You are now paired up on the signup sheet.
We have 6 so far and will not start until we have at least 8.
I’ll wait a little longer before I try recruiting.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
2 infantry moved from Northern Italy to Southern France
1 mech_infantry moved from Yugoslavia to Southern France
1 mech_infantry moved from Northern Italy to Southern France
1 mech_infantry moved from Southern Italy to Southern France
1 bomber and 2 fighters moved from Southern Italy to 94 Sea Zone
2 artilleries and 1 mech_infantry moved from Tunisia to Algeria
Combat - Italians
Battle in Algeria
Italians attack with 2 artilleries and 1 mech_infantry
French defend with 2 infantry
Italians roll dice for 2 artilleries and 1 mech_infantry in Algeria, round 2 : 1/3 hits, 1,00 expected hits
Americans roll dice for 2 infantry in Algeria, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the French and 1 artillery owned by the Italians lost in Algeria
Italians roll dice for 1 artillery and 1 mech_infantry in Algeria, round 3 : 1/2 hits, 0,67 expected hits
Americans roll dice for 1 infantry in Algeria, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the French lost in Algeria
Italians win, taking Algeria from Americans with 1 artillery remaining. Battle score for attacker is -2
Casualties for Italians: 1 artillery and 1 mech_infantry
Casualties for French: 2 infantry
Battle in Southern France
Italians attack with 2 infantry and 3 mech_infantrys
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 infantry and 3 mech_infantrys in Southern France, round 2 : 0/5 hits, 0,83 expected hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 2 infantry and 3 mech_infantrys in Southern France, round 3 : 2/5 hits, 0,83 expected hits
Americans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 94 Sea Zone
Italians attack with 1 bomber and 2 fighters
Americans defend with 1 carrier, 2 destroyers and 2 fighters
Italians roll dice for 1 bomber and 2 fighters in 94 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
Americans roll dice for 1 carrier, 2 destroyers and 2 fighters in 94 Sea Zone, round 2 : 4/5 hits, 2,33 expected hits
2 destroyers owned by the Americans, 1 bomber owned by the Italians and 2 fighters owned by the Italians lost in 94 Sea Zone
Americans win with 1 carrier and 2 fighters remaining. Battle score for attacker is -16
Casualties for Italians: 1 bomber and 2 fighters
Casualties for Americans: 2 destroyers
Non Combat Move - Italians
2 armour moved from Tunisia to Algeria
1 aaGun moved from Northern Italy to Southern Italy
Place Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 aaGun
EDIT: Adding units owned by Italians to Southern Italy: 1 aaGun
EDIT: Turning off Edit Mode
1 fighter and 1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 19 PUs
Combat Hit Differential Summary :
Americans regular : 2,00
Italians regular : 1,00
@feltmarskal :+1:
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 infantry moved from South Australia to Western Australia
ANZAC take Western Australia from Japanese
1 artillery moved from South Australia to Northern Territory
4 infantry moved from Queensland to Northern Territory
1 fighter moved from Queensland to Northern Territory
1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in Northern Territory
ANZAC attack with 1 artillery, 1 fighter and 4 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery, 1 fighter and 4 infantry in Northern Territory, round 2 : 2/6 hits, 1.67 expected hits
Japanese roll dice for 1 artillery in Northern Territory, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Northern Territory
ANZAC win, taking Northern Territory from Japanese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
1 fighter moved from Northern Territory to Queensland
Place Units - ANZAC
2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67
ANZAC regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 infantry moved from South Australia to Western Australia
ANZAC take Western Australia from Japanese
1 artillery moved from South Australia to Northern Territory
4 infantry moved from Queensland to Northern Territory
1 fighter moved from Queensland to Northern Territory
1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in Northern Territory
ANZAC attack with 1 artillery, 1 fighter and 4 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery, 1 fighter and 4 infantry in Northern Territory, round 2 : 2/6 hits, 1.67 expected hits
