Scramble to Holland?
Intercept in Moscow?
I don’t really like this scramble to land idea.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers and 3 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Cyprus to 99 Sea Zone
1 artillery and 1 transport moved from 99 Sea Zone to 96 Sea Zone
1 artillery moved from 96 Sea Zone to Malta
3 fighters moved from 99 Sea Zone to Malta
1 carrier moved from 99 Sea Zone to 96 Sea Zone
1 cruiser moved from 99 Sea Zone to 96 Sea Zone
Combat - Americans
Battle in Malta
Americans attack with 1 artillery and 3 fighters
Italians defend with 1 artillery
Americans roll dice for 1 cruiser in Malta, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 artillery and 3 fighters in Malta, round 2 : 1/4 hits, 1,83 expected hits
Italians roll dice for 1 artillery in Malta, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Americans and 1 artillery owned by the Italians lost in Malta
Americans win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 artillery
Casualties for Italians: 1 artillery
Non Combat Move - Americans
3 fighters moved from Malta to 96 Sea Zone
1 destroyer moved from 99 Sea Zone to 96 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
1 fighter moved from Gibraltar to 96 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 7 Sea Zone
2 fighters moved from Western United States to 7 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to Queensland
9 fighters moved from Wake Island to 54 Sea Zone
1 artillery and 3 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 3 infantry, 2 submarines and 2 transports moved from 30 Sea Zone to 54 Sea Zone
1 artillery and 2 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from 96 Sea Zone to Cyprus
1 fighter moved from 96 Sea Zone to 99 Sea Zone
Place Units - Americans
2 destroyers placed in 101 Sea Zone
1 carrier and 1 destroyer placed in 10 Sea Zone
2 fighters placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
4 artilleries, 2 fighters and 13 infantry moved from Shensi to Kweichow
1 infantry moved from Szechwan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 4 artilleries, 2 fighters and 14 infantry
Japanese defend with 1 armour, 1 infantry and 9 mech_infantrys
Chinese roll dice for 4 artilleries, 2 fighters and 14 infantry in Kweichow, round 2 : 1/20 hits, 5,33 expected hits
Japanese roll dice for 1 armour, 1 infantry and 9 mech_infantrys in Kweichow, round 2 : 3/11 hits, 3,83 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 4 artilleries, 2 fighters and 11 infantry in Kweichow, round 3 : 3/17 hits, 4,83 expected hits
Japanese roll dice for 1 armour and 9 mech_infantrys in Kweichow, round 3 : 1/10 hits, 3,50 expected hits
3 mech_infantrys owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 4 artilleries, 2 fighters and 10 infantry in Kweichow, round 4 : 7/16 hits, 4,67 expected hits
Japanese roll dice for 1 armour and 6 mech_infantrys in Kweichow, round 4 : 2/7 hits, 2,50 expected hits
6 mech_infantrys owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 4 artilleries, 2 fighters and 8 infantry remaining. Battle score for attacker is 27
Casualties for Chinese: 6 infantry
Casualties for Japanese: 1 armour, 1 infantry and 9 mech_infantrys
Non Combat Move - Chinese
2 fighters moved from Kweichow to Kansu
Place Units - Chinese
1 infantry placed in Kansu
2 infantry placed in Kweichow
Chinese undo move 2.
