The US and Russia go back to back. You have to save and post the game every turn…the only way to not do this is to play live via Play Online or Networked Game.
crockett36 (L+24) Vs. StickyBomb (X) G40 w/ Tech
-
TripleA Turn Summary: UK_Pacific round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 1/1 hits, 0.00 expected hits Americans removing all Technology Tokens after successful research. Americans discover Heavy Bomber Activate Technology - Americans Americans activating Heavy Bomber Purchase Units - Americans Americans buy 2 bombers, 1 cruiser, 1 infantry and 1 submarine; Remaining resources: 2 PUs; 0 techTokens; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 bomber moved from Central United States to Eastern United States 1 armour moved from Central United States to Eastern United States 3 mech_infantrys moved from Central United States to Western United States 1 infantry moved from Central United States to Western United States 1 cruiser moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 26 Sea Zone to 8 Sea Zone 1 battleship, 1 carrier and 1 destroyer moved from 10 Sea Zone to 89 Sea Zone 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 89 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 fighter moved from Hawaiian Islands to Wake Island 1 fighter moved from Hawaiian Islands to Wake Island 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 fighter moved from Philippines to Guam 1 submarine moved from 35 Sea Zone to 23 Sea Zone 1 destroyer moved from 35 Sea Zone to 41 Sea Zone Non Combat Move - Americans 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 submarine placed in 10 Sea Zone 1 infantry placed in Western United States 1 cruiser placed in 101 Sea Zone 2 bombers placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 54 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Kweichow to Yunnan 2 infantry moved from Szechwan to Yunnan 2 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan 2 infantry moved from Suiyuyan to Shensi 1 infantry moved from Shensi to Szechwan 1 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 7 infantry Japanese defend with 1 artillery and 3 infantry Chinese roll dice for 1 fighter and 7 infantry in Yunnan, round 2 : 0/8 hits, 1.67 expected hits Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 3 : 0/6 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 3 : 0/4 hits, 1.33 expected hits Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 4 : 1/6 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 4 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 5 : 2/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 5 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Japanese lost in Yunnan Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 6 : 2/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Yunnan, round 6 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 3 infantry Casualties for Japanese: 1 artillery and 3 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Sikang Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs Purchase Units - British British buy 9 infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 aaGun and 4 infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians British takes Political Action: Political Action British To War With Japanese British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - British 2 fighters moved from Scotland to 111 Sea Zone 1 armour and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery and 1 infantry moved from Ontario to Quebec 1 transport moved from 109 Sea Zone to 106 Sea Zone 2 destroyers moved from 106 Sea Zone to 91 Sea Zone 1 battleship and 1 cruiser moved from 110 Sea Zone to 91 Sea Zone 1 fighter moved from Gibraltar to 97 Sea Zone 1 fighter moved from Malta to 97 Sea Zone 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone 1 cruiser moved from 98 Sea Zone to 96 Sea Zone 1 destroyer moved from 71 Sea Zone to 81 Sea Zone 2 infantry moved from Union of South Africa to Rhodesia 1 armour moved from Alexandria to 98 Sea Zone 1 infantry moved from Alexandria to 98 Sea Zone 1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone 1 armour and 1 infantry moved from 76 Sea Zone to Ethiopia 1 infantry moved from Anglo Egyptian Sudan to Ethiopia 1 mech_infantry moved from Egypt to Ethiopia 1 cruiser moved from 39 Sea Zone to 76 Sea Zone 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone 1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia 1 carrier moved from 98 Sea Zone to 97 Sea Zone 1 bomber moved from United Kingdom to 97 Sea Zone 1 battleship moved from 37 Sea Zone to 39 Sea Zone 1 destroyer moved from 39 Sea Zone to 76 Sea Zone 3 infantry moved from Malaya to Shan State 5 infantry moved from India to Burma 2 infantry moved from Burma to Shan State 1 fighter and 1 tactical_bomber moved from India to British Somaliland 1 artillery moved from Alexandria to Egypt 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 artillery moved from Egypt to Anglo Egyptian Sudan 1 fighter moved from United Kingdom to 97 Sea Zone 1 destroyer moved from 98 Sea Zone to 96 Sea Zone Combat - British Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone Battle in 111 Sea Zone British attack with 2 fighters Germans defend with 1 battleship and 1 submarine 1 submarine owned by the Germans submerged British roll dice for 2 fighters in 111 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 battleship in 111 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 1 battleship owned by the Germans lost in 111 Sea Zone British win with 2 fighters remaining. Battle score for attacker is 20 Casualties for Germans: 1 battleship Battle in 96 Sea Zone British attack with 1 cruiser and 1 destroyer Italians defend with 1 destroyer and 1 transport British roll dice for 1 cruiser and 1 destroyer in 96 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 96 Sea Zone 1 transport owned by the Italians lost in 96 Sea Zone British win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 15 Casualties for Italians: 1 destroyer and 1 transport Battle in 97 Sea Zone British attack with 1 bomber, 1 carrier, 3 fighters, 1 submarine and 1 tactical_bomber Germans defend with 1 tactical_bomber; Italians defend with 1 battleship, 1 cruiser, 2 fighters and 1 transport British roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Italians British roll dice for 1 bomber, 1 carrier, 3 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 4/5 hits, 2.83 expected hits Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 97 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Italians roll dice for 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 3/3 hits, 1.83 expected hits 1 cruiser owned by the Italians, 1 tactical_bomber