@cwglee51 said in L25 G40 OOB cwglee51 (L+44) v BobbaRossa (X) Round 2:
@BobbaRossa - flat out forgot to move the mech and armor from yun to szech
No worries. Their graves were moved to Szechwan. Please inform the next of kin.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 fighter moved from Queensland to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 cruiser and 1 submarine
ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 1 cruiser in 42 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 fighter owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 cruiser and 1 submarine remaining. Battle score for attacker is -18
Casualties for ANZAC: 1 destroyer and 1 fighter
Non Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
2 infantry moved from New South Wales to Queensland
4 infantry moved from Northern Territory to Queensland
1 artillery moved from Northern Territory to Queensland
Place Units - ANZAC
1 fighter placed in New South Wales
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,6,3,5,5,2,3,1,4
ANZAC collect 10 PUs (3 lost to blockades); end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from Alexandria to Egypt
1 fighter moved from Gibraltar to Normandy Bordeaux
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 1,33
ANZAC regular : -0,83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 4 artilleries, 6 infantry, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Karelia to Norway
1 artillery moved from Finland to Norway
2 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Ukraine to Rostov
1 infantry moved from Ukraine to Bryansk
1 artillery moved from Ukraine to Rostov
1 artillery moved from Ukraine to Bryansk
1 mech_infantry moved from Ukraine to Bryansk
1 infantry moved from Vologda to Smolensk
1 tactical_bomber moved from Novgorod to Norway
1 fighter and 1 tactical_bomber moved from Vologda to Bryansk
1 fighter moved from Vologda to Smolensk
1 tactical_bomber moved from Novgorod to Smolensk
3 mech_infantrys moved from Vologda to Volgograd
1 mech_infantry moved from Vologda to Kazakhstan
Germans take Kazakhstan from Russians
1 mech_infantry moved from Vologda to Volgograd
1 armour moved from Vologda to Volgograd
1 mech_infantry moved from Vologda to Timguska
Germans take Timguska from Russians
2 mech_infantrys moved from Vologda to Novosibirsk
1 mech_infantry moved from Vologda to Novosibirsk
1 armour moved from Vologda to Novosibirsk
1 infantry moved from Vologda to Smolensk
2 infantry moved from Vologda to Samara
1 armour moved from Vologda to Novosibirsk
2 mech_infantrys moved from Vologda to Novosibirsk
2 mech_infantrys moved from Vologda to Novosibirsk
1 armour moved from Vologda to Novosibirsk
1 mech_infantry moved from Vologda to Novosibirsk
1 mech_infantry moved from Vologda to Novosibirsk
1 artillery moved from Western Germany to Holland Belgium
2 artilleries moved from France to Southern France
1 infantry moved from France to Southern France
2 mech_infantrys moved from Western Germany to Southern France
1 tactical_bomber moved from Western Germany to Southern France
Combat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery and 2 infantry
British defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 0,83 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Smolensk
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/4 hits, 1,50 expected hits
Russians roll dice for 1 artillery in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Novosibirsk
Germans attack with 3 armour and 9 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 3 armour and 9 mech_infantrys in Novosibirsk, round 2 : 3/12 hits, 3,00 expected hits
Russians roll dice for 2 infantry in Novosibirsk, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Novosibirsk
Germans win, taking Novosibirsk from Russians with 3 armour and 7 mech_infantrys remaining. Battle score for attacker is -2
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 2 infantry
Battle in Volgograd
Germans attack with 1 armour and 4 mech_infantrys
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 1 armour and 4 mech_infantrys in Volgograd, round 2 : 0/5 hits, 1,17 expected hits
Russians roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits, 1,00 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
Germans roll dice for 1 armour and 3 mech_infantrys in Volgograd, round 3 : 2/4 hits, 1,00 expected hits
Russians roll dice for 3 infantry in Volgograd, round 3 : 0/3 hits, 1,00 expected hits
2 infantry owned by the Russians lost in Volgograd
Germans roll dice for 1 armour and 3 mech_infantrys in Volgograd, round 4 : 0/4 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Volgograd, round 4 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
