@BobbaRossa Wow. And I thought I took a bit of beating in my other game as Axis G1. Im not even sure what to do with these boats. Im at work and should be able to run through this turn this afternoon. Crazy.
crockett36 L vs jkeller X oob +30
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer, 1 fighter, 1 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 battleship, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 91 Sea Zone 2 bombers moved from Southern Italy to 91 Sea Zone 1 fighter moved from Western Germany to 93 Sea Zone 1 tactical_bomber moved from Western Germany to 93 Sea Zone 1 fighter moved from Southern Italy to 96 Sea Zone 1 tactical_bomber moved from Southern Italy to 96 Sea Zone Combat - Germans Battle in 91 Sea Zone Germans attack with 1 battleship, 2 bombers, 1 cruiser and 1 destroyer British defend with 1 battleship, 1 cruiser, 2 destroyers and 2 transports; French defend with 2 infantry Germans roll dice for 1 battleship, 2 bombers, 1 cruiser and 1 destroyer in 91 Sea Zone, round 2 : 3/1 hits, 2.83 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship, 1 cruiser, 2 destroyers and 2 transports in 91 Sea Zone, round 2 : 2/1 hits, 1.83 expected hits Units damaged: 1 battleship owned by the Germans 2 destroyers owned by the British and 1 bomber owned by the Germans lost in 91 Sea Zone Germans roll dice for 1 battleship, 1 bomber, 1 cruiser and 1 destroyer in 91 Sea Zone, round 3 : 2/1 hits, 2.17 expected hits British roll dice for 1 battleship, 1 cruiser and 2 transports in 91 Sea Zone, round 3 : 2/1 hits, 1.17 expected hits 1 destroyer owned by the Germans, 1 cruiser owned by the British, 1 battleship owned by the British and 1 cruiser owned by the Germans lost in 91 Sea Zone 2 transports owned by the British and 2 infantry owned by the French lost in 91 Sea Zone Germans win with 1 battleship and 1 bomber remaining. Battle score for attacker is 36 Casualties for Germans: 1 bomber, 1 cruiser and 1 destroyer Casualties for British: 1 battleship, 1 cruiser, 2 destroyers and 2 transports Casualties for French: 2 infantry Battle in 96 Sea Zone Germans attack with 1 fighter and 1 tactical_bomber French defend with 1 destroyer Germans roll dice for 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits French roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the French lost in 96 Sea Zone Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Battle in 93 Sea Zone Germans attack with 1 fighter and 1 tactical_bomber French defend with 1 cruiser Germans roll dice for 1 fighter and 1 tactical_bomber in 93 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits French roll dice for 1 cruiser in 93 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the French and 1 fighter owned by the Germans lost in 93 Sea Zone Germans win with 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Germans: 1 fighter Casualties for French: 1 cruiser Non Combat Move - Germans 1 fighter moved from 96 Sea Zone to Southern Italy 1 tactical_bomber moved from 96 Sea Zone to Southern Italy 1 tactical_bomber moved from 93 Sea Zone to Southern Italy 1 tactical_bomber moved from Southern Italy to Western Germany 1 bomber moved from 91 Sea Zone to Southern France 2 artilleries and 10 infantry moved from Romania to Eastern Poland 3 aaGuns, 9 artilleries and 18 infantry moved from Poland to Eastern Poland 6 armour and 13 mech_infantrys moved from Germany to Eastern Poland 2 armour and 2 mech_infantrys moved from Western Germany to Poland 2 artilleries moved from Holland Belgium to Western Germany 1 mech_infantry moved from Normandy Bordeaux to Northern Italy 1 infantry moved from Greece to Bulgaria 3 armour moved from Greece to Romania 3 aaGuns moved from Germany to Western Germany 7 infantry moved from Finland to Norway Place Units - Germans 1 infantry and 8 mech_infantrys placed in Germany 1 fighter placed in Western Germany 1 destroyer placed in 112 Sea Zone Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUsCombat Hit Differential Summary :
French regular : 0.17 Germans regular : -0.33 British regular : 1.00 -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Research Technology - Russians Russians spend 5 on tech rolls Russians rolls : 0/1 hits, 0.00 expected hits Purchase Units - Russians Russians buy 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens; Politics - Russians Russians takes Political Action: Political Action Russians To War With Germans Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Russians 1 infantry moved from Karelia to Finland Russians take Finland from Germans 1 infantry moved from Amur to Siberia Russians take Siberia from Japanese 6 infantry moved from Amur to Manchuria 3 infantry moved from Amur to Korea 1 infantry moved from Amur to Korea 1 armour and 1 mech_infantry moved from Tsinghai to Hopei 1 armour and 1 mech_infantry moved from Tsinghai to Kweichow 2 infantry moved from Tsinghai to Shensi 2 mech_infantrys moved from Tsinghai to Shensi 1 tactical_bomber moved from Tsinghai to Hopei 7 artilleries and 8 infantry moved from Ukraine to Bryansk 4 infantry moved from Russia to Bryansk 1 artillery and 1 infantry moved from Belarus to Bryansk 2 fighters moved from Novgorod to Bryansk Combat - Russians Battle in Kweichow Russians attack with 1 armour and 1 mech_infantry Japanese defend with 1 infantry Russians roll dice for 1 armour and 1 mech_infantry in Kweichow, round 2 : 1/1 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Russians win, taking Kweichow from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Manchuria