sorry yes sub in 106 stay and fight
if you get 1 hit the first round and i get 0 hits, remove dd and submerge sub
otherwise let me know how many hits and i’ll decide from there
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 7 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 fighter and 2 infantry moved from Egypt to Anglo Egyptian Sudan
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 fighter moved from Syria to Trans-Jordan
1 artillery and 3 infantry moved from Syria to Iraq
1 fighter moved from Syria to Iraq
Combat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 fighter and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 fighter and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 0.83 expected hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in Trans-Jordan
Italians attack with 1 fighter and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 1/2 hits, 1.17 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Iraq
Italians attack with 1 artillery, 1 fighter and 3 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery, 1 fighter and 3 infantry in Iraq, round 2 : 1/5 hits, 1.50 expected hits
British roll dice for 1 infantry in Iraq, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Iraq
Italians win, taking Iraq from British with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
1 fighter moved from Iraq to Egypt
1 fighter moved from Trans-Jordan to Egypt
1 fighter moved from Anglo Egyptian Sudan to Egypt
1 cruiser and 1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from France to Northern Italy
1 infantry moved from France to Southern France
Italians take Southern France from Neutral_Axis
1 bomber moved from Romania to Southern Italy
1 aaGun moved from Romania to Eastern Poland
Place Units - Italians
3 infantry placed in Egypt
3 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Trigger Italy Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France
Turn Complete - Italians
Italians collect 21 PUs; end with 22 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians regular : -0.50
British regular : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 1 infantry and 1 submarine; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 16 Sea Zone
ANZAC take 17 Sea Zone from Japanese
2 fighters moved from 17 Sea Zone to 16 Sea Zone
Combat - ANZAC
Battle in 16 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 2 fighters in 16 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
ANZAC win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 fighters moved from 16 Sea Zone to 26 Sea Zone
1 transport moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 cruiser and 2 destroyers moved from 33 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from New South Wales to Queensland
1 artillery and 2 infantry moved from New South Wales to Queensland
1 infantry moved from Belgian Congo to Kenya
Place Units - ANZAC
1 factory_minor placed in Queensland
1 infantry placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33
ANZAC regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 1 infantry and 1 submarine; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 16 Sea Zone
ANZAC take 17 Sea Zone from Japanese
2 fighters moved from 17 Sea Zone to 16 Sea Zone
Combat - ANZAC
Battle in 16 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 2 fighters in 16 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
ANZAC win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 fighters moved from 16 Sea Zone to 26 Sea Zone
1 transport moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 cruiser and 2 destroyers moved from 33 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from New South Wales to Queensland
1 artillery and 2 infantry moved from New South Wales to Queensland
1 infantry moved from Belgian Congo to Kenya
Place Units - ANZAC
1 factory_minor placed in Queensland
1 infantry placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 79 Sea Zone to 72 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,33
ANZAC regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour, 3 artilleries and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Western Ukraine
1 fighter and 1 tactical_bomber moved from Romania to Smolensk
1 artillery and 2 infantry moved from Belarus to Smolensk
1 fighter moved from Southern Italy to 94 Sea Zone
2 bombers moved from Slovakia Hungary to Western Ukraine
Combat - Germans
Battle in 94 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 94 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Western Ukraine
Germans attack with 2 bombers and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 mech_infantry in Western Ukraine, round 2 : 2/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
Germans win with 2 bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 4 infantry
Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 4/5 hits, 2.00 expected hits
Russians roll dice for 4 infantry in Smolensk, round 2 : 1/4 hits, 1.33 expected hits
4 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Russians: 4 infantry
Non Combat Move - Germans
2 bombers moved from Western Ukraine to Western Germany
1 infantry moved from Novgorod to Belarus
1 infantry moved from Finland to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Archangel
4 armour and 3 mech_infantrys moved from Archangel to Belarus
1 armour and 6 mech_infantrys moved from Eastern Poland to Belarus
3 infantry moved from Romania to Eastern Poland
1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
1 submarine moved from 111 Sea Zone to 113 Sea Zone
6 infantry moved from Finland to Norway
1 fighter and 1 tactical_bomber moved from Smolensk to Belarus
1 fighter moved from 94 Sea Zone to Southern Italy
Place Units - Germans
3 artilleries placed in Novgorod
7 armour and 3 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Russians regular : 0.33
Germans regular : 2.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Archangel
1 fighter and 1 tactical_bomber moved from Russia to Archangel
1 fighter moved from Russia to Smolensk
1 artillery and 3 infantry moved from Russia to Smolensk
Combat - Russians
Battle in Archangel
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 2/3 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery, 1 fighter and 3 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Smolensk, round 2 : 2/5 hits, 1,50 expected hits
Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 2 infantry
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Russians
1 fighter moved from Smolensk to Russia
1 fighter and 1 tactical_bomber moved from Archangel to Russia
3 artilleries moved from Russia to Bryansk
1 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Ukraine to Bryansk
1 infantry moved from Urals to Nenetsia
2 infantry moved from Novosibirsk to Vologda
1 infantry moved from Novosibirsk to Urals
2 infantry moved from Novosibirsk to Samara
1 cruiser and 1 submarine moved from 115 Sea Zone to 114 Sea Zone
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
Place Units - Russians
1 infantry placed in Ukraine
4 artilleries and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans regular : 1,00
Russians regular : 1,17
Started new job this week so have been busy.
