FMRommel (CP) vs Entek (Ent) 1914 Rematch


  • Com got a tech with 1 die. Normally, I wouldn’t be happy with mobile cav move 3. While I would have preferred gas, I have 14 cav, and mobile gives me great flexibility. However, you did a good job of fortifying Irk. So even if I used the tech to bring the cav back to Irk and used the gas that I built, I still have a low chance of success. I wondered about your gas build in Moscow, but when I thought about advancing westward into Novo, I was surprised that gas can reach it. And your cav in Cauc can also reach. So I would have to move a large army into Novo, leaving Brat exposed, or take Novo with just a few units and still have to build trenches and/or put my cav division in Brat. Glad I didn’t spend more on tech, now the only tech left in land offense is gas.

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: USA round 4

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 4
    
        Research Technology - USA
            USA spend 5 on tech rolls
                USA roll 1,6 and gets 1 hit
            USA removing all Technology Tokens after successful research.
            USA discover fleetaction
    
        Combat Move - USA
            1 field_gun and 1 infantry moved from St. John's Island to Sea Zone 22 Mid Atlantic
            2 infantry moved from Nova Scotia to Sea Zone 22 Mid Atlantic
            1 battlecruiser, 1 destroyer, 1 field_gun, 3 infantry and 2 transports moved from Sea Zone 22 Mid Atlantic to Sea Zone 25 Mid Atlantic
            1 field_gun and 3 infantry moved from Sea Zone 25 Mid Atlantic to England
            1 destroyer moved from Sea Zone 29 Mid Atlantic to Sea Zone 2 Baffin Bay
            1 field_gun and 1 infantry moved from New York to Sea Zone 29 Mid Atlantic
            1 field_gun, 1 infantry and 1 transport moved from Sea Zone 29 Mid Atlantic to Sea Zone 22 Mid Atlantic
            1 field_gun and 1 infantry moved from Sea Zone 22 Mid Atlantic to St. John's Island
            1 field_gun moved from Hudson-Delaware to Sea Zone 29 Mid Atlantic
            1 field_gun and 1 transport moved from Sea Zone 29 Mid Atlantic to Sea Zone 22 Mid Atlantic
            1 field_gun moved from Sea Zone 22 Mid Atlantic to St. John's Island
            1 field_gun and 1 infantry moved from Charleston to Sea Zone 30 Mid Atlantic
            1 destroyer, 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 30 Mid Atlantic to Sea Zone 22 Mid Atlantic
            1 field_gun and 1 infantry moved from Sea Zone 22 Mid Atlantic to St. John's Island
            1 submarine moved from Sea Zone 27 Mid Atlantic to Sea Zone 25 Mid Atlantic
            4 infantry moved from Baja-Sonora to Chihuahua
            1 infantry moved from Texas to Chihuahua
    
        Purchase Units - USA
            USA buy 1 battlecruiser, 1 battleship, 2 field_guns, 2 infantry and 2 transports; Remaining resources: 2 PUs; 0 techTokens; 
    
        Combat - USA
            Battle in Chihuahua
                USA attack with 5 infantry
                Neutral defend with 2 infantry
                    USA roll dice for 5 infantry in Chihuahua, round 2 : 1/5 hits, 0.83 expected hits
                    Neutral roll dice for 2 infantry in Chihuahua, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Neutral and 1 infantry owned by the USA lost in Chihuahua
                    USA roll dice for 4 infantry in Chihuahua, round 3 : 1/4 hits, 0.67 expected hits
                    Neutral roll dice for 1 infantry in Chihuahua, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral lost in Chihuahua
                USA loses 0 PUs for violating Chihuahuas neutrality.
                USA win, taking Chihuahua from Neutral with 4 infantry remaining. Battle score for attacker is 3
                Casualties for USA: 1 infantry
                Casualties for Neutral: 2 infantry
    
        Non Combat Move - USA
    
        Place Units - USA
            1 battleship and 1 transport placed in Sea Zone 29 Mid Atlantic
            1 field_gun and 1 infantry placed in New York
            1 battlecruiser placed in Sea Zone 29 Mid Atlantic
            1 transport placed in Sea Zone 30 Mid Atlantic
            1 field_gun and 1 infantry placed in Charleston
    
        Activate Technology - USA
            USA activating fleetaction
    
        Turn Complete - USA
            USA collect 68 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    USA regular : 0.50
    Neutral regular : 0.00
    

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary: Germany round 5

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 5
    
        Research Technology - Germany
            Germany spend 0 on tech rolls
                Germany roll 6,1,1 and gets 1 hit
            Germany removing all Technology Tokens after successful research.
            Germany discover mobileWarfare
    