Russians attack with 6 infantry Japanese defend with 2 infantry Russians roll dice for 6 infantry in Manchuria, round 2 : 1/0 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Manchuria, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria Russians roll dice for 5 infantry in Manchuria, round 3 : 1/1 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Manchuria Russians win, taking Manchuria from Japanese with 5 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Japanese: 2 infantry Battle in Hopei Russians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 infantry Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Hopei, round 2 : 2/1 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Hopei Russians win, taking Hopei from Japanese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Russians: 1 mech_infantry Casualties for Japanese: 1 infantry Battle in Korea Russians attack with 4 infantry Japanese defend with 1 aaGun and 1 infantry Russians roll dice for 4 infantry in Korea, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the Japanese lost in Korea Russians roll dice for 4 infantry in Korea, round 3 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Korea, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea Russians win, taking Korea from Japanese with 3 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 aaGun and 1 infantry Casualties for Russians: 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 aaGun moved from Belarus to Bryansk 2 aaGuns moved from Karelia to Novgorod 1 aaGun moved from Amur to Manchuria 1 aaGun moved from Kazakhstan to Sikang 1 tactical_bomber moved from Hopei to Sikang Place Units - Russians 8 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,3,4 Russians collect 37 PUs (3 lost to blockades); end with 37 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 45 PUsCombat Hit Differential Summary :
Russians rolls : 0.00 Japanese regular : 0.67 Russians regular : 1.50 -
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 3 mech_infantrys and 1 transport; Remaining resources: 4 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 carrier moved from 36 Sea Zone to 42 Sea Zone 1 destroyer moved from 33 Sea Zone to 42 Sea Zone 2 destroyers moved from 33 Sea Zone to 43 Sea Zone 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from Siam to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 fighter moved from 36 Sea Zone to 42 Sea Zone 1 infantry moved from Kiangsi to 20 Sea Zone 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 infantry moved from Siam to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 2 submarines moved from 33 Sea Zone to 6 Sea Zone 1 fighter moved from 20 Sea Zone to Korea 2 battleships, 2 carriers and 2 cruisers moved from 20 Sea Zone to 6 Sea Zone 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 tactical_bomber moved from 20 Sea Zone to Korea 1 fighter moved from Hunan to Yunnan 3 artilleries and 6 infantry moved from Hunan to Yunnan 1 artillery and 1 infantry moved from Kwangsi to Yunnan 1 mech_infantry moved from Kwangtung to Yunnan 1 infantry moved from Chahar to Hopei 2 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Hopei 3 mech_infantrys moved from Kiangsu to Kweichow 1 artillery moved from Anhwe to Kweichow 2 infantry moved from Anhwe to Kweichow 8 fighters and 7 tactical_bombers moved from Jehol to Yunnan 1 bomber moved from Hainan to Yunnan Combat - Japanese Battle in Borneo Battle in Celebes Battle in Kweichow Japanese attack with 1 artillery, 2 infantry and 3 mech_infantrys Russians defend with 1 armour and 1 mech_infantry Japanese roll dice for 1 artillery, 2 infantry and 3 mech_infantrys in Kweichow, round 2 : 1/1 hits, 1.33 expected hits Chinese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 2 : 1/1 hits, 0.83 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kweichow Japanese roll dice for 1 artillery, 1 infantry and 3 mech_infantrys in Kweichow, round 3 : 1/1 hits, 1.17 expected hits Chinese roll dice for 1 armour in Kweichow, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Kweichow Japanese win, taking Borneo from UK_Pacific, taking Celebes from Dutch, taking Kweichow from Chinese with 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Japanese: 2 infantry Casualties for Russians: 1 armour and 1 mech_infantry Battle in 42 Sea Zone Japanese attack with 1 carrier, 1 destroyer, 1 fighter and 1 transport ANZAC defend with 1 submarine Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 carrier, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Java Battle in Hopei Japanese attack with 4 infantry Russians defend with 1 armour Japanese roll dice for 4 infantry in Hopei, round 2 : 1/1 hits, 0.67 expected hits Chinese roll dice for 1 armour in Hopei, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Hopei Japanese win, taking Java from Dutch, taking Hopei from Chinese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Russians: 1 armour Battle in Yunnan Japanese attack with 4 artilleries, 1 bomber, 9 fighters, 7 infantry, 1 mech_infantry and 7 tactical_bombers British defend with 3 aaGuns, 10 infantry and 4 mech_infantrys; Chinese defend with 6 infantry British roll AA dice in Yunnan : 2/1 hits, 1.50 expected hits 2 fighters owned by the Japanese lost in Yunnan Japanese roll dice for 4 artilleries, 1 bomber, 7 fighters, 7 infantry, 1 mech_infantry and 7 tactical_bombers in Yunnan, round 2 : 12/1 hits, 12.17 expected hits Chinese roll dice for 3 aaGuns, 16 infantry and 4 