@surfer All good, have fun!
L21 Martin (X) - 2 Feltmarskal (L+30) OOB 2nd
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Italians 2 infantry moved from Northern Italy to Southern France 1 mech_infantry moved from Yugoslavia to Southern France 1 mech_infantry moved from Northern Italy to Southern France 1 mech_infantry moved from Southern Italy to Southern France 1 bomber and 2 fighters moved from Southern Italy to 94 Sea Zone 2 artilleries and 1 mech_infantry moved from Tunisia to Algeria Combat - Italians Battle in Algeria Italians attack with 2 artilleries and 1 mech_infantry French defend with 2 infantry Italians roll dice for 2 artilleries and 1 mech_infantry in Algeria, round 2 : 1/3 hits, 1,00 expected hits Americans roll dice for 2 infantry in Algeria, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the French and 1 artillery owned by the Italians lost in Algeria Italians roll dice for 1 artillery and 1 mech_infantry in Algeria, round 3 : 1/2 hits, 0,67 expected hits Americans roll dice for 1 infantry in Algeria, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the French lost in Algeria Italians win, taking Algeria from Americans with 1 artillery remaining. Battle score for attacker is -2 Casualties for Italians: 1 artillery and 1 mech_infantry Casualties for French: 2 infantry Battle in Southern France Italians attack with 2 infantry and 3 mech_infantrys Americans defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 2 infantry and 3 mech_infantrys in Southern France, round 2 : 0/5 hits, 0,83 expected hits Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 2 infantry and 3 mech_infantrys in Southern France, round 3 : 2/5 hits, 0,83 expected hits Americans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Southern France Italians win, taking Southern France from Americans with 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in 94 Sea Zone Italians attack with 1 bomber and 2 fighters Americans defend with 1 carrier, 2 destroyers and 2 fighters Italians roll dice for 1 bomber and 2 fighters in 94 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits Americans roll dice for 1 carrier, 2 destroyers and 2 fighters in 94 Sea Zone, round 2 : 4/5 hits, 2,33 expected hits 2 destroyers owned by the Americans, 1 bomber owned by the Italians and 2 fighters owned by the Italians lost in 94 Sea Zone Americans win with 1 carrier and 2 fighters remaining. Battle score for attacker is -16 Casualties for Italians: 1 bomber and 2 fighters Casualties for Americans: 2 destroyers Non Combat Move - Italians 2 armour moved from Tunisia to Algeria 1 aaGun moved from Northern Italy to Southern Italy Place Units - Italians Turning on Edit Mode EDIT: Removing units owned by Italians from Northern Italy: 1 aaGun EDIT: Adding units owned by Italians to Southern Italy: 1 aaGun EDIT: Turning off Edit Mode 1 fighter and 1 mech_infantry placed in Southern Italy Turn Complete - Italians Italians collect 18 PUs; end with 19 PUs
Combat Hit Differential Summary :
Americans regular : 2,00 Italians regular : 1,00
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@feltmarskal :+1:
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TripleA Manual Gamesave Post: ANZAC round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 transports; Remaining resources: 2 PUs; Combat Move - ANZAC 1 infantry moved from South Australia to Western Australia ANZAC take Western Australia from Japanese 1 artillery moved from South Australia to Northern Territory 4 infantry moved from Queensland to Northern Territory 1 fighter moved from Queensland to Northern Territory 1 infantry moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in Northern Territory ANZAC attack with 1 artillery, 1 fighter and 4 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery, 1 fighter and 4 infantry in Northern Territory, round 2 : 2/6 hits, 1.67 expected hits Japanese roll dice for 1 artillery in Northern Territory, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Northern Territory ANZAC win, taking Northern Territory from Japanese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 1 fighter moved from Northern Territory to Queensland Place Units - ANZAC 2 transports placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67 ANZAC regular : 0.33
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 transports; Remaining resources: 2 PUs; Combat Move - ANZAC 1 infantry moved from South Australia to Western Australia ANZAC take Western Australia from Japanese 1 artillery moved from South Australia to Northern Territory 4 infantry moved from Queensland to Northern Territory 1 fighter moved from Queensland to Northern Territory 1 infantry moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in Northern Territory ANZAC attack with 1 artillery, 1 fighter and 4 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery, 1 fighter and 4 infantry in Northern Territory, round 2 : 2/6 hits, 1.67 expected hits Japanese roll dice for 1 artillery in Northern Territory, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Northern Territory ANZAC win, taking Northern Territory from Japanese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 1 fighter moved from Northern Territory to Queensland Place Units - ANZAC 2 transports placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs Combat Move - French 2 infantry moved from United Kingdom to 110 Sea Zone 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 fighter moved from Malta to 98 Sea Zone 1 infantry moved from Alexandria to Tobruk French take Tobruk from Italians 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Combat - French Battle in 98 Sea Zone French attack with 1 destroyer and 1 fighter Germans defend with 1 submarine French roll dice for 1 destroyer and 1 fighter in 98 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 98 Sea Zone French win, taking 98 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - French 1 fighter moved from 98 Sea Zone to Malta Turn Complete - French
