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L21 PtV malmessi74 (Axis) vs FlyingBadger (Allies)
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@malmessi74 said in L21 PtV malmessi74 (Axis) vs FlyingBadger (Allies):
This is what usually happens when I try this Ger1 turn, curious to see your brit purchase and survived fleet movements.
It will blow your mind! :dizzy_face:
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@malmessi74 said in L21 PtV malmessi74 (Axis) vs FlyingBadger (Allies):
Sometimes I prefer to have extra sub in SZ114/112 but now I prefer to kill cruis in order to prevent him entering the MED or joining your survived fleet
It is a tricky balance as it is nice to keep as many planes alive as possible, but I think the Germans can do the Italians a big favour by taking out that cruiser before it can head into the Med.
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Really tempted to say game over again…
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TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 airfield and 1 factory_minor; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Southern Manchuria to Chahar Japanese take Chahar from Chinese 1 infantry moved from Jehol to Chahar 1 artillery and 1 infantry moved from Jehol to Shansi 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan 2 bombers moved from Japan to Yunnan 1 fighter moved from Korea to Shansi Combat - Japanese Battle in Shansi Japanese attack with 1 artillery, 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Shansi, round 2 : 2/1 hits, 1,17 expected hits Chinese roll dice for 1 infantry in Shansi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shansi Japanese win, taking Shansi from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 1 artillery, 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/1 hits, 3,33 expected hits Chinese roll dice for 4 infantry in Yunnan, round 2 : 2/1 hits, 1,33 expected hits 2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 3 : 3/0 hits, 3,00 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 3 infantry Casualties for Chinese: 4 infantry Non Combat Move - Japanese 2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 1 artillery and 3 infantry moved from Fukien to Kiangsi 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangsi 1 fighter moved from Formosa to Kwangsi 1 fighter moved from Shansi to Jehol 1 artillery and 1 infantry moved from Shantung to Anhwe 1 fighter and 1 tactical_bomber moved from Southern Manchuria to Kwangsi 1 artillery and 3 infantry moved from Southern Manchuria to Jehol 1 aaGun and 2 infantry moved from Northern Manchuria to Southern Manchuria 3 infantry moved from Korea to Southern Manchuria 1 infantry moved from Okinawa to 20 Sea Zone 1 infantry moved from Kyushu to 20 Sea Zone 1 infantry moved from Formosa to 21 Sea Zone 1 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone 1 infantry moved from Paulau to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 4 infantry moved from 37 Sea Zone to Kwangsi 1 cruiser moved from 21 Sea Zone to 37 Sea Zone 1 battleship moved from 20 Sea Zone to 37 Sea Zone 1 marine moved from Caroline Islands to 34 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 marine and 1 tactical_bomber moved from 34 Sea Zone to 37 Sea Zone 1 marine moved from 37 Sea Zone to Kwangsi 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Kwangsi 2 fighters and 2 tactical_bombers moved from 7 Sea Zone to Kwangsi 2 fighters and 2 tactical_bombers moved from Japan to Kwangsi 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 1 submarine moved from 7 Sea Zone to 37 Sea Zone 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 destroyer moved from 20 Sea Zone to 7 Sea Zone 1 armour moved from Japan to 7 Sea Zone 1 infantry moved from Iwo Jima to 7 Sea Zone 1 infantry moved from Hokkaido to Japan 1 armour, 1 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone 1 armour and 1 infantry moved from 37 Sea Zone to Kwangsi 2 artilleries and 4 infantry moved from Japan to Kyushu Place Units - Japanese 1 factory_minor placed in Kiangsu 1 airfield placed in Kwangsi Turn Complete - Japanese Japanese collect 32 PUs; end with 32 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 42 PUsCombat Hit Differential Summary :
Chinese regular : 2,00 Japanese regular : 0,50 -
TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 1 Purchase Units - Americans Americans buy 1 carrier, 3 destroyers and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans Combat - Americans Non Combat Move - Americans 1 fighter moved from Davao to Wake Island 1 destroyer and 1 submarine moved from 36 Sea Zone to 24 Sea Zone 1 infantry moved from Davao to Manilla 1 artillery, 1 infantry and 1 marine moved from Western United States to 11 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 marine, 1 tactical_bomber and 1 transport moved from 11 Sea Zone to 27 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 27 Sea Zone to Hawaiian Islands 1 transport moved from 27 Sea Zone to 11 Sea Zone 1 fighter moved from Western United States to 104 Sea Zone 1 fighter moved from Eastern United States to 104 Sea Zone 1 bomber moved from Central United States to Eastern United States 2 aaGuns, 1 artillery and 1 infantry moved from Eastern United States to Central United States 1 aaGun moved from Western United States to Central United States Place Units - Americans 1 destroyer and 2 transports placed in 104 Sea Zone 1 carrier and 2 destroyers placed in 104 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 54 PUsCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Chinese round 1
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 1 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 6 infantry moved from Szechwan to YunnanCombat Hit Differential Summary :
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@malmessi74 Scramble?
