@dawgoneit Bid is a tank and a transport for Italy. G1 scramble orders?
PtV 666 (axis +6) v Pejon
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 marine and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from Sumatra to Eastern India 1 infantry moved from Shan State to Burma 1 infantry moved from Java to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Sumatra ANZAC take Sumatra from Dutch 1 cruiser moved from 65 Sea Zone to 64 Sea Zone 1 transport moved from 64 Sea Zone to 65 Sea Zone 1 infantry moved from New Zealand to 65 Sea Zone 1 infantry and 1 transport moved from 65 Sea Zone to 55 Sea Zone 1 infantry moved from 55 Sea Zone to New Guinea Place Units - ANZAC 2 submarines placed in 64 Sea Zone 1 marine placed in New South Wales Turn Complete - ANZAC ANZAC collect 16 PUs; end with 16 PUs Politics - French Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France Trigger Axis Conquer All France French Central Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French Central Africa Trigger Axis Conquer All France Algeria 3 Infantry Place 2: Neutral_Axis has 1 infantry placed in Algeria Trigger Axis Conquer All France Algeria 3 Infantry Place 3: Neutral_Axis has 1 infantry placed in Algeria Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3 Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3 Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3 Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France Trigger Axis Conquer All France French Central Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Infantry Remove Trigger Axis Conquer All France French Central Africa 3 Infantry Remove: has removed 1 infantry owned by French in French Central Africa Trigger Axis Conquer All France Algeria 3 Infantry Place 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria Trigger Axis Conquer All France Algeria 3 Infantry Place 3 activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3 Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3 Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3 Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3 Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana Combat Move - French Non Combat Move - French 4 fighters and 1 tactical_bomber could not land in Algeria and were removed 1 infantry moved from Trans-Jordan to Egypt 1 destroyer moved from 83 Sea Zone to 100 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
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WTF vichy! May I at least change my NCM with UK (fig + tac from Kairo) that was after all dice were rolled? And casualty from bomber to fig since they were gonna die anyway…
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Both things which would have been the reasonable choice would I had realized Vichy rules would apply…
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TripleA Manual Gamesave Post: French round 2
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 marine and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from Sumatra to Eastern India 1 infantry moved from Shan State to Burma 1 infantry moved from Java to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Sumatra ANZAC take Sumatra from Dutch 1 cruiser moved from 65 Sea Zone to 64 Sea Zone 1 transport moved from 64 Sea Zone to 65 Sea Zone 1 infantry moved from New Zealand to 65 Sea Zone 1 infantry and 1 transport moved from 65 Sea Zone to 55 Sea Zone 1 infantry moved from 55 Sea Zone to New Guinea Place Units - ANZAC 2 submarines placed in 64 Sea Zone 1 marine placed in New South Wales Turn Complete - ANZAC ANZAC collect 16 PUs; end with 16 PUs Politics - French Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France Trigger Axis Conquer All France French Central Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French Central Africa Trigger Axis Conquer All France Algeria 3 Infantry Place 2: Neutral_Axis has 1 infantry placed in Algeria Trigger Axis Conquer All France Algeria 3 Infantry Place 3: Neutral_Axis has 1 infantry placed in Algeria Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3 Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3 Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3 Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France Trigger Axis Conquer All France French Central Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Infantry Remove Trigger Axis Conquer All France French Central Africa 3 Infantry Remove: has removed 1 infantry owned by French in French Central Africa Trigger Axis Conquer All France Algeria 3 Infantry Place 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria Trigger Axis Conquer All France Algeria 3 Infantry Place 3 activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3 Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3 Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3 Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3 Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana Combat Move - French Non Combat Move - French 4 fighters and 1 tactical_bomber could not land in Algeria and were removed 1 infantry moved from Trans-Jordan to Egypt 1 destroyer moved from 83 Sea Zone to 100 Sea Zone Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by French from 100 Sea Zone: 1 destroyer EDIT: Adding units owned by French to 83 Sea Zone: 1 destroyer EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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@pejon_88 said in PtV 666 (axis +6) v Pejon:
Both things which would have been the reasonable choice would I had realized Vichy rules would apply…
I too, learned this lesson the hard way. Neither you or I will ever make that mistake again and to an extent it is a nice trap. Consider it a hard learned lesson as I did.
This is why I didn’t worry about leaving the ITA ships off GIB, you didn’t have a safe place to land the aircraft.
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@666 said in PtV 666 (axis +6) v Pejon:
@pejon_88 said in PtV 666 (axis +6) v Pejon:
Both things which would have been the reasonable choice would I had realized Vichy rules would apply…
I too, learned this lesson the hard way. Neither you or I will ever make that mistake again and to an extent it is a nice trap. Consider it a hard learned lesson as I did.
