I am fast play through May 6. Then a 3 week trip with just occasional turns.
The Mouse vs Captain Squareyez
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TripleA Turn Summary: Italians round 21
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 21 Purchase Units - Italians Italians buy 1 battleship and 4 transports; Remaining resources: 0 PUs; 0 techTokens; Place Units - Italians 1 battleship and 4 transports placed in 10 Sea Zone Turn Complete - Italians Italians collect 41 PUs; end with 41 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 35 / 37 Russians : 0 / 0 Japanese : 92 / 103 British : 10 / 10 Italians : 41 / 41 Chinese : 0 / 0 Americans : 0 / 0
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TripleA Turn Summary: Germans round 22
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 22 Purchase Units - Germans Germans buy 1 destroyer and 4 transports; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Germans 5 bombers moved from Germany to United Kingdom Combat - Germans Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 0/5 hits, 0.83 expected hits Bombing raid in United Kingdom rolls: 5,1,4,3,6 and causes: 10 damage to unit: factory Bombing raid in United Kingdom causes 10 damage total. Non Combat Move - Germans 5 bombers moved from United Kingdom to Germany Place Units - Germans 1 destroyer and 4 transports placed in 5 Sea Zone Turn Complete - Germans Germans collect 35 PUs; end with 36 PUs
Combat Hit Differential Summary :
British AA : -0.83
Production/PUs Summary :
Germans : 35 / 36 Russians : 0 / 0 Japanese : 92 / 103 British : 10 / 10 Italians : 41 / 41 Chinese : 0 / 0 Americans : 0 / 0
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TripleA Turn Summary: Japanese round 22
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 22 Purchase Units - Japanese Japanese buy 1 armour, 4 bombers, 2 cruisers, 1 infantry and 2 transports; Remaining resources: 9 PUs; 0 techTokens; Non Combat Move - Japanese 1 armour and 1 infantry moved from Caucasus to 16 Sea Zone 1 armour, 1 cruiser, 1 infantry and 1 transport moved from 16 Sea Zone to 13 Sea Zone 1 armour, 1 infantry and 1 transport moved from 15 Sea Zone to 13 Sea Zone 1 armour and 1 infantry moved from India to 35 Sea Zone 4 armour, 4 infantry and 4 transports moved from 35 Sea Zone to 15 Sea Zone 3 armour, 8 battleships, 5 carriers, 5 cruisers, 15 destroyers, 10 fighters, 3 infantry and 6 transports moved from 20 Sea Zone to 11 Sea Zone 2 armour moved from Germany to Northwestern Europe 3 bombers moved from Russia to Norway 8 bombers moved from Germany to Northwestern Europe Place Units - Japanese 2 transports placed in 16 Sea Zone 1 armour and 1 infantry placed in Caucasus 4 bombers placed in Russia 2 cruisers placed in 35 Sea Zone Turn Complete - Japanese Japanese collect 92 PUs; end with 101 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 35 / 36 Russians : 0 / 0 Japanese : 92 / 101 British : 10 / 10 Italians : 41 / 41 Chinese : 0 / 0 Americans : 0 / 0
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TripleA Turn Summary: British round 22
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 22 Purchase Units - British British repair damage of 10x factory; Remaining resources: 0 PUs; 0 techTokens; British buy nothing; Remaining resources: 0 PUs; 0 techTokens; Turn Complete - British British collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 35 / 36 Russians : 0 / 0 Japanese : 92 / 101 British : 10 / 10 Italians : 41 / 41 Chinese : 0 / 0 Americans : 0 / 0
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TripleA Turn Summary: Italians round 22
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 22 Purchase Units - Italians Italians buy 3 armour, 1 infantry and 3 transports; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Italians 3 armour and 4 infantry moved from Eastern United States to 10 Sea Zone 3 armour, 4 infantry and 4 transports moved from 10 Sea Zone to 9 Sea Zone 1 armour moved from Eastern Canada to 9 Sea Zone 1 battleship moved from 10 Sea Zone to 8 Sea Zone 4 armour, 4 infantry and 4 transports moved from 9 Sea Zone to 8 Sea Zone 4 armour and 4 infantry moved from 8 Sea Zone to United Kingdom Combat - Italians Battle in United Kingdom Italians attack with 4 armour and 4 infantry British defend with 1 aaGun, 8 armour, 2 artilleries, 1 factory and 2 infantry Italians roll