Yes, FWA. No sense going east and taking the French territory of FEA so that the Brits can quickly claim it well into the future.
L21 Martin (X) - crockett36 (L+20) OOB 2nd ed with tech tokens
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 bomber, 2 destroyers, 2 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 1 bomber moved from Western United States to Alaska 1 battleship, 1 carrier, 2 cruisers, 2 fighters, 1 infantry, 1 mech_infantry, 4 submarines and 1 transport moved from 7 Sea Zone to 8 Sea Zone 1 submarine moved from 8 Sea Zone to 14 Sea Zone 1 submarine moved from 8 Sea Zone to 15 Sea Zone 1 submarine moved from 8 Sea Zone to 4 Sea Zone 1 submarine moved from 8 Sea Zone to 3 Sea Zone 1 cruiser moved from 8 Sea Zone to 1 Sea Zone 1 carrier moved from 8 Sea Zone to 1 Sea Zone 1 battleship moved from 8 Sea Zone to 1 Sea Zone 1 cruiser moved from 8 Sea Zone to 1 Sea Zone 2 fighters moved from 8 Sea Zone to 1 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 8 Sea Zone to 1 Sea Zone 1 armour, 1 infantry and 1 transport moved from 2 Sea Zone to 1 Sea Zone 1 destroyer moved from 24 Sea Zone to 7 Sea Zone 1 destroyer moved from 31 Sea Zone to 16 Sea Zone 1 fighter moved from Wake Island to 1 Sea Zone 1 fighter moved from 1 Sea Zone to Alaska 2 fighters and 1 tactical_bomber moved from Midway to Alaska 1 submarine moved from 48 Sea Zone to 26 Sea Zone 1 destroyer moved from 39 Sea Zone to 80 Sea Zone Non Combat Move - Americans 1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 89 Sea Zone to 101 Sea Zone 2 aaGuns and 3 infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Central United States to 101 Sea Zone 2 infantry moved from 1 Sea Zone to Alaska 1 armour and 1 mech_infantry moved from 1 Sea Zone to Alaska 1 infantry moved from Central United States to Eastern United States Place Units - Americans 1 bomber placed in Western United States 2 destroyers placed in 10 Sea Zone 2 transports placed in 101 Sea Zone 2 infantry and 1 mech_infantry placed in Eastern United States 1 mech_infantry placed in Central United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter moved from Szechwan to Yunnan 2 infantry moved from Szechwan to Yunnan 1 infantry moved from Hopei to Kweichow 3 infantry moved from Szechwan to Kweichow 1 infantry moved from Szechwan to Kweichow 1 infantry moved from Szechwan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 6 infantry Japanese defend with 1 artillery and 1 mech_infantry Chinese roll dice for 6 infantry in Kweichow, round 2 : 2/6 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 mech_infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 5 infantry remaining. Battle score for attacker is 5 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery and 1 mech_infantry Battle in Yunnan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan 1 fighter moved from Szechwan to Sikang Place Units - Chinese 5 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese regular : 1.17 Japanese regular : 0.00
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 bomber, 2 destroyers, 2 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 1 bomber moved from Western United States to Alaska 1 battleship, 1 carrier, 2 cruisers, 2 fighters, 1 infantry, 1 mech_infantry, 4 submarines and 1 transport moved from 7 Sea Zone to 8 Sea Zone 1 submarine moved from 8 Sea Zone to 14 Sea Zone 1 submarine moved from 8 Sea Zone to 15 Sea Zone 1 submarine moved from 8 Sea Zone to 4 Sea Zone 1 submarine moved from 8 Sea Zone to 3 Sea Zone 1 cruiser moved from 8 Sea Zone to 1 Sea Zone 1 carrier moved from 8 Sea Zone to 1 Sea Zone 1 battleship moved from 8 Sea Zone to 1 Sea Zone 1 cruiser moved from 8 Sea Zone to 1 Sea Zone 2 fighters moved from 8 Sea Zone to 1 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 8 Sea Zone to 1 Sea Zone 1 armour, 1 infantry and 1 transport moved from 2 Sea Zone to 1 Sea Zone 1 destroyer moved from 24 Sea Zone to 7 Sea Zone 1 destroyer moved from 31 Sea Zone to 16 Sea Zone 1 fighter moved from Wake Island to 1 Sea Zone 1 fighter moved from 1 Sea Zone to Alaska 2 fighters and 1 tactical_bomber moved from Midway to Alaska 1 submarine moved from 48 Sea Zone to 26 Sea Zone 1 destroyer moved from 39 Sea Zone to 80 Sea Zone Non Combat Move - Americans 1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 89 Sea Zone to 101 Sea Zone 2 aaGuns and 3 infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Central United States to 101 Sea Zone 2 infantry moved from 1 Sea Zone to Alaska 1 armour and 1 mech_infantry moved from 1 Sea Zone to Alaska 1 infantry moved from Central United States to Eastern United States Place Units - Americans 1 bomber placed in Western United States 2 destroyers placed in 10 Sea Zone 2 transports placed in 101 Sea Zone 2 infantry and 1 mech_infantry placed in Eastern United States 1 mech_infantry placed in Central United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter moved from Szechwan to Yunnan 2 infantry moved from Szechwan to Yunnan 1 infantry moved from Hopei to Kweichow 3 infantry moved from Szechwan to Kweichow 1 infantry moved from Szechwan to Kweichow 1 infantry moved from Szechwan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 6 infantry Japanese defend with 1 artillery and 1 mech_infantry Chinese roll dice for 6 infantry in Kweichow, round 2 : 2/6 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 mech_infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 5 infantry remaining. Battle score for attacker is 5 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery and 1 mech_infantry Battle in Yunnan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan 1 fighter moved from Szechwan to Sikang Place Units - Chinese 5 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs Purchase Units - British British buy 2 artilleries, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 3 infantry moved from United Kingdom to 109 Sea Zone 1 infantry moved from United Kingdom to 109 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 battleship, 1 cruiser, 1 destroyer, 4 infantry and 2 transports moved from 109 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Gibraltar 3 fighters moved from Morocco to Gibraltar 1 tactical_bomber moved from Morocco to 92 Sea Zone 1 artillery and 1 infantry moved from Trans-Jordan to Egypt 1 battleship moved from 76 Sea Zone to 98 Sea Zone 2 infantry moved from Persia to 80 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 