Bid:
1 INF in Holland Belgium
1 INF in W.GER
1 INF in Jehol
1 INF in Kwangsi
1 INF in Tobruk
L21 Martin (X) - 2 Feltmarskal (L+30) OOB 2nd
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Russians Russians repair damage of 5x factory_major; Remaining resources: 17 PUs; Russians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Smolensk 1 tactical_bomber moved from Russia to Smolensk 3 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 2 fighters moved from Russia to Bryansk Combat - Russians Battle in Bryansk Russians attack with 2 fighters and 4 infantry Germans defend with 1 artillery and 1 mech_infantry Russians roll dice for 2 fighters and 4 infantry in Bryansk, round 2 : 2/6 hits, 1.67 expected hits Germans roll dice for 1 artillery and 1 mech_infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 1 mech_infantry Battle in Smolensk Russians attack with 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry and 1 tactical_bomber in Smolensk, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 tactical_bomber moved from Smolensk to Russia 2 fighters moved from Bryansk to Russia 6 infantry moved from Samara to Volgograd 1 aaGun and 8 infantry moved from Olgiy to Timguska 1 aaGun and 6 infantry moved from Yenisey to Timguska Place Units - Russians 3 infantry placed in Volgograd 2 artilleries placed in Russia Turn Complete - Russians Russians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Germans regular : -0.33 Russians regular : 0.00
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 armour, 3 destroyers, 4 mech_infantrys, 3 submarines and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 infantry moved from Burma to India 1 infantry moved from Tsagaan Olom to Kansu Japanese take Kansu from Chinese 3 mech_infantrys moved from Chahar to Shensi 2 infantry moved from Kweichow to Shensi 1 artillery moved from Szechwan to Sikang 1 mech_infantry moved from Hunan to Shensi 5 infantry moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians 2 mech_infantrys moved from Manchuria to Siberia 2 bombers moved from Yunnan to 39 Sea Zone 1 tactical_bomber moved from Yunnan to India 1 tactical_bomber moved from Yunnan to Shensi 2 fighters moved from Yunnan to Shensi 1 tactical_bomber moved from Yunnan to Shensi 1 fighter and 1 tactical_bomber moved from Yunnan to Sikang 1 artillery moved from Central Mongolia to Dzavhan Japanese take Dzavhan from Russians 4 infantry moved from Central Mongolia to Dzavhan 1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 artillery and 1 infantry moved from Kiangsu to Kiangsi 2 fighters moved from Yunnan to Philippines 1 destroyer moved from 6 Sea Zone to 8 Sea Zone 2 destroyers moved from 6 Sea Zone to 35 Sea Zone Combat - Japanese Battle in India Japanese attack with 3 infantry and 1 tactical_bomber British defend with 1 infantry; UK_Pacific defend with 1 airfield and 1 factory_major Japanese roll dice for 3 infantry and 1 tactical_bomber in India, round 2 : 0/4 hits, 1,00 expected hits UK_Pacific roll dice for 1 infantry in India, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 3 infantry and 1 tactical_bomber in India, round 3 : 2/4 hits, 1,00 expected hits UK_Pacific roll dice for 1 infantry in India, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in India Japanese captures 5PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 39 Sea Zone Japanese attack with 2 bombers British defend with 1 cruiser, 1 destroyer and 1 transport Japanese roll dice for 2 bombers in 39 Sea Zone, round 2 : 1/2 hits, 1,33 expected hits British roll dice for 1 cruiser, 1 destroyer and 1 transport in 39 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits 1 bomber owned by the Japanese and 1 destroyer owned by the British lost in 39 Sea Zone Japanese roll dice for 1 bomber in 39 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits British roll dice for 1 cruiser and 1 transport in 39 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the British lost in 39 Sea Zone 1 transport owned by the British lost in 39 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 15 Casualties for Japanese: 1 bomber Casualties for British: 1 cruiser, 1 destroyer and 1 transport Battle in Dutch New Guinea Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0,67 expected hits ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Dutch New Guinea Japanese roll dice for 1 artillery in Dutch New Guinea, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 infantry in Dutch New Guinea, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Dutch New Guinea, round 4 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 infantry in Dutch New Guinea, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Dutch New Guinea, round 5 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 infantry in Dutch New Guinea, round 5 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Dutch New Guinea ANZAC win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Japanese: 1 artillery and 1 infantry Battle in 8 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 destroyer Japanese roll dice for 1 destroyer in 8 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 8 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 8 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is -8 Casualties for Japanese: 1 destroyer Battle in Sikang Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Sikang, round 2 : 0/3 