L21 Martin (X) - 2 Feltmarskal (L+30) OOB 2nd


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians repair damage of 5x factory_major; Remaining resources: 17 PUs; 
            Russians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Smolensk
            1 tactical_bomber moved from Russia to Smolensk
            3 infantry moved from Russia to Bryansk
            1 infantry moved from Russia to Bryansk
            2 fighters moved from Russia to Bryansk
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 2 fighters and 4 infantry
                Germans defend with 1 artillery and 1 mech_infantry
                    Russians roll dice for 2 fighters and 4 infantry in Bryansk, round 2 : 2/6 hits, 1.67 expected hits
                    Germans roll dice for 1 artillery and 1 mech_infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 5
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery and 1 mech_infantry
            Battle in Smolensk
                Russians attack with 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry and 1 tactical_bomber in Smolensk, round 3 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 tactical_bomber moved from Smolensk to Russia
            2 fighters moved from Bryansk to Russia
            6 infantry moved from Samara to Volgograd
            1 aaGun and 8 infantry moved from Olgiy to Timguska
            1 aaGun and 6 infantry moved from Yenisey to Timguska
    
        Place Units - Russians
            3 infantry placed in Volgograd
            2 artilleries placed in Russia
    
        Turn Complete - Russians
            Russians collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.33
    Russians regular : 0.00
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 3 destroyers, 4 mech_infantrys, 3 submarines and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 infantry moved from Burma to India
            1 infantry moved from Tsagaan Olom to Kansu
                  Japanese take Kansu from Chinese
            3 mech_infantrys moved from Chahar to Shensi
            2 infantry moved from Kweichow to Shensi
            1 artillery moved from Szechwan to Sikang
            1 mech_infantry moved from Hunan to Shensi
            5 infantry moved from Yakut S.S.R. to Yenisey
                  Japanese take Yenisey from Russians
            2 mech_infantrys moved from Manchuria to Siberia
            2 bombers moved from Yunnan to 39 Sea Zone
            1 tactical_bomber moved from Yunnan to India
            1 tactical_bomber moved from Yunnan to Shensi
            2 fighters moved from Yunnan to Shensi
            1 tactical_bomber moved from Yunnan to Shensi
            1 fighter and 1 tactical_bomber moved from Yunnan to Sikang
            1 artillery moved from Central Mongolia to Dzavhan
                  Japanese take Dzavhan from Russians
            4 infantry moved from Central Mongolia to Dzavhan
            1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 artillery and 1 infantry moved from Kiangsu to Kiangsi
            2 fighters moved from Yunnan to Philippines
            1 destroyer moved from 6 Sea Zone to 8 Sea Zone
            2 destroyers moved from 6 Sea Zone to 35 Sea Zone
    
        Combat - Japanese
            Battle in India
                Japanese attack with 3 infantry and 1 tactical_bomber
                British defend with 1 infantry; UK_Pacific defend with 1 airfield and 1 factory_major
                    Japanese roll dice for 3 infantry and 1 tactical_bomber in India, round 2 : 0/4 hits, 1,00 expected hits
                    UK_Pacific roll dice for 1 infantry in India, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 3 infantry and 1 tactical_bomber in India, round 3 : 2/4 hits, 1,00 expected hits
                    UK_Pacific roll dice for 1 infantry in India, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in India
                Japanese captures 5PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking India from UK_Pacific with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in 39 Sea Zone
                Japanese attack with 2 bombers
                British defend with 1 cruiser, 1 destroyer and 1 transport
                    Japanese roll dice for 2 bombers in 39 Sea Zone, round 2 : 1/2 hits, 1,33 expected hits
                    British roll dice for 1 cruiser, 1 destroyer and 1 transport in 39 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
                    1 bomber owned by the Japanese and 1 destroyer owned by the British lost in 39 Sea Zone
                    Japanese roll dice for 1 bomber in 39 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
                    British roll dice for 1 cruiser and 1 transport in 39 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
                    1 cruiser owned by the British lost in 39 Sea Zone
                    1 transport owned by the British lost in 39 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 15
                Casualties for Japanese: 1 bomber
                Casualties for British: 1 cruiser, 1 destroyer and 1 transport
            Battle in Dutch New Guinea
                Japanese attack with 1 artillery and 1 infantry
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0,67 expected hits
                    ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Dutch New Guinea
                    Japanese roll dice for 1 artillery in Dutch New Guinea, round 3 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 infantry in Dutch New Guinea, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery in Dutch New Guinea, round 4 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 infantry in Dutch New Guinea, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery in Dutch New Guinea, round 5 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 infantry in Dutch New Guinea, round 5 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Dutch New Guinea
                ANZAC win with 1 infantry remaining. Battle score for attacker is -7
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in 8 Sea Zone
                Japanese attack with 1 destroyer
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer in 8 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 8 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 8 Sea Zone
                Americans win with 1 destroyer remaining. Battle score for attacker is -8
                Casualties for Japanese: 1 destroyer
            Battle in Sikang
                Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Sikang, round 2 : 0/3 hits, 1,50 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Sikang, round 3 : 1/3 hits, 1,50 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                Japanese win, taking Sikang from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Shensi
                Japanese attack with 2 fighters, 2 infantry, 4 mech_infantrys and 2 tactical_bombers
                Chinese defend with 3 infantry
                    Japanese roll dice for 2 fighters, 2 infantry, 4 mech_infantrys and 2 tactical_bombers in Shensi, round 2 : 3/10 hits, 3,33 expected hits
                    Chinese roll dice for 3 infantry in Shensi, round 2 : 2/3 hits, 1,00 expected hits
                    2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 2 fighters, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 3 infantry
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Shensi to Central Mongolia
            1 fighter and 1 tactical_bomber moved from Shensi to Central Mongolia
            1 bomber moved from 39 Sea Zone to Yunnan
            1 armour moved from French Indo China to 36 Sea Zone
            1 armour moved from Shantung to Hopei
            2 mech_infantrys moved from Shantung to Hopei
            1 mech_infantry moved from French Indo China to Burma
            1 mech_infantry moved from Manchuria to Central Mongolia
            1 armour moved from Yakut S.S.R. to Tsagaan Olom
            1 fighter and 1 tactical_bomber moved from Sikang to Yunnan
            1 armour and 1 transport moved from 36 Sea Zone to 38 Sea Zone
            1 armour moved from 38 Sea Zone to Burma
            1 tactical_bomber moved from India to Yunnan
    