mech_infantrys in Yunnan, round 2 : 7/1 hits, 6.67 expected hits 7 infantry owned by the Japanese, 3 aaGuns owned by the British and 9 infantry owned by the British lost in Yunnan Japanese roll dice for 4 artilleries, 1 bomber, 7 fighters, 1 mech_infantry and 7 tactical_bombers in Yunnan, round 3 : 11/1 hits, 10.50 expected hits Chinese roll dice for 7 infantry and 4 mech_infantrys in Yunnan, round 3 : 4/1 hits, 3.67 expected hits 4 artilleries owned by the Japanese, 4 mech_infantrys owned by the British, 6 infantry owned by the Chinese and 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 bomber, 7 fighters, 1 mech_infantry and 7 tactical_bombers remaining. Battle score for attacker is 22 Casualties for Japanese: 4 artilleries, 2 fighters and 7 infantry Casualties for British: 3 aaGuns, 10 infantry and 4 mech_infantrys Casualties for Chinese: 6 infantry Battle in Korea Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 3 infantry Japanese roll dice for 2 battleships in Korea, round 2 : 2/1 hits, 1.33 expected hits Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Korea, round 2 : 2/1 hits, 1.50 expected hits Russians roll dice for 3 infantry in Korea, round 2 : 1/0 hits, 1.00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Russians: 3 infantry Non Combat Move - Japanese 1 fighter moved from Korea to 6 Sea Zone 1 tactical_bomber moved from Korea to 6 Sea Zone 1 bomber, 7 fighters and 7 tactical_bombers moved from Yunnan to Kwangsi 1 aaGun moved from Anhwe to Hunan 2 infantry moved from Kwangtung to Kwangsi 1 artillery moved from Kwangtung to Kwangsi Place Units - Japanese 3 mech_infantrys placed in Kiangsu 1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 44 PUs; end with 48 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 58 PUsCombat Hit Differential Summary :
Chinese regular : 1.83 Japanese regular : 1.50 British AA : 0.50 ANZAC regular : -0.17 Russians regular : 0.00 -
@jkeller i’ll get to this tonight. sorry.
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 3 artilleries, 1 fighter, 3 infantry and 3 transports; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 1 artillery and 1 mech_infantry moved from Aleutian Islands to 8 Sea Zone 2 infantry moved from Aleutian Islands to 8 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 8 Sea Zone to 1 Sea Zone 1 carrier moved from 8 Sea Zone to 1 Sea Zone 1 battleship moved from 8 Sea Zone to 1 Sea Zone 2 fighters moved from 8 Sea Zone to 1 Sea Zone 1 tactical_bomber moved from Aleutian Islands to Alaska 3 fighters moved from Aleutian Islands to Alaska 1 bomber moved from Aleutian Islands to Alaska 1 cruiser moved from 5 Sea Zone to 8 Sea Zone 1 cruiser moved from 4 Sea Zone to 1 Sea Zone 1 destroyer moved from 16 Sea Zone to 15 Sea Zone 1 submarine moved from 15 Sea Zone to 3 Sea Zone 1 submarine moved from 15 Sea Zone to 4 Sea Zone 1 submarine moved from 15 Sea Zone to 16 Sea Zone 1 fighter moved from Wake Island to Midway 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 1 Sea Zone 1 submarine moved from 10 Sea Zone to 8 Sea Zone 1 bomber moved from Central United States to Alaska 1 submarine moved from 25 Sea Zone to 24 Sea Zone 4 submarines moved from 101 Sea Zone to 102 Sea Zone Non Combat Move - Americans 4 infantry moved from 1 Sea Zone to Alaska 2 artilleries moved from 1 Sea Zone to Alaska 2 mech_infantrys moved from 1 Sea Zone to Alaska Place Units - Americans 3 transports placed in 101 Sea Zone 3 infantry placed in Central United States 2 artilleries and 1 fighter placed in Western United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Shensi to Szechwan Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 10 PUs; end with 11 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 3 artilleries, 1 fighter, 3 infantry and 3 transports; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 1 artillery and 1 mech_infantry moved from Aleutian Islands to 8 Sea Zone 2 infantry moved from Aleutian Islands to 8 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 8 Sea Zone to 1 Sea Zone 1 carrier moved from 8 Sea Zone to 1 Sea Zone 1 battleship moved from 8 Sea Zone to 1 Sea Zone 2 fighters moved from 8 Sea Zone to 1 Sea Zone 1 tactical_bomber moved from Aleutian Islands to Alaska 3 fighters moved from Aleutian Islands to Alaska 1 bomber moved from Aleutian Islands to Alaska 1 cruiser moved from 5 Sea Zone to 8 Sea Zone 1 cruiser moved from 4 Sea Zone to 1 Sea Zone 1 destroyer moved from 16 Sea Zone to 15 Sea Zone 1 submarine moved from 15 Sea Zone to 3 Sea Zone 1 submarine moved from 15 Sea Zone to 4 Sea Zone 1 submarine moved from 15 Sea Zone to 16 Sea Zone 1 fighter moved from Wake Island to Midway 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 1 Sea Zone 1 submarine moved from 10 Sea Zone to 8 Sea Zone 1 bomber moved from Central United States to Alaska 1 submarine moved from 25 Sea Zone to 24 Sea Zone 4 submarines moved from 101 Sea Zone to 102 Sea Zone Non Combat Move - Americans 4 infantry moved from 1 Sea Zone to Alaska 2 artilleries moved from 1 Sea Zone to Alaska 2 mech_infantrys moved from 1 Sea Zone to Alaska Place Units - Americans 3 transports placed in 101 Sea Zone 3 infantry placed in Central United States 2 artilleries and 1 fighter placed in Western United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Shensi to Szechwan Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 10 PUs; end with 11 PUs Research Technology - British British spend 0 on tech rolls British roll 5,1 and gets 0 hits Purchase Units - British British