German subs missed. 3 hits - OOL please
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TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 3 destroyers, 5 infantry, 1 mech_infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from 55 Sea Zone to 22 Sea Zone
Combat - Americans
Battle in 22 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese submerged
1 transport owned by the Japanese lost in 22 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 fighter moved from 22 Sea Zone to 35 Sea Zone
1 battleship, 8 carriers, 1 cruiser, 10 destroyers, 8 fighters and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 22 Sea Zone
1 destroyer moved from 27 Sea Zone to 23 Sea Zone
1 destroyer moved from 27 Sea Zone to 24 Sea Zone
1 artillery moved from Hawaiian Islands to 27 Sea Zone
1 artillery, 3 destroyers and 1 transport moved from 27 Sea Zone to 34 Sea Zone
1 artillery moved from 34 Sea Zone to Caroline Islands
1 infantry moved from Western United States to 11 Sea Zone
1 infantry moved from Western United States to 11 Sea Zone
3 destroyers, 2 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone
1 infantry moved from 27 Sea Zone to Hawaiian Islands
1 infantry moved from 27 Sea Zone to Hawaiian Islands
1 transport moved from 113 Sea Zone to 107 Sea Zone
1 infantry moved from Morocco to 93 Sea Zone
1 artillery moved from Morocco to 93 Sea Zone
1 infantry moved from Morocco to 93 Sea Zone
1 artillery moved from Morocco to 93 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 93 Sea Zone to 113 Sea Zone
2 artilleries and 2 infantry moved from 113 Sea Zone to Normandy Bordeaux
1 artillery and 3 infantry moved from Central United States to 104 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 104 Sea Zone to 93 Sea Zone
1 transport moved from 107 Sea Zone to 93 Sea Zone
1 artillery and 3 infantry moved from 93 Sea Zone to Morocco
Place Units - Americans
1 armour, 1 artillery and 1 mech_infantry placed in Normandy Bordeaux
2 transports placed in 104 Sea Zone
4 infantry placed in Central United States
1 artillery and 1 infantry placed in Western United States
3 destroyers, 1 submarine and 1 transport placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
11 infantry moved from Tsinghai to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 11 infantry
Japanese defend with 1 aaGun and 1 infantry
Chinese roll dice for 11 infantry in Hopei, round 2 : 2/11 hits, 1,83 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 11 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese regular : 0,17
Japanese regular : -0,33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 3 destroyers, 5 infantry, 1 mech_infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from 55 Sea Zone to 22 Sea Zone
Combat - Americans
Battle in 22 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese submerged
1 transport owned by the Japanese lost in 22 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 fighter moved from 22 Sea Zone to 35 Sea Zone
1 battleship, 8 carriers, 1 cruiser, 10 destroyers, 8 fighters and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 22 Sea Zone
1 destroyer moved from 27 Sea Zone to 23 Sea Zone
1 destroyer moved from 27 Sea Zone to 24 Sea Zone
1 artillery moved from Hawaiian Islands to 27 Sea Zone
1 artillery, 3 destroyers and 1 transport moved from 27 Sea Zone to 34 Sea Zone
1 artillery moved from 34 Sea Zone to Caroline Islands
1 infantry moved from Western United States to 11 Sea Zone
1 infantry moved from Western United States to 11 Sea Zone
3 destroyers, 2 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone
1 infantry moved from 27 Sea Zone to Hawaiian Islands
1 infantry moved from 27 Sea Zone to Hawaiian Islands
1 transport moved from 113 Sea Zone to 107 Sea Zone
1 infantry moved from Morocco to 93 Sea Zone
1 artillery moved from Morocco to 93 Sea Zone
1 infantry moved from Morocco to 93 Sea Zone
1 artillery moved from Morocco to 93 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 93 Sea Zone to 113 Sea Zone
2 artilleries and 2 infantry moved from 113 Sea Zone to Normandy Bordeaux
1 artillery and 3 infantry moved from Central United States to 104 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 104 Sea Zone to 93 Sea Zone
1 transport moved from 107 Sea Zone to 93 Sea Zone
1 artillery and 3 infantry moved from 93 Sea Zone to Morocco
Place Units - Americans
1 armour, 1 artillery and 1 mech_infantry placed in Normandy Bordeaux
2 transports placed in 104 Sea Zone
4 infantry placed in Central United States
1 artillery and 1 infantry placed in Western United States
3 destroyers, 1 submarine and 1 transport placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
11 infantry moved from Tsinghai to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 11 infantry
Japanese defend with 1 aaGun and 1 infantry
Chinese roll dice for 11 infantry in Hopei, round 2 : 2/11 hits, 1,83 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 11 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Purchase Units - British
British buy 1 fighter, 9 infantry and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Normandy Bordeaux to Southern France
2 fighters moved from Normandy Bordeaux to Southern France
1 fighter moved from 113 Sea Zone to Southern France
