Tough call, but will go ahead and scramble 2 fighters, 1 tac.
OOL: subs, DD, tac, cruiser, fighters
It was probably unnecessary in this case, since the 3 tr from Java only had 1 inf each on them.
I’m travelling tomorrow and will be gone for two weeks. Not sure I’ll be able to make moves while away, but I’ll try.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 3 fighters, 2 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 infantry and 1 mech_infantry moved from 95 Sea Zone to Sardinia
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 armour and 1 infantry moved from 95 Sea Zone to Sicily
1 cruiser, 2 destroyers and 1 fighter moved from 91 Sea Zone to 95 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
1 carrier moved from 91 Sea Zone to 95 Sea Zone
1 carrier moved from 91 Sea Zone to 95 Sea Zone
3 artilleries and 3 infantry moved from Caroline Islands to 33 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 33 Sea Zone to 42 Sea Zone
3 artilleries and 3 infantry moved from 42 Sea Zone to Java
7 fighters and 1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 22 Sea Zone
2 fighters moved from 33 Sea Zone to 22 Sea Zone
1 fighter, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone
1 fighter moved from 33 Sea Zone to 22 Sea Zone
Combat - Americans
Battle in Sicily
Battle in Java
Battle in Sardinia
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer and 1 fighter in 104 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 104 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 104 Sea Zone, round 4 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone
Americans win, taking Sicily from Italians, taking Java from Japanese, taking Sardinia from Italians with 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 destroyer
Battle in 22 Sea Zone
Americans attack with 11 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win, taking 22 Sea Zone from Japanese with 11 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 23 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
11 fighters moved from 22 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 23 Sea Zone to 26 Sea Zone
1 carrier moved from 33 Sea Zone to 26 Sea Zone
1 battleship, 6 carriers, 2 cruisers, 4 destroyers, 1 fighter and 8 submarines moved from 33 Sea Zone to 42 Sea Zone
1 carrier, 2 destroyers, 2 fighters and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from Western United States to Hawaiian Islands
1 fighter moved from 104 Sea Zone to United Kingdom
Place Units - Americans
1 artillery, 3 fighters and 1 infantry placed in Western United States
1 artillery and 1 infantry placed in Eastern United States
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
12 infantry moved from Chahar to Suiyuyan
3 infantry moved from Kansu to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 15 infantry
Japanese defend with 1 infantry
Chinese roll dice for 15 infantry in Suiyuyan, round 2 : 4/15 hits, 2.50 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 15 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Purchase Units - British
British buy 1 armour, 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour and 2 infantry moved from Morocco to 91 Sea Zone
EDIT: 1 armour and 1 infantry moved from Morocco to Algeria
1 armour, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
1 armour and 3 infantry moved from 95 Sea Zone to Sicily
1 armour, 1 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Rhodesia to Belgian Congo
3 infantry moved from Union of South Africa to Rhodesia
1 destroyer and 1 submarine moved from 71 Sea Zone to 83 Sea Zone
1 armour and 1 mech_infantry moved from West India to Persia
1 artillery, 6 infantry and 2 mech_infantrys moved from Trans-Jordan to Egypt
1 armour, 4 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
3 fighters moved from Persia to Egypt
2 fighters moved from United Kingdom to 95 Sea Zone
Place Units - British
3 infantry placed in Union of South Africa
1 armour, 1 artillery and 1 infantry placed in Persia
1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,4
British collect 32 PUs (2 lost to blockades); end with 32 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 35 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 1.50
Americans regular : -0.33
Japanese regular : -1.00
Germans regular : 0.00
Assumed no scramble SZ95.
Sorry for the delay, guessing if you are travelling then you aren’t champing at the bit.
@simon33 said in L21 #2 trulpen (X) vs Simon33 (A+16) BM3:
Assumed no scramble SZ95.
Sorry for the delay, guessing if you are travelling then you aren’t champing at the bit.
Yes, no problem there. The assuption is probably all good.
