sent a chat so we don’t clutter up this thread
TT adam-dominion (Axis+6) vs GeneralDeath (Allies) PTV
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TripleA Move Summary: British round 7
TripleA Move Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 7 Combat Move - British 1 fighter and 2 tactical_bombers moved from United Kingdom to Normandy Bordeaux 1 armour, 1 artillery and 2 infantry moved from 113 Sea Zone to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from 93 Sea Zone to Normandy Bordeaux 2 fighters and 1 tactical_bomber moved from Morocco to Normandy Bordeaux 1 transport moved from 93 Sea Zone to 113 Sea Zone 2 infantry moved from United Kingdom to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Normandy Bordeaux 1 armour, 2 artilleries and 1 mech_infantry moved from Burma to Shan State 23 infantry moved from Burma to Shan State 1 fighter moved from Eastern India to Shan State
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 infantry, 8 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 3 fighters moved from 27 Sea Zone to 17 Sea Zone 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 17 Sea Zone 1 submarine moved from 27 Sea Zone to 17 Sea Zone 3 fighters and 1 tactical_bomber moved from 93 Sea Zone to Holland Belgium 1 battleship and 1 cruiser moved from 93 Sea Zone to 113 Sea Zone 1 artillery and 3 infantry moved from Morocco to 93 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 93 Sea Zone to 113 Sea Zone 1 artillery and 3 infantry moved from 113 Sea Zone to Holland Belgium Combat - Americans Battle in 17 Sea Zone Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 fighters and 1 tactical_bomber in 17 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 17 Sea Zone Americans win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Holland Belgium Americans attack with 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber Germans defend with 1 infantry Americans roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 1/2 hits, 1.17 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Americans 3 fighters and 1 tactical_bomber moved from Holland Belgium to 113 Sea Zone 1 infantry moved from Gibraltar to 93 Sea Zone 2 infantry and 1 mech_infantry moved from Morocco to 93 Sea Zone 1 armour, 1 artillery, 2 carriers, 5 infantry, 1 mech_infantry, 3 submarines and 4 transports moved from 93 Sea Zone to 113 Sea Zone 1 infantry and 1 mech_infantry moved from 113 Sea Zone to United Kingdom 1 armour and 1 mech_infantry moved from Libya to Algeria 1 carrier, 1 fighter and 3 submarines moved from 11 Sea Zone to 27 Sea Zone 2 fighters moved from Queensland to Hawaiian Islands 4 fighters and 1 tactical_bomber moved from 17 Sea Zone to 27 Sea Zone 2 fighters and 2 tactical_bombers moved from Eastern United States to 27 Sea Zone 1 destroyer moved from 94 Sea Zone to 95 Sea Zone 1 transport moved from 27 Sea Zone to 11 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 7 submarines placed in 11 Sea Zone 1 submarine placed in 11 Sea Zone 1 transport placed in 104 Sea Zone 1 infantry placed in Central United States Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Kweichow 1 fighter moved from Burma to Kweichow 13 infantry moved from Szechwan to Tsinghai 2 infantry moved from Northern Sinkiang to Eastern Sinkiang Combat - Chinese Battle in Eastern Sinkiang Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Eastern Sinkiang, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Eastern Sinkiang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Eastern Sinkiang Chinese win, taking Eastern Sinkiang from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Tsinghai Chinese attack with 13 infantry Japanese defend with 1 artillery Chinese roll dice for 13 infantry in Tsinghai, round 2 : 1/13 hits, 2.17 expected hits Japanese roll dice for 1 artillery in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 12 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Burma Place Units - Chinese 3 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Purchase Units - British British buy 2 carriers and 2 submarines; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 fighter and 2 tactical_bombers moved from United Kingdom to Normandy