@AndrewAAGamer said in L24 OOB LL AndrewAAGamer (X) vs Myygames (L +60):
Scramble SZ111?
![2ec4c799-f6f3-4062-860c-5a1b434fb536-image.png]
No scramble in 111
dive in 106
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 fighter moved from Queensland to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 cruiser and 1 submarine
ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 1 cruiser in 42 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 fighter owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 cruiser and 1 submarine remaining. Battle score for attacker is -18
Casualties for ANZAC: 1 destroyer and 1 fighter
Non Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
2 infantry moved from New South Wales to Queensland
4 infantry moved from Northern Territory to Queensland
1 artillery moved from Northern Territory to Queensland
Place Units - ANZAC
1 fighter placed in New South Wales
1 destroyer placed in 62 Sea Zone
Combat Hit Differential Summary :
Japanese regular : 1,33
ANZAC regular : -0,83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 fighter moved from Queensland to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 cruiser and 1 submarine
ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 1 cruiser in 42 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 fighter owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 cruiser and 1 submarine remaining. Battle score for attacker is -18
Casualties for ANZAC: 1 destroyer and 1 fighter
Non Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
2 infantry moved from New South Wales to Queensland
4 infantry moved from Northern Territory to Queensland
1 artillery moved from Northern Territory to Queensland
Place Units - ANZAC
1 fighter placed in New South Wales
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,6,3,5,5,2,3,1,4
ANZAC collect 10 PUs (3 lost to blockades); end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from Alexandria to Egypt
1 fighter moved from Gibraltar to Normandy Bordeaux
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 1,33
ANZAC regular : -0,83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 4 artilleries, 6 infantry, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Karelia to Norway
1 artillery moved from Finland to Norway
2 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Ukraine to Rostov
1 infantry moved from Ukraine to Bryansk
1 artillery moved from Ukraine to Rostov
1 artillery moved from Ukraine to Bryansk
1 mech_infantry moved from Ukraine to Bryansk
1 infantry moved from Vologda to Smolensk
1 tactical_bomber moved from Novgorod to Norway
1 fighter and 1 tactical_bomber moved from Vologda to Bryansk
1 fighter moved from Vologda to Smolensk
1 tactical_bomber moved from Novgorod to Smolensk
3 mech_infantrys moved from Vologda to Volgograd
1 mech_infantry moved from Vologda to Kazakhstan
Germans take Kazakhstan from Russians
1 mech_infantry moved from Vologda to Volgograd
1 armour moved from Vologda to Volgograd
1 mech_infantry moved from Vologda to Timguska
Germans take Timguska from Russians
2 mech_infantrys moved from Vologda to Novosibirsk
1 mech_infantry moved from Vologda to Novosibirsk
1 armour moved from Vologda to Novosibirsk
1 infantry moved from Vologda to Smolensk
2 infantry moved from Vologda to Samara
1 armour moved from Vologda to Novosibirsk
2 mech_infantrys moved from Vologda to Novosibirsk
2 mech_infantrys moved from Vologda to Novosibirsk
1 armour moved from Vologda to Novosibirsk
1 mech_infantry moved from Vologda to Novosibirsk
1 mech_infantry moved from Vologda to Novosibirsk
1 artillery moved from Western Germany to Holland Belgium
2 artilleries moved from France to Southern France
1 infantry moved from France to Southern France
2 mech_infantrys moved from Western Germany to Southern France
1 tactical_bomber moved from Western Germany to Southern France
Combat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery and 2 infantry
British defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 0,83 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Smolensk
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/4 hits, 1,50 expected hits
Russians roll dice for 1 artillery in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Novosibirsk
Germans attack with 3 armour and 9 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 3 armour and 9 mech_infantrys in Novosibirsk, round 2 : 3/12 hits, 3,00 expected hits
Russians roll dice for 2 infantry in Novosibirsk, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Novosibirsk
Germans win, taking Novosibirsk from Russians with 3 armour and 7 mech_infantrys remaining. Battle score for attacker is -2
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 2 infantry
Battle in Volgograd
Germans attack with 1 armour and 4 mech_infantrys
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 1 armour and 4 mech_infantrys in Volgograd, round 2 : 0/5 hits, 1,17 expected hits
Russians roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits, 1,00 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