        Place Units - Japanese
            3 destroyers, 3 submarines and 1 transport placed in 6 Sea Zone
            2 armour and 1 mech_infantry placed in French Indo China
            3 mech_infantrys placed in Shantung
            1 mech_infantry placed in Manchuria
    
        Turn Complete - Japanese
            Japanese collect 74 PUs; end with 80 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,33
    Americans regular : 0,67
    Japanese regular : -4,33
    ANZAC regular : 0,67
    UK_Pacific regular : -0,67
    British regular : -0,33
    

    Savegame


  • TripleA Manual Gamesave Post: Americans round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 destroyer, 12 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Queensland to 45 Sea Zone
            1 artillery moved from Alaska to 1 Sea Zone
            1 artillery and 1 transport moved from 1 Sea Zone to 8 Sea Zone
            1 artillery moved from 8 Sea Zone to Aleutian Islands
            5 infantry moved from Normandy Bordeaux to Southern France
            2 fighters moved from 94 Sea Zone to Southern France
            2 artilleries, 4 infantry and 2 mech_infantrys moved from Morocco to Algeria
            2 fighters moved from 91 Sea Zone to Algeria
    
        Combat - Americans
            Battle in 45 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 45 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Aleutian Islands
                Americans attack with 1 artillery
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery in Aleutian Islands, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery in Aleutian Islands, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Aleutian Islands, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Aleutian Islands
                Americans win, taking Aleutian Islands from Japanese with 1 artillery remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Algeria
                Americans attack with 2 artilleries, 2 fighters, 4 infantry and 2 mech_infantrys
                Italians defend with 2 armour and 1 artillery
                    Americans roll dice for 2 artilleries, 2 fighters, 4 infantry and 2 mech_infantrys in Algeria, round 2 : 2/10 hits, 3.00 expected hits
                    Italians roll dice for 2 armour and 1 artillery in Algeria, round 2 : 1/3 hits, 1.33 expected hits
                    1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Algeria
                    Americans roll dice for 2 artilleries, 2 fighters, 3 infantry and 2 mech_infantrys in Algeria, round 3 : 2/9 hits, 2.83 expected hits
                    Italians roll dice for 1 armour in Algeria, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Italians lost in Algeria
                Americans win, taking Algeria from Italians with 2 artilleries, 2 fighters, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 13
                Casualties for Americans: 1 infantry
                Casualties for Italians: 2 armour and 1 artillery
            Battle in Southern France
                Americans attack with 2 fighters and 5 infantry
                Italians defend with 1 factory_minor, 1 harbour, 2 infantry and 3 mech_infantrys
                    Americans roll dice for 2 fighters and 5 infantry in Southern France, round 2 : 1/7 hits, 1.83 expected hits
                    Italians roll dice for 2 infantry and 3 mech_infantrys in Southern France, round 2 : 1/5 hits, 1.67 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
                    Americans roll dice for 2 fighters and 4 infantry in Southern France, round 3 : 2/6 hits, 1.67 expected hits
                    Italians roll dice for 1 infantry and 3 mech_infantrys in Southern France, round 3 : 3/4 hits, 1.33 expected hits
                    1 mech_infantry owned by the Italians, 3 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
                    Americans roll dice for 2 fighters and 1 infantry in Southern France, round 4 : 1/3 hits, 1.17 expected hits
                    Italians roll dice for 2 mech_infantrys in Southern France, round 4 : 0/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Italians lost in Southern France
                    Americans roll dice for 2 fighters and 1 infantry in Southern France, round 5 : 1/3 hits, 1.17 expected hits
                    Italians roll dice for 1 mech_infantry in Southern France, round 5 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Southern France
                Americans win, taking Southern France from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 4 infantry
                Casualties for Italians: 2 infantry and 3 mech_infantrys
    
        Non Combat Move - Americans
            1 carrier moved from 94 Sea Zone to 92 Sea Zone
            2 fighters moved from Southern France to 92 Sea Zone
            2 fighters moved from Algeria to 91 Sea Zone
            6 infantry moved from Central United States to 101 Sea Zone
            6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            4 transports moved from 91 Sea Zone to 101 Sea Zone
            1 destroyer moved from 8 Sea Zone to 25 Sea Zone
            1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from British Columbia to 26 Sea Zone
            1 fighter moved from Western United States to 26 Sea Zone
            2 fighters moved from Western United States to 26 Sea Zone
            1 carrier moved from 54 Sea Zone to 26 Sea Zone
            2 fighters moved from 26 Sea Zone to Hawaiian Islands
            1 bomber moved from 45 Sea Zone to Queensland
    