Japanese roll dice for 1 artillery in Northern Territory, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Northern Territory
ANZAC win, taking Northern Territory from Japanese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
1 fighter moved from Northern Territory to Queensland
Place Units - ANZAC
2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Combat Move - French
2 infantry moved from United Kingdom to 110 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 fighter moved from Malta to 98 Sea Zone
1 infantry moved from Alexandria to Tobruk
French take Tobruk from Italians
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Combat - French
Battle in 98 Sea Zone
French attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
French roll dice for 1 destroyer and 1 fighter in 98 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 98 Sea Zone
French win, taking 98 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - French
1 fighter moved from 98 Sea Zone to Malta
Turn Complete - French
Combat Hit Differential Summary :
French regular : 0.17
Japanese regular : 0.67
ANZAC regular : 0.33
Germans regular : -0.17
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 bomber, 8 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Germans
2 infantry moved from Western Germany to Denmark
1 infantry moved from Ukraine to Rostov
1 infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Western Ukraine to Rostov
1 artillery moved from Ukraine to Bryansk
2 mech_infantrys moved from Western Ukraine to Rostov
1 mech_infantry moved from Eastern Poland to Belarus
Germans take Belarus from Russians
2 bombers moved from Novgorod to Russia
2 fighters moved from Novgorod to Russia
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
2 armour and 2 mech_infantrys moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
2 armour and 2 mech_infantrys moved from Nenetsia to Urals
Germans take Urals from Russians
4 infantry moved from Archangel to Vologda
1 tactical_bomber moved from Novgorod to Vologda
1 tactical_bomber moved from Novgorod to Vologda
1 tactical_bomber moved from Novgorod to Bryansk
2 infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Western Germany to Southern Italy
1 mech_infantry moved from Western Germany to Southern Italy
1 fighter moved from Western Germany to Holland Belgium
2 mech_infantrys moved from Eastern Poland to Bryansk
1 mech_infantry moved from Western Ukraine to Rostov
2 armour moved from Ukraine to Rostov
10 infantry moved from Archangel to Vologda
1 fighter moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
Combat - Germans
Air Battle in Russia
Combat Hit Differential Summary :
@feltmarskal do you intercept in Russia?
@martin No intercept in Russia?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 bomber, 8 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Germans
2 infantry moved from Western Germany to Denmark
1 infantry moved from Ukraine to Rostov
1 infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Western Ukraine to Rostov
1 artillery moved from Ukraine to Bryansk
2 mech_infantrys moved from Western Ukraine to Rostov
1 mech_infantry moved from Eastern Poland to Belarus
Germans take Belarus from Russians
2 bombers moved from Novgorod to Russia
2 fighters moved from Novgorod to Russia
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
2 armour and 2 mech_infantrys moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
2 armour and 2 mech_infantrys moved from Nenetsia to Urals
Germans take Urals from Russians
4 infantry moved from Archangel to Vologda
1 tactical_bomber moved from Novgorod to Vologda
1 tactical_bomber moved from Novgorod to Vologda
1 tactical_bomber moved from Novgorod to Bryansk
2 infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Western Germany to Southern Italy
1 mech_infantry moved from Western Germany to Southern Italy
1 fighter moved from Western Germany to Holland Belgium
2 mech_infantrys moved from Eastern Poland to Bryansk
1 mech_infantry moved from Western Ukraine to Rostov
2 armour moved from Ukraine to Rostov
10 infantry moved from Archangel to Vologda
1 fighter moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
Combat - Germans
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 1/2 hits, 0,33 expected hits
1 bomber killed by AA
Bombing raid in Russia rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Russia causes 7 damage total.