1 infantry placed in Kweichow
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Purchase Units - British
British repair damage of 1x airfield; Remaining resources: 31 PUs;
British buy 1 artillery, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 6 PUs;
Combat Move - British
1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery moved from Trans-Jordan to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
1 fighter moved from Cyprus to Caucasus
1 carrier and 1 fighter moved from 99 Sea Zone to 96 Sea Zone
1 cruiser and 3 destroyers moved from 99 Sea Zone to 96 Sea Zone
1 destroyer moved from 99 Sea Zone to 96 Sea Zone
1 fighter moved from 99 Sea Zone to 96 Sea Zone
1 armour moved from Morocco to Tunisia
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Malta
2 fighters moved from Cyprus to Caucasus
2 mech_infantrys moved from Persia to Caucasus
2 armour, 4 artilleries, 17 infantry and 4 mech_infantrys moved from India to Burma
Combat - British
Battle in Malta
Battle in Caucasus
British attack with 3 fighters and 2 mech_infantrys
Germans defend with 1 mech_infantry
British roll dice for 3 fighters and 2 mech_infantrys in Caucasus, round 2 : 2/5 hits, 1,83 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
British win, taking Malta from Italians, taking Caucasus from Germans with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Burma
British attack with 2 armour, 4 artilleries, 17 infantry and 4 mech_infantrys
Japanese defend with 2 infantry
British roll dice for 2 armour, 4 artilleries, 17 infantry and 4 mech_infantrys in Burma, round 2 : 5/27 hits, 6,50 expected hits
Japanese roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 2 armour, 4 artilleries, 16 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - British
3 aaGuns moved from India to Burma
1 fighter moved from India to West India
1 infantry moved from Persia to 80 Sea Zone
1 artillery moved from Iraq to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
2 artilleries and 3 infantry moved from Eastern Persia to West India
1 artillery and 1 infantry moved from 79 Sea Zone to West India
2 armour moved from Iraq to Eastern Persia
3 fighters moved from Caucasus to Persia
1 infantry moved from Egypt to Trans-Jordan
Place Units - British
2 infantry placed in United Kingdom
1 submarine placed in 98 Sea Zone
1 infantry and 1 mech_infantry placed in Egypt
1 artillery and 2 mech_infantrys placed in Persia
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese regular : -3,83
Americans regular : -1,33
Japanese regular : -3,50
Italians regular : 0,67
Germans regular : -0,33
British regular : -1,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
2 infantry moved from Greece to Bulgaria
3 infantry moved from Yugoslavia to Bulgaria
4 mech_infantrys moved from Northern Italy to Romania
2 fighters moved from Bryansk to Bulgaria
Place Units - Italians
2 armour and 2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4
Italians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Suriname to 88 Sea Zone
1 infantry and 1 transport moved from 88 Sea Zone to 89 Sea Zone
1 infantry moved from 89 Sea Zone to Southeast Mexico
1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Suriname to 88 Sea Zone
1 infantry and 1 transport moved from 88 Sea Zone to 89 Sea Zone
1 infantry moved from 89 Sea Zone to Southeast Mexico
1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Combat Move - French
1 destroyer moved from 39 Sea Zone to 56 Sea Zone
1 infantry moved from Syria to Iraq
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 bomber, 1 carrier, 1 destroyer, 1 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 112 Sea Zone to 123 Sea Zone
1 artillery and 1 infantry moved from 123 Sea Zone to Iceland
3 bombers moved from Western Germany to United Kingdom
1 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Rostov
1 bomber moved from Southern Italy to Rostov
Combat - Germans
Air Battle in United Kingdom
Combat Hit Differential Summary :
@stickybomb @chaptim intercept london?
@stickybomb I don’t
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 bomber, 1 carrier, 1 destroyer, 1 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 112 Sea Zone to 123 Sea Zone
1 artillery and 1 infantry moved from 123 Sea Zone to Iceland
3 bombers moved from Western Germany to United Kingdom
1 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Rostov
1 bomber moved from Southern Italy to Rostov
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 3 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
British roll AA dice in United Kingdom : 0/3 hits, 0.50 expected hits
Bombing raid in United Kingdom rolls: 6,4,3 and causes: 12 damage to unit: factory_major
Bombing raid in United Kingdom causes 12 damage total.
