@peirce Ok . Here we go. Scramble to Scotland. GL
Chaptim (L + 30) vs. StickyBomb (X) G40 OOB
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 2 armour, 3 artilleries, 1 carrier, 1 destroyer and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Hopei to Kweichow 1 artillery moved from Anhwe to Kweichow 2 armour and 1 mech_infantry moved from Kiangsu to Kweichow 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kweichow 1 tactical_bomber moved from Yunnan to Kweichow 1 armour moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 armour moved from Szechwan to Kweichow 3 mech_infantrys moved from Yunnan to Kweichow 1 submarine moved from 36 Sea Zone to 56 Sea Zone 1 artillery moved from Yunnan to Kweichow 2 bombers moved from French Indo China to Kweichow Combat - Japanese Battle in 56 Sea Zone Japanese attack with 1 submarine French defend with 1 destroyer Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits French roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 56 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits French roll dice for 1 destroyer in 56 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the French lost in 56 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Battle in Kweichow Japanese attack with 3 armour, 2 artilleries, 2 bombers, 1 fighter, 2 infantry, 4 mech_infantrys and 2 tactical_bombers Chinese defend with 4 artilleries and 9 infantry Japanese roll dice for 3 armour, 2 artilleries, 2 bombers, 1 fighter, 2 infantry, 4 mech_infantrys and 2 tactical_bombers in Kweichow, round 2 : 8/16 hits, 6.67 expected hits Chinese roll dice for 4 artilleries and 9 infantry in Kweichow, round 2 : 5/13 hits, 4.33 expected hits 2 infantry owned by the Japanese, 3 mech_infantrys owned by the Japanese and 8 infantry owned by the Chinese lost in Kweichow Japanese roll dice for 3 armour, 2 artilleries, 2 bombers, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Kweichow, round 3 : 4/11 hits, 5.67 expected hits Chinese roll dice for 4 artilleries and 1 infantry in Kweichow, round 3 : 3/5 hits, 1.67 expected hits 2 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 infantry owned by the Chinese and 3 artilleries owned by the Chinese lost in Kweichow Japanese roll dice for 3 armour, 2 bombers, 1 fighter and 2 tactical_bombers in Kweichow, round 4 : 5/8 hits, 4.67 expected hits Chinese roll dice for 1 artillery in Kweichow, round 4 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese and 1 artillery owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 2 armour, 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Japanese: 1 armour, 2 artilleries, 2 infantry and 4 mech_infantrys Casualties for Chinese: 4 artilleries and 9 infantry Non Combat Move - Japanese 2 bombers moved from Kweichow to French Indo China 1 tactical_bomber moved from Kweichow to 36 Sea Zone 1 tactical_bomber moved from Kweichow to Hunan 1 fighter moved from Kweichow to Hunan 1 infantry moved from Yunnan to Shan State 1 aaGun, 7 artilleries and 6 infantry moved from Yunnan to French Indo China 1 fighter moved from Philippines to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone 2 fighters moved from Caroline Islands to Japan 1 destroyer moved from 33 Sea Zone to 55 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 8 infantry moved from Caroline Islands to 33 Sea Zone 2 artilleries, 2 battleships, 6 carriers, 2 cruisers, 4 destroyers, 5 fighters, 8 infantry, 4 submarines, 5 tactical_bombers and 5 transports moved from 33 Sea Zone to 36 Sea Zone 2 artilleries and 8 infantry moved from 36 Sea Zone to French Indo China Place Units - Japanese 1 carrier and 1 destroyer placed in 6 Sea Zone 1 armour and 2 mech_infantrys placed in Kiangsu Japanese undo move 2. 3 artilleries placed in French Indo China 3 mech_infantrys placed in Malaya 2 armour and 1 mech_infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Chinese regular : 2.67 French regular : -0.67 Japanese regular : 0.33
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 harbour and 2 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 battleship, 2 cruisers, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands Combat - Americans Battle in Caroline Islands Americans attack with 1 artillery and 3 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1,67 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 1 aaGun and 1 infantry Non Combat Move - Americans 5 carriers, 5 destroyers, 9 fighters and 2 submarines moved from 54 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from Queensland to 25 Sea Zone 1 fighter moved from 7 Sea Zone to 33 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 7 Sea Zone to 25 Sea Zone 2 fighters moved from Western United States to 25 Sea Zone 1 carrier and 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 fighter moved from Eastern United