        Combat Move - Germany
            2 cruisers, 1 destroyer and 4 submarines moved from Sea Zone 15 English Channel to Sea Zone 25 Mid Atlantic
            1 destroyer and 3 submarines moved from Sea Zone 16 North Sea to Sea Zone 25 Mid Atlantic
            2 battlecruisers and 2 battleships moved from Sea Zone 15 English Channel to Sea Zone 16 North Sea
            1 battlecruiser and 3 submarines moved from Sea Zone 12 Baltic Sea to Sea Zone 16 North Sea
            2 field_guns moved from Mecklenburg to Sea Zone 12 Baltic Sea
            1 field_gun moved from Denmark to Sea Zone 12 Baltic Sea
            4 stormtruppens moved from Mecklenburg to Sea Zone 12 Baltic Sea
            1 stormtruppen moved from Denmark to Sea Zone 12 Baltic Sea
            3 field_guns, 5 stormtruppens and 4 transports moved from Sea Zone 12 Baltic Sea to Sea Zone 16 North Sea
            1 transport moved from Sea Zone 16 North Sea to Sea Zone 14 Helgoland Bight
            1 field_gun moved from Holland to Sea Zone 14 Helgoland Bight
            1 stormtruppen moved from Denmark to Sea Zone 14 Helgoland Bight
            1 field_gun, 1 stormtruppen and 1 transport moved from Sea Zone 14 Helgoland Bight to Sea Zone 16 North Sea
            4 field_guns and 6 stormtruppens moved from Sea Zone 16 North Sea to London
            3 cavalrys, 8 field_guns, 5 heavy_guns and 27 infantry moved from Champagne to Burgundy
            1 cavalry moved from Congo to Gabon
                  Germany take Gabon from France
            1 cavalry moved from Gabon to Congo
            1 cavalry moved from Northern Rhodesia to Southern Rhodesia
                  Germany take Southern Rhodesia from Britain
            1 cavalry moved from Southern Rhodesia to Northern Rhodesia
            1 heavy_gun and 1 infantry moved from Congo to Uganda
            1 heavy_gun moved from German East Africa to Northern Rhodesia
            1 cavalry, 1 heavy_gun and 1 infantry moved from Dar es Salaam to German East Africa
            1 heavy_gun moved from Belgium to Amsterdam
            2 field_guns and 2 infantry moved from Rhine to Amsterdam
            2 infantry moved from Holland to Amsterdam
            3 gass moved from Bavaria to Amsterdam
            1 submarine moved from Sea Zone 1 Hudson Bay to Sea Zone 2 Baffin Bay
            1 submarine moved from Sea Zone 51 Mid Atlantic to Sea Zone 34 Mid Atlantic
            1 submarine moved from Sea Zone 101 South Atlantic to Sea Zone 51 Mid Atlantic
            1 cruiser and 1 submarine moved from Sea Zone 89 Indian Ocean to Sea Zone 84 Andaman Sea
            1 submarine moved from Sea Zone 86 Indian Ocean to Sea Zone 84 Andaman Sea
            2 submarines moved from Sea Zone 53 Mid Atlantic to Sea Zone 34 Mid Atlantic
    
