Italy Turn 1 Complete Game 32.tsvg
The ball is in ANZAC’s and France’s court.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 factory_minor, 3 infantry, 6 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 mech_infantrys moved from Shantung to Hopei
2 mech_infantrys moved from Anhwe to Shensi
1 mech_infantry moved from Tsinghai to Kansu
Japanese take Kansu from Chinese
1 fighter and 1 tactical_bomber moved from Yunnan to Shensi
1 fighter and 1 tactical_bomber moved from Yunnan to Hopei
1 fighter and 1 tactical_bomber moved from Yunnan to Shensi
1 fighter and 1 tactical_bomber moved from Yunnan to Hopei
Combat - Japanese
Battle in Hopei
Japanese attack with 2 fighters, 3 mech_infantrys and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Hopei, round 2 : 1/7 hits, 2.83 expected hits
Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese roll dice for 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Hopei, round 3 : 4/7 hits, 2.83 expected hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Shensi
Japanese attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Shensi, round 2 : 3/6 hits, 2.67 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Shensi to Yunnan
1 infantry moved from Yunnan to Burma
2 fighters and 2 tactical_bombers moved from Hopei to Yunnan
3 mech_infantrys moved from Kwangtung to Yunnan
3 mech_infantrys moved from French Indo China to Yunnan
1 mech_infantry moved from Kiangsu to Chahar
1 infantry moved from Anhwe to Chahar
2 infantry and 3 mech_infantrys moved from Sumatra to 41 Sea Zone
2 infantry, 3 mech_infantrys and 3 transports moved from 41 Sea Zone to 42 Sea Zone
2 infantry and 3 mech_infantrys moved from 42 Sea Zone to Java
1 battleship, 1 carrier and 1 destroyer moved from 41 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone
1 destroyer moved from 41 Sea Zone to 39 Sea Zone
1 infantry moved from Sakha to Siberia
1 mech_infantry moved from Soviet Far East to Siberia
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
1 destroyer and 3 submarines moved from 6 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 factory_minor placed in Kiangsu
3 mech_infantrys placed in Shantung
3 infantry placed in French Indo China
3 mech_infantrys placed in Kwangtung
1 destroyer and 3 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 7 fighters and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Americans
Non Combat Move - Americans
2 artilleries and 18 infantry moved from Finland to Norway
9 artilleries moved from Gibraltar to 91 Sea Zone
9 infantry moved from Gibraltar to 91 Sea Zone
9 artilleries, 9 infantry and 9 transports moved from 91 Sea Zone to 112 Sea Zone
9 artilleries moved from 112 Sea Zone to Norway
9 infantry moved from 112 Sea Zone to Norway
1 carrier moved from 91 Sea Zone to 112 Sea Zone
1 fighter moved from 112 Sea Zone to Gibraltar
10 transports moved from 112 Sea Zone to 91 Sea Zone
2 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 fighter placed in 112 Sea Zone
2 fighters placed in Norway
4 fighters placed in Eastern United States
1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 7 fighters and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Americans
Non Combat Move - Americans
2 artilleries and 18 infantry moved from Finland to Norway
9 artilleries moved from Gibraltar to 91 Sea Zone
9 infantry moved from Gibraltar to 91 Sea Zone
9 artilleries, 9 infantry and 9 transports moved from 91 Sea Zone to 112 Sea Zone
9 artilleries moved from 112 Sea Zone to Norway
9 infantry moved from 112 Sea Zone to Norway
1 carrier moved from 91 Sea Zone to 112 Sea Zone
1 fighter moved from 112 Sea Zone to Gibraltar
10 transports moved from 112 Sea Zone to 91 Sea Zone
2 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 fighter placed in 112 Sea Zone
2 fighters placed in Norway
4 fighters placed in Eastern United States
1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Suiyuyan to Shensi
1 fighter moved from Suiyuyan to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 mech_infantrys
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 2 mech_infantrys in Shensi, round 2 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrys
Non Combat Move - Chinese
1 fighter moved from Shensi to Suiyuyan
Place Units - Chinese
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs
Purchase Units - British
British buy 7 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from Germans
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone
2 armour, 6 artilleries, 34 infantry and 10 mech_infantrys moved from India to Burma
Combat - British
Battle in 39 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 39 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 39 Sea Zone
British win, taking 39 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Burma
British attack with 2 armour, 6 artilleries, 34 infantry and 10 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 2 armour, 6 artilleries, 34 infantry and 10 mech_infantrys in Burma, round 2 : 15/52 hits, 11.33 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 2 armour, 6 artilleries, 33 infantry and 10 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
3 aaGuns moved from India to Burma
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to India
