@BobbaRossa
no scrambles
L21 Colt vs Trulpen(L+19) BM3
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 3 destroyers, 5 infantry, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry and 1 marine moved from Morocco to 92 Sea Zone 1 cruiser, 2 infantry, 1 marine and 1 transport moved from 92 Sea Zone to 99 Sea Zone 1 marine moved from 99 Sea Zone to Crete 2 infantry moved from 99 Sea Zone to Greece 1 artillery moved from Libya to Tobruk Americans take Tobruk from Italians 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 bomber moved from Gibraltar to 93 Sea Zone 2 fighters moved from 92 Sea Zone to 93 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery and 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 tactical_bomber moved from 33 Sea Zone to 44 Sea Zone 1 battleship and 1 cruiser moved from 33 Sea Zone to 42 Sea Zone Combat - Americans Battle in Greece Battle in Crete Battle in 44 Sea Zone Americans attack with 1 tactical_bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans win, taking Greece from Germans, taking Crete from Italians with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Java Americans attack with 1 artillery and 1 infantry Japanese defend with 1 marine Americans roll dice for 1 battleship and 1 cruiser in Java, round 2 : 1/2 hits, 1,17 expected hits Japanese roll dice for 1 marine in Java, round 2 : 0/1 hits, 0,33 expected hits 1 marine owned by the Japanese lost in Java Americans win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 marine Battle in 93 Sea Zone Americans attack with 1 bomber, 2 fighters and 1 submarine Italians defend with 1 destroyer Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 bomber and 2 fighters in 93 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 93 Sea Zone Americans win, taking 93 Sea Zone from Italians with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Non Combat Move - Americans 1 bomber moved from 93 Sea Zone to Gibraltar 2 fighters moved from 93 Sea Zone to 99 Sea Zone 1 carrier, 2 destroyers and 1 submarine moved from 92 Sea Zone to 99 Sea Zone 1 mech_infantry moved from Tunisia to Tobruk 1 mech_infantry moved from Libya to Tobruk 1 infantry moved from Tunisia to Libya 1 infantry moved from Algeria to Tunisia 2 mech_infantrys moved from Morocco to Tunisia 2 transports moved from 91 Sea Zone to 102 Sea Zone 2 aaGuns and 2 infantry moved from Central United States to 101 Sea Zone 2 aaGuns, 1 carrier, 2 infantry, 5 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco 1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar 1 fighter and 1 tactical_bomber moved from Eastern United States to Gibraltar 2 transports moved from 102 Sea Zone to 101 Sea Zone 1 armour moved from Kenya to Anglo Egyptian Sudan 1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone 5 carriers, 1 cruiser, 3 destroyers, 5 fighters, 2 submarines and 2 tactical_bombers moved from 33 Sea Zone to 42 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 30 Sea Zone to 63 Sea Zone 2 infantry moved from Johnston Island to 30 Sea Zone 2 infantry and 1 transport moved from 30 Sea Zone to 63 Sea Zone 2 infantry moved from 63 Sea Zone to New Zealand 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to Queensland Place Units - Americans 1 artillery and 3 infantry placed in Central United States 1 carrier, 2 destroyers, 3 submarines and 1 transport placed in 10 Sea Zone 2 infantry and 1 tactical_bomber placed in Western United States 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 65 PUs; end with 65 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow 1 infantry moved from Chahar to Anhwe 1 fighter moved from Hopei to Anhwe Combat - Chinese Chinese creates battle in territory Kweichow Battle in Anhwe Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Kweichow from Japanese, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 artillery moved from Chahar to Hopei 1 fighter moved from Anhwe to Hopei 2 infantry moved from Hopei to Kweichow 1 artillery and 1 infantry moved from Hopei to Kweichow Place Units - Chinese 1 infantry placed in Hopei 2 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Purchase Units - British British buy 1 armour, 1 artillery, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Algeria to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone 1 artillery moved from Tunisia to 94 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Syria 1 infantry moved from Persia