Battle in Vologda
Germans attack with 14 infantry and 2 tactical_bombers
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 14 infantry and 2 tactical_bombers in Vologda, round 2 : 2/16 hits, 3,33 expected hits
Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Vologda
Germans roll dice for 12 infantry and 2 tactical_bombers in Vologda, round 3 : 1/14 hits, 3,00 expected hits
Russians roll dice for 1 artillery in Vologda, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 12 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Bryansk
Germans attack with 1 artillery, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 armour and 1 infantry
Germans roll dice for 1 artillery, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 1/5 hits, 1,50 expected hits
Russians roll dice for 1 armour and 1 infantry in Bryansk, round 2 : 1/2 hits, 0,83 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans roll dice for 1 artillery, 2 mech_infantrys and 1 tactical_bomber in Bryansk, round 3 : 1/4 hits, 1,33 expected hits
Russians roll dice for 1 armour in Bryansk, round 3 : 1/1 hits, 0,50 expected hits
1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 1 armour and 1 infantry
Battle in Rostov
Germans attack with 2 armour, 1 infantry and 4 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 armour, 1 infantry and 4 mech_infantrys in Rostov, round 2 : 3/7 hits, 1,83 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 2 armour and 4 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 2 fighters and 3 infantry
Americans defend with 1 infantry
Germans roll dice for 2 fighters and 3 infantry in Holland Belgium, round 2 : 2/5 hits, 1,50 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
1 bomber moved from Russia to Novgorod
1 tactical_bomber moved from Bryansk to Archangel
1 tactical_bomber moved from Vologda to Archangel
1 tactical_bomber moved from Vologda to Archangel
1 fighter moved from Holland Belgium to Western Germany
1 fighter moved from Holland Belgium to Denmark
1 infantry moved from Western Germany to Denmark
2 mech_infantrys moved from Germany to Western Germany
2 tactical_bombers moved from Archangel to Novgorod
1 tactical_bomber moved from Archangel to Novgorod
2 fighters moved from Russia to Archangel
2 mech_infantrys moved from Germany to Western Germany
7 mech_infantrys moved from Novgorod to Archangel
1 aaGun moved from Norway to Finland
2 mech_infantrys moved from Baltic States to Archangel
Place Units - Germans
2 artilleries and 8 infantry placed in Western Germany
2 artilleries placed in Ukraine
1 bomber and 1 mech_infantry placed in Novgorod
1 artillery placed in Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2
Germans collect 51 PUs (3 lost to blockades); end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Americans regular : -0,33
Russians regular : 2,00
Germans regular : -2,50
Russians AA : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 5x factory_major; Remaining resources: 17 PUs;
Russians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Smolensk
3 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
2 fighters moved from Russia to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 2 fighters and 4 infantry
Germans defend with 1 artillery and 1 mech_infantry
Russians roll dice for 2 fighters and 4 infantry in Bryansk, round 2 : 2/6 hits, 1.67 expected hits
Germans roll dice for 1 artillery and 1 mech_infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 1 mech_infantry
Battle in Smolensk
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry and 1 tactical_bomber in Smolensk, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Smolensk to Russia
2 fighters moved from Bryansk to Russia
6 infantry moved from Samara to Volgograd
1 aaGun and 8 infantry moved from Olgiy to Timguska
1 aaGun and 6 infantry moved from Yenisey to Timguska
Place Units - Russians
3 infantry placed in Volgograd
2 artilleries placed in Russia
Turn Complete - Russians
Russians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 armour, 3 destroyers, 4 mech_infantrys, 3 submarines and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 infantry moved from Burma to India
1 infantry moved from Tsagaan Olom to Kansu
Japanese take Kansu from Chinese
3 mech_infantrys moved from Chahar to Shensi
2 infantry moved from Kweichow to Shensi
1 artillery moved from Szechwan to Sikang
1 mech_infantry moved from Hunan to Shensi
5 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
2 mech_infantrys moved from Manchuria to Siberia
2 bombers moved from Yunnan to 39 Sea Zone
1 tactical_bomber moved from Yunnan to India
1 tactical_bomber moved from Yunnan to Shensi
2 fighters moved from Yunnan to Shensi
1 tactical_bomber moved from Yunnan to Shensi
1 fighter and 1 tactical_bomber moved from Yunnan to Sikang
1 artillery moved from Central Mongolia to Dzavhan
Japanese take Dzavhan from Russians
4 infantry moved from Central Mongolia to Dzavhan
1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery and 1 infantry moved from Kiangsu to Kiangsi