Will post tomorrow after work
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 carriers and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 artilleries and 4 infantry moved from Burma to India
1 transport moved from 37 Sea Zone to 38 Sea Zone
1 artillery moved from Shan State to 38 Sea Zone
1 artillery and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 artillery moved from 39 Sea Zone to India
2 fighters and 2 tactical_bombers moved from 39 Sea Zone to India
2 bombers moved from French Indo China to India
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 fighter moved from 36 Sea Zone to 21 Sea Zone
Combat - Japanese
Battle in Malaya
Battle in 21 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 21 Sea Zone
Japanese win, taking Malaya from UK_Pacific with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in India
Japanese attack with 3 artilleries, 2 bombers, 2 fighters, 4 infantry and 2 tactical_bombers
British defend with 1 aaGun and 3 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
British roll AA dice in India : 1/3 hits, 0.50 expected hits
1 fighter owned by the Japanese lost in India
Japanese roll dice for 3 artilleries, 2 bombers, 1 fighter, 4 infantry and 2 tactical_bombers in India, round 2 : 4/12 hits, 5.17 expected hits
UK_Pacific roll dice for 1 aaGun and 4 infantry in India, round 2 : 3/4 hits, 1.33 expected hits
3 infantry owned by the Japanese, 1 infantry owned by the ANZAC, 1 aaGun owned by the British and 2 infantry owned by the British lost in India
Japanese roll dice for 3 artilleries, 2 bombers, 1 fighter, 1 infantry and 2 tactical_bombers in India, round 3 : 3/9 hits, 4.33 expected hits
UK_Pacific roll dice for 1 infantry in India, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in India
Japanese destroys 5PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 3 artilleries, 2 bombers, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter and 3 infantry
Casualties for ANZAC: 1 infantry
Casualties for British: 1 aaGun and 3 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 6 Sea Zone
1 fighter moved from 21 Sea Zone to 6 Sea Zone
2 battleships, 2 carriers, 2 destroyers, 2 fighters, 2 submarines and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 artillery moved from Anhwe to Hunan
1 infantry moved from Hunan to Kweichow
2 carriers moved from 39 Sea Zone to 37 Sea Zone
1 fighter and 2 tactical_bombers moved from India to 37 Sea Zone
2 bombers moved from India to Kwangsi
1 marine moved from French Indo China to Shan State
Place Units - Japanese
2 carriers placed in 6 Sea Zone
2 artilleries and 1 infantry placed in Manchuria
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Jehol: 1 infantry
EDIT: Removing units owned by Japanese from Manchuria: 1 infantry
EDIT: Turning off Edit Mode
3 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Japanese regular : -2.50
British AA : 0.50
UK_Pacific regular : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 1 fighter, 2 infantry, 5 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery moved from Tunisia to Libya
Americans take Libya from Italians
1 infantry moved from Marshall Islands to 32 Sea Zone
1 infantry and 1 transport moved from 32 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
Combat - Americans
Battle in Paulau Island
Non Combat Move - Americans
1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 4 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 17 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 carrier, 2 fighters and 2 submarines moved from 26 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Midway to 33 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 30 Sea Zone
2 infantry moved from 30 Sea Zone to Johnston Island
1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
1 destroyer and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Algeria to Libya
1 infantry moved from Algeria to Tunisia
1 mech_infantry moved from Morocco to Tunisia
1 infantry moved from Morocco to Algeria
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 marine moved from Algeria to Morocco
Place Units - Americans
2 transports placed in 101 Sea Zone
2 infantry placed in Central United States
1 carrier and 3 submarines placed in 101 Sea Zone
2 submarines placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in Western United States
Americans undo move 5.