Germans roll dice for 1 armour and 3 mech_infantrys in Volgograd, round 3 : 2/4 hits, 1,00 expected hits
Russians roll dice for 3 infantry in Volgograd, round 3 : 0/3 hits, 1,00 expected hits
2 infantry owned by the Russians lost in Volgograd
Germans roll dice for 1 armour and 3 mech_infantrys in Volgograd, round 4 : 0/4 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Volgograd, round 4 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
Germans roll dice for 1 armour and 2 mech_infantrys in Volgograd, round 5 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Volgograd, round 5 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 armour and 2 mech_infantrys in Volgograd, round 6 : 1/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Volgograd, round 6 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 3 infantry
Battle in Rostov
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Rostov
Germans roll dice for 1 artillery in Rostov, round 4 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 infantry in Rostov, round 4 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Rostov
Russians win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Bryansk
Germans attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Bryansk, round 2 : 2/5 hits, 2,00 expected hits
Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Norway
Germans attack with 1 artillery, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Norway, round 2 : 1/3 hits, 1,17 expected hits
British roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Norway
Germans win, taking Norway from British with 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Southern France
Germans attack with 2 artilleries, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 artillery, 3 fighters and 1 infantry; Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 artilleries, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Southern France, round 2 : 0/6 hits, 2,00 expected hits
Americans roll dice for 2 artilleries, 3 fighters and 2 infantry in Southern France, round 2 : 5/7 hits, 3,33 expected hits
2 artilleries owned by the Germans, 1 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Southern France
1 tactical_bomber owned by the Germans retreated
Americans win with 2 artilleries, 3 fighters and 2 infantry remaining. Battle score for attacker is -19
Casualties for Germans: 2 artilleries, 1 infantry and 2 mech_infantrys
Non Combat Move - Germans
1 infantry moved from Western Germany to Denmark
1 fighter moved from Bryansk to Novgorod
1 tactical_bomber moved from Bryansk to Novgorod
1 fighter and 1 tactical_bomber moved from Smolensk to Ukraine
5 infantry moved from Vologda to Archangel
2 artilleries moved from Vologda to Archangel
2 mech_infantrys moved from Vologda to Archangel
2 mech_infantrys moved from Archangel to Novgorod
1 tactical_bomber moved from Southern France to Western Germany
1 tactical_bomber moved from Norway to Western Germany
Place Units - Germans
1 artillery, 1 infantry and 1 mech_infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
1 infantry placed in Germany
Germans undo move 3.
1 armour, 3 artilleries, 4 infantry, 1 mech_infantry and 1 tactical_bomber placed in Western Germany
1 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
Germans collect 55 PUs (3 lost to blockades); end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans regular : 1,67
Russians regular : 0,33
Germans regular : -6,00
British regular : -0,67
@feltmarskal you killed me in Southern France :cry:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 2x factory_major; Remaining resources: 12 PUs;
Russians buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Evenkiyskiy to Urals
Russians take Urals from Germans
1 infantry moved from Russia to Vologda
Russians take Vologda from Germans
1 artillery moved from Russia to Bryansk
1 mech_infantry moved from Russia to Volgograd
8 infantry moved from Tambov to Volgograd
1 infantry moved from Rostov to Volgograd
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
1 fighter moved from Russia to Bryansk
16 infantry moved from Russia to Samara
4 infantry moved from Russia to Bryansk
6 infantry moved from Russia to Samara
Combat - Russians
Battle in Bryansk
Russians attack with 1 artillery, 1 fighter and 4 infantry
Germans defend with 1 artillery, 1 infantry and 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter and 4 infantry in Bryansk, round 2 : 2/6 hits, 1.67 expected hits
Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Bryansk, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Bryansk
Russians roll dice for 1 artillery, 1 fighter and 4 infantry in Bryansk, round 3 : 0/6 hits, 1.67 expected hits
Germans roll dice for 1 artillery in Bryansk, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Bryansk, round 4 : 3/5 hits, 1.50 expected hits
Germans roll dice for 1 artillery in Bryansk, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 22 infantry
Germans defend with 2 infantry
Russians roll dice for 22 infantry in Samara, round 2 : 2/22 hits, 3.67 expected hits
