Bid:
1 Fighter Scotland, 1 Fighter Malta, 1 Transport SZ71, 1 Sub SZ106, 1 Sub SZ98, 1 Inf Anglo-Egyptian Sudan
setting up game
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 factory_minor, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Southern Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Leningrad to Novgorod
Germans take Novgorod from Russians
Combat - Germans
1 cruiser, 1 destroyer and 1 transport moved from 115 Sea Zone to 116 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 116 Sea Zone
1 artillery and 1 infantry moved from 116 Sea Zone to Norway
1 submarine moved from 113 Sea Zone to 127 Sea Zone
1 submarine moved from 128 Sea Zone to 127 Sea Zone
1 infantry moved from Northern Belarus to Smolensk
1 aaGun, 10 armour, 8 artilleries, 30 infantry and 11 mech_infantrys moved from Southern Belarus to Bryansk
1 aaGun moved from Southern Belarus to Smolensk
3 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk
1 aaGun and 1 infantry moved from Western Ukraine to Ukraine
1 armour and 1 mech_infantry moved from Poland to Eastern Poland
1 armour and 1 mech_infantry moved from Eastern Poland to Southern Belarus
2 armour and 3 mech_infantrys moved from Germany to Eastern Poland
1 aaGun and 4 infantry moved from Leningrad to Northern Belarus
1 infantry moved from Finland to Norway
1 fighter and 1 tactical_bomber moved from Eastern Poland to Southern Italy
1 fighter and 2 tactical_bombers moved from Eastern Poland to Western Germany
1 fighter and 1 tactical_bomber moved from Eastern Poland to Western Germany
Place Units - Germans
1 factory_minor placed in Leningrad
1 artillery and 2 infantry placed in Normandy Bordeaux
1 armour, 2 infantry and 1 mech_infantry placed in Western Germany
1 armour and 3 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
4 infantry moved from Rostov to Ukraine
1 armour and 1 mech_infantry moved from Tula to Ukraine
1 tactical_bomber moved from Russia to Ukraine
1 infantry moved from Gorky to Vologda
3 fighters moved from Russia to Vologda
Combat - Russians
Battle in Ukraine
Russians attack with 1 armour, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 aaGun and 1 infantry; Italians defend with 1 aaGun and 2 infantry
Italians roll AA dice in Ukraine : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 armour, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Ukraine, round 2 : 2/7 hits, 2.17 expected hits
Italians roll dice for 2 aaGuns and 3 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians, 1 aaGun owned by the Germans and 1 aaGun owned by the Italians lost in Ukraine
Russians roll dice for 1 armour, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Ukraine, round 3 : 2/6 hits, 2.00 expected hits
Italians roll dice for 3 infantry in Ukraine, round 3 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Italians lost in Ukraine
Russians roll dice for 1 armour, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Ukraine, round 4 : 3/6 hits, 2.00 expected hits
Italians roll dice for 1 infantry in Ukraine, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Ukraine
Russians win, taking Ukraine from Italians with 1 armour, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Russians: 2 infantry
Casualties for Germans: 1 aaGun and 1 infantry
Casualties for Italians: 1 aaGun and 2 infantry
Battle in Vologda
Russians attack with 3 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 3 fighters and 1 infantry in Vologda, round 2 : 3/4 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
3 fighters moved from Vologda to Russia
1 tactical_bomber moved from Ukraine to Stalingrad
1 infantry moved from Tula to Kursk
2 aaGuns, 1 armour, 3 artilleries, 29 infantry and 1 mech_infantry moved from Tula to Russia
2 infantry moved from Samara to Russia
3 infantry moved from Komi to Gorky
1 infantry moved from Urals to Samara
1 aaGun and 6 infantry moved from Siberia to Amur
Place Units - Russians
10 infantry placed in Russia
1 armour, 1 infantry and 1 mech_infantry placed in Stalingrad
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from 105 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 93 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : -0.33
Germans regular : -0.33
Russians regular : 2.17
Italians AA : -0.17
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 destroyer, 2 fighters, 11 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Davao to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from 55 Sea Zone to Queensland
1 infantry moved from Caroline Islands to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 55 Sea Zone
1 infantry moved from 55 Sea Zone to Solomon Islands
1 bomber moved from Anhwe to Honan
1 fighter, 2 infantry and 1 tactical_bomber moved from Anhwe to Honan
1 infantry moved from Jehol to Shansi
Japanese take Shansi from Chinese
Combat - Japanese
Battle in Queensland
Battle in Solomon Islands
Battle in Honan
Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Honan, round 2 : 2/5 hits, 2.00 expected hits
Chinese roll dice for 2 infantry in Honan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Honan
Japanese win, taking Queensland from ANZAC, taking Solomon Islands from ANZAC, taking Honan from Chinese with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 bomber moved from Honan to Guam
3 marines moved from Caroline Islands to 35 Sea Zone
1 battleship, 2 cruisers and 3 marines moved from 35 Sea Zone to 55 Sea Zone
3 marines moved from 55 Sea Zone to Queensland
1 artillery and 1 infantry moved from Caroline Islands to 35 Sea Zone
1 aaGun moved from Caroline Islands to 35 Sea Zone
1 infantry moved from Paulau to 35 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 35 Sea Zone to 55 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 55 Sea Zone to Queensland
1 artillery and 3 infantry moved from Manilla to 36 Sea Zone
2 infantry moved from Davao to 36 Sea Zone
1 artillery, 5 infantry and 4 transports moved from 36 Sea Zone to 46 Sea Zone