Germans roll dice for 1 armour and 2 mech_infantrys in Volgograd, round 5 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Volgograd, round 5 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 armour and 2 mech_infantrys in Volgograd, round 6 : 1/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Volgograd, round 6 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 3 infantry
Battle in Rostov
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Rostov
Germans roll dice for 1 artillery in Rostov, round 4 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 infantry in Rostov, round 4 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Rostov
Russians win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Bryansk
Germans attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Bryansk, round 2 : 2/5 hits, 2,00 expected hits
Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Norway
Germans attack with 1 artillery, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Norway, round 2 : 1/3 hits, 1,17 expected hits
British roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Norway
Germans win, taking Norway from British with 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Southern France
Germans attack with 2 artilleries, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 artillery, 3 fighters and 1 infantry; Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 artilleries, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Southern France, round 2 : 0/6 hits, 2,00 expected hits
Americans roll dice for 2 artilleries, 3 fighters and 2 infantry in Southern France, round 2 : 5/7 hits, 3,33 expected hits
2 artilleries owned by the Germans, 1 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Southern France
1 tactical_bomber owned by the Germans retreated
Americans win with 2 artilleries, 3 fighters and 2 infantry remaining. Battle score for attacker is -19
Casualties for Germans: 2 artilleries, 1 infantry and 2 mech_infantrys
Non Combat Move - Germans
1 infantry moved from Western Germany to Denmark
1 fighter moved from Bryansk to Novgorod
1 tactical_bomber moved from Bryansk to Novgorod
1 fighter and 1 tactical_bomber moved from Smolensk to Ukraine
5 infantry moved from Vologda to Archangel
2 artilleries moved from Vologda to Archangel
2 mech_infantrys moved from Vologda to Archangel
2 mech_infantrys moved from Archangel to Novgorod
1 tactical_bomber moved from Southern France to Western Germany
1 tactical_bomber moved from Norway to Western Germany
Place Units - Germans
1 artillery, 1 infantry and 1 mech_infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
1 infantry placed in Germany
Germans undo move 3.
1 armour, 3 artilleries, 4 infantry, 1 mech_infantry and 1 tactical_bomber placed in Western Germany
1 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
Germans collect 55 PUs (3 lost to blockades); end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans regular : 1,67
Russians regular : 0,33
Germans regular : -6,00
British regular : -0,67
@feltmarskal you killed me in Southern France :cry:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 2x factory_major; Remaining resources: 12 PUs;
Russians buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Evenkiyskiy to Urals
Russians take Urals from Germans
1 infantry moved from Russia to Vologda
Russians take Vologda from Germans
1 artillery moved from Russia to Bryansk
1 mech_infantry moved from Russia to Volgograd
8 infantry moved from Tambov to Volgograd
1 infantry moved from Rostov to Volgograd
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
1 fighter moved from Russia to Bryansk
16 infantry moved from Russia to Samara
4 infantry moved from Russia to Bryansk
6 infantry moved from Russia to Samara
Combat - Russians
Battle in Bryansk
Russians attack with 1 artillery, 1 fighter and 4 infantry
Germans defend with 1 artillery, 1 infantry and 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter and 4 infantry in Bryansk, round 2 : 2/6 hits, 1.67 expected hits
Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Bryansk, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Bryansk
Russians roll dice for 1 artillery, 1 fighter and 4 infantry in Bryansk, round 3 : 0/6 hits, 1.67 expected hits
Germans roll dice for 1 artillery in Bryansk, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Bryansk, round 4 : 3/5 hits, 1.50 expected hits
Germans roll dice for 1 artillery in Bryansk, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 22 infantry
Germans defend with 2 infantry
Russians roll dice for 22 infantry in Samara, round 2 : 2/22 hits, 3.67 expected hits
Germans roll dice for 2 infantry in Samara, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 22 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Volgograd
Russians attack with 1 fighter, 9 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour, 1 factory_minor and 2 mech_infantrys