to 80 Sea Zone 1 artillery and 1 infantry moved from Persia to Iraq 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 infantry moved from 81 Sea Zone to Trans-Jordan 2 fighters moved from 80 Sea Zone to Iraq 1 bomber moved from Persia to Iraq Combat - British Battle in Trans-Jordan Battle in Syria Battle in Iraq British attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry Italians defend with 2 infantry British roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Iraq, round 2 : 1/5 hits, 2,33 expected hits Italians roll dice for 2 infantry in Iraq, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Italians lost in Iraq British roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Iraq, round 3 : 2/5 hits, 2,33 expected hits Italians roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Iraq British win, taking Trans-Jordan from Italians, taking Syria from Italians, taking Iraq from Italians with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 bomber moved from Iraq to Persia 2 fighters moved from Iraq to Anglo Egyptian Sudan 1 carrier, 2 cruisers and 2 destroyers moved from 80 Sea Zone to 81 Sea Zone 1 armour, 1 artillery and 3 mech_infantrys moved from Kenya to Anglo Egyptian Sudan 2 infantry and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from Rhodesia to Belgian Congo 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan 1 transport moved from 92 Sea Zone to 96 Sea Zone 1 aaGun and 1 infantry moved from Malta to 96 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 aaGun and 1 infantry moved from 99 Sea Zone to Greece 1 fighter moved from United Kingdom to Gibraltar 2 fighters moved from Gibraltar to Greece 1 armour moved from Tunisia to Tobruk 1 infantry moved from Tunisia to Libya 1 cruiser and 1 submarine moved from 92 Sea Zone to 99 Sea Zone 1 destroyer moved from 92 Sea Zone to 99 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone EDIT: 1 submarine moved from 92 Sea Zone to 99 Sea Zone 1 fighter moved from Gibraltar to 81 Sea Zone Place Units - British 1 artillery and 2 infantry placed in Persia 1 armour and 2 mech_infantrys placed in Union of South Africa 1 fighter placed in United Kingdom Turning on Edit Mode EDIT: Removing units owned by British from 92 Sea Zone: 1 destroyer EDIT: Adding units owned by British to 106 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from 106 Sea Zone: 1 destroyer EDIT: Adding units owned by British to 92 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4,2,2,4,3,2 British collect 31 PUs (2 lost to blockades); end with 31 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Chinese regular : 0,33 Americans regular : -0,17 Italians regular : -1,33 Japanese regular : -0,67 British regular : -1,67 -
Had planned on an intrusion to z99 reaching Crete, Syria and Greece, but forgot to move the russian sub. Hope the correction is ok, but if it’s not I’ll cancel the edit. Still move in the fleet.
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TripleA Manual Gamesave Post: Italians round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 armour, 1 fighter and 2 infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 armour moved from Belarus to Bryansk 1 bomber and 1 fighter moved from Southern Italy to 99 Sea Zone 1 submarine moved from 98 Sea Zone to 96 Sea Zone 1 submarine moved from 96 Sea Zone to 99 Sea Zone 1 destroyer moved from 98 Sea Zone to 97 Sea Zone 1 destroyer moved from 97 Sea Zone to 99 Sea Zone 1 battleship, 2 cruisers and 1 destroyer moved from 98 Sea Zone to 99 Sea Zone 1 transport moved from 98 Sea Zone to 97 Sea Zone 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Malta 2 fighters moved from Egypt to 99 Sea Zone Combat - Italians Battle in Malta Battle in 99 Sea Zone Italians attack with 1 battleship, 1 bomber, 2 cruisers, 2 destroyers, 3 fighters and 1 submarine British defend with 1 cruiser, 1 destroyer, 1 submarine and 2 transports; Americans defend with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 1 transport; Russians defend with 1 submarine Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 2 destroyers and 3 fighters in 99 Sea Zone, round 2 : 5/9 hits, 4.50 expected hitsCombat Hit Differential Summary :
Italians regular : 0.17 -
five hits to assign
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@colt45554 said in L21 Colt vs Trulpen(L+19) BM3:
five hits to assign
That’s worrysome.
Dmg ac and sink the UK-des and all 3 sub, please.