2 infantry moved from Dutch New Guinea to 46 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
1 artillery, 7 infantry and 4 transports moved from 46 Sea Zone to 55 Sea Zone
1 artillery and 7 infantry moved from 55 Sea Zone to Queensland
3 carriers, 2 destroyers and 1 submarine moved from 35 Sea Zone to 55 Sea Zone
1 battleship, 2 carriers, 1 cruiser and 2 destroyers moved from 36 Sea Zone to 55 Sea Zone
4 fighters and 2 tactical_bombers moved from 35 Sea Zone to 55 Sea Zone
1 fighter and 2 tactical_bombers moved from 36 Sea Zone to 55 Sea Zone
1 transport moved from 22 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 7 Sea Zone to 35 Sea Zone
2 infantry moved from Borneo to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Caroline Islands
1 fighter and 1 tactical_bomber moved from Anhwe to 35 Sea Zone
1 bomber moved from Caroline Islands to Guam
2 fighters and 1 tactical_bomber moved from Japan to Davao
2 fighters and 1 tactical_bomber moved from Szechwan to Yunnan
1 infantry moved from Shan State to Yunnan
1 transport moved from 37 Sea Zone to 21 Sea Zone
1 aaGun moved from Anhwe to Hopei
1 artillery moved from Szechwan to Yunnan
1 fighter and 1 tactical_bomber moved from Honan to Anhwe
Place Units - Japanese
3 infantry placed in Malaya
3 infantry placed in Southern Manchuria
1 submarine placed in 7 Sea Zone
1 destroyer placed in 6 Sea Zone
2 fighters and 5 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Japanese regular : 0.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 bomber, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 armour moved from Central United States to 104 Sea Zone
1 infantry moved from Eastern United States to 104 Sea Zone
1 armour, 1 infantry, 1 submarine and 1 transport moved from 104 Sea Zone to 93 Sea Zone
1 armour and 1 infantry moved from 93 Sea Zone to Gibraltar
1 bomber moved from United Kingdom to Gibraltar
1 aaGun and 1 infantry moved from Western United States to 11 Sea Zone
1 mech_infantry moved from Western United States to Central United States
1 aaGun, 2 carriers, 1 destroyer, 1 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone
1 aaGun and 1 infantry moved from 27 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to 27 Sea Zone
Place Units - Americans
2 fighters placed in Western United States
1 destroyer and 2 submarines placed in 11 Sea Zone
1 destroyer and 1 transport placed in 104 Sea Zone
1 bomber and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 13 infantry moved from Inner Mongolia to Honan
Combat - Chinese
Battle in Honan
Chinese attack with 1 fighter and 13 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 13 infantry in Honan, round 2 : 1/14 hits, 2.67 expected hits
Japanese roll dice for 2 infantry in Honan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Honan
Chinese roll dice for 1 fighter and 12 infantry in Honan, round 3 : 2/13 hits, 2.50 expected hits
Japanese roll dice for 1 infantry in Honan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Honan
Chinese win, taking Honan from Japanese with 1 fighter and 12 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Honan to Kansu
Place Units - Chinese
3 infantry placed in Honan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Purchase Units - British
British buy 1 armour, 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
2 aaGuns, 4 artilleries and 21 infantry moved from Eastern India to Burma
1 armour and 1 infantry moved from Union of South Africa to 73 Sea Zone
1 armour, 1 infantry and 1 transport moved from 73 Sea Zone to 82 Sea Zone
1 artillery moved from Ethiopia to 78 Sea Zone
1 infantry moved from Italian Somaliland to 78 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 78 Sea Zone to 82 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 82 Sea Zone to Iraq
2 armour and 2 mech_infantrys moved from Iraq to Northwest Persia
1 infantry moved from Northeast Persia to Northwest Persia
2 armour and 1 mech_infantry moved from Egypt to Iraq
2 artilleries and 3 infantry moved from Egypt to Trans-Jordan
1 armour and 1 mech_infantry moved from Ethiopia to Egypt
1 submarine moved from 83 Sea Zone to 82 Sea Zone
1 transport moved from 93 Sea Zone to 90 Sea Zone
2 infantry moved from British Guiana to 90 Sea Zone
2 infantry and 1 transport moved from 90 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Quebec to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 93 Sea Zone
1 artillery and 3 infantry moved from 93 Sea Zone to Gibraltar
1 mech_infantry moved from Eire to United Kingdom
Place Units - British
1 fighter and 1 infantry placed in United Kingdom
1 armour, 1 artillery and 1 mech_infantry placed in Egypt
1 infantry placed in Union of South Africa
1 transport placed in 73 Sea Zone
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Place Units - UK_Pacific
1 artillery and 1 infantry placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 4,5
UK_Pacific collect 7 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in Eastern India change ownership: 1 artillery and 1 infantry
Turning on Edit Mode
EDIT: Adding units owned by British to 83 Sea Zone: 1 battleship, 1 cruiser and 2 destroyers
EDIT: Removing units owned by British from 78 Sea Zone: 1 battleship, 1 cruiser and 2 destroyers
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -2.17
Japanese regular : 0.00
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 carrier and 1 tactical_bomber; Remaining resources: 2 PUs;
Combat Move - Italians
1 armour moved from Bryansk to Tula
Italians take Tula from Russians
1 armour moved from Tula to Kursk
1 armour and 1 mech_infantry moved from Bryansk to Kursk
1 bomber moved from Southern Italy to Gibraltar
2 fighters and 1 tactical_bomber moved from Algeria to Gibraltar
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Algeria to Morocco
Combat - Italians
Combat Hit Differential Summary :
@artofwar1947 Scramble Morocco, intercept in Gibraltar?
@adam514
No scramble to Morocco.