        Place Units - Americans
            1 transport placed in 10 Sea Zone
            1 transport placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            9 infantry placed in Central United States
            1 artillery placed in Central United States
            1 artillery and 2 infantry placed in Normandy Bordeaux
            1 destroyer placed in 101 Sea Zone
            1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -2.33
    Italians regular : -0.83
    Japanese regular : -0.67
    

    Savegame


  • TripleA Manual Gamesave Post: Chinese round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Tsinghai to Sikang
            1 infantry moved from Tsinghai to Sikang
            1 fighter and 8 infantry moved from Tsinghai to Shensi
            1 infantry moved from Tsinghai to Shensi
    
        Combat - Chinese
            Battle in Sikang
                Chinese attack with 3 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 3 infantry in Sikang, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Sikang
                Chinese win, taking Sikang from Japanese with 3 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Shensi
                Chinese attack with 1 fighter and 9 infantry
                Japanese defend with 4 mech_infantrys
                    Chinese roll dice for 1 fighter and 9 infantry in Shensi, round 2 : 2/10 hits, 2.00 expected hits
                    Japanese roll dice for 4 mech_infantrys in Shensi, round 2 : 2/4 hits, 1.33 expected hits
                    2 mech_infantrys owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 1 fighter and 7 infantry in Shensi, round 3 : 0/8 hits, 1.67 expected hits
                    Japanese roll dice for 2 mech_infantrys in Shensi, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 1 fighter and 6 infantry in Shensi, round 4 : 3/7 hits, 1.50 expected hits
                    Japanese roll dice for 2 mech_infantrys in Shensi, round 4 : 0/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 7
                Casualties for Chinese: 3 infantry
                Casualties for Japanese: 4 mech_infantrys
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Sikang
            1 fighter moved from Sikang to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Japanese regular : 0.00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 destroyer, 12 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Queensland to 45 Sea Zone
            1 artillery moved from Alaska to 1 Sea Zone
            1 artillery and 1 transport moved from 1 Sea Zone to 8 Sea Zone
            1 artillery moved from 8 Sea Zone to Aleutian Islands
            5 infantry moved from Normandy Bordeaux to Southern France
            2 fighters moved from 94 Sea Zone to Southern France
            2 artilleries, 4 infantry and 2 mech_infantrys moved from Morocco to Algeria
            2 fighters moved from 91 Sea Zone to Algeria
    
        Combat - Americans
            Battle in 45 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 45 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Aleutian Islands
                Americans attack with 1 artillery
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery in Aleutian Islands, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery in Aleutian Islands, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Aleutian Islands, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Aleutian Islands
                Americans win, taking Aleutian Islands from Japanese with 1 artillery remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Algeria
                Americans attack with 2 artilleries, 2 fighters, 4 infantry and 2 mech_infantrys
                Italians defend with 2 armour and 1 artillery
                    Americans roll dice for 2 artilleries, 2 fighters, 4 infantry and 2 mech_infantrys in Algeria, round 2 : 2/10 hits, 3.00 expected hits
                    Italians roll dice for 2 armour and 1 artillery in Algeria, round 2 : 1/3 hits, 1.33 expected hits
                    1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Algeria
                    Americans roll dice for 2 artilleries, 2 fighters, 3 infantry and 2 mech_infantrys in Algeria, round 3 : 2/9 hits, 2.83 expected hits
                    Italians roll dice for 1 armour in Algeria, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Italians lost in Algeria
                Americans win, taking Algeria from Italians with 2 artilleries, 2 fighters, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 13
                Casualties for Americans: 1 infantry
                Casualties for Italians: 2 armour and 1 artillery
            Battle in Southern France
                Americans attack with 2 fighters and 5 infantry
                Italians defend with 1 factory_minor, 1 harbour, 2 infantry and 3 mech_infantrys
                    Americans roll dice for 2 fighters and 5 infantry in Southern France, round 2 : 1/7 hits, 1.83 expected hits
                    Italians roll dice for 2 infantry and 3 mech_infantrys in Southern France, round 2 : 1/5 hits, 1.67 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
                    Americans roll dice for 2 fighters and 4 infantry in Southern France, round 3 : 2/6 hits, 1.67 expected hits
                    Italians roll dice for 1 infantry and 3 mech_infantrys in Southern France, round 3 : 3/4 hits, 1.33 expected hits
                    1 mech_infantry owned by the Italians, 3 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
                    Americans roll dice for 2 fighters and 1 infantry in Southern France, round 4 : 1/3 hits, 1.17 expected hits
                    Italians roll dice for 2 mech_infantrys in Southern France, round 4 : 0/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Italians lost in Southern France
                    Americans roll dice for 2 fighters and 1 infantry in Southern France, round 5 : 1/3 hits, 1.17 expected hits
                    Italians roll dice for 1 mech_infantry in Southern France, round 5 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Southern France
                Americans win, taking Southern France from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 4 infantry
                Casualties for Italians: 2 infantry and 3 mech_infantrys
    
        Non Combat Move - Americans
            1 carrier moved from 94 Sea Zone to 92 Sea Zone
            2 fighters moved from Southern France to 92 Sea Zone
            2 fighters moved from Algeria to 91 Sea Zone
            6 infantry moved from Central United States to 101 Sea Zone
            6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            4 transports moved from 91 Sea Zone to 101 Sea Zone
            1 destroyer moved from 8 Sea Zone to 25 Sea Zone
            1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from British Columbia to 26 Sea Zone
            1 fighter moved from Western United States to 26 Sea Zone
            2 fighters moved from Western United States to 26 Sea Zone
            1 carrier moved from 54 Sea Zone to 26 Sea Zone
            2 fighters moved from 26 Sea Zone to Hawaiian Islands
            1 bomber moved from 45 Sea Zone to Queensland
    
