers moved from 62 Sea Zone to New South Wales
2 infantry moved from 62 Sea Zone to New South Wales
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 50 Sea Zone
2 fighters moved from Hawaiian Islands to 25 Sea Zone
1 destroyer moved from 31 Sea Zone to 25 Sea Zone
Combat - Americans
Battle in 62 Sea Zone
Americans attack with 3 artilleries, 1 battleship, 11 carriers, 3 destroyers, 3 infantry and 4 transports
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 62 Sea Zone
Americans win, taking 62 Sea Zone from Neutral with 1 battleship, 11 carriers, 3 destroyers and 4 transports remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in New South Wales
Americans attack with 19 fighters, 2 infantry and 3 tactical_bombers
Japanese defend with 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 19 fighters, 2 infantry and 3 tactical_bombers in New South Wales, round 2 : 14/24 hits, 11.83 expected hits
Japanese roll dice for 3 infantry in New South Wales, round 2 : 2/3 hits, 1.00 expected hits
3 infantry owned by the Japanese, 1 fighter owned by the Americans and 1 infantry owned by the Americans lost in New South Wales
Americans win, taking New South Wales from Japanese with 18 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Americans: 1 fighter and 1 infantry
Casualties for Japanese: 3 infantry
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 fighters moved from 25 Sea Zone to Hawaiian Islands
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from 50 Sea Zone to Fiji
3 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 30 Sea Zone to 26 Sea Zone
2 transports moved from 102 Sea Zone to 101 Sea Zone
2 infantry moved from Iceland to 123 Sea Zone
2 infantry and 1 transport moved from 123 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to United Kingdom
1 mech_infantry moved from Turkmenistan to Volgograd
2 artilleries and 2 infantry moved from Northwest Persia to Caucasus
18 fighters and 3 tactical_bombers moved from New South Wales to 62 Sea Zone
3 submarines moved from 80 Sea Zone to 39 Sea Zone
1 fighter moved from Western United States to 101 Sea Zone
Place Units - Americans
2 carriers and 1 transport placed in 101 Sea Zone
3 fighters placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans regular : 3.83
Japanese regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 3 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
3 artilleries, 1 battleship, 11 carriers, 3 destroyers, 19 fighters, 5 infantry, 3 tactical_bombers and 4 transports moved from 54 Sea Zone to 62 Sea Zone
Americans take 54 Sea Zone from Japanese
19 fighters and 3 tactical_bombers moved from 62 Sea Zone to New South Wales
2 infantry moved from 62 Sea Zone to New South Wales
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 50 Sea Zone
2 fighters moved from Hawaiian Islands to 25 Sea Zone
1 destroyer moved from 31 Sea Zone to 25 Sea Zone
Combat - Americans
Battle in 62 Sea Zone
Americans attack with 3 artilleries, 1 battleship, 11 carriers, 3 destroyers, 3 infantry and 4 transports
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 62 Sea Zone
Americans win, taking 62 Sea Zone from Neutral with 1 battleship, 11 carriers, 3 destroyers and 4 transports remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in New South Wales
Americans attack with 19 fighters, 2 infantry and 3 tactical_bombers
Japanese defend with 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 19 fighters, 2 infantry and 3 tactical_bombers in New South Wales, round 2 : 14/24 hits, 11.83 expected hits
Japanese roll dice for 3 infantry in New South Wales, round 2 : 2/3 hits, 1.00 expected hits
3 infantry owned by the Japanese, 1 fighter owned by the Americans and 1 infantry owned by the Americans lost in New South Wales
Americans win, taking New South Wales from Japanese with 18 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Americans: 1 fighter and 1 infantry
Casualties for Japanese: 3 infantry
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 fighters moved from 25 Sea Zone to Hawaiian Islands
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from 50 Sea Zone to Fiji
3 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 30 Sea Zone to 26 Sea Zone
2 transports moved from 102 Sea Zone to 101 Sea Zone
2 infantry moved from Iceland to 123 Sea Zone
2 infantry and 1 transport moved from 123 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to United Kingdom
1 mech_infantry moved from Turkmenistan to Volgograd
2 artilleries and 2 infantry moved from Northwest Persia to Caucasus
18 fighters and 3 tactical_bombers moved from New South Wales to 62 Sea Zone
3 submarines moved from 80 Sea Zone to 39 Sea Zone
1 fighter moved from Western United States to 101 Sea Zone
Place Units - Americans
2 carriers and 1 transport placed in 101 Sea Zone
3 fighters placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Purchase Units - British
British buy 1 cruiser and 9 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
