Sure, take your time with it. I’m out on vacation, so probably can’t make a move for another 10 days or so anyways.
Axis-Dominion (Allies+15) vs Simon33 (Axis) BM4
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 1 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Non Combat Move - Russians 2 armour and 2 mech_infantrys moved from Kazakhstan to Szechwan 5 fighters and 1 tactical_bomber moved from Russia to Szechwan 2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Western Ukraine 1 submarine moved from 124 Sea Zone to 117 Sea Zone 2 infantry moved from Rostov to Bryansk 3 infantry moved from Novgorod to Belarus 1 infantry moved from Belarus to Eastern Poland 2 aaGuns and 18 infantry moved from Buryatia to Amur Place Units - Russians 3 infantry placed in Novgorod 3 infantry placed in Ukraine 6 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 38 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 2 carriers and 1 destroyer; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese 1 unit repaired. Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Shan State 1 fighter moved from 35 Sea Zone to 45 Sea Zone 1 battleship moved from 35 Sea Zone to 37 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone 1 cruiser moved from 43 Sea Zone to 37 Sea Zone 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 1 battleship moved from 6 Sea Zone to 36 Sea Zone 1 submarine moved from 35 Sea Zone to 37 Sea Zone 2 bombers, 3 fighters and 3 tactical_bombers moved from Kwangsi to Shan State 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 2 artilleries, 5 infantry and 1 mech_infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese Combat - Japanese Battle in 45 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 37 Sea Zone Japanese attack with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 2 transports British defend with 1 destroyer Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Shan State Japanese attack with 1 artillery, 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers British defend with 3 infantry; ANZAC defend with 1 fighter and 1 infantry Japanese roll dice for 1 artillery, 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers in Shan State, round 2 : 6/10 hits, 5.50 expected hits UK_Pacific roll dice for 1 fighter and 4 infantry in Shan State, round 2 : 0/5 hits, 2.00 expected hits 1 infantry owned by the ANZAC, 1 fighter owned by the ANZAC and 3 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 22 Casualties for ANZAC: 1 fighter and 1 infantry Casualties for British: 3 infantry Battle in French Indo China Japanese attack with 1 artillery and 1 infantry British defend with 1 mech_infantry Japanese roll dice for 1 battleship in French Indo China, round 2 : 1/1 hits, 0.67 expected hits UK_Pacific roll dice for 1 mech_infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 1 artillery remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for British: 1 mech_infantry Battle in Malaya Non Combat Move - Japanese 1 carrier moved from 43 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Shan State to 37 Sea Zone 2 fighters moved from 36 Sea Zone to Caroline Islands 1 fighter moved from 45 Sea Zone to Caroline Islands 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Caroline Islands 1 tactical_bomber moved from 35 Sea Zone to Caroline Islands 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 armour and 1 infantry moved from 20 Sea Zone to Kiangsi 1 artillery and 3 infantry moved from Kiangsi to Anhwe 1 aaGun and 5 infantry moved from Jehol to Anhwe 1 infantry moved from Kwangtung to Kiangsi 1 submarine moved from 6 Sea Zone to 5 Sea Zone 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 transport moved from 35 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 4 infantry moved from Manchuria to Jehol 1 carrier and 1 destroyer moved from 35 Sea Zone to 36 Sea Zone 1 fighter moved from Kwangsi to Philippines 1 tactical_bomber moved from Kwangsi to 6 Sea Zone 2 fighters and 2 tactical_bombers moved from Shan State to 36 Sea Zone 2 bombers moved from Shan State to Kiangsi Place Units - Japanese 2 carriers and 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 44 PUs; end with 44 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs
Combat Hit Differential Summary :
Japanese regular : 1.50 UK_Pacific regular : -1.33 British regular : -0.33
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 2 carriers, 2 destroyers, 1 fighter, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo Combat - Americans Battle in Borneo Non Combat Move - Americans 1 bomber moved from New Zealand to Yunnan 1 fighter moved from Midway to Amur 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 battleship, 1 carrier and 1 cruiser moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Wake Island to Queensland 1 fighter moved from Queensland to 54 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to Queensland 1 mech_infantry moved from Central United States to 101 Sea Zone 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 armour and 1 infantry moved from Morocco to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 cruiser moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 marine moved from Central United States to 101 Sea Zone 1 artillery, 1 marine and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 marine moved from 91 Sea Zone to Gibraltar 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 110 Sea Zone to United Kingdom 1 fighter moved from Gibraltar to United Kingdom 1 mech_infantry moved from Central United States to Central America Place Units - Americans 1 carrier placed in 101 Sea Zone 1 carrier placed in 10 Sea Zone 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone 1 destroyer and 1 submarine placed in 10 Sea Zone 1 infantry placed in Central United States 1 fighter placed in 10 Sea Zone Americans undo move 6. 