Germans roll dice for 2 infantry in Samara, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 22 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Volgograd
Russians attack with 1 fighter, 9 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour, 1 factory_minor and 2 mech_infantrys
Russians roll dice for 1 fighter, 9 infantry, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 2/12 hits, 2.83 expected hits
Germans roll dice for 1 armour and 2 mech_infantrys in Volgograd, round 2 : 1/3 hits, 1.17 expected hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Volgograd
Russians roll dice for 1 fighter, 8 infantry, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 3 : 3/11 hits, 2.67 expected hits
Germans roll dice for 1 armour in Volgograd, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter, 8 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour and 2 mech_infantrys
Non Combat Move - Russians
1 fighter moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
Place Units - Russians
4 infantry placed in Russia
Turn Complete - Russians
Russians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Germans regular : -2.00
Russians regular : -2.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Japanese
Japanese repair damage of 4x harbour; Remaining resources: 72 PUs; 6 SuicideAttackTokens;
Japanese buy 3 armour, 1 artillery, 3 destroyers, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from India to 39 Sea Zone
1 armour, 1 artillery, 1 battleship, 3 infantry, 1 mech_infantry and 3 transports moved from 39 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
1 armour, 2 infantry and 1 mech_infantry moved from 72 Sea Zone to Tanganyika Territory
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
3 infantry moved from Yenisey to Evenkiyskiy
1 artillery moved from Yenisey to Evenkiyskiy
5 infantry moved from Yenisey to Olgiy
Japanese take Olgiy from Russians
1 armour and 1 mech_infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 armour and 1 mech_infantry moved from Shensi to Kansu
3 fighters and 5 tactical_bombers moved from Tsagaan Olom to Kansu
2 fighters moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
2 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
4 mech_infantrys moved from Chahar to Suiyuyan
1 armour moved from French Indo China to Burma
1 submarine moved from 8 Sea Zone to 10 Sea Zone
1 mech_infantry moved from Szechwan to Burma
4 mech_infantrys moved from Kweichow to Burma
1 mech_infantry moved from Malaya to Burma
3 artilleries moved from India to Burma
1 fighter moved from India to Burma
1 tactical_bomber moved from Kweichow to Burma
1 fighter moved from Kweichow to Burma
3 mech_infantrys moved from Shantung to Kweichow
1 submarine moved from 42 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 bomber moved from Anhwe to Suiyuyan
1 artillery and 1 infantry moved from Kwangsi to French Indo China
Combat - Japanese
Battle in Kenya
Battle in Tanganyika Territory
Battle in Celebes
Japanese attack with 1 artillery, 2 fighters and 3 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 battleship in Celebes, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 artillery, 2 fighters and 3 infantry in Celebes, round 2 : 4/6 hits, 2,00 expected hits
ANZAC roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Kenya from British, taking Tanganyika Territory from British, taking Celebes from ANZAC with 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Kansu
Japanese attack with 1 armour, 3 fighters, 1 mech_infantry and 5 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 1 armour, 3 fighters, 1 mech_infantry and 5 tactical_bombers in Kansu, round 2 : 7/10 hits, 5,33 expected hits
Chinese roll dice for 3 infantry in Kansu, round 2 : 1/3 hits, 1,00 expected hits
1 mech_infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 3 infantry
Battle in Suiyuyan
Japanese attack with 1 bomber and 4 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 4 mech_infantrys in Suiyuyan, round 2 : 0/5 hits, 1,33 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 bomber and 4 mech_infantrys in Suiyuyan, round 3 : 1/5 hits, 1,33 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in 10 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 10 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 10 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 10 Sea Zone
Japanese win, taking 10 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 55 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 55 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 carrier moved from 44 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
2 submarines moved from 44 Sea Zone to 35 Sea Zone
2 fighters moved from Celebes to 35 Sea Zone
1 bomber moved from Suiyuyan to French Indo China
3 fighters and 5 tactical_bombers moved from Kansu to Hunan
1 cruiser moved from 42 Sea Zone to 34 Sea Zone
Place Units - Japanese
3 destroyers placed in 6 Sea Zone
3 infantry placed in India
2 armour and 1 mech_infantry placed in French Indo China
1 armour and 1 mech_infantry placed in Shantung
1 artillery placed in Japan
Japanese undo move 3.