Combat - British
Battle in Borneo
Non Combat Move - British
2 artilleries moved from West India to India
4 mech_infantrys moved from Eastern Persia to India
1 armour and 2 mech_infantrys moved from Persia to West India
3 infantry moved from Persia to Eastern Persia
8 fighters moved from Iraq to India
2 infantry moved from Iraq to Persia
3 mech_infantrys moved from Egypt to Iraq
1 battleship, 1 carrier, 3 cruisers, 4 destroyers and 2 submarines moved from 97 Sea Zone to 94 Sea Zone
Place Units - British
9 infantry placed in United Kingdom
1 cruiser placed in 110 Sea Zone
Turn Complete - British
British collect 33 PUs; end with 34 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 12 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Americans regular : 3.83
Japanese regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;
Combat Move - Italians
3 infantry moved from Albania to Greece
1 artillery moved from Albania to Greece
1 bomber moved from Southern Italy to Greece
2 armour moved from Rostov to Ukraine
1 mech_infantry moved from Romania to Ukraine
2 infantry moved from Yugoslavia to Romania
2 mech_infantrys moved from Northern Italy to Romania
1 infantry moved from Northern Italy to Southern Italy
Combat - Italians
Battle in Greece
Italians attack with 1 artillery, 1 bomber and 3 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery, 1 bomber and 3 infantry in Greece, round 2 : 2/5 hits, 1.67 expected hits
British roll dice for 1 infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Greece
Italians win, taking Greece from British with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 bomber moved from Greece to Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4
Italians collect 14 PUs (1 lost to blockades); end with 16 PUs
Combat Hit Differential Summary :
Italians regular : 0.33
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17
Combat Move - ANZAC
Turn Complete - ANZAC
ANZAC collect 4 PUs; end with 4 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17
Combat Move - ANZAC
Turn Complete - ANZAC
ANZAC collect 4 PUs; end with 4 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Persia to Northwest Persia
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 bombers, 1 carrier, 2 destroyers, 2 fighters and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Scotland to United Kingdom
1 transport moved from 111 Sea Zone to 112 Sea Zone
6 infantry moved from Norway to 112 Sea Zone
3 artilleries moved from Western Germany to 112 Sea Zone
9 infantry moved from Western Germany to 112 Sea Zone
3 artilleries, 1 carrier, 2 fighters, 15 infantry, 1 submarine and 9 transports moved from 112 Sea Zone to 110 Sea Zone
3 artilleries moved from 110 Sea Zone to United Kingdom
15 infantry moved from 110 Sea Zone to United Kingdom
6 bombers moved from Western Germany to United Kingdom
1 bomber moved from France to United Kingdom
4 bombers moved from Normandy Bordeaux to United Kingdom
4 infantry moved from Western Germany to Holland Belgium
5 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Normandy Bordeaux to Southern France
4 artilleries and 3 infantry moved from Rostov to Volgograd
1 mech_infantry moved from Amur to Jehol
1 mech_infantry moved from Kansu to Samara
1 mech_infantry moved from Shensi to Novosibirsk
1 armour moved from Szechwan to Tsinghai
1 artillery and 2 infantry moved from Samara to Kazakhstan
10 armour, 13 artilleries, 40 infantry and 6 mech_infantrys moved from Samara to Volgograd
Combat - Germans
Battle in Kazakhstan
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Kazakhstan, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Kazakhstan
Germans roll dice for 1 artillery and 1 infantry in Kazakhstan, round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 10 armour, 17 artilleries, 43 infantry and 6 mech_infantrys
Americans defend with 1 mech_infantry; Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 10 armour, 17 artilleries, 43 infantry and 6 mech_infantrys in Volgograd, round 2 : 23/76 hits, 21.67 expected hits
Russians roll dice for 3 infantry and 1 mech_infantry in Volgograd, round 2 : 0/4 hits, 1.33 expected hits
3 infantry owned by the Russians and 1 mech_infantry owned by the Americans lost in Volgograd
Germans win, taking Volgograd from Russians with 10 armour, 17 artilleries, 43 infantry and 6 mech_infantrys remaining. Battle score for attacker is 13
Casualties for Russians: 3 infantry
Casualties for Americans: 1 mech_infantry
Battle in 110 Sea Zone
Germans attack with 1 carrier, 2 fighters, 1 submarine and 9 transports
British defend with 1 cruiser
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 carrier, 2 fighters and 9 transports in 110 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
British roll dice for 1 cruiser in 110 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 carrier, 2 fighters and 9 transports in 110 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