mech_infantry moved from Union of South Africa to Belgian Congo 2 mech_infantrys moved from Belgian Congo to Egypt 2 infantry moved from Tanganyika Territory to 72 Sea Zone 2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone 1 armour and 1 mech_infantry moved from Kenya to Egypt 1 infantry moved from Kenya to Italian Somaliland British take Italian Somaliland from Italians 1 infantry moved from Siam to French Indo China UK_Pacific take French Indo China from Japanese 3 mech_infantrys moved from India to Burma 1 infantry moved from India to Burma Combat - British Battle in Gibraltar British attack with 3 fighters and 4 infantry Italians defend with 1 harbour and 2 infantry British roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 0/2 hits, 1.17 expected hits British roll dice for 3 fighters and 4 infantry in Gibraltar, round 2 : 3/7 hits, 2.17 expected hits Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Italians lost in Gibraltar British win, taking Gibraltar from Italians with 3 fighters and 4 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Non Combat Move - British 1 tactical_bomber moved from 92 Sea Zone to Tunisia 3 fighters moved from Gibraltar to Algeria 1 destroyer moved from 125 Sea Zone to 112 Sea Zone 4 infantry moved from 81 Sea Zone to Egypt 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 1 aaGun moved from India to Burma Place Units - British 3 mech_infantrys placed in Union of South Africa 1 transport placed in 106 Sea Zone 2 artilleries and 2 infantry placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 33 PUs Place Units - UK_Pacific 1 infantry and 2 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6 UK_Pacific collect 14 PUs (3 lost to blockades); end with 14 PUs Some Units in India change ownership: 1 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : 1.17 Italians regular : -0.67 Japanese regular : 0.00 British regular : -0.33
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 bomber, 2 destroyers, 2 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 1 bomber moved from Western United States to Alaska 1 battleship, 1 carrier, 2 cruisers, 2 fighters, 1 infantry, 1 mech_infantry, 4 submarines and 1 transport moved from 7 Sea Zone to 8 Sea Zone 1 submarine moved from 8 Sea Zone to 14 Sea Zone 1 submarine moved from 8 Sea Zone to 15 Sea Zone 1 submarine moved from 8 Sea Zone to 4 Sea Zone 1 submarine moved from 8 Sea Zone to 3 Sea Zone 1 cruiser moved from 8 Sea Zone to 1 Sea Zone 1 carrier moved from 8 Sea Zone to 1 Sea Zone 1 battleship moved from 8 Sea Zone to 1 Sea Zone 1 cruiser moved from 8 Sea Zone to 1 Sea Zone 2 fighters moved from 8 Sea Zone to 1 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 8 Sea Zone to 1 Sea Zone 1 armour, 1 infantry and 1 transport moved from 2 Sea Zone to 1 Sea Zone 1 destroyer moved from 24 Sea Zone to 7 Sea Zone 1 destroyer moved from 31 Sea Zone to 16 Sea Zone 1 fighter moved from Wake Island to 1 Sea Zone 1 fighter moved from 1 Sea Zone to Alaska 2 fighters and 1 tactical_bomber moved from Midway to Alaska 1 submarine moved from 48 Sea Zone to 26 Sea Zone 1 destroyer moved from 39 Sea Zone to 80 Sea Zone Non Combat Move - Americans 1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 89 Sea Zone to 101 Sea Zone 2 aaGuns and 3 infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Central United States to 101 Sea Zone 2 infantry moved from 1 Sea Zone to Alaska 1 armour and 1 mech_infantry moved from 1 Sea Zone to Alaska 1 infantry moved from Central United States to Eastern United States Place Units - Americans 1 bomber placed in Western United States 2 destroyers placed in 10 Sea Zone 2 transports placed in 101 Sea Zone 2 infantry and 1 mech_infantry placed in Eastern United States 1 mech_infantry placed in Central United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter moved from Szechwan to Yunnan 2 infantry moved from Szechwan to Yunnan 1 infantry moved from Hopei to Kweichow 3 infantry moved from Szechwan to Kweichow 1 infantry moved from Szechwan to Kweichow 1 infantry moved from Szechwan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 6 infantry Japanese defend with 1 artillery and 1 mech_infantry Chinese roll dice for 6 infantry in Kweichow, round 2 : 2/6 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 mech_infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 5 infantry remaining. Battle score for attacker is 5 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery and 1 mech_infantry Battle in Yunnan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan 1 fighter moved from Szechwan to Sikang Place Units - Chinese 5 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs Purchase Units - British British buy 2 artilleries, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 3 infantry moved from United Kingdom to 109 Sea Zone 1 infantry moved from United Kingdom to 109 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 battleship, 1 cruiser, 1 destroyer, 4 infantry and 2 transports moved from 109 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Gibraltar 3 fighters moved from Morocco to Gibraltar 1 tactical_bomber moved from Morocco to 92 Sea Zone 1 artillery and 1 infantry moved from Trans-Jordan to Egypt 1 battleship moved from 76 Sea Zone to 98 Sea Zone 2 infantry moved from Persia to 80 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 mech_infantry moved from Union of South Africa to Belgian Congo 2 mech_infantrys moved from Belgian Congo to Egypt 2 infantry moved from Tanganyika Territory to 72 Sea Zone 2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone 1 armour and 1 mech_infantry moved from Kenya to Egypt 1 infantry moved from Kenya to Italian Somaliland British take Italian Somaliland from Italians 1 infantry moved from Siam to French Indo China UK_Pacific take French Indo China from Japanese 3 mech_infantrys moved from India to Burma 1 infantry moved from India to Burma Combat - British Battle in Gibraltar British attack with 3 fighters and 4 infantry Italians defend with 1 harbour and 2 infantry British roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 0/2 hits, 1.17 expected hits British roll dice for 3 fighters and 4 infantry in Gibraltar, round 2 : 3/7 hits, 2.17 expected hits Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Italians lost in Gibraltar British win, taking Gibraltar from Italians with 3 fighters and 4 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Non Combat Move - British 1 tactical_bomber moved from 92 Sea Zone to Tunisia 3 fighters moved from Gibraltar to Algeria 1 destroyer moved from 125 Sea Zone to 112 Sea Zone 4 infantry moved from 81 Sea Zone to Egypt 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 1 aaGun moved from India to Burma Place Units - British 3 mech_infantrys placed in Union of South Africa 1 transport placed in 106 Sea Zone 2 artilleries and 2 infantry placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 33 PUs Place Units - UK_Pacific 1 infantry and 2 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6 UK_Pacific collect 14 PUs (3 lost to blockades); end with 14 PUs Some Units in India change ownership: 1 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : 1.17 Italians regular : -0.67 Japanese regular : 0.00 British regular : -0.33