Combat Hit Differential Summary :
French regular : 0.17 Japanese regular : 0.67 ANZAC regular : 0.33 Germans regular : -0.17
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TripleA Manual Gamesave Post: Germans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 5 artilleries, 1 bomber, 8 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Germans 2 infantry moved from Western Germany to Denmark 1 infantry moved from Ukraine to Rostov 1 infantry moved from Ukraine to Bryansk 1 mech_infantry moved from Western Ukraine to Rostov 1 artillery moved from Ukraine to Bryansk 2 mech_infantrys moved from Western Ukraine to Rostov 1 mech_infantry moved from Eastern Poland to Belarus Germans take Belarus from Russians 2 bombers moved from Novgorod to Russia 2 fighters moved from Novgorod to Russia 1 infantry moved from Archangel to Smolensk Germans take Smolensk from Russians 2 armour and 2 mech_infantrys moved from Archangel to Nenetsia Germans take Nenetsia from Russians 2 armour and 2 mech_infantrys moved from Nenetsia to Urals Germans take Urals from Russians 4 infantry moved from Archangel to Vologda 1 tactical_bomber moved from Novgorod to Vologda 1 tactical_bomber moved from Novgorod to Vologda 1 tactical_bomber moved from Novgorod to Bryansk 2 infantry moved from Western Germany to Holland Belgium 1 mech_infantry moved from Western Germany to Southern Italy 1 mech_infantry moved from Western Germany to Southern Italy 1 fighter moved from Western Germany to Holland Belgium 2 mech_infantrys moved from Eastern Poland to Bryansk 1 mech_infantry moved from Western Ukraine to Rostov 2 armour moved from Ukraine to Rostov 10 infantry moved from Archangel to Vologda 1 fighter moved from Western Germany to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium Combat - Germans Air Battle in Russia
Combat Hit Differential Summary :
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@feltmarskal do you intercept in Russia?
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@martin No intercept in Russia?
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 5 artilleries, 1 bomber, 8 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Germans 2 infantry moved from Western Germany to Denmark 1 infantry moved from Ukraine to Rostov 1 infantry moved from Ukraine to Bryansk 1 mech_infantry moved from Western Ukraine to Rostov 1 artillery moved from Ukraine to Bryansk 2 mech_infantrys moved from Western Ukraine to Rostov 1 mech_infantry moved from Eastern Poland to Belarus Germans take Belarus from Russians 2 bombers moved from Novgorod to Russia 2 fighters moved from Novgorod to Russia 1 infantry moved from Archangel to Smolensk Germans take Smolensk from Russians 2 armour and 2 mech_infantrys moved from Archangel to Nenetsia Germans take Nenetsia from Russians 2 armour and 2 mech_infantrys moved from Nenetsia to Urals Germans take Urals from Russians 4 infantry moved from Archangel to Vologda 1 tactical_bomber moved from Novgorod to Vologda 1 tactical_bomber moved from Novgorod to Vologda 1 tactical_bomber moved from Novgorod to Bryansk 2 infantry moved from Western Germany to Holland Belgium 1 mech_infantry moved from Western Germany to Southern Italy 1 mech_infantry moved from Western Germany to Southern Italy 1 fighter moved from Western Germany to Holland Belgium 2 mech_infantrys moved from Eastern Poland to Bryansk 1 mech_infantry moved from Western Ukraine to Rostov 2 armour moved from Ukraine to Rostov 10 infantry moved from Archangel to Vologda 1 fighter moved from Western Germany to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium Combat - Germans Air Battle in Russia Germans attacks with 4 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia Russians roll AA dice in Russia : 1/2 hits, 0,33 expected hits 1 bomber killed by AA Bombing raid in Russia rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in Russia causes 7 damage total. Battle in Vologda Germans attack with 14 infantry and 2 tactical_bombers Russians defend with 1 artillery and 2 infantry Germans roll dice for 14 infantry and 2 tactical_bombers in Vologda, round 2 : 2/16 hits, 3,33 expected hits Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Vologda Germans roll dice for 12 infantry and 2 tactical_bombers in Vologda, round 3 : 1/14 hits, 3,00 expected hits Russians roll dice for 1 artillery in Vologda, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 12 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Germans: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Bryansk Germans attack with 1 artillery, 1 infantry, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 