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Sikang, round 3 : 1/3 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shensi Japanese attack with 2 fighters, 2 infantry, 4 mech_infantrys and 2 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 2 fighters, 2 infantry, 4 mech_infantrys and 2 tactical_bombers in Shensi, round 2 : 3/10 hits, 3,33 expected hits Chinese roll dice for 3 infantry in Shensi, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 2 fighters, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 3 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Shensi to Central Mongolia 1 fighter and 1 tactical_bomber moved from Shensi to Central Mongolia 1 bomber moved from 39 Sea Zone to Yunnan 1 armour moved from French Indo China to 36 Sea Zone 1 armour moved from Shantung to Hopei 2 mech_infantrys moved from Shantung to Hopei 1 mech_infantry moved from French Indo China to Burma 1 mech_infantry moved from Manchuria to Central Mongolia 1 armour moved from Yakut S.S.R. to Tsagaan Olom 1 fighter and 1 tactical_bomber moved from Sikang to Yunnan 1 armour and 1 transport moved from 36 Sea Zone to 38 Sea Zone 1 armour moved from 38 Sea Zone to Burma 1 tactical_bomber moved from India to Yunnan Place Units - Japanese 3 destroyers, 3 submarines and 1 transport placed in 6 Sea Zone 2 armour and 1 mech_infantry placed in French Indo China 3 mech_infantrys placed in Shantung 1 mech_infantry placed in Manchuria Turn Complete - Japanese Japanese collect 74 PUs; end with 80 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33 Americans regular : 0,67 Japanese regular : -4,33 ANZAC regular : 0,67 UK_Pacific regular : -0,67 British regular : -0,33
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TripleA Manual Gamesave Post: Americans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 3 artilleries, 1 destroyer, 12 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Queensland to 45 Sea Zone 1 artillery moved from Alaska to 1 Sea Zone 1 artillery and 1 transport moved from 1 Sea Zone to 8 Sea Zone 1 artillery moved from 8 Sea Zone to Aleutian Islands 5 infantry moved from Normandy Bordeaux to Southern France 2 fighters moved from 94 Sea Zone to Southern France 2 artilleries, 4 infantry and 2 mech_infantrys moved from Morocco to Algeria 2 fighters moved from 91 Sea Zone to Algeria Combat - Americans Battle in 45 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 45 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Aleutian Islands Americans attack with 1 artillery Japanese defend with 1 infantry Americans roll dice for 1 artillery in Aleutian Islands, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Aleutian Islands, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Aleutian Islands, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Aleutian Islands Americans win, taking Aleutian Islands from Japanese with 1 artillery remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Algeria Americans attack with 2 artilleries, 2 fighters, 4 infantry and 2 mech_infantrys Italians defend with 2 armour and 1 artillery Americans roll dice for 2 artilleries, 2 fighters, 4 infantry and 2 mech_infantrys in Algeria, round 2 : 2/10 hits, 3.00 expected hits Italians roll dice for 2 armour and 1 artillery in Algeria, round 2 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Algeria Americans roll dice for 2 artilleries, 2 fighters, 3 infantry and 2 mech_infantrys in Algeria, round 3 : 2/9 hits, 2.83 expected hits Italians roll dice for 1 armour in Algeria, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Algeria Americans win, taking Algeria from Italians with 2 artilleries, 2 fighters, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 13 Casualties for Americans: 1 infantry Casualties for Italians: 2 armour and 1 artillery Battle in Southern France Americans attack with 2 fighters and 5 infantry Italians defend with 1 factory_minor, 1 harbour, 2 infantry and 3 mech_infantrys Americans roll dice for 2 fighters and 5 infantry in Southern France, round 2 : 1/7 hits, 1.83 expected hits Italians roll dice for 2 infantry and 3 mech_infantrys in Southern France, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France Americans roll dice for 2 fighters and 4 infantry in Southern France, round 3 : 2/6 hits, 1.67 expected hits Italians roll dice for 1 infantry and 3 mech_infantrys in Southern France, round 3 : 3/4 hits, 1.33 expected hits 1 mech_infantry owned by the Italians, 3 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France Americans roll dice for 2 fighters and 1 infantry in Southern France, round 4 : 1/3 hits, 1.17 expected hits Italians roll dice for 2 mech_infantrys in Southern France, round 4 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Italians lost in Southern France Americans roll dice for 2 fighters and 1 infantry in Southern France, round 5 : 1/3 hits, 1.17 expected hits Italians roll dice for 1 mech_infantry in Southern France, round 5 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 4 infantry Casualties for Italians: 2 infantry and 3 mech_infantrys Non Combat Move - Americans 1 carrier moved from 94 Sea Zone to 92 Sea Zone 2 fighters moved from Southern France to 92 Sea Zone 2 fighters moved from Algeria to 91 Sea Zone 6 infantry moved from Central United States to 101 Sea Zone 6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 4 transports moved from 91 Sea Zone to 101 Sea Zone 1 destroyer moved from 8 Sea Zone to 25 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from British Columbia to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone 1 carrier moved from 54 Sea Zone to 26 Sea Zone 2 fighters moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from 45 Sea Zone to Queensland Place Units - Americans 1 transport placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Western United States 9 infantry placed in Central United States 1 artillery placed in Central United States 1 artillery and 2 infantry placed in Normandy Bordeaux 1 destroyer placed in 101 Sea Zone 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : -2.33 Italians regular : -0.83 Japanese regular : -0.67