owned by the Germans, 2 fighters owned by the Italians, 2 fighters owned by the British and 1 carrier owned by the British lost in 97 Sea Zone British roll dice for 1 submarine in 97 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 3 : 1/3 hits, 1.83 expected hits Italians roll dice for 1 battleship and 1 transport in 97 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 battleship owned by the Italians and 1 submarine owned by the British lost in 97 Sea Zone 1 transport owned by the Italians lost in 97 Sea Zone British win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 28 Casualties for British: 1 carrier, 2 fighters and 1 submarine Casualties for Germans: 1 tactical_bomber Casualties for Italians: 1 battleship, 1 cruiser, 2 fighters and 1 transport Battle in 91 Sea Zone British attack with 1 battleship, 1 cruiser and 2 destroyers Germans defend with 2 submarines British roll dice for 1 battleship, 1 cruiser and 2 destroyers in 91 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits Units damaged: 1 battleship owned by the British 2 submarines owned by the Germans lost in 91 Sea Zone British win with 1 battleship, 1 cruiser and 2 destroyers remaining. Battle score for attacker is 12 Casualties for Germans: 2 submarines Battle in Ethiopia British attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry Italians defend with 1 artillery and 2 infantry British roll dice for 1 cruiser in Ethiopia, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Ethiopia, round 2 : 3/6 hits, 1.67 expected hits Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 0/3 hits, 1.00 expected hits 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Ethiopia British win, taking Ethiopia from Italians with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 10 Casualties for Italians: 1 artillery and 2 infantry Non Combat Move - British 1 fighter could not land in 97 Sea Zone and was removed 1 bomber and 1 tactical_bomber moved from 97 Sea Zone to Malta 1 mech_infantry moved from United Kingdom to Eire British take Eire from Neutral_Allies 2 infantry moved from Scotland to United Kingdom 1 aaGun moved from Scotland to United Kingdom 2 fighters moved from 111 Sea Zone to United Kingdom 1 infantry moved from West India to Eastern Persia British take Eastern Persia from Neutral_Allies 1 fighter moved from Burma to Eastern Persia 3 aaGuns moved from India to Burma Place Units - British 9 infantry placed in United Kingdom Turn Complete - British British collect 29 PUs; end with 30 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs Place Units - UK_Pacific Turning on Edit Mode EDIT: Adding units owned by British to Malta: 1 fighter 1 aaGun and 4 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs Some Units in India change ownership: 1 aaGun and 4 infantryCombat Hit Differential Summary :
Chinese regular : -1.67 Italians regular : 0.00 Japanese regular : -2.33 Germans regular : 0.00 British regular : 2.83 Americans rolls : 1.00 -
TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1 Research Technology - Italians Italians spend 10 on tech rolls Italians roll 2,1 and gets 0 hits Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 armour and 2 infantry moved from Albania to Greece 1 bomber moved from Northern Italy to Greece 1 infantry moved from Southern Italy to 95 Sea Zone 1 artillery moved from Northern Italy to 95 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 95 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from 97 Sea Zone to Greece 1 armour, 1 artillery and 2 infantry moved from Northern Italy to Southern France 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria Combat - Italians Battle in Greece Italians attack with 1 armour, 1 artillery, 1 bomber and 3 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 1 cruiser in Greece, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 armour, 1 artillery, 1 bomber and 3 infantry in Greece, round 2 : 2/6 hits, 2.17 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 3/4 hits, 1.33 expected hits 2 infantry owned by the Neutral_Allies and 3 infantry owned by the Italians lost in Greece Italians roll dice for 1 armour, 1 artillery and 1 bomber in Greece, round 3 : 0/3 hits, 1.50 expected hits Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Italians lost in Greece Italians roll dice for 1 armour and 1 bomber in Greece, round 4 : 2/2 hits, 1.17 expected hits Neutral_Allies roll dice for 2 infantry in Greece, round 4 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_Allies lost in Greece Italians win, taking Greece from Neutral_Allies with 1 armour and 1 bomber remaining. Battle score for attacker is -1 Casualties for Italians: 1 artillery and 3 infantry Casualties for Neutral_Allies: 4 infantry Battle in Alexandria Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 3/6 hits, 1.67 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria Italians win, taking Alexandria from British with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Battle in Southern France Italians attack with 1 armour, 1 artillery and 2 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 armour, 1 artillery and 2 infantry in Southern France, round 2 : 2/4 hits, 1.33 expected hits French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the French, 1 infantry owned by the Italians and 1 artillery owned by the French lost in Southern France Italians win, taking Southern France from French with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for French: 1 artillery and 1 infantry Non Combat Move - Italians 1 bomber moved from Greece to Southern Italy 2 aaGuns moved from Northern Italy to Southern Italy 1 artillery and 1 infantry moved from Libya to Tobruk Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2 Italians collect 12 PUs (2 lost to blockades); end with 12 PUsCombat Hit Differential Summary :
French regular : 0.33 Italians regular : 0.67 Neutral_Allies regular : 1.33 British regular : 0.67 -