armour and 1 infantry Germans roll dice for 1 artillery, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 1/5 hits, 1,50 expected hits Russians roll dice for 1 armour and 1 infantry in Bryansk, round 2 : 1/2 hits, 0,83 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans roll dice for 1 artillery, 2 mech_infantrys and 1 tactical_bomber in Bryansk, round 3 : 1/4 hits, 1,33 expected hits Russians roll dice for 1 armour in Bryansk, round 3 : 1/1 hits, 0,50 expected hits 1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Germans: 1 infantry and 1 mech_infantry Casualties for Russians: 1 armour and 1 infantry Battle in Rostov Germans attack with 2 armour, 1 infantry and 4 mech_infantrys Russians defend with 1 infantry Germans roll dice for 2 armour, 1 infantry and 4 mech_infantrys in Rostov, round 2 : 3/7 hits, 1,83 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Germans win, taking Rostov from Russians with 2 armour and 4 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Holland Belgium Germans attack with 2 fighters and 3 infantry Americans defend with 1 infantry Germans roll dice for 2 fighters and 3 infantry in Holland Belgium, round 2 : 2/5 hits, 1,50 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 2 fighters and 3 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Cleaning up after air battles Non Combat Move - Germans 1 bomber moved from Russia to Novgorod 1 tactical_bomber moved from Bryansk to Archangel 1 tactical_bomber moved from Vologda to Archangel 1 tactical_bomber moved from Vologda to Archangel 1 fighter moved from Holland Belgium to Western Germany 1 fighter moved from Holland Belgium to Denmark 1 infantry moved from Western Germany to Denmark 2 mech_infantrys moved from Germany to Western Germany 2 tactical_bombers moved from Archangel to Novgorod 1 tactical_bomber moved from Archangel to Novgorod 2 fighters moved from Russia to Archangel 2 mech_infantrys moved from Germany to Western Germany 7 mech_infantrys moved from Novgorod to Archangel 1 aaGun moved from Norway to Finland 2 mech_infantrys moved from Baltic States to Archangel Place Units - Germans 2 artilleries and 8 infantry placed in Western Germany 2 artilleries placed in Ukraine 1 bomber and 1 mech_infantry placed in Novgorod 1 artillery placed in Ukraine Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2 Germans collect 51 PUs (3 lost to blockades); end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Americans regular : -0,33 Russians regular : 2,00 Germans regular : -2,50 Russians AA : 0,67
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Russians Russians repair damage of 5x factory_major; Remaining resources: 17 PUs; Russians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Smolensk 1 tactical_bomber moved from Russia to Smolensk 3 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 2 fighters moved from Russia to Bryansk Combat - Russians Battle in Bryansk Russians attack with 2 fighters and 4 infantry Germans defend with 1 artillery and 1 mech_infantry Russians roll dice for 2 fighters and 4 infantry in Bryansk, round 2 : 2/6 hits, 1.67 expected hits Germans roll dice for 1 artillery and 1 mech_infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 1 mech_infantry Battle in Smolensk Russians attack with 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry and 1 tactical_bomber in Smolensk, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 tactical_bomber moved from Smolensk to Russia 2 fighters moved from Bryansk to Russia 6 infantry moved from Samara to Volgograd 1 aaGun and 8 infantry moved from Olgiy to Timguska 1 aaGun and 6 infantry moved from Yenisey to Timguska Place Units - Russians 3 infantry placed in Volgograd 2 artilleries placed in Russia Turn Complete - Russians Russians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Germans regular : -0.33 Russians regular : 0.00
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 armour, 3 destroyers, 4 mech_infantrys, 3 submarines and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 infantry moved from Burma to India 1 infantry moved from Tsagaan Olom to Kansu Japanese take Kansu from Chinese 3 mech_infantrys moved from Chahar to Shensi 2 infantry moved from Kweichow to Shensi 1 artillery moved from Szechwan to Sikang 1 mech_infantry moved from Hunan to Shensi 5 infantry moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians 2 mech_infantrys moved from Manchuria to Siberia 2 bombers moved from Yunnan to 39 Sea Zone 1 tactical_bomber moved from Yunnan to India 1 tactical_bomber moved from Yunnan to Shensi 2 fighters moved from Yunnan to Shensi 1 tactical_bomber moved from Yunnan to Shensi 1 fighter and 1 tactical_bomber moved from Yunnan to Sikang 1 artillery moved from Central Mongolia to Dzavhan Japanese take Dzavhan from Russians 4 infantry moved from Central Mongolia to Dzavhan 1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 artillery and 1 infantry moved from Kiangsu to Kiangsi 2 fighters moved from Yunnan to Philippines 1 destroyer moved from 6 Sea Zone to 8 Sea Zone 2 destroyers moved from 6 Sea Zone to 35 Sea Zone Combat - Japanese Battle in India Japanese attack with 3 infantry and 1 tactical_bomber British defend with 1 infantry; UK_Pacific defend with 1 airfield and 1 factory_major Japanese