1 destroyer moved from 80 Sea Zone to 41 Sea Zone
2 transports moved from 80 Sea Zone to 71 Sea Zone
1 artillery moved from Persia to Northwest Persia
6 infantry moved from Persia to Northwest Persia
3 infantry moved from Iraq to Northwest Persia
2 mech_infantrys moved from Iraq to Northwest Persia
3 infantry moved from Egypt to Trans-Jordan
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 aaGun and 1 infantry moved from 112 Sea Zone to Norway
2 fighters moved from 80 Sea Zone to India
Place Units - British
3 mech_infantrys placed in Persia
2 mech_infantrys placed in Iraq
1 infantry placed in Iraq
3 infantry placed in Egypt
3 infantry placed in Union of South Africa
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
Place Units - UK_Pacific
1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs
Some Units in India change ownership: 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : 1.17
Japanese regular : -0.33
British regular : 3.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 destroyer and 1 fighter; Remaining resources: 2 PUs;
Combat Move - Italians
Non Combat Move - Italians
5 armour and 1 mech_infantry moved from Southern Italy to Yugoslavia
Place Units - Italians
1 fighter placed in Southern Italy
1 destroyer placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 15 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 artillery moved from 63 Sea Zone to New Zealand
2 submarines moved from 54 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to South Australia
2 infantry moved from New South Wales to South Australia
Place Units - ANZAC
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from India to Burma
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 infantry and 15 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Karelia to Finland
1 fighter and 1 tactical_bomber moved from Novgorod to Finland
2 mech_infantrys moved from Western Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Novgorod to Bryansk
2 infantry moved from Volgograd to Caucasus
1 fighter and 1 tactical_bomber moved from Volgograd to Caucasus
1 infantry moved from Smolensk to Vologda
1 artillery moved from Samara to Vologda
1 armour and 1 mech_infantry moved from Yakut S.S.R. to Buryatia
Germans take Buryatia from Russians
1 armour and 1 mech_infantry moved from Buryatia to Amur
Germans take Amur from Russians
1 bomber moved from Novgorod to Vologda
1 bomber moved from Novgorod to Vologda
Combat - Germans
Battle in Bryansk
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Finland
Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Finland, round 2 : 3/5 hits, 1.67 expected hits
Americans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Finland
Germans win, taking Finland from Americans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Caucasus
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 0/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Caucasus, round 3 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Vologda
Germans attack with 1 artillery, 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 2 bombers and 1 infantry in Vologda, round 2 : 2/4 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 bombers moved from Vologda to Novgorod
6 armour and 35 mech_infantrys moved from Karelia to Finland
1 fighter and 1 tactical_bomber moved from Finland to Novgorod
1 mech_infantry moved from Novgorod to Smolensk
10 mech_infantrys moved from Novgorod to Finland
10 mech_infantrys moved from Baltic States to Karelia
2 mech_infantrys moved from Poland to Novgorod
7 mech_infantrys moved from Germany to Baltic States
1 fighter and 1 tactical_bomber moved from Caucasus to Volgograd
1 infantry moved from Tambov to Samara
1 infantry moved from Volgograd to Tambov
1 infantry moved from Turkmenistan to Kazakhstan
1 fighter and 1 tactical_bomber moved from Bryansk to Novgorod
1 armour and 1 mech_infantry moved from Timguska to Kazakhstan
10 mech_infantrys moved from Western Germany to Poland
3 aaGuns, 1 fighter, 7 infantry and 1 tactical_bomber moved from Volgograd to Kazakhstan
20 mech_infantrys moved from Ukraine to Volgograd
Place Units - Germans
10 mech_infantrys placed in Germany
3 mech_infantrys placed in Novgorod
1 infantry and 2 mech_infantrys placed in Volgograd
3 infantry placed in Ukraine
2 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to Western Germany: 2 artilleries and 10 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 2 artilleries and 10 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 67 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Russians regular : -1.33
Germans regular : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 infantry and 15 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Karelia to Finland
1 fighter and 1 tactical_bomber moved from Novgorod to Finland
2 mech_infantrys moved from Western Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Novgorod to Bryansk
2 infantry moved from Volgograd to Caucasus
1 fighter and 1 tactical_bomber moved from Volgograd to Caucasus
1 infantry moved from Smolensk to Vologda
1 artillery moved from Samara to Vologda
1 armour and 1 mech_infantry moved from Yakut S.S.R. to Buryatia
Germans take Buryatia from Russians
1 armour and 1 mech_infantry moved from Buryatia to Amur
Germans take Amur from Russians