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TripleA Manual Gamesave Post: Italians round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 armour, 1 fighter and 2 infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 armour moved from Belarus to Bryansk 1 bomber and 1 fighter moved from Southern Italy to 99 Sea Zone 1 submarine moved from 98 Sea Zone to 96 Sea Zone 1 submarine moved from 96 Sea Zone to 99 Sea Zone 1 destroyer moved from 98 Sea Zone to 97 Sea Zone 1 destroyer moved from 97 Sea Zone to 99 Sea Zone 1 battleship, 2 cruisers and 1 destroyer moved from 98 Sea Zone to 99 Sea Zone 1 transport moved from 98 Sea Zone to 97 Sea Zone 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Malta 2 fighters moved from Egypt to 99 Sea Zone Combat - Italians Battle in Malta Battle in 99 Sea Zone Italians attack with 1 battleship, 1 bomber, 2 cruisers, 2 destroyers, 3 fighters and 1 submarine British defend with 1 cruiser, 1 destroyer, 1 submarine and 2 transports; Americans defend with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 1 transport; Russians defend with 1 submarine Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 2 destroyers and 3 fighters in 99 Sea Zone, round 2 : 5/9 hits, 4.50 expected hits Units damaged: 1 carrier owned by the Americans Americans roll dice for 3 submarines in 99 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits Americans roll dice for 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 3 transports in 99 Sea Zone, round 2 : 5/8 hits, 3.67 expected hits Units damaged: 1 battleship owned by the Italians 1 submarine owned by the Americans, 2 destroyers owned by the Italians, 1 destroyer owned by the British, 1 submarine owned by the Russians, 1 cruiser owned by the Italians, 1 submarine owned by the British and 1 submarine owned by the Italians lost in 99 Sea Zone Italians roll dice for 1 battleship, 1 bomber, 1 cruiser and 3 fighters in 99 Sea Zone, round 3 : 4/6 hits, 3.33 expected hitsCombat Hit Differential Summary :
Americans regular : 0.83 Italians regular : 0.83 -
Max d. Keep the air and US-cr.
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 armour, 1 fighter and 2 infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 armour moved from Belarus to Bryansk 1 bomber and 1 fighter moved from Southern Italy to 99 Sea Zone 1 submarine moved from 98 Sea Zone to 96 Sea Zone 1 submarine moved from 96 Sea Zone to 99 Sea Zone 1 destroyer moved from 98 Sea Zone to 97 Sea Zone 1 destroyer moved from 97 Sea Zone to 99 Sea Zone 1 battleship, 2 cruisers and 1 destroyer moved from 98 Sea Zone to 99 Sea Zone 1 transport moved from 98 Sea Zone to 97 Sea Zone 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Malta 2 fighters moved from Egypt to 99 Sea Zone Combat - Italians Battle in Malta Battle in 99 Sea Zone Italians attack with 1 battleship, 1 bomber, 2 cruisers, 2 destroyers, 3 fighters and 1 submarine British defend with 1 cruiser, 1 destroyer, 1 submarine and 2 transports; Americans defend with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 1 transport; Russians defend with 1 submarine Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 2 destroyers and 3 fighters in 99 Sea Zone, round 2 : 5/9 hits, 4.50 expected hits Units damaged: 1 carrier owned by the Americans Americans roll dice for 3 submarines in 99 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits Americans roll dice for 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 3 transports in 99 Sea Zone, round 2 : 5/8 hits, 3.67 expected hits Units damaged: 1 battleship owned by the Italians 1 submarine owned by the Americans, 2 destroyers owned by the Italians, 1 destroyer owned by the British, 1 submarine owned by the Russians, 1 cruiser owned by the Italians, 1 submarine owned by the British and 1 submarine owned by the Italians lost in 99 Sea Zone Italians roll dice for 1 battleship, 1 bomber, 1 cruiser and 3 fighters in 99 Sea Zone, round 3 : 4/6 hits, 3.33 expected hits Americans roll dice for 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 3 transports in 99 Sea Zone, round 3 : 5/7 hits, 3.33 expected hits 2 destroyers owned by the Americans, 1 cruiser owned by the Italians, 1 cruiser owned by the British, 1 carrier owned by the Americans, 1 bomber owned by the Italians, 2 fighters owned by the Italians and 1 battleship owned by the Italians lost in 99 Sea Zone 1 fighter owned by the Italians retreated Americans win, taking Malta from British with 1 cruiser, 2 fighters and 3 transports remaining. Battle score for attacker is -30 Casualties for Italians: 1 battleship, 1 bomber, 2 cruisers, 2 destroyers, 2 fighters and 1 submarine Casualties for Americans: 1 carrier, 2 destroyers and 1 submarine Casualties for British: 1 cruiser, 1 destroyer and 1 submarine Casualties for Russians: 1 submarine Battle in Bryansk Italians attack with 1 armour Russians defend with 1 infantry Italians roll dice for 1 armour in Bryansk, round 2 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Italians win, taking Bryansk from Russians with 1 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry 2 fighters owned by the Americans forced to land in Greece Non Combat Move - Italians 1 fighter moved from 99 Sea Zone to Egypt 3 infantry moved from Northern Italy to Yugoslavia 1 transport moved from 98 Sea Zone to 95 Sea Zone 1 aaGun moved from Belarus to Smolensk Place Units - Italians 1 armour and 2 infantry placed in Egypt 1 fighter placed in Southern Italy Turning on Edit Mode EDIT: Turning off Edit Mode Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5 Italians collect 16 PUs; end with 18 PUsCombat Hit Differential Summary :