Looking at it now. Certainly no scramble, so a clear assumption.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Northwest Persia to Trans-Jordan
Italians take Trans-Jordan from British
Combat - Italians
Non Combat Move - Italians
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 99 Sea Zone to 96 Sea Zone
1 battleship and 2 carriers moved from 99 Sea Zone to 97 Sea Zone
2 fighters moved from 99 Sea Zone to 97 Sea Zone
1 fighter moved from Greece to Southern Italy
1 infantry moved from Cyprus to 99 Sea Zone
1 artillery moved from Crete to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Southern Italy
1 infantry moved from France to Northern Italy
1 armour moved from Northwest Persia to Iraq
Place Units - Italians
1 destroyer and 1 submarine placed in 97 Sea Zone
1 artillery and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 fighter moved from Caroline Islands to 42 Sea Zone
Non Combat Move - ANZAC
1 cruiser, 1 marine and 1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 fighter moved from 42 Sea Zone to West India
1 infantry moved from New South Wales to Queensland
1 artillery moved from Queensland to New South Wales
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 2 fighters, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
2 infantry moved from Northwest Persia to Persia
7 armour, 5 artilleries, 12 infantry and 10 mech_infantrys moved from Iraq to Persia
1 fighter moved from Greece to Persia
1 bomber moved from France to Persia
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
1 artillery and 1 transport moved from 110 Sea Zone to 109 Sea Zone
1 artillery moved from 109 Sea Zone to Eire
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to Scotland
1 battleship and 1 cruiser moved from 110 Sea Zone to 109 Sea Zone
1 carrier moved from 110 Sea Zone to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from Belarus to Bryansk
1 destroyer moved from 113 Sea Zone to 109 Sea Zone
Combat - Germans
Battle in Scotland
Battle in Eire
Battle in Bryansk
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Scotland from British, taking Eire from Neutral_Allies, taking Bryansk from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Persia
Germans attack with 7 armour, 5 artilleries, 1 bomber, 1 fighter, 14 infantry and 10 mech_infantrys
British defend with 3 armour, 8 artilleries, 1 factory_minor, 11 infantry, 2 mech_infantrys and 1 tactical_bomber; French defend with 2 infantry; ANZAC defend with 3 fighters and 2 infantry
Germans roll dice for 7 armour, 5 artilleries, 1 bomber, 1 fighter, 14 infantry and 10 mech_infantrys in Persia, round 2 : 9/38 hits, 11,17 expected hits
British roll dice for 3 armour, 8 artilleries, 3 fighters, 15 infantry, 2 mech_infantrys and 1 tactical_bomber in Persia, round 2 : 13/32 hits, 12,33 expected hits
2 infantry owned by the ANZAC, 13 infantry owned by the Germans, 2 infantry owned by the French and 5 infantry owned by the British lost in Persia
Germans roll dice for 7 armour, 5 artilleries, 1 bomber, 1 fighter, 1 infantry and 10 mech_infantrys in Persia, round 3 : 5/25 hits, 9,00 expected hits
British roll dice for 3 armour, 8 artilleries, 3 fighters, 6 infantry, 2 mech_infantrys and 1 tactical_bomber in Persia, round 3 : 5/23 hits, 9,33 expected hits
1 infantry owned by the Germans, 4 mech_infantrys owned by the Germans and 5 infantry owned by the British lost in Persia
Germans roll dice for 7 armour, 5 artilleries, 1 bomber, 1 fighter and 6 mech_infantrys in Persia, round 4 : 3/20 hits, 8,17 expected hits
British roll dice for 3 armour, 8 artilleries, 3 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Persia, round 4 : 8/18 hits, 7,67 expected hits
2 mech_infantrys owned by the British, 2 artilleries owned by the Germans, 6 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Persia
1 bomber owned by the Germans and 1 fighter owned by the Germans retreated
3 artilleries owned by the Germans and 7 armour owned by the Germans retreated to Iraq
British win with 3 armour, 8 artilleries, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -37
Casualties for Germans: 2 artilleries, 14 infantry and 10 mech_infantrys
Casualties for ANZAC: 2 infantry
Casualties for British: 11 infantry and 2 mech_infantrys
Casualties for French: 2 infantry
Non Combat Move - Germans
1 aaGun moved from Northwest Persia to Iraq
1 bomber and 1 fighter moved from Persia to Iraq
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone
6 artilleries and 6 infantry moved from Novgorod to Belarus
1 armour and 1 mech_infantry moved from Belarus to Ukraine
1 mech_infantry moved from Western Ukraine to Ukraine
2 armour and 4 mech_infantrys moved from Eastern Poland to Ukraine
1 aaGun, 1 artillery and 8 infantry moved from Eastern Poland to Western Ukraine
2 artilleries and 8 infantry moved from Slovakia Hungary to Eastern Poland
1 artillery and 9 infantry moved from Germany to Slovakia Hungary
3 mech_infantrys moved from Western Germany to Poland
1 infantry moved from Northern Italy to Southern Italy