1 bomber moved from Novgorod to Vologda
1 bomber moved from Novgorod to Vologda
Combat - Germans
Battle in Bryansk
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Finland
Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Finland, round 2 : 3/5 hits, 1.67 expected hits
Americans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Finland
Germans win, taking Finland from Americans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Caucasus
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 0/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Caucasus, round 3 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Vologda
Germans attack with 1 artillery, 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 2 bombers and 1 infantry in Vologda, round 2 : 2/4 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 bombers moved from Vologda to Novgorod
6 armour and 35 mech_infantrys moved from Karelia to Finland
1 fighter and 1 tactical_bomber moved from Finland to Novgorod
1 mech_infantry moved from Novgorod to Smolensk
10 mech_infantrys moved from Novgorod to Finland
10 mech_infantrys moved from Baltic States to Karelia
2 mech_infantrys moved from Poland to Novgorod
7 mech_infantrys moved from Germany to Baltic States
1 fighter and 1 tactical_bomber moved from Caucasus to Volgograd
1 infantry moved from Tambov to Samara
1 infantry moved from Volgograd to Tambov
1 infantry moved from Turkmenistan to Kazakhstan
1 fighter and 1 tactical_bomber moved from Bryansk to Novgorod
1 armour and 1 mech_infantry moved from Timguska to Kazakhstan
10 mech_infantrys moved from Western Germany to Poland
3 aaGuns, 1 fighter, 7 infantry and 1 tactical_bomber moved from Volgograd to Kazakhstan
20 mech_infantrys moved from Ukraine to Volgograd
Place Units - Germans
10 mech_infantrys placed in Germany
3 mech_infantrys placed in Novgorod
1 infantry and 2 mech_infantrys placed in Volgograd
3 infantry placed in Ukraine
2 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to Western Germany: 2 artilleries and 10 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 2 artilleries and 10 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 67 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 2 bombers
EDIT: Adding units owned by Germans to Poland: 2 bombers
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0.33
Russians regular : -1.33
Germans regular : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14
Purchase Units - Russians
Russians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Russia to Vologda
2 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Samara
5 artilleries and 10 infantry moved from Russia to Tambov
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Vologda
1 fighter moved from Russia to Vologda
1 fighter moved from Russia to Samara
1 tactical_bomber moved from Russia to Smolensk
11 infantry moved from Russia to Bryansk
11 infantry moved from Russia to Bryansk
10 infantry moved from Russia to Bryansk
1 armour moved from Russia to Bryansk
Combat - Russians
Battle in Tambov
Russians attack with 5 artilleries and 10 infantry
Germans defend with 1 infantry
Russians roll dice for 5 artilleries and 10 infantry in Tambov, round 2 : 3/15 hits, 4.17 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 5 artilleries and 9 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Samara, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Samara, round 3 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Samara, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Russians roll dice for 1 infantry and 1 tactical_bomber in Smolensk, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Bryansk
Russians attack with 1 armour and 35 infantry
Germans defend with 2 mech_infantrys
Russians roll dice for 1 armour and 35 infantry in Bryansk, round 2 : 4/36 hits, 6.33 expected hits
Germans roll dice for 2 mech_infantrys in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 armour and 35 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in Vologda
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 fighter and 3 infantry in Vologda, round 2 : 0/4 hits, 1.00 expected hits
Germans roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Vologda
Russians roll dice for 1 fighter and 2 infantry in Vologda, round 3 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 artillery and 1 infantry in Vologda, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 4 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 artillery in Vologda, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 2 infantry
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Russians
1 fighter moved from Samara to Russia
1 fighter moved from Vologda to Russia
1 tactical_bomber moved from Smolensk to Russia
21 infantry moved from Russia to Tambov
2 infantry moved from Russia to Bryansk
4 infantry moved from Russia to Tambov
1 infantry moved from Russia to Tambov
1 armour moved from Russia to Tambov
1 mech_infantry moved from Russia to Bryansk
1 mech_infantry moved from Russia to Tambov
1 aaGun moved from Russia to Bryansk
1 aaGun moved from Russia to Tambov
1 aaGun moved from Russia to Bryansk
1 aaGun moved from Russia to Tambov
1 aaGun moved from Russia to Bryansk
1 aaGun moved from Russia to Tambov
Place Units - Russians
