I can’t see a reason why the scrambled fighter can’t land in Normandy.
Martin (L + 20) vs StickyBomb (X) G40
-
Please use the 2nd game game - had a non com change.
-
TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 artilleries, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 cruiser moved from 54 Sea Zone to 44 Sea Zone Combat - ANZAC Battle in 44 Sea Zone Americans loiter and taunt; ANZAC attack with 1 cruiser Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Japanese with 1 cruiser remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 artillery and 1 infantry moved from Brazil to 86 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 artillery moved from New South Wales to South Australia 1 infantry moved from New South Wales to South Australia Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 artilleries, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 cruiser moved from 54 Sea Zone to 44 Sea Zone Combat - ANZAC Battle in 44 Sea Zone Americans loiter and taunt; ANZAC attack with 1 cruiser Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Japanese with 1 cruiser remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 artillery and 1 infantry moved from Brazil to 86 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 artillery moved from New South Wales to South Australia 1 infantry moved from New South Wales to South Australia Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans repair damage of 4x factory_major; Remaining resources: 63 PUs; Germans buy 1 destroyer, 5 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 mech_infantrys moved from Romania to Baltic States 5 mech_infantrys moved from Western Ukraine to Baltic States 2 mech_infantrys moved from Germany to Baltic States 4 infantry moved from Western Ukraine to Bessarabia 1 fighter and 1 tactical_bomber moved from Romania to Bessarabia 1 fighter and 3 tactical_bombers moved from Karelia to Baltic States 1 submarine moved from 125 Sea Zone to 112 Sea Zone 3 fighters moved from Western Germany to 112 Sea Zone 10 armour, 19 artilleries and 14 infantry moved from Western Ukraine to Ukraine 1 fighter moved from Germany to Baltic States 2 bombers moved from Germany to 112 Sea Zone Combat - Germans Battle in 112 Sea Zone Germans attack with 2 bombers, 3 fighters and 1 submarine British defend with 2 destroyers and 1 transport Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 2 bombers and 3 fighters in 112 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits British roll dice for 2 destroyers and 1 transport in 112 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits 2 destroyers owned by the British and 1 transport owned by the British lost in 112 Sea Zone Germans win with 2 bombers, 3 fighters and 1 submarine remaining. Battle score for attacker is 23 Casualties for British: 2 destroyers and 1 transport Battle in Bessarabia Germans attack with 1 fighter, 4 infantry and 1 tactical_bomber Russians defend with 3 infantry Germans roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/6 hits, 1.83 expected hits Russians roll dice for 3 infantry in Bessarabia, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Bessarabia, round 3 : 2/5 hits, 1.67 expected hits Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Russians: 3 infantry Battle in Ukraine Germans attack with 10 armour, 19 artilleries and 14 infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 10 armour, 19 artilleries and 14 infantry in Ukraine, round 2 : 14/43 hits, 16.00 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 10 armour, 19 artilleries and 14 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 2 fighters, 10 mech_infantrys and 3 tactical_bombers Russians defend with 4 armour and 4 mech_infantrys Germans roll dice for 2 fighters, 10 mech_infantrys and 3 tactical_bombers in Baltic States, round 2 : 3/15 hits, 4.50 expected hits Russians roll dice for 4 armour and 4 mech_infantrys in Baltic States, round 2 : 2/8 hits, 3.33 expected hits 3 mech_infantrys owned by the Russians and 2 mech_infantrys owned by the Germans lost in Baltic States Germans roll dice for 2 fighters, 8 mech_infantrys and 3 tactical_bombers in Baltic States, round 3 : 3/13 hits, 4.17 expected hits Russians roll dice for 4 armour and 1 mech_infantry in Baltic States, round 3 : 3/5 hits, 2.33 expected hits 1 mech_infantry owned by the Russians, 2 armour owned by the Russians and 3 mech_infantrys owned by the Germans lost in Baltic States Germans roll dice for 2 fighters, 5 mech_infantrys and 3 tactical_bombers in Baltic States, round 4 : 4/10 hits, 3.67 expected hits Russians roll dice for 2 armour in Baltic States, round 4 : 1/2 hits, 1.00 expected hits 2 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 2 fighters, 4 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 16 Casualties for Germans: 6 mech_infantrys Casualties for Russians: 4 armour and 4 mech_infantrys Non Combat Move - Germans 2 fighters moved from Baltic States to Germany 3 tactical_bombers moved from Baltic States to Germany 1 fighter and 1 tactical_bomber moved from Bessarabia to Germany 2 bombers and 3 fighters moved from 112 Sea Zone to Western Germany 3 aaGuns moved from Western Ukraine to Ukraine 4 mech_infantrys moved from Western Germany to Slovakia Hungary 2 infantry moved from Western Germany to France 1 battleship, 1 cruiser, 2 destroyers, 2 submarines and 1 transport moved from 127 Sea Zone to 125 Sea Zone Place Units - Germans 6 mech_infantrys placed in Germany 3 mech_infantrys placed in Yugoslavia 3 infantry placed in France 2 infantry and 1 mech_infantry placed in Western Germany 1 destroyer placed in 110 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3 Germans collect 42 PUs (2 lost to blockades); end with 42 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