1 fighter and 1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 59 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery moved from Suiyuyan to Chahar
1 infantry moved from Hopei to Chahar
1 infantry moved from Hopei to Kweichow
1 artillery and 1 infantry moved from Hopei to Anhwe
1 fighter moved from Kansu to Kweichow
Combat - Chinese
Battle in Chahar
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 4 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Hopei
Place Units - Chinese
3 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33
Japanese regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 1 fighter, 2 infantry, 5 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery moved from Tunisia to Libya
Americans take Libya from Italians
1 infantry moved from Marshall Islands to 32 Sea Zone
1 infantry and 1 transport moved from 32 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
Combat - Americans
Battle in Paulau Island
Non Combat Move - Americans
1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 4 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 17 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 carrier, 2 fighters and 2 submarines moved from 26 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Midway to 33 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 30 Sea Zone
2 infantry moved from 30 Sea Zone to Johnston Island
1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
1 destroyer and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Algeria to Libya
1 infantry moved from Algeria to Tunisia
1 mech_infantry moved from Morocco to Tunisia
1 infantry moved from Morocco to Algeria
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 marine moved from Algeria to Morocco
Place Units - Americans
2 transports placed in 101 Sea Zone
2 infantry placed in Central United States
1 carrier and 3 submarines placed in 101 Sea Zone
2 submarines placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in Western United States
Americans undo move 5.
1 fighter and 1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 59 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery moved from Suiyuyan to Chahar
1 infantry moved from Hopei to Chahar
1 infantry moved from Hopei to Kweichow
1 artillery and 1 infantry moved from Hopei to Anhwe
1 fighter moved from Kansu to Kweichow
Combat - Chinese
Battle in Chahar
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 4 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Hopei
Place Units - Chinese
3 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Purchase Units - British
British buy 2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Persia to 39 Sea Zone
1 fighter moved from 81 Sea Zone to Anglo Egyptian Sudan
2 cruisers moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 transport moved from 81 Sea Zone to 80 Sea Zone
2 infantry moved from Persia to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 artillery moved from Persia to Iraq
1 fighter moved from 81 Sea Zone to Iraq
Combat - British
Battle in 39 Sea Zone
British attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 39 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Anglo Egyptian Sudan
British attack with 1 fighter and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 fighter and 1 infantry in Anglo Egyptian Sudan, round 3 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Iraq
British attack with 1 artillery, 1 fighter and 2 infantry
Italians defend with 1 artillery and 2 infantry
British roll dice for 2 cruisers in Iraq, round 2 : 2/2 hits, 1,00 expected hits
British roll dice for 1 artillery, 1 fighter and 2 infantry in Iraq, round 2 : 2/4 hits, 1,33 expected hits
Italians roll dice for 1 artillery and 2 infantry in Iraq, round 2 : 1/3 hits, 1,00 expected hits
1 artillery owned by the Italians, 2 infantry owned by the Italians and 1 infantry owned by the British lost in Iraq
British win, taking Iraq from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 2 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Iraq to 80 Sea Zone
1 fighter moved from Anglo Egyptian Sudan to 80 Sea Zone
1 armour and 2 mech_infantrys moved from Ethiopia to Kenya
1 artillery moved from Ethiopia to Kenya
EDIT: 1 armour moved from Ethiopia to Kenya
1 mech_infantry moved from Belgian Congo to Kenya
2 infantry moved from Rhodesia to Belgian Congo
1 transport moved from 72 Sea Zone to 71 Sea Zone
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
1 bomber moved from 39 Sea Zone to Persia
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from United Kingdom to Gibraltar
1 submarine moved from 109 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Algeria to Tunisia
1 artillery moved from Algeria to Tunisia
1 armour moved from Morocco to Tunisia