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Italians Italians repair damage of 2x factory_major; Remaining resources: 14 PUs; Italians buy 1 armour and 2 artilleries; Remaining resources: 0 PUs; Combat Move - Italians 1 armour and 1 mech_infantry moved from Romania to Western Ukraine 1 bomber moved from Romania to Western Ukraine 2 artilleries moved from Albania to Greece 4 infantry moved from Albania to Greece 1 fighter moved from Tobruk to 94 Sea Zone 1 fighter moved from Southern Italy to Greece 1 armour moved from Alexandria to Libya Combat - Italians Battle in 94 Sea Zone Italians attack with 1 fighter French defend with 1 destroyer Italians roll dice for 1 fighter in 94 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits French roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Italians lost in 94 Sea Zone French win with 1 destroyer remaining. Battle score for attacker is -10 Casualties for Italians: 1 fighter Battle in Greece Italians attack with 2 artilleries, 1 fighter and 4 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 2 artilleries, 1 fighter and 4 infantry in Greece, round 2 : 2/7 hits, 2,17 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1,33 expected hits 2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece Italians roll dice for 2 artilleries, 1 fighter and 3 infantry in Greece, round 3 : 1/6 hits, 2,00 expected hits Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece Italians roll dice for 2 artilleries, 1 fighter and 2 infantry in Greece, round 4 : 1/5 hits, 1,83 expected hits Neutral_Allies roll dice for 1 infantry in Greece, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Allies lost in Greece Italians win, taking Greece from Neutral_Allies with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Casualties for Neutral_Allies: 4 infantry Battle in Western Ukraine Italians attack with 1 armour, 1 bomber and 1 mech_infantry Russians defend with 1 artillery and 2 infantry Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Western Ukraine, round 2 : 2/3 hits, 1,33 expected hits Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 1,00 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Western Ukraine Italians roll dice for 1 armour and 1 bomber in Western Ukraine, round 3 : 1/2 hits, 1,17 expected hits Russians roll dice for 1 artillery in Western Ukraine, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Russians and 1 bomber owned by the Italians lost in Western Ukraine Italians win, taking Western Ukraine from Russians with 1 armour remaining. Battle score for attacker is -6 Casualties for Italians: 1 bomber and 1 mech_infantry Casualties for Russians: 1 artillery and 2 infantry Non Combat Move - Italians 1 fighter moved from Greece to Southern Italy 2 infantry moved from Northern Italy to Southern Italy 1 aaGun moved from Northern Italy to Southern Italy 1 aaGun moved from Northern Italy to Southern Italy Place Units - Italians 1 armour and 2 artilleries placed in Southern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
French regular : 0,67 Italians regular : -2,00 Neutral_Allies regular : -0,33 Russians regular : 0,67
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 bomber and 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC 3 submarines moved from 62 Sea Zone to 55 Sea Zone 1 submarine moved from 55 Sea Zone to 42 Sea Zone 1 submarine moved from 55 Sea Zone to 56 Sea Zone 1 submarine moved from 55 Sea Zone to 45 Sea Zone 3 infantry moved from New South Wales to South Australia 2 infantry moved from Egypt to Alexandria British take Alexandria from Italians Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 bomber placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,4 ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 infantry moved from Egypt to Alexandria 1 fighter moved from Scotland to Karelia 1 destroyer moved from 94 Sea Zone to 99 Sea Zone 2 infantry moved from Morocco to Algeria Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans repair damage of 5x factory_minor; Remaining resources: 52 PUs; Germans buy 3 artilleries, 1 destroyer, 1 fighter, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 infantry moved from Finland to Karelia 1 infantry moved from Novgorod to Karelia 1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 115 Sea Zone to 112 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern Poland to Karelia 1 tactical_bomber moved from Eastern Poland to Karelia 2 tactical_bombers moved from Eastern Poland to Karelia 1 fighter moved from Western Germany to Karelia 2 bombers moved from Eastern Poland to Russia 4 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 2 mech_infantrys moved from Poland to Belarus 1 armour moved from Eastern Poland to Belarus 1 bomber moved from Albania to Belarus 3 armour moved from Bessarabia to Western Ukraine 3 armour moved from Western Ukraine to Bryansk 4 armour and 9 mech_infantrys moved from Eastern Poland to Bryansk 1 fighter moved from Tobruk to Western Germany Combat - Germans Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/2 hits, 0,33 expected hits Bombing raid in Russia rolls: 5,5 and causes: 10 damage to unit: factory_major Bombing raid in Russia causes 10 damage total. Battle in Karelia Germans attack with 1 armour, 2 fighters, 2 infantry and 4 tactical_bombers French defend with 1 fighter; Russians defend with 2 aaGuns, 2 fighters and 1 tactical_bomber Russians roll AA dice in Karelia : 2/6 hits, 1,00 expected hits 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in Karelia Germans roll dice for 1 armour, 1 fighter, 2 infantry and 3 tactical_bombers in