        Purchase Units - Germany
            Germany buy 1 cavalry, 11 field_guns, 6 gass, 3 heavy_guns, 8 infantry and 3 transports; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - Germany
            Battle in Sea Zone 25 Mid Atlantic
                Germany attack with 2 cruisers, 2 destroyers and 7 submarines
                USA defend with 1 battlecruiser, 1 destroyer, 1 submarine and 2 transports; Britain defend with 1 cruiser, 3 destroyers, 1 submarine and 1 transport
                    Germany roll dice for 7 submarines in Sea Zone 25 Mid Atlantic, round 2 : 4/7 hits, 3.50 expected hits
                    Germany roll dice for 2 cruisers and 2 destroyers in Sea Zone 25 Mid Atlantic, round 2 : 1/4 hits, 1.67 expected hits
                    Britain roll dice for 2 submarines in Sea Zone 25 Mid Atlantic, round 2 : 0/2 hits, 0.50 expected hits
                    Britain roll dice for 1 battlecruiser, 1 cruiser, 4 destroyers and 3 transports in Sea Zone 25 Mid Atlantic, round 2 : 1/6 hits, 2.50 expected hits
                    1 submarine owned by the Britain, 1 submarine owned by the Germany, 1 submarine owned by the USA and 3 destroyers owned by the Britain lost in Sea Zone 25 Mid Atlantic
                    Germany roll dice for 6 submarines in Sea Zone 25 Mid Atlantic, round 3 : 1/6 hits, 3.00 expected hits
                    Germany roll dice for 2 cruisers and 2 destroyers in Sea Zone 25 Mid Atlantic, round 3 : 2/4 hits, 1.67 expected hits
                    Britain roll dice for 1 battlecruiser, 1 cruiser, 1 destroyer and 3 transports in Sea Zone 25 Mid Atlantic, round 3 : 2/3 hits, 1.50 expected hits
                    1 destroyer owned by the USA, 1 battlecruiser owned by the USA, 2 submarines owned by the Germany and 1 cruiser owned by the Britain lost in Sea Zone 25 Mid Atlantic
                    2 transports owned by the USA and 1 transport owned by the Britain lost in Sea Zone 25 Mid Atlantic
                Germany win with 2 cruisers, 2 destroyers and 4 submarines remaining. Battle score for attacker is 76
                Casualties for Germany: 3 submarines
                Casualties for Britain: 1 cruiser, 3 destroyers, 1 submarine and 1 transport
                Casualties for USA: 1 battlecruiser, 1 destroyer, 1 submarine and 2 transports
            Battle in London
                Germany attack with 4 field_guns and 6 stormtruppens
                Britain defend with 1 Factory and 7 infantry
                    Germany roll dice for 3 battlecruisers and 2 battleships in London, round 2 : 3/5 hits, 3.33 expected hits
                    Germany roll dice for 4 field_guns and 6 stormtruppens in London, round 2 : 4/10 hits, 4.00 expected hits
                    Britain roll dice for 7 infantry in London, round 2 : 1/7 hits, 2.33 expected hits
                    1 stormtruppen owned by the Germany and 7 infantry owned by the Britain lost in London
                Germany captures 77PUs while taking Britain capital
                Germany win, taking London from Britain with 4 field_guns and 5 stormtruppens remaining. Battle score for attacker is 18
                Casualties for Germany: 1 stormtruppen
                Casualties for Britain: 7 infantry
            Battle in Amsterdam
                Germany attack with 2 field_guns, 3 gass, 1 heavy_gun and 4 infantry
                Neutral defend with 4 infantry and 2 trenchs
                    Germany roll dice for 3 gass in Amsterdam, round 2 : 2/3 hits, 2.00 expected hits
                    2 infantry owned by the Neutral lost in Amsterdam
                    3 gass owned by the Germany lost in Amsterdam
                    Germany roll dice for 2 field_guns, 1 heavy_gun and 4 infantry in Amsterdam, round 2 : 1/7 hits, 2.17 expected hits
                Units damaged: 1 trench owned by the Neutral
                    Neutral roll dice for 2 infantry and 2 trenchs in Amsterdam, round 2 : 0/2 hits, 0.67 expected hits
                    Germany roll dice for 2 field_guns, 1 heavy_gun and 4 infantry in Amsterdam, round 3 : 1/7 hits, 2.17 expected hits
                Units damaged: 1 trench owned by the Neutral
                    Neutral roll dice for 2 infantry and 2 trenchs in Amsterdam, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germany lost in Amsterdam
                    Germany roll dice for 2 field_guns, 1 heavy_gun and 3 infantry in Amsterdam, round 4 : 2/6 hits, 2.00 expected hits
                    Neutral roll dice for 2 infantry and 2 trenchs in Amsterdam, round 4 : 0/2 hits, 0.67 expected hits
                    2 trenchs owned by the Neutral lost in Amsterdam
                    Germany roll dice for 2 field_guns, 1 heavy_gun and 3 infantry in Amsterdam, round 5 : 1/6 hits, 2.00 expected hits
                    Neutral roll dice for 2 infantry in Amsterdam, round 5 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Germany and 1 infantry owned by the Neutral lost in Amsterdam
                    Germany roll dice for 2 field_guns, 1 heavy_gun and 1 infantry in Amsterdam, round 6 : 1/4 hits, 1.33 expected hits
                    Neutral roll dice for 1 infantry in Amsterdam, round 6 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germany and 1 infantry owned by the Neutral lost in Amsterdam
                Germany loses 0 PUs for violating Amsterdams neutrality.
                Germany win, taking Amsterdam from Neutral with 2 field_guns and 1 heavy_gun remaining. Battle score for attacker is -6
                Casualties for Neutral: 4 infantry and 2 trenchs
                Casualties for Germany: 3 gass and 4 infantry
            Battle in Burgundy
                Germany attack with 3 cavalrys, 8 field_guns, 5 heavy_guns and 27 infantry
                France defend with 4 colonials, 1 field_gun, 6 infantry and 4 trenchs
                    Germany roll dice for 3 cavalrys, 8 field_guns, 5 heavy_guns and 27 infantry in Burgundy, round 2 : 11/43 hits, 11.50 expected hits
                    France roll dice for 4 colonials, 1 field_gun, 6 infantry and 4 trenchs in Burgundy, round 2 : 2/11 hits, 3.67 expected hits
                    2 infantry owned by the Germany, 4 trenchs owned by the France and 3 infantry owned by the France lost in Burgundy
                8 field_guns owned by the Germany, 25 infantry owned by the Germany, 5 heavy_guns owned by the Germany and 3 cavalrys owned by the Germany retreated to Champagne
                France win with 4 colonials, 1 field_gun and 3 infantry remaining. Battle score for attacker is 15
                Casualties for Germany: 2 infantry
                Casualties for France: 3 infantry and 4 trenchs
            Battle in Uganda
                Germany attack with 1 heavy_gun and 1 infantry
                France defend with 1 colonial
                    Germany roll dice for 1 heavy_gun and 1 infantry in Uganda, round 2 : 1/2 hits, 0.67 expected hits
                    Britain roll dice for 1 colonial in Uganda, round 2 : 0/1 hits, 0.33 expected hits
                    1 colonial owned by the France lost in Uganda
                Germany win, taking Uganda from Britain with 1 heavy_gun and 1 infantry remaining. Battle score for attacker is 3
                Casualties for France: 1 colonial
            Battle in Sea Zone 2 Baffin Bay
                Germany attack with 1 submarine
                USA defend with 1 destroyer
                    Germany roll dice for 1 submarine in Sea Zone 2 Baffin Bay, round 2 : 1/1 hits, 0.50 expected hits
                    USA roll dice for 1 destroyer in Sea Zone 2 Baffin Bay, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the USA lost in Sea Zone 2 Baffin Bay
                Germany win with 1 submarine remaining. Battle score for attacker is 9
                Casualties for USA: 1 destroyer
    
        Non Combat Move - Germany
            1 infantry moved from Champagne to Belgium
            1 stormtruppen moved from Hanover to Holland
            2 field_guns and 13 stormtruppens moved from Berlin to Mecklenburg
            2 gass moved from Berlin to Rhine
            4 field_guns moved from Alsace to Champagne
            6 field_guns moved from Wurttemburg to Alsace
            1 infantry moved from Alsace to Champagne
            3 infantry moved from Bavaria to Bohemia
            1 stormtruppen moved from Denmark to Holstein
            2 heavy_guns moved from Warsaw to Eastern Poland
            1 infantry moved from Denmark to Holstein
    