1 artillery and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
Germans regular : 1.00
Russians regular : -5.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 6 infantry, 6 mech_infantrys and 5 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry and 1 mech_infantry moved from Chahar to Suiyuyan
2 mech_infantrys moved from Hopei to Suiyuyan
1 mech_infantry moved from Kansu to Shensi
2 mech_infantrys moved from Yunnan to Shensi
1 fighter and 1 tactical_bomber moved from Yunnan to Suiyuyan
1 fighter and 1 tactical_bomber moved from Yunnan to Shensi
1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to Shensi
Combat - Japanese
Japanese creates battle in territory 42 Sea Zone
Battle in Suiyuyan
Japanese attack with 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 fighter and 1 infantry
Japanese roll dice for 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Suiyuyan, round 2 : 4/6 hits, 1.83 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 1.00 expected hits
1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Suiyuyan
Japanese win, taking 42 Sea Zone from ANZAC, taking Suiyuyan from Chinese with 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Chinese: 1 fighter and 1 infantry
Battle in 41 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 41 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Shensi
Japanese attack with 2 fighters, 3 mech_infantrys and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Shensi, round 2 : 3/7 hits, 2.83 expected hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 mech_infantry moved from Java to 42 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 1 mech_infantry and 3 transports moved from 42 Sea Zone to 36 Sea Zone
1 mech_infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from French Indo China to Shan State
1 aaGun, 3 armour, 1 fighter, 16 mech_infantrys and 1 tactical_bomber moved from Yunnan to French Indo China
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 36 Sea Zone
3 mech_infantrys moved from Kwangtung to French Indo China
3 mech_infantrys moved from Shantung to Hunan
2 infantry moved from Kiangsu to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from Shensi to Hunan
1 fighter and 1 tactical_bomber moved from Suiyuyan to Hopei
1 infantry and 1 mech_infantry moved from Siberia to 5 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 5 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Kiangsu
1 mech_infantry moved from 19 Sea Zone to Kiangsu
Place Units - Japanese
3 infantry placed in French Indo China
3 infantry placed in Kwangtung
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Shantung
5 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Japanese regular : 3.00
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14
Purchase Units - Americans
Americans buy 3 fighters and 16 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
4 fighters moved from 112 Sea Zone to Norway
3 fighters moved from Gibraltar to Norway
9 transports moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
4 fighters moved from Eastern United States to Gibraltar
1 battleship, 3 carriers, 1 cruiser and 9 transports moved from 112 Sea Zone to 91 Sea Zone
1 bomber moved from United Kingdom to Norway
1 submarine moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
3 fighters placed in Norway
10 infantry placed in Eastern United States
6 infantry placed in Central United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14
Purchase Units - Americans
Americans buy 3 fighters and 16 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
4 fighters moved from 112 Sea Zone to Norway
3 fighters moved from Gibraltar to Norway
9 transports moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
4 fighters moved from Eastern United States to Gibraltar
1 battleship, 3 carriers, 1 cruiser and 9 transports moved from 112 Sea Zone to 91 Sea Zone
1 bomber moved from United Kingdom to Norway
1 submarine moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
3 fighters placed in Norway
10 infantry placed in Eastern United States
6 infantry placed in Central United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU
Purchase Units - British
British buy 2 armour and 7 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
8 artilleries, 26 infantry and 2 mech_infantrys moved from Northwest Persia to Caucasus
1 mech_infantry moved from Persia to Turkmenistan
Russians take Turkmenistan from Germans
1 infantry moved from Burma to Shan State
3 fighters and 1 tactical_bomber moved from India to Shan State
1 mech_infantry moved from India to Yunnan
2 armour, 6 artilleries, 20 infantry and 10 mech_infantrys moved from Burma to Yunnan
Combat - British
Battle in Shan State
British attack with 3 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/5 hits, 2.33 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
British attack with 2 armour, 6 artilleries, 20 infantry and 11 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 2 armour, 6 artilleries, 20 infantry and 11 mech_infantrys in Yunnan, round 2 : 9/39 hits, 9.17 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 2 armour, 6 artilleries, 20 infantry and 11 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Caucasus
British attack with 8 artilleries, 26 infantry and 2 mech_infantrys