Intercept with 4 fighters to defend Gib.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 carrier and 1 tactical_bomber; Remaining resources: 2 PUs;
Combat Move - Italians
1 armour moved from Bryansk to Tula
Italians take Tula from Russians
1 armour moved from Tula to Kursk
1 armour and 1 mech_infantry moved from Bryansk to Kursk
1 bomber moved from Southern Italy to Gibraltar
2 fighters and 1 tactical_bomber moved from Algeria to Gibraltar
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Algeria to Morocco
Combat - Italians
Air Battle in Gibraltar
Italians attacks with 4 units heading to Gibraltar
British launches 4 interceptors out of Gibraltar
Attackers Fire, : 0/4 hits, 1.00 expected hits
Defenders Fire, : 2/4 hits, 1.33 expected hits
2 fighters owned by the Italians lost in Gibraltar
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Gibraltar
British roll AA dice in Gibraltar : 0/2 hits, 0.33 expected hits
Bombing raid in Gibraltar rolls: 3,1 and causes: 4 damage to unit: harbour
Bombing raid in Gibraltar causes 4 damage total.
Battle in Kursk
Italians attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 2 armour and 1 mech_infantry in Kursk, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Kursk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Kursk
Italians win, taking Kursk from Russians with 2 armour remaining. Battle score for attacker is -2
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Morocco
Italians attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
French defend with 2 infantry
Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Morocco, round 2 : 3/7 hits, 2.33 expected hits
French roll dice for 2 infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the French lost in Morocco
Italians win, taking Morocco from French with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for French: 2 infantry
Cleaning up after air battles
Non Combat Move - Italians
1 artillery moved from Southern Italy to 99 Sea Zone
1 marine moved from Southern Italy to 99 Sea Zone
1 infantry moved from Southern Italy to 99 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 2 destroyers, 1 infantry, 1 marine and 2 transports moved from 99 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Southern France
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 fighter moved from Southern Italy to Algeria
1 tactical_bomber moved from Gibraltar to 95 Sea Zone
1 bomber moved from Gibraltar to Southern France
1 armour and 1 mech_infantry moved from Romania to Bessarabia
1 infantry moved from Yugoslavia to Romania
1 artillery and 1 infantry moved from Bulgaria to Romania
1 artillery and 1 infantry moved from Bulgaria to Greece
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 carrier placed in 95 Sea Zone
1 tactical_bomber placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 24 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
French regular : -0.67
Italians regular : 0.33
British AA : -0.33
Defenders Fire, : 0.67
Attackers Fire, : -1.00
Russians regular : 0.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 aaGun, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 aaGun, 1 infantry and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 8 PUs; end with 8 PUs
Combat Move - French
2 fighters moved from Gibraltar to Algeria
Combat - French
Battle in Algeria
French attack with 2 fighters
Italians defend with 1 fighter
French roll dice for 2 fighters in Algeria, round 2 : 0/2 hits, 1.00 expected hits
Italians roll dice for 1 fighter in Algeria, round 2 : 1/1 hits, 0.67 expected hits
1 fighter owned by the French lost in Algeria
1 fighter owned by the French retreated
Italians win with 1 fighter remaining. Battle score for attacker is -10
Casualties for French: 1 fighter
Non Combat Move - French
1 fighter moved from Algeria to Gibraltar
2 infantry moved from Egypt to Trans-Jordan
1 destroyer moved from 78 Sea Zone to 82 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Italians regular : 0.33
French regular : -1.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 bomber, 1 fighter, 4 infantry, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - Germans
2 armour and 3 mech_infantrys moved from Eastern Poland to Ukraine
1 fighter and 1 tactical_bomber moved from Southern Italy to 93 Sea Zone
2 bombers, 3 fighters and 3 tactical_bombers moved from Western Germany to 93 Sea Zone
1 armour moved from Bryansk to Ukraine
1 armour and 1 mech_infantry moved from Bryansk to Ukraine
1 mech_infantry moved from Bryansk to Rostov
Germans take Rostov from Russians
1 armour and 1 mech_infantry moved from Bryansk to Ukraine
Combat - Germans
Battle in Ukraine
Germans attack with 5 armour and 5 mech_infantrys
Russians defend with 1 armour, 2 infantry and 1 mech_infantry
Germans roll dice for 5 armour and 5 mech_infantrys in Ukraine, round 2 : 5/10 hits, 4.17 expected hits
Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Ukraine, round 2 : 0/4 hits, 1.67 expected hits
1 mech_infantry owned by the Russians, 2 infantry owned by the Russians and 1 armour owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 5 armour and 5 mech_infantrys remaining. Battle score for attacker is 17
Casualties for Russians: 1 armour, 2 infantry and 1 mech_infantry
Battle in 93 Sea Zone
Germans attack with 2 bombers, 4 fighters and 4 tactical_bombers
British defend with 2 transports; Americans defend with 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 3 submarines and 2 transports; Russians defend with 1 submarine
3 submarines owned by the Americans and 1 submarine owned by the Russians submerged
Germans roll dice for 2 bombers, 4 fighters and 4 tactical_bombers in 93 Sea Zone, round 2 : 6/10 hits, 5.67 expected hits
Americans roll dice for 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 4 transports in 93 Sea Zone, round 2 : 3/7 hits, 3.00 expected hits
1 cruiser owned by the Americans, 3 destroyers owned by the Americans, 1 fighter owned by the Germans, 1 bomber owned by the Germans, 1 carrier owned by the Americans and 1 tactical_bomber owned by the Germans lost in 93 Sea Zone
Germans roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in 93 Sea Zone, round 3 : 4/7 hits, 4.00 expected hits
Americans roll dice for 2 fighters and 4 transports in 93 Sea Zone, round 3 : 0/2 hits, 1.33 expected hits
2 transports owned by the British and 2 fighters owned by the Americans lost in 93 Sea Zone
2 transports owned by the Americans lost in 93 Sea Zone
Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 63
Casualties for Germans: 1 bomber, 1 fighter and 1 tactical_bomber
Casualties for Americans: 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 2 transports
Casualties for British: 2 transports
Non Combat Move - Germans
Trigger Ukraine Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Ukraine_Factory_May_Be_Destroyed attached to Germans
3 fighters and 3 tactical_bombers moved from 93 Sea Zone to Morocco
1 bomber moved from 93 Sea Zone to Normandy Bordeaux
1 submarine moved from 127 Sea Zone to 113 Sea Zone
1 submarine moved from 127 Sea Zone to 128 Sea Zone
11 armour and 13 mech_infantrys moved from Bryansk to Rostov
1 armour and 1 mech_infantry moved from Southern Belarus to Kursk
1 aaGun, 8 artilleries and 30 infantry moved from Bryansk to Kursk
1 aaGun and 1 infantry moved from Smolensk to Southern Belarus
1 aaGun and 3 infantry moved from Northern Belarus to Leningrad
1 infantry moved from Leningrad to Archangel
1 armour and 1 mech_infantry moved from Germany to Baltic States
2 mech_infantrys moved from Germany to Eastern Poland
1 armour and 1 mech_infantry moved from Western Germany to Poland
2 infantry moved from Western Germany to 116 Sea Zone
2 infantry moved from 116 Sea Zone to Norway
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 artillery and 2 infantry moved from Norway to Finland
Place Units - Germans
1 submarine placed in 116 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber placed in Western Germany
3 infantry placed in Leningrad
1 armour and 1 mech_infantry placed in Germany
1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 52 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Americans regular : -1.33
Russians regular : -1.67
Germans regular : 1.17
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Russia to Bryansk
Russians take Bryansk from Italians
1 armour moved from Bryansk to Smolensk
Russians take Smolensk from Germans
1 infantry moved from Russia to Tula
Russians take Tula from Italians
1 infantry moved from Vologda to Novgorod
3 fighters moved from Russia to Novgorod
Combat - Russians
Battle in Novgorod
Russians attack with 3 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 3 fighters and 1 infantry in Novgorod, round 2 : 2/4 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 aaGuns and 13 infantry moved from Amur to Siberia
3 infantry moved from Stalingrad to Northern Caucasus
1 infantry moved from Stalingrad to Samara
3 infantry moved from Gorky to Samara
1 aaGun, 3 artilleries and 39 infantry moved from Russia to Samara
1 aaGun, 3 artilleries, 36 infantry and 1 mech_infantry moved from Russia to Smolensk
2 fighters moved from Novgorod to Russia
1 tactical_bomber moved from Stalingrad to Russia
1 armour and 1 mech_infantry moved from Stalingrad to Russia
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 fighter moved from Novgorod to Russia
Place Units - Russians
1 armour and 1 mech_infantry placed in Urals
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Smolensk: 1 infantry
EDIT: Adding units owned by Russians to Bryansk: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : 0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 factory_minor, 1 fighter, 9 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 marines moved from Queensland to 55 Sea Zone
2 battleships, 3 cruisers and 3 marines moved from 55 Sea Zone to 64 Sea Zone
3 marines moved from 64 Sea Zone to New South Wales
1 infantry moved from New Guinea to 55 Sea Zone
1 infantry moved from Solomon Islands to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 64 Sea Zone
2 infantry moved from 64 Sea Zone to New South Wales
3 artilleries and 10 infantry moved from Queensland to New South Wales
5 fighters and 4 tactical_bombers moved from 55 Sea Zone to New South Wales
2 bombers moved from Guam to New South Wales
2 infantry moved from Caroline Islands to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 64 Sea Zone
2 infantry moved from 64 Sea Zone to New South Wales
Combat - Japanese
Battle in New South Wales
Japanese attack with 3 artilleries, 2 bombers, 5 fighters, 14 infantry, 3 marines and 4 tactical_bombers
ANZAC defend with 3 aaGuns, 3 armour, 3 artilleries, 1 factory_minor, 4 fighters, 1 harbour, 7 infantry and 3 mech_infantrys
ANZAC roll AA dice in New South Wales : 2/9 hits, 1.50 expected hits
1 fighter owned by the Japanese and 1 bomber owned by the Japanese lost in New South Wales
Japanese roll dice for 2 battleships and 3 cruisers in New South Wales, round 2 : 2/5 hits, 2.83 expected hits
Japanese roll dice for 3 artilleries, 1 bomber, 4 fighters, 14 infantry, 3 marines and 4 tactical_bombers in New South Wales, round 2 : 10/29 hits, 10.00 expected hits
ANZAC roll dice for 3 aaGuns, 3 armour, 3 artilleries, 4 fighters, 7 infantry and 3 mech_infantrys in New South Wales, round 2 : 11/20 hits, 9.00 expected hits
11 infantry owned by the Japanese, 7 infantry owned by the ANZAC, 2 artilleries owned by the ANZAC and 3 aaGuns owned by the ANZAC lost in New South Wales
Japanese roll dice for 3 artilleries, 1 bomber, 4 fighters, 3 infantry, 3 marines and 4 tactical_bombers in New South Wales, round 3 : 10/18 hits, 8.17 expected hits
ANZAC roll dice for 3 armour, 1 artillery, 4 fighters and 3 mech_infantrys in New South Wales, round 3 : 5/11 hits, 6.00 expected hits
3 infantry owned by the Japanese, 3 armour owned by the ANZAC, 2 artilleries owned by the Japanese, 3 fighters owned by the ANZAC, 1 artillery owned by the ANZAC and 3 mech_infantrys owned by the ANZAC lost in New South Wales
Japanese roll dice for 1 artillery, 1 bomber, 4 fighters, 3 marines and 4 tactical_bombers in New South Wales, round 4 : 6/13 hits, 6.50 expected hits
ANZAC roll dice for 1 fighter in New South Wales, round 4 : 0/1 hits, 0.67 expected hits
1 fighter owned by the ANZAC lost in New South Wales
Japanese captures 8PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 1 artillery, 1 bomber, 4 fighters, 3 marines and 4 tactical_bombers remaining. Battle score for attacker is 49
Casualties for Japanese: 2 artilleries, 1 bomber, 1 fighter and 14 infantry
Casualties for ANZAC: 3 aaGuns, 3 armour, 3 artilleries, 4 fighters, 7 infantry and 3 mech_infantrys
triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC
Non Combat Move - Japanese
4 fighters moved from New South Wales to Queensland
4 tactical_bombers moved from New South Wales to Queensland
1 bomber moved from New South Wales to Queensland