Combat - British
Battle in Southern France
British attack with 3 fighters and 1 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 3 fighters and 1 infantry in Southern France, round 2 : 3/4 hits, 1,67 expected hits
Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Southern France
British win, taking Southern France from Italians with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 fighter moved from Southern France to 113 Sea Zone
1 fighter moved from Southern France to United Kingdom
1 fighter moved from Southern France to Normandy Bordeaux
1 artillery moved from Union of South Africa to 73 Sea Zone
1 infantry moved from Union of South Africa to 73 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 73 Sea Zone to 83 Sea Zone
1 artillery and 1 infantry moved from 83 Sea Zone to Trans-Jordan
2 artilleries and 1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Union of South Africa to Egypt
6 infantry moved from United Kingdom to 113 Sea Zone
6 infantry moved from 113 Sea Zone to Normandy Bordeaux
Place Units - British
1 transport placed in 113 Sea Zone
1 fighter placed in United Kingdom
2 infantry placed in Union of South Africa
1 transport placed in 73 Sea Zone
3 infantry placed in Egypt
4 infantry placed in United Kingdom
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
Place Units - UK_Pacific
2 infantry placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 6,5
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in Eastern India change ownership: 2 infantry
Combat Hit Differential Summary :
Chinese regular : 0,17
Italians regular : -0,33
Japanese regular : -0,33
British regular : 1,33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Bryansk to Tula
Italians take Tula from Russians
1 armour moved from Tula to Bryansk
2 infantry moved from Northern Italy to Southern France
1 fighter and 1 tactical_bomber moved from Southern Italy to Southern France
Combat - Italians
Battle in Southern France
Italians attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Southern France, round 2 : 2/4 hits, 1.50 expected hits
British roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Southern France
Italians win, taking Southern France from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 fighter and 1 tactical_bomber moved from Southern France to Southern Italy
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 artillery and 1 infantry placed in Northern Italy
1 artillery placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,6,5,2
Italians collect 12 PUs (5 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
Italians regular : 0.50
British regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 55 Sea Zone
1 infantry moved from Queensland to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Borneo
1 infantry moved from 44 Sea Zone to Borneo
1 marine moved from Queensland to 55 Sea Zone
1 cruiser and 1 marine moved from 55 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Paulau
Combat - ANZAC
Battle in Paulau
Battle in Borneo
Non Combat Move - ANZAC
1 infantry moved from Queensland to 55 Sea Zone
1 artillery moved from Queensland to 55 Sea Zone
1 artillery, 2 carriers, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 55 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Caroline Islands
1 artillery moved from 35 Sea Zone to Caroline Islands
3 fighters moved from Queensland to Caroline Islands
Place Units - ANZAC
1 fighter and 2 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from 113 Sea Zone to Normandy Bordeaux
1 infantry moved from 113 Sea Zone to Normandy Bordeaux
1 infantry moved from Trans-Jordan to Iraq
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 artilleries, 1 fighter and 13 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers moved from Western Germany to Russia
1 tactical_bomber moved from Northern Caucasus to Russia
1 artillery and 2 infantry moved from Rostov to Stalingrad
2 infantry moved from Northwest Persia to Iraq
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Russia
43 armour, 9 artilleries, 29 infantry, 11 mech_infantrys and 2 tactical_bombers moved from Bryansk to Russia
1 fighter moved from Northwest Persia to Iraq
1 tactical_bomber moved from Northwest Persia to Stalingrad
Combat - Germans
Battle in Iraq
Germans attack with 1 fighter and 2 infantry
French defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Iraq, round 2 : 2/3 hits, 0.83 expected hits
British roll dice for 1 infantry in Iraq, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the French lost in Iraq
Germans win, taking Iraq from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for French: 1 infantry
Battle in Stalingrad
Germans attack with 1 artillery, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Stalingrad, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Stalingrad, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Stalingrad
Germans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Stalingrad, round 3 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Stalingrad, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Stalingrad
Germans win, taking Stalingrad from Russians with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Russia
