@donutgold no scram
Screenshot (25).png
if you look in the top left corner there is the option to save to forum under the file tab
@martin I know the result of the battles, i then run a new battle scenario, and then i will edit to the original result, I don´t know else to do.
@feltmarskal maybe check first the autosave files. They wil be saved in a similar folder like
C:\Users\Martin\triplea\savedGames\autoSave
@feltmarskal TripleA luckily also saves in case of a lost connection:
@feltmarskal
nord italy 2-fig 1-imf 1-art
sz 72 2-fig 1-tb
holland bel. 1-imf 4-fig
norway 7-imf 1-bom
kazar. 1-imf 2-fig
@feltmarskal please look for the autosaved game at the moment of the lost connection…
@feltmarskal did you find the autosaved game?
@martin In my triple a there is no autosaved , but thre is a “open save game” and i checked there
@feltmarskal no lock
@feltmarskal I think the only way is
@martin I know the result of the battles, i then run a new battle scenario, and then i will edit to the original result, I don´t know else to do.
@feltmarskal
nord italy 2-fig 1-imf 1-art
sz 72 2-fig 1-tb
holland bel. 1-imf 4-fig
norway 7-imf 1-bom
kazar. 1-imf 2-fig
@feltmarskal you have to open save game in TripleA. Then you chose the file following this path:
C:\Users\Martin\triplea\savedGames\autoSave
Of course it will not be “Martin” for you but your name.
In this path, you will find a file with a name similar to this one:
connection_lost_on_Jul_21_at_00_21.tsvg
Can you find it, or can you ask a friend at home?
@feltmarskal please follow these steps:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 5 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
3 transports moved from 95 Sea Zone to 94 Sea Zone
2 artilleries and 3 infantry moved from Algeria to 94 Sea Zone
1 mech_infantry moved from Tunisia to 94 Sea Zone
1 mech_infantry moved from Tunisia to Libya
Americans take Libya from Italians
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 94 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Southern France to Northern Italy
2 artilleries, 2 fighters, 3 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern Italy
1 artillery and 9 infantry moved from Morocco to 91 Sea Zone
1 artillery, 9 infantry and 5 transports moved from 91 Sea Zone to 95 Sea Zone
1 artillery and 9 infantry moved from 95 Sea Zone to Southern Italy
1 destroyer and 2 submarines moved from 25 Sea Zone to 16 Sea Zone
1 fighter moved from Midway to 16 Sea Zone
1 destroyer moved from 54 Sea Zone to 34 Sea Zone
1 bomber moved from Queensland to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 34 Sea Zone
1 fighter moved from 54 Sea Zone to 45 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from Midway to 16 Sea Zone
Combat - Americans
Battle in Northern Italy
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 factory_minor and 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 0/2 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Northern Italy
Americans roll dice for 1 artillery in Northern Italy, round 3 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 infantry in Northern Italy, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery in Northern Italy, round 4 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 infantry in Northern Italy, round 4 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery in Northern Italy, round 5 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 infantry in Northern Italy, round 5 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Northern Italy
Italians win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantry
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 2 submarines
Japanese defend with 2 destroyers
Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Americans roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
Japanese roll dice for 2 destroyers in 16 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
1 submarine owned by the Americans and 2 destroyers owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 10
Casualties for Americans: 1 submarine
Casualties for Japanese: 2 destroyers
Battle in 55 Sea Zone
Americans attack with 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 3 fighters in 55 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 55 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 45 Sea Zone
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 2 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 3/3 hits, 1,67 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 fighter
Japanese defend with 1 cruiser
Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 34 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
Japanese roll dice for 1 cruiser in 34 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 destroyer owned by the Americans and 1 cruiser owned by the Japanese lost in 34 Sea Zone
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 4