Germans defend with 2 infantry
British roll dice for 8 artilleries, 26 infantry and 2 mech_infantrys in Caucasus, round 2 : 6/36 hits, 8.67 expected hits
Germans roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 8 artilleries, 26 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - British
2 mech_infantrys moved from Persia to Caucasus
2 mech_infantrys moved from Iraq to Caucasus
1 infantry moved from Iraq to Northwest Persia
2 aaGuns moved from Burma to Yunnan
1 aaGun moved from Burma to India
3 infantry moved from Burma to Yunnan
3 fighters and 1 tactical_bomber moved from Shan State to India
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
6 infantry moved from Burma to Yunnan
4 fighters moved from Persia to India
1 fighter moved from Persia to India
3 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Egypt to Trans-Jordan
3 infantry moved from Union of South Africa to 71 Sea Zone
3 infantry and 2 transports moved from 71 Sea Zone to 80 Sea Zone
3 infantry moved from 80 Sea Zone to Persia
3 infantry moved from Burma to Yunnan
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 aaGun and 1 infantry moved from 112 Sea Zone to Norway
Place Units - British
2 armour and 1 mech_infantry placed in Persia
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in Egypt
Turn Complete - British
British collect 36 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs
Place Units - UK_Pacific
1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Japanese regular : 0.33
Germans regular : -0.67
British regular : -4.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 destroyer and 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Western Germany to 112 Sea Zone
3 fighters moved from Southern Italy to 112 Sea Zone
Combat - Italians
Battle in 112 Sea Zone
Italians attack with 1 bomber and 3 fighters
British defend with 1 transport
1 transport owned by the British lost in 112 Sea Zone
Italians win with 1 bomber and 3 fighters remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Non Combat Move - Italians
5 armour and 1 mech_infantry moved from Yugoslavia to Southern Italy
1 bomber and 3 fighters moved from 112 Sea Zone to Western Germany
1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
Place Units - Italians
1 destroyer and 2 transports placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 artillery moved from New Zealand to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
Combat - ANZAC
Battle in Dutch New Guinea
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Dutch New Guinea
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantry
Non Combat Move - ANZAC
1 fighter moved from New South Wales to South Australia
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Combat Move - French
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
Combat - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 1.33
ANZAC regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 infantry and 13 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Volgograd to Samara
2 infantry moved from Kazakhstan to Samara
1 fighter and 1 tactical_bomber moved from Kazakhstan to Samara
2 mech_infantrys moved from Novgorod to Vologda
1 fighter and 1 tactical_bomber moved from Novgorod to Vologda
2 mech_infantrys moved from Novgorod to Smolensk
1 fighter and 1 tactical_bomber moved from Novgorod to Smolensk
1 mech_infantry moved from Novgorod to Vologda
3 fighters moved from Western Germany to Southern Italy
Combat - Germans
Battle in Smolensk
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Smolensk, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Samara, round 2 : 1/5 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
Germans win, taking Samara from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Vologda, round 2 : 4/5 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
Germans win, taking Vologda from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Samara to Novgorod
1 fighter and 1 tactical_bomber moved from Vologda to Novgorod
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Bessarabia
1 mech_infantry moved from Poland to Belarus
7 mech_infantrys moved from Baltic States to Archangel
10 mech_infantrys moved from Karelia to Archangel
6 armour and 45 mech_infantrys moved from Finland to Novgorod
9 mech_infantrys moved from Poland to Novgorod
22 mech_infantrys moved from Volgograd to Vologda
3 aaGuns, 1 armour, 6 infantry and 1 mech_infantry moved from Kazakhstan to Novosibirsk
1 armour and 1 mech_infantry moved from Amur to Yakut S.S.R.
10 mech_infantrys moved from Germany to Eastern Poland
2 infantry moved from Finland to Karelia
2 artilleries and 10 infantry moved from Western Germany to France
1 infantry moved from Western Germany to France
1 fighter and 1 tactical_bomber moved from Smolensk to Novgorod
2 bombers moved from Poland to Novgorod
3 infantry moved from Germany to Western Germany
1 fighter and 2 tactical_bombers moved from Poland to Novgorod
1 infantry moved from Ukraine to Rostov
Place Units - Germans
3 mech_infantrys placed in Novgorod
10 mech_infantrys placed in Germany
1 infantry placed in Volgograd
1 infantry placed in Ukraine
3 infantry placed in France
5 infantry placed in Western Germany
Germans undo move 5.