States to Gibraltar 2 fighters moved from Gibraltar to United Kingdom 1 mech_infantry moved from Southeast Mexico to Eastern United States 1 artillery moved from Central United States to Eastern United States 1 mech_infantry moved from Western United States to Central United States 3 fighters moved from 96 Sea Zone to Gibraltar 1 fighter moved from Cyprus to Gibraltar 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 96 Sea Zone to 92 Sea Zone 2 infantry moved from Tunisia to Algeria 1 armour and 1 mech_infantry moved from Tunisia to Algeria Place Units - Americans 1 harbour placed in Midway 1 carrier, 2 destroyers and 2 submarines placed in 101 Sea Zone 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Anhwe Chinese take Anhwe from Japanese 1 infantry moved from Kansu to Suiyuyan 1 infantry moved from Kansu to Shensi 1 fighter moved from Kansu to Burma Combat - Chinese Non Combat Move - Chinese 1 fighter moved from Kansu to Burma Place Units - Chinese 1 infantry placed in Sikang 1 infantry placed in Chahar Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs Purchase Units - British British buy 1 fighter, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy nothing; Remaining resources: 12 PUs; Combat Move - British 2 infantry moved from Burma to Shan State 1 fighter moved from West India to Shan State Combat - British British creates battle in territory 98 Sea Zone Battle in Shan State British attack with 1 fighter and 2 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking 98 Sea Zone from Italians, taking Shan State from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 3 artilleries and 4 infantry moved from West India to India 1 aaGun, 2 infantry and 1 mech_infantry moved from Burma to India 1 fighter moved from Shan State to Burma 2 armour moved from Eastern Persia to India 3 fighters moved from Persia to India 2 mech_infantrys moved from Persia to West India 1 artillery moved from Persia to Northwest Persia 2 mech_infantrys moved from Caucasus to Persia 1 transport moved from 79 Sea Zone to 80 Sea Zone 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Egypt to Trans-Jordan 1 mech_infantry moved from Egypt to Iraq 1 artillery and 3 infantry moved from Malta to 96 Sea Zone 1 fighter moved from 96 Sea Zone to Gibraltar 1 submarine moved from 98 Sea Zone to 92 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 4 destroyers, 3 infantry and 2 transports moved from 96 Sea Zone to 92 Sea Zone 1 artillery and 3 infantry moved from 92 Sea Zone to Morocco 1 armour moved from Tunisia to Morocco Place Units - British 1 fighter placed in Union of South Africa 2 infantry and 1 mech_infantry placed in Persia 2 mech_infantrys placed in Egypt 1 submarine placed in 98 Sea Zone 1 infantry placed in Quebec Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,6,6,1 British collect 28 PUs (4 lost to blockades); end with 28 PUs Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 19 PUs
Combat Hit Differential Summary :
Americans regular : 0,33 Japanese regular : -0,67 British regular : 0,17
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Italians Italians buy 3 infantry and 2 mech_infantrys; Remaining resources: 3 PUs; Combat Move - Italians 2 mech_infantrys moved from Romania to Belarus 1 fighter moved from Bulgaria to Belarus Combat - Italians Battle in Belarus Italians attack with 1 fighter and 2 mech_infantrys Russians defend with 1 infantry Italians roll dice for 1 fighter and 2 mech_infantrys in Belarus, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 fighter and 2 mech_infantrys in Belarus, round 3 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Italians win, taking Belarus from Russians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 fighter moved from Belarus to Bryansk 2 mech_infantrys moved from Romania to Ukraine 2 armour and 2 mech_infantrys moved from Northern Italy to Romania 1 fighter moved from Bulgaria to Southern Italy Place Units - Italians 3 infantry placed in Southern Italy 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2 Italians collect 17 PUs (2 lost to blockades); end with 20 PUs
Combat Hit Differential Summary :
Italians regular : -0.67 Russians regular : -0.67