Karelia, round 2 : 5/7 hits, 3,17 expected hits Russians roll dice for 2 aaGuns, 3 fighters and 1 tactical_bomber in Karelia, round 2 : 3/4 hits, 2,50 expected hits 1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians, 2 infantry owned by the Germans, 1 armour owned by the Germans, 2 aaGuns owned by the Russians and 1 fighter owned by the French lost in Karelia Germans roll dice for 1 fighter and 3 tactical_bombers in Karelia, round 3 : 1/4 hits, 2,17 expected hits Russians roll dice for 1 fighter in Karelia, round 3 : 0/1 hits, 0,67 expected hits 1 fighter owned by the Russians lost in Karelia Germans win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber Casualties for French: 1 fighter Casualties for Russians: 2 aaGuns, 2 fighters and 1 tactical_bomber Battle in 112 Sea Zone Germans attack with 1 battleship, 1 cruiser, 1 destroyer and 1 transport British defend with 1 destroyer Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 112 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits British roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 112 Sea Zone Germans win with 1 battleship, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Belarus Germans attack with 1 armour, 1 bomber and 2 mech_infantrys Russians defend with 1 artillery and 2 mech_infantrys Germans roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Belarus, round 2 : 2/4 hits, 1,50 expected hits Russians roll dice for 1 artillery and 2 mech_infantrys in Belarus, round 2 : 1/3 hits, 1,00 expected hits 2 mech_infantrys owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Belarus, round 3 : 1/3 hits, 1,33 expected hits Russians roll dice for 1 artillery in Belarus, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 artillery and 2 mech_infantrys Battle in Bryansk Germans attack with 7 armour and 9 mech_infantrys Russians defend with 2 aaGuns, 1 armour, 3 artilleries, 2 infantry and 2 mech_infantrys Germans roll dice for 7 armour and 9 mech_infantrys in Bryansk, round 2 : 4/16 hits, 5,00 expected hits Russians roll dice for 2 aaGuns, 1 armour, 3 artilleries, 2 infantry and 2 mech_infantrys in Bryansk, round 2 : 6/8 hits, 2,83 expected hits 2 infantry owned by the Russians, 2 aaGuns owned by the Russians and 6 mech_infantrys owned by the Germans lost in Bryansk Germans roll dice for 7 armour and 3 mech_infantrys in Bryansk, round 3 : 6/10 hits, 4,00 expected hits Russians roll dice for 1 armour, 3 artilleries and 2 mech_infantrys in Bryansk, round 3 : 2/6 hits, 2,17 expected hits 2 mech_infantrys owned by the Russians, 1 armour owned by the Russians, 3 artilleries owned by the Russians and 2 mech_infantrys owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 7 armour and 1 mech_infantry remaining. Battle score for attacker is 10 Casualties for Germans: 8 mech_infantrys Casualties for Russians: 2 aaGuns, 1 armour, 3 artilleries, 2 infantry and 2 mech_infantrys Non Combat Move - Germans 3 tactical_bombers moved from Karelia to Novgorod 1 fighter moved from Karelia to Novgorod 1 bomber moved from Belarus to Novgorod 2 bombers moved from Russia to Novgorod 1 tactical_bomber moved from Tobruk to Western Germany 1 infantry moved from Western Germany to Northern Italy 1 mech_infantry moved from Western Germany to Southern Italy 3 artilleries moved from Bessarabia to Western Ukraine 8 mech_infantrys moved from Germany to Eastern Poland 1 artillery moved from Western Germany to France 1 infantry moved from Western Germany to France 1 armour moved from Western Germany to Slovakia Hungary 1 aaGun moved from Bessarabia to Ukraine Place Units - Germans 1 artillery and 2 mech_infantrys placed in Novgorod 1 destroyer placed in 110 Sea Zone 1 artillery and 2 infantry placed in France 1 artillery, 1 fighter and 2 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,1 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4 Germans collect 46 PUs (4 lost to blockades); end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Russians regular : 2,50 Germans regular : 1,33 British regular : -0,33 Russians AA : 0,67
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Russians Russians repair damage of 7x factory_major; Remaining resources: 27 PUs; 0 techTokens; Russians buy 1 armour and 7 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 2 mech_infantrys moved from Volgograd to Bryansk 1 armour moved from Volgograd to Bryansk 10 infantry moved from Russia to Bryansk 1 infantry moved from Dzavhan to Ulaanbaatar Russians take Ulaanbaatar from Japanese 1 infantry moved from Olgiy to Timguska 1 mech_infantry moved from Archangel to Bryansk 1 bomber moved from Russia to Bryansk Combat - Russians Battle in Bryansk Russians attack with 1 armour, 1 bomber, 10 infantry and 3 mech_infantrys Germans defend with 7 armour and 1 mech_infantry Russians roll dice for 1 armour, 1 bomber, 10 infantry and 3 mech_infantrys in Bryansk, round 2 : 2/15 hits, 3.33 expected hits Germans roll dice for 7 armour and 1 mech_infantry in Bryansk, round 2 : 5/8 hits, 3.83 expected hits 5 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Bryansk Russians roll dice for 1 armour, 1 bomber, 5 infantry and 3 mech_infantrys in Bryansk, round 3 : 3/10 hits, 2.50 expected hits Germans roll dice for 6 armour in Bryansk, round 3 : 2/6 hits, 3.00 expected hits 2 infantry owned by the Russians and 3 armour owned by the Germans lost in Bryansk Russians roll dice for 1 armour, 1 bomber, 3 infantry and 3 mech_infantrys in Bryansk, round 4 : 2/8 hits, 2.17 expected hits Germans roll dice for 3 armour in Bryansk, round 4 : 1/3 hits, 1.50 expected hits 1 infantry owned by the Russians and 2 armour owned by the Germans lost in Bryansk Russians roll dice for 1 armour, 1 bomber, 2 infantry and 3 mech_infantrys in Bryansk, round 5 : 2/7 hits, 2.00 expected hits Germans roll dice for 1 armour in Bryansk, round 5 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 armour, 1 bomber, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 22 Casualties for Russians: 8 infantry Casualties for Germans: 7 armour and 1 mech_infantry Non Combat Move - Russians 1 bomber moved from Bryansk to Smolensk Place Units - Russians 7 infantry placed in Russia 1 armour placed in Volgograd Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans regular : -0.83 Russians regular : -1.00
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@crockett36 I need to go to the office, today, and won’t be home in the evening. I can only play Japan, tomorrow.