Bordeaux 1 armour, 1 artillery and 2 infantry moved from 113 Sea Zone to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from 93 Sea Zone to Normandy Bordeaux 2 fighters and 1 tactical_bomber moved from Morocco to Normandy Bordeaux 1 transport moved from 93 Sea Zone to 113 Sea Zone 2 infantry moved from United Kingdom to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Normandy Bordeaux 1 armour, 2 artilleries and 1 mech_infantry moved from Burma to Shan State 23 infantry moved from Burma to Shan State 1 fighter moved from Eastern India to Shan State Combat - British Battle in Normandy Bordeaux British attack with 1 armour, 1 artillery, 4 fighters, 4 infantry and 4 tactical_bombers Germans defend with 1 factory_minor, 1 harbour and 1 infantry British roll dice for 1 armour, 1 artillery, 4 fighters, 4 infantry and 4 tactical_bombers in Normandy Bordeaux, round 2 : 10/14 hits, 6.33 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux British win, taking Normandy Bordeaux from Germans with 1 armour, 1 artillery, 4 fighters, 4 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Shan State British attack with 1 armour, 2 artilleries, 1 fighter, 23 infantry and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 1 armour, 2 artilleries, 1 fighter, 23 infantry and 1 mech_infantry in Shan State, round 2 : 5/28 hits, 6.17 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 armour, 2 artilleries, 1 fighter, 23 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from Shan State to Eastern India 1 fighter moved from Baluchistan to Eastern India 1 aaGun moved from Burma to Shan State 3 infantry moved from Eastern India to Burma 1 destroyer moved from 82 Sea Zone to 40 Sea Zone 1 mech_infantry moved from Southern Persia to Western India 1 armour and 1 mech_infantry moved from Iraq to Egypt 1 destroyer moved from 83 Sea Zone to 96 Sea Zone 1 infantry moved from Tobruk to Alexandria 1 infantry moved from French Equatorial Africa to Anglo-Egyptian Sudan 1 artillery and 1 infantry moved from Iraq to Trans-Jordan 1 transport moved from 83 Sea Zone to 82 Sea Zone 1 infantry moved from Southern Persia to 82 Sea Zone 1 infantry and 1 transport moved from 82 Sea Zone to 81 Sea Zone 1 infantry moved from 81 Sea Zone to Western India 2 infantry moved from Southern Persia to Iraq 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to United Kingdom 3 fighters and 3 tactical_bombers moved from Normandy Bordeaux to 113 Sea Zone 1 carrier and 1 destroyer moved from 93 Sea Zone to 113 Sea Zone 1 aaGun and 1 infantry moved from United Kingdom to 113 Sea Zone 2 infantry moved from United Kingdom to 113 Sea Zone 2 infantry moved from United Kingdom to 113 Sea Zone 1 mech_infantry moved from United Kingdom to Eire British take Eire from Neutral_Allies Place Units - British 2 carriers and 2 submarines placed in 113 Sea Zone Turn Complete - British British collect 40 PUs; end with 40 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs Place Units - UK_Pacific 1 armour placed in Eastern India 1 transport placed in 40 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 8 PUs; end with 8 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs Units Change Ownership Some Units in Eastern India change ownership: 1 armour Some Units in 40 Sea Zone change ownership: 1 transport
Combat Hit Differential Summary :
Chinese regular : 0.83 Americans regular : -0.17 Japanese regular : -0.67 Germans regular : 0.33 British regular : 2.50
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 7 Purchase Units - Italians Italians buy 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Baltic States to Northern Belarus Italians take Northern Belarus from Russians 1 armour moved from Northern Belarus to Baltic States 1 submarine moved from 97 Sea Zone to 96 Sea Zone 1 tactical_bomber moved from Southern Italy to 96 Sea Zone 2 fighters moved from 97 Sea Zone to 95 Sea Zone 1 fighter moved from Southern Italy to 95 Sea Zone 1 fighter moved from Southern Italy to 96 Sea Zone 1 tactical_bomber moved from Northern Italy to 95 Sea Zone 1 bomber moved from Northern Italy to 96 Sea Zone 1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone 1 marine moved from Northern Italy to 97 