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 3 PUs; Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 56 Sea Zone 1 fighter moved from Queensland to 56 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 2 fighters moved from Queensland to 55 Sea Zone 1 fighter moved from 54 Sea Zone to 55 Sea Zone Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 3 fighters in 55 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 56 Sea Zone ANZAC attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 1 fighter in 56 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 destroyer and 1 fighter in 56 Sea Zone, round 3 : 0/2 hits, 0,83 expected hits Japanese roll dice for 1 submarine in 56 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 destroyer and 1 fighter in 56 Sea Zone, round 4 : 2/2 hits, 0,83 expected hits Japanese roll dice for 1 submarine in 56 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 56 Sea Zone ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 1 fighter moved from 56 Sea Zone to South Australia 1 artillery moved from Queensland to 54 Sea Zone 1 infantry moved from Dutch New Guinea to New Guinea 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 3 fighters moved from 55 Sea Zone to Caroline Islands 1 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter moved from New South Wales to 33 Sea Zone 1 destroyer moved from 54 Sea Zone to 34 Sea Zone 1 infantry moved from Southeast Mexico to Central United States 1 transport moved from 89 Sea Zone to 101 Sea Zone Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 12 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Japanese regular : -0,83 ANZAC regular : -0,33
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 3 PUs; Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 56 Sea Zone 1 fighter moved from Queensland to 56 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 2 fighters moved from Queensland to 55 Sea Zone 1 fighter moved from 54 Sea Zone to 55 Sea Zone Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 3 fighters in 55 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 56 Sea Zone ANZAC attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 1 fighter in 56 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 destroyer and 1 fighter in 56 Sea Zone, round 3 : 0/2 hits, 0,83 expected hits Japanese roll dice for 1 submarine in 56 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 destroyer and 1 fighter in 56 Sea Zone, round 4 : 2/2 hits, 0,83 expected hits Japanese roll dice for 1 submarine in 56 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 56 Sea Zone ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 1 fighter moved from 56 Sea Zone to South Australia 1 artillery moved from Queensland to 54 Sea Zone 1 infantry moved from Dutch New Guinea to New Guinea 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 3 fighters moved from 55 Sea Zone to Caroline Islands 1 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter moved from New South Wales to 33 Sea Zone 1 destroyer moved from 54 Sea Zone to 34 Sea Zone 1 infantry moved from Southeast Mexico to Central United States 1 transport moved from 89 Sea Zone to 101 Sea Zone Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 12 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Combat Move - French 1 infantry moved from Iraq to Northwest Persia Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,83 ANZAC regular : -0,33
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 4 artilleries, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Ukraine to Rostov 2 infantry moved from Bryansk to Rostov 2 fighters moved from Southern Italy to Rostov 1 infantry moved from Bryansk to Smolensk 1 infantry moved from Novgorod to Archangel 1 bomber moved from Bryansk to Archangel 1 bomber moved from Western Germany to Archangel 2 bombers moved from Western Germany to Smolensk 1 submarine moved from 109 Sea Zone to 104 Sea Zone 2 bombers moved from Western Germany to 104 Sea Zone 1 mech_infantry moved from Novgorod to Archangel Combat - Germans Battle in Archangel Germans attack with 2 bombers, 1 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Archangel, round 2 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 2 bombers and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 1 infantry in Smolensk, round 2 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans win with 2 bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in 104 Sea Zone Germans attack with 2 bombers and 1 submarine Americans defend with 1 destroyer Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone Germans win with 2 bombers remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for Americans: 1 destroyer Battle in Rostov Germans attack with 2 fighters and 3 infantry Russians defend with 2 infantry Germans roll dice for 2 fighters and 3 infantry in Rostov, round 2 : 2/5 hits, 1.50 expected hits Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 2 fighters and 3 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 2 fighters moved from Rostov to Bryansk 2 mech_infantrys moved from Novgorod to Bryansk 2 bombers moved from Smolensk to Eastern Poland 2 mech_infantrys moved from Germany to Eastern Poland 1 mech_infantry moved from Slovakia Hungary to Eastern Poland 2 bombers moved from Archangel to Eastern Poland 2 artilleries and 6 mech_infantrys moved from Ukraine to Bryansk 2 bombers moved from 104 Sea Zone to Western Germany 1 submarine