@crockett36 Sorry, it’ll be Axis plus x.
L21 G40.2 feltmarskal (Axis) v FlyingBadger (Allies+16) - Regular Dice
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TripleA Turn Summary: ANZAC round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16 Combat Move - ANZAC Turn Complete - ANZACCombat Hit Differential Summary :
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TripleA Turn Summary: French round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16 Combat Move - ANZAC Turn Complete - ANZAC Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 17
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber, 1 carrier, 2 fighters, 1 submarine and 6 transports; Remaining resources: 0 PUs; Combat Move - Germans 2 bombers moved from Western Germany to 109 Sea Zone 1 fighter moved from Western Germany to 109 Sea Zone 11 bombers moved from Southern Italy to 109 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 113 Sea Zone to 109 Sea Zone 2 infantry moved from Denmark to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone 2 infantry moved from 111 Sea Zone to Scotland 1 infantry moved from Russia to Samara Germans take Samara from Russians 1 mech_infantry moved from Ukraine to Volgograd Germans take Volgograd from Russians 1 mech_infantry moved from Soviet Far East to AmurCombat Hit Differential Summary :
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The battle for England , sz 109 how do you want the battle done.
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@feltmarskal Probably eastiest if I just give you an initial order of loss:
- Damage carriers
- Sub
- Destroyers (leave 1 if the German sub is still alive
Then I’ll see where the battle is at and decide on what comes next.
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@flyingbadger Important battel, we take it step-by-step
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TripleA Manual Gamesave Post: Germans round 17
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber, 1 carrier, 2 fighters, 1 submarine and 6 transports; Remaining resources: 0 PUs; Combat Move - Germans 2 bombers moved from Western Germany to 109 Sea Zone 1 fighter moved from Western Germany to 109 Sea Zone 11 bombers moved from Southern Italy to 109 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 113 Sea Zone to 109 Sea Zone 2 infantry moved from Denmark to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone 2 infantry moved from 111 Sea Zone to Scotland 1 infantry moved from Russia to Samara Germans take Samara from Russians 1 mech_infantry moved from Ukraine to Volgograd Germans take Volgograd from Russians 1 mech_infantry moved from Soviet Far East to Amur Combat - Germans Battle in Scotland Battle in 109 Sea Zone Germans attack with 13 bombers, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber British defend with 1 destroyer and 1 submarine; Americans defend with 3 carriers, 2 cruisers, 4 destroyers, 6 fighters and 2 transports Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Americans Germans roll dice for 13 bombers, 1 carrier, 1 destroyer, 2 fighters and 1 tactical_bomber in 109 Sea Zone, round 2 : 11/17 hits, 10.67 expected hitsCombat Hit Differential Summary :
Germans regular : 1.00 -
@feltmarskal Casualties.
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@flyingbadger said in L21 G40.2 feltmarskal (Axis) v FlyingBadger (Allies+16) - Regular Dice:
@feltmarskal Probably eastiest if I just give you an initial order of loss:
- Damage carriers
- Sub
- Destroyers (leave 1 if the German sub is still alive
Then I’ll see where the battle is at and decide on what comes next.
After the above:
- Cruisers
- Last Destroyer
- Finally, planes.
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@flyingbadger said in L21 G40.2 feltmarskal (Axis) v FlyingBadger (Allies+16) - Regular Dice:
@flyingbadger said in L21 G40.2 feltmarskal (Axis) v FlyingBadger (Allies+16) - Regular Dice:
@feltmarskal Probably eastiest if I just give you an initial order of loss:
- Damage carriers
- Sub
- Destroyers (leave 1 if the German sub is still alive
Then I’ll see where the battle is at and decide on what comes next.
After the above:
- Cruisers
- Last Destroyer
- Finally, planes.
Sorry, forgot to say destroy the carriers before the cruisers and planes.