1 destroyer moved from 55 Sea Zone to 31 Sea Zone
3 transports moved from 55 Sea Zone to 132 Sea Zone
1 carrier and 1 destroyer moved from 35 Sea Zone to 132 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 132 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Caroline Islands
1 destroyer moved from 55 Sea Zone to 64 Sea Zone
5 carriers, 2 destroyers and 1 submarine moved from 55 Sea Zone to 35 Sea Zone
4 transports moved from 55 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from Davao to Caroline Islands
2 artilleries and 1 infantry moved from Yunnan to French Indo China
1 aaGun moved from Hopei to Szechwan
1 artillery moved from Anhwe to Kiangsi
1 artillery moved from Kiangsi to Hunan
2 infantry moved from Korea to Southern Manchuria
2 fighters moved from Japan to Caroline Islands
1 submarine moved from 7 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 transport moved from 21 Sea Zone to 20 Sea Zone
1 infantry moved from Southern Manchuria to 20 Sea Zone
3 infantry moved from Southern Manchuria to Jehol
1 aaGun moved from Southern Manchuria to Jehol
1 infantry and 1 transport moved from 20 Sea Zone to 22 Sea Zone
1 infantry moved from Guam to 22 Sea Zone
2 infantry and 1 transport moved from 22 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Caroline Islands
1 fighter moved from Yunnan to Davao
1 fighter and 1 tactical_bomber moved from Anhwe to Hunan
1 submarine moved from 40 Sea Zone to 38 Sea Zone
2 infantry moved from Japan to Kyushu
Place Units - Japanese
1 factory_minor placed in Queensland
1 carrier placed in 6 Sea Zone
1 submarine placed in 7 Sea Zone
3 infantry placed in Malaya
3 infantry placed in Southern Manchuria
1 artillery, 1 fighter and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 63 PUs; end with 71 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Japanese regular : 0.50
ANZAC AA : 0.50
ANZAC regular : 0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 3 fighters; Remaining resources: 1 PUs;
Combat Move - Americans
1 bomber moved from Gibraltar to Southern France
1 submarine moved from 27 Sea Zone to 31 Sea Zone
1 artillery, 5 infantry and 2 marines moved from Hawaiian Islands to 27 Sea Zone
1 artillery, 1 battleship, 6 carriers, 2 cruisers, 6 destroyers, 5 infantry, 2 marines, 3 submarines and 3 transports moved from 27 Sea Zone to 33 Sea Zone
1 artillery, 5 infantry and 2 marines moved from 33 Sea Zone to Marshall Islands
4 fighters and 1 tactical_bomber moved from 27 Sea Zone to Marshall Islands
2 fighters moved from 27 Sea Zone to 31 Sea Zone
2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 31 Sea Zone
2 fighters moved from Western United States to 31 Sea Zone
Combat - Americans
Strategic bombing raid in Southern France
Italians roll AA dice in Southern France : 0/1 hits, 0.17 expected hits
Bombing raid in Southern France rolls: 6 and causes: 6 damage to unit: harbour
Bombing raid in Southern France causes 6 damage total.
Battle in Marshall Islands
Americans attack with 1 artillery, 4 fighters, 5 infantry, 2 marines and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 1 battleship and 2 cruisers in Marshall Islands, round 2 : 0/3 hits, 1.67 expected hits
Americans roll dice for 1 artillery, 4 fighters, 5 infantry, 2 marines and 1 tactical_bomber in Marshall Islands, round 2 : 2/13 hits, 4.67 expected hits
Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Marshall Islands
Americans win, taking Marshall Islands from Japanese with 1 artillery, 4 fighters, 5 infantry, 2 marines and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 31 Sea Zone
Americans attack with 6 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 6 fighters and 1 tactical_bomber in 31 Sea Zone, round 2 : 6/7 hits, 3.67 expected hits
Japanese roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 31 Sea Zone
Americans win with 6 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 submarines moved from 11 Sea Zone to 27 Sea Zone
1 destroyer moved from 11 Sea Zone to 28 Sea Zone
1 bomber moved from Southern France to Gibraltar
1 bomber moved from Eastern United States to United Kingdom
6 fighters and 1 tactical_bomber moved from 31 Sea Zone to 33 Sea Zone
4 fighters and 1 tactical_bomber moved from Marshall Islands to 33 Sea Zone
Place Units - Americans
1 carrier placed in 104 Sea Zone
2 fighters placed in Eastern United States
1 fighter placed in Western United States
1 carrier and 1 destroyer placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Honan to Hopei
1 fighter moved from Kansu to Hopei
12 infantry moved from Honan to Anhwe
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 12 infantry
Japanese defend with 1 infantry
Chinese roll dice for 12 infantry in Anhwe, round 2 : 1/12 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 11 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Honan
Place Units - Chinese
2 infantry placed in Honan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs
Purchase Units - British
British buy 1 armour, 1 fighter, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 infantry moved from Burma to Yunnan
2 fighters and 1 tactical_bomber moved from Eastern India to Yunnan
Combat - British
Battle in Yunnan
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/4 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Yunnan to Eastern India
2 infantry moved from Burma to Eastern India
1 submarine and 2 transports moved from 82 Sea Zone to 83 Sea Zone
1 infantry and 1 mech_infantry moved from Union of South Africa to 73 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 73 Sea Zone to 82 Sea Zone
3 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
2 artilleries and 3 infantry moved from Trans-Jordan to Iraq
1 infantry and 1 mech_infantry moved from 82 Sea Zone to Iraq
2 armour and 2 mech_infantrys moved from Egypt to Iraq
1 fighter moved from United Kingdom to Gibraltar
1 destroyer moved from 82 Sea Zone to 83 Sea Zone
1 destroyer moved from 83 Sea Zone to 73 Sea Zone
Place Units - British
1 fighter placed in United Kingdom
1 armour and 2 infantry placed in Egypt
1 infantry and 1 mech_infantry placed in Union of South Africa
1 transport placed in 73 Sea Zone
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 1,1,4,4,5
UK_Pacific collect 7 PUs (1 lost to blockades); end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in Eastern India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Chinese regular : -0.67
Americans regular : -2.33