TripleA Turn Summary: ANZAC round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC 1 fighter moved from Queensland to Western Australia 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Western Australia 2 infantry moved from Queensland to South Australia 1 artillery moved from Queensland to South Australia 1 infantry moved from New South Wales to South Australia 1 infantry moved from Malaya to Shan State Non Combat Move - ANZAC 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC 1 fighter moved from Queensland to Western Australia 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Western Australia 2 infantry moved from Queensland to South Australia 1 artillery moved from Queensland to South Australia 1 infantry moved from New South Wales to South Australia 1 infantry moved from Malaya to Shan State Non Combat Move - ANZAC 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French 1 destroyer moved from 72 Sea Zone to 81 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Syria to Trans-Jordan 1 cruiser and 1 destroyer moved from 93 Sea Zone to 91 Sea Zone 1 cruiser moved from 110 Sea Zone to 91 Sea Zone 1 fighter moved from United Kingdom to Algeria 1 infantry moved from Morocco to Algeria 1 infantry moved from Tunisia to Libya French take Libya from Italians Combat - French Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 1/1 hits, 0.00 expected hits Germans removing all Technology Tokens after successful research. Germans discover War Bonds Activate Technology - Germans Germans activating War Bonds Purchase Units - Germans Germans buy 3 armour and 13 mech_infantrys; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Germans 2 bombers moved from Holland Belgium to 96 Sea Zone 2 fighters moved from Western Germany to 96 Sea Zone 1 tactical_bomber moved from Western Germany to 96 Sea Zone Combat - Germans Battle in 96 Sea Zone Germans attack with 2 bombers, 2 fighters and 1 tactical_bomber British defend with 1 cruiser and 1 destroyer Germans roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 : 3/5 hits, 3.00 expected hits British roll dice for 1 cruiser and 1 destroyer in 96 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits 1 destroyer owned by the British and 1 cruiser owned by the British lost in 96 Sea Zone Germans win with 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 20 Casualties for British: 1 cruiser and 1 destroyer Non Combat Move - Germans 2 bombers moved from 96 Sea Zone to Southern Italy 2 fighters and 1 tactical_bomber moved from 96 Sea Zone to Southern Italy 3 armour, 2 artilleries and 5 infantry moved from Yugoslavia to Romania 3 armour moved from Romania to Slovakia Hungary 5 infantry moved from Bulgaria to Romania 3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary 3 infantry moved from Poland to Slovakia Hungary 6 armour and 4 mech_infantrys moved from France to Yugoslavia 1 artillery and 1 infantry moved from Normandy Bordeaux to France 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 aaGun moved from Holland Belgium to 110 Sea Zone 1 aaGun and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from Denmark to 112 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 112 Sea Zone to 113 Sea Zone 1 infantry moved from 113 Sea Zone to Norway 1 aaGun moved from 113 Sea Zone to Norway 1 carrier, 1 cruiser, 1 destroyer and 2 tactical_bombers moved from 112 Sea Zone to 113 Sea Zone 1 submarine moved from 111 Sea Zone to 125 Sea Zone 7 infantry moved from Finland to Norway 2 aaGuns and 1 fighter moved from Holland Belgium to Western Germany 1 infantry moved from Denmark to Western Germany Place Units - Germans 3 armour and 7 mech_infantrys placed in Germany 6 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 41 PUs; end with 42 PUs Germans collect 4 PUs from War Bonds; end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUsCombat Hit Differential Summary :
Germans rolls : 1.00 Germans regular : 0.00 British regular : -0.83 -
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 2 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 2 infantry moved from Buyant-Uhaa to Ulaanbaatar 12 infantry moved from Buryatia to Ulaanbaatar 6 infantry moved from Yakut S.S.R. to Ulaanbaatar 1 infantry moved from Dzavhan to Ulaanbaatar 2 infantry moved from Olgiy to Dzavhan 1 armour and 1 mech_infantry moved from Tsinghai to Shensi 1 armour and 1 mech_infantry moved from Kazakhstan to Shensi 2 infantry moved from Kazakhstan to Sikang 3 infantry moved from Volgograd to Rostov 1 artillery and 9 infantry moved from Eastern Poland to Western Ukraine 1 artillery and 1 infantry moved from Bryansk to Western Ukraine 3 infantry moved from Ukraine to Western Ukraine 1 infantry moved from Smolensk to Bryansk 3 submarines moved from 127 Sea Zone to 125 Sea Zone 1 submarine moved from 125 Sea Zone to 111 Sea Zone 1 submarine moved from 125 Sea Zone to 112 Sea Zone 1 submarine moved from 125 Sea Zone to 110 Sea Zone Non Combat Move - Russians 2 aaGuns moved from Buryatia to Ulaanbaatar 2 aaGuns moved from Bryansk to Western Ukraine Place Units - Russians 3 infantry placed in Ukraine 9 infantry placed in Russia Turn Complete - Russians Russians collect 35 PUs; end with 37 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 1 factory_minor, 3 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 1 techTokens; Combat Move - Japanese 1 armour moved from Soviet Far East to Siberia Japanese take Siberia from Russians 1 armour moved from Siberia to Sakha Japanese take Sakha from Russians 3 infantry moved from Hunan to Yunnan 1 artillery moved from Kwangsi to Yunnan 2 bombers moved from Kwangsi to Yunnan 4 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan Combat - Japanese Battle in Yunnan Japanese attack with 1 artillery, 2 bombers, 4 fighters, 3 infantry and 3 tactical_bombers Chinese defend with 4 infantry Japanese roll dice for 1 artillery, 2 bombers, 4 fighters, 3 infantry and 3 tactical_bombers in Yunnan, round 2 : 6/13 hits, 6.33 expected hits Chinese roll dice for 4 infantry in Yunnan, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 4 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Casualties for Chinese: 4 infantry Non Combat Move - Japanese 2 infantry moved from Manchuria to Amur 1 fighter moved from Jehol to Amur 1 fighter moved from Manchuria to Amur 1 infantry moved from Soviet Far East to 5 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 3 infantry moved from Japan to 6 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 1 transport moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from Siam to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 artillery and 5 infantry moved from 36 Sea Zone to Kwangsi 1 artillery moved from Hunan to Kwangsi 1 infantry moved from Chahar to Anhwe 1 infantry moved from Shantung to Anhwe 1 artillery moved from Shantung to Anhwe 1 fighter moved from Yunnan to Anhwe 1 fighter and 1 tactical_bomber moved from Yunnan to Anhwe 1 tactical_bomber moved from Jehol to Amur 1 tactical_bomber moved from Manchuria to Amur 1 artillery and 2 infantry moved from Jehol to Anhwe 1 artillery and 3 infantry moved from Kiangsi to Kwangsi 1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Japan 2 fighters moved from Japan to Amur 2 bombers, 2 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi Place Units - Japanese 3 mech_infantrys placed in Kiangsu 1 factory_minor placed in Shantung 1 artillery placed in Japan 1 destroyer and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 34 PUs; end with 35 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 45 PUsCombat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : -0.33 Japanese rolls : 0.00 -