        Place Units - Germany
            1 cavalry, 1 heavy_gun and 1 infantry placed in Dar es Salaam
            2 infantry placed in German New Guinea
            3 transports placed in Sea Zone 12 Baltic Sea
            3 field_guns placed in Mecklenburg
            2 field_guns and 1 infantry placed in Belgium
            Germany undo move 5.
            3 field_guns placed in Belgium
            5 field_guns and 1 infantry placed in Wurttemburg
            2 heavy_guns placed in Warsaw
            2 gass and 4 infantry placed in Bavaria
            4 gass placed in Berlin
    
        Activate Technology - Germany
            Germany activating mobileWarfare
    
        Turn Complete - Germany
            Germany collect 140 PUs; end with 217 PUs
    

    Combat Hit Differential Summary :

    Germany regular : -5.50
    France regular : -1.67
    USA regular : -0.33
    Neutral regular : 1.00
    Britain regular : -3.17
    

    Savegame


  • G sacks London, again! You’ve got to stop making it so easy for me. :blush: A shame to waste good naval dice on a game that is all but won anyway.

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: France round 5

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 5
    
        Research Technology - France
            France spend 0 on tech rolls
                France roll 3,5 and gets 0 hits
    
        Combat Move - France
            2 colonials moved from Tobruk to Sea Zone 60 Central Mediterranean
            2 colonials, 1 cruiser and 1 transport moved from Sea Zone 60 Central Mediterranean to Sea Zone 70 Eastern Mediterranean
            2 colonials moved from Sea Zone 70 Eastern Mediterranean to Cairo-Suez
            1 colonial and 1 infantry moved from Kamerun to Gabon
                  France take Gabon from Germany
            1 infantry moved from Nigeria to Kamerun
            1 cavalry moved from Kamerun to Gabon
            1 cavalry moved from Middle Congo to Western Sudan
    
        Purchase Units - France
            France buy 4 colonials, 3 field_guns, 3 heavy_guns, 5 infantry and 6 trenchs; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - France
    
        Non Combat Move - France
            4 colonials moved from Burgundy to Paris
            2 infantry moved from Brittany to Burgundy
            1 field_gun moved from Brittany to Burgundy
            2 colonials, 1 field_gun and 2 infantry moved from Rhone to Burgundy
            2 field_guns and 1 infantry moved from Marseilles to Rhone
            2 colonials moved from Piedmont to Rhone
            1 transport moved from Sea Zone 57 Ligurian Sea to Sea Zone 55 Western Mediterranean
            2 colonials moved from Algiers to Sea Zone 55 Western Mediterranean
            2 colonials and 1 transport moved from Sea Zone 55 Western Mediterranean to Sea Zone 57 Ligurian Sea
            2 colonials moved from Sea Zone 57 Ligurian Sea to Piedmont
    
        Place Units - France
            3 trenchs placed in Picardy
            3 trenchs placed in Burgundy
            1 field_gun, 3 heavy_guns and 4 infantry placed in Paris
            2 field_guns and 1 infantry placed in Brittany
            2 colonials placed in Algiers
            2 colonials placed in Tobruk
    
        Turn Complete - France
            France collect 72 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Serbia round 5

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 5
    
        Purchase Units - Serbia
            Serbia buy 1 heavy_gun; Remaining resources: 2 PUs; 
    
        Place Units - Serbia
            1 heavy_gun placed in Greece
    
        Turn Complete - Serbia
            Serbia collect 5 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary: Austria round 5

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 5
    
        Research Technology - Austria
            Austria spend 5 on tech rolls
                Austria rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Austria
            Austria buy 2 cavalrys, 1 destroyer, 6 field_guns, 8 infantry, 1 submarine and 3 trenchs; Remaining resources: 1 PUs; 1 techTokens; 
    
        Non Combat Move - Austria
            1 infantry moved from Carinthia to Tyrol
            6 infantry moved from Trieste to Venice
            6 field_guns and 3 infantry moved from Serbia to Albania
            4 field_guns and 1 infantry moved from Serbia to Macedonia
            4 gass moved from Belgrade to Serbia
            4 gass moved from Hungary to Serbia
            1 heavy_gun and 2 infantry moved from Venice to Tyrol
    
        Place Units - Austria
            3 trenchs placed in Galicia
            2 cavalrys placed in Belgrade
            4 field_guns placed in Venice
            1 destroyer and 1 submarine placed in Sea Zone 62 Adriatic Sea
            7 infantry placed in Hungary
            2 field_guns and 1 infantry placed in Trieste
    
        Turn Complete - Austria
            Austria collect 87 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Austria rolls : 0.00
    

    Savegame


  • You were wise to build guns in Minsk and Kiev instead of defensive units. It is forcing Austria to build trenches and troops to defend Galicia. As Russia’s offensive power rises rapidly, trenches aren’t enough.


  • @fmerwinrommel Probably too little too late to change the tide. Germany getting GB income for two turns or more is going to hurt!


  • You forgot to move the French fleet from sz127. My G fleet adjacent in sz84 would love to sink it, but it wouldn’t be chivalrous. Feel free to move your fleet away.