Japanese regular : 0.00
British regular : -0.83
Italians AA : -0.17
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 3 fighters; Remaining resources: 1 PUs;
Combat Move - Americans
1 bomber moved from Gibraltar to Southern France
1 submarine moved from 27 Sea Zone to 31 Sea Zone
1 artillery, 5 infantry and 2 marines moved from Hawaiian Islands to 27 Sea Zone
1 artillery, 1 battleship, 6 carriers, 2 cruisers, 6 destroyers, 5 infantry, 2 marines, 3 submarines and 3 transports moved from 27 Sea Zone to 33 Sea Zone
1 artillery, 5 infantry and 2 marines moved from 33 Sea Zone to Marshall Islands
4 fighters and 1 tactical_bomber moved from 27 Sea Zone to Marshall Islands
2 fighters moved from 27 Sea Zone to 31 Sea Zone
2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 31 Sea Zone
2 fighters moved from Western United States to 31 Sea Zone
Combat - Americans
Strategic bombing raid in Southern France
Italians roll AA dice in Southern France : 0/1 hits, 0.17 expected hits
Bombing raid in Southern France rolls: 6 and causes: 6 damage to unit: harbour
Bombing raid in Southern France causes 6 damage total.
Battle in Marshall Islands
Americans attack with 1 artillery, 4 fighters, 5 infantry, 2 marines and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 1 battleship and 2 cruisers in Marshall Islands, round 2 : 0/3 hits, 1.67 expected hits
Americans roll dice for 1 artillery, 4 fighters, 5 infantry, 2 marines and 1 tactical_bomber in Marshall Islands, round 2 : 2/13 hits, 4.67 expected hits
Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Marshall Islands
Americans win, taking Marshall Islands from Japanese with 1 artillery, 4 fighters, 5 infantry, 2 marines and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 31 Sea Zone
Americans attack with 6 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 6 fighters and 1 tactical_bomber in 31 Sea Zone, round 2 : 6/7 hits, 3.67 expected hits
Japanese roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 31 Sea Zone
Americans win with 6 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 submarines moved from 11 Sea Zone to 27 Sea Zone
1 destroyer moved from 11 Sea Zone to 28 Sea Zone
1 bomber moved from Southern France to Gibraltar
1 bomber moved from Eastern United States to United Kingdom
6 fighters and 1 tactical_bomber moved from 31 Sea Zone to 33 Sea Zone
4 fighters and 1 tactical_bomber moved from Marshall Islands to 33 Sea Zone
Place Units - Americans
1 carrier placed in 104 Sea Zone
2 fighters placed in Eastern United States
1 fighter placed in Western United States
1 carrier and 1 destroyer placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Honan to Hopei
1 fighter moved from Kansu to Hopei
12 infantry moved from Honan to Anhwe
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 12 infantry
Japanese defend with 1 infantry
Chinese roll dice for 12 infantry in Anhwe, round 2 : 1/12 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 11 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Honan
Place Units - Chinese
2 infantry placed in Honan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs
Purchase Units - British
British buy 1 armour, 1 fighter, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 infantry moved from Burma to Yunnan
2 fighters and 1 tactical_bomber moved from Eastern India to Yunnan
Combat - British
Battle in Yunnan
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/4 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Yunnan to Eastern India
2 infantry moved from Burma to Eastern India
1 submarine and 2 transports moved from 82 Sea Zone to 83 Sea Zone
1 infantry and 1 mech_infantry moved from Union of South Africa to 73 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 73 Sea Zone to 82 Sea Zone
3 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
2 artilleries and 3 infantry moved from Trans-Jordan to Iraq
1 infantry and 1 mech_infantry moved from 82 Sea Zone to Iraq
2 armour and 2 mech_infantrys moved from Egypt to Iraq
1 fighter moved from United Kingdom to Gibraltar
1 destroyer moved from 82 Sea Zone to 83 Sea Zone
1 destroyer moved from 83 Sea Zone to 73 Sea Zone
Place Units - British
1 fighter placed in United Kingdom
1 armour and 2 infantry placed in Egypt
1 infantry and 1 mech_infantry placed in Union of South Africa
1 transport placed in 73 Sea Zone
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 1,1,4,4,5
UK_Pacific collect 7 PUs (1 lost to blockades); end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in Eastern India change ownership: 1 artillery and 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 1 fighter
EDIT: Adding units owned by Americans to Western United States: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.67
Americans regular : -2.33
Japanese regular : 0.00
British regular : -0.83
Italians AA : -0.17
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 6
Purchase Units - Italians
Italians repair damage of 4x harbour; Remaining resources: 27 PUs;
Italians buy 2 fighters and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour moved from Kursk to Tambov
Italians take Tambov from Russians
1 armour moved from Tambov to Rostov
Combat - Italians
Non Combat Move - Italians
1 armour moved from Kursk to Rostov
1 armour and 1 mech_infantry moved from Bessarabia to Rostov
1 artillery and 1 infantry moved from Greece to Bulgaria
1 artillery and 2 infantry moved from Romania to Bessarabia
1 infantry moved from Yugoslavia to Bulgaria
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Southern France to Northern Italy
1 tactical_bomber moved from 95 Sea Zone to Southern Italy
1 fighter moved from Algeria to 95 Sea Zone
1 bomber moved from Southern France to Southern Italy
Place Units - Italians
2 fighters placed in Southern Italy
1 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 23 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 6
Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 27 Sea Zone to 33 Sea Zone
2 infantry moved from Trans-Jordan to Iraq
Combat Move - French
Non Combat Move - French
1 fighter moved from Gibraltar to Nigeria
2 infantry moved from Trans-Jordan to Iraq
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 factory_minor, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Leningrad to Novgorod
1 bomber moved from Western Germany to Novgorod
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Kursk to Stalingrad
Germans take Stalingrad from Russians