Americans regular : 2.50 Italians regular : 1.33 Russians regular : -0.33 -
TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to Celebes 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in 42 Sea Zone Americans loiter and taunt; ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Celebes ANZAC attack with 1 artillery, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry ANZAC roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 0/3 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Celebes, round 3 : 2/3 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Celebes ANZAC win, taking Celebes from Japanese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 tactical_bomber moved from Celebes to 42 Sea Zone 1 cruiser, 3 destroyers and 1 submarine moved from 54 Sea Zone to 42 Sea Zone 2 fighters moved from Queensland to 42 Sea Zone 1 submarine moved from 26 Sea Zone to 63 Sea Zone Place Units - ANZAC 1 submarine placed in 54 Sea Zone 1 destroyer and 1 transport placed in 62 Sea Zone Turning on Edit Mode EDIT: Removing units owned by ANZAC from Queensland: 2 infantry EDIT: Adding units owned by ANZAC to New South Wales: 2 infantry EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUsCombat Hit Differential Summary :
Japanese regular : -0,67 ANZAC regular : -0,33 -
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to Celebes 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in 42 Sea Zone Americans loiter and taunt; ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Celebes ANZAC attack with 1 artillery, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry ANZAC roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 0/3 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Celebes, round 3 : 2/3 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Celebes ANZAC win, taking Celebes from Japanese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 tactical_bomber moved from Celebes to 42 Sea Zone 1 cruiser, 3 destroyers and 1 submarine moved from 54 Sea Zone to 42 Sea Zone 2 fighters moved from Queensland to 42 Sea Zone 1 submarine moved from 26 Sea Zone to 63 Sea Zone Place Units - ANZAC 1 submarine placed in 54 Sea Zone 1 destroyer and 1 transport placed in 62 Sea Zone Turning on Edit Mode EDIT: Removing units owned by ANZAC from Queensland: 2 infantry EDIT: Adding units owned by ANZAC to New South Wales: 2 infantry EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0,67 ANZAC regular : -0,33 -
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 1 fighter, 1 infantry and 11 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 fighters and 1 tactical_bomber moved from Romania to 99 Sea Zone 1 mech_infantry moved from Belarus to Rostov Germans take Rostov from Russians 1 mech_infantry moved from Eastern Poland to Bessarabia 1 infantry moved from Belarus to Archangel 2 bombers moved from Western Germany to 99 Sea Zone 1 armour and 1 mech_infantry moved from Belarus to Ukraine 1 tactical_bomber moved from Eastern Poland to Ukraine 1 bomber moved from Novgorod to Archangel 1 bomber moved from Novgorod to Bessarabia 1 mech_infantry moved from Eastern Poland to Bessarabia 1 mech_infantry moved from Eastern Poland to Western Ukraine 1 mech_infantry moved from Belarus to Western Ukraine 1 fighter and 1 tactical_bomber moved from Belarus to Western Ukraine Combat - Germans Battle in Bessarabia Germans attack with 1 bomber and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 mech_infantrys in Bessarabia, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in 99 Sea Zone Germans attack with 2 bombers, 2 fighters and 1 tactical_bomber British defend with 2 transports; Americans defend with 1 cruiser and 1 transport Germans roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in 99 Sea Zone, round 2 : 4/5 hits, 3.00 expected hits Americans roll dice for 1 cruiser and 3 transports in 99 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the Americans, 2 transports owned by the British, 1 bomber owned by the Germans and 1 transport owned by the Americans lost in 99 Sea Zone Germans win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 19 Casualties for Germans: 1 bomber Casualties for Americans: 1 cruiser and 1 transport Casualties for British: 2 transports Battle in Ukraine Germans attack with 1 armour, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Ukraine, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Archangel, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Western Ukraine to Bryansk 1 tactical_bomber moved from Ukraine to Bryansk 1 infantry moved from Belarus to Smolensk 3 aaGuns, 8 armour, 13 artilleries, 15 