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TripleA Manual Gamesave Post: Japanese round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 1 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Kiangsi to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery moved from Yakut S.S.R. to Ulaanbaatar 1 armour moved from Yakut S.S.R. to Yenisey 1 battleship moved from 37 Sea Zone to 42 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 transport moved from 37 Sea Zone to 20 Sea Zone 1 infantry moved from Kwangsi to Kiangsi 1 destroyer moved from 19 Sea Zone to 20 Sea Zone 1 destroyer moved from 6 Sea Zone to 24 Sea Zone 1 destroyer moved from 24 Sea Zone to 25 Sea Zone 1 destroyer moved from 6 Sea Zone to 20 Sea Zone 1 infantry moved from Soviet Far East to Siberia 1 artillery moved from Kwangsi to French Indo China 1 artillery moved from Kwangsi to Yunnan 1 bomber moved from Kiangsi to French Indo China 1 bomber moved from Kiangsi to Yunnan 2 mech_infantrys moved from Kiangsu to Kweichow 1 armour moved from Kiangsu to Kweichow 2 mech_infantrys moved from Shantung to Kweichow 2 fighters moved from Kwangsi to 6 Sea Zone 2 fighters moved from Kiangsu to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow 1 fighter and 3 tactical_bombers moved from Kwangsi to Kweichow 1 submarine moved from 54 Sea Zone to 62 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone Combat - Japanese Battle in Borneo Battle in Celebes Battle in Sumatra Battle in 7 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 fighter and 1 tactical_bomber in 7 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits Americans roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 7 Sea Zone Japanese win, taking Borneo from UK_Pacific, taking Celebes from Dutch, taking Sumatra from Dutch with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 16 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 tactical_bomber owned by the Japanese and 1 destroyer owned by the Americans lost in 16 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Japanese: 1 tactical_bomber Casualties for Americans: 1 destroyer Battle in Yenisey Japanese attack with 1 armour Russians defend with 1 infantry Japanese roll dice for 1 armour in Yenisey, round 2 : 1/1 hits, 0,50 expected hits Russians roll dice for 1 infantry in Yenisey, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Yenisey Japanese win, taking Yenisey from Russians with 1 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Ulaanbaatar Japanese attack with 1 artillery Russians defend with 1 infantry Japanese roll dice for 1 artillery in Ulaanbaatar, round 2 : 1/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Ulaanbaatar, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Ulaanbaatar Russians win with no units remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery Casualties for Russians: 1 infantry Battle in Kweichow Japanese attack with 1 armour, 2 fighters, 4 mech_infantrys and 4 tactical_bombers Chinese defend with 5 infantry Japanese roll dice for 1 armour, 2 fighters, 4 mech_infantrys and 4 tactical_bombers in Kweichow, round 2 : 4/11 hits, 4,67 expected hits Chinese roll dice for 5 infantry in Kweichow, round 2 : 4/5 hits, 1,67 expected hits 4 mech_infantrys owned by the Japanese and 4 infantry owned by the Chinese lost in Kweichow Japanese roll dice for 1 armour, 2 fighters and 4 tactical_bombers in Kweichow, round 3 : 4/7 hits, 4,00 expected hits Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 armour, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Japanese: 4 mech_infantrys Casualties for Chinese: 5 infantry Battle in Yunnan Japanese attack with 1 artillery and 1 bomber Chinese defend with 2 infantry Japanese roll dice for 1 artillery and 1 bomber in Yunnan, round 2 : 1/2 hits, 1,00 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 artillery and 1 bomber in Yunnan, round 3 : 0/2 hits, 1,00 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 1 bomber in Yunnan, round 4 : 1/2 hits, 1,00 expected hits Chinese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in French Indo China Japanese attack with 1 artillery and 1 bomber British defend with 1 infantry Japanese roll dice for 1 artillery and 1 bomber in French Indo China, round 2 : 1/2 hits, 1,00 expected hits UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 1 artillery and 1 bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 62 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 62 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 62 Sea Zone Japanese win, taking 62 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 42 Sea Zone Japanese attack with 1 battleship and 1 transport ANZAC defend with 1 submarine
Combat Hit Differential Summary :
Chinese regular : 0,67 Americans regular : 0,33 Japanese regular : -0,50 ANZAC regular : -0,67 UK_Pacific regular : -0,33 Russians regular : 0,33
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@crockett36 does your submarine submerge in SZ42?
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@crockett36 does your submarine submerge in SZ42?
It would be great if you could answer questions regarding scrambling, OOL, submerging subs etc. quite timely - otherwise it is getting frustrating… And we want to have fun, don’t we? Thank you!
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@martin ??
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@martin no, do not submerge. Sorry. Am doing some moving. A playtest with larry harris on saturday, church, work, wife, daughter. son. sleep. I always preface my games by saying I am slow. my phone is 9785787491 if you want to text me quick questions.