1 infantry moved from Morocco to Algeria
1 destroyer moved from 109 Sea Zone to 92 Sea Zone
1 carrier and 2 destroyers moved from 81 Sea Zone to 80 Sea Zone
Place Units - British
1 artillery and 2 infantry placed in Persia
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
1 fighter placed in United Kingdom
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -0,33
Italians regular : -0,67
Japanese regular : 0,33
British regular : 1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 destroyer and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer moved from 98 Sea Zone to 93 Sea Zone
1 bomber moved from Southern Italy to 93 Sea Zone
2 infantry moved from Trans-Jordan to Iraq
2 fighters moved from Egypt to Iraq
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 1 bomber and 1 destroyer
Americans defend with 1 submarine
Italians roll dice for 1 bomber and 1 destroyer in 93 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Iraq
Italians attack with 2 fighters and 2 infantry
British defend with 1 artillery and 1 infantry
Italians roll dice for 2 fighters and 2 infantry in Iraq, round 2 : 1/4 hits, 1.33 expected hits
British roll dice for 1 artillery and 1 infantry in Iraq, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Iraq
Italians roll dice for 2 fighters and 2 infantry in Iraq, round 3 : 2/4 hits, 1.33 expected hits
British roll dice for 1 artillery in Iraq, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Iraq
Italians win, taking Iraq from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Italians
2 fighters moved from Iraq to Egypt
1 fighter moved from Egypt to Southern Italy
2 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Southern France to Northern Italy
1 bomber moved from 93 Sea Zone to Southern Italy
1 aaGun moved from Eastern Poland to Belarus
Place Units - Italians
2 infantry placed in Egypt
1 destroyer placed in 98 Sea Zone
3 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,3,2,2,2,2,5,4
Italians collect 17 PUs (2 lost to blockades); end with 17 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Americans regular : -0.17
Italians regular : 0.33
British regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
2 fighters moved from 33 Sea Zone to Queensland
1 tactical_bomber moved from Queensland to 33 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 16 Sea Zone to 26 Sea Zone
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer and 1 submarine placed in 54 Sea Zone
1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
2 fighters moved from 33 Sea Zone to Queensland
1 tactical_bomber moved from Queensland to 33 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 16 Sea Zone to 26 Sea Zone
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer and 1 submarine placed in 54 Sea Zone
1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
Non Combat Move - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
EDIT: 2 infantry moved from Kenya to Anglo Egyptian Sudan
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 bombers and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Eastern Poland to Western Ukraine
1 fighter and 1 tactical_bomber moved from Belarus to Smolensk
2 bombers moved from Western Germany to Smolensk
2 infantry moved from Belarus to Smolensk
1 fighter and 1 tactical_bomber moved from Western Germany to Western Ukraine
Combat - Germans
Battle in Western Ukraine
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 0/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Germans roll dice for 1 fighter and 1 tactical_bomber in Western Ukraine, round 3 : 2/2 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 fighter owned by the Germans lost in Western Ukraine
Germans win with 1 tactical_bomber remaining. Battle score for attacker is -10
Casualties for Germans: 1 fighter and 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 3 infantry
Germans roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 4/6 hits, 2.83 expected hits
Russians roll dice for 1 artillery and 3 infantry in Smolensk, round 2 : 1/4 hits, 1.33 expected hits
3 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 3 infantry
Non Combat Move - Germans
1 tactical_bomber moved from Western Ukraine to Eastern Poland
3 artilleries moved from Novgorod to Belarus
1 aaGun moved from Belarus to Novgorod
1 fighter and 1 tactical_bomber moved from Smolensk to Belarus
2 bombers moved from Smolensk to Novgorod
7 armour and 3 mech_infantrys moved from Germany to Eastern Poland
1 destroyer moved from 127 Sea Zone to 125 Sea Zone
1 submarine moved from 113 Sea Zone to 124 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to Romania
1 fighter moved from Western Germany to Romania
1 armour, 2 infantry and 9 mech_infantrys moved from Eastern Poland to Belarus
Place Units - Germans