Russians regular : -1.33 Germans regular : -4.00 British regular : -0.67
-
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Russians Russians buy 3 artilleries, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 armour and 2 mech_infantrys moved from Caucasus to Iraq 1 armour moved from Novgorod to Karelia Russians take Karelia from Germans 1 armour moved from Karelia to Finland Russians take Finland from Germans 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans 1 infantry moved from Bryansk to Belarus 1 infantry moved from Russia to Bryansk 1 mech_infantry moved from Novgorod to Vyborg Russians take Vyborg from Germans 1 infantry moved from Belarus to Baltic States 1 armour moved from Novgorod to Baltic States 3 mech_infantrys moved from Novgorod to Baltic States 2 infantry moved from Belarus to Eastern Poland Combat - Russians Battle in Iraq Russians attack with 1 armour and 2 mech_infantrys Italians defend with 1 armour and 1 mech_infantry Russians roll dice for 1 armour and 2 mech_infantrys in Iraq, round 2 : 1/3 hits, 0,83 expected hits Italians roll dice for 1 armour and 1 mech_infantry in Iraq, round 2 : 0/2 hits, 0,83 expected hits 1 mech_infantry owned by the Italians lost in Iraq Russians roll dice for 1 armour and 2 mech_infantrys in Iraq, round 3 : 1/3 hits, 0,83 expected hits Italians roll dice for 1 armour in Iraq, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Italians lost in Iraq Russians win, taking Iraq from Italians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 10 Casualties for Italians: 1 armour and 1 mech_infantry Battle in Baltic States Russians attack with 1 armour, 1 infantry and 3 mech_infantrys Germans defend with 4 mech_infantrys Russians roll dice for 1 armour, 1 infantry and 3 mech_infantrys in Baltic States, round 2 : 2/5 hits, 1,17 expected hits Germans roll dice for 4 mech_infantrys in Baltic States, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Baltic States Russians roll dice for 1 armour and 3 mech_infantrys in Baltic States, round 3 : 1/4 hits, 1,00 expected hits Germans roll dice for 2 mech_infantrys in Baltic States, round 3 : 2/2 hits, 0,67 expected hits 2 mech_infantrys owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States Russians roll dice for 1 armour and 1 mech_infantry in Baltic States, round 4 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Baltic States, round 4 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 armour remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry and 3 mech_infantrys Casualties for Germans: 4 mech_infantrys Battle in Eastern Poland Russians attack with 2 infantry Italians defend with 1 mech_infantry Russians roll dice for 2 infantry in Eastern Poland, round 2 : 0/2 hits, 0,33 expected hits Italians roll dice for 1 mech_infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 2 infantry in Eastern Poland, round 3 : 0/2 hits, 0,33 expected hits Italians roll dice for 1 mech_infantry in Eastern Poland, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 2 infantry in Eastern Poland, round 4 : 0/2 hits, 0,33 expected hits Italians roll dice for 1 mech_infantry in Eastern Poland, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Russians roll dice for 1 infantry in Eastern Poland, round 5 : 0/1 hits, 0,17 expected hits Italians roll dice for 1 mech_infantry in Eastern Poland, round 5 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 6 : 0/1 hits, 0,17 expected hits Italians roll dice for 1 mech_infantry in Eastern Poland, round 6 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 7 : 0/1 hits, 0,17 expected hits Italians roll dice for 1 mech_infantry in Eastern Poland, round 7 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Italians win with 1 mech_infantry remaining. Battle score for attacker is -6 Casualties for Russians: 2 infantry Non Combat Move - Russians 8 artilleries moved from Russia to Tambov 16 infantry moved from Russia to Tambov 2 artilleries moved from Rostov to Tambov 1 mech_infantry moved from Russia to Rostov 1 aaGun moved from Novosibirsk to Kansu 1 infantry moved from Novosibirsk to Kansu 1 aaGun and 9 infantry moved from Novosibirsk to Tsinghai 1 aaGun moved from Russia to Smolensk 1 aaGun moved from Russia to Smolensk Place Units - Russians 1 artillery and 2 infantry placed in Novgorod 2 artilleries and 4 mech_infantrys placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,4 Russians collect 37 PUs (1 lost to blockades); end with 37 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 43 PUs
Combat Hit Differential Summary :
Italians regular : -1,33 Germans regular : 1,67 Russians regular : 0,00
-