British roll dice for 1 cruiser in 110 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the British lost in 110 Sea Zone
Germans win with 1 carrier, 2 fighters, 1 submarine and 9 transports remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in United Kingdom
Germans attack with 3 artilleries, 11 bombers and 17 infantry
British defend with 1 airfield, 1 factory_major, 1 harbour and 9 infantry; Americans defend with 1 artillery and 9 infantry
Germans roll dice for 3 artilleries, 11 bombers and 17 infantry in United Kingdom, round 2 : 11/31 hits, 11.67 expected hits
British roll dice for 1 artillery and 18 infantry in United Kingdom, round 2 : 8/19 hits, 6.33 expected hits
8 infantry owned by the Germans, 2 infantry owned by the Americans and 9 infantry owned by the British lost in United Kingdom
Germans roll dice for 3 artilleries, 11 bombers and 9 infantry in United Kingdom, round 3 : 9/23 hits, 10.33 expected hits
British roll dice for 1 artillery and 7 infantry in United Kingdom, round 3 : 1/8 hits, 2.67 expected hits
1 infantry owned by the Germans, 7 infantry owned by the Americans and 1 artillery owned by the Americans lost in United Kingdom
Germans captures 34PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 3 artilleries, 11 bombers and 8 infantry remaining. Battle score for attacker is 31
Casualties for Germans: 9 infantry
Casualties for Americans: 1 artillery and 9 infantry
Casualties for British: 9 infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
11 bombers moved from United Kingdom to Southern France
1 aaGun moved from Normandy Bordeaux to Southern France
1 aaGun moved from Western Germany to Holland Belgium
1 aaGun moved from Samara to Volgograd
Place Units - Germans
1 carrier, 1 destroyer and 1 submarine placed in 110 Sea Zone
1 bomber and 2 fighters placed in France
2 bombers placed in Western Germany
1 destroyer and 1 submarine placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 82 PUs; end with 116 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 121 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 136 PUs
Combat Hit Differential Summary :
Russians regular : -1.00
Germans regular : -1.83
British regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 18
Combat Move - Russians
2 artilleries and 44 infantry moved from Caucasus to Volgograd
2 fighters and 1 tactical_bomber moved from Persia to Volgograd
10 mech_infantrys moved from Eastern Persia to Kazakhstan
Combat - Russians
Battle in Kazakhstan
Russians attack with 10 mech_infantrys
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 10 mech_infantrys in Kazakhstan, round 2 : 2/10 hits, 1.67 expected hits
Germans roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 10 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Volgograd
Russians attack with 2 artilleries, 2 fighters, 44 infantry and 1 tactical_bomber
Germans defend with 1 aaGun, 10 armour, 17 artilleries, 1 factory_minor, 43 infantry and 6 mech_infantrys
Germans roll AA dice in Volgograd : 0/3 hits, 0.50 expected hits
Russians roll dice for 2 artilleries, 2 fighters, 44 infantry and 1 tactical_bomber in Volgograd, round 2 : 14/49 hits, 10.00 expected hits
Germans roll dice for 1 aaGun, 10 armour, 17 artilleries, 43 infantry and 6 mech_infantrys in Volgograd, round 2 : 23/76 hits, 27.00 expected hits
23 infantry owned by the Russians, 1 aaGun owned by the Germans and 13 infantry owned by the Germans lost in Volgograd
Russians roll dice for 2 artilleries, 2 fighters, 21 infantry and 1 tactical_bomber in Volgograd, round 3 : 9/26 hits, 6.17 expected hits
Germans roll dice for 10 armour, 17 artilleries, 30 infantry and 6 mech_infantrys in Volgograd, round 3 : 30/63 hits, 22.67 expected hits
1 tactical_bomber owned by the Russians, 21 infantry owned by the Russians, 2 fighters owned by the Russians, 2 artilleries owned by the Russians and 9 infantry owned by the Germans lost in Volgograd
Germans win with 10 armour, 17 artilleries, 21 infantry and 6 mech_infantrys remaining. Battle score for attacker is -100
Casualties for Russians: 2 artilleries, 2 fighters, 44 infantry and 1 tactical_bomber
Casualties for Germans: 1 aaGun and 22 infantry
Non Combat Move - Russians
6 aaGuns moved from Caucasus to Kazakhstan
Turn Complete - Russians
Combat Hit Differential Summary :
Germans AA : -0.50
Germans regular : 2.67
Russians regular : 7.17
@feltmarskal It is painful for me to see this :cry:

TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 destroyers, 3 fighters, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Yunnan to Shan State
2 mech_infantrys moved from Sikang to Yunnan
2 mech_infantrys moved from Tsinghai to Szechwan
3 artilleries moved from French Indo China to Shan State
1 artillery and 1 infantry moved from Kwangsi to French Indo China
1 mech_infantry moved from Kwangtung to French Indo China
2 infantry moved from Victoria to New South Wales
2 bombers moved from Western Australia to New South Wales
1 destroyer moved from 55 Sea Zone to 61 Sea Zone
4 transports moved from 56 Sea Zone to 37 Sea Zone