infantry and 25 mech_infantrys moved from Belarus to Bryansk 3 armour moved from Novgorod to Bryansk 1 aaGun moved from Novgorod to Belarus 1 bomber moved from Archangel to Western Germany 1 bomber, 2 fighters and 1 tactical_bomber moved from 99 Sea Zone to Egypt 1 bomber moved from Bessarabia to Egypt 3 infantry moved from Normandy Bordeaux to Holland Belgium 1 aaGun moved from Normandy Bordeaux to Holland Belgium 1 submarine moved from 124 Sea Zone to 119 Sea Zone 7 armour moved from Eastern Poland to Bryansk Place Units - Germans 2 artilleries and 1 infantry placed in Novgorod 10 mech_infantrys placed in Germany 1 fighter and 1 mech_infantry placed in Western Germany Turn Complete - Germans Germans collect 52 PUs; end with 52 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUsCombat Hit Differential Summary :
Americans regular : 0.50 Russians regular : 1.67 Germans regular : 1.33 -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7 Purchase Units - Russians Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Tambov to Rostov 1 fighter and 1 tactical_bomber moved from Russia to Rostov 1 fighter moved from Urals to Smolensk 2 infantry moved from Russia to Smolensk Combat - Russians Battle in Rostov Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 1/4 hits, 1,50 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Smolensk Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry; Italians defend with 1 aaGun Italians roll AA dice in Smolensk : 0/1 hits, 0,17 expected hits Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 aaGun and 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Smolensk Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 aaGun and 1 infantry in Smolensk, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Smolensk 1 fighter owned by the Russians retreated Germans win with 1 aaGun and 1 infantry remaining. Battle score for attacker is -6 Casualties for Russians: 2 infantry Non Combat Move - Russians 1 fighter moved from Smolensk to Russia 1 infantry moved from Vologda to Russia 2 infantry moved from Urals to Vologda 1 fighter and 1 tactical_bomber moved from Rostov to Russia 2 aaGuns, 10 artilleries and 32 infantry moved from Tambov to Russia 1 infantry moved from Russia to Samara 2 aaGuns and 12 infantry moved from Buryatia to Amur Place Units - Russians 4 artilleries and 6 infantry placed in Russia 1 infantry placed in Volgograd Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUsCombat Hit Differential Summary :
Germans regular : 2,00 Russians regular : -2,00 Italians AA : -0,17 -
Posting later today
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 destroyer, 1 fighter, 11 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 armour, 3 artilleries and 6 infantry moved from Jehol to Anhwe 1 mech_infantry moved from Manchuria to Anhwe 1 fighter moved from 35 Sea Zone to 44 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 infantry and 1 transport moved from 35 Sea Zone to 22 Sea Zone 1 infantry moved from 22 Sea Zone to Marianas Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Marianas Battle in Anhwe Japanese attack with 1 armour, 3 artilleries, 6 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 3 artilleries, 6 infantry and 1 mech_infantry in Anhwe, round 2 : 3/11 hits, 3.17 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Marianas from Americans, taking Anhwe from Chinese with 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Jehol to Anhwe 1 artillery moved from Burma to Shan State 1 infantry moved from Siam to Shan State 1 infantry moved from West India to India 1 fighter moved from Japan to Manchuria 2 fighters moved from Japan to 36 Sea Zone 2 battleships, 7 carriers, 3 destroyers, 4 fighters, 3 submarines, 4 tactical_bombers and 2 transports moved from 35 Sea Zone to 36 Sea Zone 2 fighters moved from Philippines to 36 Sea Zone 1 infantry moved from French Indo China to Yunnan 1 mech_infantry moved from India to Burma 1 fighter moved from 44 Sea Zone to 36 Sea Zone 2 bombers moved from Kwangsi to India 1 infantry moved from French Indo China to Kwangsi Place Units - Japanese Turning on Edit Mode EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to Korea: 1 aaGun and 1 infantry EDIT: Removing units owned by Japanese from Japan: 1 aaGun and 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 transport EDIT: Turning off Edit Mode 3 infantry placed in French Indo China 3 infantry placed in Manchuria 3 infantry placed in India Japanese undo move 1. 2 infantry and 1 mech_infantry placed in French Indo China Japanese undo move 1. 2 infantry and 1 mech_infantry placed in Manchuria 1 destroyer and 2 submarines placed in 6 Sea Zone 1 fighter and 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 55 PUs; end with 55 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUsCombat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : -0.17 -