1 artillery and 4 infantry moved from France to Normandy Bordeaux
1 fighter moved from Southern Italy to Iraq
1 tactical_bomber moved from Southern Italy to Iraq
1 fighter moved from Western Germany to Southern Italy
2 mech_infantrys moved from Southern Italy to Western Germany
1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy
Place Units - Germans
3 artilleries placed in Novgorod
3 armour and 7 mech_infantrys placed in Germany
2 fighters placed in Western Germany
1 submarine placed in 110 Sea Zone
Turn Complete - Germans
Germans collect 57 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 64 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Russians regular : 0,67
Germans regular : -11,00
British regular : -3,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 4 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Germans
2 fighters and 1 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Archangel
1 infantry moved from Vologda to Archangel
2 artilleries and 19 infantry moved from Russia to Smolensk
1 infantry moved from Urals to Nenetsia
Russians take Nenetsia from Germans
Combat - Russians
Battle in Bryansk
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 artillery
Russians roll dice for 2 fighters and 1 infantry in Bryansk, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 artillery in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Archangel
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 2 artilleries and 19 infantry
Germans defend with 1 infantry
Russians roll dice for 2 artilleries and 19 infantry in Smolensk, round 2 : 7/21 hits, 4.17 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 artilleries and 18 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters moved from Bryansk to Russia
1 fighter moved from Archangel to Russia
1 artillery and 3 infantry moved from Vologda to Smolensk
1 armour, 1 artillery, 18 infantry and 3 mech_infantrys moved from Caucasus to Northwest Persia
28 infantry moved from Volgograd to Rostov
6 infantry moved from Tambov to Rostov
1 infantry moved from Kazakhstan to Caucasus
7 infantry moved from Novosibirsk to Kazakhstan
Place Units - Russians
4 artilleries and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans regular : 0.00
Russians regular : 3.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 destroyers, 4 infantry, 1 mech_infantry and 7 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Shensi to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Chahar
Japanese take Chahar from Chinese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 23 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone
1 fighter moved from Japan to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
Combat - Japanese
Battle in Caroline Islands
Battle in 22 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 22 Sea Zone
Japanese win, taking Caroline Islands from Americans, taking 22 Sea Zone from Americans with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 23 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 23 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 23 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone
2 fighters and 1 tactical_bomber moved from 23 Sea Zone to 33 Sea Zone
1 submarine moved from 7 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
3 carriers moved from 6 Sea Zone to 33 Sea Zone
1 carrier and 1 destroyer moved from 35 Sea Zone to 33 Sea Zone
1 fighter moved from 35 Sea Zone to 33 Sea Zone
1 fighter moved from 35 Sea Zone to 33 Sea Zone
1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 bomber moved from Japan to Yunnan
1 bomber moved from Iraq to India
1 artillery, 4 infantry and 4 transports moved from 35 Sea Zone to 37 Sea Zone
6 fighters and 3 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from Japan to 37 Sea Zone
6 carriers moved from 35 Sea Zone to 37 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
5 submarines moved from 35 Sea Zone to 37 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 infantry moved from Hopei to Shensi
6 armour and 1 mech_infantry moved from Hopei to Yunnan
1 artillery moved from Kweichow to Yunnan
1 infantry moved from Anhwe to Hunan
1 infantry moved from Hunan to Yunnan
1 artillery moved from Hopei to Kweichow
1 artillery and 8 infantry moved from Shantung to Anhwe
1 infantry moved from Yunnan to Burma
1 artillery moved from Yunnan to Burma
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 submarine moved from 35 Sea Zone to 33 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 battleship moved from 35 Sea Zone to 33 Sea Zone
1 cruiser moved from 35 Sea Zone to 33 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 1 marine moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from Yunnan to Burma
2 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 4 infantry moved from 37 Sea Zone to Malaya
Place Units - Japanese
2 destroyers and 1 submarine placed in 37 Sea Zone
6 submarines placed in 6 Sea Zone
Japanese undo move 2.