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 98 Sea Zone to Malta Combat - Italians Battle in 96 Sea Zone Italians attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 96 Sea Zone Italians win with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in 95 Sea Zone Italians attack with 3 fighters and 1 tactical_bomber Americans defend with 1 destroyer Italians roll dice for 3 fighters and 1 tactical_bomber in 95 Sea Zone, round 2 : 4/4 hits, 2.17 expected hits Americans roll dice for 1 destroyer in 95 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the Italians and 1 destroyer owned by the Americans lost in 95 Sea Zone Italians win with 3 fighters remaining. Battle score for attacker is -2 Casualties for Italians: 1 tactical_bomber Casualties for Americans: 1 destroyer Battle in Malta Italians attack with 1 artillery, 1 infantry and 1 marine British defend with 1 aaGun, 1 airfield and 1 infantry Italians roll dice for 1 cruiser in Malta, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 artillery, 1 infantry and 1 marine in Malta, round 2 : 0/3 hits, 1.00 expected hits British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery, 1 infantry and 1 marine in Malta, round 3 : 0/3 hits, 1.00 expected hits British roll dice for 1 aaGun and 1 infantry in Malta, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery, 1 infantry and 1 marine in Malta, round 4 : 1/3 hits, 1.00 expected hits British roll dice for 1 aaGun and 1 infantry in Malta, round 4 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the British lost in Malta Italians roll dice for 1 artillery, 1 infantry and 1 marine in Malta, round 5 : 0/3 hits, 1.00 expected hits British roll dice for 1 infantry in Malta, round 5 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery, 1 infantry and 1 marine in Malta, round 6 : 1/3 hits, 1.00 expected hits British roll dice for 1 infantry in Malta, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Malta Italians win, taking Malta from British with 1 artillery and 1 marine remaining. Battle score for attacker is 5 Casualties for British: 1 aaGun and 1 infantry Casualties for Italians: 1 infantry Non Combat Move - Italians 1 carrier moved from 97 Sea Zone to 98 Sea Zone 1 aaGun, 1 artillery and 1 infantry moved from Northern Italy to Southern France 1 bomber moved from 96 Sea Zone to Western Germany 3 fighters moved from 95 Sea Zone to Western Germany 1 destroyer moved from 97 Sea Zone to 98 Sea Zone 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to France 1 infantry moved from Baltic States to Eastern Poland 1 aaGun, 1 armour, 1 artillery and 3 infantry moved from Baltic States to Eastern Poland Place Units - Italians 2 mech_infantrys placed in Northern Italy 1 submarine placed in 97 Sea Zone Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Italians regular : -1.00 British regular : -1.00
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 2 PUs; Combat Move - ANZAC 1 destroyer moved from 55 Sea Zone to 31 Sea Zone 1 destroyer moved from 27 Sea Zone to 32 Sea Zone 5 fighters moved from Queensland to New Guinea Combat - ANZAC Battle in New Guinea ANZAC attack with 5 fighters Japanese defend with 2 infantry ANZAC roll dice for 5 fighters in New Guinea, round 2 : 3/5 hits, 2.50 expected hits Japanese roll dice for 2 infantry in New Guinea, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in New Guinea ANZAC win with 4 fighters remaining. Battle score for attacker is -4 Casualties for ANZAC: 1 fighter Casualties for Japanese: 2 infantry Non Combat Move - ANZAC 4 fighters moved from New Guinea to Queensland Place Units - ANZAC 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs
Combat Hit Differential Summary :
Japanese regular : 0.33 ANZAC regular : 0.50
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 2 PUs; Combat Move - ANZAC 1 destroyer moved from 55 Sea Zone to 31 Sea Zone 1 destroyer moved from 27 Sea Zone to 32 Sea Zone 5 fighters moved from Queensland to New Guinea Combat - ANZAC Battle in New Guinea ANZAC attack with 5 fighters Japanese defend with 2 infantry ANZAC roll dice for 5 fighters in New Guinea, round 2 : 3/5 hits, 2.50 expected hits Japanese roll dice for 2 infantry in New Guinea, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in New Guinea ANZAC win with 4 fighters remaining. Battle score for attacker is -4 Casualties for ANZAC: 1 fighter Casualties for Japanese: 2 infantry Non Combat Move - ANZAC 4 fighters moved from New Guinea to Queensland Place Units - ANZAC 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Combat Move - French Non Combat Move - French 2 infantry moved from United Kingdom to 113 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.33 ANZAC regular : 0.50