roll dice for 3 infantry and 1 tactical_bomber in India, round 2 : 0/4 hits, 1,00 expected hits UK_Pacific roll dice for 1 infantry in India, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 3 infantry and 1 tactical_bomber in India, round 3 : 2/4 hits, 1,00 expected hits UK_Pacific roll dice for 1 infantry in India, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in India Japanese captures 5PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 39 Sea Zone Japanese attack with 2 bombers British defend with 1 cruiser, 1 destroyer and 1 transport Japanese roll dice for 2 bombers in 39 Sea Zone, round 2 : 1/2 hits, 1,33 expected hits British roll dice for 1 cruiser, 1 destroyer and 1 transport in 39 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits 1 bomber owned by the Japanese and 1 destroyer owned by the British lost in 39 Sea Zone Japanese roll dice for 1 bomber in 39 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits British roll dice for 1 cruiser and 1 transport in 39 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the British lost in 39 Sea Zone 1 transport owned by the British lost in 39 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 15 Casualties for Japanese: 1 bomber Casualties for British: 1 cruiser, 1 destroyer and 1 transport Battle in Dutch New Guinea Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0,67 expected hits ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Dutch New Guinea Japanese roll dice for 1 artillery in Dutch New Guinea, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 infantry in Dutch New Guinea, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Dutch New Guinea, round 4 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 infantry in Dutch New Guinea, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Dutch New Guinea, round 5 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 infantry in Dutch New Guinea, round 5 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Dutch New Guinea ANZAC win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Japanese: 1 artillery and 1 infantry Battle in 8 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 destroyer Japanese roll dice for 1 destroyer in 8 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 8 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 8 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is -8 Casualties for Japanese: 1 destroyer Battle in Sikang Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Sikang, round 2 : 0/3 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Sikang, round 3 : 1/3 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shensi Japanese attack with 2 fighters, 2 infantry, 4 mech_infantrys and 2 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 2 fighters, 2 infantry, 4 mech_infantrys and 2 tactical_bombers in Shensi, round 2 : 3/10 hits, 3,33 expected hits Chinese roll dice for 3 infantry in Shensi, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 2 fighters, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 3 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Shensi to Central Mongolia 1 fighter and 1 tactical_bomber moved from Shensi to Central Mongolia 1 bomber moved from 39 Sea Zone to Yunnan 1 armour moved from French Indo China to 36 Sea Zone 1 armour moved from Shantung to Hopei 2 mech_infantrys moved from Shantung to Hopei 1 mech_infantry moved from French Indo China to Burma 1 mech_infantry moved from Manchuria to Central Mongolia 1 armour moved from Yakut S.S.R. to Tsagaan Olom 1 fighter and 1 tactical_bomber moved from Sikang to Yunnan 1 armour and 1 transport moved from 36 Sea Zone to 38 Sea Zone 1 armour moved from 38 Sea Zone to Burma 1 tactical_bomber moved from India to Yunnan Place Units - Japanese 3 destroyers, 3 submarines and 1 transport placed in 6 Sea Zone 2 armour and 1 mech_infantry placed in French Indo China 3 mech_infantrys placed in Shantung 1 mech_infantry placed in Manchuria Turn Complete - Japanese Japanese collect 74 PUs; end with 80 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33 Americans regular : 0,67 Japanese regular : -4,33 ANZAC regular : 0,67 UK_Pacific regular : -0,67 British regular : -0,33
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TripleA Manual Gamesave Post: Americans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 3 artilleries, 1 destroyer, 12 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Queensland to 45 Sea Zone 1 artillery moved from Alaska to 1 Sea Zone 1 artillery and 1 transport moved from 1 Sea Zone to 8 Sea Zone 1 artillery moved from 8 Sea Zone to Aleutian Islands 5 infantry moved from Normandy Bordeaux to Southern France 2 fighters moved from 94 Sea Zone to Southern France 2 artilleries, 4 infantry and 2 mech_infantrys moved from Morocco to Algeria 2 fighters moved from 91 Sea Zone to Algeria Combat - Americans Battle in 45 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 45 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Aleutian Islands Americans attack with 1 artillery Japanese defend with 1 infantry Americans roll dice for 1 artillery in Aleutian Islands, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Aleutian Islands, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Aleutian Islands, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Aleutian