This is why I didn’t worry about leaving the ITA ships off GIB, you didn’t have a safe place to land the aircraft.
in fact, in G40, the allied aircraft becomes axis, so i thought I was going to get all those planes!
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@666 ok I understand. Just thought the NCM planes were a little different than the planes used in the battle in this regard.
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I appreciate you doing it deliberately so the battle would be costly though.
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour and 7 mech_infantrys; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 2 artilleries and 2 infantry moved from Gibraltar to 93 Sea Zone 2 artilleries, 1 cruiser, 2 infantry and 2 transports moved from 93 Sea Zone to 96 Sea Zone 2 artilleries and 2 infantry moved from 96 Sea Zone to Malta Combat - Germans Battle in Malta Germans attack with 2 artilleries and 2 infantry British defend with 1 aaGun, 1 airfield and 1 infantry Germans roll dice for 1 cruiser in Malta, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 2 artilleries and 2 infantry in Malta, round 2 : 1/4 hits, 1.33 expected hits British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the British and 1 infantry owned by the British lost in Malta Germans win, taking Malta from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 8 Casualties for British: 1 aaGun and 1 infantry Non Combat Move - Germans 1 carrier, 1 destroyer and 2 fighters moved from 93 Sea Zone to 96 Sea Zone 2 aaGuns, 3 armour, 3 artilleries and 22 infantry moved from Slovakia Hungary to Eastern Poland 8 armour and 8 mech_infantrys moved from Germany to Eastern Poland 1 infantry moved from Romania to Bessarabia 1 bomber moved from Southern Italy to Eastern Poland 1 bomber moved from Western Germany to Eastern Poland 3 infantry moved from Germany to Poland 1 mech_infantry moved from Western Germany to Poland 1 submarine moved from 115 Sea Zone to 128 Sea Zone 1 armour and 1 mech_infantry moved from Normandy Bordeaux to Western Germany 3 fighters and 2 tactical_bombers moved from Western Germany to Southern Italy 1 tactical_bomber moved from Bulgaria to Southern Italy 1 artillery moved from Normandy Bordeaux to France 2 artilleries moved from Holland Belgium to Western Germany 1 armour moved from Eastern Poland to Poland 1 infantry moved from Holland Belgium to Western Germany 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 aaGun moved from Western Germany to France Place Units - Germans 3 armour and 7 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 3,3 Germans collect 41 PUs (3 lost to blockades); end with 41 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUsCombat Hit Differential Summary :
Germans regular : 0.17 British regular : -0.33Territory Summary for Germans :
Western Germany : 1 aaGun, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry Holland Belgium : 1 aaGun and 1 infantry Poland : 1 armour, 3 infantry and 1 mech_infantry Germany : 3 armour, 1 factory_major and 7 mech_infantrys Eastern Poland : 2 aaGuns, 10 armour, 3 artilleries, 2 bombers, 22 infantry and 8 mech_infantrys Karelia : 1 flag, 1 infantry Bessarabia : 1 infantry Malta : 1 flag, 1 airfield, 2 artilleries and 2 infantry Southern Italy : 4 fighters and 3 tactical_bombers Normandy Bordeaux : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 1 infantry France : 1 flag, 1 aaGun, 1 airfield, 1 artillery and 1 factory_minor Finland : 1 flag, 6 infantry Bulgaria : 1 flag 128 Sea Zone : 1 submarine Yugoslavia : 1 flag Greece : 1 flag, 4 infantry 96 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transportsProduction/PUs Summary :
Germans : 44 / 49 Russians : 44 / 46 Japanese : 36 / 48 Americans : 53 / 53 Chinese : 7 / 7 British : 33 / 39 UK_Pacific : 17 / 18 Italians : 11 / 16 ANZAC : 16 / 16 French : 1 / 0 Dutch : 2 / 0 Mongolians : 0 / 0 Neutral_Axis : 11 / 0 Neutral_Allies : 3 / 0 Neutral_True : 20 / 0 -
@pejon_88 said in PtV 666 (axis +6) v Pejon:
@666 ok I understand. Just thought the NCM planes were a little different than the planes used in the battle in this regard.
well that is up to my discretion I guess. let me see how things go and if I start getting overly lucky I will reconsider gifting the tac back to you.
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@pejon_88 said in PtV 666 (axis +6) v Pejon:
I appreciate you doing it deliberately so the battle would be costly though.