buy 2 destroyers, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 2 techTokens; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 submarine moved from 109 Sea Zone to 91 Sea Zone 1 battleship moved from 76 Sea Zone to 98 Sea Zone 2 infantry and 1 transport moved from 81 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Alexandria 1 artillery moved from Egypt to Alexandria 1 submarine moved from 39 Sea Zone to 76 Sea Zone 4 mech_infantrys moved from India to Yunnan 1 artillery and 2 infantry moved from Persia to Eastern Persia 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 artillery moved from Kenya to 72 Sea Zone 1 artillery and 1 transport moved from 72 Sea Zone to 81 Sea Zone 2 fighters moved from Iceland to United Kingdom Combat - British Battle in 91 Sea Zone British attack with 1 submarine Germans defend with 1 battleship British roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 battleship in 91 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 battleship in 91 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 submarine owned by the British lost in 91 Sea Zone Germans win with 1 battleship remaining. Battle score for attacker is -6 Casualties for British: 1 submarine Battle in Yunnan British attack with 4 mech_infantrys Japanese defend with 1 mech_infantry British roll dice for 4 mech_infantrys in Yunnan, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 4 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Alexandria British attack with 1 artillery and 2 infantry Italians defend with 1 infantry British roll dice for 1 battleship and 1 cruiser in Alexandria, round 2 : 1/1 hits, 1.17 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 2 tactical_bombers moved from Trans-Jordan to Egypt 2 infantry moved from 81 Sea Zone to Egypt 1 artillery moved from 81 Sea Zone to Egypt Place Units - British 2 destroyers and 2 submarines placed in 109 Sea Zone 3 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 33 PUs; end with 33 PUs Place Units - UK_Pacific 1 infantry and 3 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Some Units in India change ownership: 1 infantry and 3 mech_infantrysCombat Hit Differential Summary :
Italians regular : -0.33 Japanese regular : -0.33 Germans regular : -0.33 British regular : -0.50 -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Tobruk to Alexandria 1 artillery moved from Tobruk to Alexandria 1 bomber moved from Southern Italy to Alexandria 1 armour moved from Tunisia to Morocco Italians take Morocco from French 1 armour moved from Eastern Poland to Western Ukraine Italians take Western Ukraine from Russians 1 armour moved from Western Ukraine to Eastern Poland 1 infantry moved from Romania to Bessarabia Italians take Bessarabia from Russians 1 infantry moved from Romania to Eastern Poland Combat - Italians Battle in Alexandria Italians attack with 1 artillery, 1 bomber and 2 infantry British defend with 1 artillery and 2 infantry Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Alexandria, round 2 : 1/1 hits, 1.50 expected hits British roll dice for 1 artillery and 2 infantry in Alexandria, round 2 : 1/0 hits, 1.00 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Alexandria, round 3 : 1/1 hits, 1.33 expected hits British roll dice for 1 artillery and 1 infantry in Alexandria, round 3 : 1/1 hits, 0.67 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria Italians roll dice for 1 artillery and 1 bomber in Alexandria, round 4 : 1/0 hits, 1.00 expected hits British roll dice for 1 artillery in Alexandria, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Alexandria Italians win, taking Alexandria from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 4 Casualties for Italians: 2 infantry Casualties for British: 1 artillery and 2 infantry Non Combat Move - Italians 1 infantry moved from Tunisia to Libya 1 bomber moved from Alexandria to Libya 1 mech_infantry moved from Tobruk to Libya 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 artillery moved from Malta to 96 Sea Zone 1 artillery and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry moved from 97 Sea Zone to Greece 1 artillery moved from 97 Sea Zone to Greece 2 infantry moved from Albania to Greece Place Units - Italians 1 destroyer and 1 transport placed in 97 Sea Zone Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 23 PUsCombat Hit Differential Summary :
Italians regular : -0.83 British regular : 0.00 -
TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 3 submarines; Remaining resources: 2 PUs; Combat Move - ANZAC 2 bombers moved from New South Wales to 42 Sea Zone 3 fighters moved from Shan State to 42 Sea Zone 2 infantry moved from Egypt to Alexandria 1 infantry moved from Shan State to Siam ANZAC take Siam from Japanese Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 2 bombers and 3 fighters Japanese defend with 1 carrier, 1 destroyer, 1 fighter and 1 transport ANZAC roll dice for 2 bombers and 3 fighters in 42 Sea Zone, round 2 : 3/1 hits, 2.83 expected hits Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits 1 fighter owned by the ANZAC, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 42 Sea Zone ANZAC roll dice for 2 bombers and 2 fighters in 42 Sea Zone, round 3 : 2/1 hits, 2.33 expected hits Japanese roll dice for 1 fighter and 1 transport in 42 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese, 1 transport owned by the Japanese and 1 fighter owned by the ANZAC lost in 42 Sea Zone ANZAC win with 2 bombers and 1 fighter remaining. Battle