1 armour and 1 mech_infantry placed in French Indo China
1 transport placed in 36 Sea Zone
1 armour placed in Shantung
Turn Complete - Japanese
Japanese collect 77 PUs; end with 79 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33
Americans regular : 0,33
Japanese regular : 3,67
ANZAC regular : -0,67
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 5 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
3 transports moved from 95 Sea Zone to 94 Sea Zone
2 artilleries and 3 infantry moved from Algeria to 94 Sea Zone
1 mech_infantry moved from Tunisia to 94 Sea Zone
1 mech_infantry moved from Tunisia to Libya
Americans take Libya from Italians
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 94 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Southern France to Northern Italy
2 artilleries, 2 fighters, 3 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern Italy
1 artillery and 9 infantry moved from Morocco to 91 Sea Zone
1 artillery, 9 infantry and 5 transports moved from 91 Sea Zone to 95 Sea Zone
1 artillery and 9 infantry moved from 95 Sea Zone to Southern Italy
1 destroyer and 2 submarines moved from 25 Sea Zone to 16 Sea Zone
1 fighter moved from Midway to 16 Sea Zone
1 destroyer moved from 54 Sea Zone to 34 Sea Zone
1 bomber moved from Queensland to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 34 Sea Zone
1 fighter moved from 54 Sea Zone to 45 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from Midway to 16 Sea Zone
Combat - Americans
Battle in Northern Italy
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 factory_minor and 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Northern Italy
Americans roll dice for 1 artillery in Northern Italy, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Northern Italy, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery in Northern Italy, round 4 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Northern Italy, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery in Northern Italy, round 5 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Northern Italy, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Northern Italy
Italians win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantry
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 2 submarines
Japanese defend with 2 destroyers
Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 2 destroyers in 16 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 submarine owned by the Americans and 2 destroyers owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 10
Casualties for Americans: 1 submarine
Casualties for Japanese: 2 destroyers
Battle in 55 Sea Zone
Americans attack with 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 3 fighters in 55 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 55 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 45 Sea Zone
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 2 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 fighter
Japanese defend with 1 cruiser
Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 34 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 cruiser in 34 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 destroyer owned by the Americans and 1 cruiser owned by the Japanese lost in 34 Sea Zone
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 4
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 cruiser
Battle in Southern Italy
Americans attack with 3 artilleries, 2 fighters, 12 infantry and 1 mech_infantry
Italians defend with 4 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour, 2 infantry and 2 mech_infantrys
Italians roll AA dice in Southern Italy : 0/2 hits, 0.33 expected hits
Americans roll dice for 3 artilleries, 2 fighters, 12 infantry and 1 mech_infantry in Southern Italy, round 2 : 2/18 hits, 4.67 expected hits
Italians roll dice for 4 aaGuns, 3 artilleries, 2 infantry and 2 mech_infantrys in Southern Italy, round 2 : 2/7 hits, 2.33 expected hits
2 aaGuns owned by the Italians and 2 infantry owned by the Americans lost in Southern Italy
Americans roll dice for 3 artilleries, 2 fighters, 10 infantry and 1 mech_infantry in Southern Italy, round 3 : 5/16 hits, 4.33 expected hits
Italians roll dice for 2 aaGuns, 3 artilleries, 2 infantry and 2 mech_infantrys in Southern Italy, round 3 : 3/7 hits, 2.33 expected hits
1 mech_infantry owned by the Italians, 2 aaGuns owned by the Italians, 3 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 3 artilleries, 2 fighters, 7 infantry and 1 mech_infantry in Southern Italy, round 4 : 4/13 hits, 3.83 expected hits
Italians roll dice for 3 artilleries and 1 mech_infantry in Southern Italy, round 4 : 0/4 hits, 1.33 expected hits
1 mech_infantry owned by the Italians and 3 artilleries owned by the Italians lost in Southern Italy
Americans captures 13PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 3 artilleries, 2 fighters, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 31
Casualties for Americans: 5 infantry
Casualties for Italians: 4 aaGuns, 3 artilleries, 2 infantry and 2 mech_infantrys
Non Combat Move - Americans
2 fighters moved from Southern Italy to 95 Sea Zone
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 fighter moved from Eastern United States to Morocco
2 artilleries moved from Central United States to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 2 destroyers, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 fighters moved from 16 Sea Zone to Wake Island
1 fighter moved from 34 Sea Zone to 54 Sea Zone
1 bomber moved from 34 Sea Zone to Queensland
2 fighters and 1 tactical_bomber moved from 45 Sea Zone to 54 Sea Zone
2 fighters moved from 55 Sea Zone to 54 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
Place Units - Americans
3 infantry placed in Normandy Bordeaux
1 artillery and 2 infantry placed in Southern France
1 carrier placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
2 fighters placed in Eastern United States
Americans undo move 6.