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TripleA Move Summary: Germans round 8
TripleA Move Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 carrier, 2 fighters and 8 infantry; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 3 infantry moved from Southern France to Normandy Bordeaux 1 infantry moved from France to Normandy Bordeaux 6 artilleries and 10 infantry moved from Baltic States to Leningrad 3 armour and 3 mech_infantrys moved from Vyborg to Leningrad 3 armour and 3 mech_infantrys moved from Vyborg to Archangel 1 armour and 1 mech_infantry moved from Vyborg to Leningrad 2 marines moved from Western Germany to Holland Belgium 1 artillery moved from France to Holland Belgium 6 infantry moved from France to Holland Belgium 3 fighters and 3 tactical_bombers moved from Western Germany to Normandy Bordeaux 2 fighters and 1 tactical_bomber moved from Northern Italy to Normandy Bordeaux 1 bomber moved from Northern Italy to Normandy Bordeaux 1 bomber moved from Western Germany to Normandy Bordeaux 3 fighters moved from Germany to Holland Belgium 1 infantry moved from France to Holland Belgium 1 armour and 1 mech_infantry moved from Austria to Holland Belgium 1 infantry moved from Eastern Poland to Southern Belarus Germans take Southern Belarus from Russians 1 tactical_bomber moved from France to Holland Belgium 1 bomber moved from Southern Italy to Normandy Bordeaux 2 tactical_bombers moved from France to Normandy Bordeaux
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scrambles ?
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@axis-dominion No scrambles
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 carrier, 2 fighters and 8 infantry; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 3 infantry moved from Southern France to Normandy Bordeaux 1 infantry moved from France to Normandy Bordeaux 6 artilleries and 10 infantry moved from Baltic States to Leningrad 3 armour and 3 mech_infantrys moved from Vyborg to Leningrad 3 armour and 3 mech_infantrys moved from Vyborg to Archangel 1 armour and 1 mech_infantry moved from Vyborg to Leningrad 2 marines moved from Western Germany to Holland Belgium 1 artillery moved from France to Holland Belgium 6 infantry moved from France to Holland Belgium 3 fighters and 3 tactical_bombers moved from Western Germany to Normandy Bordeaux 2 fighters and 1 tactical_bomber moved from Northern Italy to Normandy Bordeaux 1 bomber moved from Northern Italy to Normandy Bordeaux 1 bomber moved from Western Germany to Normandy Bordeaux 3 fighters moved from Germany to Holland Belgium 1 infantry moved from France to Holland Belgium 1 armour and 1 mech_infantry moved from Austria to Holland Belgium 1 infantry moved from Eastern Poland to Southern Belarus Germans take Southern Belarus from Russians 1 tactical_bomber moved from France to Holland Belgium 1 bomber moved from Southern Italy to Normandy Bordeaux 2 tactical_bombers moved from France to Normandy Bordeaux Combat - Germans Battle in Normandy Bordeaux Germans attack with 3 bombers, 5 fighters, 4 infantry and 6 tactical_bombers British defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry Germans roll dice for 3 bombers, 5 fighters, 4 infantry and 6 tactical_bombers in Normandy Bordeaux, round 2 : 7/18 hits, 8.50 expected hits British roll dice for 1 armour, 1 artillery and 4 infantry in Normandy Bordeaux, round 2 : 4/6 hits, 2.17 expected hits 3 infantry owned by the Germans, 1 tactical_bomber owned by the Germans, 1 artillery owned by the British, 4 infantry owned by the British and 1 armour owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 3 bombers, 5 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 3 infantry and 1 tactical_bomber Casualties for British: 1 