1 fighter placed in Western United States Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry EDIT: Adding units owned by Americans to Central United States: 1 mech_infantry EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese Combat - Chinese Non Combat Move - Chinese 1 infantry moved from Szechwan to Yunnan 2 infantry moved from Shensi to Szechwan Place Units - Chinese 3 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 10 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs Purchase Units - British Turning on Edit Mode EDIT: Removing units owned by Americans from 110 Sea Zone: 1 cruiser and 1 transport EDIT: Adding units owned by Americans to 92 Sea Zone: 1 cruiser and 1 transport EDIT: Adding units owned by Americans to Algeria: 1 armour and 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from United Kingdom: 1 fighter EDIT: Adding units owned by Americans to Gibraltar: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from United Kingdom: 1 armour and 1 infantry EDIT: Turning off Edit Mode British buy 1 airfield, 1 factory_minor, 1 marine and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Yunnan to French Indo China 1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China 1 artillery and 2 infantry moved from Burma to Shan State 1 fighter moved from Yunnan to Shan State Combat - British Battle in Shan State British attack with 1 artillery, 1 fighter and 2 infantry Japanese defend with 1 artillery and 1 infantry British roll dice for 1 artillery, 1 fighter and 2 infantry in Shan State, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in French Indo China British attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 artillery British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in French Indo China, round 2 : 2/4 hits, 1.50 expected hits Japanese roll dice for 1 artillery in French Indo China, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in French Indo China British win, taking French Indo China from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - British 1 aaGun moved from Burma to Shan State 3 infantry moved from Burma to Yunnan 1 aaGun moved from Burma to Yunnan 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 2 infantry moved from Persia to 80 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Egypt 1 cruiser moved from 80 Sea Zone to 81 Sea Zone 3 infantry moved from India to Burma 3 infantry moved from India to Burma 1 fighter and 1 tactical_bomber moved from French Indo China to Shan State 1 aaGun and 1 infantry moved from Gibraltar to 92 Sea Zone 1 aaGun and 1 infantry moved from 92 Sea Zone to Algeria 1 fighter moved from 92 Sea Zone to Egypt 1 fighter moved from Gibraltar to Egypt 1 fighter moved from Gibraltar to Egypt 1 fighter moved from United Kingdom to Gibraltar 1 cruiser and 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Eastern United States to Quebec 1 bomber moved from Quebec to United Kingdom 1 tactical_bomber moved from 92 Sea Zone to Gibraltar 1 fighter moved from United Kingdom to 92 Sea Zone 1 infantry moved from Eastern Persia to Persia 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 2 fighters moved from Shan State to Burma 1 tactical_bomber moved from Shan State to Burma Place Units - British 1 airfield and 1 factory_minor placed in Egypt 1 marine placed in United Kingdom 1 transport placed in 106 Sea Zone Turn Complete - British British collect 29 PUs; end with 29 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs Place Units - UK_Pacific 3 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5,3,3,2,5,6,5,2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,4,2,2,4,4,1,5,5,4,3 UK_Pacific collect 10 PUs (3 lost to blockades); end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 3 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Japanese regular : -1.00 British regular : 1.17
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 3 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Italians 1 artillery and 3 infantry moved from Kenya to Tanganyika Territory Italians take Tanganyika Territory from British 1 armour moved from Romania to Bessarabia Italians take Bessarabia from Russians Combat - Italians Non Combat Move - Italians 1 armour moved from Greece to Romania 2 infantry moved from Bulgaria to Romania 1 artillery and 1 infantry moved from Greece to Bulgaria 1 mech_infantry moved from Northern Italy to Romania 1 artillery and 1 infantry moved from Yugoslavia to Romania 1 artillery and 1 infantry moved from Libya to Tunisia Italians take Tunisia from Neutral_Axis 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Tobruk 2 aaGuns, 1 infantry and 1 marine moved from Northern Italy to Southern Italy Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 15 PUs; end with 18 PUs
Combat Hit Differential Summary :
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Urgh. I knew I should have saved some money I1.
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from Queensland to 54 Sea Zone 1 fighter moved from Queensland to Shan State 1 submarine moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Egypt to Anglo Egyptian Sudan Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Morocco to Algeria 1 destroyer moved from 81 Sea Zone to 80 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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@simon33 said in Axis-Dominion (Allies+15) vs Simon33 (Axis) BM4:
Urgh. I knew I should have saved some money I1.
lol why ?
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To afford either an airbase or a CV. Probably the former.