        Place Units - Americans
            1 transport placed in 10 Sea Zone
            1 transport placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            9 infantry placed in Central United States
            1 artillery placed in Central United States
            1 artillery and 2 infantry placed in Normandy Bordeaux
            1 destroyer placed in 101 Sea Zone
            1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Tsinghai to Sikang
            1 infantry moved from Tsinghai to Sikang
            1 fighter and 8 infantry moved from Tsinghai to Shensi
            1 infantry moved from Tsinghai to Shensi
    
        Combat - Chinese
            Battle in Sikang
                Chinese attack with 3 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 3 infantry in Sikang, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Sikang
                Chinese win, taking Sikang from Japanese with 3 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Shensi
                Chinese attack with 1 fighter and 9 infantry
                Japanese defend with 4 mech_infantrys
                    Chinese roll dice for 1 fighter and 9 infantry in Shensi, round 2 : 2/10 hits, 2.00 expected hits
                    Japanese roll dice for 4 mech_infantrys in Shensi, round 2 : 2/4 hits, 1.33 expected hits
                    2 mech_infantrys owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 1 fighter and 7 infantry in Shensi, round 3 : 0/8 hits, 1.67 expected hits
                    Japanese roll dice for 2 mech_infantrys in Shensi, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 1 fighter and 6 infantry in Shensi, round 4 : 3/7 hits, 1.50 expected hits
                    Japanese roll dice for 2 mech_infantrys in Shensi, round 4 : 0/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 7
                Casualties for Chinese: 3 infantry
                Casualties for Japanese: 4 mech_infantrys
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Sikang
            1 fighter moved from Sikang to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 5 PUs
    
        Purchase Units - British
            British repair damage of 1x factory_major; Remaining resources: 34 PUs; 
            British buy 9 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - British
                British converts factory_major into different units
            1 artillery and 5 infantry moved from United Kingdom to 110 Sea Zone
            4 infantry moved from 110 Sea Zone to Holland Belgium
            1 fighter moved from Normandy Bordeaux to Holland Belgium
            1 bomber and 3 fighters moved from United Kingdom to Holland Belgium
            2 fighters moved from 110 Sea Zone to Holland Belgium
            1 mech_infantry moved from Normandy Bordeaux to Northern Italy
                  British take Northern Italy from Italians
    
        Combat - British
            Battle in Holland Belgium
                British attack with 1 bomber, 6 fighters and 4 infantry
                Germans defend with 3 infantry
                    British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 0/2 hits, 1.17 expected hits
                    British roll dice for 1 bomber, 6 fighters and 4 infantry in Holland Belgium, round 2 : 2/11 hits, 4.33 expected hits
                    Germans roll dice for 3 infantry in Holland Belgium, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium
                    British roll dice for 1 bomber, 6 fighters and 2 infantry in Holland Belgium, round 3 : 6/9 hits, 4.00 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                British win, taking Holland Belgium from Germans with 1 bomber, 6 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 2 infantry
                Casualties for Germans: 3 infantry
    
        Non Combat Move - British
            1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 fighters moved from Holland Belgium to 110 Sea Zone
            1 armour and 6 infantry moved from Normandy Bordeaux to Southern France
            1 bomber moved from Holland Belgium to United Kingdom
            2 fighters moved from Holland Belgium to Normandy Bordeaux
            1 fighter moved from Holland Belgium to Normandy Bordeaux
            1 fighter moved from Holland Belgium to Normandy Bordeaux
            1 fighter and 1 tactical_bomber moved from Persia to Russia
            1 fighter and 1 tactical_bomber moved from Persia to Volgograd
            3 aaGuns, 1 artillery and 18 infantry moved from West India to Eastern Persia
            1 mech_infantry moved from Persia to Caucasus
            3 infantry moved from Northwest Persia to Caucasus
            1 infantry moved from Caucasus to Volgograd
            2 fighters moved from Persia to Northwest Persia
            1 artillery and 1 infantry moved from Persia to Northwest Persia
            1 infantry moved from Trans-Jordan to Iraq
            2 infantry moved from Egypt to 81 Sea Zone
            2 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
            2 infantry moved from 80 Sea Zone to Eastern Persia
            1 infantry moved from Egypt to Trans-Jordan
            1 armour and 1 mech_infantry moved from Alexandria to Trans-Jordan
            1 artillery and 1 infantry moved from Alexandria to Egypt
    
        Place Units - British
            3 infantry placed in Persia
            1 transport placed in 110 Sea Zone
            6 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 40 PUs; end with 40 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Americans regular : -2.33
    Italians regular : -0.83
    Japanese regular : -0.67
    Germans regular : 0.67
    British regular : -1.50
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 fighter moved from Southern Italy to Northern Italy
            2 infantry moved from Southern Italy to Northern Italy
    
        Combat - Italians
            Battle in Northern Italy
                Italians attack with 1 fighter and 2 infantry
                British defend with 1 factory_minor and 1 mech_infantry
                    Italians roll dice for 1 fighter and 2 infantry in Northern Italy, round 2 : 2/3 hits, 0,83 expected hits
                    British roll dice for 1 mech_infantry in Northern Italy, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British lost in Northern Italy
                Italians win, taking Northern Italy from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Italians
            1 fighter moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 artillery, 1 mech_infantry and 1 tactical_bomber placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 1,17
    British regular : -0,33
    