1 submarine placed in 36 Sea Zone
5 submarines placed in 6 Sea Zone
1 infantry and 1 mech_infantry placed in French Indo China
3 artilleries placed in India
3 infantry placed in Shantung
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Shan State: 1 infantry
EDIT: Adding units owned by Japanese to Malaya: 1 infantry
EDIT: Removing units owned by Japanese from Yunnan: 2 infantry
EDIT: Adding units owned by Japanese to Shan State: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans regular : -0,33
Japanese regular : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 carriers, 4 fighters and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Americans
3 fighters, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 23 Sea Zone
3 artilleries and 3 infantry moved from Java to 42 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 42 Sea Zone to 46 Sea Zone
3 artilleries and 3 infantry moved from 46 Sea Zone to New Guinea
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 destroyer and 1 fighter moved from 95 Sea Zone to 96 Sea Zone
Combat - Americans
Battle in New Guinea
Battle in Aleutian Islands
Battle in 96 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Italians defend with 1 destroyer
Americans roll dice for 1 destroyer and 1 fighter in 96 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 96 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
Italians roll dice for 1 destroyer in 96 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 96 Sea Zone
Americans win, taking New Guinea from Japanese, taking Aleutian Islands from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 23 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 23 Sea Zone to 46 Sea Zone
1 battleship, 6 carriers, 2 cruisers, 3 destroyers, 12 fighters and 8 submarines moved from 42 Sea Zone to 46 Sea Zone
1 carrier moved from 26 Sea Zone to 8 Sea Zone
1 fighter moved from Hawaiian Islands to 8 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 8 Sea Zone
3 fighters moved from Western United States to 8 Sea Zone
2 fighters moved from 46 Sea Zone to Queensland
1 carrier, 2 destroyers and 1 submarine moved from 26 Sea Zone to 46 Sea Zone
1 armour and 1 infantry moved from Sicily to 95 Sea Zone
1 infantry and 1 mech_infantry moved from Sardinia to 95 Sea Zone
1 armour, 2 carriers, 1 cruiser, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 95 Sea Zone to 99 Sea Zone
1 fighter moved from 96 Sea Zone to 99 Sea Zone
Place Units - Americans
2 carriers and 1 submarine placed in 10 Sea Zone
4 fighters placed in Western United States
Turn Complete - Americans
Americans collect 58 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
11 infantry moved from Suiyuyan to Chahar
5 infantry moved from Suiyuyan to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Kansu, round 2 : 1/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 11 infantry
Japanese defend with 1 infantry
Chinese roll dice for 11 infantry in Chahar, round 2 : 1/11 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 11 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Purchase Units - British
British buy 1 artillery, 1 fighter, 4 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - British
1 tactical_bomber moved from Persia to Trans-Jordan
3 fighters moved from Egypt to Trans-Jordan
1 armour and 3 infantry moved from Sicily to 95 Sea Zone
1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Cyprus
2 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Crete
1 fighter and 2 infantry moved from United Kingdom to Scotland
2 infantry moved from Egypt to Trans-Jordan
Combat - British
Battle in Crete
Battle in Cyprus
Battle in Scotland
British attack with 1 fighter and 2 infantry
Germans defend with 1 airfield and 1 infantry
British roll dice for 1 fighter and 2 infantry in Scotland, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Scotland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Scotland
British win, taking Crete from Italians, taking Cyprus from Italians, taking Scotland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Trans-Jordan
British attack with 3 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 armour
British roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 3/6 hits, 2.50 expected hits
Italians roll dice for 1 armour in Trans-Jordan, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Non Combat Move - British
3 fighters and 1 tactical_bomber moved from Trans-Jordan to Egypt
3 armour and 8 artilleries moved from Persia to Northwest Persia
3 aaGuns, 3 artilleries and 21 infantry moved from West India to Eastern Persia
1 fighter moved from Scotland to United Kingdom
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 95 Sea Zone to 99 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 infantry moved from Rhodesia to Belgian Congo
3 infantry moved from Union of South Africa to Rhodesia
Place Units - British
1 fighter and 3 infantry placed in United Kingdom
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,4,4,6,1,5,2,3,2
British collect 26 PUs (8 lost to blockades); end with 28 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 31 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 34 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -0.67