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 1 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Kiangsi to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery moved from Yakut S.S.R. to Ulaanbaatar 1 armour moved from Yakut S.S.R. to Yenisey 1 battleship moved from 37 Sea Zone to 42 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 transport moved from 37 Sea Zone to 20 Sea Zone 1 infantry moved from Kwangsi to Kiangsi 1 destroyer moved from 19 Sea Zone to 20 Sea Zone 1 destroyer moved from 6 Sea Zone to 24 Sea Zone 1 destroyer moved from 24 Sea Zone to 25 Sea Zone 1 destroyer moved from 6 Sea Zone to 20 Sea Zone 1 infantry moved from Soviet Far East to Siberia 1 artillery moved from Kwangsi to French Indo China 1 artillery moved from Kwangsi to Yunnan 1 bomber moved from Kiangsi to French Indo China 1 bomber moved from Kiangsi to Yunnan 2 mech_infantrys moved from Kiangsu to Kweichow 1 armour moved from Kiangsu to Kweichow 2 mech_infantrys moved from Shantung to Kweichow 2 fighters moved from Kwangsi to 6 Sea Zone 2 fighters moved from Kiangsu to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow 1 fighter and 3 tactical_bombers moved from Kwangsi to Kweichow 1 submarine moved from 54 Sea Zone to 62 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone Combat - Japanese Battle in Borneo Battle in Celebes Battle in Sumatra Battle in 7 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 fighter and 1 tactical_bomber in 7 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits Americans roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 7 Sea Zone Japanese win, taking Borneo from UK_Pacific, taking Celebes from Dutch, taking Sumatra from Dutch with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 16 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 tactical_bomber owned by the Japanese and 1 destroyer owned by the Americans lost in 16 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Japanese: 1 tactical_bomber Casualties for Americans: 1 destroyer Battle in Yenisey Japanese attack with 1 armour Russians defend with 1 infantry Japanese roll dice for 1 armour in Yenisey, round 2 : 1/1 hits, 0,50 expected hits Russians roll dice for 1 infantry in Yenisey, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Yenisey Japanese win, taking Yenisey from Russians with 1 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Ulaanbaatar Japanese attack with 1 artillery Russians defend with 1 infantry Japanese roll dice for 1 artillery in Ulaanbaatar, round 2 : 1/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Ulaanbaatar, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Ulaanbaatar Russians win with no units remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery Casualties for Russians: 1 infantry Battle in Kweichow Japanese attack with 1 armour, 2 fighters, 4 mech_infantrys and 4 tactical_bombers Chinese defend with 5 infantry Japanese roll dice for 1 armour, 2 fighters, 4 mech_infantrys and 4 tactical_bombers in Kweichow, round 2 : 4/11 hits, 4,67 expected hits Chinese roll dice for 5 infantry in Kweichow, round 2 : 4/5 hits, 1,67 expected hits 4 mech_infantrys owned by the Japanese and 4 infantry owned by the Chinese lost in Kweichow Japanese roll dice for 1 armour, 2 fighters and 4 tactical_bombers in Kweichow, round 3 : 4/7 hits, 4,00 expected hits Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 armour, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Japanese: 4 mech_infantrys Casualties for Chinese: 5 infantry Battle in Yunnan Japanese attack with 1 artillery and 1 bomber Chinese defend with 2 infantry Japanese roll dice for 1 artillery and 1 bomber in Yunnan, round 2 : 1/2 hits, 1,00 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 artillery and 1 bomber in Yunnan, round 3 : 0/2 hits, 1,00 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 1 bomber in Yunnan, round 4 : 1/2 hits, 1,00 expected hits Chinese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in French Indo China Japanese attack with 1 artillery and 1 bomber British defend with 1 infantry Japanese roll dice for 1 artillery and 1 bomber in French Indo China, round 2 : 1/2 hits, 1,00 expected hits UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 1 artillery and 1 bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 62 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 62 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 62 Sea Zone Japanese win, taking 62 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 42 Sea Zone Japanese attack with 1 battleship and 1 transport ANZAC defend with 1 submarine ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 battleship and 1 transport remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Java Non Combat Move - Japanese 1 fighter moved from 16 Sea Zone to Japan 1 tactical_bomber moved from 7 Sea Zone to Japan 1 fighter moved from 7 Sea Zone to Japan 1 submarine moved from 43 Sea Zone to 37 Sea Zone 1 carrier moved from 19 Sea Zone to 6 Sea Zone 1 bomber moved from French Indo China to Kwangsi 1 bomber moved from Yunnan to Kiangsu 1 fighter moved from Kweichow to Kiangsu 1 tactical_bomber moved from Kweichow to Kiangsu 1 mech_infantry moved from Manchuria to Siberia 1 fighter and 3 tactical_bombers moved from Kweichow to Kiangsu 1 artillery moved from Kiangsi to Kwangtung 1 infantry moved from Shantung to Kiangsu Place Units - Japanese 1 destroyer and 2 transports placed in 6 Sea Zone 3 mech_infantrys placed in Kiangsu 1 artillery and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 57 PUs; end with 57 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Chinese regular : 0,67 Americans regular : 0,33 Japanese regular : -0,17 ANZAC regular : -0,83 UK_Pacific regular : -0,33 Russians regular : 0,33
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@crockett36 no worries. A heads-up upfront would just be appreciated.