armour, 1 artillery and 4 infantry Battle in Holland Belgium Germans attack with 1 armour, 1 artillery, 3 fighters, 7 infantry, 2 marines, 1 mech_infantry and 1 tactical_bomber Americans defend with 1 artillery and 2 infantry Germans roll dice for 1 armour, 1 artillery, 3 fighters, 7 infantry, 2 marines, 1 mech_infantry and 1 tactical_bomber in Holland Belgium, round 2 : 7/16 hits, 5.00 expected hits Americans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 armour, 1 artillery, 3 fighters, 6 infantry, 2 marines, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for Americans: 1 artillery and 2 infantry Battle in Leningrad Germans attack with 4 armour, 6 artilleries, 10 infantry and 4 mech_infantrys Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 4 armour, 6 artilleries, 10 infantry and 4 mech_infantrys in Leningrad, round 2 : 9/24 hits, 8.00 expected hits Russians roll dice for 1 artillery and 2 infantry in Leningrad, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Leningrad Germans win, taking Leningrad from Russians with 4 armour, 6 artilleries, 9 infantry and 4 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Archangel Germans attack with 3 armour and 3 mech_infantrys Russians defend with 1 infantry Germans roll dice for 3 armour and 3 mech_infantrys in Archangel, round 2 : 3/6 hits, 2.50 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is -2 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 5 fighters moved from Normandy Bordeaux to 115 Sea Zone 2 fighters moved from Holland Belgium to France 5 tactical_bombers moved from Normandy Bordeaux to Western Germany 1 tactical_bomber moved from Holland Belgium to Western Germany 3 bombers moved from Normandy Bordeaux to Western Germany 1 fighter moved from Holland Belgium to Western Germany 1 tactical_bomber moved from Western Germany to 115 Sea Zone 1 aaGun moved from France to Holland Belgium 1 aaGun moved from Southern France to France 1 armour and 1 mech_infantry moved from Germany to Holland Belgium 8 infantry moved from Baltic States to Leningrad 1 mech_infantry moved from Vyborg to Archangel 3 armour and 2 mech_infantrys moved from Vyborg to Leningrad 1 aaGun moved from Baltic States to Leningrad 3 armour and 4 mech_infantrys moved from Baltic States to Leningrad 1 armour moved from Germany to France 1 armour and 1 mech_infantry moved from Germany to Eastern Poland 2 armour and 1 mech_infantry moved from Germany to Baltic States 1 aaGun moved from Baltic States to Leningrad 1 armour and 1 mech_infantry moved from Leningrad to Archangel Place Units - Germans 1 carrier placed in 115 Sea Zone 2 fighters placed in Western Germany 1 artillery and 2 infantry placed in France 3 infantry placed in Southern France 3 infantry placed in Germany Germans undo move 5. 1 infantry placed in Western Germany 2 infantry placed in Germany Turn Complete - Germans Germans collect 47 PUs; end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 55 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Americans regular : 0.00 Russians regular : 0.67 Germans regular : 2.00 British regular : 1.83
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 8 Purchase Units - Russians Russians buy 1 armour, 2 artilleries, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Smolensk to Southern Belarus 1 fighter moved from Smolensk to Southern Belarus 1 infantry moved from Ukraine to Bessarabia 1 fighter and 1 tactical_bomber moved from Ukraine to Bessarabia 1 armour moved from Smolensk to Northern Belarus Russians take Northern Belarus from Italians 1 armour moved from Northern Belarus to Smolensk Combat - Russians Battle in Bessarabia Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Italians defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Italians: 1 infantry Battle in Southern Belarus Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Southern Belarus, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Southern Belarus, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Southern Belarus, round 3 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Southern Belarus, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Southern Belarus, round 4 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Southern