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 1 destroyer, 1 factory_minor, 4 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from Malta: 2 infantry EDIT: Turning off Edit Mode 1 submarine moved from 91 Sea Zone to 96 Sea Zone 1 submarine moved from 91 Sea Zone to 95 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 transport moved from 91 Sea Zone to 94 Sea Zone 1 infantry moved from Tunisia to 94 Sea Zone 1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone 1 infantry moved from Libya to 96 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone 1 mech_infantry moved from Tobruk to Alexandria British take Alexandria from Italians 1 infantry moved from Greece to Albania Americans take Albania from Italians 1 infantry moved from Greece to Bulgaria Americans take Bulgaria from Germans 1 fighter moved from Greece to 98 Sea Zone 4 infantry moved from 96 Sea Zone to Malta 1 fighter moved from Greece to Malta 1 tactical_bomber moved from Gibraltar to Malta 1 bomber moved from Gibraltar to Malta Combat - Americans Battle in 96 Sea Zone Americans attack with 1 submarine and 2 transports Italians defend with 1 transport 1 transport owned by the Italians lost in 96 Sea Zone Americans win with 1 submarine and 2 transports remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 95 Sea Zone Americans attack with 1 submarine Italians defend with 1 transport 1 transport owned by the Italians lost in 95 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 98 Sea Zone Americans attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 98 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Malta Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter moved from 98 Sea Zone to Greece 1 submarine moved from 93 Sea Zone to 97 Sea Zone 3 submarines moved from 91 Sea Zone to 93 Sea Zone 1 carrier moved from 91 Sea Zone to 96 Sea Zone 1 bomber moved from Malta to Tobruk 2 mech_infantrys moved from Tunisia to Tobruk 1 fighter and 1 tactical_bomber moved from Malta to 96 Sea Zone 2 infantry moved from New Zealand to 63 Sea Zone 1 carrier, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 63 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 artillery moved from Java to 42 Sea Zone 1 tactical_bomber moved from Queensland to 42 Sea Zone 1 fighter moved from Queensland to 42 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 1 carrier, 2 destroyers, 2 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 tactical_bomber moved from Western United States to Hawaiian Islands 1 artillery and 3 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 destroyer, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 3 infantry moved from 91 Sea Zone to Morocco EDIT: 1 mech_infantry moved from Alexandria to Tobruk Place Units - Americans Turning on Edit Mode EDIT: Changing ownership of Alexandria from British to Italians EDIT: Turning off Edit Mode 1 battleship and 2 transports placed in 101 Sea Zone 4 infantry placed in Central United States 1 factory_minor placed in Greece 1 submarine placed in 101 Sea Zone 1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 67 PUs; end with 67 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs Turning on Edit Mode EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Hunan 1 fighter moved from Hopei to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Hunan, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win with 1 fighter remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Hunan to Shensi 1 artillery and 5 infantry moved from Kweichow to Shensi 1 artillery and 3 infantry moved from Hopei to Suiyuyan Place Units - Chinese 3 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUsCombat Hit Differential Summary :
Chinese regular : 0,33 Japanese regular : 0,67 -
Hmm, I remember now that my plan was to build an ab in Libya with the US. Has been some time, so forgot about it. Is it ok to change the purchase? Would skip the ac in z10.
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TripleA Manual Gamesave Post: British round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7 Purchase Units - British Turning on Edit Mode EDIT: Adding units owned by Americans to Tobruk: 1 airfield EDIT: Removing units owned by Americans from 10 Sea Zone: 1 carrier EDIT: Changing PUs for Americans from 97 to 98 EDIT: Removing units owned by Americans from 10 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 101 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Greece: 1 fighter EDIT: Adding units owned by Americans to Tobruk: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Gibraltar: 1 fighter EDIT: Adding units owned by Americans to Tobruk: 1 fighter EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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This is the proposed change. The idea was to also build an ab on Malta.
This means the battle on Malta does influence this, but with 4 inf, 1 fig, 1 tac, 1 sb against 2 inf on the attack, I wouldn’t say it does in practice.
I’ll continue on this route with UK, but in case you deny the change of the US purchase (which you are fully entitled to), I will abstain from the Malta ab and will have to change the purchase for UK.
Ah, that sounds too messy. I’ll just have to wait for your feedback before proceeding.
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Nevermind, I think I’ll go with the ab on Malta either way.