    Savegame

  • 2024 '23 '22 '21

    @feltmarskal forget about the dice emails you received a couple of minutes ago. By accident I loaded our game when playing with a friend :laughing:


  • @martin No problem,


  • TripleA Manual Gamesave Post: ANZAC round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
    
        Combat - ANZAC
            Battle in Celebes
    
        Non Combat Move - ANZAC
            2 transports moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Western Australia to Northern Territory
    
        Place Units - ANZAC
            1 fighter and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
    
        Combat - ANZAC
            Battle in Celebes
    
        Non Combat Move - ANZAC
            2 transports moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Western Australia to Northern Territory
    
        Place Units - ANZAC
            1 fighter and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 98 Sea Zone to 80 Sea Zone
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 infantry moved from Tobruk to Alexandria
            1 fighter moved from Malta to Gibraltar
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 9 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Western Germany to Holland Belgium
            1 artillery moved from Western Germany to Holland Belgium
            1 infantry moved from France to Southern France
            2 bombers moved from Novgorod to Southern France
            4 mech_infantrys moved from Western Germany to Southern France
            1 fighter moved from Western Germany to Southern France
            1 fighter moved from Denmark to Southern France
            1 mech_infantry moved from Urals to Evenkiyskiy
                  Germans take Evenkiyskiy from Russians
            1 mech_infantry moved from Urals to Novosibirsk
                  Germans take Novosibirsk from Russians
            1 infantry moved from Vologda to Samara
                  Germans take Samara from Russians
            1 armour moved from Rostov to Caucasus
            4 mech_infantrys moved from Rostov to Caucasus
            2 infantry moved from Vologda to Smolensk
            1 tactical_bomber moved from Novgorod to Smolensk
            2 tactical_bombers moved from Novgorod to Bryansk
            2 fighters moved from Archangel to Bryansk
            1 mech_infantry moved from Belarus to Bryansk
            1 mech_infantry moved from Archangel to Bryansk
            1 mech_infantry moved from Novgorod to Karelia
            2 mech_infantrys moved from Southern Italy to Southern France
            1 artillery moved from Ukraine to Bryansk
    
        Combat - Germans
            Battle in Holland Belgium
                Germans attack with 1 artillery and 2 infantry
                British defend with 2 infantry
                    Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 0,83 expected hits
                    British roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans lost in Holland Belgium
                    Germans roll dice for 1 artillery in Holland Belgium, round 3 : 1/1 hits, 0,33 expected hits
                    British roll dice for 2 infantry in Holland Belgium, round 3 : 1/2 hits, 0,67 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
                British win with 1 infantry remaining. Battle score for attacker is -7
                Casualties for Germans: 1 artillery and 2 infantry
                Casualties for British: 1 infantry
            Battle in Southern France
                Germans attack with 2 bombers, 2 fighters, 1 infantry and 6 mech_infantrys
                British defend with 1 armour and 6 infantry; Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 2 bombers, 2 fighters, 1 infantry and 6 mech_infantrys in Southern France, round 2 : 1/11 hits, 3,50 expected hits
                    Americans roll dice for 1 armour and 7 infantry in Southern France, round 2 : 2/8 hits, 2,83 expected hits
                    1 infantry owned by the Germans, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Southern France
                    Germans roll dice for 2 bombers, 2 fighters and 5 mech_infantrys in Southern France, round 3 : 4/9 hits, 3,17 expected hits
                    Americans roll dice for 1 armour and 6 infantry in Southern France, round 3 : 4/7 hits, 2,50 expected hits
                    1 infantry owned by the Americans, 4 mech_infantrys owned by the Germans and 3 infantry owned by the British lost in Southern France
                    Germans roll dice for 2 bombers, 2 fighters and 1 mech_infantry in Southern France, round 4 : 1/5 hits, 2,50 expected hits
                    Americans roll dice for 1 armour and 2 infantry in Southern France, round 4 : 0/3 hits, 1,17 expected hits
                    1 infantry owned by the British lost in Southern France
                    Germans roll dice for 2 bombers, 2 fighters and 1 mech_infantry in Southern France, round 5 : 2/5 hits, 2,50 expected hits
                    Americans roll dice for 1 armour and 1 infantry in Southern France, round 5 : 0/2 hits, 0,83 expected hits
                    1 infantry owned by the British and 1 armour owned by the British lost in Southern France
                Germans win, taking Southern France from Americans with 2 bombers, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 infantry and 5 mech_infantrys
                Casualties for British: 1 armour and 6 infantry
                Casualties for Americans: 1 infantry
            Battle in Smolensk
                Germans attack with 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/3 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Bryansk
                Germans attack with 1 artillery, 2 fighters, 2 mech_infantrys and 2 tactical_bombers
                Russians defend with 3 infantry
                    Germans roll dice for 1 artillery, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Bryansk, round 2 : 4/7 hits, 3,17 expected hits
                    Russians roll dice for 3 infantry in Bryansk, round 2 : 1/3 hits, 1,00 expected hits
                    3 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 5
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 3 infantry
            Battle in Caucasus
                Germans attack with 1 armour and 4 mech_infantrys
                British defend with 3 infantry and 1 mech_infantry
                    Germans roll dice for 1 armour and 4 mech_infantrys in Caucasus, round 2 : 3/5 hits, 1,17 expected hits
                    Russians roll dice for 3 infantry and 1 mech_infantry in Caucasus, round 2 : 2/4 hits, 1,33 expected hits
                    2 mech_infantrys owned by the Germans and 3 infantry owned by the British lost in Caucasus
                    Germans roll dice for 1 armour and 2 mech_infantrys in Caucasus, round 3 : 0/3 hits, 0,83 expected hits
                    Russians roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 armour and 2 mech_infantrys in Caucasus, round 4 : 1/3 hits, 0,83 expected hits
                    Russians roll dice for 1 mech_infantry in Caucasus, round 4 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British lost in Caucasus
                Germans win, taking Caucasus from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 5
                Casualties for Germans: 2 mech_infantrys
                Casualties for British: 3 infantry and 1 mech_infantry
    