Americans regular : -1.17
Japanese regular : 0.00
Italians regular : -1.17
Germans regular : -0.33
British regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 carriers, 4 fighters and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Americans
3 fighters, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 23 Sea Zone
3 artilleries and 3 infantry moved from Java to 42 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 42 Sea Zone to 46 Sea Zone
3 artilleries and 3 infantry moved from 46 Sea Zone to New Guinea
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 destroyer and 1 fighter moved from 95 Sea Zone to 96 Sea Zone
Combat - Americans
Battle in New Guinea
Battle in Aleutian Islands
Battle in 96 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Italians defend with 1 destroyer
Americans roll dice for 1 destroyer and 1 fighter in 96 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 96 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
Italians roll dice for 1 destroyer in 96 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 96 Sea Zone
Americans win, taking New Guinea from Japanese, taking Aleutian Islands from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 23 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 23 Sea Zone to 46 Sea Zone
1 battleship, 6 carriers, 2 cruisers, 3 destroyers, 12 fighters and 8 submarines moved from 42 Sea Zone to 46 Sea Zone
1 carrier moved from 26 Sea Zone to 8 Sea Zone
1 fighter moved from Hawaiian Islands to 8 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 8 Sea Zone
3 fighters moved from Western United States to 8 Sea Zone
2 fighters moved from 46 Sea Zone to Queensland
1 carrier, 2 destroyers and 1 submarine moved from 26 Sea Zone to 46 Sea Zone
1 armour and 1 infantry moved from Sicily to 95 Sea Zone
1 infantry and 1 mech_infantry moved from Sardinia to 95 Sea Zone
1 armour, 2 carriers, 1 cruiser, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 95 Sea Zone to 99 Sea Zone
1 fighter moved from 96 Sea Zone to 99 Sea Zone
Place Units - Americans
2 carriers and 1 submarine placed in 10 Sea Zone
4 fighters placed in Western United States
Turn Complete - Americans
Americans collect 58 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
11 infantry moved from Suiyuyan to Chahar
5 infantry moved from Suiyuyan to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Kansu, round 2 : 1/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 11 infantry
Japanese defend with 1 infantry
Chinese roll dice for 11 infantry in Chahar, round 2 : 1/11 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 11 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Purchase Units - British
British buy 1 artillery, 1 fighter, 4 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - British
1 tactical_bomber moved from Persia to Trans-Jordan
3 fighters moved from Egypt to Trans-Jordan
1 armour and 3 infantry moved from Sicily to 95 Sea Zone
1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Cyprus
2 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Crete
1 fighter and 2 infantry moved from United Kingdom to Scotland
2 infantry moved from Egypt to Trans-Jordan
Combat - British
Battle in Crete
Battle in Cyprus
Battle in Scotland
British attack with 1 fighter and 2 infantry
Germans defend with 1 airfield and 1 infantry
British roll dice for 1 fighter and 2 infantry in Scotland, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Scotland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Scotland
British win, taking Crete from Italians, taking Cyprus from Italians, taking Scotland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Trans-Jordan
British attack with 3 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 armour
British roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 3/6 hits, 2.50 expected hits
Italians roll dice for 1 armour in Trans-Jordan, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Non Combat Move - British
3 fighters and 1 tactical_bomber moved from Trans-Jordan to Egypt
3 armour and 8 artilleries moved from Persia to Northwest Persia
3 aaGuns, 3 artilleries and 21 infantry moved from West India to Eastern Persia
1 fighter moved from Scotland to United Kingdom
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 95 Sea Zone to 99 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 infantry moved from Rhodesia to Belgian Congo
3 infantry moved from Union of South Africa to Rhodesia
Place Units - British
1 fighter and 3 infantry placed in United Kingdom
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,4,4,6,1,5,2,3,2
British collect 26 PUs (8 lost to blockades); end with 28 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 31 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 34 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Adding units owned by British to Trans-Jordan: 1 armour, 1 artillery, 8 infantry and 2 mech_infantrys
EDIT: Removing units owned by British from Egypt: 1 armour, 1 artillery, 8 infantry and 2 mech_infantrys