I actually assumed you understood the Vichy mechanics. I thought my ITA navy was safe. losing those trans does set me back quite a bit. would have been happier if the axis were awarded those planes. Adam and regular guy must have changed those rules for PtV.
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@666 believe it was actually a fig and a tac 😉
But since you obviously meant for it to be a trap of course we leave it as is, just that I screwed up so that’s on me. Just wanted to know what you felt for the NCM part. -
@pejon_88 said in PtV 666 (axis +6) v Pejon:
@666 believe it was actually a fig and a tac 😉
But since you obviously meant for it to be a trap of course we leave it as is, just that I screwed up so that’s on me. Just wanted to know what you felt for the NCM part.understood, let’s see how unlucky I am this game. I’ve been known to be generous if the dice gods smile upon me.
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@666 😊
Big challenge ahead for the allies. -
Btw double checked and aircraft are in fact destroyed also in G40 BM3. Nevertheless not very good for the Allies :)
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3 Purchase Units - Russians Russians buy 1 fighter and 12 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Western Ukraine to Bessarabia 1 fighter and 1 tactical_bomber moved from Leningrad to Bessarabia 1 fighter moved from Ukraine to Bessarabia Combat - Russians Russians creates battle in territory 128 Sea Zone Battle in Bessarabia Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/4 hits, 1,83 expected hits Italians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Bessarabia to Ukraine 2 artilleries and 9 infantry moved from Western Ukraine to Ukraine 2 aaGuns, 1 artillery and 1 infantry moved from Kursk to Ukraine 4 infantry moved from Rostov to Ukraine 3 artilleries and 10 infantry moved from Northern Belarus to Novgorod 2 aaGuns, 2 artilleries and 5 infantry moved from Leningrad to Novgorod 1 infantry moved from Baltic States to Northern Belarus 1 infantry moved from Vyborg to Leningrad 1 infantry moved from Archangel to Vologda 4 infantry moved from Russia to Tula 1 infantry moved from Russia to Tula 3 infantry moved from Bryansk to Tula 3 infantry moved from Stalingrad to Samara Place Units - Russians 3 infantry placed in Ukraine 1 fighter and 9 infantry placed in Russia Turn Complete - Russians Russians collect 44 PUs; end with 44 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 47 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUsCombat Hit Differential Summary :
Italians regular : 0,67 Russians regular : -0,83 -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3 Purchase Units - Russians Russians buy 1 fighter and 12 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Western Ukraine to Bessarabia 1 fighter and 1 tactical_bomber moved from Leningrad to Bessarabia 1 fighter moved from Ukraine to Bessarabia Combat - Russians Russians creates battle in territory 128 Sea Zone Battle in Bessarabia Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/4 hits, 1,83 expected hits Italians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Bessarabia to Ukraine 2 artilleries and 9 infantry moved from Western Ukraine to Ukraine 2 aaGuns, 1 artillery and 1 infantry moved from Kursk to Ukraine 4 infantry moved from Rostov to Ukraine 3 artilleries and 10 infantry moved from Northern Belarus to Novgorod 2 aaGuns, 2 artilleries and 5 infantry moved from Leningrad to Novgorod 1 infantry moved from Baltic States to Northern Belarus 1 infantry moved from Vyborg to Leningrad 1 infantry moved from Archangel to Vologda 4 infantry moved from Russia to Tula 1 infantry moved from Russia to Tula 3 infantry moved from Bryansk to Tula 3 infantry moved from Stalingrad to Samara Place Units - Russians 3 infantry placed in Ukraine 1 fighter and 9 infantry placed in Russia Turn Complete - Russians Russians collect 44 PUs; end with 44 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 47 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Buryatia: 1 aaGun and 12 infantry EDIT: Removing units owned by Russians from Sakha: 1 aaGun and 3 infantry EDIT: Adding units owned by Russians to Amur: 2 aaGuns and 15 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Italians regular : 0,67 Russians regular : -0,83 -
@pejon_88 said in PtV 666 (axis +6) v Pejon:
Btw double checked and aircraft are in fact destroyed also in G40 BM3. Nevertheless not very good for the Allies :)
this must have been changed in later versions. the fighters changed to double winged WWI looking axis neutral brown color.