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Italy round 5

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 5
    
        Research Technology - Italy
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
    
        Combat Move - Italy
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 2 cruisers and 1 transport moved from Sea Zone 127 Gulf of Thailand to Sea Zone 119 Timor Sea
            2 battlecruisers and 2 cruisers moved from Sea Zone 60 Central Mediterranean to Sea Zone 70 Eastern Mediterranean
            1 destroyer moved from Sea Zone 59 Central Mediterranean to Sea Zone 70 Eastern Mediterranean
            1 field_gun and 1 infantry moved from Rome to Sea Zone 57 Ligurian Sea
            1 field_gun and 1 infantry moved from Sea Zone 57 Ligurian Sea to Tuscany
            1 field_gun and 3 infantry moved from Rome to Latium
            1 heavy_gun and 2 infantry moved from Piedmont to Milan
    
        Purchase Units - Italy
            Italy buy 2 heavy_guns, 3 infantry and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - Italy
    
        Non Combat Move - Italy
    
        Place Units - Italy
            1 trench placed in Milan
            1 trench placed in Tuscany
            1 trench placed in Tripoli
            1 heavy_gun and 2 infantry placed in Piedmont
            Italy undo move 4.
            2 heavy_guns and 1 infantry placed in Piedmont
            2 infantry placed in Rome
    
        Activate Technology - Italy
            Trigger ItalyP: Italy has 3 infantry placed in Rome
    
        Turn Complete - Italy
            Italy collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Arabia round 5

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 5
    
        Purchase Units - Arabia
            Arabia buy 2 Bedouins; Remaining resources: 1 PUs; 
    
        Non Combat Move - Arabia
    
        Place Units - Arabia
            2 Bedouins placed in Mecca
    
        Turn Complete - Arabia
            Arabia collect 4 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary: Turkey round 5

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 5
    
        Research Technology - Turkey
            Turkey spend 0 on tech rolls
                Turkey roll 6,4,6 and gets 2 hits
            Turkey removing all Technology Tokens after successful research.
            Turkey discover mustardGas
    
        Combat Move - Turkey
            3 cavalrys, 7 field_guns, 2 fighters and 7 infantry moved from Arabia to Mecca
            1 heavy_gun and 5 infantry moved from Hejaz to Mecca
            3 field_guns moved from Baghdad to Lurs
            1 cavalry moved from Damascus to Lurs
            2 infantry moved from Georgia to Lurs
            2 cavalrys moved from Damascus to Mecca
    
        Purchase Units - Turkey
            Turning on Edit Mode
            EDIT: Changing ownership of Azerbaijan from Russia to Turkey
            EDIT: Turning off Edit Mode
            Turkey buy 1 battlecruiser, 3 cavalrys, 1 cruiser, 2 field_guns, 4 infantry and 1 submarine; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat - Turkey
            Battle in Mecca
                Turkey attack with 5 cavalrys, 7 field_guns, 2 fighters, 1 heavy_gun and 12 infantry
                Arabia defend with 11 Bedouins, 1 Factory and 5 trenchs
                    Turkey roll dice for 5 cavalrys, 7 field_guns, 2 fighters, 1 heavy_gun and 12 infantry in Mecca, round 2 : 11/27 hits, 7.83 expected hits
                    Arabia roll dice for 11 Bedouins and 5 trenchs in Mecca, round 2 : 1/11 hits, 3.67 expected hits
                    5 trenchs owned by the Arabia, 1 infantry owned by the Turkey and 1 Bedouin owned by the Arabia lost in Mecca
                    Turkey roll dice for 5 cavalrys, 7 field_guns, 2 fighters, 1 heavy_gun and 11 infantry in Mecca, round 3 : 9/26 hits, 7.67 expected hits
                    Arabia roll dice for 10 Bedouins in Mecca, round 3 : 4/10 hits, 3.33 expected hits
                    4 infantry owned by the Turkey and 9 Bedouins owned by the Arabia lost in Mecca
                    Turkey roll dice for 5 cavalrys, 7 field_guns, 2 fighters, 1 heavy_gun and 7 infantry in Mecca, round 4 : 5/22 hits, 7.00 expected hits
                    Arabia roll dice for 1 Bedouin in Mecca, round 4 : 0/1 hits, 0.33 expected hits
                    1 Bedouin owned by the Arabia lost in Mecca
                Turkey captures 5PUs while taking Arabia capital
                Turkey win, taking Mecca from Arabia with 5 cavalrys, 7 field_guns, 2 fighters, 1 heavy_gun and 7 infantry remaining. Battle score for attacker is 22
                Casualties for Turkey: 5 infantry
                Casualties for Arabia: 11 Bedouins and 5 trenchs
            Battle in Lurs
                Turkey attack with 1 cavalry, 3 field_guns and 2 infantry
                Neutral defend with 2 infantry
                    Turkey roll dice for 1 cavalry, 3 field_guns and 2 infantry in Lurs, round 2 : 2/6 hits, 2.00 expected hits
                    Neutral roll dice for 2 infantry in Lurs, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Neutral and 1 infantry owned by the Turkey lost in Lurs
                Turkey loses 0 PUs for violating Lurss neutrality.
                Turkey win, taking Lurs from Neutral with 1 cavalry, 3 field_guns and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Turkey: 1 infantry
                Casualties for Neutral: 2 infantry
    
        Non Combat Move - Turkey
            1 field_gun and 1 infantry moved from Smyrna to Armenia
            1 heavy_gun moved from Macedonia to Bulgaria
            1 infantry moved from Yemen to Arabia
            1 infantry moved from Syria to Mesopotamia
            1 infantry moved from Palestine to Sinai
            1 gas moved from Constantinople to Damascus
            2 field_guns and 3 infantry moved from Constantinople to Smyrna
            2 fighters moved from Mecca to Arabia
    
        Place Units - Turkey
            3 cavalrys placed in Baghdad
            3 infantry placed in Damascus
            2 field_guns and 1 infantry placed in Constantinople
            1 battlecruiser, 1 cruiser and 1 submarine placed in Sea Zone 68 Aegean Sea
    
        Activate Technology - Turkey
            Turkey activating mustardGas
    
        Turn Complete - Turkey
            Turkey collect 70 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Arabia regular : -2.33
    Neutral regular : 0.33
    Turkey regular : 2.50
    

    Savegame


  • Was waiting for your turn but never got a notification, so I checked Triplea this morning and saw your post. Couldn’t decide what to build. Didn’t need gas tech, since Arabs are gone and UK can’t build trenches in Cairo with its Capital captured, and gas not cost effective against Russian conscripts. So went for navy, since UK can bring its Mideast fleet into play.