moved from 109 Sea Zone to 112 Sea Zone 2 destroyers, 1 submarine and 1 transport moved from 123 Sea Zone to 125 Sea Zone 2 infantry moved from Finland to Norway 1 fighter moved from Western Germany to Southern Italy Place Units - Germans 3 artilleries placed in Ukraine 1 artillery and 2 infantry placed in Novgorod 3 armour and 5 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 50 PUs; end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from 125 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 119 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from 119 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 125 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0.67 Russians regular : -0.33 Germans regular : 2.00
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Russians Russians buy 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 2 mech_infantrys moved from Russia to Belarus 1 fighter and 1 tactical_bomber moved from Russia to Belarus 1 infantry moved from Caucasus to Rostov 1 infantry moved from Caucasus to Rostov 1 artillery moved from Volgograd to Rostov 1 infantry moved from Volgograd to Rostov 2 fighters moved from Russia to Rostov 1 fighter moved from Russia to Belarus 1 mech_infantry moved from Ethiopia to Egypt Combat - Russians Battle in Belarus Russians attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber Italians defend with 2 mech_infantrys Russians roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 1/5 hits, 2,00 expected hits Italians roll dice for 2 mech_infantrys in Belarus, round 2 : 2/2 hits, 0,67 expected hits 2 mech_infantrys owned by the Russians and 1 mech_infantry owned by the Italians lost in Belarus 2 fighters owned by the Russians and 1 tactical_bomber owned by the Russians retreated Italians win with 1 mech_infantry remaining. Battle score for attacker is -4 Casualties for Russians: 2 mech_infantrys Casualties for Italians: 1 mech_infantry Battle in Rostov Russians attack with 1 artillery, 2 fighters and 3 infantry Germans defend with 3 infantry Russians roll dice for 1 artillery, 2 fighters and 3 infantry in Rostov, round 2 : 3/6 hits, 2,00 expected hits Germans roll dice for 3 infantry in Rostov, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 1 infantry Casualties for Germans: 3 infantry Non Combat Move - Russians 1 infantry moved from Volgograd to Caucasus 1 infantry moved from Volgograd to Tambov 1 infantry moved from Tambov to Russia 2 fighters and 1 tactical_bomber moved from Belarus to Russia 1 infantry moved from Vologda to Smolensk 2 fighters moved from Rostov to Russia Place Units - Russians 1 infantry placed in Volgograd 9 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 32 PUs
Combat Hit Differential Summary :
Italians regular : 1,33 Germans regular : 0,00 Russians regular : 0,00
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 36 Sea Zone to 56 Sea Zone 1 submarine moved from 36 Sea Zone to 34 Sea Zone 2 bombers moved from French Indo China to 34 Sea Zone 1 destroyer moved from 36 Sea Zone to 34 Sea Zone 2 infantry moved from French Indo China to Shan State 1 mech_infantry moved from Kiangsu to Anhwe 1 armour moved from Kiangsu to Anhwe 1 fighter and 1 tactical_bomber moved from Hunan to Anhwe 1 infantry moved from Yunnan to Shan State 1 artillery moved from French Indo China to Shan State Combat - Japanese Battle in Shan State Japanese attack with 1 artillery and 3 infantry British defend with 2 infantry Japanese roll dice for 1 artillery and 3 infantry in Shan State, round 2 : 2/4 hits, 1.00 expected hits UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Anhwe Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 2 : 1/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 34 Sea Zone Japanese attack with 2 bombers, 1 destroyer and 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 bombers and 1 destroyer in 34 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 34 Sea Zone Japanese win with 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 56 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 56 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 1 destroyer moved from 36 Sea Zone to 22 Sea Zone 1 submarine moved from 36 Sea Zone to 39 Sea Zone 2 battleships, 7 carriers, 2 cruisers, 2 destroyers, 6 fighters, 2 submarines, 6 tactical_bombers and 5 transports moved from 36 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Anhwe to 6 Sea Zone 3 mech_infantrys moved from Malaya to French Indo China 2 armour moved from Kweichow to French Indo China 1 armour moved from Kiangsu to Anhwe 2 bombers moved from 34 Sea Zone to French Indo China Place Units - Japanese 1 carrier placed in 6 Sea Zone 3 infantry placed in French Indo China 3 infantry placed in Malaya 3 mech_infantrys placed in Kiangsu 2 artilleries and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : 0.83 ANZAC regular : -0.67 UK_Pacific regular : 0.33