Belarus, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Southern Belarus Russians roll dice for 1 fighter and 1 infantry in Southern Belarus, round 5 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Southern Belarus, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Southern Belarus Russians win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Southern Belarus to Russia 1 artillery moved from Smolensk to Russia 1 aaGun, 4 artilleries and 40 infantry moved from Novgorod to Smolensk 1 armour moved from Vologda to Smolensk 1 tactical_bomber moved from Bessarabia to Smolensk 1 fighter moved from Bessarabia to Ukraine 3 infantry moved from Smolensk to Russia 1 infantry moved from Vologda to Nenetsia 1 infantry moved from Vologda to Yaroslavl 1 submarine moved from 113 Sea Zone to 94 Sea Zone 2 aaGuns and 13 infantry moved from Buryatia to Yakut S.S.R. 1 armour and 1 mech_infantry moved from Northern Sinkiang to Tsinghai 1 infantry moved from Northern Sinkiang to Eastern Sinkiang 2 infantry moved from Urals to Northern Sinkiang 2 infantry moved from Smolensk to Bryansk Place Units - Russians 2 artilleries and 8 infantry placed in Russia 1 armour, 1 infantry and 1 mech_infantry placed in Urals Russians undo move 2. 1 infantry placed in Stalingrad 1 armour and 1 mech_infantry placed in Urals Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans regular : 1.33 Russians regular : -1.50
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TripleA Manual Gamesave Post: Japanese round 8
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 1 destroyer, 2 fighters, 10 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Sakha to Buryatia Japanese take Buryatia from Russians 2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 31 Sea Zone 2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 32 Sea Zone 1 fighter moved from 33 Sea Zone to 32 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 31 Sea Zone 1 submarine moved from 33 Sea Zone to 32 Sea Zone 1 submarine moved from 33 Sea Zone to 31 Sea Zone 2 fighters and 2 tactical_bombers moved from French Indo China to 40 Sea Zone 1 infantry moved from Hopei to Szechwan Japanese take Szechwan from Chinese 1 artillery moved from Hunan to Kweichow 1 bomber moved from Caroline Islands to Kweichow 1 bomber moved from French Indo China to 40 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow 1 destroyer moved from 7 Sea Zone to 17 Sea Zone 1 fighter moved from Japan to 17 Sea Zone
Combat Hit Differential Summary :
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@generaldisarray Scramble sz40, sz31/32?
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@adam514 yes scramble 5 fighters to sea zone 31. Miss counted French into to India…again. Giving the axis a lot of free $$$ this game lol. cheers
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@drakemortis said in TT adam-dominion (Axis+6) vs GeneralDeath (Allies) PTV:
@adam514 yes scramble 5 fighters to sea zone 31. Miss counted French into to India…again. Giving the axis a lot of free $$$ this game lol. cheers
Can only scramble a maximum of 3 planes per sea zone, so can’t scramble 5 fighters.
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@adam514 we have been under the impression is was one plane per aircraft carrier. I take it this is not that case anymore?
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@drakemortis said in TT adam-dominion (Axis+6) vs GeneralDeath (Allies) PTV:
@adam514 we have been under the impression is was one plane per aircraft carrier. I take it this is not that case anymore?
It’s 1 plane per carrier until a max of 3 per sea zone.
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Per sea zone containing the carriers (similar to airbases).
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@adam514 sorry no scramble then
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@adam514 ok got it. just to clarify for the future, is that per faction? example: 3 us carriers and 3 UK carriers could swarm up to 6 total aircraft, etc?
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Good to know ok Britain and us in Normandy for example can do three each?
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