Islands Americans win, taking Aleutian Islands from Japanese with 1 artillery remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Algeria Americans attack with 2 artilleries, 2 fighters, 4 infantry and 2 mech_infantrys Italians defend with 2 armour and 1 artillery Americans roll dice for 2 artilleries, 2 fighters, 4 infantry and 2 mech_infantrys in Algeria, round 2 : 2/10 hits, 3.00 expected hits Italians roll dice for 2 armour and 1 artillery in Algeria, round 2 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Algeria Americans roll dice for 2 artilleries, 2 fighters, 3 infantry and 2 mech_infantrys in Algeria, round 3 : 2/9 hits, 2.83 expected hits Italians roll dice for 1 armour in Algeria, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Algeria Americans win, taking Algeria from Italians with 2 artilleries, 2 fighters, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 13 Casualties for Americans: 1 infantry Casualties for Italians: 2 armour and 1 artillery Battle in Southern France Americans attack with 2 fighters and 5 infantry Italians defend with 1 factory_minor, 1 harbour, 2 infantry and 3 mech_infantrys Americans roll dice for 2 fighters and 5 infantry in Southern France, round 2 : 1/7 hits, 1.83 expected hits Italians roll dice for 2 infantry and 3 mech_infantrys in Southern France, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France Americans roll dice for 2 fighters and 4 infantry in Southern France, round 3 : 2/6 hits, 1.67 expected hits Italians roll dice for 1 infantry and 3 mech_infantrys in Southern France, round 3 : 3/4 hits, 1.33 expected hits 1 mech_infantry owned by the Italians, 3 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France Americans roll dice for 2 fighters and 1 infantry in Southern France, round 4 : 1/3 hits, 1.17 expected hits Italians roll dice for 2 mech_infantrys in Southern France, round 4 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Italians lost in Southern France Americans roll dice for 2 fighters and 1 infantry in Southern France, round 5 : 1/3 hits, 1.17 expected hits Italians roll dice for 1 mech_infantry in Southern France, round 5 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 4 infantry Casualties for Italians: 2 infantry and 3 mech_infantrys Non Combat Move - Americans 1 carrier moved from 94 Sea Zone to 92 Sea Zone 2 fighters moved from Southern France to 92 Sea Zone 2 fighters moved from Algeria to 91 Sea Zone 6 infantry moved from Central United States to 101 Sea Zone 6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 4 transports moved from 91 Sea Zone to 101 Sea Zone 1 destroyer moved from 8 Sea Zone to 25 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from British Columbia to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone 1 carrier moved from 54 Sea Zone to 26 Sea Zone 2 fighters moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from 45 Sea Zone to Queensland Place Units - Americans 1 transport placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Western United States 9 infantry placed in Central United States 1 artillery placed in Central United States 1 artillery and 2 infantry placed in Normandy Bordeaux 1 destroyer placed in 101 Sea Zone 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : -2.33 Italians regular : -0.83 Japanese regular : -0.67
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TripleA Manual Gamesave Post: Chinese round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Sikang 1 infantry moved from Tsinghai to Sikang 1 fighter and 8 infantry moved from Tsinghai to Shensi 1 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Sikang Chinese attack with 3 infantry Japanese defend with 1 artillery Chinese roll dice for 3 infantry in Sikang, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Shensi Chinese attack with 1 fighter and 9 infantry Japanese defend with 4 mech_infantrys Chinese roll dice for 1 fighter and 9 infantry in Shensi, round 2 : 2/10 hits, 2.00 expected hits Japanese roll dice for 4 mech_infantrys in Shensi, round 2 : 2/4 hits, 1.33 expected hits 2 mech_infantrys owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter and 7 infantry in Shensi, round 3 : 0/8 hits, 1.67 expected hits Japanese roll dice for 2 mech_infantrys in Shensi, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter and 6 infantry in Shensi, round 4 : 3/7 hits, 1.50 expected hits Japanese roll dice for 2 mech_infantrys in Shensi, round 4 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 7 Casualties for Chinese: 3 infantry Casualties for Japanese: 4 mech_infantrys Non Combat Move - Chinese 1 fighter moved from Shensi to Sikang 1 fighter moved from Sikang to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : 0.00