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 4 armour, 1 carrier, 2 destroyers, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Japanese captures 5PUs while taking UK_Pacific capital Japanese converts factory_major into different units 1 destroyer moved from 35 Sea Zone to 44 Sea Zone 1 submarine moved from 39 Sea Zone to 42 Sea Zone 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone 1 bomber moved from Philippines to 44 Sea Zone 1 bomber moved from Philippines to 44 Sea Zone 1 fighter moved from Philippines to 44 Sea Zone 1 infantry moved from Burma to India Japanese take India from UK_Pacific 2 armour and 1 mech_infantry moved from Chahar to Kansu Japanese take Suiyuyan from Chinese 1 mech_infantry moved from Shensi to Kansu 1 mech_infantry moved from Shensi to Kansu 1 mech_infantry moved from Shensi to Kansu 1 armour moved from Shensi to Kansu 1 armour moved from Shensi to Kansu 2 artilleries and 2 infantry moved from Shan State to 37 Sea Zone 2 infantry moved from Malaya to 37 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 37 Sea Zone to 79 Sea Zone 2 artilleries and 4 infantry moved from 79 Sea Zone to West India 1 fighter and 1 tactical_bomber moved from Malaya to West India 1 submarine moved from 6 Sea Zone to 25 Sea Zone 2 fighters moved from 6 Sea Zone to 25 Sea Zone 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Soviet Far East 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 44 Sea Zone Combat - Japanese Battle in Soviet Far East Battle in 44 Sea Zone Japanese attack with 2 bombers, 1 destroyer, 2 fighters and 1 tactical_bomber Americans defend with 1 transport; ANZAC defend with 1 cruiser Japanese roll dice for 2 bombers, 1 destroyer, 2 fighters and 1 tactical_bomber in 44 Sea Zone, round 2 : 3/6 hits, 3.33 expected hits Americans roll dice for 1 cruiser and 1 transport in 44 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the ANZAC, 1 destroyer owned by the Japanese and 1 transport owned by the Americans lost in 44 Sea Zone Japanese win, taking Soviet Far East from Russians with 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 cruiser Casualties for Americans: 1 transport Battle in 42 Sea Zone Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 2 destroyers Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 0/5 hits, 2.67 expected hits Americans roll dice for 2 destroyers in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 3 : 1/5 hits, 2.67 expected hits Americans roll dice for 2 destroyers in 42 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone 2 tactical_bombers owned by the Japanese and 2 fighters owned by the Japanese retreated Americans win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Japanese: 1 destroyer and 1 submarine Casualties for Americans: 1 destroyer Battle in 25 Sea Zone Japanese attack with 2 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters in 25 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Kansu Japanese attack with 4 armour and 4 mech_infantrys Chinese defend with 1 fighter and 1 infantry; Russians defend with 1 aaGun and 1 infantry Japanese roll dice for 4 armour and 4 mech_infantrys in Kansu, round 2 : 1/8 hits, 2.67 expected hits Chinese roll dice for 1 aaGun, 1 fighter and 2 infantry in Kansu, round 2 : 3/3 hits, 1.33 expected hits 3 mech_infantrys owned by the Japanese and 1 aaGun owned by the Russians lost in Kansu Japanese roll dice for 4 armour and 1 mech_infantry in Kansu, round 3 : 2/5 hits, 2.17 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 3 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Russians, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Japanese roll dice for 4 armour in Kansu, round 4 : 3/4 hits, 2.00 expected hits Chinese roll dice for 1 fighter in Kansu, round 4 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 4 armour remaining. Battle score for attacker is 5 Casualties for Japanese: 4 mech_infantrys Casualties for Russians: 1 aaGun and 1 infantry Casualties for Chinese: 1 fighter and 1 infantry Battle in West India Japanese attack with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber British defend with 3 aaGuns, 1 artillery and 2 infantry British roll AA dice in West India : 1/2 hits, 0.33 expected hits 1 tactical_bomber owned by the Japanese lost in West India Japanese roll dice for 2 artilleries, 1 fighter and 4 infantry in West India, round 2 : 2/7 hits, 2.17 expected hits UK_Pacific roll dice for 3 aaGuns, 1 artillery and 2 infantry in West India, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 2 aaGuns owned by the British lost in West India Japanese roll dice for 2 artilleries, 1 fighter and 2 infantry in West India, round 3 : 3/5 hits, 1.83 expected hits UK_Pacific roll dice for 1 aaGun, 1 artillery and 2 infantry in West India, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 aaGun owned by the British and 2 infantry owned by the British lost in West India Japanese roll dice for 2 artilleries, 1 fighter and 1 infantry in West India, round 4 : 1/4 hits, 1.50 expected hits UK_Pacific roll dice for 1 artillery in West India, round 4 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 artillery owned by the British lost in West India Japanese win, taking West India from UK_Pacific with 2 artilleries and 1 infantry remaining. Battle score for attacker is -5 Casualties for Japanese: 1 fighter, 3 infantry and 1 tactical_bomber Casualties for British: 3 aaGuns, 1 artillery and 2 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from West India: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 carrier moved from 37 Sea Zone to 79 Sea Zone 1 destroyer moved from 37 Sea Zone to 79 Sea Zone 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 37 Sea Zone 1 fighter moved from 44 Sea Zone to Malaya 1 fighter moved from 37 Sea Zone to Malaya 1 tactical_bomber moved from 37 Sea Zone to Malaya 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Philippines to 6 Sea Zone 2 fighters moved from 25 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 2 bombers moved from 44 Sea Zone to Malaya 1 tactical_bomber moved from Anhwe to Malaya 2 armour and 1 mech_infantry moved from Kiangsu to Kweichow 1 artillery moved from Burma to India 1 infantry moved from Burma to India 2 infantry moved from Burma to Yunnan Place Units - Japanese 1 carrier placed in 6 Sea Zone 1 destroyer and 1 submarine placed in 6 Sea Zone 1 destroyer placed in 37 Sea Zone 2 armour placed in Malaya 2 armour and 1 mech_infantry placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2 Japanese collect 68 PUs (2 lost to blockades); end with 74 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs Turning on Edit Mode EDIT: Adding units owned by Japanese to 79 Sea Zone: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : 0.83 Japanese regular : -5.67 British AA : 0.67 UK_Pacific regular : 1.67