3 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 63 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 10 infantry
EDIT: Adding units owned by Germans to Western Germany: 10 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : 2.00
Germans regular : 2.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15
Purchase Units - Russians
Russians buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
2 infantry moved from Bryansk to Ukraine
1 fighter moved from Russia to Ukraine
2 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Russia to Western Ukraine
1 infantry moved from Bryansk to Rostov
1 artillery moved from Tambov to Rostov
1 mech_infantry moved from Bryansk to Rostov
1 armour moved from Bryansk to Rostov
1 armour moved from Tambov to Volgograd
1 artillery moved from Tambov to Volgograd
1 infantry moved from Tambov to Volgograd
1 infantry moved from Tambov to Samara
1 tactical_bomber moved from Russia to Samara
1 infantry moved from Tambov to Samara
Combat - Russians
Battle in Western Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 3 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Samara, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 2 infantry in Samara, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Samara
Russians roll dice for 1 infantry and 1 tactical_bomber in Samara, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 2 infantry in Samara, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Samara
1 tactical_bomber owned by the Russians retreated
Germans win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in Volgograd
Russians attack with 1 armour, 1 artillery and 1 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 armour, 1 artillery and 1 infantry in Volgograd, round 2 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 3 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 4 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Rostov, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Western Ukraine to Russia
1 fighter moved from Ukraine to Russia
1 tactical_bomber moved from Samara to Russia
3 aaGuns, 3 artilleries, 32 infantry and 1 mech_infantry moved from Tambov to Russia
3 aaGuns and 32 infantry moved from Bryansk to Russia
Place Units - Russians
2 infantry placed in Russia
Turn Complete - Russians
Russians collect 15 PUs; end with 17 PUs
Combat Hit Differential Summary :
Germans regular : -0.67
Russians regular : -2.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 destroyer, 3 fighters, 8 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 41 Sea Zone to 37 Sea Zone
2 submarines moved from 36 Sea Zone to 37 Sea Zone
1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from Java to 42 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry and 1 mech_infantry moved from 37 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Hunan to Shan State
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 fighter, 3 submarines, 1 tactical_bomber and 1 transport
British defend with 1 destroyer
Japanese roll dice for 3 submarines in 37 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for British: 1 destroyer
Battle in Shan State
Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
French defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Shan State, round 2 : 2/6 hits, 2.67 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the French lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for French: 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 45 Sea Zone: 1 submarine
EDIT: Removing units owned by ANZAC from 45 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
2 fighters and 2 tactical_bombers moved from Shan State to French Indo China
1 infantry moved from Kiangsu to 19 Sea Zone
1 mech_infantry moved from Shantung to 19 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 infantry and 1 mech_infantry moved from 36 Sea Zone to French Indo China
2 transports moved from 36 Sea Zone to 20 Sea Zone
3 infantry moved from Kwangtung to 20 Sea Zone
3 infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone
3 infantry moved from 36 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from Hopei to French Indo China
1 fighter, 3 mech_infantrys and 1 tactical_bomber moved from Hunan to French Indo China
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to French Indo China
1 mech_infantry moved from Kiangsu to Kwangsi
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from Shensi to Kweichow
1 mech_infantry moved from Shensi to Szechwan
3 mech_infantrys moved from Suiyuyan to Anhwe
2 mech_infantrys moved from Kiangsu to Kwangtung
2 mech_infantrys moved from Shantung to Kiangsi
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
Place Units - Japanese
3 fighters placed in French Indo China
2 infantry and 1 mech_infantry placed in Kwangtung
3 infantry placed in Kiangsu
3 infantry placed in Shantung
1 destroyer and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Japanese regular : -1.83
UK_Pacific regular : 0.67
British regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15
Purchase Units - Americans
Americans buy 6 artilleries and 17 infantry; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
1 infantry moved from Norway to Finland
1 bomber moved from Norway to France
3 fighters moved from Norway to Finland
26 infantry moved from Norway to Sweden
11 artilleries moved from Norway to Sweden
1 fighter moved from Norway to Finland
1 fighter moved from Norway to Finland
7 fighters moved from Norway to Sweden
10 infantry moved from Eastern United States to 101 Sea Zone
6 infantry moved from Central United States to 101 Sea Zone
16 infantry and 8 transports moved from 101 Sea Zone to 90 Sea Zone
4 infantry and 2 transports moved from 90 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Portugal
12 infantry and 6 transports moved from 90 Sea Zone to 91 Sea Zone
12 infantry moved from 91 Sea Zone to Spain
1 fighter moved from Gibraltar to Portugal
3 fighters moved from Gibraltar to Spain
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
7 transports moved from 91 Sea Zone to 101 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
Combat - Americans
Strategic bombing raid in France
Germans roll AA dice in France : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in France causes 0 damage total.