        Non Combat Move - Germans
            2 tactical_bombers moved from Bryansk to Novgorod
            2 armour moved from Urals to Vologda
            2 armour, 2 artilleries and 17 mech_infantrys moved from Archangel to Vologda
            2 fighters moved from Bryansk to Vologda
            1 tactical_bomber moved from Smolensk to Vologda
            1 armour moved from Rostov to Ukraine
            2 bombers moved from Southern France to Northern Italy
            1 fighter moved from Southern France to Northern Italy
            1 fighter moved from Southern France to Southern Italy
    
        Place Units - Germans
            1 tactical_bomber placed in Western Germany
            2 infantry and 1 mech_infantry placed in Ukraine
            1 mech_infantry placed in Novgorod
            1 mech_infantry placed in Western Germany
            1 artillery and 1 infantry placed in France
            1 artillery placed in France
            1 infantry placed in Novgorod
            1 infantry placed in Novgorod
            1 artillery and 4 infantry placed in Western Germany
            Germans undo move 3.
            1 mech_infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4
            Germans collect 58 PUs (1 lost to blockades); end with 58 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1,33
    Russians regular : -0,33
    Germans regular : -1,67
    British regular : 1,67
    

    Savegame


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Timguska to Evenkiyskiy
            1 infantry moved from Timguska to Evenkiyskiy
            1 infantry moved from Timguska to Novosibirsk
            1 infantry moved from Timguska to Novosibirsk
            1 infantry moved from Timguska to Evenkiyskiy
            1 infantry moved from Timguska to Novosibirsk
            10 infantry moved from Timguska to Kansu
            1 artillery moved from Russia to Smolensk
            1 artillery moved from Russia to Bryansk
            1 infantry moved from Russia to Smolensk
            1 fighter moved from Russia to Smolensk
            1 fighter moved from Russia to Bryansk
            1 infantry moved from Tambov to Bryansk
            2 infantry moved from Volgograd to Samara
            1 tactical_bomber moved from Russia to Samara
            1 infantry moved from Volgograd to Rostov
                  Russians take Rostov from Germans
            8 infantry moved from Volgograd to Tambov
            1 mech_infantry moved from Volgograd to Russia
    
        Combat - Russians
            Battle in Kansu
                Russians attack with 10 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 10 infantry in Kansu, round 2 : 1/10 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                Russians win, taking Kansu from Japanese with 10 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Bryansk
                Russians attack with 1 artillery, 1 fighter and 1 infantry
                Germans defend with 1 artillery and 1 mech_infantry
                    Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Bryansk, round 2 : 2/3 hits, 1.17 expected hits
                    Germans roll dice for 1 artillery and 1 mech_infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 8
                Casualties for Germans: 1 artillery and 1 mech_infantry
            Battle in Novosibirsk
                Russians attack with 3 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 3 infantry in Novosibirsk, round 2 : 2/3 hits, 0.50 expected hits
                    Germans roll dice for 1 mech_infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novosibirsk
                Russians win, taking Novosibirsk from Germans with 2 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Smolensk
                Russians attack with 1 artillery, 1 fighter and 1 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Smolensk, round 2 : 2/3 hits, 1.17 expected hits
                    Germans roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 infantry
            Battle in Samara
                Russians attack with 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 infantry and 1 tactical_bomber in Samara, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Samara
                    Russians roll dice for 1 infantry and 1 tactical_bomber in Samara, round 3 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Samara, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
                Russians win with 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 infantry
            Battle in Evenkiyskiy
                Russians attack with 3 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 3 infantry in Evenkiyskiy, round 2 : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 1 mech_infantry in Evenkiyskiy, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 3 infantry in Evenkiyskiy, round 3 : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 1 mech_infantry in Evenkiyskiy, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 3 infantry in Evenkiyskiy, round 4 : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 1 mech_infantry in Evenkiyskiy, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 3 infantry in Evenkiyskiy, round 5 : 1/3 hits, 0.50 expected hits
                    Germans roll dice for 1 mech_infantry in Evenkiyskiy, round 5 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Evenkiyskiy
                Russians win, taking Evenkiyskiy from Germans with 3 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            2 aaGuns moved from Timguska to Kansu
            1 tactical_bomber moved from Samara to Russia
            1 fighter moved from Smolensk to Russia
            1 fighter moved from Bryansk to Russia
    