1 fighter placed in Eastern United States
1 fighter placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 2,2
Americans collect 59 PUs (4 lost to blockades); end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
Americans regular : -1.17
Japanese regular : 1.17
Italians regular : -0.33
Italians AA : -0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Tsinghai to Kansu
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
1 fighter moved from Tsinghai to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 armour in Kansu, round 2 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 armour in Kansu, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - Chinese
1 fighter moved from Kansu to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Japanese regular : -1.00
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - British
British buy 2 artilleries, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 transport moved from 112 Sea Zone to 110 Sea Zone
8 infantry moved from United Kingdom to 110 Sea Zone
8 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
1 battleship moved from 110 Sea Zone to 112 Sea Zone
8 infantry moved from 112 Sea Zone to Norway
2 fighters moved from 112 Sea Zone to Holland Belgium
1 bomber moved from United Kingdom to Norway
1 fighter moved from United Kingdom to Holland Belgium
1 artillery and 1 infantry moved from Southern France to Northern Italy
1 fighter moved from Southern France to Northern Italy
1 fighter moved from Southern France to Northern Italy
1 fighter moved from Southern France to Holland Belgium
4 infantry moved from Normandy Bordeaux to Holland Belgium
2 infantry moved from Caucasus to Kazakhstan
2 fighters and 2 tactical_bombers moved from Persia to 72 Sea Zone
2 fighters moved from Persia to Kazakhstan
Combat - British
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - British
British buy 2 artilleries, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 transport moved from 112 Sea Zone to 110 Sea Zone
8 infantry moved from United Kingdom to 110 Sea Zone
8 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
1 battleship moved from 110 Sea Zone to 112 Sea Zone
8 infantry moved from 112 Sea Zone to Norway
2 fighters moved from 112 Sea Zone to Holland Belgium
1 bomber moved from United Kingdom to Norway
1 fighter moved from United Kingdom to Holland Belgium
1 artillery and 1 infantry moved from Southern France to Northern Italy
1 fighter moved from Southern France to Northern Italy
1 fighter moved from Southern France to Northern Italy
1 fighter moved from Southern France to Holland Belgium
4 infantry moved from Normandy Bordeaux to Holland Belgium
2 infantry moved from Caucasus to Kazakhstan
2 fighters and 2 tactical_bombers moved from Persia to 72 Sea Zone
2 fighters moved from Persia to Kazakhstan
Combat - British
Combat Hit Differential Summary :
@feltmarskal Scramble 112 sz
@feltmarskal no thank you
Made all the attacks lost connection what do i do ?
@feltmarskal what do you mean by lost connection?
@feltmarskal just try to post again. If it does not work, you can save the game on your PC and upload the file here:
@feltmarskal and if this doesn’t work, you can open the autosave-file
@martin I know the result of the battles, i then run a new battle scenario, and then i will edit to the original result, I don´t know else to do.
@feltmarskal maybe check first the autosave files. They wil be saved in a similar folder like
C:\Users\Martin\triplea\savedGames\autoSave
@feltmarskal TripleA luckily also saves in case of a lost connection:
@feltmarskal
nord italy 2-fig 1-imf 1-art
sz 72 2-fig 1-tb
holland bel. 1-imf 4-fig
norway 7-imf 1-bom
kazar. 1-imf 2-fig