Sorry for the dice disaster…
L21 Martin (X) - 2 Feltmarskal (L+30) OOB 2nd
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Russians Russians repair damage of 2x factory_major; Remaining resources: 12 PUs; Russians buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Evenkiyskiy to Urals Russians take Urals from Germans 1 infantry moved from Russia to Vologda Russians take Vologda from Germans 1 artillery moved from Russia to Bryansk 1 mech_infantry moved from Russia to Volgograd 8 infantry moved from Tambov to Volgograd 1 infantry moved from Rostov to Volgograd 1 fighter and 1 tactical_bomber moved from Russia to Volgograd 1 fighter moved from Russia to Bryansk 16 infantry moved from Russia to Samara 4 infantry moved from Russia to Bryansk 6 infantry moved from Russia to Samara Combat - Russians Battle in Bryansk Russians attack with 1 artillery, 1 fighter and 4 infantry Germans defend with 1 artillery, 1 infantry and 1 mech_infantry Russians roll dice for 1 artillery, 1 fighter and 4 infantry in Bryansk, round 2 : 2/6 hits, 1.67 expected hits Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Bryansk, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Bryansk Russians roll dice for 1 artillery, 1 fighter and 4 infantry in Bryansk, round 3 : 0/6 hits, 1.67 expected hits Germans roll dice for 1 artillery in Bryansk, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Bryansk, round 4 : 3/5 hits, 1.50 expected hits Germans roll dice for 1 artillery in Bryansk, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 1 artillery, 1 infantry and 1 mech_infantry Casualties for Russians: 1 infantry Battle in Samara Russians attack with 22 infantry Germans defend with 2 infantry Russians roll dice for 22 infantry in Samara, round 2 : 2/22 hits, 3.67 expected hits Germans roll dice for 2 infantry in Samara, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 22 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Volgograd Russians attack with 1 fighter, 9 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 armour, 1 factory_minor and 2 mech_infantrys Russians roll dice for 1 fighter, 9 infantry, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 2/12 hits, 2.83 expected hits Germans roll dice for 1 armour and 2 mech_infantrys in Volgograd, round 2 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Volgograd Russians roll dice for 1 fighter, 8 infantry, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 3 : 3/11 hits, 2.67 expected hits Germans roll dice for 1 armour in Volgograd, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter, 8 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour and 2 mech_infantrys Non Combat Move - Russians 1 fighter moved from Bryansk to Russia 1 fighter and 1 tactical_bomber moved from Volgograd to Russia Place Units - Russians 4 infantry placed in Russia Turn Complete - Russians Russians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Germans regular : -2.00 Russians regular : -2.00
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Japanese Japanese repair damage of 4x harbour; Remaining resources: 72 PUs; 6 SuicideAttackTokens; Japanese buy 3 armour, 1 artillery, 3 destroyers, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from India to 39 Sea Zone 1 armour, 1 artillery, 1 battleship, 3 infantry, 1 mech_infantry and 3 transports moved from 39 Sea Zone to 72 Sea Zone 1 artillery and 1 infantry moved from 72 Sea Zone to Kenya 1 armour, 2 infantry and 1 mech_infantry moved from 72 Sea Zone to Tanganyika Territory 1 infantry moved from Yenisey to Evenkiyskiy Japanese take Evenkiyskiy from Russians 3 infantry moved from Yenisey to Evenkiyskiy 1 artillery moved from Yenisey to Evenkiyskiy 5 infantry moved from Yenisey to Olgiy Japanese take Olgiy from Russians 1 armour and 1 mech_infantry moved from Kweichow to Shensi Japanese take Shensi from Chinese 1 armour and 1 mech_infantry moved from Shensi to Kansu 3 fighters and 5 tactical_bombers moved from Tsagaan Olom to Kansu 2 fighters moved from 44 Sea Zone to Celebes 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 2 infantry moved from Kwangtung to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 4 mech_infantrys moved from Chahar to Suiyuyan 1 armour moved from French Indo China to Burma 1 submarine moved from 8 Sea Zone to 10 Sea Zone 1 mech_infantry moved from Szechwan to Burma 4 mech_infantrys moved from Kweichow to Burma 1 mech_infantry moved from Malaya to Burma 3 artilleries moved from India to Burma 1 fighter moved from India to Burma 1 tactical_bomber moved from Kweichow to Burma 1 fighter moved from Kweichow to Burma 3 mech_infantrys moved from Shantung to Kweichow 1 submarine moved from 42 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 bomber moved