Battle in Iceland
Battle in Rostov
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 bomber and 2 infantry in Rostov, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Rostov
Germans win, taking Iceland from British, taking Rostov from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Cleaning up after air battles
Non Combat Move - Germans
1 bomber moved from Rostov to Bryansk
3 bombers moved from United Kingdom to Western Germany
1 infantry moved from Holland Belgium to Western Germany
2 artilleries and 1 infantry moved from France to Western Germany
1 fighter and 1 tactical_bomber moved from Novgorod to 112 Sea Zone
2 tactical_bombers moved from Holland Belgium to Western Germany
1 aaGun moved from Holland Belgium to Western Germany
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone
6 mech_infantrys moved from Romania to Ukraine
1 infantry moved from Western Ukraine to Bryansk
5 mech_infantrys moved from Eastern Poland to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
1 mech_infantry moved from Archangel to Bryansk
1 infantry moved from Archangel to Novgorod
3 artilleries moved from Ukraine to Bryansk
1 mech_infantry moved from Western Germany to Slovakia Hungary
Place Units - Germans
1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone
1 bomber placed in Western Germany
2 artilleries and 1 infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
2 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
British AA : -0.50
Russians regular : -0.33
Germans regular : 0.00
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 4 artilleries and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Italians
2 infantry moved from Volgograd to Rostov
1 infantry moved from Tambov to Rostov
3 fighters and 1 tactical_bomber moved from Russia to Rostov
Combat - Russians
Battle in Rostov
Russians attack with 3 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Rostov, round 2 : 3/7 hits, 2,67 expected hits
Germans roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Kazakhstan to Caucasus
1 infantry moved from Suiyuyan to Chahar
3 fighters and 1 tactical_bomber moved from Rostov to Russia
1 infantry moved from Vologda to Smolensk
1 aaGun and 1 infantry moved from Vologda to Russia
1 infantry moved from Samara to Tambov
1 infantry moved from Samara to Russia
1 aaGun moved from Samara to Russia
3 infantry moved from Samara to Volgograd
Combat Hit Differential Summary :
Germans regular : 0,33
Russians regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 4 artilleries and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Italians
2 infantry moved from Volgograd to Rostov
1 infantry moved from Tambov to Rostov
3 fighters and 1 tactical_bomber moved from Russia to Rostov
Combat - Russians
Battle in Rostov
Russians attack with 3 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Rostov, round 2 : 3/7 hits, 2,67 expected hits
Germans roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Changing ownership of Ethiopia from Italians to Russians
EDIT: Turning off Edit Mode
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Kazakhstan to Caucasus
1 infantry moved from Suiyuyan to Chahar
3 fighters and 1 tactical_bomber moved from Rostov to Russia
1 infantry moved from Vologda to Smolensk
1 aaGun and 1 infantry moved from Vologda to Russia
1 infantry moved from Samara to Tambov
1 infantry moved from Samara to Russia
1 aaGun moved from Samara to Russia
3 infantry moved from Samara to Volgograd
EDIT: 1 mech_infantry moved from Italian Somaliland to Ethiopia
EDIT: Russians undo move 11.
1 mech_infantry moved from Italian Somaliland to Ethiopia
Place Units - Russians
1 artillery placed in Volgograd
3 artilleries and 1 fighter placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans regular : 0,33
Russians regular : 0,33
@stickybomb I forgot to move into ethiopia. If you mind me to edit please redo it and remove 4 pu from russia in last file
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 3 artilleries, 1 carrier, 1 destroyer and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Hopei to Kweichow
1 artillery moved from Anhwe to Kweichow
2 armour and 1 mech_infantry moved from Kiangsu to Kweichow
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kweichow
1 tactical_bomber moved from Yunnan to Kweichow
1 armour moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 armour moved from Szechwan to Kweichow
3 mech_infantrys moved from Yunnan to Kweichow
1 submarine moved from 36 Sea Zone to 56 Sea Zone
1 artillery moved from Yunnan to Kweichow
2 bombers moved from French Indo China to Kweichow
Combat - Japanese
Battle in 56 Sea Zone
Japanese attack with 1 submarine
French defend with 1 destroyer
Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
French roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 56 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
French roll dice for 1 destroyer in 56 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the French lost in 56 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Kweichow
Japanese attack with 3 armour, 2 artilleries, 2 bombers, 1 fighter, 2 infantry, 4 mech_infantrys and 2 tactical_bombers
Chinese defend with 4 artilleries and 9 infantry
Japanese roll dice for 3 armour, 2 artilleries, 2 bombers, 1 fighter, 2 infantry, 4 mech_infantrys and 2 tactical_bombers in Kweichow, round 2 : 8/16 hits, 6.67 expected hits