-
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 infantry moved from Tunisia to Libya Americans take Libya from Italians 1 armour and 1 mech_infantry moved from Morocco to Tunisia 1 destroyer moved from 42 Sea Zone to 36 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 submarine moved from 26 Sea Zone to 25 Sea Zone 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 1 carrier moved from 26 Sea Zone to 33 Sea Zone 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from Queensland to Caroline Islands 1 fighter moved from 54 Sea Zone to Caroline Islands 2 cruisers moved from 54 Sea Zone to 33 Sea Zone 2 carriers moved from 54 Sea Zone to 33 Sea Zone 2 destroyers moved from 54 Sea Zone to 33 Sea Zone 1 battleship moved from 54 Sea Zone to 33 Sea Zone 2 fighters moved from 54 Sea Zone to 33 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 2 fighters moved from 91 Sea Zone to 110 Sea Zone Combat - Americans Battle in Caroline Islands Americans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Japanese roll AA dice in Caroline Islands : 1/2 hits, 0,33 expected hits 1 fighter owned by the Americans lost in Caroline Islands Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 2/2 hits, 1,17 expected hits Americans roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Caroline Islands, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Americans: 1 fighter Casualties for Japanese: 1 aaGun and 2 infantry Battle in Soviet Far East Americans attack with 1 armour and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 armour and 1 infantry in Soviet Far East, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Soviet Far East Americans win, taking Soviet Far East from Japanese with 1 armour remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in 25 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 submarine Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 36 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 destroyer Americans roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 36 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 36 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 36 Sea Zone Japanese win with no units remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in 110 Sea Zone Americans attack with 1 destroyer and 2 fighters Germans defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 3/3 hits, 1,33 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - Americans 2 fighters moved from 110 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 86 Sea Zone 1 transport moved from 91 Sea Zone to 89 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone 1 fighter moved from 54 Sea Zone to 33 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from Morocco to Algeria 2 fighters moved from Queensland to 33 Sea Zone Place Units - Americans 1 carrier and 2 transports placed in 101 Sea Zone 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber placed in Eastern United States Americans undo move 1. 1 carrier and 1 transport placed in 101 Sea Zone 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans regular : 4,00 Japanese regular : 0,33 Japanese AA : 0,67 Germans regular : -0,33
-
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 1 PU; end with 3 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 infantry moved from Tunisia to Libya Americans take Libya from Italians 1 armour and 1 mech_infantry moved from Morocco to Tunisia 1 destroyer moved from 42 Sea Zone to 36 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 submarine moved from 26 Sea Zone to 25 Sea Zone 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 1 carrier moved from 26 Sea Zone to 33 Sea Zone 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from Queensland to Caroline Islands 1 fighter moved from 54 Sea Zone to Caroline Islands 2 cruisers moved from 54 Sea Zone to 33 Sea Zone 2 carriers moved from 54 Sea Zone to 33 Sea Zone 2 destroyers moved from 54 Sea Zone to 33 Sea Zone 1 battleship moved from 54 Sea Zone to 33 Sea Zone 2 fighters moved from 54 Sea Zone to 33 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 2 fighters moved from 91 Sea Zone to 110 Sea Zone Combat - Americans Battle in Caroline Islands Americans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Japanese roll AA dice in Caroline Islands : 1/2 hits, 0,33 expected hits 1 fighter owned by the Americans lost in Caroline Islands Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 2/2 hits, 1,17 expected hits Americans roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Caroline Islands, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Americans: 1 fighter Casualties for Japanese: 1 aaGun and 2 infantry Battle in Soviet Far East Americans attack with 1 armour and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 armour and 1 infantry in