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 cruiser
Battle in Southern Italy
Americans attack with 3 artilleries, 2 fighters, 12 infantry and 1 mech_infantry
Italians defend with 4 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour, 2 infantry and 2 mech_infantrys
Italians roll AA dice in Southern Italy : 0/2 hits, 0,33 expected hits
Americans roll dice for 3 artilleries, 2 fighters, 12 infantry and 1 mech_infantry in Southern Italy, round 2 : 2/18 hits, 4,67 expected hits
Italians roll dice for 4 aaGuns, 3 artilleries, 2 infantry and 2 mech_infantrys in Southern Italy, round 2 : 2/7 hits, 2,33 expected hits
2 aaGuns owned by the Italians and 2 infantry owned by the Americans lost in Southern Italy
Americans roll dice for 3 artilleries, 2 fighters, 10 infantry and 1 mech_infantry in Southern Italy, round 3 : 5/16 hits, 4,33 expected hits
Italians roll dice for 2 aaGuns, 3 artilleries, 2 infantry and 2 mech_infantrys in Southern Italy, round 3 : 3/7 hits, 2,33 expected hits
1 mech_infantry owned by the Italians, 2 aaGuns owned by the Italians, 3 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 3 artilleries, 2 fighters, 7 infantry and 1 mech_infantry in Southern Italy, round 4 : 4/13 hits, 3,83 expected hits
Italians roll dice for 3 artilleries and 1 mech_infantry in Southern Italy, round 4 : 0/4 hits, 1,33 expected hits
1 mech_infantry owned by the Italians and 3 artilleries owned by the Italians lost in Southern Italy
Americans captures 13PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 3 artilleries, 2 fighters, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 31
Casualties for Americans: 5 infantry
Casualties for Italians: 4 aaGuns, 3 artilleries, 2 infantry and 2 mech_infantrys
Non Combat Move - Americans
2 fighters moved from Southern Italy to 95 Sea Zone
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 fighter moved from Eastern United States to Morocco
2 artilleries moved from Central United States to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 2 destroyers, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 fighters moved from 16 Sea Zone to Wake Island
1 fighter moved from 34 Sea Zone to 54 Sea Zone
1 bomber moved from 34 Sea Zone to Queensland
2 fighters and 1 tactical_bomber moved from 45 Sea Zone to 54 Sea Zone
2 fighters moved from 55 Sea Zone to 54 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
Place Units - Americans
3 infantry placed in Normandy Bordeaux
1 artillery and 2 infantry placed in Southern France
1 carrier placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
2 fighters placed in Eastern United States
Americans undo move 6.
1 fighter placed in Eastern United States
1 fighter placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 2,2
Americans collect 59 PUs (4 lost to blockades); end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Tsinghai to Kansu
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
1 fighter moved from Tsinghai to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 armour in Kansu, round 2 : 0/1 hits, 0,50 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 3 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 armour in Kansu, round 3 : 0/1 hits, 0,50 expected hits
1 armour owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - Chinese
1 fighter moved from Kansu to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Purchase Units - British
British buy 2 artilleries, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 transport moved from 112 Sea Zone to 110 Sea Zone
8 infantry moved from United Kingdom to 110 Sea Zone
8 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
1 battleship moved from 110 Sea Zone to 112 Sea Zone
8 infantry moved from 112 Sea Zone to Norway
2 fighters moved from 112 Sea Zone to Holland Belgium
1 bomber moved from United Kingdom to Norway
1 fighter moved from United Kingdom to Holland Belgium
1 artillery and 1 infantry moved from Southern France to Northern Italy
1 fighter moved from Southern France to Northern Italy
1 fighter moved from Southern France to Northern Italy
1 fighter moved from Southern France to Holland Belgium
4 infantry moved from Normandy Bordeaux to Holland Belgium
2 infantry moved from Caucasus to Kazakhstan
2 fighters and 2 tactical_bombers moved from Persia to 72 Sea Zone
2 fighters moved from Persia to Kazakhstan
Combat - British
Battle in Northern Italy
British attack with 1 artillery, 2 fighters and 1 infantry
Italians defend with 1 factory_minor and 1 infantry
British roll dice for 1 artillery, 2 fighters and 1 infantry in Northern Italy, round 2 : 1/4 hits, 1,67 expected hits
Italians roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Northern Italy
British win, taking Northern Italy from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in 72 Sea Zone
British attack with 2 fighters and 2 tactical_bombers
Japanese defend with 1 battleship and 3 transports