Chinese roll dice for 4 artilleries and 9 infantry in Kweichow, round 2 : 5/13 hits, 4.33 expected hits
2 infantry owned by the Japanese, 3 mech_infantrys owned by the Japanese and 8 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 3 armour, 2 artilleries, 2 bombers, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Kweichow, round 3 : 4/11 hits, 5.67 expected hits
Chinese roll dice for 4 artilleries and 1 infantry in Kweichow, round 3 : 3/5 hits, 1.67 expected hits
2 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 infantry owned by the Chinese and 3 artilleries owned by the Chinese lost in Kweichow
Japanese roll dice for 3 armour, 2 bombers, 1 fighter and 2 tactical_bombers in Kweichow, round 4 : 5/8 hits, 4.67 expected hits
Chinese roll dice for 1 artillery in Kweichow, round 4 : 1/1 hits, 0.33 expected hits
1 armour owned by the Japanese and 1 artillery owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 armour, 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 armour, 2 artilleries, 2 infantry and 4 mech_infantrys
Casualties for Chinese: 4 artilleries and 9 infantry
Non Combat Move - Japanese
2 bombers moved from Kweichow to French Indo China
1 tactical_bomber moved from Kweichow to 36 Sea Zone
1 tactical_bomber moved from Kweichow to Hunan
1 fighter moved from Kweichow to Hunan
1 infantry moved from Yunnan to Shan State
1 aaGun, 7 artilleries and 6 infantry moved from Yunnan to French Indo China
1 fighter moved from Philippines to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
2 fighters moved from Caroline Islands to Japan
1 destroyer moved from 33 Sea Zone to 55 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
8 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 2 battleships, 6 carriers, 2 cruisers, 4 destroyers, 5 fighters, 8 infantry, 4 submarines, 5 tactical_bombers and 5 transports moved from 33 Sea Zone to 36 Sea Zone
2 artilleries and 8 infantry moved from 36 Sea Zone to French Indo China
Place Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Kiangsu
Japanese undo move 2.
3 artilleries placed in French Indo China
3 mech_infantrys placed in Malaya
2 armour and 1 mech_infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Chinese regular : 2.67
French regular : -0.67
Japanese regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 harbour and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
Combat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1,67 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 1 infantry
Non Combat Move - Americans
5 carriers, 5 destroyers, 9 fighters and 2 submarines moved from 54 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Queensland to 25 Sea Zone
1 fighter moved from 7 Sea Zone to 33 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 7 Sea Zone to 25 Sea Zone
2 fighters moved from Western United States to 25 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Eastern United States to Gibraltar
2 fighters moved from Gibraltar to United Kingdom
1 mech_infantry moved from Southeast Mexico to Eastern United States
1 artillery moved from Central United States to Eastern United States
1 mech_infantry moved from Western United States to Central United States
3 fighters moved from 96 Sea Zone to Gibraltar
1 fighter moved from Cyprus to Gibraltar
1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 96 Sea Zone to 92 Sea Zone
2 infantry moved from Tunisia to Algeria
1 armour and 1 mech_infantry moved from Tunisia to Algeria
Place Units - Americans
1 harbour placed in Midway
1 carrier, 2 destroyers and 2 submarines placed in 101 Sea Zone
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Kansu to Shensi
1 fighter moved from Kansu to Burma
Combat - Chinese
Non Combat Move - Chinese
1 fighter moved from Kansu to Burma
Place Units - Chinese
1 infantry placed in Sikang
1 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Purchase Units - British
British buy 1 fighter, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 12 PUs;
Combat Move - British
2 infantry moved from Burma to Shan State
1 fighter moved from West India to Shan State
Combat - British
British creates battle in territory 98 Sea Zone
Battle in Shan State
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking 98 Sea Zone from Italians, taking Shan State from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
3 artilleries and 4 infantry moved from West India to India
1 aaGun, 2 infantry and 1 mech_infantry moved from Burma to India
1 fighter moved from Shan State to Burma
2 armour moved from Eastern Persia to India
3 fighters moved from Persia to India
2 mech_infantrys moved from Persia to West India
1 artillery moved from Persia to Northwest Persia
2 mech_infantrys moved from Caucasus to Persia
1 transport moved from 79 Sea Zone to 80 Sea Zone
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Egypt to Iraq
1 artillery and 3 infantry moved from Malta to 96 Sea Zone
1 fighter moved from 96 Sea Zone to Gibraltar
1 submarine moved from 98 Sea Zone to 92 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 4 destroyers, 3 infantry and 2 transports moved from 96 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from 92 Sea Zone to Morocco
1 armour moved from Tunisia to Morocco
Place Units - British
1 fighter placed in Union of South Africa
2 infantry and 1 mech_infantry placed in Persia