score for attacker is 21 Casualties for ANZAC: 2 fighters Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter and 1 transport Battle in Alexandria ANZAC attack with 2 infantry Italians defend with 1 artillery ANZAC roll dice for 2 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery in Alexandria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Alexandria ANZAC roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 artillery in Alexandria, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC retreated to Egypt Italians win with 1 artillery remaining. Battle score for attacker is -3 Casualties for ANZAC: 1 infantry Non Combat Move - ANZAC 2 bombers and 1 fighter moved from 42 Sea Zone to Shan State Place Units - ANZAC 3 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 11 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Italians regular : 0.33 Japanese regular : 0.00 ANZAC regular : -0.67 -
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 7 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 tactical_bomber moved from Western Germany to Finland 2 infantry moved from Norway to Finland 1 bomber moved from Southern France to 125 Sea Zone 1 destroyer moved from 112 Sea Zone to 125 Sea Zone 1 mech_infantry moved from Eastern Poland to Ukraine Germans take Ukraine from Russians 1 armour moved from Poland to Baltic States Germans take Baltic States from Russians 1 armour moved from Baltic States to Belarus Germans take Belarus from Russians 1 armour and 2 mech_infantrys moved from Poland to Belarus 6 armour, 11 artilleries, 28 infantry and 12 mech_infantrys moved from Eastern Poland to Belarus 3 armour moved from Romania to Belarus 1 infantry moved from Bulgaria to Romania 1 mech_infantry moved from Northern Italy to Slovakia Hungary Combat - Germans Battle in 125 Sea Zone Germans attack with 1 bomber and 1 destroyer Russians defend with 1 submarine Germans roll dice for 1 bomber and 1 destroyer in 125 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 125 Sea Zone Germans win, taking 125 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Finland Germans attack with 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 infantry and 1 tactical_bomber in Finland, round 2 : 1/1 hits, 0.83 expected hits Russians roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Finland Germans win, taking Finland from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 tactical_bomber moved from Finland to Norway 1 fighter moved from Western Germany to 110 Sea Zone 1 fighter moved from Southern Italy to 110 Sea Zone 1 battleship moved from 91 Sea Zone to 110 Sea Zone 1 transport moved from 112 Sea Zone to 110 Sea Zone 8 mech_infantrys moved from Germany to Eastern Poland 1 infantry moved from Germany to Poland 3 aaGuns moved from Eastern Poland to Belarus 2 artilleries moved from Western Germany to Germany 1 bomber moved from 125 Sea Zone to Western Germany 3 aaGuns moved from Western Germany to Northern Italy Place Units - Germans 1 carrier and 1 destroyer placed in 110 Sea Zone 7 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 47 PUs; end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUsCombat Hit Differential Summary :
Russians regular : -0.50 Germans regular : 0.17 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Research Technology - Russians Russians spend 0 on tech rolls Russians rolls : 0/1 hits, 0.00 expected hits Purchase Units - Russians Russians buy 11 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Russians 1 artillery moved from Bryansk to Ukraine 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Italians 1 infantry moved from Bryansk to Ukraine 2 fighters moved from Bryansk to Ukraine 4 infantry moved from Manchuria to Korea 2 infantry and 2 mech_infantrys moved from Shensi to Hopei 1 tactical_bomber moved from Sikang to Hopei 1 artillery and 2 infantry moved from Karelia to Finland 1 infantry moved from Karelia to Finland 1 infantry moved from Karelia to Finland 1 infantry moved from Novgorod to Baltic States Russians take Baltic States from Germans 6 artilleries moved from Novgorod to Archangel 4 infantry moved from Novgorod to Archangel 7 infantry moved from Amur to Siberia Combat - Russians Battle in Ukraine Russians attack with 1 artillery, 2 fighters and 1 infantry Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Ukraine, round 2 : 2/1 hits, 1.67 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Hopei Russians attack with 2 infantry, 2 mech_infantrys and 1 tactical_bomber Japanese defend with 3 infantry Russians roll dice for 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Hopei, round 2 : 1/1 hits, 1.17 expected hits Japanese roll dice for 3 infantry in Hopei, round 2 : 1/0 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Hopei Russians roll dice for 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Hopei, round 3 : 1/0 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Hopei, round 3 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Hopei Russians roll dice for 2 mech_infantrys and 1 tactical_bomber in Hopei, round 4 : 1/1 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Russians win, taking Hopei from Japanese with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Japanese: 3 infantry Battle in Finland Russians attack with 1 artillery and 4 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery and 4 infantry in Finland, round 2 : 1/1 hits, 1.17 expected hits Germans roll dice for 2 infantry in Finland, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland Russians roll dice for 1 artillery and 3 infantry in Finland, round 3 : 1/0 hits, 1.00 expected hits Germans roll dice for 1 infantry in Finland, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Finland Russians win, taking Finland from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Korea Russians attack with 4 infantry Japanese defend with 1 infantry Russians roll dice for 4 infantry in Korea, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 4 infantry in Korea, round 3 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Korea, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 4 infantry in Korea, round 4 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Korea, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Korea Russians win, taking Korea from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 aaGun and 1 infantry moved from Manchuria to Amur 1 aaGun moved from Amur to Siberia 1 tactical_bomber moved from Hopei to Sikang 1 aaGun moved from Sikang to Szechwan 2 fighters moved from Ukraine to Russia 1 aaGun, 7 artilleries and 11 infantry moved from Bryansk to Russia 2 aaGuns moved from Novgorod to Archangel 6 infantry moved from Karelia to Novgorod Place Units - Russians 10 infantry placed in Russia 3 mech_infantrys placed in Volgograd 1 infantry placed in Novgorod Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,4,5,2,6,2,6,3,2,6,5,6,5,1,5,2 Russians collect 36 PUs (3 lost to blockades); end with 36 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 39 PUsCombat Hit Differential Summary :
Russians rolls : 0.00 Japanese regular : -1.00 Germans regular : -0.33 Russians regular : -0.83 -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 2 destroyers, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 artillery and 3 mech_infantrys moved from Kweichow to Yunnan 1 artillery moved from Kwangsi to Yunnan 1 fighter moved from Kwangsi to Yunnan 1 tactical_bomber moved from Kwangsi to Yunnan 3 fighters moved from Kwangsi to Shan State 3 tactical_bombers moved from Kwangsi to Shan State 1 infantry moved from Kwangsi to French Indo China Japanese take French Indo China from French 1 infantry moved from Kwangsi to Yunnan 1 fighter moved from Kwangsi to Yunnan 1 tactical_bomber moved from Kwangsi to Yunnan 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone 1 bomber moved from Kwangsi to 35 Sea Zone 1 bomber moved from 35 Sea Zone to Philippines 1 infantry moved from Japan to 6 Sea Zone 1 mech_infantry moved from Japan to 6 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 mech_infantry moved from 35 Sea Zone to Philippines 1 mech_infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 mech_infantry moved from 6 Sea Zone to Korea 1 infantry moved from 6 Sea Zone to Korea 1 infantry moved from Borneo to 43 Sea Zone 1 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Malaya 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 infantry moved from Jehol to Manchuria Japanese take Manchuria from Chinese 3 mech_infantrys moved from Kiangsu to Hopei 1 fighter moved from Kwangsi to Chahar 1 fighter moved from Kwangsi to Hopei 2 tactical_bombers moved from Kwangsi to Hopei 2 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Manchuria 1 tactical_bomber moved from 6 Sea Zone to Korea 1 fighter moved from 6 Sea Zone to Korea Combat - Japanese Battle in Sumatra Battle in Malaya Battle in Philippines Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Philippines, round 2 : 1/0 hits, 1.00 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines Japanese roll dice for 1 bomber and 1 mech_infantry in Philippines, round 3 : 1/1 hits, 0.83 expected hits Americans roll dice for 1 infantry in Philippines, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Philippines Japanese win, taking Sumatra from Dutch, taking Malaya from UK_Pacific, taking Philippines from Americans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in Chahar Japanese attack with 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 0/1 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 2 infantry in Chahar, round 3 : 0/1 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Japanese roll dice for 1 fighter and 1 infantry in Chahar, round 4 : 1/1 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Japanese win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 infantry Battle in Hopei Japanese attack with 1 fighter, 3 mech_infantrys and 2 tactical_bombers Russians defend with 2 mech_infantrys Japanese roll dice for 1 fighter, 3 mech_infantrys and 2 tactical_bombers in Hopei, round 2 : 2/1 hits, 2.17 expected hits Chinese roll dice for 2 mech_infantrys in Hopei, round 2 : 1/1 hits, 0.67 expected hits 2 mech_infantrys owned by the Russians and 1 mech_infantry owned by the Japanese lost in Hopei Japanese win, taking Hopei from Chinese with 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Casualties for Russians: 2 mech_infantrys Battle in Yunnan Japanese attack with 2 artilleries, 2 fighters, 1 infantry, 3 mech_infantrys and 2 tactical_bombers British defend with 4 mech_infantrys Japanese roll dice for 2 artilleries, 2 fighters, 1 infantry, 3 mech_infantrys and 2 tactical_bombers in Yunnan, round 2 : 4/0 hits, 4.00 expected hits Chinese roll dice for 4 mech_infantrys in Yunnan, round 2 : 1/1 hits, 1.33 expected hits 1 infantry owned by the Japanese and 4 mech_infantrys owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 13 Casualties for Japanese: 1 infantry Casualties for British: 4 mech_infantrys Battle in Shan State