British roll dice for 2 fighters and 2 tactical_bombers in 72 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
Japanese roll dice for 1 battleship and 3 transports in 72 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
1 battleship owned by the Japanese and 1 fighter owned by the British lost in 72 Sea Zone
3 transports owned by the Japanese lost in 72 Sea Zone
British win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 31
Casualties for British: 1 fighter
Casualties for Japanese: 1 battleship and 3 transports
Battle in Holland Belgium
British attack with 4 fighters and 4 infantry
Germans defend with 1 artillery and 2 infantry
British roll dice for 4 fighters and 4 infantry in Holland Belgium, round 2 : 3/8 hits, 2,67 expected hits
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 2/3 hits, 1,00 expected hits
1 artillery owned by the Germans, 2 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium
British win, taking Holland Belgium from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 2 infantry
Casualties for Germans: 1 artillery and 2 infantry
Battle in Norway
British attack with 1 bomber and 8 infantry
Germans defend with 1 artillery and 1 mech_infantry
British roll dice for 1 battleship and 1 cruiser in Norway, round 2 : 2/2 hits, 1,17 expected hits
Germans roll dice for 1 artillery and 1 mech_infantry in Norway, round 2 : 1/2 hits, 0,67 expected hits
1 artillery owned by the Germans, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Norway
British win, taking Norway from Germans with 1 bomber and 7 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 infantry
Casualties for Germans: 1 artillery and 1 mech_infantry
Battle in Kazakhstan
British attack with 2 fighters and 2 infantry
Germans defend with 1 mech_infantry
British roll dice for 2 fighters and 2 infantry in Kazakhstan, round 2 : 2/4 hits, 1,33 expected hits
Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Kazakhstan
British win, taking Kazakhstan from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by British to Northern Italy: 1 infantry
EDIT: Removing units owned by British from Holland Belgium: 1 infantry
EDIT: Removing units owned by British from Kazakhstan: 1 infantry
EDIT: Turning off Edit Mode
1 bomber moved from Norway to United Kingdom
1 fighter moved from Holland Belgium to 112 Sea Zone
1 fighter moved from Holland Belgium to 112 Sea Zone
2 fighters moved from Northern Italy to Southern France
2 fighters moved from Holland Belgium to Southern France
1 artillery and 1 infantry moved from Trans-Jordan to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 artillery moved from 81 Sea Zone to Anglo Egyptian Sudan
2 fighters moved from Kazakhstan to Persia
1 fighter and 2 tactical_bombers moved from 72 Sea Zone to French Madagascar
1 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Eastern Persia to West India
1 aaGun moved from Persia to Eastern Persia
3 infantry moved from Persia to Eastern Persia
2 infantry moved from Persia to Northwest Persia
1 infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Northwest Persia to Eastern Persia
1 armour moved from Northwest Persia to Eastern Persia
Place Units - British
3 mech_infantrys placed in Union of South Africa
1 artillery and 2 infantry placed in Persia
1 artillery and 6 infantry placed in United Kingdom
Turn Complete - British
British collect 41 PUs; end with 41 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -0,67
Americans regular : -1,17
Japanese regular : 0,50
Italians regular : 0,33
Germans regular : 1,00
British regular : 0,83
Italians AA : -0,33
@feltmarskal The result of the dice roll that day is
nord italy 2-fig 1-imf 1-art
sz 72 2-fig 1-tb
holland bel. 1-imf 4-fig
norway 7-imf 1-bom
kazar. 1-imf 2-fig
i play the scenario and then edit the five fights
@feltmarskal
my PC do not autosave , i will try to make it do that.
uch more easier to do that than what i did.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Combat Move - Italians
Turn Complete - Italians
Combat Hit Differential Summary :
@feltmarskal OK, but trust me - TripleA is auto-saving by default. You cannot switch that off or on. My move for Italy was rather quick ;-)
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 infantry moved from Egypt to Anglo Egyptian Sudan
4 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
2 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to Queensland
Combat - ANZAC
Battle in Borneo
Battle in Sumatra
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 infantry moved from Egypt to Anglo Egyptian Sudan
4 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
2 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to Queensland
Combat - ANZAC
Battle in Borneo
Battle in Sumatra
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Normandy Bordeaux to Southern France
Turn Complete - French
Combat Hit Differential Summary :