2 mech_infantrys placed in Egypt
1 submarine placed in 98 Sea Zone
1 infantry placed in Quebec
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,6,6,1
British collect 28 PUs (4 lost to blockades); end with 28 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 19 PUs
Combat Hit Differential Summary :
Americans regular : 0,33
Japanese regular : -0,67
British regular : 0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 3 infantry and 2 mech_infantrys; Remaining resources: 3 PUs;
Combat Move - Italians
2 mech_infantrys moved from Romania to Belarus
1 fighter moved from Bulgaria to Belarus
Combat - Italians
Battle in Belarus
Italians attack with 1 fighter and 2 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 1 fighter and 2 mech_infantrys in Belarus, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 fighter and 2 mech_infantrys in Belarus, round 3 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Italians win, taking Belarus from Russians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 fighter moved from Belarus to Bryansk
2 mech_infantrys moved from Romania to Ukraine
2 armour and 2 mech_infantrys moved from Northern Italy to Romania
1 fighter moved from Bulgaria to Southern Italy
Place Units - Italians
3 infantry placed in Southern Italy
2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2
Italians collect 17 PUs (2 lost to blockades); end with 20 PUs
Combat Hit Differential Summary :
Italians regular : -0.67
Russians regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 56 Sea Zone
1 fighter moved from Queensland to 56 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from Queensland to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
Combat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 3 fighters in 55 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 56 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 1 fighter in 56 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 destroyer and 1 fighter in 56 Sea Zone, round 3 : 0/2 hits, 0,83 expected hits
Japanese roll dice for 1 submarine in 56 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 destroyer and 1 fighter in 56 Sea Zone, round 4 : 2/2 hits, 0,83 expected hits
Japanese roll dice for 1 submarine in 56 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 56 Sea Zone
ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 fighter moved from 56 Sea Zone to South Australia
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
3 fighters moved from 55 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from New South Wales to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 34 Sea Zone
1 infantry moved from Southeast Mexico to Central United States
1 transport moved from 89 Sea Zone to 101 Sea Zone
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Japanese regular : -0,83
ANZAC regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 56 Sea Zone
1 fighter moved from Queensland to 56 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from Queensland to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
Combat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 3 fighters in 55 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 56 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 1 fighter in 56 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 destroyer and 1 fighter in 56 Sea Zone, round 3 : 0/2 hits, 0,83 expected hits
Japanese roll dice for 1 submarine in 56 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 destroyer and 1 fighter in 56 Sea Zone, round 4 : 2/2 hits, 0,83 expected hits
Japanese roll dice for 1 submarine in 56 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 56 Sea Zone
ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 fighter moved from 56 Sea Zone to South Australia
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
3 fighters moved from 55 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from New South Wales to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 34 Sea Zone
1 infantry moved from Southeast Mexico to Central United States
1 transport moved from 89 Sea Zone to 101 Sea Zone
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Move - French
1 infantry moved from Iraq to Northwest Persia
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,83
ANZAC regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 artilleries, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Ukraine to Rostov
2 infantry moved from Bryansk to Rostov
2 fighters moved from Southern Italy to Rostov
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Novgorod to Archangel
1 bomber moved from Bryansk to Archangel
1 bomber moved from Western Germany to Archangel
2 bombers moved from Western Germany to Smolensk
1 submarine moved from 109 Sea Zone to 104 Sea Zone
2 bombers moved from Western Germany to 104 Sea Zone
1 mech_infantry moved from Novgorod to Archangel
Combat - Germans
Battle in Archangel
Germans attack with 2 bombers, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Archangel, round 2 : 2/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Smolensk, round 2 : 2/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 104 Sea Zone
Germans attack with 2 bombers and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
Germans win with 2 bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Rostov