Battle in Sweden
Americans attack with 11 artilleries, 7 fighters and 26 infantry
Neutral_True defend with 6 infantry
Americans roll dice for 11 artilleries, 7 fighters and 26 infantry in Sweden, round 2 : 12/44 hits, 13.33 expected hits
Neutral_True roll dice for 6 infantry in Sweden, round 2 : 4/6 hits, 2.00 expected hits
4 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Sweden
Americans win, taking Sweden from Neutral_True with 11 artilleries, 7 fighters and 22 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 4 infantry
Casualties for Neutral_True: 6 infantry
Battle in Spain
Americans attack with 3 fighters and 12 infantry
Neutral_True defend with 6 infantry
Americans roll dice for 1 battleship in Spain, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 3 fighters and 12 infantry in Spain, round 2 : 2/15 hits, 3.50 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2.00 expected hits
1 infantry owned by the Americans and 3 infantry owned by the Neutral_True lost in Spain
Americans roll dice for 3 fighters and 11 infantry in Spain, round 3 : 5/14 hits, 3.33 expected hits
Neutral_True roll dice for 3 infantry in Spain, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Americans and 3 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 3 fighters and 10 infantry remaining. Battle score for attacker is 12
Casualties for Americans: 2 infantry
Casualties for Neutral_True: 6 infantry
Battle in 16 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Portugal
Americans attack with 1 fighter and 4 infantry
Neutral_True defend with 2 infantry
Americans roll dice for 1 cruiser in Portugal, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 fighter and 4 infantry in Portugal, round 2 : 0/5 hits, 1.17 expected hits
Neutral_True roll dice for 2 infantry in Portugal, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Neutral_True lost in Portugal
Americans roll dice for 1 fighter and 4 infantry in Portugal, round 3 : 0/5 hits, 1.17 expected hits
Neutral_True roll dice for 1 infantry in Portugal, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter and 4 infantry in Portugal, round 4 : 1/5 hits, 1.17 expected hits
Neutral_True roll dice for 1 infantry in Portugal, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_True lost in Portugal
Americans win, taking Portugal from Neutral_True with 1 fighter and 4 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Finland
Americans attack with 5 fighters and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 5 fighters and 1 infantry in Finland, round 2 : 1/6 hits, 2.67 expected hits
Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Finland
Americans win, taking Finland from Germans with 5 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
5 fighters moved from Finland to Norway
7 fighters moved from Sweden to Norway
1 fighter moved from Portugal to 91 Sea Zone
3 fighters moved from Spain to 91 Sea Zone
3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
Place Units - Americans
3 artilleries placed in Norway
10 infantry placed in Eastern United States
3 artilleries and 7 infantry placed in Central United States
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Americans regular : -4.00
Japanese regular : 0.67
Germans AA : 0.83
Germans regular : -0.33
Neutral_True regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15
Purchase Units - Americans
Americans buy 6 artilleries and 17 infantry; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
1 infantry moved from Norway to Finland
1 bomber moved from Norway to France
3 fighters moved from Norway to Finland
26 infantry moved from Norway to Sweden
11 artilleries moved from Norway to Sweden
1 fighter moved from Norway to Finland
1 fighter moved from Norway to Finland
7 fighters moved from Norway to Sweden
10 infantry moved from Eastern United States to 101 Sea Zone
6 infantry moved from Central United States to 101 Sea Zone
16 infantry and 8 transports moved from 101 Sea Zone to 90 Sea Zone
4 infantry and 2 transports moved from 90 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Portugal
12 infantry and 6 transports moved from 90 Sea Zone to 91 Sea Zone
12 infantry moved from 91 Sea Zone to Spain
1 fighter moved from Gibraltar to Portugal
3 fighters moved from Gibraltar to Spain
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
7 transports moved from 91 Sea Zone to 101 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
Combat - Americans
Strategic bombing raid in France
Germans roll AA dice in France : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in France causes 0 damage total.
Battle in Sweden
Americans attack with 11 artilleries, 7 fighters and 26 infantry
Neutral_True defend with 6 infantry
Americans roll dice for 11 artilleries, 7 fighters and 26 infantry in Sweden, round 2 : 12/44 hits, 13.33 expected hits
Neutral_True roll dice for 6 infantry in Sweden, round 2 : 4/6 hits, 2.00 expected hits
4 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Sweden
Americans win, taking Sweden from Neutral_True with 11 artilleries, 7 fighters and 22 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 4 infantry
Casualties for Neutral_True: 6 infantry
Battle in Spain
Americans attack with 3 fighters and 12 infantry
Neutral_True defend with 6 infantry
Americans roll dice for 1 battleship in Spain, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 3 fighters and 12 infantry in Spain, round 2 : 2/15 hits, 3.50 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2.00 expected hits
1 infantry owned by the Americans and 3 infantry owned by the Neutral_True lost in Spain
Americans roll dice for 3 fighters and 11 infantry in Spain, round 3 : 5/14 hits, 3.33 expected hits
Neutral_True roll dice for 3 infantry in Spain, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Americans and 3 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 3 fighters and 10 infantry remaining. Battle score for attacker is 12
Casualties for Americans: 2 infantry
Casualties for Neutral_True: 6 infantry
Battle in 16 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Portugal
Americans attack with 1 fighter and 4 infantry
Neutral_True defend with 2 infantry
Americans roll dice for 1 cruiser in Portugal, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 fighter and 4 infantry in Portugal, round 2 : 0/5 hits, 1.17 expected hits