2 fighters moved from Yunnan to Philippines
1 destroyer moved from 6 Sea Zone to 8 Sea Zone
2 destroyers moved from 6 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in India
Japanese attack with 3 infantry and 1 tactical_bomber
British defend with 1 infantry; UK_Pacific defend with 1 airfield and 1 factory_major
Japanese roll dice for 3 infantry and 1 tactical_bomber in India, round 2 : 0/4 hits, 1,00 expected hits
UK_Pacific roll dice for 1 infantry in India, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 3 infantry and 1 tactical_bomber in India, round 3 : 2/4 hits, 1,00 expected hits
UK_Pacific roll dice for 1 infantry in India, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 39 Sea Zone
Japanese attack with 2 bombers
British defend with 1 cruiser, 1 destroyer and 1 transport
Japanese roll dice for 2 bombers in 39 Sea Zone, round 2 : 1/2 hits, 1,33 expected hits
British roll dice for 1 cruiser, 1 destroyer and 1 transport in 39 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
1 bomber owned by the Japanese and 1 destroyer owned by the British lost in 39 Sea Zone
Japanese roll dice for 1 bomber in 39 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
British roll dice for 1 cruiser and 1 transport in 39 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
1 cruiser owned by the British lost in 39 Sea Zone
1 transport owned by the British lost in 39 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 15
Casualties for Japanese: 1 bomber
Casualties for British: 1 cruiser, 1 destroyer and 1 transport
Battle in Dutch New Guinea
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0,67 expected hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Dutch New Guinea
Japanese roll dice for 1 artillery in Dutch New Guinea, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Dutch New Guinea, round 4 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Dutch New Guinea, round 5 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 5 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Dutch New Guinea
ANZAC win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 8 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer in 8 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 8 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 8 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Battle in Sikang
Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Sikang, round 2 : 0/3 hits, 1,50 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Sikang, round 3 : 1/3 hits, 1,50 expected hits
Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 2 fighters, 2 infantry, 4 mech_infantrys and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 2 fighters, 2 infantry, 4 mech_infantrys and 2 tactical_bombers in Shensi, round 2 : 3/10 hits, 3,33 expected hits
Chinese roll dice for 3 infantry in Shensi, round 2 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 fighters, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 3 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Shensi to Central Mongolia
1 fighter and 1 tactical_bomber moved from Shensi to Central Mongolia
1 bomber moved from 39 Sea Zone to Yunnan
1 armour moved from French Indo China to 36 Sea Zone
1 armour moved from Shantung to Hopei
2 mech_infantrys moved from Shantung to Hopei
1 mech_infantry moved from French Indo China to Burma
1 mech_infantry moved from Manchuria to Central Mongolia
1 armour moved from Yakut S.S.R. to Tsagaan Olom
1 fighter and 1 tactical_bomber moved from Sikang to Yunnan
1 armour and 1 transport moved from 36 Sea Zone to 38 Sea Zone
1 armour moved from 38 Sea Zone to Burma
1 tactical_bomber moved from India to Yunnan
Place Units - Japanese
3 destroyers, 3 submarines and 1 transport placed in 6 Sea Zone
2 armour and 1 mech_infantry placed in French Indo China
3 mech_infantrys placed in Shantung
1 mech_infantry placed in Manchuria
Turn Complete - Japanese
Japanese collect 74 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33
Americans regular : 0,67
Japanese regular : -4,33
ANZAC regular : 0,67
UK_Pacific regular : -0,67
British regular : -0,33
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 artilleries, 1 destroyer, 12 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Queensland to 45 Sea Zone
1 artillery moved from Alaska to 1 Sea Zone
1 artillery and 1 transport moved from 1 Sea Zone to 8 Sea Zone
1 artillery moved from 8 Sea Zone to Aleutian Islands
5 infantry moved from Normandy Bordeaux to Southern France
2 fighters moved from 94 Sea Zone to Southern France
2 artilleries, 4 infantry and 2 mech_infantrys moved from Morocco to Algeria
2 fighters moved from 91 Sea Zone to Algeria
Combat - Americans
Battle in 45 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Aleutian Islands
Americans attack with 1 artillery
Japanese defend with 1 infantry