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 1 bomber, 1 infantry, 2 submarines and 3 transports; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Americans 2 cruisers moved from 101 Sea Zone to 102 Sea Zone 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 89 Sea Zone to 102 Sea Zone 1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 102 Sea Zone 1 submarine moved from 10 Sea Zone to 25 Sea Zone 2 cruisers moved from 26 Sea Zone to 64 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 1 submarine moved from 23 Sea Zone to 25 Sea Zone 1 submarine moved from 8 Sea Zone to 25 Sea Zone 1 fighter moved from Hawaiian Islands to Central United States 2 fighters moved from Wake Island to Western United States 1 fighter moved from Guam to Wake Island 1 destroyer moved from 41 Sea Zone to 79 Sea Zone Non Combat Move - Americans 4 mech_infantrys moved from Western United States to Central United States 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun moved from Western United States to 10 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 infantry moved from Western United States to Central United States Place Units - Americans 3 transports placed in 101 Sea Zone 1 infantry placed in Eastern United States 2 submarines placed in 10 Sea Zone 1 bomber placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 53 PUsCombat Hit Differential Summary :
Americans rolls : 0.00 -
TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 6 infantry moved from Szechwan to Yunnan 1 fighter moved from Sikang to Yunnan 2 infantry moved from Shensi to Szechwan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 6 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 2 : 1/7 hits, 1.50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 3 : 1/6 hits, 1.33 expected hits Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Sikang Place Units - Chinese 5 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUsCombat Hit Differential Summary :
Chinese regular : -0.83 Japanese regular : 0.00 -
TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 1 bomber, 1 infantry, 2 submarines and 3 transports; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Americans 2 cruisers moved from 101 Sea Zone to 102 Sea Zone 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 89 Sea Zone to 102 Sea Zone 1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 102 Sea Zone 1 submarine moved from 10 Sea Zone to 25 Sea Zone 2 cruisers moved from 26 Sea Zone to 64 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 1 submarine moved from 23 Sea Zone to 25 Sea Zone 1 submarine moved from 8 Sea Zone to 25 Sea Zone 1 fighter moved from Hawaiian Islands to Central United States 2 fighters moved from Wake Island to Western United States 1 fighter moved from Guam to Wake Island 1 destroyer moved from 41 Sea Zone to 79 Sea Zone Non Combat Move - Americans 4 mech_infantrys moved from Western United States to Central United States 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun moved from Western United States to 10 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 infantry moved from Western United States to Central United States Place Units - Americans 3 transports placed in 101 Sea Zone 1 infantry placed in Eastern United States 2 submarines placed in 10 Sea Zone 1 bomber placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 6 infantry moved from Szechwan to Yunnan 1 fighter moved from Sikang to Yunnan 2 infantry moved from Shensi to Szechwan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 6 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 2 : 1/7 hits, 1.50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 3 : 1/6 hits, 1.33 expected hits Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Sikang Place Units - Chinese 5 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs Research Technology - British British spend 5 on tech rolls British rolls : 1/1 hits, 0.00 expected hits British removing all Technology Tokens after successful research. British discover AA Radar Activate Technology - British British activating AA Radar British giving technology to UK_Pacific: AA Radar Purchase Units - British British buy 1 armour, 1 fighter, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 unit repaired. 1 artillery moved from Egypt to Alexandria 1 destroyer moved from 91 Sea Zone to 96 Sea Zone 1 artillery moved from Ethiopia to 76 Sea Zone 2 infantry moved from Ethiopia to 76 Sea Zone 1 armour moved from Ethiopia to 76 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 76 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Alexandria 1 armour moved from 98 Sea Zone to Alexandria 1 artillery moved from 98 Sea Zone to Alexandria 1 bomber moved from Malta to Alexandria 1 fighter and 1 tactical_bomber moved from Malta to Alexandria 2 infantry moved from Rhodesia to Belgian Congo 1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 mech_infantry moved from Ethiopia to Egypt 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 fighter and 1 tactical_bomber moved from British Somaliland to Egypt 1 destroyer moved from 81 Sea Zone to 99 Sea Zone 1 cruiser and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Eire to United Kingdom 1 battleship moved from 39 Sea Zone to 76 Sea Zone 1 infantry moved from Shan State to Siam UK_Pacific take Siam from Japanese 4 infantry moved from Shan State to Burma 4 infantry moved from India to Burma 1 fighter moved from Eastern Persia to Burma Combat - British Battle in Alexandria British attack with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry British roll dice for 1 cruiser in Alexandria, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Alexandria, round 2 : 5/8 hits, 3.67 expected hits Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Alexandria, round 2 : 1/5 hits, 1.83 expected hits 1 mech_infantry owned by the Italians, 1 artillery owned by the Italians, 2 infantry owned by the Italians, 1 infantry owned by the British and 1 armour owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 17 Casualties for British: 1 infantry Casualties for Italians: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry Non Combat Move - British 1 fighter moved from Alexandria to Egypt 1 tactical_bomber moved from Alexandria to Egypt 1 bomber moved from Alexandria to Malta 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies 2 aaGuns moved from Burma to Yunnan 1 aaGun moved from India to Burma 2 infantry moved from 91 Sea Zone to Morocco 1 armour and 1 artillery moved from 91 Sea Zone to Morocco Place Units - British 1 armour and 2 mech_infantrys placed in Union of South Africa 1 fighter placed in United Kingdom 1 submarine placed in 109 Sea Zone Turn Complete - British British collect 31 PUs; end with 31 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs Place Units - UK_Pacific 1 armour and 4 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 18 PUs; end with 18 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs Some Units in India change ownership: 1 armour and 4 mech_infantrysCombat Hit Differential Summary :