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 3 artilleries, 1 destroyer, 12 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Queensland to 45 Sea Zone 1 artillery moved from Alaska to 1 Sea Zone 1 artillery and 1 transport moved from 1 Sea Zone to 8 Sea Zone 1 artillery moved from 8 Sea Zone to Aleutian Islands 5 infantry moved from Normandy Bordeaux to Southern France 2 fighters moved from 94 Sea Zone to Southern France 2 artilleries, 4 infantry and 2 mech_infantrys moved from Morocco to Algeria 2 fighters moved from 91 Sea Zone to Algeria Combat - Americans Battle in 45 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 45 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Aleutian Islands Americans attack with 1 artillery Japanese defend with 1 infantry Americans roll dice for 1 artillery in Aleutian Islands, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Aleutian Islands, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Aleutian Islands, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Aleutian Islands Americans win, taking Aleutian Islands from Japanese with 1 artillery remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Algeria Americans attack with 2 artilleries, 2 fighters, 4 infantry and 2 mech_infantrys Italians defend with 2 armour and 1 artillery Americans roll dice for 2 artilleries, 2 fighters, 4 infantry and 2 mech_infantrys in Algeria, round 2 : 2/10 hits, 3.00 expected hits Italians roll dice for 2 armour and 1 artillery in Algeria, round 2 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Algeria Americans roll dice for 2 artilleries, 2 fighters, 3 infantry and 2 mech_infantrys in Algeria, round 3 : 2/9 hits, 2.83 expected hits Italians roll dice for 1 armour in Algeria, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Algeria Americans win, taking Algeria from Italians with 2 artilleries, 2 fighters, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 13 Casualties for Americans: 1 infantry Casualties for Italians: 2 armour and 1 artillery Battle in Southern France Americans attack with 2 fighters and 5 infantry Italians defend with 1 factory_minor, 1 harbour, 2 infantry and 3 mech_infantrys Americans roll dice for 2 fighters and 5 infantry in Southern France, round 2 : 1/7 hits, 1.83 expected hits Italians roll dice for 2 infantry and 3 mech_infantrys in Southern France, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France Americans roll dice for 2 fighters and 4 infantry in Southern France, round 3 : 2/6 hits, 1.67 expected hits Italians roll dice for 1 infantry and 3 mech_infantrys in Southern France, round 3 : 3/4 hits, 1.33 expected hits 1 mech_infantry owned by the Italians, 3 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France Americans roll dice for 2 fighters and 1 infantry in Southern France, round 4 : 1/3 hits, 1.17 expected hits Italians roll dice for 2 mech_infantrys in Southern France, round 4 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Italians lost in Southern France Americans roll dice for 2 fighters and 1 infantry in Southern France, round 5 : 1/3 hits, 1.17 expected hits Italians roll dice for 1 mech_infantry in Southern France, round 5 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 4 infantry Casualties for Italians: 2 infantry and 3 mech_infantrys Non Combat Move - Americans 1 carrier moved from 94 Sea Zone to 92 Sea Zone 2 fighters moved from Southern France to 92 Sea Zone 2 fighters moved from Algeria to 91 Sea Zone 6 infantry moved from Central United States to 101 Sea Zone 6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 4 transports moved from 91 Sea Zone to 101 Sea Zone 1 destroyer moved from 8 Sea Zone to 25 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from British Columbia to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone 1 carrier moved from 54 Sea Zone to 26 Sea Zone 2 fighters moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from 45 Sea Zone to Queensland Place Units - Americans 1 transport placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Western United States 9 infantry placed in Central United States 1 artillery placed in Central United States 1 artillery and 2 infantry placed in Normandy Bordeaux 1 destroyer placed in 101 Sea Zone 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Sikang 1 infantry moved from Tsinghai to Sikang 1 fighter and 8 infantry moved from Tsinghai to Shensi 1 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Sikang Chinese attack with 3 infantry Japanese defend with 1 artillery Chinese roll dice for 3 infantry in Sikang, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Shensi Chinese attack with 1 fighter and 9 infantry Japanese defend with 4 mech_infantrys Chinese roll dice for 1 fighter and 9 infantry in Shensi, round 2 : 2/10 hits, 2.00 expected hits Japanese roll dice for 4 mech_infantrys in Shensi, round 2 : 2/4 hits, 1.33 expected hits 2 mech_infantrys owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter and 7 infantry in Shensi, round 3 : 0/8 hits, 1.67 expected hits Japanese roll dice for 2 mech_infantrys in Shensi, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter and 6 infantry in Shensi, round 4 : 3/7 hits, 1.50 expected hits Japanese roll dice for 2 mech_infantrys in Shensi, round 4 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 7 Casualties for Chinese: 3 infantry Casualties for Japanese: 4 mech_infantrys Non Combat Move - Chinese 1 fighter moved from Shensi to Sikang 1 fighter moved from Sikang to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Purchase Units - British British repair damage of 1x factory_major; Remaining resources: 34 PUs; British buy 9 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British British converts factory_major into different units 1 artillery and 5 infantry moved from United Kingdom to 110 Sea Zone 4 infantry