Americans roll dice for 1 artillery in Aleutian Islands, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery in Aleutian Islands, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Aleutian Islands
Americans win, taking Aleutian Islands from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Algeria
Americans attack with 2 artilleries, 2 fighters, 4 infantry and 2 mech_infantrys
Italians defend with 2 armour and 1 artillery
Americans roll dice for 2 artilleries, 2 fighters, 4 infantry and 2 mech_infantrys in Algeria, round 2 : 2/10 hits, 3.00 expected hits
Italians roll dice for 2 armour and 1 artillery in Algeria, round 2 : 1/3 hits, 1.33 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Algeria
Americans roll dice for 2 artilleries, 2 fighters, 3 infantry and 2 mech_infantrys in Algeria, round 3 : 2/9 hits, 2.83 expected hits
Italians roll dice for 1 armour in Algeria, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Algeria
Americans win, taking Algeria from Italians with 2 artilleries, 2 fighters, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 13
Casualties for Americans: 1 infantry
Casualties for Italians: 2 armour and 1 artillery
Battle in Southern France
Americans attack with 2 fighters and 5 infantry
Italians defend with 1 factory_minor, 1 harbour, 2 infantry and 3 mech_infantrys
Americans roll dice for 2 fighters and 5 infantry in Southern France, round 2 : 1/7 hits, 1.83 expected hits
Italians roll dice for 2 infantry and 3 mech_infantrys in Southern France, round 2 : 1/5 hits, 1.67 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Americans roll dice for 2 fighters and 4 infantry in Southern France, round 3 : 2/6 hits, 1.67 expected hits
Italians roll dice for 1 infantry and 3 mech_infantrys in Southern France, round 3 : 3/4 hits, 1.33 expected hits
1 mech_infantry owned by the Italians, 3 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Americans roll dice for 2 fighters and 1 infantry in Southern France, round 4 : 1/3 hits, 1.17 expected hits
Italians roll dice for 2 mech_infantrys in Southern France, round 4 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Italians lost in Southern France
Americans roll dice for 2 fighters and 1 infantry in Southern France, round 5 : 1/3 hits, 1.17 expected hits
Italians roll dice for 1 mech_infantry in Southern France, round 5 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 4 infantry
Casualties for Italians: 2 infantry and 3 mech_infantrys
Non Combat Move - Americans
1 carrier moved from 94 Sea Zone to 92 Sea Zone
2 fighters moved from Southern France to 92 Sea Zone
2 fighters moved from Algeria to 91 Sea Zone
6 infantry moved from Central United States to 101 Sea Zone
6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
4 transports moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 8 Sea Zone to 25 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from British Columbia to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 carrier moved from 54 Sea Zone to 26 Sea Zone
2 fighters moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from 45 Sea Zone to Queensland
Place Units - Americans
1 transport placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Western United States
9 infantry placed in Central United States
1 artillery placed in Central United States
1 artillery and 2 infantry placed in Normandy Bordeaux
1 destroyer placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : -2.33
Italians regular : -0.83
Japanese regular : -0.67
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Tsinghai to Sikang
1 infantry moved from Tsinghai to Sikang
1 fighter and 8 infantry moved from Tsinghai to Shensi
1 infantry moved from Tsinghai to Shensi
Combat - Chinese
Battle in Sikang
Chinese attack with 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 3 infantry in Sikang, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Shensi
Chinese attack with 1 fighter and 9 infantry
Japanese defend with 4 mech_infantrys
Chinese roll dice for 1 fighter and 9 infantry in Shensi, round 2 : 2/10 hits, 2.00 expected hits
Japanese roll dice for 4 mech_infantrys in Shensi, round 2 : 2/4 hits, 1.33 expected hits
2 mech_infantrys owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 7 infantry in Shensi, round 3 : 0/8 hits, 1.67 expected hits
Japanese roll dice for 2 mech_infantrys in Shensi, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 6 infantry in Shensi, round 4 : 3/7 hits, 1.50 expected hits
Japanese roll dice for 2 mech_infantrys in Shensi, round 4 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 7
Casualties for Chinese: 3 infantry
Casualties for Japanese: 4 mech_infantrys
Non Combat Move - Chinese
1 fighter moved from Shensi to Sikang
1 fighter moved from Sikang to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 artilleries, 1 destroyer, 12 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Queensland to 45 Sea Zone
1 artillery moved from Alaska to 1 Sea Zone
1 artillery and 1 transport moved from 1 Sea Zone to 8 Sea Zone
1 artillery moved from 8 Sea Zone to Aleutian Islands