5 armour and 5 mech_infantrys moved from Ukraine to Northern Caucasus
1 armour and 1 mech_infantry moved from Rostov to Northern Caucasus
Combat - Germans
Battle in Northern Caucasus
Germans attack with 6 armour and 6 mech_infantrys
Russians defend with 3 infantry
Germans roll dice for 6 armour and 6 mech_infantrys in Northern Caucasus, round 2 : 5/12 hits, 5.00 expected hits
Russians roll dice for 3 infantry in Northern Caucasus, round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Northern Caucasus
Germans win, taking Northern Caucasus from Russians with 6 armour and 5 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 3 infantry
Battle in Novgorod
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Novgorod, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Trigger Germans Destroy Factories Stalingrad: has removed 1 factory_minor owned by Germans in Stalingrad
Non Combat Move - Germans
Trigger Stalingrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Stalingrad_Factory_May_Be_Destroyed attached to Germans
1 bomber moved from Novgorod to Leningrad
1 aaGun moved from Southern Belarus to Eastern Poland
10 armour and 13 mech_infantrys moved from Rostov to Northern Caucasus
1 armour moved from Kursk to Northern Caucasus
2 mech_infantrys moved from Eastern Poland to Ukraine
1 armour and 1 mech_infantry moved from Poland to Bessarabia
1 armour and 1 mech_infantry moved from Germany to Baltic States
1 armour and 1 mech_infantry moved from Baltic States to Leningrad
3 fighters and 3 tactical_bombers moved from Morocco to Southern Italy
1 cruiser, 1 destroyer and 1 submarine moved from 116 Sea Zone to 115 Sea Zone
1 submarine moved from 128 Sea Zone to 115 Sea Zone
1 transport moved from 116 Sea Zone to 113 Sea Zone
1 infantry moved from Holland Belgium to 113 Sea Zone
1 artillery moved from Normandy Bordeaux to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Norway
2 infantry moved from Norway to Finland
1 artillery and 2 infantry moved from Finland to Vyborg
1 bomber moved from Normandy Bordeaux to Western Germany
1 aaGun, 8 artilleries and 29 infantry moved from Kursk to Tambov
Place Units - Germans
1 artillery and 2 infantry placed in Leningrad
1 factory_minor placed in Ukraine
3 armour and 5 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
Combat Hit Differential Summary :
Russians regular : 0.67
Germans regular : 0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Samara to Stalingrad
3 fighters and 1 tactical_bomber moved from Russia to Stalingrad
1 armour, 3 artilleries, 35 infantry and 1 mech_infantry moved from Smolensk to Northern Belarus
Combat - Russians
Battle in Northern Belarus
Russians attack with 1 armour, 3 artilleries, 35 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour, 3 artilleries, 35 infantry and 1 mech_infantry in Northern Belarus, round 2 : 9/40 hits, 8.17 expected hits
Italians roll dice for 1 infantry in Northern Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Northern Belarus
Russians win, taking Northern Belarus from Italians with 1 armour, 3 artilleries, 35 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Stalingrad
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Stalingrad, round 2 : 1/6 hits, 2.50 expected hits
Germans roll dice for 1 mech_infantry in Stalingrad, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Stalingrad
Russians win, taking Stalingrad from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 aaGun moved from Smolensk to Northern Belarus
1 aaGun, 3 artilleries and 42 infantry moved from Samara to Penza
2 infantry moved from Russia to Gorky
1 armour and 1 mech_infantry moved from Urals to Gorky
1 aaGun and 8 infantry moved from Russia to Penza
3 fighters and 1 tactical_bomber moved from Stalingrad to Russia
2 aaGuns and 13 infantry moved from Siberia to Amur
1 aaGun, 1 armour and 1 mech_infantry moved from Russia to Gorky
Place Units - Russians
1 armour, 7 infantry and 2 mech_infantrys placed in Russia
1 infantry placed in Siberia
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Penza: 2 infantry
EDIT: Adding units owned by Russians to Komi: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from 91 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 104 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : -0.33
Germans regular : -0.33
Russians regular : -0.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 airfield, 1 artillery, 1 fighter, 16 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from New South Wales to South Australia
Japanese take South Australia from ANZAC
1 marine moved from New South Wales to Victoria
Japanese take Victoria from ANZAC
2 infantry moved from Malaya to Shan State
1 fighter and 1 tactical_bomber moved from 132 Sea Zone to Shan State
1 fighter moved from Hunan to Hopei
1 tactical_bomber moved from Hunan to Hopei
1 artillery and 1 infantry moved from Hunan to Hopei
Combat - Japanese
Battle in Hopei
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 2/4 hits, 1.83 expected hits
Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Shan State
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 0/4 hits, 1.50 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 3 : 2/4 hits, 1.50 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Kweichow to Hunan
1 mech_infantry moved from French Indo China to Kweichow
1 aaGun moved from Szechwan to Yunnan
2 marines moved from New South Wales to 64 Sea Zone
2 battleships, 2 cruisers and 2 marines moved from 64 Sea Zone to 35 Sea Zone
1 destroyer moved from 64 Sea Zone to 35 Sea Zone
2 infantry moved from Malaya to 132 Sea Zone
2 infantry and 2 transports moved from 132 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Shantung
2 infantry moved from Kyushu to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kiangsu
2 marines moved from 35 Sea Zone to Caroline Islands
1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
1 carrier and 1 destroyer moved from 132 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Hopei to Jehol
3 infantry moved from Southern Manchuria to Jehol
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 7 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 34 Sea Zone
1 transport moved from 35 Sea Zone to 6 Sea Zone
2 transports moved from 35 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 bomber moved from Queensland to Caroline Islands
1 fighter moved from Caroline Islands to French Indo China
1 infantry moved from Southern Manchuria to Jehol