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TripleA Manual Gamesave Post: Chinese round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Sikang 1 infantry moved from Tsinghai to Sikang 1 fighter and 8 infantry moved from Tsinghai to Shensi 1 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Sikang Chinese attack with 3 infantry Japanese defend with 1 artillery Chinese roll dice for 3 infantry in Sikang, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Shensi Chinese attack with 1 fighter and 9 infantry Japanese defend with 4 mech_infantrys Chinese roll dice for 1 fighter and 9 infantry in Shensi, round 2 : 2/10 hits, 2.00 expected hits Japanese roll dice for 4 mech_infantrys in Shensi, round 2 : 2/4 hits, 1.33 expected hits 2 mech_infantrys owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter and 7 infantry in Shensi, round 3 : 0/8 hits, 1.67 expected hits Japanese roll dice for 2 mech_infantrys in Shensi, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter and 6 infantry in Shensi, round 4 : 3/7 hits, 1.50 expected hits Japanese roll dice for 2 mech_infantrys in Shensi, round 4 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 7 Casualties for Chinese: 3 infantry Casualties for Japanese: 4 mech_infantrys Non Combat Move - Chinese 1 fighter moved from Shensi to Sikang 1 fighter moved from Sikang to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : 0.00
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 3 artilleries, 1 destroyer, 12 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Queensland to 45 Sea Zone 1 artillery moved from Alaska to 1 Sea Zone 1 artillery and 1 transport moved from 1 Sea Zone to 8 Sea Zone 1 artillery moved from 8 Sea Zone to Aleutian Islands 5 infantry moved from Normandy Bordeaux to Southern France 2 fighters moved from 94 Sea Zone to Southern France 2 artilleries, 4 infantry and 2 mech_infantrys moved from Morocco to Algeria 2 fighters moved from 91 Sea Zone to Algeria Combat - Americans Battle in 45 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 45 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Aleutian Islands Americans attack with 1 artillery Japanese defend with 1 infantry Americans roll dice for 1 artillery in Aleutian Islands, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Aleutian Islands, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Aleutian Islands, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Aleutian Islands Americans win, taking Aleutian Islands from Japanese with 1 artillery remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Algeria Americans attack with 2 artilleries, 2 fighters, 4 infantry and 2 mech_infantrys Italians defend with 2 armour and 1 artillery Americans roll dice for 2 artilleries, 2 fighters, 4 infantry and 2 mech_infantrys in Algeria, round 2 : 2/10 hits, 3.00 expected hits Italians roll dice for 2 armour and 1 artillery in Algeria, round 2 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Algeria Americans roll dice for 2 artilleries, 2 fighters, 3 infantry and 2 mech_infantrys in Algeria, round 3 : 2/9 hits, 2.83 expected hits Italians roll dice for 1 armour in Algeria, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Algeria Americans win, taking Algeria from Italians with 2 artilleries, 2 fighters, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 13 Casualties for Americans: 1 infantry Casualties for Italians: 2 armour and 1 artillery Battle in Southern France Americans attack with 2 fighters and 5 infantry Italians defend with 1 factory_minor, 1 harbour, 2 infantry and 3 mech_infantrys Americans roll dice for 2 fighters and 5 infantry in Southern France, round 2 : 1/7 hits, 1.83 expected hits Italians roll dice for 2 infantry and 3 mech_infantrys in Southern France, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France Americans roll dice for 2 fighters and 4 infantry in Southern France, round 3 : 2/6 hits, 1.67 expected hits Italians roll dice for 1 infantry and 3 mech_infantrys in Southern France, round 3 : 3/4 hits, 1.33 expected hits 1 mech_infantry owned by the Italians, 3 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France Americans roll dice for 2 fighters and 1 infantry in Southern France, round 4 : 1/3 hits, 1.17 expected hits Italians roll dice for 2 mech_infantrys in Southern France, round 4 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Italians lost in Southern France Americans roll dice for 2 fighters and 1 infantry in Southern France, round 5 : 1/3 hits, 1.17 expected hits Italians roll dice for 1 mech_infantry in Southern France, round 5 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 4 infantry Casualties for Italians: 2 infantry and 3 