5 infantry moved from Normandy Bordeaux to Southern France
2 fighters moved from 94 Sea Zone to Southern France
2 artilleries, 4 infantry and 2 mech_infantrys moved from Morocco to Algeria
2 fighters moved from 91 Sea Zone to Algeria
Combat - Americans
Battle in 45 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Aleutian Islands
Americans attack with 1 artillery
Japanese defend with 1 infantry
Americans roll dice for 1 artillery in Aleutian Islands, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery in Aleutian Islands, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Aleutian Islands
Americans win, taking Aleutian Islands from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Algeria
Americans attack with 2 artilleries, 2 fighters, 4 infantry and 2 mech_infantrys
Italians defend with 2 armour and 1 artillery
Americans roll dice for 2 artilleries, 2 fighters, 4 infantry and 2 mech_infantrys in Algeria, round 2 : 2/10 hits, 3.00 expected hits
Italians roll dice for 2 armour and 1 artillery in Algeria, round 2 : 1/3 hits, 1.33 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Algeria
Americans roll dice for 2 artilleries, 2 fighters, 3 infantry and 2 mech_infantrys in Algeria, round 3 : 2/9 hits, 2.83 expected hits
Italians roll dice for 1 armour in Algeria, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Algeria
Americans win, taking Algeria from Italians with 2 artilleries, 2 fighters, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 13
Casualties for Americans: 1 infantry
Casualties for Italians: 2 armour and 1 artillery
Battle in Southern France
Americans attack with 2 fighters and 5 infantry
Italians defend with 1 factory_minor, 1 harbour, 2 infantry and 3 mech_infantrys
Americans roll dice for 2 fighters and 5 infantry in Southern France, round 2 : 1/7 hits, 1.83 expected hits
Italians roll dice for 2 infantry and 3 mech_infantrys in Southern France, round 2 : 1/5 hits, 1.67 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Americans roll dice for 2 fighters and 4 infantry in Southern France, round 3 : 2/6 hits, 1.67 expected hits
Italians roll dice for 1 infantry and 3 mech_infantrys in Southern France, round 3 : 3/4 hits, 1.33 expected hits
1 mech_infantry owned by the Italians, 3 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Americans roll dice for 2 fighters and 1 infantry in Southern France, round 4 : 1/3 hits, 1.17 expected hits
Italians roll dice for 2 mech_infantrys in Southern France, round 4 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Italians lost in Southern France
Americans roll dice for 2 fighters and 1 infantry in Southern France, round 5 : 1/3 hits, 1.17 expected hits
Italians roll dice for 1 mech_infantry in Southern France, round 5 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 4 infantry
Casualties for Italians: 2 infantry and 3 mech_infantrys
Non Combat Move - Americans
1 carrier moved from 94 Sea Zone to 92 Sea Zone
2 fighters moved from Southern France to 92 Sea Zone
2 fighters moved from Algeria to 91 Sea Zone
6 infantry moved from Central United States to 101 Sea Zone
6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
4 transports moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 8 Sea Zone to 25 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from British Columbia to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 carrier moved from 54 Sea Zone to 26 Sea Zone
2 fighters moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from 45 Sea Zone to Queensland
Place Units - Americans
1 transport placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Western United States
9 infantry placed in Central United States
1 artillery placed in Central United States
1 artillery and 2 infantry placed in Normandy Bordeaux
1 destroyer placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Tsinghai to Sikang
1 infantry moved from Tsinghai to Sikang
1 fighter and 8 infantry moved from Tsinghai to Shensi
1 infantry moved from Tsinghai to Shensi
Combat - Chinese
Battle in Sikang
Chinese attack with 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 3 infantry in Sikang, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Shensi
Chinese attack with 1 fighter and 9 infantry
Japanese defend with 4 mech_infantrys
Chinese roll dice for 1 fighter and 9 infantry in Shensi, round 2 : 2/10 hits, 2.00 expected hits
Japanese roll dice for 4 mech_infantrys in Shensi, round 2 : 2/4 hits, 1.33 expected hits
2 mech_infantrys owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 7 infantry in Shensi, round 3 : 0/8 hits, 1.67 expected hits
Japanese roll dice for 2 mech_infantrys in Shensi, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 6 infantry in Shensi, round 4 : 3/7 hits, 1.50 expected hits
Japanese roll dice for 2 mech_infantrys in Shensi, round 4 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 7
Casualties for Chinese: 3 infantry
Casualties for Japanese: 4 mech_infantrys
Non Combat Move - Chinese
1 fighter moved from Shensi to Sikang