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@stickybomb @chaptim Please hold - one edit for noncom
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 36 Sea Zone to 56 Sea Zone 1 submarine moved from 36 Sea Zone to 34 Sea Zone 2 bombers moved from French Indo China to 34 Sea Zone 1 destroyer moved from 36 Sea Zone to 34 Sea Zone 2 infantry moved from French Indo China to Shan State 1 mech_infantry moved from Kiangsu to Anhwe 1 armour moved from Kiangsu to Anhwe 1 fighter and 1 tactical_bomber moved from Hunan to Anhwe 1 infantry moved from Yunnan to Shan State 1 artillery moved from French Indo China to Shan State Combat - Japanese Battle in Shan State Japanese attack with 1 artillery and 3 infantry British defend with 2 infantry Japanese roll dice for 1 artillery and 3 infantry in Shan State, round 2 : 2/4 hits, 1.00 expected hits UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Anhwe Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 2 : 1/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 34 Sea Zone Japanese attack with 2 bombers, 1 destroyer and 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 bombers and 1 destroyer in 34 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 34 Sea Zone Japanese win with 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 56 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 56 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 1 destroyer moved from 36 Sea Zone to 22 Sea Zone 1 submarine moved from 36 Sea Zone to 39 Sea Zone 2 battleships, 7 carriers, 2 cruisers, 2 destroyers, 6 fighters, 2 submarines, 6 tactical_bombers and 5 transports moved from 36 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Anhwe to 6 Sea Zone 3 mech_infantrys moved from Malaya to French Indo China 2 armour moved from Kweichow to French Indo China 1 armour moved from Kiangsu to Anhwe 2 bombers moved from 34 Sea Zone to French Indo China Place Units - Japanese 1 carrier placed in 6 Sea Zone 3 infantry placed in French Indo China 3 infantry placed in Malaya 3 mech_infantrys placed in Kiangsu 2 artilleries and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 45 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 45 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 46 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : 0.83 ANZAC regular : -0.67 UK_Pacific regular : 0.33
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 4 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 fighters moved from United Kingdom to 125 Sea Zone 1 destroyer and 6 fighters moved from 33 Sea Zone to 34 Sea Zone 3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 22 Sea Zone 2 fighters moved from 33 Sea Zone to 22 Sea Zone 3 fighters moved from 33 Sea Zone to 34 Sea Zone Combat - Americans Battle in 22 Sea Zone Americans attack with 5 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 5 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 5/6 hits, 3,17 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 22 Sea Zone Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Battle in 34 Sea Zone Americans attack with 1 destroyer and 9 fighters Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 destroyer and 9 fighters in 34 Sea Zone, round 2 : 5/10 hits, 4,83 expected hits Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 34 Sea Zone Americans win with 1 destroyer and 9 fighters remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 submarine Battle in 125 Sea Zone Americans attack with 2 fighters Germans defend with 2 destroyers, 2 submarines and 1 transport 2 submarines owned by the Germans submerged Americans roll dice for 2 fighters in 125 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits Germans roll dice for 2 destroyers and 1 transport in 125 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits 2 destroyers owned by the Germans lost in 125 Sea Zone 1 transport owned by the Germans lost in 125 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 23 Casualties for Germans: 2 destroyers and 1 transport Non Combat Move - Americans 2 fighters moved from 125 Sea Zone to Scotland 1 carrier, 2 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 92 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 armour, 2 infantry and 1 mech_infantry moved from Algeria to Morocco 1 fighter moved from Gibraltar to Scotland 1 fighter moved from Gibraltar to United Kingdom 2 carriers, 1 destroyer and 1 submarine moved from 25 Sea Zone to 33 Sea Zone 9 fighters moved from 34 Sea Zone to 33 Sea Zone 4 fighters and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone Place Units - Americans 1 infantry placed in Central United States 1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone 1 submarine placed in 101 