mech_infantrys Non Combat Move - Americans 1 carrier moved from 94 Sea Zone to 92 Sea Zone 2 fighters moved from Southern France to 92 Sea Zone 2 fighters moved from Algeria to 91 Sea Zone 6 infantry moved from Central United States to 101 Sea Zone 6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 4 transports moved from 91 Sea Zone to 101 Sea Zone 1 destroyer moved from 8 Sea Zone to 25 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from British Columbia to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone 1 carrier moved from 54 Sea Zone to 26 Sea Zone 2 fighters moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from 45 Sea Zone to Queensland Place Units - Americans 1 transport placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Western United States 9 infantry placed in Central United States 1 artillery placed in Central United States 1 artillery and 2 infantry placed in Normandy Bordeaux 1 destroyer placed in 101 Sea Zone 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Sikang 1 infantry moved from Tsinghai to Sikang 1 fighter and 8 infantry moved from Tsinghai to Shensi 1 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Sikang Chinese attack with 3 infantry Japanese defend with 1 artillery Chinese roll dice for 3 infantry in Sikang, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Shensi Chinese attack with 1 fighter and 9 infantry Japanese defend with 4 mech_infantrys Chinese roll dice for 1 fighter and 9 infantry in Shensi, round 2 : 2/10 hits, 2.00 expected hits Japanese roll dice for 4 mech_infantrys in Shensi, round 2 : 2/4 hits, 1.33 expected hits 2 mech_infantrys owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter and 7 infantry in Shensi, round 3 : 0/8 hits, 1.67 expected hits Japanese roll dice for 2 mech_infantrys in Shensi, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter and 6 infantry in Shensi, round 4 : 3/7 hits, 1.50 expected hits Japanese roll dice for 2 mech_infantrys in Shensi, round 4 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 7 Casualties for Chinese: 3 infantry Casualties for Japanese: 4 mech_infantrys Non Combat Move - Chinese 1 fighter moved from Shensi to Sikang 1 fighter moved from Sikang to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Purchase Units - British British repair damage of 1x factory_major; Remaining resources: 34 PUs; British buy 9 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British British converts factory_major into different units 1 artillery and 5 infantry moved from United Kingdom to 110 Sea Zone 4 infantry moved from 110 Sea Zone to Holland Belgium 1 fighter moved from Normandy Bordeaux to Holland Belgium 1 bomber and 3 fighters moved from United Kingdom to Holland Belgium 2 fighters moved from 110 Sea Zone to Holland Belgium 1 mech_infantry moved from Normandy Bordeaux to Northern Italy British take Northern Italy from Italians Combat - British Battle in Holland Belgium British attack with 1 bomber, 6 fighters and 4 infantry Germans defend with 3 infantry British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 0/2 hits, 1.17 expected hits British roll dice for 1 bomber, 6 fighters and 4 infantry in Holland Belgium, round 2 : 2/11 hits, 4.33 expected hits Germans roll dice for 3 infantry in Holland Belgium, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium British roll dice for 1 bomber, 6 fighters and 2 infantry in Holland Belgium, round 3 : 6/9 hits, 4.00 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 1 bomber, 6 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 2 infantry Casualties for Germans: 3 infantry Non Combat Move - British 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from Holland Belgium to 110 Sea Zone 1 armour and 6 infantry moved from Normandy Bordeaux to Southern France 1 bomber moved from Holland Belgium to United Kingdom 2 fighters moved from Holland Belgium to Normandy Bordeaux 1 fighter moved from Holland Belgium to Normandy Bordeaux 1 fighter moved from Holland Belgium to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from Persia to Russia 1 fighter and 1 tactical_bomber moved from Persia to Volgograd 3 aaGuns, 1 artillery and 18 infantry moved from West India to Eastern Persia 1 mech_infantry moved from Persia to Caucasus 3 infantry moved from Northwest Persia to Caucasus 1 infantry moved from Caucasus to Volgograd 2 fighters moved from Persia to Northwest Persia 1 artillery and 1 infantry moved from Persia to Northwest Persia 1 infantry moved from Trans-Jordan to Iraq 2 infantry moved from Egypt to 81 Sea Zone 2 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Eastern Persia 1 infantry moved from Egypt to Trans-Jordan 1 armour and 1 mech_infantry moved from Alexandria to Trans-Jordan 1 artillery and 1 infantry moved from Alexandria to Egypt Place Units - British 3 infantry placed in Persia 1 transport placed in 110 Sea Zone 6 infantry placed in United Kingdom Turn Complete - British British collect 40 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : -2.33 Italians regular : -0.83 Japanese regular : -0.67 Germans regular : 0.67 British regular : -1.50