1 fighter moved from Sikang to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
Purchase Units - British
British repair damage of 1x factory_major; Remaining resources: 34 PUs;
British buy 9 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
British converts factory_major into different units
1 artillery and 5 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from Normandy Bordeaux to Holland Belgium
1 bomber and 3 fighters moved from United Kingdom to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
1 mech_infantry moved from Normandy Bordeaux to Northern Italy
British take Northern Italy from Italians
Combat - British
Battle in Holland Belgium
British attack with 1 bomber, 6 fighters and 4 infantry
Germans defend with 3 infantry
British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 0/2 hits, 1.17 expected hits
British roll dice for 1 bomber, 6 fighters and 4 infantry in Holland Belgium, round 2 : 2/11 hits, 4.33 expected hits
Germans roll dice for 3 infantry in Holland Belgium, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium
British roll dice for 1 bomber, 6 fighters and 2 infantry in Holland Belgium, round 3 : 6/9 hits, 4.00 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 bomber, 6 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Germans: 3 infantry
Non Combat Move - British
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from Holland Belgium to 110 Sea Zone
1 armour and 6 infantry moved from Normandy Bordeaux to Southern France
1 bomber moved from Holland Belgium to United Kingdom
2 fighters moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from Holland Belgium to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Persia to Russia
1 fighter and 1 tactical_bomber moved from Persia to Volgograd
3 aaGuns, 1 artillery and 18 infantry moved from West India to Eastern Persia
1 mech_infantry moved from Persia to Caucasus
3 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Caucasus to Volgograd
2 fighters moved from Persia to Northwest Persia
1 artillery and 1 infantry moved from Persia to Northwest Persia
1 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Egypt to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Eastern Persia
1 infantry moved from Egypt to Trans-Jordan
1 armour and 1 mech_infantry moved from Alexandria to Trans-Jordan
1 artillery and 1 infantry moved from Alexandria to Egypt
Place Units - British
3 infantry placed in Persia
1 transport placed in 110 Sea Zone
6 infantry placed in United Kingdom
Turn Complete - British
British collect 40 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : -2.33
Italians regular : -0.83
Japanese regular : -0.67
Germans regular : 0.67
British regular : -1.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to Northern Italy
2 infantry moved from Southern Italy to Northern Italy
Combat - Italians
Battle in Northern Italy
Italians attack with 1 fighter and 2 infantry
British defend with 1 factory_minor and 1 mech_infantry
Italians roll dice for 1 fighter and 2 infantry in Northern Italy, round 2 : 2/3 hits, 0,83 expected hits
British roll dice for 1 mech_infantry in Northern Italy, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Northern Italy
Italians win, taking Northern Italy from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
1 fighter moved from Northern Italy to Southern Italy
Place Units - Italians
1 artillery, 1 mech_infantry and 1 tactical_bomber placed in Southern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians regular : 1,17
British regular : -0,33
@feltmarskal forget about the dice emails you received a couple of minutes ago. By accident I loaded our game when playing with a friend :laughing:
@martin No problem,
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in Celebes
Non Combat Move - ANZAC
2 transports moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Western Australia to Northern Territory
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in Celebes
Non Combat Move - ANZAC
2 transports moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Western Australia to Northern Territory
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 98 Sea Zone to 80 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Tobruk to Alexandria
1 fighter moved from Malta to Gibraltar
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 9 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
1 infantry moved from France to Southern France
2 bombers moved from Novgorod to Southern France
4 mech_infantrys moved from Western Germany to Southern France
1 fighter moved from Western Germany to Southern France
1 fighter moved from Denmark to Southern France
1 mech_infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 mech_infantry moved from Urals to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Vologda to Samara
Germans take Samara from Russians
1 armour moved from Rostov to Caucasus
4 mech_infantrys moved from Rostov to Caucasus
2 infantry moved from Vologda to Smolensk