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 1 infantry moved from Suiyuyan to Hopei Chinese take Hopei from Japanese 1 infantry moved from Shensi to Kweichow Chinese take Kweichow from Japanese 1 infantry moved from Sikang to Szechwan Chinese take Szechwan from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Chahar 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Purchase Units - British British buy 1 destroyer, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 10x factory_major; Remaining resources: 9 PUs; UK_Pacific buy 1 destroyer; Remaining resources: 1 PUs; Combat Move - British 1 infantry moved from Burma to Yunnan Chinese take Yunnan from Japanese 1 fighter moved from Burma to Shan State 3 fighters moved from India to Shan State 2 infantry moved from Burma to Shan State 1 artillery moved from Burma to Shan State Combat - British Battle in Shan State British attack with 1 artillery, 4 fighters and 2 infantry Japanese defend with 1 artillery and 2 infantry British roll dice for 1 artillery, 4 fighters and 2 infantry in Shan State, round 2 : 4/7 hits, 2,83 expected hits Japanese roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 1/3 hits, 1,00 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Shan State British win, taking Shan State from Japanese with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - British 4 fighters moved from Shan State to India 3 artilleries and 3 infantry moved from India to Burma 1 aaGun moved from India to Burma 2 armour and 1 mech_infantry moved from India to Burma 3 infantry moved from India to Burma 2 mech_infantrys moved from West India to Burma 1 aaGun moved from Burma to Shan State 1 infantry and 1 mech_infantry moved from Iraq to 80 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone 1 infantry and 1 mech_infantry moved from 39 Sea Zone to India 1 fighter moved from Union of South Africa to Egypt 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 carrier, 1 cruiser, 3 destroyers and 2 transports moved from 92 Sea Zone to 91 Sea Zone 2 fighters moved from Gibraltar to United Kingdom 2 aaGuns moved from United Kingdom to Scotland 1 infantry moved from Trans-Jordan to Iraq 2 mech_infantrys moved from Egypt to Iraq 2 infantry moved from Persia to Eastern Persia 3 mech_infantrys moved from Persia to West India Place Units - British 1 submarine placed in 81 Sea Zone 1 destroyer placed in 81 Sea Zone 1 mech_infantry placed in Egypt 2 infantry and 1 mech_infantry placed in Persia Turn Complete - British British collect 32 PUs; end with 32 PUs Place Units - UK_Pacific 1 destroyer placed in 39 Sea Zone Turning on Edit Mode EDIT: Removing units owned by UK_Pacific from 39 Sea Zone: 1 destroyer EDIT: Adding units owned by British to 39 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2 UK_Pacific collect 5 PUs (2 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
Americans regular : 3,00 Japanese regular : 0,17 Germans regular : -0,67 British regular : 1,17
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Italians Italians buy 1 destroyer and 1 fighter; Remaining resources: 2 PUs; Combat Move - Italians 2 mech_infantrys moved from Ukraine to Rostov 1 mech_infantry moved from Belarus to Rostov 1 fighter moved from Bryansk to Rostov 2 fighters moved from Southern Italy to Rostov Combat - Italians Italians creates battle in territory 97 Sea Zone Battle in Rostov Italians attack with 3 fighters and 3 mech_infantrys Russians defend with 1 artillery and 2 infantry Italians roll dice for 3 fighters and 3 mech_infantrys in Rostov, round 2 : 1/6 hits, 2.00 expected hits Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 2 mech_infantrys owned by the Italians lost in Rostov Italians roll dice for 3 fighters and 1 mech_infantry in Rostov, round 3 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Rostov Italians roll dice for 3 fighters in Rostov, round 4 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 artillery in Rostov, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 fighter owned by the Italians lost in Rostov Italians win with 2 fighters remaining. Battle score for attacker is -12 Casualties for Italians: 1 fighter and 3 mech_infantrys Casualties for Russians: 1 artillery and 2 infantry Non Combat Move - Italians 2 fighters moved from Rostov to Bryansk 2 armour and 2 mech_infantrys moved from Romania to Ukraine 2 infantry moved from Bulgaria to Romania 2 mech_infantrys moved from Northern Italy to Romania Place Units - Italians 1 destroyer placed in 97 Sea Zone 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4 Italians collect 15 PUs (4 lost to blockades); end with 17 PUs
Combat Hit Differential Summary :
Italians regular : -1.17 Russians regular : 2.00