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 artillery, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to Northern Italy 2 infantry moved from Southern Italy to Northern Italy Combat - Italians Battle in Northern Italy Italians attack with 1 fighter and 2 infantry British defend with 1 factory_minor and 1 mech_infantry Italians roll dice for 1 fighter and 2 infantry in Northern Italy, round 2 : 2/3 hits, 0,83 expected hits British roll dice for 1 mech_infantry in Northern Italy, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Northern Italy Italians win, taking Northern Italy from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Italians 1 fighter moved from Northern Italy to Southern Italy Place Units - Italians 1 artillery, 1 mech_infantry and 1 tactical_bomber placed in Southern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians regular : 1,17 British regular : -0,33
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@feltmarskal forget about the dice emails you received a couple of minutes ago. By accident I loaded our game when playing with a friend :laughing:
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@martin No problem,
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TripleA Manual Gamesave Post: ANZAC round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in Celebes Non Combat Move - ANZAC 2 transports moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Western Australia to Northern Territory Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in Celebes Non Combat Move - ANZAC 2 transports moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Western Australia to Northern Territory Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 98 Sea Zone to 80 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Tobruk to Alexandria 1 fighter moved from Malta to Gibraltar 2 infantry moved from 110 Sea Zone to Normandy Bordeaux Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 9 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Western Germany to Holland Belgium 1 artillery moved from Western Germany to Holland Belgium 1 infantry moved from France to Southern France 2 bombers moved from Novgorod to Southern France 4 mech_infantrys moved from Western Germany to Southern France 1 fighter moved from Western Germany to Southern France 1 fighter moved from Denmark to Southern France 1 mech_infantry moved from Urals to Evenkiyskiy Germans take Evenkiyskiy from Russians 1 mech_infantry moved from Urals to Novosibirsk Germans take Novosibirsk from Russians 1 infantry moved from Vologda to Samara Germans take Samara from Russians 1 armour moved from Rostov to Caucasus 4 mech_infantrys moved from Rostov to Caucasus 2 infantry moved from Vologda to Smolensk 1 tactical_bomber moved from Novgorod to Smolensk 2 tactical_bombers moved from Novgorod to Bryansk 2 fighters moved from Archangel to Bryansk 1 mech_infantry moved from Belarus to Bryansk 1 mech_infantry moved from Archangel to Bryansk 1 mech_infantry moved from Novgorod to Karelia 2 mech_infantrys moved from Southern Italy to Southern France 1 artillery moved from Ukraine to Bryansk Combat - Germans Battle in Holland Belgium Germans attack with 1 artillery and 2 infantry British defend with 2 infantry Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 0,83 expected hits British roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Holland Belgium Germans roll dice for 1 artillery in Holland Belgium, round 3 : 1/1 hits, 0,33 expected hits British roll dice for 2 infantry in Holland Belgium, round 3 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the British lost in Holland Belgium British win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Germans: 1 artillery and 2 infantry Casualties for British: 1 infantry Battle in Southern France Germans attack with 2 bombers, 2 fighters, 1 infantry and 6 mech_infantrys British defend with 1 armour and 6 infantry; Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 bombers, 2 fighters, 1 infantry and 6 mech_infantrys in Southern France, round 2 : 1/11 hits, 3,50 expected hits Americans roll dice for 1 armour and 7 infantry in Southern France, round 2 : 2/8 hits, 2,83 expected hits 1 infantry owned by the Germans, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Southern France Germans roll dice for 2 bombers, 2 fighters and 5 mech_infantrys in Southern France, round 3 : 4/9 hits, 3,17 expected hits Americans roll dice for 1 armour and 6 infantry in Southern France, round 3 : 4/7 hits, 2,50 expected hits 1 infantry owned by the Americans, 4 mech_infantrys owned by the Germans and 3 infantry owned by the British lost in Southern France Germans roll dice for 2 bombers, 2 fighters and 1 mech_infantry in Southern France, round 4 : 1/5 hits, 2,50 expected hits Americans roll dice for 1 armour and 2 infantry in Southern France, round 4 : 0/3 hits, 1,17 expected hits 1 infantry owned by the British lost in Southern France Germans roll dice for 2 bombers, 2 fighters and 1 mech_infantry in Southern France, round 5 : 2/5 hits, 2,50 expected hits Americans roll dice for 1 armour and 1 infantry in Southern France, round 5 : 0/2 hits, 0,83 expected hits 1 infantry owned by the British and 1 armour owned by the British lost in Southern France Germans win, taking Southern France from Americans with 2 bombers, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry and 5 mech_infantrys Casualties for British: 1 armour and 6 infantry Casualties for Americans: 1 infantry Battle in Smolensk Germans attack with 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Bryansk Germans attack with 1 artillery, 2 fighters, 2 mech_infantrys and 2 tactical_bombers Russians defend with 3 infantry