dice for 1 battleship in United Kingdom, round 2 : 0/1 hits, 0.67 expected hits Italians roll dice for 4 armour and 4 infantry in United Kingdom, round 2 : 1/8 hits, 2.67 expected hits British roll dice for 8 armour, 2 artilleries and 2 infantry in United Kingdom, round 2 : 5/12 hits, 5.33 expected hits 1 infantry owned by the British, 4 infantry owned by the Italians and 1 armour owned by the Italians lost in United Kingdom Italians roll dice for 3 armour in United Kingdom, round 3 : 2/3 hits, 1.50 expected hits British roll dice for 8 armour, 2 artilleries and 1 infantry in United Kingdom, round 3 : 5/11 hits, 5.00 expected hits 1 artillery owned by the British, 1 infantry owned by the British and 3 armour owned by the Italians lost in United Kingdom British win with 8 armour and 1 artillery remaining. Battle score for attacker is -22 Casualties for Italians: 4 armour and 4 infantry Casualties for British: 1 artillery and 2 infantry Non Combat Move - Italians 1 armour and 1 infantry moved from Mexico to Central United States 2 armour moved from Central United States to Eastern United States 1 armour moved from Central United States to Eastern United States 1 artillery moved from Mexico to Panama Place Units - Italians 3 transports placed in 10 Sea Zone 3 armour and 1 infantry placed in Eastern United States Turn Complete - Italians Italians collect 41 PUs; end with 43 PUs
Combat Hit Differential Summary :
Italians regular : -1.83 British regular : -0.33
Production/PUs Summary :
Germans : 35 / 36 Russians : 0 / 0 Japanese : 92 / 101 British : 10 / 10 Italians : 41 / 43 Chinese : 0 / 0 Americans : 0 / 0
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TripleA Turn Summary: Germans round 23
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 23 Purchase Units - Germans Germans buy 4 armour and 4 infantry; Remaining resources: 4 PUs; 0 techTokens; Combat Move - Germans 3 armour and 3 infantry moved from Germany to 5 Sea Zone 1 infantry moved from Poland to 5 Sea Zone 1 armour moved from Northwestern Europe to 5 Sea Zone 4 armour, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 4 infantry and 4 transports moved from 5 Sea Zone to 6 Sea Zone 4 armour, 2 fighters and 4 infantry moved from 6 Sea Zone to United Kingdom 5 bombers moved from Germany to United Kingdom Combat - Germans Battle in United Kingdom Germans attack with 4 armour, 5 bombers, 2 fighters and 4 infantry British defend with 1 aaGun, 8 armour, 1 artillery and 1 factory British roll AA dice in United Kingdom : 0/7 hits, 1.17 expected hits Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 2/2 hits, 1.17 expected hits Germans roll dice for 4 armour, 5 bombers, 2 fighters and 4 infantry in United Kingdom, round 2 : 3/15 hits, 7.00 expected hits British roll dice for 8 armour and 1 artillery in United Kingdom, round 2 : 5/9 hits, 4.33 expected hits 4 infantry owned by the Germans, 1 armour owned by the Germans, 1 artillery owned by the British and 4 armour owned by the British lost in United Kingdom Germans roll dice for 3 armour, 5 bombers and 2 fighters in United Kingdom, round 3 : 7/10 hits, 5.83 expected hits British roll dice for 4 armour in United Kingdom, round 3 : 1/4 hits, 2.00 expected hits 1 armour owned by the Germans and 4 armour owned by the British lost in United Kingdom Germans captures 10PUs while taking British capital Germans win, taking United Kingdom from British with 2 armour, 5 bombers and 2 fighters remaining. Battle score for attacker is 22 Casualties for Germans: 2 armour and 4 infantry Casualties for British: 8 armour and 1 artillery Non Combat Move - Germans 5 bombers moved from United Kingdom to Germany 2 fighters moved from United Kingdom to 6 Sea Zone Place Units - Germans 4 armour and 4 infantry placed in Germany Turn Complete - Germans Germans collect 43 PUs; end with 57 PUs
Combat Hit Differential Summary :
British AA : -1.17 Germans regular : -2.00 British regular : -0.33
Production/PUs Summary :
Germans : 43 / 57 Russians : 0 / 0 Japanese : 92 / 101 British : 2 / 0 Italians : 41 / 43 Chinese : 0 / 0 Americans : 0 / 0
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TripleA Turn Summary: Japanese round 23