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer and 1 submarine moved from 62 Sea Zone to 56 Sea Zone 1 submarine moved from 55 Sea Zone to 56 Sea Zone 1 fighter moved from South Australia to 46 Sea Zone 3 fighters moved from Caroline Islands to 46 Sea Zone 1 fighter moved from 33 Sea Zone to 46 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Battle in 56 Sea Zone ANZAC attack with 1 destroyer and 2 submarines Japanese defend with 1 submarine ANZAC roll dice for 2 submarines in 56 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits ANZAC roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 submarine owned by the ANZAC lost in 56 Sea Zone ANZAC roll dice for 1 submarine in 56 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 56 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 56 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 submarine in 56 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 56 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 56 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 56 Sea Zone ANZAC win, taking Java from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 submarine Battle in 46 Sea Zone ANZAC attack with 5 fighters Japanese defend with 1 destroyer ANZAC roll dice for 5 fighters in 46 Sea Zone, round 2 : 1/5 hits, 2,50 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 46 Sea Zone ANZAC win with 4 fighters remaining. Battle score for attacker is -2 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 3 fighters moved from 46 Sea Zone to Caroline Islands 1 fighter moved from 46 Sea Zone to 33 Sea Zone 1 infantry moved from New Guinea to Dutch New Guinea 1 infantry moved from Central United States to 101 Sea Zone 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar Place Units - ANZAC 2 submarines and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 16 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Combat Move - French 1 infantry moved from Northwest Persia to Caucasus 2 infantry moved from United Kingdom to Scotland Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 1,17 ANZAC regular : -2,83
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TripleA Manual Gamesave Post: Germans round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 4 artilleries, 1 fighter, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 4 bombers moved from Eastern Poland to Russia 2 fighters moved from Bryansk to Russia 1 armour moved from Bryansk to Rostov Germans take Rostov from Russians 1 armour moved from Rostov to Bryansk 1 infantry moved from Archangel to Smolensk 1 infantry moved from Bryansk to Smolensk 1 bomber moved from Western Germany to Smolensk Combat - Germans Air Battle in Russia
Combat Hit Differential Summary :
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@stickybomb @chaptim Intercept at Moscow?
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@stickybomb no
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 4 artilleries, 1 fighter, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 4 bombers moved from Eastern Poland to Russia 2 fighters moved from Bryansk to Russia 1 armour moved from Bryansk to Rostov Germans take Rostov from Russians 1 armour moved from Rostov to Bryansk 1 infantry moved from Archangel to Smolensk 1 infantry moved from Bryansk to Smolensk 1 bomber moved from Western Germany to Smolensk Combat - Germans Air Battle in Russia Germans attacks with 6 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/4 hits, 0.67 expected hits Bombing raid in Russia rolls: 6,4,5,8 and causes: 20 damage to unit: factory_major Bombing raid in Russia causes 20 damage total. Battle in Smolensk Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 2 : 2/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Germans 3 mech_infantrys moved from Eastern Poland to Bryansk 3 artilleries moved from Ukraine to Bryansk 1 bomber moved from Smolensk to Bryansk 1 mech_infantry moved from Archangel to Bryansk 1 artillery and 2 infantry moved from Novgorod to Belarus 2 infantry moved from Norway to Finland 1 fighter moved from Western Germany to Southern Italy 3 armour and 5 mech_infantrys moved from Germany to Eastern Poland 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 112 Sea Zone to 113 Sea Zone 1 fighter moved from Russia to Bryansk 4 bombers moved from Russia to Eastern Poland 1 fighter moved from Russia to Bryansk 1 submarine moved from 125 Sea Zone to 113 Sea Zone 1 submarine moved from 125 Sea Zone to 113 Sea Zone Place Units - Germans 3 artilleries placed in Ukraine 1 artillery and 2 infantry placed in Novgorod 1 fighter and 7 mech_infantrys placed in Western Germany Germans undo move 3. 1 fighter placed in Western Germany 4 mech_infantrys placed in Germany 3 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6 Germans collect 51 PUs; end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Russians regular : -0.33 Germans regular : 1.00 Russians AA : -0.67