Japanese attack with 3 fighters and 3 tactical_bombers ANZAC defend with 2 bombers and 1 fighter Japanese roll dice for 3 fighters and 3 tactical_bombers in Shan State, round 2 : 4/1 hits, 3.50 expected hits UK_Pacific roll dice for 2 bombers and 1 fighter in Shan State, round 2 : 1/0 hits, 1.00 expected hits 1 fighter owned by the Japanese, 1 fighter owned by the ANZAC and 2 bombers owned by the ANZAC lost in Shan State Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 24 Casualties for Japanese: 1 fighter Casualties for ANZAC: 2 bombers and 1 fighter Battle in Korea Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Russians defend with 4 infantry Japanese roll dice for 2 battleships in Korea, round 2 : 1/1 hits, 1.33 expected hits Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Korea, round 2 : 1/1 hits, 1.50 expected hits Russians roll dice for 4 infantry in Korea, round 2 : 1/1 hits, 1.33 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Korea Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Korea, round 3 : 2/1 hits, 1.33 expected hits Russians roll dice for 2 infantry in Korea, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 2 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 fighter and 1 infantry Casualties for Russians: 4 infantry Non Combat Move - Japanese 1 tactical_bomber moved from Korea to 6 Sea Zone 1 bomber moved from Philippines to Kwangsi 2 destroyers moved from 43 Sea Zone to 35 Sea Zone 1 fighter moved from Chahar to Jehol 2 tactical_bombers moved from Hopei to Anhwe 1 fighter moved from Hopei to Anhwe 2 fighters and 3 tactical_bombers moved from Shan State to Kwangsi 2 tactical_bombers moved from Yunnan to Kwangsi 2 fighters moved from Yunnan to Kwangsi 1 aaGun moved from Hunan to Yunnan Place Units - Japanese 1 carrier and 2 destroyers placed in 6 Sea Zone 3 mech_infantrys placed in Kiangsu 2 artilleries and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 56 PUs; end with 56 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :
Chinese regular : 1.00 Americans regular : 0.00 Japanese regular : -1.00 UK_Pacific regular : 0.00 Russians regular : 0.00 -
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 5 bombers and 2 submarines; Remaining resources: 0 PUs; 1 techTokens; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 artilleries and 2 mech_infantrys moved from Alaska to 1 Sea Zone 4 infantry moved from Alaska to 1 Sea Zone 2 artilleries, 4 infantry, 2 mech_infantrys and 4 transports moved from 1 Sea Zone to 3 Sea Zone 2 artilleries, 4 infantry and 2 mech_infantrys moved from 3 Sea Zone to Soviet Far East 3 fighters and 1 tactical_bomber moved from Alaska to Soviet Far East 2 fighters moved from 1 Sea Zone to Soviet Far East 1 destroyer moved from 15 Sea Zone to 7 Sea Zone 1 submarine moved from 3 Sea Zone to 5 Sea Zone 1 destroyer moved from 7 Sea Zone to 5 Sea Zone 1 cruiser moved from 8 Sea Zone to 3 Sea Zone 1 battleship, 1 carrier and 1 cruiser moved from 1 Sea Zone to 3 Sea Zone 1 submarine moved from 24 Sea Zone to 18 Sea Zone Americans take 17 Sea Zone from Japanese 2 bombers moved from Alaska to Soviet Far East 1 fighter moved from Western United States to 3 Sea Zone 1 fighter moved from Midway to 3 Sea Zone 1 destroyer moved from 102 Sea Zone to 104 Sea Zone 1 cruiser moved from 102 Sea Zone to 91 Sea Zone 1 destroyer moved from 102 Sea Zone to 91 Sea Zone 4 submarines moved from 102 Sea Zone to 104 Sea Zone 1 armour and 2 infantry moved from Eastern United States to 101 Sea Zone 3 infantry moved from Central United States to 101 Sea Zone 1 armour, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 3 infantry moved from 91 Sea Zone to Morocco 1 armour moved from 91 Sea Zone to Morocco 2 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone Combat - Americans Battle in Soviet Far East Americans attack with 2 artilleries, 2 bombers, 5 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber Japanese defend with 1 armour and 1 infantry Americans roll dice for 1 battleship and 2 cruisers in Soviet Far East, round 2 : 1/1 hits, 1.67 expected hits Americans roll dice for 2 artilleries, 2 bombers, 5 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Soviet Far East, round 2 : 6/1 hits, 6.50 expected hits Japanese roll dice for 1 armour and 1 infantry in Soviet Far East, round 2 : 0/1 hits, 0.83 expected hits 1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Soviet Far East Americans win, taking Soviet Far East from Japanese with 2 artilleries, 2 bombers, 5 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Japanese: 1 armour and 1 infantry Battle in Morocco Americans attack with 1 armour and 3 infantry Italians defend with 1 armour Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 armour and 3 infantry in Morocco, round 2 : 1/0 hits, 1.00 expected hits Italians roll dice for 1 armour in Morocco, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Americans and 1 armour owned by the Italians lost in Morocco Americans win, taking Morocco from Italians with 1 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Italians: 1 armour Non Combat Move - Americans 1 tactical_bomber moved from Soviet Far East to Siberia 5 fighters moved from Soviet Far East to Siberia 2 bombers moved from Soviet Far East to Siberia Place Units - Americans 2 submarines placed in 101 Sea Zone 1 artillery and 5 bombers placed in Eastern United States Americans undo move 2. 1 artillery placed in Central United States 5 bombers placed in Western United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUsCombat Hit Differential Summary :