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.67
Americans regular : -1.17
Japanese regular : 0.00
Italians regular : -1.17
Germans regular : -0.33
British regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 3 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
2 infantry moved from 92 Sea Zone to Morocco
1 submarine moved from 97 Sea Zone to 96 Sea Zone
2 fighters moved from 97 Sea Zone to 96 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone
Combat - Italians
Battle in Morocco
Battle in Gibraltar
Battle in 96 Sea Zone
Italians attack with 3 fighters and 1 submarine
Americans defend with 1 destroyer
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 3 fighters in 96 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits
Americans roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Italians lost in 96 Sea Zone
Italians roll dice for 3 fighters in 96 Sea Zone, round 3 : 1/3 hits, 1,50 expected hits
Americans roll dice for 1 destroyer in 96 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 96 Sea Zone
Italians win, taking Morocco from Americans, taking Gibraltar from British with 3 fighters remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for Americans: 1 destroyer
Non Combat Move - Italians
1 battleship, 2 carriers, 2 destroyers and 2 submarines moved from 97 Sea Zone to 92 Sea Zone
3 fighters moved from 96 Sea Zone to 92 Sea Zone
1 infantry moved from Northern Italy to Southern France
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 artillery and 2 infantry placed in Southern France
2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,2,1,4,2,4,6,1,4,3,5
Italians collect 14 PUs (2 lost to blockades); end with 14 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Americans regular : 0,33
Italians regular : -2,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 harbour; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 cruiser, 1 marine and 1 submarine moved from 42 Sea Zone to 46 Sea Zone
Non Combat Move - ANZAC
1 marine moved from 46 Sea Zone to New Guinea
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 destroyer moved from 62 Sea Zone to 46 Sea Zone
3 fighters moved from Persia to Trans-Jordan
1 fighter moved from West India to Trans-Jordan
1 artillery and 2 infantry moved from West India to Eastern Persia
Place Units - ANZAC
1 harbour placed in New Guinea
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 6 infantry, 9 mech_infantrys and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Germans
1 fighter moved from Western Germany to Scotland
1 tactical_bomber moved from 109 Sea Zone to Scotland
1 transport moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to Scotland
1 artillery moved from Iraq to Persia
Germans take Persia from British
1 infantry moved from Ukraine to Bryansk
1 bomber moved from Iraq to Bryansk
Combat - Germans
Combat Hit Differential Summary :
I’ll assume no scramble to z109.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 6 infantry, 9 mech_infantrys and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Germans
1 fighter moved from Western Germany to Scotland
1 tactical_bomber moved from 109 Sea Zone to Scotland
1 transport moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to Scotland
1 artillery moved from Iraq to Persia
Germans take Persia from British
1 infantry moved from Ukraine to Bryansk
1 bomber moved from Iraq to Bryansk
Combat - Germans
Battle in Bryansk
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Bryansk, round 2 : 1/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Scotland
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 airfield and 2 infantry
Germans roll dice for 1 battleship and 1 cruiser in Scotland, round 2 : 1/2 hits, 1,17 expected hits
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Scotland, round 2 : 1/4 hits, 1,50 expected hits
British roll dice for 2 infantry in Scotland, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans and 2 infantry owned by the British lost in Scotland
Germans win, taking Scotland from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Non Combat Move - Germans
1 fighter moved from Scotland to 109 Sea Zone
1 tactical_bomber moved from Scotland to 109 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 fighter moved from 109 Sea Zone to Gibraltar
1 fighter moved from Southern Italy to Morocco
1 fighter moved from Southern Italy to Morocco
1 fighter moved from Southern Italy to Gibraltar
2 fighters and 1 tactical_bomber moved from Iraq to Southern Italy
1 fighter moved from Western Germany to Novgorod
1 aaGun moved from Belarus to Novgorod
3 artilleries moved from Novgorod to Belarus
3 armour and 6 mech_infantrys moved from Ukraine to Eastern Poland
1 bomber moved from Bryansk to Eastern Poland
1 transport moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to Eire
3 mech_infantrys moved from Poland to Eastern Poland
3 armour and 7 mech_infantrys moved from Germany to Eastern Poland
1 artillery and 9 infantry moved from Slovakia Hungary to Eastern Poland
2 artilleries and 8 infantry moved from Eastern Poland to Belarus
1 tactical_bomber moved from Southern Italy to Morocco