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber, 1 infantry, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 6 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 armour moved from Poland to Baltic States Germans take Baltic States from Russians 1 armour moved from Baltic States to Poland 1 infantry moved from Slovakia Hungary to Eastern Poland 2 bombers moved from Western Germany to Eastern Poland Combat - Germans Battle in Eastern Poland Germans attack with 2 bombers and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 1 infantry in Eastern Poland, round 2 : 0/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 bombers and 1 infantry in Eastern Poland, round 3 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Germans win with 2 bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 armour moved from Northern Italy to Yugoslavia 8 armour, 2 artilleries, 4 infantry and 4 mech_infantrys moved from Yugoslavia to Romania 3 aaGuns, 7 armour, 3 artilleries, 19 infantry and 4 mech_infantrys moved from Romania to Bessarabia 4 artilleries and 1 infantry moved from Slovakia Hungary to Romania 10 artilleries and 2 infantry moved from Germany to Poland 5 mech_infantrys moved from Western Germany to Poland 1 fighter and 2 tactical_bombers moved from Alexandria to Southern Italy 1 submarine moved from 111 Sea Zone to 125 Sea Zone 2 bombers moved from Eastern Poland to Bessarabia Place Units - Germans 1 submarine placed in 112 Sea Zone 1 infantry and 4 mech_infantrys placed in Germany 1 bomber and 3 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Russians regular : 0.33 Germans regular : -1.00
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 2 PUs; Combat Move - Russians 5 fighters and 1 tactical_bomber moved from Szechwan to Malaya 1 infantry moved from Novgorod to Baltic States Russians take Baltic States from Germans Combat - Russians Battle in Malaya Russians attack with 5 fighters and 1 tactical_bomber Japanese defend with 1 harbour and 1 infantry Russians roll dice for 5 fighters and 1 tactical_bomber in Malaya, round 2 : 4/6 hits, 3.17 expected hits Japanese roll dice for 1 infantry in Malaya, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Russians lost in Malaya Russians win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -7 Casualties for Russians: 1 fighter Casualties for Japanese: 1 infantry Non Combat Move - Russians 4 fighters and 1 tactical_bomber moved from Malaya to Shan State 1 armour and 1 mech_infantry moved from Szechwan to Shan State 6 infantry moved from Russia to Bryansk 2 aaGuns, 2 artilleries and 7 infantry moved from Western Ukraine to Bryansk 3 infantry moved from Ukraine to Bryansk 1 aaGun, 1 artillery and 15 infantry moved from Belarus to Bryansk 1 mech_infantry moved from Novgorod to Bryansk 1 aaGun and 5 infantry moved from Novgorod to Archangel 1 submarine moved from 117 Sea Zone to 103 Sea Zone 1 armour and 1 mech_infantry moved from Szechwan to Kazakhstan Place Units - Russians 10 infantry placed in Russia 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 36 PUs; end with 38 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67 Russians regular : 0.83
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I need to go back to the drawing board when the Burma Mech is bid.
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@simon33 said in Axis-Dominion (Allies+15) vs Simon33 (Axis) BM4:
I need to go back to the drawing board when the Burma Mech is bid.
😆
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the problem isn’t as much that mech, as it is being greedy by sending a good portion of your air over to Caro. what business do they have over there, if you’re already really struggling on the mainland?
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TripleA Manual Gamesave Post: Japanese round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 factory_minor, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 mech_infantry moved from Hopei to Suiyuyan 2 artilleries and 5 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 2 bombers moved from Kiangsi to Shan State 1 infantry moved from Kiangsi to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from 37 Sea Zone to Shan State 1 battleship moved from 36 Sea Zone to 37 Sea Zone 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Shan State 1 fighter moved from Philippines to Shan State 1 fighter moved from Caroline Islands to 43 Sea Zone 1 marine moved from Japan to 6 Sea Zone 1 cruiser and 1 marine moved from 6 Sea Zone to 21 Sea Zone 1 marine moved from 21 Sea Zone to Guam Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 43 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Guam Battle in Shan State Japanese attack with 1 artillery, 2 bombers, 4 fighters, 1 infantry and 3 tactical_bombers British defend with 1 aaGun, 1 artillery and 2 infantry; ANZAC defend with 1 fighter; Russians defend with 1 armour, 4 fighters, 1 mech_infantry and 1 tactical_bomber British roll AA dice in Shan State : 2/3 hits, 0.50 expected hits 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in Shan State Japanese roll dice for 2 battleships in Shan State, round 2 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 artillery, 2 bombers, 3 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 4/9 hits, 4.83 expected hits
Combat Hit Differential Summary :
Japanese regular : -1.17 British AA : 1.50
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Trying a desperate attack now. Not a good start with 2 AA hits.
4 hits for you. OOL?
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@axis-dominion said in Axis-Dominion (Allies+15) vs Simon33 (Axis) BM4:
the problem isn’t as much that mech, as it is being greedy by sending a good portion of your air over to Caro. what business do they have over there, if you’re already really struggling on the mainland?
What could they have done on the mainland though?
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@simon33 said in Axis-Dominion (Allies+15) vs Simon33 (Axis) BM4:
Trying a desperate attack now. Not a good start with 2 AA hits.
4 hits for you. OOL?
max defense, brit units out first, and anz fig before Russian
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you rolled dice but no post, what happened?
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@axis-dominion said in Axis-Dominion (Allies+15) vs Simon33 (Axis) BM4:
you rolled dice but no post, what happened?
Am considering conceding this one. Went to bed after seeing the defensive dice.
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Actually, let’s try continuing the battle.
bomber: [dice 1d6]