Germans roll dice for 1 artillery, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Bryansk, round 2 : 4/7 hits, 3,17 expected hits Russians roll dice for 3 infantry in Bryansk, round 2 : 1/3 hits, 1,00 expected hits 3 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Germans: 1 mech_infantry Casualties for Russians: 3 infantry Battle in Caucasus Germans attack with 1 armour and 4 mech_infantrys British defend with 3 infantry and 1 mech_infantry Germans roll dice for 1 armour and 4 mech_infantrys in Caucasus, round 2 : 3/5 hits, 1,17 expected hits Russians roll dice for 3 infantry and 1 mech_infantry in Caucasus, round 2 : 2/4 hits, 1,33 expected hits 2 mech_infantrys owned by the Germans and 3 infantry owned by the British lost in Caucasus Germans roll dice for 1 armour and 2 mech_infantrys in Caucasus, round 3 : 0/3 hits, 0,83 expected hits Russians roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 armour and 2 mech_infantrys in Caucasus, round 4 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 mech_infantry in Caucasus, round 4 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 5 Casualties for Germans: 2 mech_infantrys Casualties for British: 3 infantry and 1 mech_infantry Non Combat Move - Germans 2 tactical_bombers moved from Bryansk to Novgorod 2 armour moved from Urals to Vologda 2 armour, 2 artilleries and 17 mech_infantrys moved from Archangel to Vologda 2 fighters moved from Bryansk to Vologda 1 tactical_bomber moved from Smolensk to Vologda 1 armour moved from Rostov to Ukraine 2 bombers moved from Southern France to Northern Italy 1 fighter moved from Southern France to Northern Italy 1 fighter moved from Southern France to Southern Italy Place Units - Germans 1 tactical_bomber placed in Western Germany 2 infantry and 1 mech_infantry placed in Ukraine 1 mech_infantry placed in Novgorod 1 mech_infantry placed in Western Germany 1 artillery and 1 infantry placed in France 1 artillery placed in France 1 infantry placed in Novgorod 1 infantry placed in Novgorod 1 artillery and 4 infantry placed in Western Germany Germans undo move 3. 1 mech_infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4 Germans collect 58 PUs (1 lost to blockades); end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans regular : -1,33 Russians regular : -0,33 Germans regular : -1,67 British regular : 1,67
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Russians Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Timguska to Evenkiyskiy 1 infantry moved from Timguska to Evenkiyskiy 1 infantry moved from Timguska to Novosibirsk 1 infantry moved from Timguska to Novosibirsk 1 infantry moved from Timguska to Evenkiyskiy 1 infantry moved from Timguska to Novosibirsk 10 infantry moved from Timguska to Kansu 1 artillery moved from Russia to Smolensk 1 artillery moved from Russia to Bryansk 1 infantry moved from Russia to Smolensk 1 fighter moved from Russia to Smolensk 1 fighter moved from Russia to Bryansk 1 infantry moved from Tambov to Bryansk 2 infantry moved from Volgograd to Samara 1 tactical_bomber moved from Russia to Samara 1 infantry moved from Volgograd to Rostov Russians take Rostov from Germans 8 infantry moved from Volgograd to Tambov 1 mech_infantry moved from Volgograd to Russia Combat - Russians Battle in Kansu Russians attack with 10 infantry Japanese defend with 1 infantry Russians roll dice for 10 infantry in Kansu, round 2 : 1/10 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Russians win, taking Kansu from Japanese with 10 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Bryansk Russians attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 artillery and 1 mech_infantry Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Bryansk, round 2 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 artillery and 1 mech_infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 1 artillery and 1 mech_infantry Battle in Novosibirsk Russians attack with 3 infantry Germans defend with 1 mech_infantry Russians roll dice for 3 infantry in Novosibirsk, round 2 : 2/3 hits, 0.50 expected hits Germans roll dice for 1 mech_infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novosibirsk Russians win, taking Novosibirsk from Germans with 2 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Smolensk Russians attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Smolensk, round 2 : 2/3 hits, 1.17 expected hits Germans roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Samara Russians attack with 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 infantry and 1 tactical_bomber in Samara, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Russians roll dice for 1 infantry and 1 tactical_bomber in Samara, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Samara, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara Russians win with 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry Battle in Evenkiyskiy Russians attack with 3 infantry Germans defend with 1 mech_infantry Russians roll dice for 3 infantry in Evenkiyskiy, round 2 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 mech_infantry in Evenkiyskiy, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 infantry in Evenkiyskiy, round 3 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 mech_infantry in Evenkiyskiy, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 infantry in Evenkiyskiy, round 4 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 mech_infantry in Evenkiyskiy, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 infantry in Evenkiyskiy, round 5 : 1/3 hits, 0.50 expected hits Germans roll dice for 1 mech_infantry in Evenkiyskiy, round 5 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Evenkiyskiy Russians win, taking Evenkiyskiy from Germans with 3 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 2 aaGuns moved from Timguska to Kansu 1 tactical_bomber moved from Samara to Russia 1 fighter moved from Smolensk to Russia 1 fighter moved from Bryansk to Russia Place Units - Russians 2 infantry placed in Russia 1 artillery and 2 infantry placed in Volgograd Russians undo move 1. Russians undo move 1. 