moved from 110 Sea Zone to Holland Belgium 1 fighter moved from Normandy Bordeaux to Holland Belgium 1 bomber and 3 fighters moved from United Kingdom to Holland Belgium 2 fighters moved from 110 Sea Zone to Holland Belgium 1 mech_infantry moved from Normandy Bordeaux to Northern Italy British take Northern Italy from Italians Combat - British Battle in Holland Belgium British attack with 1 bomber, 6 fighters and 4 infantry Germans defend with 3 infantry British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 0/2 hits, 1.17 expected hits British roll dice for 1 bomber, 6 fighters and 4 infantry in Holland Belgium, round 2 : 2/11 hits, 4.33 expected hits Germans roll dice for 3 infantry in Holland Belgium, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium British roll dice for 1 bomber, 6 fighters and 2 infantry in Holland Belgium, round 3 : 6/9 hits, 4.00 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 1 bomber, 6 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 2 infantry Casualties for Germans: 3 infantry Non Combat Move - British 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from Holland Belgium to 110 Sea Zone 1 armour and 6 infantry moved from Normandy Bordeaux to Southern France 1 bomber moved from Holland Belgium to United Kingdom 2 fighters moved from Holland Belgium to Normandy Bordeaux 1 fighter moved from Holland Belgium to Normandy Bordeaux 1 fighter moved from Holland Belgium to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from Persia to Russia 1 fighter and 1 tactical_bomber moved from Persia to Volgograd 3 aaGuns, 1 artillery and 18 infantry moved from West India to Eastern Persia 1 mech_infantry moved from Persia to Caucasus 3 infantry moved from Northwest Persia to Caucasus 1 infantry moved from Caucasus to Volgograd 2 fighters moved from Persia to Northwest Persia 1 artillery and 1 infantry moved from Persia to Northwest Persia 1 infantry moved from Trans-Jordan to Iraq 2 infantry moved from Egypt to 81 Sea Zone 2 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Eastern Persia 1 infantry moved from Egypt to Trans-Jordan 1 armour and 1 mech_infantry moved from Alexandria to Trans-Jordan 1 artillery and 1 infantry moved from Alexandria to Egypt Place Units - British 3 infantry placed in Persia 1 transport placed in 110 Sea Zone 6 infantry placed in United Kingdom Turn Complete - British British collect 40 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : -2.33 Italians regular : -0.83 Japanese regular : -0.67 Germans regular : 0.67 British regular : -1.50
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 artillery, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to Northern Italy 2 infantry moved from Southern Italy to Northern Italy Combat - Italians Battle in Northern Italy Italians attack with 1 fighter and 2 infantry British defend with 1 factory_minor and 1 mech_infantry Italians roll dice for 1 fighter and 2 infantry in Northern Italy, round 2 : 2/3 hits, 0,83 expected hits British roll dice for 1 mech_infantry in Northern Italy, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Northern Italy Italians win, taking Northern Italy from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Italians 1 fighter moved from Northern Italy to Southern Italy Place Units - Italians 1 artillery, 1 mech_infantry and 1 tactical_bomber placed in Southern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians regular : 1,17 British regular : -0,33
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@feltmarskal forget about the dice emails you received a couple of minutes ago. By accident I loaded our game when playing with a friend :laughing:
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@martin No problem,
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TripleA Manual Gamesave Post: ANZAC round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in Celebes Non Combat Move - ANZAC 2 transports moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Western Australia to Northern Territory Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in Celebes Non Combat Move - ANZAC 2 transports moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Western Australia to Northern Territory Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 98 Sea Zone to 80 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Tobruk to Alexandria 1 fighter moved from Malta to Gibraltar 2 infantry moved from 110 Sea Zone to Normandy Bordeaux Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 9 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Western Germany to Holland Belgium 1 artillery moved from Western Germany to Holland Belgium 1 infantry moved from France to Southern France 2 bombers moved from Novgorod to Southern France 4 mech_infantrys moved from Western Germany to Southern France 1 fighter moved from Western Germany to Southern France 1 fighter moved from Denmark to Southern France 1 mech_infantry moved from Urals to Evenkiyskiy Germans take Evenkiyskiy from Russians 1 mech_infantry moved from Urals to Novosibirsk Germans take Novosibirsk from Russians 1 infantry moved from Vologda to Samara Germans take Samara from Russians 1 armour moved from Rostov to Caucasus 4 mech_infantrys moved from Rostov to Caucasus 2 infantry moved from Vologda to Smolensk 1 