3 armour placed in Novgorod
3 bombers placed in Western Germany
1 infantry placed in Normandy Bordeaux
1 infantry placed in Normandy Bordeaux
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Russians regular : 1.00
Germans regular : 0.67
i lose another tempo from W Ukraine. Awesome
getting off for the night but should be able to do multiple turns tomorrow
I’ve been mostly content with dice this game but I knew the setbacks in Paris and Greece would delay the Barbarossa march timeline. I didn’t know it would be this drastic
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 7 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 fighter moved from Russia to 127 Sea Zone
1 infantry moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Russia to Smolensk
Combat - Russians
Battle in 127 Sea Zone
Russians attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 127 Sea Zone
Russians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Smolensk
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/3 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Smolensk to Russia
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Ukraine to Bessarabia
4 artilleries moved from Bryansk to Tambov
1 artillery moved from Bryansk to Tambov
1 artillery moved from Bryansk to Tambov
2 artilleries moved from Russia to Tambov
1 artillery moved from Russia to Tambov
1 fighter moved from 127 Sea Zone to Urals
1 infantry moved from Vologda to Urals
2 infantry moved from Samara to Russia
30 infantry moved from Bryansk to Tambov
2 armour and 2 mech_infantrys moved from Bryansk to Russia
2 aaGuns moved from Bryansk to Tambov
1 aaGun moved from Bryansk to Russia
4 infantry moved from Bryansk to Tambov
1 artillery moved from Russia to Tambov
15 infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to Tambov
5 infantry moved from Bryansk to Russia
1 infantry moved from Vologda to Russia
1 infantry moved from Nenetsia to Vologda
2 aaGuns and 12 infantry moved from Amur to Buryatia
Place Units - Russians
7 artilleries and 3 infantry placed in Russia
1 infantry placed in Ukraine
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans regular : 0,67
Russians regular : 0,67
@colt45554 said in L21 Colt vs Trulpen(L+19) BM3:
I’ve been mostly content with dice this game but I knew the setbacks in Paris and Greece would delay the Barbarossa march timeline. I didn’t know it would be this drastic
It’s tricky.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 2 fighters, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from 6 Sea Zone to 34 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 marine moved from Shan State to 37 Sea Zone
1 infantry, 1 marine and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry and 1 marine moved from 42 Sea Zone to Java
1 infantry moved from Jehol to Anhwe
2 bombers moved from Kwangsi to Anhwe
1 infantry moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
Combat - Japanese
Battle in Celebes
Battle in Java
Japanese attack with 1 infantry and 1 marine
ANZAC defend with 1 infantry
Japanese roll dice for 1 infantry and 1 marine in Java, round 2 : 0/2 hits, 0.50 expected hits
ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry and 1 marine in Java, round 3 : 0/2 hits, 0.50 expected hits
ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry and 1 marine in Java, round 4 : 2/2 hits, 0.50 expected hits
ANZAC roll dice for 1 infantry in Java, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
Japanese win, taking Celebes from Dutch, taking Java from ANZAC with 1 marine remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Anhwe
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 1 artillery
Japanese roll dice for 2 bombers and 1 infantry in Anhwe, round 2 : 1/3 hits, 1.50 expected hits
Chinese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Americans from 34 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 fighter moved from 34 Sea Zone to 35 Sea Zone
2 battleships, 4 carriers, 3 destroyers, 4 fighters, 3 submarines and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
3 carriers, 1 fighter, 1 infantry, 2 tactical_bombers and 3 transports moved from 37 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from India to Burma
2 fighters moved from Japan to Philippines
2 bombers moved from Anhwe to Kwangsi
1 aaGun, 1 armour, 3 artilleries and 7 infantry moved from Manchuria to Jehol
Place Units - Japanese
2 infantry and 1 mech_infantry placed in Manchuria
2 infantry placed in French Indo China
1 armour, 1 infantry and 1 mech_infantry placed in India
1 destroyer placed in 36 Sea Zone
2 fighters placed in Japan
Turning on Edit Mode
EDIT: Adding units owned by Japanese to India: 1 fighter
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : 0.00
ANZAC regular : 0.00