Soviet Far East, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Soviet Far East Americans win, taking Soviet Far East from Japanese with 1 armour remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in 25 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 submarine Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 36 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 destroyer Americans roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 36 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 36 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 36 Sea Zone Japanese win with no units remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in 110 Sea Zone Americans attack with 1 destroyer and 2 fighters Germans defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 3/3 hits, 1,33 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - Americans 2 fighters moved from 110 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 86 Sea Zone 1 transport moved from 91 Sea Zone to 89 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone 1 fighter moved from 54 Sea Zone to 33 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from Morocco to Algeria 2 fighters moved from Queensland to 33 Sea Zone Place Units - Americans 1 carrier and 2 transports placed in 101 Sea Zone 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber placed in Eastern United States Americans undo move 1. 1 carrier and 1 transport placed in 101 Sea Zone 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 1 PU; end with 3 PUs Purchase Units - British British buy 1 armour, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 4 PUs; Combat Move - British 1 mech_infantry moved from Persia to Trans-Jordan British take Trans-Jordan from Italians 1 fighter moved from Caucasus to 99 Sea Zone 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 armour moved from Belgian Congo to Anglo Egyptian Sudan 1 mech_infantry moved from Ethiopia to Anglo Egyptian Sudan 1 armour moved from Ethiopia to Italian Somaliland British take Italian Somaliland from Italians 1 armour moved from Italian Somaliland to Ethiopia 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 armour moved from Union of South Africa to Belgian Congo 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 bomber moved from United Kingdom to France 1 fighter moved from Northwest Persia to 80 Sea Zone Combat - British Strategic bombing raid in France Germans roll AA dice in France : 0/1 hits, 0,17 expected hits Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in France causes 6 damage total. Battle in 99 Sea Zone British attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 80 Sea Zone British attack with 1 fighter Germans defend with 1 transport; Italians defend with 1 submarine 1 submarine owned by the Italians submerged British roll dice for 1 fighter in 80 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 transport owned by the Germans lost in 80 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Anglo Egyptian Sudan British attack with 1 armour and 2 mech_infantrys Italians defend with 1 infantry and 1 mech_infantry British roll dice for 1 armour and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 : 2/3 hits, 0,83 expected hits Italians roll dice for 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0,67 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Italians: 1 infantry and 1 mech_infantry Non Combat Move - British 1 bomber moved from France to United Kingdom 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from 99 Sea Zone to Iraq 1 armour moved from Eastern Persia to Iraq 1 fighter moved from 80 Sea Zone to Iraq Place Units - British 1 tactical_bomber placed in United Kingdom 1 armour and 2 mech_infantrys placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5,1,6,6,6,5,5 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,6 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,1 British collect 28 PUs (4 lost to blockades); end with 32 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 4,00 Italians regular : -0,67 Japanese regular : 0,33 Japanese AA : 0,67 Germans AA : -0,17 Germans regular : -0,33 British regular : 0,67
-
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Italians Italians buy 3 artilleries, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 armour and 2 mech_infantrys moved from Egypt to Anglo Egyptian Sudan 1 bomber moved from Egypt to Anglo Egyptian Sudan 2 infantry moved from Syria to Trans-Jordan 1 fighter moved from Southern Italy to Trans-Jordan 1 mech_infantry moved from Eastern Poland to Baltic States 2 fighters moved from Slovakia Hungary to Baltic States Combat - Italians Battle in Baltic States Italians attack with 2 fighters and 1 mech_infantry Russians defend with 1 armour Italians roll dice for 2 fighters and 1 mech_infantry in Baltic States, round 2 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 armour in Baltic States, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Italians lost in Baltic States 2 fighters owned by the Italians retreated Russians win with 1 armour remaining. Battle score for attacker is -4 Casualties for Italians: 1 mech_infantry Battle in Anglo Egyptian Sudan Italians attack with 1 armour, 1 bomber and 2 mech_infantrys British defend with 1 armour and 2 mech_infantrys Italians roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 : 1/4 hits, 1.50 expected hits British roll dice for 1 armour and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 : 0/3 hits, 1.17 expected hits 