Russians roll dice for 1 fighter, 9 infantry, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 2/12 hits, 2.83 expected hits
Germans roll dice for 1 armour and 2 mech_infantrys in Volgograd, round 2 : 1/3 hits, 1.17 expected hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Volgograd
Russians roll dice for 1 fighter, 8 infantry, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 3 : 3/11 hits, 2.67 expected hits
Germans roll dice for 1 armour in Volgograd, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter, 8 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour and 2 mech_infantrys
Non Combat Move - Russians
1 fighter moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
Place Units - Russians
4 infantry placed in Russia
Turn Complete - Russians
Russians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Germans regular : -2.00
Russians regular : -2.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Japanese
Japanese repair damage of 4x harbour; Remaining resources: 72 PUs; 6 SuicideAttackTokens;
Japanese buy 3 armour, 1 artillery, 3 destroyers, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from India to 39 Sea Zone
1 armour, 1 artillery, 1 battleship, 3 infantry, 1 mech_infantry and 3 transports moved from 39 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
1 armour, 2 infantry and 1 mech_infantry moved from 72 Sea Zone to Tanganyika Territory
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
3 infantry moved from Yenisey to Evenkiyskiy
1 artillery moved from Yenisey to Evenkiyskiy
5 infantry moved from Yenisey to Olgiy
Japanese take Olgiy from Russians
1 armour and 1 mech_infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 armour and 1 mech_infantry moved from Shensi to Kansu
3 fighters and 5 tactical_bombers moved from Tsagaan Olom to Kansu
2 fighters moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
2 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
4 mech_infantrys moved from Chahar to Suiyuyan
1 armour moved from French Indo China to Burma
1 submarine moved from 8 Sea Zone to 10 Sea Zone
1 mech_infantry moved from Szechwan to Burma
4 mech_infantrys moved from Kweichow to Burma
1 mech_infantry moved from Malaya to Burma
3 artilleries moved from India to Burma
1 fighter moved from India to Burma
1 tactical_bomber moved from Kweichow to Burma
1 fighter moved from Kweichow to Burma
3 mech_infantrys moved from Shantung to Kweichow
1 submarine moved from 42 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 bomber moved from Anhwe to Suiyuyan
1 artillery and 1 infantry moved from Kwangsi to French Indo China
Combat - Japanese
Battle in Kenya
Battle in Tanganyika Territory
Battle in Celebes
Japanese attack with 1 artillery, 2 fighters and 3 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 battleship in Celebes, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 artillery, 2 fighters and 3 infantry in Celebes, round 2 : 4/6 hits, 2,00 expected hits
ANZAC roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Kenya from British, taking Tanganyika Territory from British, taking Celebes from ANZAC with 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Kansu
Japanese attack with 1 armour, 3 fighters, 1 mech_infantry and 5 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 1 armour, 3 fighters, 1 mech_infantry and 5 tactical_bombers in Kansu, round 2 : 7/10 hits, 5,33 expected hits
Chinese roll dice for 3 infantry in Kansu, round 2 : 1/3 hits, 1,00 expected hits
1 mech_infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 3 infantry
Battle in Suiyuyan
Japanese attack with 1 bomber and 4 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 4 mech_infantrys in Suiyuyan, round 2 : 0/5 hits, 1,33 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 bomber and 4 mech_infantrys in Suiyuyan, round 3 : 1/5 hits, 1,33 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in 10 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 10 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 10 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 10 Sea Zone
Japanese win, taking 10 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 55 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 55 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 carrier moved from 44 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
2 submarines moved from 44 Sea Zone to 35 Sea Zone
2 fighters moved from Celebes to 35 Sea Zone
1 bomber moved from Suiyuyan to French Indo China
3 fighters and 5 tactical_bombers moved from Kansu to Hunan
1 cruiser moved from 42 Sea Zone to 34 Sea Zone
Place Units - Japanese
3 destroyers placed in 6 Sea Zone
3 infantry placed in India
2 armour and 1 mech_infantry placed in French Indo China
1 armour and 1 mech_infantry placed in Shantung
1 artillery placed in Japan
Japanese undo move 3.