3 infantry placed in Volgograd 1 artillery and 1 infantry placed in Russia Turn Complete - Russians Russians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 Germans regular : 0.33 Russians regular : 1.00
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 84 PUs; 6 SuicideAttackTokens; Japanese buy 1 artillery, 1 battleship, 3 destroyers, 1 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Burma to West India Japanese take West India from UK_Pacific 1 armour moved from Burma to India 5 mech_infantrys moved from Burma to Kweichow 2 mech_infantrys moved from Burma to Szechwan 1 mech_infantry moved from Burma to India 4 artilleries moved from Burma to India 1 mech_infantry moved from French Indo China to Malaya 1 armour moved from Tsagaan Olom to Kansu 1 mech_infantry moved from Central Mongolia to Kansu 2 mech_infantrys moved from Hopei to Kansu 1 armour moved from Hopei to Kansu 1 bomber moved from Yunnan to Kansu 2 tactical_bombers moved from Yunnan to Kansu 1 fighter moved from Philippines to 44 Sea Zone 1 destroyer moved from 35 Sea Zone to 45 Sea Zone 1 destroyer moved from 35 Sea Zone to 55 Sea Zone 1 destroyer moved from 35 Sea Zone to 34 Sea Zone 1 cruiser moved from 35 Sea Zone to 42 Sea Zone 1 submarine moved from 6 Sea Zone to 8 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 1 fighter moved from Yunnan to India 2 fighters and 3 tactical_bombers moved from Yunnan to Kansu 2 fighters and 2 tactical_bombers moved from Central Mongolia to Kansu 1 transport moved from 38 Sea Zone to 41 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone 1 infantry moved from 39 Sea Zone to Ceylon Combat - Japanese Battle in Ceylon Battle in 44 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win, taking Ceylon from UK_Pacific with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 8 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 8 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 25 Sea Zone Japanese attack with 1 destroyer and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Kansu Japanese attack with 2 armour, 1 bomber, 4 fighters, 3 mech_infantrys and 7 tactical_bombers Russians defend with 2 aaGuns and 10 infantry Russians roll AA dice in Kansu : 1/6 hits, 1,00 expected hits 1 tactical_bomber owned by the Japanese lost in Kansu Japanese roll dice for 2 armour, 1 bomber, 4 fighters, 3 mech_infantrys and 6 tactical_bombers in Kansu, round 2 : 7/16 hits, 8,17 expected hits Chinese roll dice for 2 aaGuns and 10 infantry in Kansu, round 2 : 1/10 hits, 3,33 expected hits 5 infantry owned by the Russians, 1 mech_infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Kansu Japanese roll dice for 2 armour, 1 bomber, 4 fighters, 2 mech_infantrys and 6 tactical_bombers in Kansu, round 3 : 7/15 hits, 8,00 expected hits Chinese roll dice for 5 infantry in Kansu, round 3 : 2/5 hits, 1,67 expected hits 5 infantry owned by the Russians and 2 mech_infantrys owned by the Japanese lost in Kansu Japanese win, taking Kansu from Chinese with 2 armour, 1 bomber, 4 fighters and 6 tactical_bombers remaining. Battle score for attacker is 17 Casualties for Japanese: 3 mech_infantrys and 1 tactical_bomber Casualties for Russians: 2 aaGuns and 10 infantry Non Combat Move - Japanese 1 artillery and 1 infantry moved from Kiangsi to Kwangsi 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kwangtung 1 artillery moved from Dzavhan to Yenisey 4 infantry moved from Dzavhan to Yenisey 1 mech_infantry moved from Manchuria to Chahar 3 mech_infantrys moved from Shantung to Chahar 1 armour moved from French Indo China to Kweichow 1 bomber moved from Kansu to Kweichow 1 fighter moved from 44 Sea Zone to Philippines 1 bomber moved from Kweichow to Anhwe 1 submarine moved from 35 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Kansu to Kweichow 3 fighters and 5 tactical_bombers moved from Kansu to Tsagaan Olom 2 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 35 Sea Zone to 44 Sea Zone 1 submarine moved from 35 Sea Zone to 44 Sea Zone 1 battleship moved from 35 Sea Zone to 44 Sea Zone 1 carrier moved from 35 Sea Zone to 44 Sea Zone 2 fighters moved from 35 Sea Zone to 44 Sea Zone Place Units - Japanese 1 battleship and 2 transports placed in 39 Sea Zone 3 destroyers placed in 6 Sea Zone 1 transport placed in 36 Sea Zone 1 artillery and 1 infantry placed in French Indo China 3 mech_infantrys placed in Shantung Turn Complete - Japanese Japanese collect 71 PUs; end with 71 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Chinese regular : -2,00 Americans regular : -0,33 Japanese regular : -1,83 Russians AA : 0,00
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Scramble sz 95 3 fig, Who dies first in North Italy.