1 mech_infantry owned by the British lost in Anglo Egyptian Sudan Italians roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Anglo Egyptian Sudan, round 3 : 2/4 hits, 1.50 expected hits British roll dice for 1 armour and 1 mech_infantry in Anglo Egyptian Sudan, round 3 : 0/2 hits, 0.83 expected hits 1 mech_infantry owned by the British and 1 armour owned by the British lost in Anglo Egyptian Sudan Italians win, taking Anglo Egyptian Sudan from British with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 14 Casualties for British: 1 armour and 2 mech_infantrys Battle in Trans-Jordan Italians attack with 1 fighter and 2 infantry British defend with 1 mech_infantry Italians roll dice for 1 fighter and 2 infantry in Trans-Jordan, round 2 : 1/3 hits, 0.83 expected hits British roll dice for 1 mech_infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Italians 1 fighter moved from Trans-Jordan to Egypt 2 fighters moved from Baltic States to Germany 1 transport moved from 81 Sea Zone to 79 Sea Zone 1 artillery and 1 infantry moved from Tobruk to Alexandria 1 bomber moved from Anglo Egyptian Sudan to Southern Italy Place Units - Italians 2 artilleries and 1 infantry placed in Egypt 1 artillery and 2 infantry placed in Northern Italy 1 submarine and 1 transport placed in 97 Sea Zone Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians regular : -1.00 Russians regular : 0.50 British regular : -2.33
-
I didnt realize there was a british destroyer in the med, darn units in Gibraltar covered it up!
-
TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 transports; Remaining resources: 2 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone 1 artillery and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux Combat - ANZAC Battle in Normandy Bordeaux Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Java ANZAC win, taking Normandy Bordeaux from Germans, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 2 fighters moved from Queensland to Caroline Islands 1 fighter moved from Queensland to Caroline Islands Place Units - ANZAC 2 transports placed in 54 Sea Zone Turning on Edit Mode EDIT: Adding units owned by ANZAC to Queensland: 1 artillery EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 16 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Japanese regular : -0,67 ANZAC regular : -0,33
-
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 transports; Remaining resources: 2 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone 1 artillery and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux Combat - ANZAC Battle in Normandy Bordeaux Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Java ANZAC win, taking Normandy Bordeaux from Germans, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 2 fighters moved from Queensland to Caroline Islands 1 fighter moved from Queensland to Caroline Islands Place Units - ANZAC 2 transports placed in 54 Sea Zone Turning on Edit Mode EDIT: Adding units owned by ANZAC to Queensland: 1 artillery EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 16 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Combat Move - French Non Combat Move - French 1 cruiser moved from 91 Sea Zone to 105 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,67 ANZAC regular : -0,33
-
@StickyBomb I edited one non combat move with ANZAC
-
@martin you still need to move France in case you had not realized
-
@Martin disregard it is in your second post
-
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 fighters moved from Western Germany to 105 Sea Zone 2 bombers moved from Western Germany to 105 Sea Zone 2 fighters and 2 tactical_bombers moved from Germany to Norway 6 mech_infantrys moved from Germany to Baltic States 3 infantry moved from France to Normandy Bordeaux 1 fighter moved from Germany to Baltic States 1 tactical_bomber moved from Germany to Baltic States 1 fighter moved from Western Germany to Normandy Bordeaux 1 tactical_bomber moved from Germany to Normandy Bordeaux 3 infantry moved from Bessarabia to Western Ukraine 4 mech_infantrys moved from Slovakia Hungary to Western Ukraine 10 armour, 19 artilleries and 14 infantry moved from Ukraine to Bryansk 1 battleship, 1 cruiser, 2 destroyers, 1 submarine and 1 transport moved from 125 Sea Zone to 112 Sea Zone 2 infantry moved from Western Germany to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Norway Combat - Germans Battle in Norway Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers British defend with 1 armour and 1 infantry Germans roll dice for 1 battleship and 1 cruiser in Norway, round 2 : 0/2 hits, 1.17 expected hits Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Norway, round 2 : 2/6 hits, 2.67 expected hits British roll dice for 1 armour and 1 infantry in Norway, round 2 : 0/2 hits, 0.83 expected hits 1 infantry owned by the British and 1 armour owned by the British lost in Norway Germans win, taking Norway from British with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for British: 1 armour and 1 infantry Battle in Normandy Bordeaux Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber ANZAC defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/5 hits, 1.67 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from ANZAC with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 artillery and 1 infantry Battle in 105 Sea Zone Germans attack with 2 bombers and 2 fighters French defend with 1 cruiser; Americans defend with 1 submarine; ANZAC defend with 1 transport 1 submarine owned by the Americans