Americans regular : -1.67 Italians regular : 0.50 Japanese regular : -0.83 Americans rolls : 0.00 -
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 5 infantry moved from Szechwan to Yunnan 1 fighter moved from Sikang to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 5 infantry Japanese defend with 1 aaGun, 2 artilleries and 3 mech_infantrys Japanese roll AA dice in Yunnan : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 2/1 hits, 1.33 expected hits Japanese roll dice for 1 aaGun, 2 artilleries and 3 mech_infantrys in Yunnan, round 2 : 2/1 hits, 1.67 expected hits 1 mech_infantry owned by the Japanese, 1 aaGun owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 1/0 hits, 1.00 expected hits Japanese roll dice for 2 artilleries and 2 mech_infantrys in Yunnan, round 3 : 2/1 hits, 1.33 expected hits 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 4 : 1/1 hits, 0.67 expected hits Japanese roll dice for 2 artilleries and 1 mech_infantry in Yunnan, round 4 : 1/0 hits, 1.00 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter in Yunnan, round 5 : 0/1 hits, 0.50 expected hits Japanese roll dice for 2 artilleries in Yunnan, round 5 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Chinese lost in Yunnan Japanese win with 2 artilleries remaining. Battle score for attacker is -8 Casualties for Chinese: 1 fighter and 5 infantry Casualties for Japanese: 1 aaGun and 3 mech_infantrys Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUsCombat Hit Differential Summary :
Chinese regular : 0.50 Japanese regular : 1.33 Japanese AA : -0.17 -
TripleA Manual Gamesave Post: British round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Combat Move - British 2 submarines moved from 109 Sea Zone to 110 Sea Zone 2 destroyers moved from 109 Sea Zone to 110 Sea Zone 2 fighters moved from United Kingdom to 110 Sea Zone 1 armour moved from Egypt to Alexandria 1 tactical_bomber moved from Egypt to Alexandria 1 artillery and 2 infantry moved from Egypt to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Libya 1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone 1 infantry moved from 96 Sea Zone to Malta 1 tactical_bomber moved from Egypt to Alexandria 1 infantry moved from Egypt to Alexandria 1 infantry moved from Egypt to 98 Sea Zone 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 submarine moved from 76 Sea Zone to 98 Sea Zone 1 artillery and 2 infantry moved from Eastern Persia to West India 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 infantry moved from 96 Sea Zone to Libya 3 mech_infantrys moved from India to Yunnan 1 cruiser moved from 98 Sea Zone to 96 Sea Zone Combat - British Battle in Malta Battle in 110 Sea Zone British attack with 2 destroyers, 2 fighters and 2 submarines Germans defend with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport British roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Units damaged: 1 carrier owned by the Germans British roll dice for 2 destroyers and 2 fighters in 110 Sea Zone, round 2 : 1/1 hits, 1.67 expected hitsCombat Hit Differential Summary :
British regular : -0.33 -
@jkeller order of loss?
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@crockett36 destroyer for now, next round will depend on the rolls. thank you for asking
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TripleA Manual Gamesave Post: British round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Combat Move - British 2 submarines moved from 109 Sea Zone to 110 Sea Zone 2 destroyers moved from 109 Sea Zone to 110 Sea Zone 2 fighters moved from United Kingdom to 110 Sea Zone 1 armour moved from Egypt to Alexandria 1 tactical_bomber moved from Egypt to Alexandria 1 artillery and 2 infantry moved from Egypt to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Libya 1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone 1 infantry moved from 96 Sea Zone to Malta 1 tactical_bomber moved from Egypt to Alexandria 1 infantry moved from Egypt to Alexandria 1 infantry moved from Egypt to 98 Sea Zone 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 submarine moved from 76 Sea Zone to 98 Sea Zone 1 artillery and 2 infantry moved from Eastern Persia to West India 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 infantry moved from 96 Sea Zone to Libya 3 mech_infantrys moved from India to Yunnan 1 cruiser moved from 98 Sea Zone to 96 Sea Zone Combat - British Battle in Malta Battle in 110 Sea Zone British attack with 2 destroyers, 2 fighters and 2 submarines Germans defend with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport British roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Units damaged: 1 carrier owned by the Germans British roll dice for 2 destroyers and 2 fighters in 110 Sea Zone, round 2 : 1/1 hits, 1.67 expected hits Germans roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport in 110 Sea Zone, round 2 : 3/1 hits, 2.67 expected hits 1 destroyer owned by the Germans, 2 destroyers owned by the British and 1 fighter owned by the British lost in 110 Sea Zone British roll dice for 2 submarines in 110 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 carrier owned by the Germans lost in 110 Sea Zone British roll dice for 1 fighter in 110 Sea Zone, round 3 : 1/1 hits, 0.50 expected hitsCombat Hit Differential Summary :
Germans regular : 0.33 British regular : 0.50 -
@crockett36 order of loss
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@crockett36 kill the battleship :(