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TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber, 1 carrier, 2 fighters, 1 submarine and 6 transports; Remaining resources: 0 PUs; Combat Move - Germans 2 bombers moved from Western Germany to 109 Sea Zone 1 fighter moved from Western Germany to 109 Sea Zone 11 bombers moved from Southern Italy to 109 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 113 Sea Zone to 109 Sea Zone 2 infantry moved from Denmark to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone 2 infantry moved from 111 Sea Zone to Scotland 1 infantry moved from Russia to Samara Germans take Samara from Russians 1 mech_infantry moved from Ukraine to Volgograd Germans take Volgograd from Russians 1 mech_infantry moved from Soviet Far East to Amur Combat - Germans Battle in Scotland Battle in 109 Sea Zone Germans attack with 13 bombers, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber British defend with 1 destroyer and 1 submarine; Americans defend with 3 carriers, 2 cruisers, 4 destroyers, 6 fighters and 2 transports Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Americans Germans roll dice for 13 bombers, 1 carrier, 1 destroyer, 2 fighters and 1 tactical_bomber in 109 Sea Zone, round 2 : 11/17 hits, 10.67 expected hits Americans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 carrier owned by the Germans Americans roll dice for 3 carriers, 2 cruisers, 5 destroyers, 6 fighters and 2 transports in 109 Sea Zone, round 2 : 6/16 hits, 7.67 expected hits 1 destroyer owned by the Germans, 1 cruiser owned by the Americans, 1 destroyer owned by the British, 3 destroyers owned by the Americans, 1 submarine owned by the Germans, 2 fighters owned by the Germans, 1 carrier owned by the Germans, 3 carriers owned by the Americans, 1 tactical_bomber owned by the Germans and 1 submarine owned by the British lost in 109 Sea Zone Germans roll dice for 13 bombers in 109 Sea Zone, round 3 : 10/13 hits, 8.67 expected hits Americans roll dice for 1 cruiser, 1 destroyer, 6 fighters and 2 transports in 109 Sea Zone, round 3 : 7/8 hits, 4.83 expected hits 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 7 bombers owned by the Germans, 6 fighters owned by the Americans and 2 transports owned by the Americans lost in 109 Sea Zone Germans win, taking Scotland from British with 6 bombers remaining. Battle score for attacker is 47 Casualties for Germans: 7 bombers, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber Casualties for Americans: 3 carriers, 2 cruisers, 4 destroyers, 6 fighters and 2 transports Casualties for British: 1 destroyer and 1 submarine Non Combat Move - Germans 1 bomber moved from 109 Sea Zone to Western Germany 1 bomber moved from 109 Sea Zone to Western Germany 1 bomber moved from 109 Sea Zone to Normandy Bordeaux 1 bomber moved from 109 Sea Zone to Normandy Bordeaux 1 bomber moved from 109 Sea Zone to Normandy Bordeaux 1 bomber moved from 109 Sea Zone to Normandy Bordeaux 4 infantry moved from Finland to 115 Sea Zone 4 infantry and 2 transports moved from 115 Sea Zone to 112 Sea Zone 4 infantry moved from 112 Sea Zone to Norway 1 artillery moved from France to Western Germany 2 artilleries moved from France to Western Germany 1 aaGun, 14 artilleries, 41 infantry and 3 mech_infantrys moved from Russia to Samara 3 artilleries and 3 infantry moved from Bryansk to Rostov 1 armour moved from Kansu to Szechwan 1 mech_infantry moved from Timguska to Shensi 1 mech_infantry moved from Urals to Kansu 10 armour and 3 mech_infantrys moved from Caucasus to Samara 3 infantry moved from France to Northern Italy 4 infantry moved from Holland Belgium to Western Germany 2 infantry moved from Western Germany to Northern Italy 4 bombers moved from Novgorod to Western Germany Place Units - Germans 1 carrier, 1 submarine and 6 transports placed in 112 Sea Zone 2 fighters placed in 112 Sea Zone 1 bomber placed in France Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,5,5,4,2,6,5,5,2,1,4 Germans collect 75 PUs (2 lost to blockades); end with 75 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 100 PUsCombat Hit Differential Summary :
Americans regular : 1.33 Germans regular : 2.33 -