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Yes 3 fig
with an (very expansive) airfield placed in KWA during JAP1, this is the 1st time CHI attack back; this is because that’s the first time I survive with 2 land units only (3.5 is the average) :dizzy_face:
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@malmessi74 said in L21 PtV malmessi74 (Axis) vs FlyingBadger (Allies):
Yes 3 fig
with an (very expansive) airfield placed in KWA during JAP1, this is the 1st time CHI attack back; this is because that’s the first time I survive with 2 land units only (3.5 is the average) :dizzy_face:
Let’s see how those 2 do… Chinese only had 1 hit on the first round, I assume you want to lose the ground units first?
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Yes
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@malmessi74 5 Chinese for 2 Japanese land units, was hoping for a fighter…
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TripleA Turn Summary: Chinese round 1
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 1 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 6 infantry moved from Szechwan to Yunnan Combat - Chinese Japanese scrambles 3 units out of Kwangsi to defend against the attack in Yunnan Battle in Yunnan Chinese attack with 1 fighter and 6 infantry Japanese defend with 1 artillery, 3 fighters and 1 infantry Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 2 : 1/1 hits, 1.50 expected hits Japanese roll dice for 1 artillery, 3 fighters and 1 infantry in Yunnan, round 2 : 3/1 hits, 2.67 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 3 fighters in Yunnan, round 3 : 2/1 hits, 2.33 expected hits 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan 1 fighter owned by the Chinese retreated 1 infantry owned by the Chinese retreated to Szechwan Japanese win with 3 fighters remaining. Battle score for attacker is -8 Casualties for Chinese: 5 infantry Casualties for Japanese: 1 artillery and 1 infantry Moving scrambled unit from Yunnan back to originating territory: Kwangsi Moving scrambled unit from Yunnan back to originating territory: Kwangsi Moving scrambled unit from Yunnan back to originating territory: Kwangsi Non Combat Move - Chinese 1 fighter moved from Yunnan to Kansu 2 infantry moved from Hopei to Tsinghai 2 infantry moved from Inner Mongolia to Tsinghai 1 infantry moved from Eastern Sinkiang to Tsinghai 1 infantry moved from Kansu to Tsinghai Place Units - Chinese 4 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUsCombat Hit Differential Summary :
Chinese regular : -0.50 Japanese regular : 0.00 -
TripleA Turn Summary: UK_Pacific round 1
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 1 Purchase Units - Americans Americans buy 1 carrier, 3 destroyers and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans Combat - Americans Non Combat Move - Americans 1 fighter moved from Davao to Wake Island 1 destroyer and 1 submarine moved from 36 Sea Zone to 24 Sea Zone 1 infantry moved from Davao to Manilla 1 artillery, 1 infantry and 1 marine moved from Western United States to 11 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 marine, 1 tactical_bomber and 1 transport moved from 11 Sea Zone to 27 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 27 Sea Zone to Hawaiian Islands 1 transport moved from 27 Sea Zone to 11 Sea Zone 1 fighter moved from Western United States to 104 Sea Zone 1 fighter moved from Eastern United States to 104 Sea Zone 1 bomber moved from Central United States to Eastern United States 2 aaGuns, 1 artillery and 1 infantry moved from Eastern United States to Central United States 1 aaGun moved from Western United States to Central United States Place Units - Americans 1 destroyer and 2 transports placed in 104 Sea Zone 1 carrier and 2 destroyers placed in 104 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 54 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 6 infantry moved from Szechwan to Yunnan Combat - Chinese Japanese scrambles 3 units out of Kwangsi to defend against the attack in Yunnan Battle in Yunnan Chinese attack with 1 fighter and 6 infantry Japanese defend with 1 artillery, 3 fighters and 1 infantry Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 2 : 1/1 hits, 1.50 expected hits Japanese roll dice for 1 artillery, 3 fighters and 1 infantry in Yunnan, round 2 : 3/1 hits, 2.67 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 3 fighters in Yunnan, round 3 : 2/1 hits, 2.33 expected hits 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan 1 fighter owned by the Chinese retreated 1 infantry owned by the Chinese retreated to Szechwan Japanese win with 3 fighters remaining. Battle score for attacker is -8 Casualties for Chinese: 5 infantry Casualties for Japanese: 1 artillery and 1 infantry