Chinese regular : -0.83 Italians regular : -0.83 Japanese regular : 0.00 British rolls : 1.00 British regular : 1.83 Americans rolls : 0.00 -
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Research Technology - Italians Italians spend 0 on tech rolls Italians roll 3,3 and gets 0 hits Purchase Units - Italians Italians buy 4 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Italians 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from Tobruk to Libya 1 bomber moved from Southern Italy to Libya 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British Combat - Italians Battle in Gibraltar Battle in Libya Italians attack with 1 artillery, 1 bomber and 1 infantry French defend with 1 infantry Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Libya, round 2 : 0/3 hits, 1.33 expected hits French roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Libya, round 3 : 2/3 hits, 1.33 expected hits French roll dice for 1 infantry in Libya, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the French and 1 infantry owned by the Italians lost in Libya Italians win, taking Gibraltar from British, taking Libya from French with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for French: 1 infantry Non Combat Move - Italians 1 bomber moved from Libya to Southern Italy 1 artillery and 1 infantry moved from Southern France to France 1 armour moved from Southern France to Southern Italy 1 armour moved from Greece to Bulgaria Place Units - Italians 3 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4 Italians collect 15 PUs; end with 15 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUsCombat Hit Differential Summary :
French regular : 0.33 Italians regular : -0.67 -
TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 3 submarines; Remaining resources: 3 PUs; Combat Move - ANZAC 1 cruiser moved from 54 Sea Zone to 35 Sea Zone ANZAC take 35 Sea Zone from Japanese 1 destroyer moved from 54 Sea Zone to 43 Sea Zone 3 fighters moved from Western Australia to Shan State 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 41 Sea Zone 1 submarine moved from 62 Sea Zone to 57 Sea Zone 2 infantry moved from Egypt to Alexandria Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 3 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Combat Move - French 1 destroyer moved from 81 Sea Zone to 96 Sea Zone 1 fighter moved from Algeria to 92 Sea Zone 1 infantry moved from French Central Africa to French Equatorial Africa 2 infantry moved from Algeria to Tunisia 1 infantry moved from Trans-Jordan to Egypt Combat - French Battle in 92 Sea Zone French attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 92 Sea Zone French win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Non Combat Move - French 1 fighter moved from 92 Sea Zone to Tunisia Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Research Technology - Germans Germans spend 10 on tech rolls Germans roll 3,1 and gets 0 hits Purchase Units - Germans Germans buy 1 armour, 2 bombers, 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs; 2 techTokens; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 1 destroyer moved from 113 Sea Zone to 112 Sea Zone 1 fighter moved from Western Germany to 113 Sea Zone 2 fighters moved from Southern Italy to 98 Sea Zone 1 tactical_bomber moved from Southern Italy to 98 Sea Zone 2 bombers moved from Southern Italy to 98 Sea Zone 2 artilleries and 10 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 6 armour and 4 mech_infantrys moved from Yugoslavia to Bessarabia 3 armour, 3 artilleries and 14 infantry moved from Slovakia Hungary to Eastern Poland Germans take Eastern Poland from Russians 1 mech_infantry moved from Germany to Baltic States Germans take Baltic States from Russians 3 armour and 6 mech_infantrys moved from Germany to Eastern Poland 1 tactical_bomber moved from 113 Sea Zone to 112 Sea Zone Combat - Germans Germans creates battle in territory 125 Sea Zone Battle in 112 Sea Zone Germans attack with 1 destroyer and 1 tactical_bomber Russians defend with 1 submarine Germans roll dice for 1 destroyer and 1 tactical_bomber in 112 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 112 Sea Zone Germans win with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in 113 Sea Zone Germans attack with 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport Russians defend with 1 cruiser Germans roll dice for 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport in 113 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Russians lost in 113 Sea Zone Germans win with 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 12 Casualties for Russians: 1 cruiser Battle in 98 Sea Zone Germans attack with 2 bombers, 2 fighters and 1 tactical_bomber British defend with 1 cruiser, 1 destroyer and 2 transports Germans roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 : 4/5 hits, 3.00 expected hits British roll dice for 1 cruiser, 1 destroyer and 2 transports in 98 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits 1 destroyer owned by the British, 2 transports owned by the British, 1 cruiser owned by the British, 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in 98 Sea Zone Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 13 Casualties for Germans: 1 fighter and 1 tactical_bomber Casualties for British: 1 cruiser, 1 destroyer and 2 transports Non Combat Move - Germans 1 fighter moved from 98 Sea Zone to Greece 2 bombers moved from 98 Sea Zone to Western Germany 1 tactical_bomber moved from 112 Sea Zone to Western Germany 3 aaGuns moved from Slovakia Hungary to Eastern Poland Place Units - Germans 1 armour and 2 mech_infantrys placed in Germany 2 bombers placed in Western Germany 1 destroyer placed in 113 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5 Germans collect 40 PUs (3 lost to blockades); end with 40 PUs Germans collect 1 PU from War Bonds; end with 41 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUsCombat Hit Differential Summary :
Russians regular : -0.67 Germans regular : 0.50 British regular : 1.17 -