        Place Units - Russians
            2 infantry placed in Russia
            1 artillery and 2 infantry placed in Volgograd
            Russians undo move 1.
            Russians undo move 1.
            3 infantry placed in Volgograd
            1 artillery and 1 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    Germans regular : 0.33
    Russians regular : 1.00
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese repair damage of 6x factory_minor; Remaining resources: 84 PUs; 6 SuicideAttackTokens; 
            Japanese buy 1 artillery, 1 battleship, 3 destroyers, 1 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Burma to West India
                  Japanese take West India from UK_Pacific
            1 armour moved from Burma to India
            5 mech_infantrys moved from Burma to Kweichow
            2 mech_infantrys moved from Burma to Szechwan
            1 mech_infantry moved from Burma to India
            4 artilleries moved from Burma to India
            1 mech_infantry moved from French Indo China to Malaya
            1 armour moved from Tsagaan Olom to Kansu
            1 mech_infantry moved from Central Mongolia to Kansu
            2 mech_infantrys moved from Hopei to Kansu
            1 armour moved from Hopei to Kansu
            1 bomber moved from Yunnan to Kansu
            2 tactical_bombers moved from Yunnan to Kansu
            1 fighter moved from Philippines to 44 Sea Zone
            1 destroyer moved from 35 Sea Zone to 45 Sea Zone
            1 destroyer moved from 35 Sea Zone to 55 Sea Zone
            1 destroyer moved from 35 Sea Zone to 34 Sea Zone
            1 cruiser moved from 35 Sea Zone to 42 Sea Zone
            1 submarine moved from 6 Sea Zone to 8 Sea Zone
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            1 destroyer moved from 6 Sea Zone to 25 Sea Zone
            1 fighter moved from Yunnan to India
            2 fighters and 3 tactical_bombers moved from Yunnan to Kansu
            2 fighters and 2 tactical_bombers moved from Central Mongolia to Kansu
            1 transport moved from 38 Sea Zone to 41 Sea Zone
            1 infantry moved from Sumatra to 41 Sea Zone
            1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
            1 infantry moved from 39 Sea Zone to Ceylon
    
        Combat - Japanese
            Battle in Ceylon
            Battle in 44 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                Japanese win, taking Ceylon from UK_Pacific with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 8 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 8 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 25 Sea Zone
                Japanese attack with 1 destroyer and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Kansu
                Japanese attack with 2 armour, 1 bomber, 4 fighters, 3 mech_infantrys and 7 tactical_bombers
                Russians defend with 2 aaGuns and 10 infantry
                    Russians roll AA dice in Kansu : 1/6 hits, 1,00 expected hits
                    1 tactical_bomber owned by the Japanese lost in Kansu
                    Japanese roll dice for 2 armour, 1 bomber, 4 fighters, 3 mech_infantrys and 6 tactical_bombers in Kansu, round 2 : 7/16 hits, 8,17 expected hits
                    Chinese roll dice for 2 aaGuns and 10 infantry in Kansu, round 2 : 1/10 hits, 3,33 expected hits
                    5 infantry owned by the Russians, 1 mech_infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Kansu
                    Japanese roll dice for 2 armour, 1 bomber, 4 fighters, 2 mech_infantrys and 6 tactical_bombers in Kansu, round 3 : 7/15 hits, 8,00 expected hits
                    Chinese roll dice for 5 infantry in Kansu, round 3 : 2/5 hits, 1,67 expected hits
                    5 infantry owned by the Russians and 2 mech_infantrys owned by the Japanese lost in Kansu
                Japanese win, taking Kansu from Chinese with 2 armour, 1 bomber, 4 fighters and 6 tactical_bombers remaining. Battle score for attacker is 17
                Casualties for Japanese: 3 mech_infantrys and 1 tactical_bomber
                Casualties for Russians: 2 aaGuns and 10 infantry
    
        Non Combat Move - Japanese
            1 artillery and 1 infantry moved from Kiangsi to Kwangsi
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
            2 infantry moved from 20 Sea Zone to Kwangtung
            1 artillery moved from Dzavhan to Yenisey
            4 infantry moved from Dzavhan to Yenisey
            1 mech_infantry moved from Manchuria to Chahar
            3 mech_infantrys moved from Shantung to Chahar
            1 armour moved from French Indo China to Kweichow
            1 bomber moved from Kansu to Kweichow
            1 fighter moved from 44 Sea Zone to Philippines
            1 bomber moved from Kweichow to Anhwe
            1 submarine moved from 35 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kansu to Kweichow
            3 fighters and 5 tactical_bombers moved from Kansu to Tsagaan Olom
            2 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 submarine moved from 35 Sea Zone to 44 Sea Zone
            1 submarine moved from 35 Sea Zone to 44 Sea Zone
            1 battleship moved from 35 Sea Zone to 44 Sea Zone
            1 carrier moved from 35 Sea Zone to 44 Sea Zone
            2 fighters moved from 35 Sea Zone to 44 Sea Zone
    
        Place Units - Japanese
            1 battleship and 2 transports placed in 39 Sea Zone
            3 destroyers placed in 6 Sea Zone
            1 transport placed in 36 Sea Zone
            1 artillery and 1 infantry placed in French Indo China
            3 mech_infantrys placed in Shantung
    
        Turn Complete - Japanese
            Japanese collect 71 PUs; end with 71 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -2,00
    Americans regular : -0,33
    Japanese regular : -1,83
    Russians AA : 0,00
    

    Savegame


  • Scramble sz 95 3 fig, Who dies first in North Italy.


