L21 Martin (X) - 2 Feltmarskal (L+30) OOB 2nd


  • TripleA Manual Gamesave Post: Chinese round 8

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Tsinghai to Kansu
            1 infantry moved from Tsinghai to Shensi
                  Chinese take Shensi from Japanese
            1 fighter moved from Tsinghai to Kansu
    
        Combat - Chinese
            Battle in Kansu
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 armour
                    Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 armour in Kansu, round 2 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 armour in Kansu, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Kansu
                Chinese win, taking Kansu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
    
        Non Combat Move - Chinese
            1 fighter moved from Kansu to Tsinghai
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Japanese regular : -1.00
    

    Savegame


  • TripleA Manual Gamesave Post: British round 8

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - British
            British buy 2 artilleries, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 transport moved from 112 Sea Zone to 110 Sea Zone
            8 infantry moved from United Kingdom to 110 Sea Zone
            8 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
            1 battleship moved from 110 Sea Zone to 112 Sea Zone
            8 infantry moved from 112 Sea Zone to Norway
            2 fighters moved from 112 Sea Zone to Holland Belgium
            1 bomber moved from United Kingdom to Norway
            1 fighter moved from United Kingdom to Holland Belgium
            1 artillery and 1 infantry moved from Southern France to Northern Italy
            1 fighter moved from Southern France to Northern Italy
            1 fighter moved from Southern France to Northern Italy
            1 fighter moved from Southern France to Holland Belgium
            4 infantry moved from Normandy Bordeaux to Holland Belgium
            2 infantry moved from Caucasus to Kazakhstan
            2 fighters and 2 tactical_bombers moved from Persia to 72 Sea Zone
            2 fighters moved from Persia to Kazakhstan
    
        Combat - British
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: British round 8

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 8
    
        Purchase Units - British
            British buy 2 artilleries, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 transport moved from 112 Sea Zone to 110 Sea Zone
            8 infantry moved from United Kingdom to 110 Sea Zone
            8 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
            1 battleship moved from 110 Sea Zone to 112 Sea Zone
            8 infantry moved from 112 Sea Zone to Norway
            2 fighters moved from 112 Sea Zone to Holland Belgium
            1 bomber moved from United Kingdom to Norway
            1 fighter moved from United Kingdom to Holland Belgium
            1 artillery and 1 infantry moved from Southern France to Northern Italy
            1 fighter moved from Southern France to Northern Italy
            1 fighter moved from Southern France to Northern Italy
            1 fighter moved from Southern France to Holland Belgium
            4 infantry moved from Normandy Bordeaux to Holland Belgium
            2 infantry moved from Caucasus to Kazakhstan
            2 fighters and 2 tactical_bombers moved from Persia to 72 Sea Zone
            2 fighters moved from Persia to Kazakhstan
    
        Combat - British
    

    Combat Hit Differential Summary :

    Savegame


  • @feltmarskal Scramble 112 sz


  • @feltmarskal no thank you


  • Made all the attacks lost connection what do i do ?


  • @feltmarskal what do you mean by lost connection?

  • 2024 '23 '22 '21

    @feltmarskal just try to post again. If it does not work, you can save the game on your PC and upload the file here:

    upload.jpg

  • 2024 '23 '22 '21

    @feltmarskal and if this doesn’t work, you can open the autosave-file


  • @martin I know the result of the battles, i then run a new battle scenario, and then i will edit to the original result, I don´t know else to do.


  • @feltmarskal maybe check first the autosave files. They wil be saved in a similar folder like

    C:\Users\Martin\triplea\savedGames\autoSave

  • 2024 '23 '22 '21

    @feltmarskal TripleA luckily also saves in case of a lost connection:

    Connection lost.jpg


  • @feltmarskal
    nord italy 2-fig 1-imf 1-art
    sz 72 2-fig 1-tb
    holland bel. 1-imf 4-fig
    norway 7-imf 1-bom
    kazar. 1-imf 2-fig


  • @feltmarskal please look for the autosaved game at the moment of the lost connection…

  • 2024 '23 '22 '21

    @feltmarskal did you find the autosaved game?


  • @martin In my triple a there is no autosaved , but thre is a “open save game” and i checked there


  • @feltmarskal no lock


  • @feltmarskal I think the only way is

    @martin I know the result of the battles, i then run a new battle scenario, and then i will edit to the original result, I don´t know else to do.


  • @feltmarskal
    nord italy 2-fig 1-imf 1-art
    sz 72 2-fig 1-tb
    holland bel. 1-imf 4-fig
    norway 7-imf 1-bom
    kazar. 1-imf 2-fig


  • @feltmarskal you have to open save game in TripleA. Then you chose the file following this path:

    C:\Users\Martin\triplea\savedGames\autoSave

    Of course it will not be “Martin” for you but your name.

    In this path, you will find a file with a name similar to this one:

    connection_lost_on_Jul_21_at_00_21.tsvg

    Can you find it, or can you ask a friend at home?

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