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 23 Purchase Units - Japanese Japanese buy 2 armour, 2 infantry and 2 transports; Remaining resources: 71 PUs; 0 techTokens; Combat Move - Japanese 1 armour and 1 infantry moved from Japan to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 57 Sea Zone 1 armour and 1 infantry moved from 57 Sea Zone to Midway 2 armour, 2 infantry and 2 transports moved from 15 Sea Zone to 32 Sea Zone 2 armour and 2 infantry moved from 32 Sea Zone to French Madagascar 2 cruisers moved from 35 Sea Zone to 32 Sea Zone 2 armour and 1 infantry moved from New Guinea to 48 Sea Zone 1 armour and 1 transport moved from 48 Sea Zone to 46 Sea Zone 1 armour, 1 infantry and 1 transport moved from 48 Sea Zone to 42 Sea Zone 1 armour and 1 infantry moved from 42 Sea Zone to New Zealand Japanese take New Zealand from British 1 armour moved from 46 Sea Zone to Solomon Islands Japanese take Solomon Islands from British Combat - Japanese Battle in French Madagascar Japanese attack with 2 armour and 2 infantry Americans defend with 1 armour Japanese roll dice for 2 cruisers in French Madagascar, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 2 armour and 2 infantry in French Madagascar, round 2 : 2/4 hits, 1.33 expected hits British roll dice for 1 armour in French Madagascar, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in French Madagascar Japanese win, taking French Madagascar from British with 2 armour and 2 infantry remaining. Battle score for attacker is 5 Casualties for Americans: 1 armour Battle in Midway Japanese attack with 1 armour and 1 infantry Americans defend with 1 infantry Japanese roll dice for 1 armour and 1 infantry in Midway, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Midway, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Midway Japanese roll dice for 1 armour in Midway, round 3 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 infantry in Midway, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Midway Japanese win, taking Midway from Americans with 1 armour remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Japanese 3 armour, 8 battleships, 5 carriers, 5 cruisers, 15 destroyers, 10 fighters, 3 infantry and 6 transports moved from 11 Sea Zone to 1 Sea Zone Place Units - Japanese 1 transport placed in 62 Sea Zone 1 armour and 1 infantry placed in Manchuria 1 armour and 1 infantry placed in India 1 transport placed in 35 Sea Zone Turn Complete - Japanese Japanese collect 94 PUs; end with 165 PUs
Combat Hit Differential Summary :
Americans regular : 0.33 Japanese regular : -0.50 British regular : -0.50
Production/PUs Summary :
Germans : 43 / 57 Russians : 0 / 0 Japanese : 94 / 165 British : 0 / 0 Italians : 41 / 43 Chinese : 0 / 0 Americans : 0 / 0
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TripleA Turn Summary: Italians round 23
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 23 Purchase Units - Italians Italians buy 1 armour and 1 infantry; Remaining resources: 35 PUs; 0 techTokens; Place Units - Italians 1 armour and 1 infantry placed in Eastern United States Turn Complete - Italians Italians collect 41 PUs; end with 76 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 43 / 57 Russians : 0 / 0 Japanese : 94 / 165 British : 0 / 0 Italians : 41 / 76 Chinese : 0 / 0 Americans : 0 / 0
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TripleA Turn Summary: Germans round 24
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 24 Purchase Units - Germans Germans repair damage of 6x factory; Remaining resources: 51 PUs; 0 techTokens; Germans buy 2 armour and 2 infantry; Remaining resources: 35 PUs; 0 techTokens; Combat Move - Germans 2 infantry moved from Northwestern Europe to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone 1 infantry moved from 2 Sea Zone to Greenland Germans take Greenland from Americans 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone 1 infantry moved from 2 Sea Zone to Iceland Germans take Iceland from British Combat - Germans Non Combat Move - Germans Place Units - Germans 2 armour and 2 infantry placed in United Kingdom Turn Complete - Germans Germans collect 43 PUs; end with 78 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 43 / 78 Russians : 0 / 0 Japanese : 94 / 165 British : 0 / 0 Italians : 41 / 76 Chinese : 0 / 0 Americans : 0 / 0
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@CaptainSquareyez Total World domination by the axis powers
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@dangermouse650 But im on a winning streak :( :P