from Anhwe to Suiyuyan 1 artillery and 1 infantry moved from Kwangsi to French Indo China Combat - Japanese Battle in Kenya Battle in Tanganyika Territory Battle in Celebes Japanese attack with 1 artillery, 2 fighters and 3 infantry ANZAC defend with 2 infantry Japanese roll dice for 1 battleship in Celebes, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 artillery, 2 fighters and 3 infantry in Celebes, round 2 : 4/6 hits, 2,00 expected hits ANZAC roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the ANZAC lost in Celebes Japanese win, taking Kenya from British, taking Tanganyika Territory from British, taking Celebes from ANZAC with 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in Kansu Japanese attack with 1 armour, 3 fighters, 1 mech_infantry and 5 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 1 armour, 3 fighters, 1 mech_infantry and 5 tactical_bombers in Kansu, round 2 : 7/10 hits, 5,33 expected hits Chinese roll dice for 3 infantry in Kansu, round 2 : 1/3 hits, 1,00 expected hits 1 mech_infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 1 armour, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 3 infantry Battle in Suiyuyan Japanese attack with 1 bomber and 4 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 4 mech_infantrys in Suiyuyan, round 2 : 0/5 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 bomber and 4 mech_infantrys in Suiyuyan, round 3 : 1/5 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in 10 Sea Zone Japanese attack with 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 10 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 10 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 10 Sea Zone Japanese win, taking 10 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 55 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 55 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 carrier moved from 44 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone 1 destroyer moved from 35 Sea Zone to 55 Sea Zone 1 destroyer moved from 35 Sea Zone to 45 Sea Zone 2 submarines moved from 44 Sea Zone to 35 Sea Zone 2 fighters moved from Celebes to 35 Sea Zone 1 bomber moved from Suiyuyan to French Indo China 3 fighters and 5 tactical_bombers moved from Kansu to Hunan 1 cruiser moved from 42 Sea Zone to 34 Sea Zone Place Units - Japanese 3 destroyers placed in 6 Sea Zone 3 infantry placed in India 2 armour and 1 mech_infantry placed in French Indo China 1 armour and 1 mech_infantry placed in Shantung 1 artillery placed in Japan Japanese undo move 3. 1 armour and 1 mech_infantry placed in French Indo China 1 transport placed in 36 Sea Zone 1 armour placed in Shantung Turn Complete - Japanese Japanese collect 77 PUs; end with 79 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33 Americans regular : 0,33 Japanese regular : 3,67 ANZAC regular : -0,67
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TripleA Manual Gamesave Post: Americans round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 5 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 3 transports moved from 95 Sea Zone to 94 Sea Zone 2 artilleries and 3 infantry moved from Algeria to 94 Sea Zone 1 mech_infantry moved from Tunisia to 94 Sea Zone 1 mech_infantry moved from Tunisia to Libya Americans take Libya from Italians 2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 94 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Southern France to Northern Italy 2 artilleries, 2 fighters, 3 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern Italy 1 artillery and 9 infantry moved from Morocco to 91 Sea Zone 1 artillery, 9 infantry and 5 transports moved from 91 Sea Zone to 95 Sea Zone 1 artillery and 9 infantry moved from 95 Sea Zone to Southern Italy 1 destroyer and 2 submarines moved from 25 Sea Zone to 16 Sea Zone 1 fighter moved from Midway to 16 Sea Zone 1 destroyer moved from 54 Sea Zone to 34 Sea Zone 1 bomber moved from Queensland to 34 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone 2 fighters moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from 54 Sea Zone to 34 Sea Zone 1 fighter moved from 54 Sea Zone to 45 Sea Zone 1 fighter moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from Midway to 16 Sea Zone Combat - Americans Battle in Northern Italy Americans attack with 1 artillery and 1 infantry Italians defend with 1 factory_minor and 1 infantry Americans roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Northern Italy Americans roll dice for 1 artillery in Northern Italy, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 infantry in Northern Italy, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Northern Italy, round 4 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 infantry in Northern