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 2 artilleries, 1 fighter, 4 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Shansi to Honan 2 bombers moved from Kwangsi to Honan Combat - Japanese Battle in Honan Japanese attack with 2 bombers and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 1 infantry in Honan, round 2 : 0/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Honan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Honan 2 bombers owned by the Japanese retreated Chinese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 infantry moved from Jehol to Shansi 2 artilleries and 7 infantry moved from Hunan to Szechwan 4 infantry moved from Yunnan to Szechwan 3 marines moved from Kwangsi to 37 Sea Zone 1 battleship, 2 cruisers and 3 marines moved from 37 Sea Zone to 132 Sea Zone 1 infantry moved from Kwangsi to 37 Sea Zone 1 artillery and 1 infantry moved from Kwangsi to 37 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 37 Sea Zone to 132 Sea Zone 2 carriers moved from 7 Sea Zone to 35 Sea Zone 2 fighters moved from Yunnan to 35 Sea Zone 2 infantry moved from Japan to 7 Sea Zone 2 infantry moved from Kyushu to 20 Sea Zone 1 infantry moved from Korea to Southern Manchuria 2 infantry and 1 transport moved from 7 Sea Zone to 20 Sea Zone 4 infantry moved from 20 Sea Zone to Southern Manchuria 1 mech_infantry moved from Kiangsi to Szechwan 1 artillery moved from Kwangsi to Kweichow 1 infantry moved from Kweichow to Yunnan 1 artillery and 1 infantry moved from Kiangsi to Hunan 1 infantry moved from Kiangsu to Kiangsi 2 artilleries moved from Anhwe to Kiangsi 1 infantry moved from Anhwe to Hopei 1 infantry moved from Hopei to Szechwan 1 infantry moved from Kiangsu to Anhwe 2 infantry moved from Jehol to Southern Manchuria 2 bombers moved from Honan to Jehol 1 artillery, 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 4 fighters, 4 infantry, 4 marines, 1 submarine, 2 tactical_bombers and 3 transports moved from 132 Sea Zone to 38 Sea Zone 1 aaGun moved from Jehol to Anhwe Place Units - Japanese 2 artilleries, 1 fighter and 4 infantry placed in Japan 2 submarines and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 36 PUs; end with 36 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 46 PUsCombat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : -1.17Territory Summary for Japanese :
Marshall Islands : 1 infantry Kyushu : 1 aaGun Southern Manchuria : 1 flag, 7 infantry Kiangsu : 1 flag Northern Manchuria : 1 flag Shantung : 1 flag Caroline Islands : 1 aaGun, 1 airfield, 1 fighter, 1 harbour, 4 infantry and 1 tactical_bomber Jehol : 1 flag, 1 armour and 2 bombers Japan : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 4 infantry Kwangsi : 1 flag Fukien : 1 flag Anhwe : 1 flag, 1 aaGun and 1 infantry Kweichow : 1 flag, 1 artillery Chahar : 1 flag, 1 infantry Hopei : 1 flag, 1 infantry Shansi : 1 flag, 1 infantry Kiangsi : 1 flag, 2 artilleries and 1 infantry Hunan : 1 flag, 1 artillery and 1 infantry Yunnan : 1 flag, 3 fighters, 1 infantry and 5 tactical_bombers Szechwan : 1 flag, 2 artilleries, 13 infantry and 1 mech_infantry 38 Sea Zone : 1 artillery, 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 4 fighters, 4 infantry, 4 marines, 1 submarine, 2 tactical_bombers and 3 transports 7 Sea Zone : 1 destroyer 35 Sea Zone : 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 1 submarine and 1 transport 6 Sea Zone : 2 submarines and 1 transport 20 Sea Zone : 2 transportsProduction/PUs Summary :
Germans : 44 / 49 Russians : 44 / 51 Japanese : 36 / 46 Americans : 53 / 53 Chinese : 7 / 7 British : 33 / 39 UK_Pacific : 17 / 18 Italians : 11 / 16 ANZAC : 16 / 16 French : 1 / 0 Dutch : 2 / 0 Mongolians : 0 / 0 Neutral_Axis : 11 / 0 Neutral_Allies : 3 / 0 Neutral_True : 20 / 0 -
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans Non Combat Move - Americans 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 27 Sea Zone 1 marine moved from Hawaiian Islands to 27 Sea Zone 1 carrier, 1 cruiser, 1 infantry, 1 marine, 1 mech_infantry and 1 transport moved from 27 Sea Zone to 55 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 91 Sea Zone 1 carrier moved from 104 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone 2 fighters moved from Hawaiian Islands to 55 Sea Zone 1 fighter moved from Eastern United States to Western United States 1 destroyer moved from 11 Sea Zone to 27 Sea Zone Place Units - Americans 2 transports placed in 104 Sea Zone 1 carrier placed in 104 Sea Zone 1 artillery and 2 infantry placed in Central United States 1 destroyer and 1 submarine placed in 11 Sea Zone Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 53 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUsCombat Hit Differential Summary :