1 bomber moved from Shan State to 43 Sea Zone
1 bomber and 1 tactical_bomber moved from Shan State to Western Australia
5 fighters moved from Philippines to Western Australia
1 carrier moved from 56 Sea Zone to 37 Sea Zone
2 fighters moved from 56 Sea Zone to 37 Sea Zone
1 destroyer moved from 56 Sea Zone to 37 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 2 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
1 carrier moved from 6 Sea Zone to 7 Sea Zone
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 7 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 6 Sea Zone to 35 Sea Zone
2 bombers moved from Western Australia to New South Wales
1 infantry moved from Novosibirsk to Tsinghai
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 43 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in New South Wales
Japanese attack with 4 bombers and 2 infantry
ANZAC defend with 1 factory_minor and 1 harbour; Americans defend with 1 infantry
Japanese roll dice for 4 bombers and 2 infantry in New South Wales, round 2 : 2/6 hits, 3.00 expected hits
ANZAC roll dice for 1 infantry in New South Wales, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in New South Wales
Japanese captures 4PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 4 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Alaska from Americans to Japanese
EDIT: Adding units owned by Japanese to Alaska: 4 infantry
EDIT: Removing units owned by Japanese from 2 Sea Zone: 4 infantry and 2 transports
EDIT: Adding units owned by Japanese to 2 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
2 fighters moved from 25 Sea Zone to 7 Sea Zone
4 bombers moved from New South Wales to Western Australia
1 bomber moved from 43 Sea Zone to Western Australia
Place Units - Japanese
2 destroyers placed in 6 Sea Zone
3 fighters placed in Japan
1 infantry and 2 mech_infantrys placed in French Indo China
Japanese undo move 3.
2 artilleries and 1 infantry placed in French Indo China
1 artillery and 2 infantry placed in Kwangtung
3 mech_infantrys placed in Kiangsu
1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,1,3,5,6,1,1,3,5,2,3,6,5,6,6,3,1,5,3,6,1,3,6,5,2,1,6,3,3,6,4,5,6,2,1,3,3,4,4,5,4,1,6,4,3,3
Japanese collect 67 PUs (3 lost to blockades); end with 71 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Japanese regular : -1.33
ANZAC regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 18
Purchase Units - Americans
Americans buy 2 artilleries, 3 bombers, 1 destroyer, 4 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from 61 Sea Zone to South Australia
1 artillery and 1 infantry moved from 62 Sea Zone to New South Wales
1 artillery and 1 infantry moved from Fiji to 50 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 50 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from 62 Sea Zone to Victoria
3 fighters moved from 62 Sea Zone to Queensland
3 fighters and 3 tactical_bombers moved from 62 Sea Zone to South Australia
3 fighters moved from 62 Sea Zone to New South Wales
1 fighter moved from 62 Sea Zone to New South Wales
6 fighters moved from 62 Sea Zone to South Australia
1 carrier moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
6 destroyers and 1 submarine moved from 26 Sea Zone to 7 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 2 carriers, 4 fighters, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 109 Sea Zone to 103 Sea Zone
3 submarines moved from 39 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from Caucasus to Volgograd
1 destroyer moved from 62 Sea Zone to 61 Sea Zone
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 battleship, 10 carriers and 1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from 62 Sea Zone to 61 Sea Zone
Combat - Americans
Battle in Queensland
Americans attack with 1 artillery, 3 fighters and 3 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 battleship in Queensland, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Queensland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Queensland
Americans win, taking Queensland from Japanese with 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Victoria
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Victoria, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Victoria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Victoria
Americans win, taking Victoria from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 61 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 2 fighters and 1 transport in 61 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 61 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 61 Sea Zone
Americans win with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in South Australia
Americans attack with 1 artillery, 9 fighters, 1 infantry and 3 tactical_bombers
Japanese defend with 7 infantry
Americans roll dice for 1 artillery, 9 fighters, 1 infantry and 3 tactical_bombers in South Australia, round 2 : 5/14 hits, 7.17 expected hits