1 armour and 1 mech_infantry placed in French Indo China
1 transport placed in 36 Sea Zone
1 armour placed in Shantung
Turn Complete - Japanese
Japanese collect 77 PUs; end with 79 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33
Americans regular : 0,33
Japanese regular : 3,67
ANZAC regular : -0,67
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 5 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
3 transports moved from 95 Sea Zone to 94 Sea Zone
2 artilleries and 3 infantry moved from Algeria to 94 Sea Zone
1 mech_infantry moved from Tunisia to 94 Sea Zone
1 mech_infantry moved from Tunisia to Libya
Americans take Libya from Italians
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 94 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Southern France to Northern Italy
2 artilleries, 2 fighters, 3 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern Italy
1 artillery and 9 infantry moved from Morocco to 91 Sea Zone
1 artillery, 9 infantry and 5 transports moved from 91 Sea Zone to 95 Sea Zone
1 artillery and 9 infantry moved from 95 Sea Zone to Southern Italy
1 destroyer and 2 submarines moved from 25 Sea Zone to 16 Sea Zone
1 fighter moved from Midway to 16 Sea Zone
1 destroyer moved from 54 Sea Zone to 34 Sea Zone
1 bomber moved from Queensland to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 34 Sea Zone
1 fighter moved from 54 Sea Zone to 45 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from Midway to 16 Sea Zone
Combat - Americans
Battle in Northern Italy
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 factory_minor and 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Northern Italy
Americans roll dice for 1 artillery in Northern Italy, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Northern Italy, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery in Northern Italy, round 4 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Northern Italy, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery in Northern Italy, round 5 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Northern Italy, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Northern Italy
Italians win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantry
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 2 submarines
Japanese defend with 2 destroyers
Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 2 destroyers in 16 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 submarine owned by the Americans and 2 destroyers owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 10
Casualties for Americans: 1 submarine
Casualties for Japanese: 2 destroyers
Battle in 55 Sea Zone
Americans attack with 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 3 fighters in 55 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 55 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 45 Sea Zone
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 2 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 fighter
Japanese defend with 1 cruiser
Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 34 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 cruiser in 34 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 destroyer owned by the Americans and 1 cruiser owned by the Japanese lost in 34 Sea Zone
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 4
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 cruiser
Battle in Southern Italy
Americans attack with 3 artilleries, 2 fighters, 12 infantry and 1 mech_infantry
Italians defend with 4 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour, 2 infantry and 2 mech_infantrys
Italians roll AA dice in Southern Italy : 0/2 hits, 0.33 expected hits
Americans roll dice for 3 artilleries, 2 fighters, 12 infantry and 1 mech_infantry in Southern Italy, round 2 : 2/18 hits, 4.67 expected hits
Italians roll dice for 4 aaGuns, 3 artilleries, 2 infantry and 2 mech_infantrys in Southern Italy, round 2 : 2/7 hits, 2.33 expected hits
2 aaGuns owned by the Italians and 2 infantry owned by the Americans lost in Southern Italy
Americans roll dice for 3 artilleries, 2 fighters, 10 infantry and 1 mech_infantry in Southern Italy, round 3 : 5/16 hits, 4.33 expected hits
Italians roll dice for 2 aaGuns, 3 artilleries, 2 infantry and 2 mech_infantrys in Southern Italy, round 3 : 3/7 hits, 2.33 expected hits
1 mech_infantry owned by the Italians, 2 aaGuns owned by the Italians, 3 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 3 artilleries, 2 fighters, 7 infantry and 1 mech_infantry in Southern Italy, round 4 : 4/13 hits, 3.83 expected hits
Italians roll dice for 3 artilleries and 1 mech_infantry in Southern Italy, round 4 : 0/4 hits, 1.33 expected hits
1 mech_infantry owned by the Italians and 3 artilleries owned by the Italians lost in Southern Italy
Americans captures 13PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 3 artilleries, 2 fighters, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 31
Casualties for Americans: 5 infantry
Casualties for Italians: 4 aaGuns, 3 artilleries, 2 infantry and 2 mech_infantrys
Non Combat Move - Americans
2 fighters moved from Southern Italy to 95 Sea Zone
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 fighter moved from Eastern United States to Morocco
2 artilleries moved from Central United States to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 2 destroyers, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 fighters moved from 16 Sea Zone to Wake Island
1 fighter moved from 34 Sea Zone to 54 Sea Zone
1 bomber moved from 34 Sea Zone to Queensland
2 fighters and 1 tactical_bomber moved from 45 Sea Zone to 54 Sea Zone
2 fighters moved from 55 Sea Zone to 54 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
Place Units - Americans
3 infantry placed in Normandy Bordeaux
1 artillery and 2 infantry placed in Southern France
1 carrier placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
2 fighters placed in Eastern United States
Americans undo move 6.