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Britain round 5

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 5
    
        Combat Move - Britain
            2 colonials moved from Normandy to Picardy
            1 infantry moved from Chad to Middle Congo
            1 cavalry moved from German Southwest Africa to Southern Rhodesia
                  Britain take Southern Rhodesia from Germany
            1 cavalry moved from Southern Rhodesia to German Southwest Africa
            1 field_gun and 1 infantry moved from Goa to Sea Zone 73 Arabian Sea
            1 field_gun and 1 infantry moved from Bombay to Sea Zone 73 Arabian Sea
            2 field_guns and 2 infantry moved from Sea Zone 73 Arabian Sea to Baluchistan
            2 colonials moved from Queensland to Sea Zone 120 Arafura Sea
            2 colonials moved from Sea Zone 120 Arafura Sea to Papua
    
        Combat - Britain
            Battle in Baluchistan
                Britain attack with 2 field_guns and 2 infantry
                Neutral defend with 2 infantry
                    Britain roll dice for 1 battlecruiser in Baluchistan, round 2 : 1/1 hits, 0.67 expected hits
                    Britain roll dice for 2 field_guns and 2 infantry in Baluchistan, round 2 : 2/4 hits, 1.33 expected hits
                    Neutral roll dice for 2 infantry in Baluchistan, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Neutral and 1 infantry owned by the Britain lost in Baluchistan
                Britain loses 0 PUs for violating Baluchistans neutrality.
                Britain win, taking Baluchistan from Neutral with 2 field_guns and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Britain: 1 infantry
                Casualties for Neutral: 2 infantry
    
        Non Combat Move - Britain
            2 colonials moved from Sydney-Canberra to New South Wales
    
        Turn Complete - Britain
            Turning on Edit Mode
            EDIT: Adding units owned by Britain to Nova Scotia: 2 colonials
            EDIT: Removing units owned by Britain from Quebec: 2 colonials
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Neutral regular : 0.33
    Britain regular : 1.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russia round 5

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 5
    
        Research Technology - Russia
                Russia rolls : 0/1 hits, 0.00 expected hits
    
        Combat Move - Russia
            3 gass moved from Moscow to Georgia
            1 cavalry moved from Caucasus to Azerbaijan
                  Russia take Azerbaijan from Turkey
            1 cavalry moved from Azerbaijan to Georgia
            3 cavalrys, 5 conscripts, 3 field_guns and 3 infantry moved from Caucasus to Georgia
            1 conscript moved from Magadan to Koryak
            1 conscript moved from Chukotka to Koryak
    
        Purchase Units - Russia
            Russia buy 2 conscripts, 6 field_guns, 3 gass, 4 heavy_guns, 3 infantry and 6 trenchs; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat - Russia
            Battle in Georgia
                Russia attack with 4 cavalrys, 5 conscripts, 3 field_guns, 3 gass and 3 infantry
                Turkey defend with 2 cavalrys, 3 field_guns, 6 infantry and 2 trenchs
                    Russia roll dice for 3 gass in Georgia, round 2 : 1/3 hits, 2.00 expected hits
                    1 cavalry owned by the Turkey lost in Georgia
                    3 gass owned by the Russia lost in Georgia
                    Russia roll dice for 4 cavalrys, 5 conscripts, 3 field_guns and 3 infantry in Georgia, round 2 : 2/13 hits, 2.67 expected hits
                Units damaged: 2 trenchs owned by the Turkey
                    Turkey roll dice for 1 cavalry, 3 field_guns, 6 infantry and 2 trenchs in Georgia, round 2 : 1/10 hits, 3.17 expected hits
                    1 cavalry owned by the Russia lost in Georgia
                    Russia roll dice for 3 cavalrys, 5 conscripts, 3 field_guns and 3 infantry in Georgia, round 3 : 0/12 hits, 2.50 expected hits
                    Turkey roll dice for 1 cavalry, 3 field_guns, 6 infantry and 2 trenchs in Georgia, round 3 : 5/10 hits, 3.17 expected hits
                    5 conscripts owned by the Russia lost in Georgia
                3 field_guns owned by the Russia, 3 infantry owned by the Russia and 3 cavalrys owned by the Russia retreated to Caucasus
                Turkey win with 1 cavalry, 3 field_guns, 6 infantry and 2 trenchs remaining. Battle score for attacker is -22
                Casualties for Turkey: 1 cavalry
                Casualties for Russia: 1 cavalry, 5 conscripts and 3 gass
    
        Non Combat Move - Russia
            1 field_gun moved from Kiev to Odessa
            2 infantry moved from Kiev to Odessa
            2 field_guns and 1 heavy_gun moved from Minsk to Belarus
            1 field_gun, 1 heavy_gun and 2 infantry moved from Latvia to Belarus
            3 conscripts moved from Pskov to Latvia
            2 field_guns and 2 infantry moved from St. Petersburg to Pskov
            1 field_gun and 1 heavy_gun moved from Omsk to Novosibirsk
    