Japanese roll dice for 7 infantry in South Australia, round 2 : 3/7 hits, 2.33 expected hits
5 infantry owned by the Japanese, 1 fighter owned by the Americans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in South Australia
Americans roll dice for 8 fighters and 3 tactical_bombers in South Australia, round 3 : 7/11 hits, 6.00 expected hits
Japanese roll dice for 2 infantry in South Australia, round 3 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 fighter owned by the Americans lost in South Australia
Americans win with 7 fighters and 3 tactical_bombers remaining. Battle score for attacker is -6
Casualties for Americans: 1 artillery, 2 fighters and 1 infantry
Casualties for Japanese: 7 infantry
Battle in New South Wales
Americans attack with 1 artillery, 4 fighters and 1 infantry
Japanese defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 artillery, 4 fighters and 1 infantry in New South Wales, round 2 : 3/6 hits, 2.67 expected hits
Japanese roll dice for 2 infantry in New South Wales, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in New South Wales
Americans win, taking New South Wales from Japanese, taking Queensland from Americans, taking Victoria from Americans with 1 artillery and 4 fighters remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Volgograd
Americans attack with 2 artilleries and 2 infantry
Germans defend with 10 armour, 17 artilleries, 1 factory_minor, 21 infantry and 6 mech_infantrys
Americans roll dice for 2 artilleries and 2 infantry in Volgograd, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 10 armour, 17 artilleries, 21 infantry and 6 mech_infantrys in Volgograd, round 2 : 24/54 hits, 19.67 expected hits
1 infantry owned by the Germans, 2 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Volgograd
Germans win with 10 armour, 17 artilleries, 20 infantry and 6 mech_infantrys remaining. Battle score for attacker is -11
Casualties for Americans: 2 artilleries and 2 infantry
Casualties for Germans: 1 infantry
Battle in 7 Sea Zone
Americans attack with 6 destroyers and 1 submarine
Japanese defend with 1 carrier, 1 destroyer, 2 fighters, 4 infantry and 2 transports
Americans roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 6 destroyers in 7 Sea Zone, round 2 : 3/6 hits, 2.00 expected hits
Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 2 transports in 7 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 7 Sea Zone
Americans roll dice for 5 destroyers in 7 Sea Zone, round 3 : 1/5 hits, 1.67 expected hits
Japanese roll dice for 2 fighters and 2 transports in 7 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
1 fighter owned by the Japanese and 2 destroyers owned by the Americans lost in 7 Sea Zone
Americans roll dice for 3 destroyers in 7 Sea Zone, round 4 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 fighter and 2 transports in 7 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 7 Sea Zone
4 infantry owned by the Japanese and 2 transports owned by the Japanese lost in 7 Sea Zone
Americans win with 2 destroyers remaining. Battle score for attacker is 32
Casualties for Americans: 4 destroyers and 1 submarine
Casualties for Japanese: 1 carrier, 1 destroyer, 2 fighters, 4 infantry and 2 transports
Battle in 37 Sea Zone
Americans attack with 3 submarines
Japanese defend with 1 carrier, 1 destroyer, 2 fighters and 4 transports
Americans roll dice for 3 submarines in 37 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 4 transports in 37 Sea Zone, round 2 : 0/4 hits, 2.00 expected hits
1 destroyer owned by the Japanese lost in 37 Sea Zone
Americans roll dice for 3 submarines in 37 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
1 carrier owned by the Japanese lost in 37 Sea Zone
Americans roll dice for 3 submarines in 37 Sea Zone, round 4 : 2/3 hits, 1.00 expected hits
2 transports owned by the Japanese lost in 37 Sea Zone
Americans roll dice for 3 submarines in 37 Sea Zone, round 5 : 2/3 hits, 1.00 expected hits
2 transports owned by the Japanese lost in 37 Sea Zone
Japanese and Americans reach a stalemate
. Battle score for attacker is 52
Casualties for Japanese: 1 carrier, 1 destroyer and 4 transports
2 fighters owned by the Japanese forced to land in Malaya
Non Combat Move - Americans
2 fighters moved from 61 Sea Zone to 54 Sea Zone
7 fighters and 3 tactical_bombers moved from South Australia to 54 Sea Zone
4 fighters moved from New South Wales to 54 Sea Zone
3 fighters moved from Queensland to 54 Sea Zone
2 fighters moved from Hawaiian Islands to British Columbia
3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
3 bombers placed in Eastern United States
1 artillery and 1 infantry placed in Eastern United States
1 artillery and 3 infantry placed in Western United States
1 destroyer and 1 submarine placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Americans regular : 4.17
Japanese regular : 0.33
Germans regular : 4.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Combat Hit Differential Summary :