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@chaptim The Luftwaffe celebrate another successful bombing run
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Russians Russians repair damage of 14x factory_major; Remaining resources: 18 PUs; Russians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Vologda to Archangel Russians take Archangel from Germans 1 infantry moved from Volgograd to Rostov Russians take Rostov from Germans 4 fighters, 2 infantry and 1 tactical_bomber moved from Russia to Smolensk 1 submarine moved from 93 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Egypt to Tobruk Russians take Tobruk from Italians Combat - Russians Battle in Smolensk Russians attack with 4 fighters, 2 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/7 hits, 3,00 expected hits Germans roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Smolensk, round 3 : 3/6 hits, 2,83 expected hits Germans roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 4 fighters and 1 tactical_bomber moved from Smolensk to Russia Place Units - Russians 2 infantry placed in Volgograd 4 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans regular : 1,00 Russians regular : -1,83
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 3 destroyers, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 mech_infantrys moved from Kiangsu to Jehol 2 fighters moved from Japan to Jehol 1 mech_infantry moved from Kiangsu to Chahar 1 armour moved from Anhwe to Chahar 1 bomber moved from French Indo China to Chahar 1 mech_infantry moved from Anhwe to Hopei 1 armour moved from Anhwe to Chahar 1 bomber moved from French Indo China to Hopei 1 submarine moved from 39 Sea Zone to 42 Sea Zone 1 artillery and 2 infantry moved from French Indo China to Yunnan 2 infantry moved from French Indo China to Shan State 1 infantry moved from French Indo China to Shan State 1 artillery moved from French Indo China to Shan State 1 infantry moved from Malaya to Shan State Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Chahar Japanese attack with 2 armour, 1 bomber and 1 mech_infantry Chinese defend with 1 infantry; Russians defend with 1 infantry Japanese roll dice for 2 armour, 1 bomber and 1 mech_infantry in Chahar, round 2 : 3/4 hits, 1.83 expected hits Chinese roll dice for 2 infantry in Chahar, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is -4 Casualties for Japanese: 1 armour and 1 mech_infantry Casualties for Russians: 1 infantry Casualties for Chinese: 1 infantry Battle in Hopei Japanese attack with 1 bomber and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 mech_infantry in Hopei, round 2 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Jehol Japanese attack with 2 fighters and 2 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 2 fighters and 2 mech_infantrys in Jehol, round 2 : 0/4 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Jehol Japanese roll dice for 2 fighters and 1 mech_infantry in Jehol, round 3 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Jehol, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol Japanese win with 2 fighters remaining. Battle score for attacker is -5 Casualties for Japanese: 2 mech_infantrys Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 1 artillery and 2 infantry British defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Shan State Japanese attack with 1 artillery and 4 infantry British defend with 1 aaGun, 1 artillery and 1 infantry Japanese roll dice for 1 artillery and 4 infantry in Shan State, round 2 : 2/5 hits, 1.17 expected hits UK_Pacific roll dice for 1 aaGun, 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 aaGun owned by the British and 1 infantry owned by the British lost in Shan State Japanese roll dice for 1 artillery and 3 infantry in Shan State, round 3 : 3/4 hits, 1.00 expected hits UK_Pacific roll dice for 1 artillery in Shan State, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery and 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Casualties for British: 1 aaGun, 1 artillery and 1 infantry Non Combat Move - Japanese 2 fighters moved from Jehol to Kiangsu 1 bomber moved from Hopei to Kiangsu 1 bomber moved from Chahar to Kiangsu 5 infantry moved from Japan to 6 Sea Zone 2 artilleries moved from Japan to 6 Sea Zone 2 artilleries, 2 battleships, 9 carriers, 2 cruisers, 2 destroyers, 8 fighters, 5 infantry, 2 submarines, 8 tactical_bombers and 5 transports moved from 6 Sea Zone to 36 Sea Zone 2 artilleries and 5 infantry moved from 36 Sea Zone to French Indo China Place Units - Japanese 3 destroyers placed in 36 Sea Zone 3 infantry placed in Malaya 3 mech_infantrys placed in Kiangsu 6 infantry placed in Japan Turn Complete - Japanese Japanese collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
Chinese regular : 2.00 Japanese regular : 2.83 UK_Pacific regular : 1.00