Scramble 111 but not 110
sub fights in 106 and dies first.
Urgh. I knew I should have saved some money I1.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Queensland to 54 Sea Zone
1 fighter moved from Queensland to Shan State
1 submarine moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Egypt to Anglo Egyptian Sudan
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Morocco to Algeria
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
@simon33 said in Axis-Dominion (Allies+15) vs Simon33 (Axis) BM4:
Urgh. I knew I should have saved some money I1.
lol why ?
To afford either an airbase or a CV. Probably the former.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 infantry, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
6 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 armour moved from Poland to Baltic States
Germans take Baltic States from Russians
1 armour moved from Baltic States to Poland
1 infantry moved from Slovakia Hungary to Eastern Poland
2 bombers moved from Western Germany to Eastern Poland
Combat - Germans
Battle in Eastern Poland
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Eastern Poland, round 2 : 0/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 bombers and 1 infantry in Eastern Poland, round 3 : 2/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 armour moved from Northern Italy to Yugoslavia
8 armour, 2 artilleries, 4 infantry and 4 mech_infantrys moved from Yugoslavia to Romania
3 aaGuns, 7 armour, 3 artilleries, 19 infantry and 4 mech_infantrys moved from Romania to Bessarabia
4 artilleries and 1 infantry moved from Slovakia Hungary to Romania
10 artilleries and 2 infantry moved from Germany to Poland
5 mech_infantrys moved from Western Germany to Poland
1 fighter and 2 tactical_bombers moved from Alexandria to Southern Italy
1 submarine moved from 111 Sea Zone to 125 Sea Zone
2 bombers moved from Eastern Poland to Bessarabia
Place Units - Germans
1 submarine placed in 112 Sea Zone
1 infantry and 4 mech_infantrys placed in Germany
1 bomber and 3 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 43 PUs; end with 43 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Russians regular : 0.33
Germans regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
5 fighters and 1 tactical_bomber moved from Szechwan to Malaya
1 infantry moved from Novgorod to Baltic States
Russians take Baltic States from Germans
Combat - Russians
Battle in Malaya
Russians attack with 5 fighters and 1 tactical_bomber
Japanese defend with 1 harbour and 1 infantry
Russians roll dice for 5 fighters and 1 tactical_bomber in Malaya, round 2 : 4/6 hits, 3.17 expected hits
Japanese roll dice for 1 infantry in Malaya, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the Russians lost in Malaya
Russians win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Russians: 1 fighter
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Malaya to Shan State
1 armour and 1 mech_infantry moved from Szechwan to Shan State
6 infantry moved from Russia to Bryansk
2 aaGuns, 2 artilleries and 7 infantry moved from Western Ukraine to Bryansk
3 infantry moved from Ukraine to Bryansk
1 aaGun, 1 artillery and 15 infantry moved from Belarus to Bryansk
1 mech_infantry moved from Novgorod to Bryansk
1 aaGun and 5 infantry moved from Novgorod to Archangel
1 submarine moved from 117 Sea Zone to 103 Sea Zone
1 armour and 1 mech_infantry moved from Szechwan to Kazakhstan
Place Units - Russians
10 infantry placed in Russia
2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 36 PUs; end with 38 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67
Russians regular : 0.83
I need to go back to the drawing board when the Burma Mech is bid.
@simon33 said in Axis-Dominion (Allies+15) vs Simon33 (Axis) BM4:
I need to go back to the drawing board when the Burma Mech is bid.
😆
the problem isn’t as much that mech, as it is being greedy by sending a good portion of your air over to Caro. what business do they have over there, if you’re already really struggling on the mainland?
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 1 factory_minor, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 mech_infantry moved from Hopei to Suiyuyan
2 artilleries and 5 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
2 bombers moved from Kiangsi to Shan State
1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from 37 Sea Zone to Shan State
1 battleship moved from 36 Sea Zone to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Shan State
1 fighter moved from Philippines to Shan State
1 fighter moved from Caroline Islands to 43 Sea Zone
1 marine moved from Japan to 6 Sea Zone
1 cruiser and 1 marine moved from 6 Sea Zone to 21 Sea Zone
1 marine moved from 21 Sea Zone to Guam
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Guam
Battle in Shan State
Japanese attack with 1 artillery, 2 bombers, 4 fighters, 1 infantry and 3 tactical_bombers
British defend with 1 aaGun, 1 artillery and 2 infantry; ANZAC defend with 1 fighter; Russians defend with 1 armour, 4 fighters, 1 mech_infantry and 1 tactical_bomber
British roll AA dice in Shan State : 2/3 hits, 0.50 expected hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in Shan State
Japanese roll dice for 2 battleships in Shan State, round 2 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 1 artillery, 2 bombers, 3 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 4/9 hits, 4.83 expected hits
Combat Hit Differential Summary :
Japanese regular : -1.17
British AA : 1.50
Trying a desperate attack now. Not a good start with 2 AA hits.
4 hits for you. OOL?
@axis-dominion said in Axis-Dominion (Allies+15) vs Simon33 (Axis) BM4:
the problem isn’t as much that mech, as it is being greedy by sending a good portion of your air over to Caro. what business do they have over there, if you’re already really struggling on the mainland?
What could they have done on the mainland though?
@simon33 said in Axis-Dominion (Allies+15) vs Simon33 (Axis) BM4:
Trying a desperate attack now. Not a good start with 2 AA hits.
4 hits for you. OOL?
max defense, brit units out first, and anz fig before Russian
you rolled dice but no post, what happened?
@axis-dominion said in Axis-Dominion (Allies+15) vs Simon33 (Axis) BM4:
you rolled dice but no post, what happened?
Am considering conceding this one. Went to bed after seeing the defensive dice.
Actually, let’s try continuing the battle.
bomber: [dice 1d6]
1d6: 4
Still lose the armour?
@simon33 said in Axis-Dominion (Allies+15) vs Simon33 (Axis) BM4:
Still lose the armour?
Keep the armor. Ditch the anz fig
Wise. Will concede this one there.