Moving scrambled unit from Yunnan back to originating territory: Kwangsi Moving scrambled unit from Yunnan back to originating territory: Kwangsi Moving scrambled unit from Yunnan back to originating territory: Kwangsi Non Combat Move - Chinese 1 fighter moved from Yunnan to Kansu 2 infantry moved from Hopei to Tsinghai 2 infantry moved from Inner Mongolia to Tsinghai 1 infantry moved from Eastern Sinkiang to Tsinghai 1 infantry moved from Kansu to Tsinghai Place Units - Chinese 4 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Purchase Units - British British buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 1 PUs; Combat Move - British 1 cruiser moved from 100 Sea Zone to 98 Sea Zone 1 fighter moved from Malta to 98 Sea Zone 1 bomber moved from United Kingdom to Normandy Bordeaux 1 artillery and 1 infantry moved from Eastern India to 40 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 40 Sea Zone to 78 Sea Zone 1 artillery and 1 infantry moved from 78 Sea Zone to Ethiopia 1 infantry moved from Anglo-Egyptian Sudan to Ethiopia 1 mech_infantry moved from Egypt to Ethiopia 1 tactical_bomber moved from 100 Sea Zone to Ethiopia Combat - British Strategic bombing raid in Normandy Bordeaux Germans roll AA dice in Normandy Bordeaux : 0/1 hits, 0.17 expected hits Bombing raid in Normandy Bordeaux rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Normandy Bordeaux causes 6 damage total. Battle in 98 Sea Zone British attack with 1 cruiser and 1 fighter Italians defend with 1 destroyer and 1 transport British roll dice for 1 cruiser and 1 fighter in 98 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits Italians roll dice for 1 destroyer and 1 transport in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 98 Sea Zone 1 transport owned by the Italians lost in 98 Sea Zone British win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 14 Casualties for Italians: 1 destroyer and 1 transport Battle in Ethiopia British attack with 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 artillery and 2 infantry British roll dice for 1 cruiser in Ethiopia, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Ethiopia, round 2 : 1/1 hits, 1.50 expected hits Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 1/0 hits, 1.00 expected hits 2 infantry owned by the Italians and 1 infantry owned by the British lost in Ethiopia British roll dice for 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Ethiopia, round 3 : 2/1 hits, 1.33 expected hits Italians roll dice for 1 artillery in Ethiopia, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Ethiopia British win, taking Ethiopia from Italians with 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Italians: 1 artillery and 2 infantry Non Combat Move - British 1 destroyer moved from 73 Sea Zone to 83 Sea Zone 1 transport moved from 100 Sea Zone to 98 Sea Zone 1 aaGun and 1 infantry moved from Malta to 98 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 98 Sea Zone to 100 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 100 Sea Zone to 83 Sea Zone 1 aaGun and 1 infantry moved from 83 Sea Zone to Egypt 1 armour, 1 artillery and 2 infantry moved from Alexandria to Egypt 1 tactical_bomber moved from Ethiopia to Anglo-Egyptian Sudan 2 infantry moved from Union of South Africa to Rhodesia 1 destroyer moved from 40 Sea Zone to 78 Sea Zone 1 infantry moved from Western India to Baluchistan 1 tactical_bomber moved from Eastern India to Baluchistan 1 fighter and 2 infantry moved from Burma to Eastern India 3 infantry moved from Malaya to Shan State 1 battleship moved from 132 Sea Zone to 40 Sea Zone 1 carrier and 1 destroyer moved from 100 Sea Zone to 94 Sea Zone 1 fighter moved from 98 Sea Zone to 94 Sea Zone 1 fighter moved from Gibraltar to 94 Sea Zone 1 battleship and 1 cruiser moved from 113 Sea Zone to 94 Sea Zone 1 artillery and 1 infantry moved from Ontario to Quebec 1 aaGun and 2 infantry moved from Scotland to United Kingdom 1 bomber moved from Normandy Bordeaux to United Kingdom Place Units - British 1 artillery and 8 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 6,1 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,1,3,3 British collect 25 PUs (4 lost to blockades); end with 25 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 28 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 31 PUs Place Units - UK_Pacific 1 artillery and 4 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 18 PUs Some Units in Eastern India change ownership: 1 artillery and 4 infantryCombat Hit Differential Summary :
Chinese regular : -0.50 Italians regular : -0.67 Japanese regular : 0.00 Germans AA : -0.17 British regular : 0.67 -
@malmessi74 Not having any destroyers left in the Atlantic is a real pain, especially with all those damn subs still around.