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Research Technology - Germans Germans spend 10 on tech rolls Germans roll 3,1 and gets 0 hits Purchase Units - Germans Germans buy 1 armour, 2 bombers, 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs; 2 techTokens; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 1 destroyer moved from 113 Sea Zone to 112 Sea Zone 1 fighter moved from Western Germany to 113 Sea Zone 2 fighters moved from Southern Italy to 98 Sea Zone 1 tactical_bomber moved from Southern Italy to 98 Sea Zone 2 bombers moved from Southern Italy to 98 Sea Zone 2 artilleries and 10 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 6 armour and 4 mech_infantrys moved from Yugoslavia to Bessarabia 3 armour, 3 artilleries and 14 infantry moved from Slovakia Hungary to Eastern Poland Germans take Eastern Poland from Russians 1 mech_infantry moved from Germany to Baltic States Germans take Baltic States from Russians 3 armour and 6 mech_infantrys moved from Germany to Eastern Poland 1 tactical_bomber moved from 113 Sea Zone to 112 Sea Zone Combat - Germans Germans creates battle in territory 125 Sea Zone Battle in 112 Sea Zone Germans attack with 1 destroyer and 1 tactical_bomber Russians defend with 1 submarine Germans roll dice for 1 destroyer and 1 tactical_bomber in 112 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 112 Sea Zone Germans win with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in 113 Sea Zone Germans attack with 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport Russians defend with 1 cruiser Germans roll dice for 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport in 113 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Russians lost in 113 Sea Zone Germans win with 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 12 Casualties for Russians: 1 cruiser Battle in 98 Sea Zone Germans attack with 2 bombers, 2 fighters and 1 tactical_bomber British defend with 1 cruiser, 1 destroyer and 2 transports Germans roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 : 4/5 hits, 3.00 expected hits British roll dice for 1 cruiser, 1 destroyer and 2 transports in 98 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits 1 destroyer owned by the British, 2 transports owned by the British, 1 cruiser owned by the British, 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in 98 Sea Zone Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 13 Casualties for Germans: 1 fighter and 1 tactical_bomber Casualties for British: 1 cruiser, 1 destroyer and 2 transports Non Combat Move - Germans 1 fighter moved from 98 Sea Zone to Greece 2 bombers moved from 98 Sea Zone to Western Germany 1 tactical_bomber moved from 112 Sea Zone to Western Germany 3 aaGuns moved from Slovakia Hungary to Eastern Poland Place Units - Germans 1 armour and 2 mech_infantrys placed in Germany 2 bombers placed in Western Germany 1 destroyer placed in 113 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5 Germans collect 40 PUs (3 lost to blockades); end with 40 PUs Germans collect 1 PU from War Bonds; end with 41 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from 113 Sea Zone: 1 fighter and 1 tactical_bomber EDIT: Adding units owned by Germans to Western Germany: 1 fighter and 1 tactical_bomber EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Russians regular : -0.67 Germans regular : 0.50 British regular : 1.17 -
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Research Technology - Germans Germans spend 10 on tech rolls Germans roll 3,1 and gets 0 hits Purchase Units - Germans Germans buy 1 armour, 2 bombers, 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs; 2 techTokens; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 1 destroyer moved from 113 Sea Zone to 112 Sea Zone 1 fighter moved from Western Germany to 113 Sea Zone 2 fighters moved from Southern Italy to 98 Sea Zone 1 tactical_bomber moved from Southern Italy to 98 Sea Zone 2 bombers moved from Southern Italy to 98 Sea Zone 2 artilleries and 10 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 6 armour and 4 mech_infantrys moved from Yugoslavia to Bessarabia 3 armour, 3 artilleries and 14 infantry moved from Slovakia Hungary to Eastern Poland Germans take Eastern Poland from Russians 1 mech_infantry moved from Germany to Baltic States Germans take Baltic States from Russians 3 armour and 6 mech_infantrys moved from Germany to Eastern Poland 1 tactical_bomber moved from 113 Sea Zone to 112 Sea Zone Combat - Germans Germans creates battle in territory 125 Sea Zone Battle in 112 Sea Zone Germans attack with 1 destroyer and 1 tactical_bomber Russians defend with 1 submarine Germans roll dice for 1 destroyer and 1 tactical_bomber in 112 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 112 Sea Zone Germans win with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in 113 Sea Zone Germans attack with 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport Russians defend with 1 cruiser Germans roll dice for 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport in 113 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Russians lost in 113 Sea Zone Germans win with 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 12 Casualties for Russians: 1 cruiser Battle in 98 Sea Zone Germans attack with 2 bombers, 2 fighters and 1 tactical_bomber British defend with 1 cruiser, 1 destroyer and 2 transports Germans roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 : 4/5 hits, 3.00 expected hits British roll dice for 1 cruiser, 1 destroyer and 2 transports in 98 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits 1 destroyer owned by the British, 2 transports owned by the British, 1 cruiser owned by the British, 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in 98 Sea Zone Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 13 Casualties for Germans: 1 fighter and 1 tactical_bomber Casualties for British: 1 cruiser, 1 destroyer and 2 transports Non Combat Move - Germans 1 fighter moved from 98 Sea Zone to Greece 2 bombers moved from 98 Sea Zone to Western Germany 1 tactical_bomber moved from 112 Sea Zone to Western Germany 3 aaGuns moved from Slovakia Hungary to Eastern Poland Place Units - Germans 1 armour and 2 mech_infantrys placed in Germany 2 bombers placed in Western Germany 1 destroyer placed in 113 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5 Germans collect 40 PUs (3 lost to blockades); end with 40 PUs Germans collect 1 PU from War Bonds; end with 41 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from 113 Sea Zone: 1 fighter and 1 tactical_bomber EDIT: Adding units owned by Germans to Western Germany: 1 fighter and 1 tactical_bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 6 mech_infantrys EDIT: Adding units owned by Germans to Slovakia Hungary: 6 mech_infantrys EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Russians regular : -0.67 Germans regular : 0.50 British regular : 1.17 -
@stickybomb @crockett36 Sorry I kept forgetting a few non coms - use the last file please.