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TripleA Manual Gamesave Post: Americans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 3 artilleries, 3 destroyers, 1 fighter, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Algeria to Tunisia Americans take Tunisia from Italians 1 mech_infantry moved from Algeria to Tunisia 1 carrier moved from 92 Sea Zone to 95 Sea Zone Americans take 93 Sea Zone from Italians 1 fighter moved from 92 Sea Zone to Northern Italy 1 fighter moved from 92 Sea Zone to 95 Sea Zone 1 carrier, 2 fighters, 6 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone 6 infantry moved from 95 Sea Zone to Northern Italy 1 artillery and 2 infantry moved from Normandy Bordeaux to Southern France 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 destroyer and 1 submarine moved from 26 Sea Zone to 25 Sea Zone 2 fighters moved from Hawaiian Islands to 25 Sea Zone 1 bomber moved from Queensland to 34 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone 1 fighter moved from 54 Sea Zone to 34 Sea Zone 2 fighters moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 34 Sea Zone 1 submarine moved from 54 Sea Zone to 45 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone Combat - Americans
Combat Hit Differential Summary :
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@feltmarskal said in L21 Martin (X) - 2 Feltmarskal (L+30) OOB 2nd:
Scramble sz 95 3 fig, Who dies first in North Italy.
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@feltmarskal full scramble please, 2 fighters and one tactical bomber.
Order of loss:
- Bomber
- Inf
- Bomber
- Inf
- Fighter
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TripleA Manual Gamesave Post: Americans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 3 artilleries, 3 destroyers, 1 fighter, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Algeria to Tunisia Americans take Tunisia from Italians 1 mech_infantry moved from Algeria to Tunisia 1 carrier moved from 92 Sea Zone to 95 Sea Zone Americans take 93 Sea Zone from Italians 1 fighter moved from 92 Sea Zone to Northern Italy 1 fighter moved from 92 Sea Zone to 95 Sea Zone 1 carrier, 2 fighters, 6 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone 6 infantry moved from 95 Sea Zone to Northern Italy 1 artillery and 2 infantry moved from Normandy Bordeaux to Southern France 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 destroyer and 1 submarine moved from 26 Sea Zone to 25 Sea Zone 2 fighters moved from Hawaiian Islands to 25 Sea Zone 1 bomber moved from Queensland to 34 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone 1 fighter moved from 54 Sea Zone to 34 Sea Zone 2 fighters moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 34 Sea Zone 1 submarine moved from 54 Sea Zone to 45 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone Combat - Americans Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone Italians scrambles to create a battle in territory 95 Sea Zone Battle in 95 Sea Zone Americans attack with 2 carriers, 3 fighters and 3 transports Germans defend with 1 fighter; Italians defend with 1 fighter and 1 tactical_bomber Americans roll dice for 2 carriers, 3 fighters and 3 transports in 95 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits Italians roll dice for 2 fighters and 1 tactical_bomber in 95 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits Units damaged: 2 carriers owned by the Americans
Combat Hit Differential Summary :
Americans regular : -1.50 Italians regular : 0.17
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Pushed wrong choice of casualties one ship must die instead of two ship whit one casualties, what do i do
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TripleA Manual Gamesave Post: Americans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 3 artilleries, 3 destroyers, 1 fighter, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Algeria to Tunisia Americans take Tunisia from Italians 1 mech_infantry moved from Algeria to Tunisia 1 carrier moved from 92 Sea Zone to 95 Sea Zone Americans take 93 Sea Zone from Italians 1 fighter moved from 92 Sea Zone to Northern Italy 1 fighter moved from 92 Sea Zone to 95 Sea Zone 1 carrier, 2 fighters, 6 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone 6 infantry moved from 95 Sea Zone to Northern Italy 1 artillery and 2 infantry moved from Normandy Bordeaux to Southern France 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 destroyer and 1 submarine moved from 26 Sea Zone to 25 Sea Zone 2 fighters moved from Hawaiian Islands to 25 Sea Zone 1 bomber moved from Queensland to 34 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone 1 fighter moved from 54 Sea Zone to 34 Sea Zone 2 fighters moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 34 Sea Zone 1 submarine moved from 54 Sea Zone to 45 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone Combat - Americans Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone Italians scrambles to create a battle in territory 95 Sea Zone Battle in 95 Sea Zone Americans attack with 2 carriers, 3 fighters and 3 transports Germans defend with 1 fighter; Italians defend with 1 fighter and 1 tactical_bomber Americans roll dice for 2 carriers, 3 fighters and 3 transports in 95 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits Italians roll dice for 2 fighters and 1 tactical_bomber in 95 Sea Zone, round 2 : 2/3 hits, 1,83 expected hits Units damaged: 2 carriers owned by the Americans Turning on Edit Mode EDIT: Changing unit hit damage for these Americans owned units to: carrier = 0 EDIT: Removing units owned by Americans from 95 Sea Zone: 1 carrier EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -1,50 Italians regular : 0,17