Germans attack with 2 fighters and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 2 fighters and 3 infantry in Rostov, round 2 : 2/5 hits, 1.50 expected hits
Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 2 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
2 fighters moved from Rostov to Bryansk
2 mech_infantrys moved from Novgorod to Bryansk
2 bombers moved from Smolensk to Eastern Poland
2 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Slovakia Hungary to Eastern Poland
2 bombers moved from Archangel to Eastern Poland
2 artilleries and 6 mech_infantrys moved from Ukraine to Bryansk
2 bombers moved from 104 Sea Zone to Western Germany
1 submarine moved from 109 Sea Zone to 112 Sea Zone
2 destroyers, 1 submarine and 1 transport moved from 123 Sea Zone to 125 Sea Zone
2 infantry moved from Finland to Norway
1 fighter moved from Western Germany to Southern Italy
Place Units - Germans
3 artilleries placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
3 armour and 5 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 125 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 119 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 119 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 125 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0.67
Russians regular : -0.33
Germans regular : 2.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 mech_infantrys moved from Russia to Belarus
1 fighter and 1 tactical_bomber moved from Russia to Belarus
1 infantry moved from Caucasus to Rostov
1 infantry moved from Caucasus to Rostov
1 artillery moved from Volgograd to Rostov
1 infantry moved from Volgograd to Rostov
2 fighters moved from Russia to Rostov
1 fighter moved from Russia to Belarus
1 mech_infantry moved from Ethiopia to Egypt
Combat - Russians
Battle in Belarus
Russians attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 2 mech_infantrys
Russians roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 1/5 hits, 2,00 expected hits
Italians roll dice for 2 mech_infantrys in Belarus, round 2 : 2/2 hits, 0,67 expected hits
2 mech_infantrys owned by the Russians and 1 mech_infantry owned by the Italians lost in Belarus
2 fighters owned by the Russians and 1 tactical_bomber owned by the Russians retreated
Italians win with 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Russians: 2 mech_infantrys
Casualties for Italians: 1 mech_infantry
Battle in Rostov
Russians attack with 1 artillery, 2 fighters and 3 infantry
Germans defend with 3 infantry
Russians roll dice for 1 artillery, 2 fighters and 3 infantry in Rostov, round 2 : 3/6 hits, 2,00 expected hits
Germans roll dice for 3 infantry in Rostov, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 infantry
Casualties for Germans: 3 infantry
Non Combat Move - Russians
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Volgograd to Tambov
1 infantry moved from Tambov to Russia
2 fighters and 1 tactical_bomber moved from Belarus to Russia
1 infantry moved from Vologda to Smolensk
2 fighters moved from Rostov to Russia
Place Units - Russians
1 infantry placed in Volgograd
9 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 32 PUs
Combat Hit Differential Summary :
Italians regular : 1,33
Germans regular : 0,00
Russians regular : 0,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 36 Sea Zone to 56 Sea Zone
1 submarine moved from 36 Sea Zone to 34 Sea Zone
2 bombers moved from French Indo China to 34 Sea Zone
1 destroyer moved from 36 Sea Zone to 34 Sea Zone
2 infantry moved from French Indo China to Shan State
1 mech_infantry moved from Kiangsu to Anhwe
1 armour moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from Hunan to Anhwe
1 infantry moved from Yunnan to Shan State
1 artillery moved from French Indo China to Shan State
Combat - Japanese
Battle in Shan State
Japanese attack with 1 artillery and 3 infantry
British defend with 2 infantry
Japanese roll dice for 1 artillery and 3 infantry in Shan State, round 2 : 2/4 hits, 1.00 expected hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Anhwe
Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 2 : 1/4 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 34 Sea Zone
Japanese attack with 2 bombers, 1 destroyer and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 bombers and 1 destroyer in 34 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 34 Sea Zone
Japanese win with 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 56 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 56 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 22 Sea Zone
1 submarine moved from 36 Sea Zone to 39 Sea Zone
2 battleships, 7 carriers, 2 cruisers, 2 destroyers, 6 fighters, 2 submarines, 6 tactical_bombers and 5 transports moved from 36 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Anhwe to 6 Sea Zone
3 mech_infantrys moved from Malaya to French Indo China
2 armour moved from Kweichow to French Indo China
1 armour moved from Kiangsu to Anhwe
2 bombers moved from 34 Sea Zone to French Indo China
Place Units - Japanese
1 carrier placed in 6 Sea Zone
3 infantry placed in French Indo China
3 infantry placed in Malaya
3 mech_infantrys placed in Kiangsu
2 artilleries and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : 0.83
ANZAC regular : -0.67
UK_Pacific regular : 0.33
@stickybomb @chaptim Please hold - one edit for noncom