        Place Units - Russia
            3 gass placed in Moscow
            2 field_guns and 1 heavy_gun placed in Minsk
            2 field_guns and 1 heavy_gun placed in Kiev
            1 trench placed in Buryatia
            1 trench placed in Irkutsk
            1 trench placed in Novosibirsk
            1 trench placed in Krasnoyarsk
            1 trench placed in Primorsky
            1 conscript, 1 field_gun, 1 heavy_gun and 1 trench placed in Irkutsk
            1 conscript, 1 field_gun and 1 heavy_gun placed in Vladivostok
            2 infantry placed in Omsk
            1 infantry placed in St. Petersburg
    
        Turn Complete - Russia
            Russia collect 85 PUs; end with 85 PUs
            2 units repaired.
    

    Combat Hit Differential Summary :

    Russia rolls : 0.00
    Russia regular : -4.17
    Turkey regular : -0.33
    

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary: Communists round 5

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 5
    
        Research Technology - Communists
            Communists spend 5 on tech rolls
                Communists rolls : 0/1 hits, 0.00 expected hits
    
        Combat Move - Communists
            1 cavalry moved from Khabarovsk to Magadan
                  Communists take Magadan from Russia
            1 cavalry moved from Magadan to Khabarovsk
            1 cavalry moved from Sakhe to Chukotka
                  Communists take Chukotka from Russia
            1 cavalry moved from Chukotka to Sakhe
            8 cavalrys moved from Khabarovsk to Primorsky
            4 field_guns and 1 infantry moved from Bratsk to Evenkia
            3 cavalrys moved from Khabarovsk to Evenkia
            5 gass moved from Yakutsk to Primorsky
    
        Purchase Units - Communists
            Communists buy 2 conscripts, 2 field_guns, 2 gass and 1 infantry; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat - Communists
            Battle in Primorsky
                Communists attack with 8 cavalrys and 5 gass
                Russia defend with 2 conscripts, 1 heavy_gun and 5 trenchs
                    Communists roll dice for 5 gass in Primorsky, round 2 : 4/5 hits, 3.33 expected hits
                    2 conscripts owned by the Russia and 1 heavy_gun owned by the Russia lost in Primorsky
                    5 gass owned by the Communists lost in Primorsky
                    Communists roll dice for 8 cavalrys in Primorsky, round 2 : 1/8 hits, 1.33 expected hits
                Units damaged: 1 trench owned by the Russia
                    5 trenchs owned by the Russia lost in Primorsky
                Communists win, taking Primorsky from Russia with 8 cavalrys remaining. Battle score for attacker is 4
                Casualties for Russia: 2 conscripts, 1 heavy_gun and 5 trenchs
                Casualties for Communists: 5 gass
            Battle in Evenkia
                Communists attack with 3 cavalrys, 4 field_guns and 1 infantry
                Russia defend with 2 conscripts and 2 trenchs
                    Communists roll dice for 3 cavalrys, 4 field_guns and 1 infantry in Evenkia, round 2 : 1/8 hits, 3.33 expected hits
                Units damaged: 1 trench owned by the Russia
                    Russia roll dice for 2 conscripts and 2 trenchs in Evenkia, round 2 : 0/2 hits, 0.33 expected hits
                    Communists roll dice for 3 cavalrys, 4 field_guns and 1 infantry in Evenkia, round 3 : 2/8 hits, 3.33 expected hits
                    Russia roll dice for 2 conscripts and 2 trenchs in Evenkia, round 3 : 1/2 hits, 0.33 expected hits
                    1 trench owned by the Russia and 1 infantry owned by the Communists lost in Evenkia
                4 field_guns owned by the Communists and 3 cavalrys owned by the Communists retreated to Bratsk
                Russia win with 2 conscripts and 1 trench remaining. Battle score for attacker is 0
                Casualties for Communists: 1 infantry
                Casualties for Russia: 1 trench
    
        Non Combat Move - Communists
            1 conscript moved from Tiksi to Bratsk
            1 conscript moved from Yakutsk to Tiksi
            1 infantry moved from Yakutsk to Aldan
    
        Place Units - Communists
            2 conscripts, 2 field_guns, 2 gass and 1 infantry placed in Yakutsk
            Turning on Edit Mode
            EDIT: Adding units owned by Communists to Bratsk: 3 trenchs
            EDIT: Removing units owned by Communists from Yakutsk: 1 conscript, 1 gas and 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Communists
            Communists collect 32 PUs; end with 32 PUs
            1 unit repaired.
    

    Combat Hit Differential Summary :

    Communists rolls : 0.00
    Communists regular : -3.33
    Russia regular : 0.33
    

    Savegame


  • Forgot to buy trenches, so had to edit out other builds to put trenches in Bratsk. Progress is very slow, you are doing good job of holding me back, while still managing to build elsewhere. Turks forgot to factor in gas from Moscow against Georgia. Lucky for me dice in my favor.