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@flyingbadger said in L21 PtV malmessi74 (Axis) vs FlyingBadger (Allies):
@malmessi74 5 Chinese for 2 Japanese land units, was hoping for a fighter…
As I said, this battle was not even supposed to take place with 3 or 4 jap land units…
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Checked map, notghing’s going well this game, sbr, survived cruis in MED…
I already ask for a rematch after this game -
@malmessi74 said in L21 PtV malmessi74 (Axis) vs FlyingBadger (Allies):
Checked map, notghing’s going well this game, sbr, survived cruis in MED…
I already ask for a rematch after this gameOf course, looking forward to it, it’s sometimes fun to play the bad guys.
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TripleA Manual Gamesave Post: Italians round 1
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 1 Purchase Units - Italians Italians buy 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Southern Italy to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone 2 infantry moved from 100 Sea Zone to Trans-Jordan 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria Italians take Alexandria from British 1 submarine moved from 97 Sea Zone to 98 Sea Zone 1 armour and 2 infantry moved from Albania to Greece 1 bomber moved from Northern Italy to Greece 1 fighter moved from Southern Italy to 98 Sea Zone 1 fighter moved from Southern Italy to Greece 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British Combat - Italians Battle in Trans-Jordan Battle in Greece Italians attack with 1 armour, 1 bomber, 1 fighter and 2 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 1 armour, 1 bomber, 1 fighter and 2 infantry in Greece, round 2 : 2/1 hits, 1,83 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/1 hits, 1,33 expected hits 2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece Italians roll dice for 1 armour, 1 bomber, 1 fighter and 1 infantry in Greece, round 3 : 2/1 hits, 1,67 expected hits Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 1/1 hits, 0,67 expected hits 2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece Italians win, taking Trans-Jordan from British, taking Greece from Neutral_Allies with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Casualties for Neutral_Allies: 4 infantry Battle in 98 Sea Zone Italians attack with 1 fighter and 1 submarine British defend with 1 cruiser Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 fighter in 98 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits British roll dice for 1 cruiser in 98 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 submarine owned by the Italians lost in 98 Sea Zone Italians roll dice for 1 fighter in 98 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits British roll dice for 1 cruiser in 98 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits Italians roll dice for 1 fighter in 98 Sea Zone, round 4 : 0/1 hits, 0,50 expected hits British roll dice for 1 cruiser in 98 Sea Zone, round 4 : 0/1 hits, 0,50 expected hits Italians roll dice for 1 fighter in 98 Sea Zone, round 5 : 1/1 hits, 0,50 expected hits British roll dice for 1 cruiser in 98 Sea Zone, round 5 : 1/1 hits, 0,50 expected hits 1 cruiser owned by the British and 1 fighter owned by the Italians lost in 98 Sea Zone British win with no units remaining. Battle score for attacker is -5 Casualties for Italians: 1 fighter and 1 submarine Casualties for British: 1 cruiser Non Combat Move - ItaliansCombat Hit Differential Summary :
Italians regular : -0,83 Neutral_Allies regular : 0,00 British regular : 0,00 -
@flyingbadger
Sorry I need a break, I konw myself, when I start giving up games after 1 or 2 turns it is better if I stop playing… -
@malmessi74 That’s fine, take a break. It needs to be something which is enjoyable. We can scratch this game, restrat from the beginning, switch sides whatever. Take as long as you need.