Italy, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Northern Italy, round 5 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 infantry in Northern Italy, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Northern Italy Italians win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Americans: 1 artillery and 1 infantry Battle in 16 Sea Zone Americans attack with 1 destroyer, 2 fighters and 2 submarines Japanese defend with 2 destroyers Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 2 destroyers in 16 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 submarine owned by the Americans and 2 destroyers owned by the Japanese lost in 16 Sea Zone Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 10 Casualties for Americans: 1 submarine Casualties for Japanese: 2 destroyers Battle in 55 Sea Zone Americans attack with 3 fighters Japanese defend with 1 destroyer Americans roll dice for 3 fighters in 55 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 55 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Battle in 45 Sea Zone Americans attack with 2 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 2 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 45 Sea Zone Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 34 Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Japanese defend with 1 cruiser Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 34 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 cruiser in 34 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 destroyer owned by the Americans and 1 cruiser owned by the Japanese lost in 34 Sea Zone Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 4 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 cruiser Battle in Southern Italy Americans attack with 3 artilleries, 2 fighters, 12 infantry and 1 mech_infantry Italians defend with 4 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour, 2 infantry and 2 mech_infantrys Italians roll AA dice in Southern Italy : 0/2 hits, 0.33 expected hits Americans roll dice for 3 artilleries, 2 fighters, 12 infantry and 1 mech_infantry in Southern Italy, round 2 : 2/18 hits, 4.67 expected hits Italians roll dice for 4 aaGuns, 3 artilleries, 2 infantry and 2 mech_infantrys in Southern Italy, round 2 : 2/7 hits, 2.33 expected hits 2 aaGuns owned by the Italians and 2 infantry owned by the Americans lost in Southern Italy Americans roll dice for 3 artilleries, 2 fighters, 10 infantry and 1 mech_infantry in Southern Italy, round 3 : 5/16 hits, 4.33 expected hits Italians roll dice for 2 aaGuns, 3 artilleries, 2 infantry and 2 mech_infantrys in Southern Italy, round 3 : 3/7 hits, 2.33 expected hits 1 mech_infantry owned by the Italians, 2 aaGuns owned by the Italians, 3 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy Americans roll dice for 3 artilleries, 2 fighters, 7 infantry and 1 mech_infantry in Southern Italy, round 4 : 4/13 hits, 3.83 expected hits Italians roll dice for 3 artilleries and 1 mech_infantry in Southern Italy, round 4 : 0/4 hits, 1.33 expected hits 1 mech_infantry owned by the Italians and 3 artilleries owned by the Italians lost in Southern Italy Americans captures 13PUs while taking Italians capital Americans win, taking Southern Italy from Italians with 3 artilleries, 2 fighters, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 31 Casualties for Americans: 5 infantry Casualties for Italians: 4 aaGuns, 3 artilleries, 2 infantry and 2 mech_infantrys Non Combat Move - Americans 2 fighters moved from Southern Italy to 95 Sea Zone 1 destroyer moved from 91 Sea Zone to 95 Sea Zone 1 fighter moved from Eastern United States to Morocco 2 artilleries moved from Central United States to 101 Sea Zone 2 infantry moved from Central United States to 101 Sea Zone 2 artilleries, 2 destroyers, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco 1 transport moved from 91 Sea Zone to 101 Sea Zone 2 fighters moved from 16 Sea Zone to Wake Island 1 fighter moved from 34 Sea Zone to 54 Sea Zone 1 bomber moved from 34 Sea Zone to Queensland 2 fighters and 1 tactical_bomber moved from 45 Sea Zone to 54 Sea Zone 2 fighters moved from 55 Sea Zone to 54 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland Place Units - Americans 3 infantry placed in Normandy Bordeaux 1 artillery and 2 infantry placed in Southern France 1 carrier placed in 101 Sea Zone 1 fighter placed in 101 Sea Zone 1 destroyer and 1 submarine placed in 10 Sea Zone 2 fighters placed in Eastern United States Americans undo move 6. 1 fighter placed in Eastern United States 1 fighter placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 2,2 Americans collect 59 PUs (4 lost to blockades); end with 72 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