submerged Germans roll dice for 2 bombers and 2 fighters in 105 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits Americans roll dice for 1 cruiser and 1 transport in 105 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 transport owned by the ANZAC and 1 cruiser owned by the French lost in 105 Sea Zone Germans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 19 Casualties for French: 1 cruiser Casualties for ANZAC: 1 transport Battle in Bryansk Germans attack with 10 armour, 19 artilleries and 14 infantry Russians defend with 1 infantry Germans roll dice for 10 armour, 19 artilleries and 14 infantry in Bryansk, round 2 : 12/43 hits, 16.00 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 10 armour, 19 artilleries and 13 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 3 infantry and 4 mech_infantrys Russians defend with 1 infantry Germans roll dice for 3 infantry and 4 mech_infantrys in Western Ukraine, round 2 : 1/7 hits, 1.17 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 1 fighter, 6 mech_infantrys and 1 tactical_bomber Russians defend with 1 armour Germans roll dice for 1 fighter, 6 mech_infantrys and 1 tactical_bomber in Baltic States, round 2 : 4/8 hits, 2.17 expected hits Russians roll dice for 1 armour in Baltic States, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 1 fighter, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 armour Non Combat Move - Germans 2 fighters moved from Norway to Western Germany 2 tactical_bombers moved from Norway to Western Germany 1 fighter moved from Normandy Bordeaux to Western Germany 2 fighters moved from 105 Sea Zone to France 1 tactical_bomber moved from Normandy Bordeaux to France 2 bombers moved from 105 Sea Zone to Western Germany 1 tactical_bomber moved from Baltic States to Germany 1 fighter moved from Baltic States to Germany 3 mech_infantrys moved from Yugoslavia to Eastern Poland 3 aaGuns moved from Ukraine to Bryansk 1 mech_infantry moved from Western Germany to Poland Place Units - Germans 1 artillery and 1 infantry placed in Western Germany 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Western Germany Germans undo move 3. 1 mech_infantry placed in Western Germany 6 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,5 Germans collect 44 PUs (1 lost to blockades); end with 44 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Americans regular : -0.50 ANZAC regular : -0.67 Russians regular : 1.83 Germans regular : -4.17 British regular : -0.83
-
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Russians Russians buy 1 airfield, 1 artillery and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Iraq to Syria Russians take Syria from Italians 1 armour moved from Syria to Trans-Jordan 2 mech_infantrys moved from Iraq to Trans-Jordan 1 infantry moved from Tsinghai to Sikang Chinese take Sikang from Japanese 1 infantry moved from Tsinghai to Shensi Chinese take Shensi from Japanese 7 infantry moved from Tsinghai to Kansu Combat - Russians Battle in Trans-Jordan Russians attack with 1 armour and 2 mech_infantrys Italians defend with 2 infantry Russians roll dice for 1 armour and 2 mech_infantrys in Trans-Jordan, round 2 : 1/3 hits, 0,83 expected hits Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Italians lost in Trans-Jordan Russians roll dice for 1 armour and 1 mech_infantry in Trans-Jordan, round 3 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Trans-Jordan Russians win, taking Trans-Jordan from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Russians: 1 mech_infantry Casualties for Italians: 2 infantry Battle in Kansu Russians attack with 7 infantry Japanese defend with 4 armour Russians roll dice for 7 infantry in Kansu, round 2 : 1/7 hits, 1,17 expected hits Japanese roll dice for 4 armour in Kansu, round 2 : 3/4 hits, 2,00 expected hits 3 infantry owned by the Russians and 1 armour owned by the Japanese lost in Kansu Russians roll dice for 4 infantry in Kansu, round 3 : 1/4 hits, 0,67 expected hits Japanese roll dice for 3 armour in Kansu, round 3 : 0/3 hits, 1,50 expected hits 1 armour owned by the Japanese lost in Kansu Russians roll dice for 4 infantry in Kansu, round 4 : 1/4 hits, 0,67 expected hits Japanese roll dice for 2 armour in Kansu, round 4 : 1/2 hits, 1,00 expected hits 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Kansu Russians roll dice for 3 infantry in Kansu, round 5 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 armour in Kansu, round 5 : 0/1 hits, 0,50 expected hits Russians roll dice for 3 infantry in Kansu, round 6 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 armour in Kansu, round 6 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Kansu Russians win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 9 Casualties for Russians: 5 infantry Casualties for Japanese: 4 armour Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 10 artilleries and 16 infantry moved from Tambov to Russia 1 mech_infantry moved from Rostov to Russia 2 aaGuns moved from Smolensk to Russia Place Units - Russians 1 airfield placed in Iraq 1 artillery and 8 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,3 Russians collect 33 PUs (2 lost to blockades); end with 33 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 39 PUs
Combat Hit Differential Summary :
Japanese regular : -0,50 Italians regular : 0,00 Russians regular : 1,00
-