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: USA round 5

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 5
    
        Research Technology - USA
            USA spend 5 on tech rolls
                USA rolls : 0/1 hits, 0.00 expected hits
    
        Combat Move - USA
                USA loses 0 PUs for violating Mexico Citys neutrality.
            1 battlecruiser and 1 battleship moved from Sea Zone 29 Mid Atlantic to Sea Zone 22 Mid Atlantic
            1 field_gun and 1 infantry moved from New York to Sea Zone 29 Mid Atlantic
            1 field_gun, 1 infantry and 1 transport moved from Sea Zone 29 Mid Atlantic to Sea Zone 22 Mid Atlantic
            1 field_gun and 1 infantry moved from Sea Zone 22 Mid Atlantic to St. John's Island
            1 field_gun and 1 infantry moved from Charleston to Sea Zone 30 Mid Atlantic
            1 field_gun, 1 infantry and 1 transport moved from Sea Zone 30 Mid Atlantic to Sea Zone 22 Mid Atlantic
            1 field_gun and 1 infantry moved from Sea Zone 22 Mid Atlantic to St. John's Island
            1 field_gun and 1 infantry moved from St. John's Island to Sea Zone 22 Mid Atlantic
            1 field_gun and 1 infantry moved from St. John's Island to Sea Zone 22 Mid Atlantic
            2 field_guns, 2 infantry and 2 transports moved from Sea Zone 22 Mid Atlantic to Sea Zone 24 Irish Sea
            2 field_guns and 2 infantry moved from Sea Zone 24 Irish Sea to Scotland
            1 field_gun and 3 infantry moved from England to Scotland
            4 infantry moved from Chihuahua to Mexico City
                  USA take Mexico City from Neutral
    
        Purchase Units - USA
            USA buy 1 battleship, 4 destroyers and 1 submarine; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat - USA
            Battle in Scotland
                USA attack with 3 field_guns and 5 infantry
                Germany defend with 2 infantry
                    USA roll dice for 3 field_guns and 5 infantry in Scotland, round 2 : 3/8 hits, 2.33 expected hits
                    Germany roll dice for 2 infantry in Scotland, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germany lost in Scotland
                USA win, taking Scotland from Germany with 3 field_guns and 5 infantry remaining. Battle score for attacker is 6
                Casualties for Germany: 2 infantry
    
        Non Combat Move - USA
    
        Place Units - USA
            4 destroyers placed in Sea Zone 29 Mid Atlantic
            1 battleship and 1 submarine placed in Sea Zone 29 Mid Atlantic
    
        Turn Complete - USA
            USA collect 74 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Germany regular : -0.67
    USA regular : 0.67
    USA rolls : 0.00
    

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Move Summary: Germany round 6

    TripleA Move Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 6
    
        Research Technology - Germany
            Germany spend 20 on tech rolls
    
        Combat Move - Germany
            2 stormtruppens moved from Mecklenburg to Sea Zone 12 Baltic Sea
            2 stormtruppens and 1 transport moved from Sea Zone 12 Baltic Sea to Sea Zone 11 Baltic Sea
            2 stormtruppens moved from Sea Zone 11 Baltic Sea to Lithuania
            1 fighter moved from Eastern Poland to Lithuania
            1 transport moved from Sea Zone 16 North Sea to Sea Zone 14 Helgoland Bight
            1 infantry moved from Holstein to Sea Zone 14 Helgoland Bight
            1 infantry and 1 transport moved from Sea Zone 14 Helgoland Bight to Sea Zone 15 English Channel
            1 infantry moved from Sea Zone 15 English Channel to Normandy
            1 battleship moved from Sea Zone 16 North Sea to Sea Zone 15 English Channel
            1 submarine moved from Sea Zone 2 Baffin Bay to Sea Zone 22 Mid Atlantic
            2 cruisers, 2 destroyers and 4 submarines moved from Sea Zone 25 Mid Atlantic to Sea Zone 22 Mid Atlantic
            4 field_guns and 5 stormtruppens moved from London to England
            2 transports moved from Sea Zone 16 North Sea to Sea Zone 14 Helgoland Bight
            2 field_guns moved from Amsterdam to Sea Zone 14 Helgoland Bight
            1 stormtruppen moved from Holstein to Sea Zone 14 Helgoland Bight
            1 stormtruppen moved from Holland to Sea Zone 14 Helgoland Bight
            2 transports moved from Sea Zone 16 North Sea to Sea Zone 15 English Channel
            2 field_guns and 2 infantry moved from Belgium to Sea Zone 15 English Channel
            2 field_guns, 2 infantry and 2 transports moved from Sea Zone 15 English Channel to Sea Zone 16 North Sea
            2 field_guns, 2 stormtruppens and 2 transports moved from Sea Zone 14 Helgoland Bight to Sea Zone 16 North Sea
            1 field_gun and 1 stormtruppen moved from Mecklenburg to Sea Zone 12 Baltic Sea
            1 field_gun, 1 stormtruppen and 1 transport moved from Sea Zone 12 Baltic Sea to Sea Zone 16 North Sea
            5 field_guns, 2 infantry and 3 stormtruppens moved from Sea Zone 16 North Sea to Scotland
            3 cavalrys, 12 field_guns, 5 heavy_guns and 26 infantry moved from Champagne to Burgundy
            2 gass moved from Rhine to Burgundy
            2 gass moved from Bavaria to Franche-Comte
            6 field_guns and 1 infantry moved from Alsace to Franche-Comte
            1 cavalry, 2 heavy_guns and 2 infantry moved from Northern Rhodesia to German Southwest Africa
            2 cavalrys moved from Congo to German Southwest Africa
            1 cavalry moved from German East Africa to German Southwest Africa
            1 cavalry moved from Dar es Salaam to German Southwest Africa
            1 infantry moved from Solomon Islands to Guadalcanal
                  Germany take Guadalcanal from Britain
    

    Savegame

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