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 1/1 hits, 0.00 expected hits Americans removing all Technology Tokens after successful research. Americans discover Heavy Bomber Activate Technology - Americans Americans activating Heavy Bomber Purchase Units - Americans Americans buy 6 bombers; Remaining resources: 0 PUs; 0 techTokens; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 armour, 2 infantry and 1 mech_infantry moved from Alaska to 1 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 1 Sea Zone to 3 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East 1 submarine moved from 14 Sea Zone to 25 Sea Zone 1 submarine moved from 26 Sea Zone to 25 Sea Zone 1 submarine moved from 4 Sea Zone to 16 Sea Zone 1 submarine moved from 15 Sea Zone to 17 Sea Zone Americans take 17 Sea Zone from Japanese 1 submarine moved from 3 Sea Zone to 7 Sea Zone 1 destroyer moved from 10 Sea Zone to 4 Sea Zone 1 destroyer moved from 10 Sea Zone to 8 Sea Zone 2 cruisers moved from 1 Sea Zone to 3 Sea Zone 1 battleship and 1 carrier moved from 1 Sea Zone to 3 Sea Zone 2 fighters moved from Alaska to 3 Sea Zone 2 bombers moved from Alaska to Siberia 2 fighters moved from Alaska to Eastern United States 2 tactical_bombers moved from Alaska to Eastern United States 2 fighters moved from 1 Sea Zone to Eastern United States 1 bomber moved from Western United States to United Kingdom 1 mech_infantry moved from Central United States to 101 Sea Zone 1 mech_infantry moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 2 aaGuns, 2 artilleries, 1 cruiser, 1 destroyer, 6 infantry, 2 mech_infantrys and 6 transports moved from 101 Sea Zone to 88 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 88 Sea Zone to 86 Sea Zone 1 aaGun, 2 artilleries, 3 infantry and 3 transports moved from 88 Sea Zone to 91 Sea Zone 1 cruiser, 1 destroyer, 2 infantry, 2 mech_infantrys and 2 transports moved from 88 Sea Zone to 91 Sea Zone 1 destroyer moved from 8 Sea Zone to 7 Sea Zone 1 destroyer moved from 80 Sea Zone to 81 Sea Zone 3 mech_infantrys moved from Western United States to Alaska 2 infantry moved from Western United States to British Columbia Combat - Americans Battle in Soviet Far East Battle in Siberia Americans attack with 2 bombers Japanese defend with 1 infantry and 1 mech_infantry Americans roll dice for 2 bombers in Siberia, round 2 : 2/4 hits, 1.67 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Siberia, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Siberia Americans win, taking Soviet Far East from Japanese with 2 bombers remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry and 1 mech_infantry Battle in 25 Sea Zone Americans attack with 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 submarines in 25 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 2 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 bombers moved from Siberia to Ulaanbaatar 2 aaGuns moved from Western United States to British Columbia 1 aaGun, 2 artilleries, 5 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies Place Units - Americans 3 bombers placed in Eastern United States 3 bombers placed in Western United States Americans undo move 1. 3 bombers placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans regular : 0.00 Japanese regular : -1.33 Americans rolls : 1.00
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 4 infantry moved from Szechwan to Kweichow 3 infantry moved from Szechwan to Yunnan 1 infantry moved from Szechwan to Kweichow 1 fighter moved from Sikang to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -2 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 artillery Battle in Kweichow Chinese attack with 5 infantry Japanese defend with 1 armour Chinese roll dice for 5 infantry in Kweichow, round 2 : 0/5 hits, 0.83 expected hits Japanese roll dice for 1 armour in Kweichow, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 4 infantry in Kweichow, round 3 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 armour in Kweichow, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 armour Non Combat Move - Chinese 1 fighter moved from Yunnan to Sikang Place Units - Chinese 5 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese regular : -1.33 Japanese regular : 1.33
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 1/1 hits, 0.00 expected hits Americans removing all Technology Tokens after successful research. Americans discover Heavy Bomber Activate Technology - Americans Americans activating Heavy Bomber Purchase Units - Americans Americans buy 6 bombers; Remaining resources: 0 PUs; 0 techTokens; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 armour, 2 infantry and 1 mech_infantry moved from Alaska to 1 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 1 Sea Zone to 3 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East 1 submarine moved from 14 Sea Zone to 25 Sea Zone 1 submarine moved from 26 Sea Zone to 25 Sea Zone 1 submarine moved from 4 Sea Zone to 16 Sea Zone 1 submarine moved from 15 Sea Zone to 17 Sea Zone Americans take 17 Sea Zone from Japanese 1 submarine moved from 3 Sea Zone to 7 Sea Zone 1 destroyer moved from 10 Sea Zone to 4 Sea Zone 1 destroyer moved from 10 Sea Zone to 8 Sea Zone 2 cruisers moved from 1 Sea Zone to 3 Sea Zone 1 battleship and 1 carrier moved from 1 Sea Zone to 3 Sea Zone 2 fighters moved from Alaska to 3 Sea Zone 2 bombers moved from Alaska to Siberia 2 fighters moved from Alaska to Eastern United States 2 tactical_bombers moved from Alaska to Eastern United States 2 fighters moved from 1 Sea Zone to Eastern United States 1 bomber moved from Western United States to United Kingdom 1 mech_infantry moved from Central United States to 101 Sea Zone 1 mech_infantry moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 2 aaGuns, 2 artilleries, 1 cruiser, 1 destroyer, 6 infantry, 2 mech_infantrys and 6 transports moved from 101 Sea Zone to 88 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 88 Sea Zone to 86 Sea Zone 1 aaGun, 2 artilleries, 3 infantry and 3 transports moved from 88 Sea Zone to 91 Sea Zone 1 cruiser, 1 destroyer, 2 infantry, 2 mech_infantrys and 2 transports moved from 88 Sea Zone to 91 Sea Zone 1 destroyer moved from 8 Sea Zone to 7 Sea Zone 1 destroyer moved from 80 Sea Zone to 81 Sea Zone 3 mech_infantrys moved from Western United States to Alaska 2 infantry moved from Western United States to British Columbia Combat - Americans Battle in Soviet Far East Battle in Siberia Americans attack with 2 bombers Japanese defend with 1 infantry and 1 mech_infantry Americans roll dice for 2 bombers in Siberia, round 2 : 2/4 hits, 1.67 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Siberia, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Siberia Americans win, taking Soviet Far East from Japanese with 2 bombers remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry and 1 mech_infantry Battle in 25 Sea Zone Americans attack with 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 submarines in 25 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 2 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 bombers moved from Siberia to Ulaanbaatar 2 aaGuns moved from Western United States to British Columbia 1 aaGun, 2 artilleries, 5 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies Place Units - Americans 3 bombers placed in Eastern United States 3 bombers placed in Western United States Americans undo move 1. 