1 fighter placed in Eastern United States
1 fighter placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 2,2
Americans collect 59 PUs (4 lost to blockades); end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
Americans regular : -1.17
Japanese regular : 1.17
Italians regular : -0.33
Italians AA : -0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Tsinghai to Kansu
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
1 fighter moved from Tsinghai to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 armour in Kansu, round 2 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 armour in Kansu, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - Chinese
1 fighter moved from Kansu to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Japanese regular : -1.00
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - British
British buy 2 artilleries, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 transport moved from 112 Sea Zone to 110 Sea Zone
8 infantry moved from United Kingdom to 110 Sea Zone
8 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
1 battleship moved from 110 Sea Zone to 112 Sea Zone
8 infantry moved from 112 Sea Zone to Norway
2 fighters moved from 112 Sea Zone to Holland Belgium
1 bomber moved from United Kingdom to Norway
1 fighter moved from United Kingdom to Holland Belgium
1 artillery and 1 infantry moved from Southern France to Northern Italy
1 fighter moved from Southern France to Northern Italy
1 fighter moved from Southern France to Northern Italy
1 fighter moved from Southern France to Holland Belgium
4 infantry moved from Normandy Bordeaux to Holland Belgium
2 infantry moved from Caucasus to Kazakhstan
2 fighters and 2 tactical_bombers moved from Persia to 72 Sea Zone
2 fighters moved from Persia to Kazakhstan
Combat - British
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - British
British buy 2 artilleries, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 transport moved from 112 Sea Zone to 110 Sea Zone
8 infantry moved from United Kingdom to 110 Sea Zone
8 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
1 battleship moved from 110 Sea Zone to 112 Sea Zone
8 infantry moved from 112 Sea Zone to Norway
2 fighters moved from 112 Sea Zone to Holland Belgium
1 bomber moved from United Kingdom to Norway
1 fighter moved from United Kingdom to Holland Belgium
1 artillery and 1 infantry moved from Southern France to Northern Italy
1 fighter moved from Southern France to Northern Italy
1 fighter moved from Southern France to Northern Italy
1 fighter moved from Southern France to Holland Belgium
4 infantry moved from Normandy Bordeaux to Holland Belgium
2 infantry moved from Caucasus to Kazakhstan
2 fighters and 2 tactical_bombers moved from Persia to 72 Sea Zone
2 fighters moved from Persia to Kazakhstan
Combat - British
Combat Hit Differential Summary :
@feltmarskal Scramble 112 sz
@feltmarskal no thank you
Made all the attacks lost connection what do i do ?
@feltmarskal what do you mean by lost connection?
@feltmarskal just try to post again. If it does not work, you can save the game on your PC and upload the file here:

@feltmarskal and if this doesn’t work, you can open the autosave-file
@martin I know the result of the battles, i then run a new battle scenario, and then i will edit to the original result, I don´t know else to do.
@feltmarskal maybe check first the autosave files. They wil be saved in a similar folder like
C:\Users\Martin\triplea\savedGames\autoSave
@feltmarskal TripleA luckily also saves in case of a lost connection:

@feltmarskal
nord italy 2-fig 1-imf 1-art
sz 72 2-fig 1-tb
holland bel. 1-imf 4-fig
norway 7-imf 1-bom
kazar. 1-imf 2-fig
@feltmarskal please look for the autosaved game at the moment of the lost connection…