TripleA Turn Summary: Russians round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17 Combat Move - Russians 4 infantry moved from Kazakhstan to Volgograd 2 artilleries moved from Kazakhstan to Caucasus 46 infantry moved from Kazakhstan to Caucasus 1 infantry moved from Kazakhstan to Sikang Chinese take Sikang from Japanese 1 infantry moved from Kazakhstan to Tsinghai Chinese take Tsinghai from Japanese 2 fighters and 1 tactical_bomber moved from Persia to Caucasus Combat - Russians Battle in Volgograd Russians attack with 4 infantry Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 4 infantry in Volgograd, round 2 : 1/4 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 3 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Caucasus Russians attack with 2 artilleries, 2 fighters, 46 infantry and 1 tactical_bomber Japanese defend with 3 armour and 1 mech_infantry Russians roll dice for 2 artilleries, 2 fighters, 46 infantry and 1 tactical_bomber in Caucasus, round 2 : 9/51 hits, 10.33 expected hits Germans roll dice for 3 armour and 1 mech_infantry in Caucasus, round 2 : 2/4 hits, 1.83 expected hits 1 mech_infantry owned by the Japanese, 2 infantry owned by the Russians and 3 armour owned by the Japanese lost in Caucasus Russians win, taking Caucasus from Germans with 2 artilleries, 2 fighters, 44 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16 Casualties for Russians: 2 infantry Casualties for Japanese: 3 armour and 1 mech_infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Caucasus to Persia 10 mech_infantrys moved from Kazakhstan to Eastern Persia 4 aaGuns moved from Kazakhstan to Caucasus 2 aaGuns moved from Kazakhstan to Caucasus Turn Complete - RussiansCombat Hit Differential Summary :
Germans regular : 0.83 Russians regular : -1.00 -
TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17 Purchase Units - Japanese Japanese buy 3 artilleries, 2 carriers, 3 destroyers, 3 infantry and 1 mech_infantry; Remaining resources: 2 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Szechwan to Sikang 1 mech_infantry moved from Szechwan to Tsinghai 1 bomber moved from Szechwan to Sikang 1 bomber moved from Szechwan to Tsinghai 1 tactical_bomber moved from Szechwan to Burma 1 infantry moved from Shan State to Burma 1 mech_infantry moved from Yunnan to Sikang 1 mech_infantry moved from Szechwan to Tsinghai 2 infantry moved from French Indo China to Shan State 1 artillery moved from French Indo China to Shan State 6 infantry moved from Shan State to 37 Sea Zone 2 infantry moved from Shan State to 37 Sea Zone 1 mech_infantry moved from Kwangtung to Yunnan 1 infantry moved from Kwangtung to Kwangsi 1 artillery moved from Kwangtung to Kwangsi 3 fighters moved from Kiangsu to Philippines 8 bombers moved from Philippines to Western Australia 2 artilleries and 2 infantry moved from South Australia to Western Australia 1 destroyer moved from 33 Sea Zone to 55 Sea Zone 2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 6 fighters and 4 tactical_bombers moved from 33 Sea Zone to 56 Sea Zone 2 fighters moved from Japan to Philippines 4 fighters moved from Japan to 25 Sea Zone 1 destroyer moved from 16 Sea Zone to 25 Sea Zone 1 infantry moved from New South Wales to Queensland 1 infantry moved from New South Wales to Victoria 7 infantry moved from New South Wales to South Australia 4 infantry and 2 transports moved from 37 Sea Zone to 56 Sea Zone 1 transport moved from 37 Sea Zone to 19 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 56 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 56 Sea Zone 1 transport moved from 37 Sea Zone to 19 Sea Zone Combat - Japanese Battle in Tsinghai Japanese attack with 1 bomber and 2 mech_infantrys Russians defend with 1 infantry Japanese roll dice for 1 bomber and 2 mech_infantrys in Tsinghai, round 2 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Burma Japanese attack with 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 infantry and 1 tactical_bomber in Burma, round 2 : 1/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in 25 Sea Zone Japanese attack with 1 destroyer and 4 fighters Americans defend with 1 destroyer Japanese roll dice for 1 destroyer and 4 fighters in 25 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Sikang Japanese attack with 1 bomber and 2 mech_infantrys Russians defend with 1 infantry Japanese roll dice for 1 bomber and 2 mech_infantrys in Sikang, round 2 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Sikang Japanese win, taking Sikang from Chinese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 bomber moved from Sikang to Shan State 1 bomber moved from Tsinghai to Shan State 1 tactical_bomber moved from Burma to Shan State 8 infantry moved from 56 Sea Zone to Western Australia 2 infantry moved from 62 Sea Zone to Victoria 4 fighters moved from 25 Sea Zone to 6 Sea Zone Place Units - Japanese 2 carriers and 3 destroyers placed in 6 Sea Zone 3 infantry placed in New South Wales 3 artilleries placed in French Indo China 1 mech_infantry placed in Kwangtung Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,3,4,4,1,2,4,5,1,6,1,3,1,6,6,5,3,2,4,6,6,4,4,2,6,1,3,2,1,5,2,4,2,1,4,3,2,5,6,1,3,5,6,2,5,2,2,4 Japanese collect 70 PUs (2 lost to blockades); end with 72 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUsCombat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : -0.33 Japanese regular : -0.00 UK_Pacific regular : 0.67 -