3 bombers placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 4 infantry moved from Szechwan to Kweichow 3 infantry moved from Szechwan to Yunnan 1 infantry moved from Szechwan to Kweichow 1 fighter moved from Sikang to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -2 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 artillery Battle in Kweichow Chinese attack with 5 infantry Japanese defend with 1 armour Chinese roll dice for 5 infantry in Kweichow, round 2 : 0/5 hits, 0.83 expected hits Japanese roll dice for 1 armour in Kweichow, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 4 infantry in Kweichow, round 3 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 armour in Kweichow, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 armour Non Combat Move - Chinese 1 fighter moved from Yunnan to Sikang Place Units - Chinese 5 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs Research Technology - British British spend 5 on tech rolls British rolls : 0/1 hits, 0.00 expected hits British removing all Technology Tokens after unsuccessful research. Purchase Units - British British buy 1 fighter, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - UK_Pacific UK_Pacific repair damage of 6x factory_major; Remaining resources: 8 PUs; UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 armour and 1 artillery moved from Egypt to 81 Sea Zone 2 infantry moved from Egypt to 81 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 81 Sea Zone to 97 Sea Zone 1 cruiser moved from 98 Sea Zone to 97 Sea Zone 1 battleship moved from 98 Sea Zone to 97 Sea Zone 1 destroyer moved from 98 Sea Zone to 97 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 97 Sea Zone to Southern Italy 4 infantry moved from Gibraltar to 91 Sea Zone 4 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 95 Sea Zone 1 submarine moved from 93 Sea Zone to 97 Sea Zone 3 mech_infantrys moved from Egypt to Tobruk British take Tobruk from Italians 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 mech_infantry moved from Belgian Congo to Egypt 1 infantry moved from Italian Somaliland to Ethiopia 1 infantry moved from Northwest Persia to Persia 3 fighters moved from Algeria to Libya 1 tactical_bomber moved from Tunisia to Libya 1 infantry moved from 95 Sea Zone to Sicily 2 infantry moved from 95 Sea Zone to Southern Italy 1 infantry moved from 95 Sea Zone to Sicily 1 armour and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery and 1 infantry moved from Quebec to New Brunswick Nova Scotia 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 3 mech_infantrys moved from Burma to French Indo China 1 infantry moved from Burma to India 3 infantry moved from Egypt to Alexandria Combat - British Battle in Sicily Battle in Libya British attack with 3 fighters and 1 tactical_bomber Italians defend with 1 armour British roll dice for 3 fighters and 1 tactical_bomber in Libya, round 2 : 3/4 hits, 2.17 expected hits Italians roll dice for 1 armour in Libya, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Libya British win, taking Sicily from Italians with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Battle in French Indo China British attack with 3 mech_infantrys Japanese defend with 1 artillery British roll dice for 3 mech_infantrys in French Indo China, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery in French Indo China, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in French Indo China British roll dice for 2 mech_infantrys in French Indo China, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in French Indo China, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 2 mech_infantrys in French Indo China, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in French Indo China, round 4 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in French Indo China British roll dice for 1 mech_infantry in French Indo China, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in French Indo China, round 5 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in French Indo China Japanese win with 1 artillery remaining. Battle score for attacker is -12 Casualties for British: 3 mech_infantrys Battle in Southern Italy British attack with 1 armour, 1 artillery and 4 infantry Germans defend with 1 mech_infantry; Italians defend with 4 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry British roll dice for 2 battleships and 2 cruisers in Southern Italy, round 2 : 3/4 hits, 2.33 expected hits British roll dice for 1 armour, 1 artillery and 4 infantry in Southern Italy, round 2 : 1/6 hits, 1.67 expected hits Italians roll dice for 4 aaGuns, 1 armour, 2 artilleries, 1 fighter, 2 infantry and 1 mech_infantry in Southern Italy, round 2 : 2/7 hits, 2.83 expected hits 4 aaGuns owned by the Italians and 2 infantry owned by the British lost in Southern Italy British roll dice for 1 armour, 1 artillery and 2 infantry in Southern Italy, round 3 : 0/4 hits, 1.33 expected hits Italians roll dice for 1 armour, 2 artilleries, 1 fighter, 2 infantry and 1 mech_infantry in Southern Italy, round 3 : 5/7 hits, 2.83 expected hits 1 artillery owned by the British, 2 infantry owned by the British and 1 armour owned by the British lost in Southern Italy Italians win with 1 armour, 2 artilleries, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -2 Casualties for British: 1 armour, 1 artillery and 4 infantry Casualties for Italians: 4 aaGuns Non Combat Move - British 1 aaGun moved from Burma to India 1 fighter moved from Trans-Jordan to India 1 tactical_bomber moved from Trans-Jordan to 96 Sea Zone 2 fighters and 1 tactical_bomber moved from Libya to 96 Sea Zone 2 fighters moved from 96 Sea Zone to Malta 2 tactical_bombers moved from 96 Sea Zone to Malta 1 fighter moved from Libya to Malta 1 armour and 1 infantry moved from 91 Sea Zone to Morocco Place Units - British 4 infantry placed in United Kingdom 1 submarine placed in 110 Sea Zone 1 fighter placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 33 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs Place Units - UK_Pacific 2 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4 UK_Pacific collect 11 PUs; end with 11 PUs Some Units in India change ownership: 2 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : -1.33 Americans regular : 0.00 Italians regular : 0.83 Japanese regular : 1.67 British rolls : 0.00 British regular : -1.83 Americans rolls : 1.00
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Italians Italians buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to 99 Sea Zone 1 armour moved from Western Ukraine to Rostov Italians take Rostov from Russians 1 infantry moved from Northern Italy to Southern Italy Combat - Italians Battle in 99 Sea Zone Italians attack with 1 fighter French defend with 1 destroyer Italians roll dice for 1 fighter in 99 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits French roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 fighter in 99 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits French roll dice for 1 destroyer in 99 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the French lost in 99 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Non Combat Move - Italians 1 fighter moved from 99 Sea Zone to Southern Italy Place Units - Italians 3 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,3,2,6 Italians collect 8 PUs (9 lost to blockades); end with 8 PUs
Combat Hit Differential Summary :
French regular : -0,67 Italians regular : 0,00