  • TripleA Manual Gamesave Post: Americans round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 3 destroyers, 1 fighter, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 mech_infantry moved from Algeria to Tunisia
                  Americans take Tunisia from Italians
            1 mech_infantry moved from Algeria to Tunisia
            1 carrier moved from 92 Sea Zone to 95 Sea Zone
                  Americans take 93 Sea Zone from Italians
            1 fighter moved from 92 Sea Zone to Northern Italy
            1 fighter moved from 92 Sea Zone to 95 Sea Zone
            1 carrier, 2 fighters, 6 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
            6 infantry moved from 95 Sea Zone to Northern Italy
            1 artillery and 2 infantry moved from Normandy Bordeaux to Southern France
            1 submarine moved from 10 Sea Zone to 25 Sea Zone
            1 destroyer and 1 submarine moved from 26 Sea Zone to 25 Sea Zone
            2 fighters moved from Hawaiian Islands to 25 Sea Zone
            1 bomber moved from Queensland to 34 Sea Zone
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone
            1 fighter moved from 54 Sea Zone to 34 Sea Zone
            2 fighters moved from 54 Sea Zone to 55 Sea Zone
            1 submarine moved from 54 Sea Zone to 34 Sea Zone
            1 submarine moved from 54 Sea Zone to 45 Sea Zone
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame


  • @feltmarskal said in L21 Martin (X) - 2 Feltmarskal (L+30) OOB 2nd:

    Scramble sz 95 3 fig, Who dies first in North Italy.


  • @feltmarskal full scramble please, 2 fighters and one tactical bomber.

    Order of loss:

    1. Bomber
    2. Inf
    3. Bomber
    4. Inf
    5. Fighter

  • TripleA Manual Gamesave Post: Americans round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 3 destroyers, 1 fighter, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 mech_infantry moved from Algeria to Tunisia
                  Americans take Tunisia from Italians
            1 mech_infantry moved from Algeria to Tunisia
            1 carrier moved from 92 Sea Zone to 95 Sea Zone
                  Americans take 93 Sea Zone from Italians
            1 fighter moved from 92 Sea Zone to Northern Italy
            1 fighter moved from 92 Sea Zone to 95 Sea Zone
            1 carrier, 2 fighters, 6 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
            6 infantry moved from 95 Sea Zone to Northern Italy
            1 artillery and 2 infantry moved from Normandy Bordeaux to Southern France
            1 submarine moved from 10 Sea Zone to 25 Sea Zone
            1 destroyer and 1 submarine moved from 26 Sea Zone to 25 Sea Zone
            2 fighters moved from Hawaiian Islands to 25 Sea Zone
            1 bomber moved from Queensland to 34 Sea Zone
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone
            1 fighter moved from 54 Sea Zone to 34 Sea Zone
            2 fighters moved from 54 Sea Zone to 55 Sea Zone
            1 submarine moved from 54 Sea Zone to 34 Sea Zone
            1 submarine moved from 54 Sea Zone to 45 Sea Zone
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
    
        Combat - Americans
            Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
            Italians scrambles to create a battle in territory 95 Sea Zone
            Battle in 95 Sea Zone
                Americans attack with 2 carriers, 3 fighters and 3 transports
                Germans defend with 1 fighter; Italians defend with 1 fighter and 1 tactical_bomber
                    Americans roll dice for 2 carriers, 3 fighters and 3 transports in 95 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
                    Italians roll dice for 2 fighters and 1 tactical_bomber in 95 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits
                Units damaged: 2 carriers owned by the Americans
    

    Combat Hit Differential Summary :

    Americans regular : -1.50
    Italians regular : 0.17
    

    Savegame


  • Pushed wrong choice of casualties one ship must die instead of two ship whit one casualties, what do i do

  • 2024 '23 '22 '21

    TripleA Manual Gamesave Post: Americans round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 3 destroyers, 1 fighter, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 mech_infantry moved from Algeria to Tunisia
                  Americans take Tunisia from Italians
            1 mech_infantry moved from Algeria to Tunisia
            1 carrier moved from 92 Sea Zone to 95 Sea Zone
                  Americans take 93 Sea Zone from Italians
            1 fighter moved from 92 Sea Zone to Northern Italy
            1 fighter moved from 92 Sea Zone to 95 Sea Zone
            1 carrier, 2 fighters, 6 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
            6 infantry moved from 95 Sea Zone to Northern Italy
            1 artillery and 2 infantry moved from Normandy Bordeaux to Southern France
            1 submarine moved from 10 Sea Zone to 25 Sea Zone
            1 destroyer and 1 submarine moved from 26 Sea Zone to 25 Sea Zone
            2 fighters moved from Hawaiian Islands to 25 Sea Zone
            1 bomber moved from Queensland to 34 Sea Zone
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone
            1 fighter moved from 54 Sea Zone to 34 Sea Zone
            2 fighters moved from 54 Sea Zone to 55 Sea Zone
            1 submarine moved from 54 Sea Zone to 34 Sea Zone
            1 submarine moved from 54 Sea Zone to 45 Sea Zone
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
    
        Combat - Americans
            Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
            Italians scrambles to create a battle in territory 95 Sea Zone
            Battle in 95 Sea Zone
                Americans attack with 2 carriers, 3 fighters and 3 transports
                Germans defend with 1 fighter; Italians defend with 1 fighter and 1 tactical_bomber
                    Americans roll dice for 2 carriers, 3 fighters and 3 transports in 95 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits
                    Italians roll dice for 2 fighters and 1 tactical_bomber in 95 Sea Zone, round 2 : 2/3 hits, 1,83 expected hits
                Units damaged: 2 carriers owned by the Americans
                Turning on Edit Mode
                EDIT: Changing unit hit damage for these Americans owned units to: carrier = 0
                EDIT: Removing units owned by Americans from 95 Sea Zone: 1 carrier
                EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : -1,50
    Italians regular : 0,17
    

    Savegame

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