1 tactical_bomber moved from Novgorod to Smolensk
2 tactical_bombers moved from Novgorod to Bryansk
2 fighters moved from Archangel to Bryansk
1 mech_infantry moved from Belarus to Bryansk
1 mech_infantry moved from Archangel to Bryansk
1 mech_infantry moved from Novgorod to Karelia
2 mech_infantrys moved from Southern Italy to Southern France
1 artillery moved from Ukraine to Bryansk
Combat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery and 2 infantry
British defend with 2 infantry
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 0,83 expected hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 1 artillery in Holland Belgium, round 3 : 1/1 hits, 0,33 expected hits
British roll dice for 2 infantry in Holland Belgium, round 3 : 1/2 hits, 0,67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
British win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for British: 1 infantry
Battle in Southern France
Germans attack with 2 bombers, 2 fighters, 1 infantry and 6 mech_infantrys
British defend with 1 armour and 6 infantry; Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 bombers, 2 fighters, 1 infantry and 6 mech_infantrys in Southern France, round 2 : 1/11 hits, 3,50 expected hits
Americans roll dice for 1 armour and 7 infantry in Southern France, round 2 : 2/8 hits, 2,83 expected hits
1 infantry owned by the Germans, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Southern France
Germans roll dice for 2 bombers, 2 fighters and 5 mech_infantrys in Southern France, round 3 : 4/9 hits, 3,17 expected hits
Americans roll dice for 1 armour and 6 infantry in Southern France, round 3 : 4/7 hits, 2,50 expected hits
1 infantry owned by the Americans, 4 mech_infantrys owned by the Germans and 3 infantry owned by the British lost in Southern France
Germans roll dice for 2 bombers, 2 fighters and 1 mech_infantry in Southern France, round 4 : 1/5 hits, 2,50 expected hits
Americans roll dice for 1 armour and 2 infantry in Southern France, round 4 : 0/3 hits, 1,17 expected hits
1 infantry owned by the British lost in Southern France
Germans roll dice for 2 bombers, 2 fighters and 1 mech_infantry in Southern France, round 5 : 2/5 hits, 2,50 expected hits
Americans roll dice for 1 armour and 1 infantry in Southern France, round 5 : 0/2 hits, 0,83 expected hits
1 infantry owned by the British and 1 armour owned by the British lost in Southern France
Germans win, taking Southern France from Americans with 2 bombers, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry and 5 mech_infantrys
Casualties for British: 1 armour and 6 infantry
Casualties for Americans: 1 infantry
Battle in Smolensk
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 1 artillery, 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 3 infantry
Germans roll dice for 1 artillery, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Bryansk, round 2 : 4/7 hits, 3,17 expected hits
Russians roll dice for 3 infantry in Bryansk, round 2 : 1/3 hits, 1,00 expected hits
3 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 3 infantry
Battle in Caucasus
Germans attack with 1 armour and 4 mech_infantrys
British defend with 3 infantry and 1 mech_infantry
Germans roll dice for 1 armour and 4 mech_infantrys in Caucasus, round 2 : 3/5 hits, 1,17 expected hits
Russians roll dice for 3 infantry and 1 mech_infantry in Caucasus, round 2 : 2/4 hits, 1,33 expected hits
2 mech_infantrys owned by the Germans and 3 infantry owned by the British lost in Caucasus
Germans roll dice for 1 armour and 2 mech_infantrys in Caucasus, round 3 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 armour and 2 mech_infantrys in Caucasus, round 4 : 1/3 hits, 0,83 expected hits
Russians roll dice for 1 mech_infantry in Caucasus, round 4 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for British: 3 infantry and 1 mech_infantry
Non Combat Move - Germans
2 tactical_bombers moved from Bryansk to Novgorod
2 armour moved from Urals to Vologda
2 armour, 2 artilleries and 17 mech_infantrys moved from Archangel to Vologda
2 fighters moved from Bryansk to Vologda
1 tactical_bomber moved from Smolensk to Vologda
1 armour moved from Rostov to Ukraine
2 bombers moved from Southern France to Northern Italy
1 fighter moved from Southern France to Northern Italy
1 fighter moved from Southern France to Southern Italy
Place Units - Germans
1 tactical_bomber placed in Western Germany
2 infantry and 1 mech_infantry placed in Ukraine
1 mech_infantry placed in Novgorod
1 mech_infantry placed in Western Germany
1 artillery and 1 infantry placed in France
1 artillery placed in France
1 infantry placed in Novgorod
1 infantry placed in Novgorod
1 artillery and 4 infantry placed in Western Germany
Germans undo move 3.
1 mech_infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4
Germans collect 58 PUs (1 lost to blockades); end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans regular : -1,33
Russians regular : -0,33
Germans regular : -1,67
British regular : 1,67