tactical_bomber moved from Novgorod to Smolensk 2 tactical_bombers moved from Novgorod to Bryansk 2 fighters moved from Archangel to Bryansk 1 mech_infantry moved from Belarus to Bryansk 1 mech_infantry moved from Archangel to Bryansk 1 mech_infantry moved from Novgorod to Karelia 2 mech_infantrys moved from Southern Italy to Southern France 1 artillery moved from Ukraine to Bryansk Combat - Germans Battle in Holland Belgium Germans attack with 1 artillery and 2 infantry British defend with 2 infantry Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 0,83 expected hits British roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Holland Belgium Germans roll dice for 1 artillery in Holland Belgium, round 3 : 1/1 hits, 0,33 expected hits British roll dice for 2 infantry in Holland Belgium, round 3 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the British lost in Holland Belgium British win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Germans: 1 artillery and 2 infantry Casualties for British: 1 infantry Battle in Southern France Germans attack with 2 bombers, 2 fighters, 1 infantry and 6 mech_infantrys British defend with 1 armour and 6 infantry; Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 bombers, 2 fighters, 1 infantry and 6 mech_infantrys in Southern France, round 2 : 1/11 hits, 3,50 expected hits Americans roll dice for 1 armour and 7 infantry in Southern France, round 2 : 2/8 hits, 2,83 expected hits 1 infantry owned by the Germans, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Southern France Germans roll dice for 2 bombers, 2 fighters and 5 mech_infantrys in Southern France, round 3 : 4/9 hits, 3,17 expected hits Americans roll dice for 1 armour and 6 infantry in Southern France, round 3 : 4/7 hits, 2,50 expected hits 1 infantry owned by the Americans, 4 mech_infantrys owned by the Germans and 3 infantry owned by the British lost in Southern France Germans roll dice for 2 bombers, 2 fighters and 1 mech_infantry in Southern France, round 4 : 1/5 hits, 2,50 expected hits Americans roll dice for 1 armour and 2 infantry in Southern France, round 4 : 0/3 hits, 1,17 expected hits 1 infantry owned by the British lost in Southern France Germans roll dice for 2 bombers, 2 fighters and 1 mech_infantry in Southern France, round 5 : 2/5 hits, 2,50 expected hits Americans roll dice for 1 armour and 1 infantry in Southern France, round 5 : 0/2 hits, 0,83 expected hits 1 infantry owned by the British and 1 armour owned by the British lost in Southern France Germans win, taking Southern France from Americans with 2 bombers, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry and 5 mech_infantrys Casualties for British: 1 armour and 6 infantry Casualties for Americans: 1 infantry Battle in Smolensk Germans attack with 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Bryansk Germans attack with 1 artillery, 2 fighters, 2 mech_infantrys and 2 tactical_bombers Russians defend with 3 infantry Germans roll dice for 1 artillery, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Bryansk, round 2 : 4/7 hits, 3,17 expected hits Russians roll dice for 3 infantry in Bryansk, round 2 : 1/3 hits, 1,00 expected hits 3 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Germans: 1 mech_infantry Casualties for Russians: 3 infantry Battle in Caucasus Germans attack with 1 armour and 4 mech_infantrys British defend with 3 infantry and 1 mech_infantry Germans roll dice for 1 armour and 4 mech_infantrys in Caucasus, round 2 : 3/5 hits, 1,17 expected hits Russians roll dice for 3 infantry and 1 mech_infantry in Caucasus, round 2 : 2/4 hits, 1,33 expected hits 2 mech_infantrys owned by the Germans and 3 infantry owned by the British lost in Caucasus Germans roll dice for 1 armour and 2 mech_infantrys in Caucasus, round 3 : 0/3 hits, 0,83 expected hits Russians roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 armour and 2 mech_infantrys in Caucasus, round 4 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 mech_infantry in Caucasus, round 4 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 5 Casualties for Germans: 2 mech_infantrys Casualties for British: 3 infantry and 1 mech_infantry Non Combat Move - Germans 2 tactical_bombers moved from Bryansk to Novgorod 2 armour moved from Urals to Vologda 2 armour, 2 artilleries and 17 mech_infantrys moved from Archangel to Vologda 2 fighters moved from Bryansk to Vologda 1 tactical_bomber moved from Smolensk to Vologda 1 armour moved from Rostov to Ukraine 2 bombers moved from Southern France to Northern Italy 1 fighter moved from Southern France to Northern Italy 1 fighter moved from Southern France to Southern Italy Place Units - Germans 1 tactical_bomber placed in Western Germany 2 infantry and 1 mech_infantry placed in Ukraine 1 mech_infantry placed in Novgorod 1 mech_infantry placed in Western Germany 1 artillery and 1 infantry placed in France 1 artillery placed in France 1 infantry placed in Novgorod 1 infantry placed in Novgorod 1 artillery and 4 infantry placed in Western Germany Germans undo move 3. 1 mech_infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4 Germans collect 58 PUs (1 lost to blockades); end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans regular : -1,33 Russians regular : -0,33 Germans regular : -1,67 British regular : 1,67