1 aaGun moved from Western Germany to Germany
1 infantry moved from Western Ukraine to Ukraine
2 mech_infantrys moved from Western Germany to Slovakia Hungary
Place Units - Germans
2 submarines placed in 112 Sea Zone
3 infantry placed in Normandy Bordeaux
3 infantry placed in Novgorod
1 armour and 9 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 57 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Russians regular : -0,33
Germans regular : -0,50
British regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 artillery and 10 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
7 infantry moved from Kazakhstan to Tsinghai
1 infantry moved from Rostov to Ukraine
3 fighters moved from Russia to Ukraine
3 artilleries and 21 infantry moved from Smolensk to Bryansk
2 artilleries and 33 infantry moved from Rostov to Bryansk
Combat - Russians
Battle in Ukraine
Russians attack with 3 fighters and 1 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 3 fighters and 1 infantry in Ukraine, round 2 : 2/4 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Russians win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 5 artilleries and 54 infantry
Germans defend with 1 infantry
Russians roll dice for 5 artilleries and 54 infantry in Bryansk, round 2 : 10/59 hits, 11.50 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 5 artilleries and 54 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tsinghai
Russians attack with 7 infantry
Japanese defend with 1 infantry
Russians roll dice for 7 infantry in Tsinghai, round 2 : 1/7 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Tsinghai
Russians win, taking Tsinghai from Japanese with 6 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 infantry moved from Caucasus to Rostov
1 armour, 1 artillery, 19 infantry and 3 mech_infantrys moved from Northwest Persia to Caucasus
1 armour and 3 mech_infantrys moved from Caucasus to Rostov
3 fighters moved from Ukraine to Russia
4 artilleries and 6 infantry moved from Russia to Bryansk
1 infantry moved from Archangel to Vologda
1 infantry moved from Nenetsia to Vologda
Place Units - Russians
1 infantry placed in Volgograd
1 artillery and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67
Germans regular : 0.33
Russians regular : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 destroyer, 2 fighters and 10 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 37 Sea Zone to 42 Sea Zone
3 fighters and 3 tactical_bombers moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 3 fighters, 1 submarine, 3 tactical_bombers and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 3 fighters, 1 submarine, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Java
Non Combat Move - Japanese
1 battleship and 1 marine moved from 37 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 5 Sea Zone
3 submarines moved from 6 Sea Zone to 35 Sea Zone
4 infantry moved from Caroline Islands to 33 Sea Zone
4 infantry and 2 transports moved from 33 Sea Zone to 6 Sea Zone
4 infantry moved from 6 Sea Zone to Japan
1 submarine moved from 36 Sea Zone to 35 Sea Zone
6 submarines moved from 37 Sea Zone to 35 Sea Zone
6 carriers, 1 cruiser and 4 destroyers moved from 37 Sea Zone to 35 Sea Zone
3 fighters and 3 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
4 fighters and 2 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 22 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
2 submarines moved from 33 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Japan to 35 Sea Zone
1 fighter moved from 33 Sea Zone to Japan
2 carriers moved from 33 Sea Zone to 6 Sea Zone
1 battleship moved from 33 Sea Zone to 6 Sea Zone
1 destroyer moved from 33 Sea Zone to 6 Sea Zone
2 carriers and 2 destroyers moved from 33 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
1 cruiser moved from 33 Sea Zone to 35 Sea Zone
4 fighters moved from 33 Sea Zone to 6 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
1 artillery and 4 infantry moved from Malaya to 37 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 37 Sea Zone to 35 Sea Zone
1 artillery and 5 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Szechwan to Sikang
1 destroyer moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Anhwe to Hopei
1 infantry moved from Yunnan to Szechwan
1 aaGun, 1 armour, 10 artilleries and 21 infantry moved from India to West India
1 artillery and 2 infantry moved from Burma to India
1 artillery moved from Yunnan to Kweichow
1 artillery moved from Kweichow to Anhwe
1 infantry moved from French Indo China to Yunnan
1 bomber moved from Yunnan to India
6 armour and 1 mech_infantry moved from Yunnan to India
1 mech_infantry moved from French Indo China to Burma
1 infantry moved from Shantung to Jehol
1 infantry moved from Shantung to Anhwe
1 infantry moved from Shantung to Anhwe
Place Units - Japanese
3 artilleries placed in India
3 infantry placed in Malaya
3 infantry placed in French Indo China
3 infantry placed in Shantung
1 destroyer placed in 6 Sea Zone
2 fighters and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans regular : -0,33
Japanese regular : 0,67