Americans regular : -1.17 Japanese regular : 1.17 Italians regular : -0.33 Italians AA : -0.33
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TripleA Manual Gamesave Post: Chinese round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Kansu 1 infantry moved from Tsinghai to Shensi Chinese take Shensi from Japanese 1 fighter moved from Tsinghai to Kansu Combat - Chinese Battle in Kansu Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 armour Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 armour in Kansu, round 2 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 armour in Kansu, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - Chinese 1 fighter moved from Kansu to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : -1.00
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TripleA Manual Gamesave Post: British round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - British British buy 2 artilleries, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 transport moved from 112 Sea Zone to 110 Sea Zone 8 infantry moved from United Kingdom to 110 Sea Zone 8 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone 1 battleship moved from 110 Sea Zone to 112 Sea Zone 8 infantry moved from 112 Sea Zone to Norway 2 fighters moved from 112 Sea Zone to Holland Belgium 1 bomber moved from United Kingdom to Norway 1 fighter moved from United Kingdom to Holland Belgium 1 artillery and 1 infantry moved from Southern France to Northern Italy 1 fighter moved from Southern France to Northern Italy 1 fighter moved from Southern France to Northern Italy 1 fighter moved from Southern France to Holland Belgium 4 infantry moved from Normandy Bordeaux to Holland Belgium 2 infantry moved from Caucasus to Kazakhstan 2 fighters and 2 tactical_bombers moved from Persia to 72 Sea Zone 2 fighters moved from Persia to Kazakhstan Combat - British
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: British round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - British British buy 2 artilleries, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 transport moved from 112 Sea Zone to 110 Sea Zone 8 infantry moved from United Kingdom to 110 Sea Zone 8 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone 1 battleship moved from 110 Sea Zone to 112 Sea Zone 8 infantry moved from 112 Sea Zone to Norway 2 fighters moved from 112 Sea Zone to Holland Belgium 1 bomber moved from United Kingdom to Norway 1 fighter moved from United Kingdom to Holland Belgium 1 artillery and 1 infantry moved from Southern France to Northern Italy 1 fighter moved from Southern France to Northern Italy 1 fighter moved from Southern France to Northern Italy 1 fighter moved from Southern France to Holland Belgium 4 infantry moved from Normandy Bordeaux to Holland Belgium 2 infantry moved from Caucasus to Kazakhstan 2 fighters and 2 tactical_bombers moved from Persia to 72 Sea Zone 2 fighters moved from Persia to Kazakhstan Combat - British
Combat Hit Differential Summary :
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@feltmarskal Scramble 112 sz
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@feltmarskal no thank you
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Made all the attacks lost connection what do i do ?
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@feltmarskal what do you mean by lost connection?
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@feltmarskal just try to post again. If it does not work, you can save the game on your PC and upload the file here:
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@feltmarskal and if this doesn’t work, you can open the autosave-file
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@martin I know the result of the battles, i then run a new battle scenario, and then i will edit to the original result, I don´t know else to do.
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@feltmarskal maybe check first the autosave files. They wil be saved in a similar folder like
C:\Users\Martin\triplea\savedGames\autoSave
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@feltmarskal TripleA luckily also saves in case of a lost connection:
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@feltmarskal
nord italy 2-fig 1-imf 1-art
sz 72 2-fig 1-tb
holland bel. 1-imf 4-fig
norway 7-imf 1-bom
kazar. 1-imf 2-fig -
@feltmarskal please look for the autosaved game at the moment of the lost connection…
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@feltmarskal did you find the autosaved game?
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@martin In my triple a there is no autosaved , but thre is a “open save game” and i checked there
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@feltmarskal no lock