-
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 1 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians 1 infantry moved from Karelia to Finland Russians take Finland from Germans 1 mech_infantry moved from Shensi to Hunan Chinese take Hunan from Japanese 22 infantry moved from Ulaanbaatar to Central Mongolia 2 infantry moved from Dzavhan to Yakut S.S.R. Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in 125 Sea Zone Russians attack with 1 submarine Germans defend with 1 submarine Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone Russians win, taking 125 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Russians 1 submarine moved from 111 Sea Zone to 105 Sea Zone 1 submarine moved from 110 Sea Zone to 92 Sea Zone 2 aaGuns, 2 artilleries and 16 infantry moved from Western Ukraine to Bryansk 3 infantry moved from Ukraine to Bryansk 3 infantry moved from Rostov to Bryansk 9 infantry moved from Russia to Bryansk 2 aaGuns moved from Ulaanbaatar to Central Mongolia 2 infantry moved from Sikang to Szechwan 1 armour and 1 mech_infantry moved from Shensi to Szechwan 2 fighters and 1 tactical_bomber moved from Karelia to Russia Place Units - Russians 10 infantry placed in Russia 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 33 PUs; end with 34 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUsCombat Hit Differential Summary :
Germans regular : -0.17 Russians regular : 0.67 -
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 1 destroyer, 6 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 1 techTokens; Combat Move - Japanese 2 infantry moved from Anhwe to Hunan 2 bombers moved from Kwangsi to Sikang 3 mech_infantrys moved from Kiangsu to Kwangtung 1 submarine moved from 36 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Shan State 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 destroyer moved from 36 Sea Zone to 43 Sea Zone 2 artilleries and 5 infantry moved from Kwangsi to Yunnan 1 infantry moved from Kwangsi to Yunnan 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 1 battleship and 1 cruiser moved from 36 Sea Zone to 37 Sea Zone 1 battleship moved from 36 Sea Zone to 43 Sea Zone 1 cruiser moved from 36 Sea Zone to 43 Sea Zone 1 destroyer moved from 36 Sea Zone to 43 Sea Zone 1 armour moved from Sakha to Buryatia Japanese take Buryatia from Russians 1 mech_infantry moved from Amur to Buryatia 1 armour and 1 mech_infantry moved from Buryatia to Yakut S.S.R. 1 fighter and 1 tactical_bomber moved from Amur to Yakut S.S.R. 2 fighters and 2 tactical_bombers moved from Kwangsi to Shan State 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Shan State 1 submarine moved from 36 Sea Zone to 41 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone 2 artilleries and 3 infantry moved from Anhwe to Hunan 1 fighter and 1 tactical_bomber moved from Anhwe to Kwangtung 1 fighter moved from Anhwe to Yunnan Combat - Japanese Battle in 41 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 infantry and 1 transport 1 infantry owned by the ANZAC and 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 10 Casualties for ANZAC: 1 infantry and 1 transport Battle in Malaya Battle in 43 Sea Zone Japanese attack with 1 battleship, 1 cruiser, 2 destroyers and 1 transport ANZAC defend with 1 destroyer Japanese roll dice for 1 battleship, 1 cruiser, 2 destroyers and 1 transport in 43 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 43 Sea Zone Japanese win, taking Malaya from UK_Pacific, taking 43 Sea Zone from Neutral with 1 battleship, 1 cruiser, 2 destroyers and 1 transport remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Borneo Battle in Kwangtung Japanese attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Kwangtung, round 2 : 2/5 hits, 1.67 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Kwangtung Japanese win, taking Borneo from UK_Pacific, taking Kwangtung from UK_Pacific with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Hunan Japanese attack with 2 artilleries and 5 infantry Russians defend with 1 mech_infantry Japanese roll dice for 2 artilleries and 5 infantry in Hunan, round 2 : 2/7 hits, 1.83 expected hits Chinese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Hunan Japanese win, taking Hunan from Chinese with 2 artilleries and 5 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Yunnan Japanese attack with 2 artilleries, 1 fighter and 6 infantry British defend with 2 aaGuns; Chinese defend with 5 infantry British roll AA dice in Yunnan : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 artilleries, 1 fighter and 6 infantry in Yunnan, round 2 : 1/9 hits, 2.50 expected hits Chinese roll dice for 2 aaGuns and 5 infantry in Yunnan, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Japanese and 1 aaGun owned by the British lost in Yunnan Japanese roll dice for 2 artilleries, 1 fighter and 5 infantry in Yunnan, round 3 : 0/8 hits, 2.33 expected hits Chinese roll dice for 1 aaGun and 5 infantry in Yunnan, round 3 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Japanese lost in Yunnan Japanese roll dice for 2 artilleries, 1 fighter and 4 infantry in Yunnan, round 4 : 1/7 hits, 2.17 expected hits Chinese roll dice for 1 aaGun and 5 infantry in Yunnan, round 4 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Japanese and 1 aaGun owned by the British lost in Yunnan Japanese roll dice for 2 artilleries, 1 fighter and 3 infantry in Yunnan, round 5 : 1/6 hits, 2.00 expected hits Chinese roll dice for 5 infantry in Yunnan, round 5 : 0/5 hits, 1.67 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 2 artilleries, 1 fighter and 3 infantry in Yunnan, round 6 : 3/6 hits, 2.00 expected hits Chinese roll dice for 4 infantry in Yunnan, round 6 : 0/4 hits, 1.33 expected hits 3 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 2 artilleries, 1 fighter and 3 infantry in Yunnan, round 7 : 3/6 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Yunnan, round 7 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 13 Casualties for Japanese: 4 infantry Casualties for British: 2 aaGuns Casualties for Chinese: 5 infantry Battle in Yakut S.S.R. Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber Russians defend with 2 infantry Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Yakut S.S.R., round 2 : 3/4 hits, 1.83 expected hits Russians roll dice for 2 infantry in Yakut S.S.R., round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Yakut S.S.R. Japanese win, taking Yakut S.S.R. from Russians with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in 35 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers ANZAC defend with 1 cruiser Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in 35 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits ANZAC roll dice for 1 cruiser in 35 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the ANZAC lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from ANZAC with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for ANZAC: 1 cruiser Battle in Sikang Japanese attack with 2 bombers Chinese defend with 1 fighter Japanese roll dice for 2 bombers in Sikang, round 2 : 1/2 hits, 1.33 expected hits Chinese roll dice for 1 fighter in Sikang, round 2 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Chinese lost in Sikang Japanese win with 2 bombers remaining. Battle score for attacker is 10 Casualties for Chinese: 1 fighter Battle in Shan State Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers ANZAC defend with 3 fighters and 1 infantry Japanese roll dice for 1 battleship and 1 cruiser in Shan State, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in Shan State, round 2 : 3/8 hits, 4.17 expected hits UK_Pacific roll dice for 3 fighters and 1 infantry in Shan State, round 2 : 3/4 hits, 2.33 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 3 fighters owned by the ANZAC and 1 infantry owned by the ANZAC lost in Shan State Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 16 Casualties for Japanese: 1 artillery, 1 fighter and 1 infantry Casualties for ANZAC: 3 fighters and 1 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 2 carriers moved from 36 Sea Zone to 37 Sea Zone 2 fighters and 2 tactical_bombers moved from Shan State to 37 Sea Zone 1 tactical_bomber moved from Shan State to Kwangsi 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Kwangsi 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone 1 carrier moved from 36 Sea Zone to 43 Sea Zone 2 destroyers moved from 36 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi 1 fighter moved from Yunnan to Kwangsi 1 fighter and 1 tactical_bomber moved from Yakut S.S.R. to Sakha 4 infantry moved from Amur to Buryatia 3 fighters moved from Amur to Japan 1 tactical_bomber moved from Amur to Kiangsi 1 aaGun, 1 artillery and 6 infantry moved from Amur to Manchuria 1 artillery moved from Japan to 6 Sea Zone 3 infantry moved from Japan to 6 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 3 infantry moved from 36 Sea Zone to Kwangsi 2 bombers moved from Sikang to Kwangsi Place Units - Japanese 3 mech_infantrys placed in Kiangsu 3 mech_infantrys placed in Shantung 1 destroyer and 2 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 45 PUs; end with 46 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 56 PUs Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber EDIT: Removing units owned by Japanese from 43 Sea Zone: 1 destroyer EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : -5.33 Japanese regular : -0.50 British AA : -0.33 Japanese rolls : 0.00 UK_Pacific regular : -0.00 ANZAC regular : -0.83 Russians regular : -0.67 -
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Research Technology - Americans Americans spend 5 on tech rolls Americans roll 5,1 and gets 0 hits Purchase Units - Americans Americans buy 1 artillery, 1 destroyer, 2 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Americans 2 infantry moved from Central United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 3 mech_infantrys moved from Central United States to Eastern United States 1 fighter moved from Central United States to Eastern United States 2 fighters moved from Western United States to Eastern United States 2 submarines moved from 10 Sea Zone to 25 Sea Zone 1 submarine moved from 25 Sea Zone to 17 Sea Zone 1 submarine moved from 25 Sea Zone to 7 Sea Zone 1 submarine moved from 25 Sea Zone to 24 Sea Zone 1 fighter moved from Wake Island to Western United States 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 64 Sea Zone 2 cruisers moved from 64 Sea Zone to 102 Sea Zone 1 destroyer moved from 79 Sea Zone to 76 Sea Zone 1 transport moved from 10 Sea Zone to 26 Sea Zone Non Combat Move - Americans 1 aaGun moved from Western United States to Central United States Place Units - Americans 1 destroyer and 2 submarines placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 1 artillery and 2 infantry placed in Eastern United States 1 tactical_bomber placed in Central United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,2 Americans collect 50 PUs (2 lost to blockades); end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 7 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 7 infantry Japanese defend with 2 artilleries and 2 infantry Chinese roll dice for 7 infantry in Yunnan, round 2 : 2/7 hits, 1.17 expected hits Japanese roll dice for 2 artilleries and 2 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 6 infantry in Yunnan, round 3 : 0/6 hits, 1.00 expected hits Japanese roll dice for 2 artilleries in Yunnan, round 3 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 4 infantry in Yunnan, round 4 : 1/4 hits, 0.67 expected hits Japanese roll dice for 2 artilleries in Yunnan, round 4 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 3 infantry in Yunnan, round 5 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Yunnan, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 2 infantry in Yunnan, round 6 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Yunnan, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 infantry in Yunnan, round 7 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Yunnan, round 7 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 8 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Yunnan, round 8 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 9 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Yunnan, round 9 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 10 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Yunnan, round 10 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win with 1 artillery remaining. Battle score for attacker is -11 Casualties for Chinese: 7 infantry Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - Chinese Place Units - Chinese 5 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUsCombat Hit Differential Summary :
Chinese regular : -1.33 Japanese regular : 2.33