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 harbour, 5 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone 2 infantry moved from 8 Sea Zone to Aleutian Islands 1 submarine moved from 6 Sea Zone to 3 Sea Zone 2 armour and 1 mech_infantry moved from Kweichow to Shensi 1 artillery moved from West India to Eastern Persia Japanese take Eastern Persia from British 1 bomber moved from Malaya to 42 Sea Zone 1 bomber moved from Malaya to 54 Sea Zone 1 tactical_bomber moved from Malaya to Shensi Combat - Japanese Battle in 54 Sea Zone Japanese attack with 1 bomber ANZAC defend with 2 transports 2 transports owned by the ANZAC lost in 54 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 14 Casualties for ANZAC: 2 transports Battle in 3 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 3 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 42 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Aleutian Islands Battle in Shensi Japanese attack with 2 armour, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 2 armour, 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 : 0/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 armour, 1 mech_infantry and 1 tactical_bomber in Shensi, round 3 : 1/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Shensi Japanese win, taking Aleutian Islands from Americans, taking Shensi from Chinese with 2 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 2 carriers moved from 6 Sea Zone to 19 Sea Zone 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 1 fighter and 1 tactical_bomber moved from Kweichow to 19 Sea Zone 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 19 Sea Zone 1 artillery moved from West India to India 1 carrier, 1 destroyer, 1 fighter and 3 transports moved from 79 Sea Zone to 39 Sea Zone 1 tactical_bomber moved from Malaya to 39 Sea Zone 2 armour moved from Malaya to Yunnan 1 aaGun moved from Kweichow to Shensi 1 tactical_bomber moved from Shensi to Szechwan 2 infantry moved from Yunnan to Szechwan 2 armour and 1 mech_infantry moved from Kiangsu to Hopei 1 bomber moved from 42 Sea Zone to Kiangsu 1 bomber moved from 54 Sea Zone to Paulau Island 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone 1 fighter moved from Malaya to 19 Sea Zone 3 fighters moved from 6 Sea Zone to Japan 1 destroyer moved from 16 Sea Zone to 6 Sea Zone 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 fighter moved from Malaya to Szechwan Place Units - Japanese 1 armour, 1 infantry and 1 mech_infantry placed in India 1 harbour placed in Kiangsu 1 carrier, 1 destroyer and 1 submarine placed in 19 Sea Zone 1 submarine placed in 37 Sea Zone 1 mech_infantry placed in Malaya 1 artillery and 4 infantry placed in Japan Japanese undo move 6. 1 artillery placed in Malaya 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : -2.67
-
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines 1 submarine moved from 25 Sea Zone to 8 Sea Zone 1 infantry moved from Libya to Tobruk Americans take Tobruk from Italians 2 armour and 1 mech_infantry moved from Tunisia to Tobruk 5 fighters and 1 tactical_bomber moved from 33 Sea Zone to Paulau Island 1 armour moved from Soviet Far East to Amur 1 artillery moved from Southeast Mexico to Mexico Combat - Americans Battle in 8 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 8 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Paulau Island Americans attack with 5 fighters and 1 tactical_bomber Japanese defend with 1 bomber and 1 infantry Americans roll dice for 5 fighters and 1 tactical_bomber in Paulau Island, round 2 : 5/6 hits, 3,17 expected hits Japanese roll dice for 1 bomber and 1 infantry in Paulau Island, round 2 : 0/2 hits, 0,50 expected hits 1 infantry owned by the Japanese and 1 bomber owned by the Japanese lost in Paulau Island Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Japanese: 1 bomber and 1 infantry Battle in Philippines Americans attack with 1 infantry and 1 mech_infantry Japanese defend with 1 airfield, 1 harbour and 1 infantry Americans roll dice for 1 infantry and 1 mech_infantry in Philippines, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Philippines, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Philippines, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Philippines, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Philippines Americans roll dice for 1 mech_infantry in Philippines, round 4 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Philippines, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 mech_infantry in Philippines, round 5 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Philippines, round 5 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Americans lost in Philippines Japanese win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Americans: 1 infantry and 1 mech_infantry Non Combat Move - Americans 5 fighters and 1 tactical_bomber moved from Paulau Island to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to Caroline Islands 2 destroyers moved from 26 Sea Zone to 33 Sea Zone 2 submarines moved from 26 Sea Zone to 33 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from Eastern United States to United Kingdom 1 carrier moved from 101 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone 1 infantry and 1 mech_infantry moved from Southeast Mexico to 89 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 1 mech_infantry moved from 91 Sea Zone to Morocco 5 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 1 infantry placed in Western United States 1 fighter and 1 tactical_bomber placed in Western United States 1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans regular : 0,83 Japanese regular : 0,17