4 fighters and 4 tactical_bombers moved from Queensland to Caroline Islands
2 infantry moved from Malaya to 132 Sea Zone
2 infantry and 1 transport moved from 132 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Caroline Islands
1 fighter moved from Davao to French Indo China
1 submarine moved from 38 Sea Zone to 55 Sea Zone
Place Units - Japanese
1 airfield placed in French Indo China
3 infantry placed in Malaya
1 artillery and 2 infantry placed in Southern Manchuria
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 artillery and 4 infantry
EDIT: Adding units owned by Japanese to Kyushu: 1 artillery and 4 infantry
EDIT: Turning off Edit Mode
1 submarine placed in 7 Sea Zone
1 submarine placed in 6 Sea Zone
3 infantry placed in Queensland
2 infantry placed in New South Wales
1 fighter and 6 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Japanese regular : -0.83
UK_Pacific regular : -0.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 carriers, 3 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Gibraltar to Southern France
1 bomber moved from United Kingdom to Southern France
1 submarine moved from 33 Sea Zone to 34 Sea Zone
10 fighters and 2 tactical_bombers moved from 33 Sea Zone to 34 Sea Zone
Combat - Americans
Strategic bombing raid in Southern France
Italians roll AA dice in Southern France : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Italians roll AA dice in Southern France : 0/1 hits, 0.17 expected hits
Bombing raid in Southern France rolls: 3 and causes: 3 damage to unit: harbour
Bombing raid in Southern France causes 3 damage total.
Battle in 34 Sea Zone
Americans attack with 10 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 10 fighters and 2 tactical_bombers in 34 Sea Zone, round 2 : 8/12 hits, 6.33 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 10 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 bomber moved from Southern France to Gibraltar
3 submarines moved from 93 Sea Zone to 91 Sea Zone
1 artillery, 5 infantry and 2 marines moved from Marshall Islands to 33 Sea Zone
1 artillery, 1 battleship, 6 carriers, 2 cruisers, 6 destroyers, 5 infantry, 2 marines, 2 submarines and 3 transports moved from 33 Sea Zone to 27 Sea Zone
1 submarine moved from 31 Sea Zone to 27 Sea Zone
10 fighters and 2 tactical_bombers moved from 34 Sea Zone to 27 Sea Zone
1 destroyer moved from 28 Sea Zone to 27 Sea Zone
1 carrier and 1 destroyer moved from 11 Sea Zone to 27 Sea Zone
2 fighters moved from Western United States to 27 Sea Zone
1 artillery, 5 infantry and 2 marines moved from 27 Sea Zone to Hawaiian Islands
1 carrier and 1 destroyer moved from 104 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
Place Units - Americans
2 fighters and 1 infantry placed in Western United States
1 carrier and 1 transport placed in 11 Sea Zone
1 carrier placed in 104 Sea Zone
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
4 infantry moved from Anhwe to Kiangsu
2 infantry moved from Anhwe to Shansi
1 fighter moved from Honan to Shansi
4 infantry moved from Anhwe to Hopei
Combat - Chinese
Battle in Shansi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shansi, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Shansi, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shansi, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Shansi, round 4 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shansi, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shansi
Chinese win, taking Shansi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kiangsu
Chinese attack with 4 infantry
Japanese defend with 2 infantry
Chinese roll dice for 4 infantry in Kiangsu, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Kiangsu, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 2 infantry in Kiangsu, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 2 infantry in Kiangsu, round 3 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 2 infantry in Kiangsu, round 4 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 2 infantry in Kiangsu, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 1 infantry in Kiangsu, round 5 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Kiangsu, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Kiangsu, round 6 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Kiangsu, round 6 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Kiangsu, round 7 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Kiangsu, round 7 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Kiangsu, round 8 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Kiangsu, round 8 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Kiangsu, round 9 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Kiangsu, round 9 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsu
Japanese win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Chinese: 4 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 4 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 4 infantry in Hopei, round 2 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese roll dice for 4 infantry in Hopei, round 3 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Hopei, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 4 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
1 infantry moved from Anhwe to Honan
1 fighter moved from Shansi to Honan
Place Units - Chinese
3 infantry placed in Honan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs
Purchase Units - British
British buy 1 armour, 1 artillery, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
5 armour, 1 artillery, 3 infantry and 3 mech_infantrys moved from Northwest Persia to Iraq
1 infantry and 1 mech_infantry moved from Union of South Africa to 73 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 73 Sea Zone to 82 Sea Zone
1 infantry and 1 mech_infantry moved from 82 Sea Zone to Iraq
1 destroyer moved from 73 Sea Zone to 83 Sea Zone
1 transport moved from 83 Sea Zone to 73 Sea Zone
1 transport moved from 82 Sea Zone to 83 Sea Zone
1 fighter moved from Gibraltar to Nigeria
2 artilleries and 5 infantry moved from Eastern India to Burma
Place Units - British
1 artillery and 2 infantry placed in Union of South Africa
1 armour and 2 mech_infantrys placed in Egypt
1 fighter placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in Eastern India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Chinese regular : -1.00
Americans regular : 1.33
Japanese regular : -1.00
Italians AA : 0.67