Germans attack with 44 armour, 9 artilleries, 2 bombers, 29 infantry, 11 mech_infantrys and 3 tactical_bombers
British defend with 2 fighters and 1 tactical_bomber; Russians defend with 3 aaGuns, 1 airfield, 5 armour, 5 artilleries, 1 factory_major, 3 fighters, 78 infantry, 5 mech_infantrys and 1 tactical_bomber
Russians roll AA dice in Russia : 1/5 hits, 0.83 expected hits
1 bomber owned by the Germans lost in Russia
Germans roll dice for 44 armour, 9 artilleries, 1 bomber, 29 infantry, 11 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 37/97 hits, 37.50 expected hits
Russians roll dice for 3 aaGuns, 5 armour, 5 artilleries, 5 fighters, 78 infantry, 5 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 29/100 hits, 37.00 expected hits
34 infantry owned by the Russians, 29 infantry owned by the Germans and 3 aaGuns owned by the Russians lost in Russia
Germans roll dice for 44 armour, 9 artilleries, 1 bomber, 11 mech_infantrys and 3 tactical_bombers in Russia, round 3 : 35/68 hits, 31.17 expected hits
Russians roll dice for 5 armour, 5 artilleries, 5 fighters, 44 infantry, 5 mech_infantrys and 2 tactical_bombers in Russia, round 3 : 25/66 hits, 25.67 expected hits
35 infantry owned by the Russians, 9 artilleries owned by the Germans, 5 armour owned by the Germans and 11 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 39 armour, 1 bomber and 3 tactical_bombers in Russia, round 4 : 22/43 hits, 22.00 expected hits
Russians roll dice for 5 armour, 5 artilleries, 5 fighters, 9 infantry, 5 mech_infantrys and 2 tactical_bombers in Russia, round 4 : 15/31 hits, 14.00 expected hits
5 mech_infantrys owned by the Russians, 9 infantry owned by the Russians, 3 armour owned by the Russians, 5 artilleries owned by the Russians and 15 armour owned by the Germans lost in Russia
Germans roll dice for 24 armour, 1 bomber and 3 tactical_bombers in Russia, round 5 : 10/28 hits, 14.50 expected hits
Russians roll dice for 2 armour, 5 fighters and 2 tactical_bombers in Russia, round 5 : 6/9 hits, 5.33 expected hits
1 tactical_bomber owned by the Russians, 3 fighters owned by the Russians, 2 armour owned by the Russians, 1 tactical_bomber owned by the British, 6 armour owned by the Germans and 2 fighters owned by the British lost in Russia
Germans captures 20PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 18 armour, 1 bomber and 3 tactical_bombers remaining. Battle score for attacker is 48
Casualties for Germans: 26 armour, 9 artilleries, 1 bomber, 29 infantry and 11 mech_infantrys
Casualties for Russians: 3 aaGuns, 5 armour, 5 artilleries, 3 fighters, 78 infantry, 5 mech_infantrys and 1 tactical_bomber
Casualties for British: 2 fighters and 1 tactical_bomber
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
3 armour moved from Eastern Poland to Bryansk
2 armour moved from Northern Caucasus to Northwest Persia
2 infantry moved from Southern Caucasus to Northwest Persia
1 artillery moved from Southern Caucasus to Northwest Persia
1 tactical_bomber moved from Stalingrad to Rostov
2 infantry moved from Ukraine to Rostov
1 artillery moved from Ukraine to Rostov
2 aaGuns moved from Bryansk to Russia
1 bomber moved from Russia to Bryansk
3 tactical_bombers moved from Russia to Bryansk
1 armour moved from Northeast Persia to Northwest Persia
1 fighter moved from Iraq to Northwest Persia
1 armour moved from Ukraine to Rostov
2 armour moved from Germany to Eastern Poland
2 infantry moved from Bulgaria to Yugoslavia
1 armour moved from Leningrad to Finland
1 armour moved from Leningrad to Vologda
Place Units - Germans
1 fighter placed in Germany
3 infantry placed in Germany
1 artillery and 2 infantry placed in Southern Caucasus
1 artillery and 1 infantry placed in Leningrad
1 armour placed in Leningrad
1 artillery and 2 infantry placed in Western Germany
2 armour placed in Germany
Germans undo move 7.
2 infantry placed in Germany
1 infantry placed in Western Germany
1 artillery and 2 infantry placed in France
2 armour placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 4,2
Germans collect 65 PUs (2 lost to blockades); end with 85 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 96 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 15 PUs; end with 116 PUs
Combat Hit Differential Summary :
Russians regular : -8.00
Germans regular : -0.67
Russians AA : 0.17
British regular : 0.67
@Avner Uber Alles :)
with a 40-45% chance and all those tanks left … and an expected TUV -140…
useless to continue
game a little ruined by these dice
…
@avner I was but surprised, but it wasn’t so one sided. The first hand decided it, my dice I think was at around average, while Soviets hit 8 under average. This made a difference for all the next rounds.
At around 45% chance, I thought it was worth to try it, Germans were stalled. My plan was to try round 1 and retreat, as Soviets could not build units as fast as Germans anymore. Eventually, I would attack in the next round again and break you.
At the other hand, it was a fun game, thanks for playing, I would not say that it was ruined by few dice hits?
@avner Do you want a rematch, I can take allies in the next one?
I take a break (I only have one game with Yellow), … see you after the holidays
If in the meantime I am not tired of losing :)
Thank you