TripleA Turn Summary: Americans round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 3 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 3 artilleries, 1 battleship, 11 carriers, 3 destroyers, 19 fighters, 5 infantry, 3 tactical_bombers and 4 transports moved from 54 Sea Zone to 62 Sea Zone Americans take 54 Sea Zone from Japanese 19 fighters and 3 tactical_bombers moved from 62 Sea Zone to New South Wales 2 infantry moved from 62 Sea Zone to New South Wales 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 50 Sea Zone 2 fighters moved from Hawaiian Islands to 25 Sea Zone 1 destroyer moved from 31 Sea Zone to 25 Sea Zone Combat - Americans Battle in 62 Sea Zone Americans attack with 3 artilleries, 1 battleship, 11 carriers, 3 destroyers, 3 infantry and 4 transports Japanese defend with 1 transport 1 transport owned by the Japanese lost in 62 Sea Zone Americans win, taking 62 Sea Zone from Neutral with 1 battleship, 11 carriers, 3 destroyers and 4 transports remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in New South Wales Americans attack with 19 fighters, 2 infantry and 3 tactical_bombers Japanese defend with 1 factory_minor, 1 harbour and 3 infantry Americans roll dice for 19 fighters, 2 infantry and 3 tactical_bombers in New South Wales, round 2 : 14/24 hits, 11.83 expected hits Japanese roll dice for 3 infantry in New South Wales, round 2 : 2/3 hits, 1.00 expected hits 3 infantry owned by the Japanese, 1 fighter owned by the Americans and 1 infantry owned by the Americans lost in New South Wales Americans win, taking New South Wales from Japanese with 18 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is -4 Casualties for Americans: 1 fighter and 1 infantry Casualties for Japanese: 3 infantry Battle in 25 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters moved from 25 Sea Zone to Hawaiian Islands 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery and 1 infantry moved from 50 Sea Zone to Fiji 3 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 30 Sea Zone to 26 Sea Zone 2 transports moved from 102 Sea Zone to 101 Sea Zone 2 infantry moved from Iceland to 123 Sea Zone 2 infantry and 1 transport moved from 123 Sea Zone to 109 Sea Zone 2 infantry moved from 109 Sea Zone to United Kingdom 1 mech_infantry moved from Turkmenistan to Volgograd 2 artilleries and 2 infantry moved from Northwest Persia to Caucasus 18 fighters and 3 tactical_bombers moved from New South Wales to 62 Sea Zone 3 submarines moved from 80 Sea Zone to 39 Sea Zone 1 fighter moved from Western United States to 101 Sea Zone Place Units - Americans 2 carriers and 1 transport placed in 101 Sea Zone 3 fighters placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUsCombat Hit Differential Summary :
Americans regular : 3.83 Japanese regular : 0.67 -
TripleA Turn Summary: Chinese round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 3 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 3 artilleries, 1 battleship, 11 carriers, 3 destroyers, 19 fighters, 5 infantry, 3 tactical_bombers and 4 transports moved from 54 Sea Zone to 62 Sea Zone Americans take 54 Sea Zone from Japanese 19 fighters and 3 tactical_bombers moved from 62 Sea Zone to New South Wales 2 infantry moved from 62 Sea Zone to New South Wales 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 50 Sea Zone 2 fighters moved from Hawaiian Islands to 25 Sea Zone 1 destroyer moved from 31 Sea Zone to 25 Sea Zone Combat - Americans Battle in 62 Sea Zone Americans attack with 3 artilleries, 1 battleship, 11 carriers, 3 destroyers, 3 infantry and 4 transports Japanese defend with 1 transport 1 transport owned by the Japanese lost in 62 Sea Zone Americans win, taking 62 Sea Zone from Neutral with 1 battleship, 11 carriers, 3 destroyers and 4 transports remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in New South Wales Americans attack with 19 fighters, 2 infantry and 3 tactical_bombers Japanese defend with 1 factory_minor, 1 harbour and 3 infantry Americans roll dice for 19 fighters, 2 infantry and 3 tactical_bombers in New South Wales, round 2 : 14/24 hits, 11.83 expected hits Japanese roll dice for 3 infantry