Neutral_True roll dice for 2 infantry in Portugal, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Neutral_True lost in Portugal
Americans roll dice for 1 fighter and 4 infantry in Portugal, round 3 : 0/5 hits, 1.17 expected hits
Neutral_True roll dice for 1 infantry in Portugal, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter and 4 infantry in Portugal, round 4 : 1/5 hits, 1.17 expected hits
Neutral_True roll dice for 1 infantry in Portugal, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_True lost in Portugal
Americans win, taking Portugal from Neutral_True with 1 fighter and 4 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Finland
Americans attack with 5 fighters and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 5 fighters and 1 infantry in Finland, round 2 : 1/6 hits, 2.67 expected hits
Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Finland
Americans win, taking Finland from Germans with 5 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
5 fighters moved from Finland to Norway
7 fighters moved from Sweden to Norway
1 fighter moved from Portugal to 91 Sea Zone
3 fighters moved from Spain to 91 Sea Zone
3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
Place Units - Americans
3 artilleries placed in Norway
10 infantry placed in Eastern United States
3 artilleries and 7 infantry placed in Central United States
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs
Purchase Units - British
British buy 2 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Yunnan to Shan State
1 fighter and 1 tactical_bomber moved from India to Shan State
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Kwangsi
1 fighter moved from India to Szechwan
1 fighter moved from India to Kweichow
1 fighter moved from India to Hunan
1 fighter moved from India to Kwangsi
1 armour moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Shan State
1 infantry moved from Caucasus to Kazakhstan
Russians take Kazakhstan from Germans
1 infantry moved from Northwest Persia to Turkey
2 armour moved from Persia to Turkey
1 mech_infantry moved from Persia to Turkey
3 mech_infantrys moved from Iraq to Turkey
8 artilleries moved from Caucasus to Turkey
25 infantry moved from Caucasus to Turkey
6 mech_infantrys moved from Caucasus to Turkey
3 infantry moved from Iraq to Turkey
Combat - British
Battle in Kweichow
British attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Kweichow
British win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Szechwan
British attack with 1 armour, 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 armour, 1 fighter and 1 infantry in Szechwan, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Szechwan
British win, taking Szechwan from Japanese with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Shan State
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1.50 expected hits
Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Hunan
British attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Hunan
British win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Turkey
British attack with 2 armour, 8 artilleries, 29 infantry and 10 mech_infantrys
Neutral_True defend with 8 infantry
British roll dice for 2 armour, 8 artilleries, 29 infantry and 10 mech_infantrys in Turkey, round 2 : 12/49 hits, 11.50 expected hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 3/8 hits, 2.67 expected hits
8 infantry owned by the Neutral_True and 3 infantry owned by the British lost in Turkey
British win, taking Turkey from Neutral_True with 2 armour, 8 artilleries, 26 infantry and 10 mech_infantrys remaining. Battle score for attacker is 15
Casualties for British: 3 infantry
Casualties for Neutral_True: 8 infantry
Battle in Kwangsi
British attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 fighter and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter and 1 infantry in Kwangsi, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter and 1 infantry in Kwangsi, round 4 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
1 fighter moved from Hunan to Burma
1 fighter moved from Kwangsi to Burma
1 fighter moved from Kweichow to Burma
1 fighter moved from Szechwan to Burma
1 fighter and 1 tactical_bomber moved from Shan State to India
2 aaGuns, 1 armour, 6 artilleries, 25 infantry and 11 mech_infantrys moved from Yunnan to Burma
11 mech_infantrys moved from Burma to India
1 armour moved from Burma to India
3 infantry moved from Trans-Jordan to Egypt
3 infantry moved from Persia to Northwest Persia
3 mech_infantrys moved from Egypt to Iraq
2 transports moved from 80 Sea Zone to 71 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 80 Sea Zone to 81 Sea Zone
Place Units - British
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in Persia
3 mech_infantrys placed in Egypt
2 infantry placed in Union of South Africa
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4,6,6
UK_Pacific collect 7 PUs; end with 7 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Americans regular : -4.00
Japanese regular : 0.33
Germans AA : 0.83
Germans regular : -0.33
Neutral_True regular : 0.00
British regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 destroyer, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Italians
Combat - Italians
Italians creates battle in territory 97 Sea Zone
Non Combat Move - Italians
5 armour and 1 mech_infantry moved from Southern Italy to Yugoslavia
3 artilleries and 9 infantry moved from Southern Italy to Northern Italy
1 bomber and 3 fighters moved from Western Germany to Southern Italy
Place Units - Italians
1 mech_infantry placed in Southern Italy
1 destroyer and 1 transport placed in 97 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 infantry
EDIT: Adding units owned by Italians to Greece: 1 infantry
EDIT: Removing units owned by Italians from 97 Sea Zone: 1 destroyer
EDIT: Adding units owned by Italians to 92 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 15 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 3 artilleries; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from Northwest Persia to Turkey
Place Units - ANZAC
3 artilleries placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :