@farmboy said in L24 OOB Playoff RD 2 AndrewAAGamer (X) vs farmboy (L+54):
@AndrewAAGamer I’m getting very lucky defensive dice here.
Yeah - so far. I am hoping it will even out soon.
TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 25
Purchase Units - Japanese
Japanese buy 1 destroyer and 3 submarines; Remaining resources: 1 PUs; 3 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
3 fighters moved from Japan to 20 Sea Zone
3 fighters moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from Korea to Southern Manchuria
Japanese take Southern Manchuria from Chinese
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
4 infantry moved from Fukien to Kiangsu
2 infantry moved from Kwangsi to Yunnan
1 mech_infantry moved from Kweichow to Yunnan
1 fighter moved from 6 Sea Zone to 20 Sea Zone
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 25
Purchase Units - Japanese
Japanese buy 1 destroyer and 3 submarines; Remaining resources: 1 PUs; 3 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
3 fighters moved from Japan to 20 Sea Zone
3 fighters moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from Korea to Southern Manchuria
Japanese take Southern Manchuria from Chinese
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
4 infantry moved from Fukien to Kiangsu
2 infantry moved from Kwangsi to Yunnan
1 mech_infantry moved from Kweichow to Yunnan
1 fighter moved from 6 Sea Zone to 20 Sea Zone
Combat - Japanese
Battle in 26 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 26 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in 20 Sea Zone
Japanese attack with 7 fighters
Americans defend with 1 destroyer
Japanese roll dice for 7 fighters in 20 Sea Zone, round 2 : 4/7 hits, 3.50 expected hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 20 Sea Zone
Japanese win with 7 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Yunnan
Japanese attack with 2 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 infantry and 1 mech_infantry in Yunnan, round 2 : 0/3 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Japanese roll dice for 1 infantry and 1 mech_infantry in Yunnan, round 3 : 0/2 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Yunnan, round 4 : 0/2 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Yunnan, round 5 : 1/2 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kiangsu
Japanese attack with 4 infantry
Chinese defend with 1 infantry
Japanese roll dice for 4 infantry in Kiangsu, round 2 : 1/4 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 infantry moved from Hunan to Kweichow
3 artilleries moved from Korea to 6 Sea Zone
4 infantry moved from Korea to 6 Sea Zone
3 artilleries and 4 infantry moved from 6 Sea Zone to Japan
4 fighters moved from 20 Sea Zone to 6 Sea Zone
3 fighters moved from 20 Sea Zone to Japan
1 battleship, 4 carriers and 1 submarine moved from 82 Sea Zone to 40 Sea Zone
1 battleship, 1 carrier, 2 fighters, 1 marine and 2 submarines moved from 97 Sea Zone to 93 Sea Zone
2 carriers and 2 fighters moved from 94 Sea Zone to 93 Sea Zone
Place Units - Japanese
1 destroyer and 3 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 21 Sea Zone. Rolls: 5,1,1,6,5,2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2,1,4
Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 5,1
Japanese collect 23 PUs (8 lost to blockades); end with 24 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 27 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Americans regular : -0.33
Japanese regular : 0.33
Territory Summary for Japanese :
Amur : 1 flag, 1 infantry
Southern Manchuria : 1 flag, 1 infantry
Kiangsu : 1 flag, 4 infantry
Japan : 1 airfield, 3 artilleries, 1 factory_major, 3 fighters, 1 harbour and 7 infantry
Kwangsi : 1 flag
Fukien : 1 flag
Aleutian Islands : 1 flag, 1 artillery
Kweichow : 1 infantry
Hunan : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 factory_minor and 1 harbour
Yunnan : 1 flag, 1 infantry and 1 mech_infantry
Szechwan : 1 flag, 1 infantry
Eastern India : 1 aaGun
French Indo China : 1 flag
26 Sea Zone : 1 destroyer
93 Sea Zone : 1 battleship, 3 carriers, 2 fighters and 2 submarines
40 Sea Zone : 1 battleship, 4 carriers and 1 submarine
6 Sea Zone : 2 carriers, 1 destroyer, 4 fighters, 3 submarines and 5 transports
Production/PUs Summary :
Germans : 69 / 98
Russians : 44 / 49
Japanese : 31 / 27
Americans : 62 / 92
Chinese : 16 / 23
British : 16 / 16
UK_Pacific : 1 / 0
Italians : 20 / 43
ANZAC : 19 / 30
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 20 / 0
TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 25
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 1 destroyer, 3 fighters, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
4 bombers moved from United Kingdom to Western Germany
1 armour, 8 artilleries, 9 infantry and 1 marine moved from Normandy Bordeaux to Southern France
3 bombers moved from Kansu to Kweichow
1 transport moved from 35 Sea Zone to 22 Sea Zone
1 artillery moved from Marianas to 22 Sea Zone
1 artillery and 1 transport moved from 22 Sea Zone to 21 Sea Zone
1 artillery moved from 21 Sea Zone to Kwangtung
TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 25
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 4 fighters, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 bombers moved from Kansu to Kweichow
1 transport moved from 35 Sea Zone to 22 Sea Zone
1 artillery moved from Marianas to 22 Sea Zone
1 artillery and 1 transport moved from 22 Sea Zone to 21 Sea Zone
1 artillery moved from 21 Sea Zone to Kwangtung
1 armour, 8 artilleries, 9 infantry and 1 marine moved from Normandy Bordeaux to Southern France
4 bombers moved from United Kingdom to Western Germany
Intercept in W Germany? 2nd post obviously.
@simon33 said in 2021 PTV Simon v 666 (axis +15):
Intercept in W Germany? 2nd post obviously.
no thanks
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 25
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 4 fighters, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 bombers moved from Kansu to Kweichow
1 transport moved from 35 Sea Zone to 22 Sea Zone
1 artillery moved from Marianas to 22 Sea Zone
1 artillery and 1 transport moved from 22 Sea Zone to 21 Sea Zone
1 artillery moved from 21 Sea Zone to Kwangtung
1 armour, 8 artilleries, 9 infantry and 1 marine moved from Normandy Bordeaux to Southern France
4 bombers moved from United Kingdom to Western Germany
Combat - Americans
Air Battle in Western Germany
Americans attacks with 4 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
Germans roll AA dice in Western Germany : 1/3 hits, 0.50 expected hits
1 bomber killed by AA
Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Western Germany rolls: 5,4 and causes: 9 damage to unit: factory_major
Bombing raid in Western Germany rolls: 5 and causes: 4 damage to unit: airfield
Bombing raid in Western Germany causes 13 damage total. Damaged units is as follows: factory_major = 9, airfield = 4
Battle in Kwangtung
Battle in Southern France
Americans attack with 1 armour, 8 artilleries, 9 infantry and 1 marine
Germans defend with 1 factory_minor and 1 harbour; Italians defend with 1 infantry
Americans roll dice for 1 armour, 8 artilleries, 9 infantry and 1 marine in Southern France, round 2 : 6/19 hits, 6.17 expected hits
Germans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Americans win, taking Kwangtung from Japanese, taking Southern France from Germans with 1 armour, 8 artilleries, 8 infantry and 1 marine remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Italians: 1 infantry
Battle in Kweichow
Americans attack with 3 bombers
Japanese defend with 1 infantry
Americans roll dice for 3 bombers in Kweichow, round 2 : 2/3 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Kweichow
Americans win with 2 bombers remaining. Battle score for attacker is -9
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 infantry
Cleaning up after air battles
Non Combat Move - Americans
1 fighter moved from Malaya to 20 Sea Zone
2 submarines moved from 21 Sea Zone to 20 Sea Zone
1 submarine moved from 132 Sea Zone to 20 Sea Zone
2 submarines moved from 37 Sea Zone to 20 Sea Zone
2 bombers moved from Kweichow to Anhwe
4 submarines moved from 38 Sea Zone to 21 Sea Zone
3 bombers moved from Western Germany to United Kingdom
4 carriers, 1 destroyer and 1 transport moved from 126 Sea Zone to 109 Sea Zone
1 tactical_bomber moved from Iceland to United Kingdom
2 tactical_bombers moved from Iceland to 109 Sea Zone
1 carrier moved from 109 Sea Zone to 104 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to Quebec
1 artillery and 1 infantry moved from Central United States to Western United States
1 carrier and 1 destroyer moved from 11 Sea Zone to 27 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 27 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 109 Sea Zone
1 destroyer moved from 9 Sea Zone to 11 Sea Zone
1 transport moved from 35 Sea Zone to 31 Sea Zone
2 carriers, 1 fighter, 8 submarines and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
Place Units - Americans
1 artillery placed in Central United States
1 transport placed in 11 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 2 submarines and 1 transport placed in 104 Sea Zone
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 68 PUs; end with 68 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
8 infantry moved from Northern Manchuria to Southern Manchuria
1 infantry moved from Kiangsi to Fukien
Chinese take Fukien from Japanese
1 artillery and 3 infantry moved from Kiangsi to Hunan
4 artilleries and 5 infantry moved from Kiangsi to Kiangsu
2 artilleries and 2 infantry moved from Hopei to Szechwan
Combat - Chinese
Chinese creates battle in territory Kweichow
Battle in Southern Manchuria
Chinese attack with 8 infantry
Japanese defend with 1 infantry
Chinese roll dice for 8 infantry in Southern Manchuria, round 2 : 1/8 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Southern Manchuria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Southern Manchuria
Chinese win, taking Kweichow from Germans, taking Southern Manchuria from Japanese with 7 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hunan
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 3 infantry in Hunan, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kiangsu
Chinese attack with 4 artilleries and 5 infantry
Japanese defend with 4 infantry
Chinese roll dice for 4 artilleries and 5 infantry in Kiangsu, round 2 : 1/9 hits, 2.83 expected hits
Japanese roll dice for 4 infantry in Kiangsu, round 2 : 3/4 hits, 1.33 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 4 artilleries and 2 infantry in Kiangsu, round 3 : 2/6 hits, 2.00 expected hits
Japanese roll dice for 3 infantry in Kiangsu, round 3 : 3/3 hits, 1.00 expected hits
2 infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kiangsu
Chinese roll dice for 3 artilleries in Kiangsu, round 4 : 2/3 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Kiangsu, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 3 artilleries remaining. Battle score for attacker is -7
Casualties for Chinese: 1 artillery and 5 infantry
Casualties for Japanese: 4 infantry
Battle in Szechwan
Chinese attack with 2 artilleries and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries and 2 infantry in Szechwan, round 2 : 3/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 artillery and 2 infantry moved from Honan to Hopei
5 infantry moved from Kiangsi to Kwangtung
3 infantry moved from Northern Sinkiang to Kansu
Place Units - Chinese
7 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 25 PUs; end with 27 PUs
Purchase Units - British
British buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 artilleries and 2 infantry moved from Central India to Eastern India
Combat - British
Battle in Eastern India
British attack with 2 artilleries and 2 infantry
Germans defend with 1 aaGun, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry and 2 tactical_bombers; Japanese defend with 1 aaGun
British roll dice for 2 artilleries and 2 infantry in Eastern India, round 2 : 3/4 hits, 1.33 expected hits
Germans roll dice for 2 aaGuns, 2 fighters, 3 infantry and 2 tactical_bombers in Eastern India, round 2 : 4/7 hits, 3.33 expected hits
3 infantry owned by the Germans, 2 artilleries owned by the British and 2 infantry owned by the British lost in Eastern India
Germans win with 2 aaGuns, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -5
Casualties for British: 2 artilleries and 2 infantry
Casualties for Germans: 3 infantry
Non Combat Move - British
1 bomber moved from Central India to Ukraine
1 tactical_bomber moved from Central India to Southern Caucasus
2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Southern France
1 infantry moved from Ukraine to Bessarabia
Place Units - British
1 fighter and 2 infantry placed in United Kingdom
Turn Complete - British
British collect 16 PUs; end with 16 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : 0.33
Japanese regular : 4.00
Germans AA : 0.33
Germans regular : 2.00
British regular : 1.67
Just found out how you got “Chinese turn” for US/C/UK turns - it’s about hitting the post button quickly enough.
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 25
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 4 fighters, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 bombers moved from Kansu to Kweichow
1 transport moved from 35 Sea Zone to 22 Sea Zone
1 artillery moved from Marianas to 22 Sea Zone
1 artillery and 1 transport moved from 22 Sea Zone to 21 Sea Zone
1 artillery moved from 21 Sea Zone to Kwangtung
1 armour, 8 artilleries, 9 infantry and 1 marine moved from Normandy Bordeaux to Southern France
4 bombers moved from United Kingdom to Western Germany
Combat - Americans
Air Battle in Western Germany
Americans attacks with 4 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
Germans roll AA dice in Western Germany : 1/3 hits, 0.50 expected hits
1 bomber killed by AA
Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Western Germany rolls: 5,4 and causes: 9 damage to unit: factory_major
Bombing raid in Western Germany rolls: 5 and causes: 4 damage to unit: airfield
Bombing raid in Western Germany causes 13 damage total. Damaged units is as follows: factory_major = 9, airfield = 4
Battle in Kwangtung
Battle in Southern France
Americans attack with 1 armour, 8 artilleries, 9 infantry and 1 marine
Germans defend with 1 factory_minor and 1 harbour; Italians defend with 1 infantry
Americans roll dice for 1 armour, 8 artilleries, 9 infantry and 1 marine in Southern France, round 2 : 6/19 hits, 6.17 expected hits
Germans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Americans win, taking Kwangtung from Japanese, taking Southern France from Germans with 1 armour, 8 artilleries, 8 infantry and 1 marine remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Italians: 1 infantry
Battle in Kweichow
Americans attack with 3 bombers
Japanese defend with 1 infantry
Americans roll dice for 3 bombers in Kweichow, round 2 : 2/3 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Kweichow
Americans win with 2 bombers remaining. Battle score for attacker is -9
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 infantry
Cleaning up after air battles
Non Combat Move - Americans
1 fighter moved from Malaya to 20 Sea Zone
2 submarines moved from 21 Sea Zone to 20 Sea Zone
1 submarine moved from 132 Sea Zone to 20 Sea Zone
2 submarines moved from 37 Sea Zone to 20 Sea Zone
2 bombers moved from Kweichow to Anhwe
4 submarines moved from 38 Sea Zone to 21 Sea Zone
3 bombers moved from Western Germany to United Kingdom
4 carriers, 1 destroyer and 1 transport moved from 126 Sea Zone to 109 Sea Zone
1 tactical_bomber moved from Iceland to United Kingdom
2 tactical_bombers moved from Iceland to 109 Sea Zone
1 carrier moved from 109 Sea Zone to 104 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to Quebec
1 artillery and 1 infantry moved from Central United States to Western United States
1 carrier and 1 destroyer moved from 11 Sea Zone to 27 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 27 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 109 Sea Zone
1 destroyer moved from 9 Sea Zone to 11 Sea Zone
1 transport moved from 35 Sea Zone to 31 Sea Zone
2 carriers, 1 fighter, 8 submarines and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
Place Units - Americans
1 artillery placed in Central United States
1 transport placed in 11 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 2 submarines and 1 transport placed in 104 Sea Zone
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 68 PUs; end with 68 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
8 infantry moved from Northern Manchuria to Southern Manchuria
1 infantry moved from Kiangsi to Fukien
Chinese take Fukien from Japanese
1 artillery and 3 infantry moved from Kiangsi to Hunan
4 artilleries and 5 infantry moved from Kiangsi to Kiangsu
2 artilleries and 2 infantry moved from Hopei to Szechwan
Combat - Chinese
Chinese creates battle in territory Kweichow
Battle in Southern Manchuria
Chinese attack with 8 infantry
Japanese defend with 1 infantry
Chinese roll dice for 8 infantry in Southern Manchuria, round 2 : 1/8 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Southern Manchuria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Southern Manchuria
Chinese win, taking Kweichow from Germans, taking Southern Manchuria from Japanese with 7 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hunan
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 3 infantry in Hunan, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kiangsu
Chinese attack with 4 artilleries and 5 infantry
Japanese defend with 4 infantry
Chinese roll dice for 4 artilleries and 5 infantry in Kiangsu, round 2 : 1/9 hits, 2.83 expected hits
Japanese roll dice for 4 infantry in Kiangsu, round 2 : 3/4 hits, 1.33 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 4 artilleries and 2 infantry in Kiangsu, round 3 : 2/6 hits, 2.00 expected hits
Japanese roll dice for 3 infantry in Kiangsu, round 3 : 3/3 hits, 1.00 expected hits
2 infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kiangsu
Chinese roll dice for 3 artilleries in Kiangsu, round 4 : 2/3 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Kiangsu, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 3 artilleries remaining. Battle score for attacker is -7
Casualties for Chinese: 1 artillery and 5 infantry
Casualties for Japanese: 4 infantry
Battle in Szechwan
Chinese attack with 2 artilleries and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries and 2 infantry in Szechwan, round 2 : 3/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 artillery and 2 infantry moved from Honan to Hopei
5 infantry moved from Kiangsi to Kwangtung
3 infantry moved from Northern Sinkiang to Kansu
Place Units - Chinese
7 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 25 PUs; end with 27 PUs
Purchase Units - British
British buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 artilleries and 2 infantry moved from Central India to Eastern India
Combat - British
Battle in Eastern India
British attack with 2 artilleries and 2 infantry
Germans defend with 1 aaGun, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry and 2 tactical_bombers; Japanese defend with 1 aaGun
British roll dice for 2 artilleries and 2 infantry in Eastern India, round 2 : 3/4 hits, 1.33 expected hits
Germans roll dice for 2 aaGuns, 2 fighters, 3 infantry and 2 tactical_bombers in Eastern India, round 2 : 4/7 hits, 3.33 expected hits
3 infantry owned by the Germans, 2 artilleries owned by the British and 2 infantry owned by the British lost in Eastern India
Germans win with 2 aaGuns, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -5
Casualties for British: 2 artilleries and 2 infantry
Casualties for Germans: 3 infantry
Non Combat Move - British
1 bomber moved from Central India to Ukraine
1 tactical_bomber moved from Central India to Southern Caucasus
2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Southern France
1 infantry moved from Ukraine to Bessarabia
Place Units - British
1 fighter and 2 infantry placed in United Kingdom
Turn Complete - British
British collect 16 PUs; end with 16 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : 0.33
Japanese regular : 4.00
Germans AA : 0.33
Germans regular : 2.00
British regular : 1.67
@simon33 said in 2021 PTV Simon v 666 (axis +15):
Just found out how you got “Chinese turn” for US/C/UK turns - it’s about hitting the post button quickly enough.
?
I think you are operating about a mile above me, I don’t even know what you are talking about? LOL
TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 25
Purchase Units - Italians
Italians buy 2 armour, 1 fighter and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Gibraltar to 94 Sea Zone
2 infantry and 1 transport moved from 94 Sea Zone to 112 Sea Zone
1 destroyer moved from 94 Sea Zone to 112 Sea Zone
2 fighters moved from 93 Sea Zone to 112 Sea Zone
3 fighters moved from Gibraltar to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Scotland
1 artillery and 1 infantry moved from Syria to 100 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 100 Sea Zone to 78 Sea Zone
1 artillery and 1 infantry moved from 78 Sea Zone to Ethiopia
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 25
Purchase Units - Italians
Italians buy 2 armour, 1 fighter and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Gibraltar to 94 Sea Zone
2 infantry and 1 transport moved from 94 Sea Zone to 112 Sea Zone
1 destroyer moved from 94 Sea Zone to 112 Sea Zone
2 fighters moved from 93 Sea Zone to 112 Sea Zone
3 fighters moved from Gibraltar to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Scotland
1 artillery and 1 infantry moved from Syria to 100 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 100 Sea Zone to 78 Sea Zone
1 artillery and 1 infantry moved from 78 Sea Zone to Ethiopia
Combat - Italians
Battle in Scotland
Battle in Ethiopia
Non Combat Move - Italians
4 fighters moved from 112 Sea Zone to 93 Sea Zone
1 fighter moved from 112 Sea Zone to Holland Belgium
1 armour and 1 mech_infantry moved from Yugoslavia to Northern Italy
3 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Syria to 100 Sea Zone
1 artillery and 1 transport moved from 100 Sea Zone to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Northern Italy
1 bomber moved from Trans-Jordan to Holland Belgium
1 infantry moved from Anglo-Egyptian Sudan to 83 Sea Zone
1 infantry and 1 transport moved from 83 Sea Zone to 81 Sea Zone
1 infantry moved from Brazil to 88 Sea Zone
1 infantry and 1 transport moved from 88 Sea Zone to 68 Sea Zone
Place Units - Italians
2 armour, 1 fighter and 7 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 23 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 36 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 41 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from 94 Sea Zone: 1 destroyer
EDIT: Adding units owned by Italians to 99 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Territory Summary for Italians :
Holland Belgium : 1 bomber and 1 fighter
Romania : 4 infantry
Gibraltar : 2 aaGuns and 3 infantry
Cyprus : 1 flag
Scotland : 1 flag, 1 airfield and 2 infantry
Anglo-Egyptian Sudan : 1 flag
Nigeria : 1 flag
Gold Coast : 1 flag
Northern Italy : 3 armour, 1 artillery, 1 factory_upgrade, 1 fighter, 15 infantry and 1 mech_infantry
Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
Ethiopia : 1 artillery and 1 infantry
Syria : 1 flag
Morocco : 1 flag
French West Africa : 1 flag
French Equatorial Africa : 1 flag
French Central Africa : 1 flag, 1 armour
99 Sea Zone : 1 destroyer and 1 transport
Bulgaria : 1 flag
81 Sea Zone : 1 infantry and 1 transport
Brazil : 1 flag
112 Sea Zone : 1 destroyer and 1 transport
93 Sea Zone : 4 fighters and 1 marine
Crete : 1 flag
78 Sea Zone : 1 transport
68 Sea Zone : 1 infantry and 1 transport
Production/PUs Summary :
Germans : 65 / 98
Russians : 44 / 49
Japanese : 20 / 27
Americans : 68 / 103
Chinese : 25 / 27
British : 13 / 16
UK_Pacific : 1 / 0
Italians : 23 / 41
ANZAC : 19 / 30
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 20 / 0
@simon33 this is the craziest game I have ever been involved with, and I have been involved in a LOT of games…
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 25
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 carrier and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Caroline Islands to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Okinawa
1 artillery and 1 infantry moved from Shan State to French Indo China
ANZAC take French Indo China from Japanese
Combat - ANZAC
Battle in Okinawa
Non Combat Move - ANZAC
1 fighter moved from Caroline Islands to 20 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone
1 artillery and 1 infantry moved from Queensland to 55 Sea Zone
1 artillery, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 55 Sea Zone to 27 Sea Zone
1 artillery, 1 fighter and 1 infantry moved from 27 Sea Zone to Hawaiian Islands
Place Units - ANZAC
1 carrier placed in 55 Sea Zone
1 artillery and 1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 22 PUs; end with 22 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Combat Move - French
Combat - French
Turn Complete - French
Combat Hit Differential Summary :
Referring to this:
@simon33 said in 2021 PTV Simon v 666 (axis +15):
TripleA Turn Summary: Chinese round 25
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 25Purchase Units - Americans
Forgot to note on UK that I assumed you would lose the less valuable infantry in E India.
@simon33 said in 2021 PTV Simon v 666 (axis +15):
Forgot to note on UK that I assumed you would lose the less valuable infantry in E India.
Thanks for letting me know, I definitely want the inf versus the AA. will edit.
TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 26
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 fighters, 11 infantry, 1 marine, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eastern India: 1 aaGun
EDIT: Removing units owned by Japanese from Eastern India: 1 aaGun
EDIT: Adding units owned by Germans to Eastern India: 2 infantry
EDIT: Turning off Edit Mode
1 infantry moved from Holland Belgium to Normandy Bordeaux
Germans take Normandy Bordeaux from Americans
2 infantry moved from Eastern India to Central India
1 armour and 1 mech_infantry moved from Baluchistan to Western India
1 armour and 1 mech_infantry moved from Baluchistan to Western India
2 armour and 2 mech_infantrys moved from Western India to Central India
1 infantry moved from Burma to Shan State
Germans take Shan State from ANZAC
2 fighters and 2 tactical_bombers moved from Eastern India to French Indo China
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Sumatra
1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from Western Germany to Eastern Poland
1 infantry moved from Romania to Eastern Poland
@simon33 meant to attack turkmeninstein…w/3mech & 3 arm…hmmm i keep forgetting the new on site dice roller…i’ll try to figure this out.
will do a test first