in New South Wales, round 2 : 2/3 hits, 1.00 expected hits 3 infantry owned by the Japanese, 1 fighter owned by the Americans and 1 infantry owned by the Americans lost in New South Wales Americans win, taking New South Wales from Japanese with 18 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is -4 Casualties for Americans: 1 fighter and 1 infantry Casualties for Japanese: 3 infantry Battle in 25 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters moved from 25 Sea Zone to Hawaiian Islands 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery and 1 infantry moved from 50 Sea Zone to Fiji 3 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 30 Sea Zone to 26 Sea Zone 2 transports moved from 102 Sea Zone to 101 Sea Zone 2 infantry moved from Iceland to 123 Sea Zone 2 infantry and 1 transport moved from 123 Sea Zone to 109 Sea Zone 2 infantry moved from 109 Sea Zone to United Kingdom 1 mech_infantry moved from Turkmenistan to Volgograd 2 artilleries and 2 infantry moved from Northwest Persia to Caucasus 18 fighters and 3 tactical_bombers moved from New South Wales to 62 Sea Zone 3 submarines moved from 80 Sea Zone to 39 Sea Zone 1 fighter moved from Western United States to 101 Sea Zone Place Units - Americans 2 carriers and 1 transport placed in 101 Sea Zone 3 fighters placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - British British buy 1 cruiser and 9 infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 2 PUs; Combat Move - British 1 infantry moved from India to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo Combat - British Battle in Borneo Non Combat Move - British 2 artilleries moved from West India to India 4 mech_infantrys moved from Eastern Persia to India 1 armour and 2 mech_infantrys moved from Persia to West India 3 infantry moved from Persia to Eastern Persia 8 fighters moved from Iraq to India 2 infantry moved from Iraq to Persia 3 mech_infantrys moved from Egypt to Iraq 1 battleship, 1 carrier, 3 cruisers, 4 destroyers and 2 submarines moved from 97 Sea Zone to 94 Sea Zone Place Units - British 9 infantry placed in United Kingdom 1 cruiser placed in 110 Sea Zone Turn Complete - British British collect 33 PUs; end with 34 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 12 PUs Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
Americans regular : 3.83 Japanese regular : 0.67 -
TripleA Turn Summary: Italians round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17 Purchase Units - Italians Italians buy nothing; Remaining resources: 2 PUs; Combat Move - Italians 3 infantry moved from Albania to Greece 1 artillery moved from Albania to Greece 1 bomber moved from Southern Italy to Greece 2 armour moved from Rostov to Ukraine 1 mech_infantry moved from Romania to Ukraine 2 infantry moved from Yugoslavia to Romania 2 mech_infantrys moved from Northern Italy to Romania 1 infantry moved from Northern Italy to Southern Italy Combat - Italians Battle in Greece Italians attack with 1 artillery, 1 bomber and 3 infantry British defend with 1 infantry Italians roll dice for 1 artillery, 1 bomber and 3 infantry in Greece, round 2 : 2/5 hits, 1.67 expected hits British roll dice for 1 infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Greece Italians win, taking Greece from British with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 bomber moved from Greece to Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4 Italians collect 14 PUs (1 lost to blockades); end with 16 PUsCombat Hit Differential Summary :
Italians regular : 0.33 British regular : -0.33 -
TripleA Turn Summary: ANZAC round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17 Combat Move - ANZAC Turn Complete - ANZAC ANZAC collect 4 PUs; end with 4 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17 Combat Move - ANZAC Turn Complete - ANZAC ANZAC collect 4 PUs; end with 4 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Persia to Northwest Persia Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 18
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 18 Research Technology - Germans Purchase Units - Germans Germans buy 3 bombers, 1 carrier, 2 destroyers, 2 fighters and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Scotland to United Kingdom 1 transport moved from 111 Sea Zone to 112 Sea Zone 6 infantry moved from Norway to 112 Sea Zone 3 artilleries moved from Western Germany to 112 Sea Zone 9 infantry moved from Western Germany to 112 Sea Zone 3 artilleries, 1 carrier, 2 fighters, 15 infantry, 1 submarine and 9 transports moved from 112 Sea Zone to 110 Sea Zone 3 artilleries moved from 110 Sea Zone to United Kingdom 15 infantry moved from 110 Sea Zone to United Kingdom 6 bombers moved from Western Germany to United Kingdom 1 bomber moved from France to United Kingdom 4 bombers moved from Normandy Bordeaux to United Kingdom 4 infantry moved from Western Germany to Holland Belgium 5 infantry moved from Normandy Bordeaux to Southern France 1 infantry moved from Normandy Bordeaux to Southern France 4 artilleries and 3 infantry moved from Rostov to Volgograd 1 mech_infantry moved from Amur to Jehol 1 mech_infantry moved from Kansu to Samara 1 mech_infantry moved from Shensi to Novosibirsk 1 armour moved from Szechwan to Tsinghai 1 artillery and 2 infantry moved from Samara to Kazakhstan 10 armour, 13 artilleries, 40 infantry and 6 mech_infantrys moved from Samara to Volgograd Combat - Germans Battle in Kazakhstan Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Kazakhstan, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Kazakhstan Germans roll dice for 1 artillery and 1 infantry in Kazakhstan, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 10 armour, 17 artilleries, 43 infantry and 6 mech_infantrys Americans defend with 1 mech_infantry; Russians defend with 1 factory_minor and 3 infantry Germans roll dice for 10 armour, 17 artilleries, 43 infantry and 6 mech_infantrys in Volgograd, round 2 : 23/76 hits, 21.67 expected hits Russians roll dice for 3 infantry and 1 mech_infantry in Volgograd, round 2 : 0/4 hits, 1.33 expected hits 3 infantry owned by the Russians and 1 mech_infantry owned by the Americans lost in Volgograd Germans win, taking Volgograd from Russians with 10 armour, 17 artilleries, 43 infantry and 6 mech_infantrys remaining. Battle score for attacker is 13 Casualties for Russians: 3 infantry Casualties for Americans: 1 mech_infantry Battle in 110 Sea Zone Germans attack with 1 carrier, 2 fighters, 1 submarine and 9 transports British defend with 1 cruiser Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 carrier, 2 fighters and 9 transports in 110 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits British roll dice for 1 cruiser in 110 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 carrier, 2 fighters and 9 transports in 110 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits British roll dice for 1 cruiser in 110 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the British lost in 110 Sea Zone Germans win with 1 carrier, 2 fighters, 1 submarine and 9 transports remaining. Battle score for attacker is 12 Casualties for British: 1 cruiser Battle in United Kingdom Germans attack with 3 artilleries, 11 bombers and 17 infantry British defend with 1 airfield, 1 factory_major, 1 harbour and 9 infantry; Americans defend with 1 artillery and 9 infantry Germans roll dice for 3 artilleries, 11 bombers and 17 infantry in United Kingdom, round 2 : 11/31 hits, 11.67 expected hits British roll dice for 1 artillery and 18 infantry in United Kingdom, round 2 : 8/19 hits, 6.33 expected hits 8 infantry owned by the Germans, 2 infantry owned by the Americans and 9 infantry owned by the British lost in United Kingdom Germans roll dice for 3 artilleries, 11 bombers and 9 infantry in United Kingdom, round 3 : 9/23 hits, 10.33 expected hits British roll dice for 1 artillery and 7 infantry in United Kingdom, round 3 : 1/8 hits, 2.67 expected hits 1 infantry owned by the Germans, 7 infantry owned by the Americans and 1 artillery owned by the Americans lost in United Kingdom Germans captures 34PUs while taking British capital Germans converts factory_major into different units Germans win, taking United Kingdom from British with 3 artilleries, 11 bombers and 8 infantry remaining. Battle score for attacker is 31 Casualties for Germans: 9 infantry Casualties for Americans: 1 artillery and 9 infantry Casualties for British: 9 infantry Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans Non Combat Move - Germans 11 bombers moved from United Kingdom to Southern France 1 aaGun moved from Normandy Bordeaux to Southern France 1 aaGun moved from Western Germany to Holland Belgium 1 aaGun moved from Samara to Volgograd Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 110 Sea Zone 1 bomber and 2 fighters placed in France 2 bombers placed in Western Germany 1 destroyer and 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 82 PUs; end with 116 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 121 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 136 PUsCombat Hit Differential Summary :
Russians regular : -1.00 Germans regular : -1.83 British regular : -1.00





