Sure, take your time with it. I’m out on vacation, so probably can’t make a move for another 10 days or so anyways.
Axis-Dominion (Allies+15) vs Simon33 (Axis) BM4
-
Urgh. I knew I should have saved some money I1.
-
TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from Queensland to 54 Sea Zone 1 fighter moved from Queensland to Shan State 1 submarine moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Egypt to Anglo Egyptian Sudan Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Morocco to Algeria 1 destroyer moved from 81 Sea Zone to 80 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
-
@simon33 said in Axis-Dominion (Allies+15) vs Simon33 (Axis) BM4:
Urgh. I knew I should have saved some money I1.
lol why ?
-
To afford either an airbase or a CV. Probably the former.
-
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber, 1 infantry, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 6 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 armour moved from Poland to Baltic States Germans take Baltic States from Russians 1 armour moved from Baltic States to Poland 1 infantry moved from Slovakia Hungary to Eastern Poland 2 bombers moved from Western Germany to Eastern Poland Combat - Germans Battle in Eastern Poland Germans attack with 2 bombers and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 1 infantry in Eastern Poland, round 2 : 0/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 bombers and 1 infantry in Eastern Poland, round 3 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Germans win with 2 bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 armour moved from Northern Italy to Yugoslavia 8 armour, 2 artilleries, 4 infantry and 4 mech_infantrys moved from Yugoslavia to Romania 3 aaGuns, 7 armour, 3 artilleries, 19 infantry and 4 mech_infantrys moved from Romania to Bessarabia 4 artilleries and 1 infantry moved from Slovakia Hungary to Romania 10 artilleries and 2 infantry moved from Germany to Poland 5 mech_infantrys moved from Western Germany to Poland 1 fighter and 2 tactical_bombers moved from Alexandria to Southern Italy 1 submarine moved from 111 Sea Zone to 125 Sea Zone 2 bombers moved from Eastern Poland to Bessarabia Place Units - Germans 1 submarine placed in 112 Sea Zone 1 infantry and 4 mech_infantrys placed in Germany 1 bomber and 3 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Russians regular : 0.33 Germans regular : -1.00
-
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 2 PUs; Combat Move - Russians 5 fighters and 1 tactical_bomber moved from Szechwan to Malaya 1 infantry moved from Novgorod to Baltic States Russians take Baltic States from Germans Combat - Russians Battle in Malaya Russians attack with 5 fighters and 1 tactical_bomber Japanese defend with 1 harbour and 1 infantry Russians roll dice for 5 fighters and 1 tactical_bomber in Malaya, round 2 : 4/6 hits, 3.17 expected hits Japanese roll dice for 1 infantry in Malaya, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Russians lost in Malaya Russians win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -7 Casualties for Russians: 1 fighter Casualties for Japanese: 1 infantry Non Combat Move - Russians 4 fighters and 1 tactical_bomber moved from Malaya to Shan State 1 armour and 1 mech_infantry moved from Szechwan to Shan State 6 infantry moved from Russia to Bryansk 2 aaGuns, 2 artilleries and 7 infantry moved from Western Ukraine to Bryansk 3 infantry moved from Ukraine to Bryansk 1 aaGun, 1 artillery and 15 infantry moved from Belarus to Bryansk 1 mech_infantry moved from Novgorod to Bryansk 1 aaGun and 5 infantry moved from Novgorod to Archangel 1 submarine moved from 117 Sea Zone to 103 Sea Zone 1 armour and 1 mech_infantry moved from Szechwan to Kazakhstan Place Units - Russians 10 infantry placed in Russia 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 36 PUs; end with 38 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67 Russians regular : 0.83
-
I need to go back to the drawing board when the Burma Mech is bid.
-
@simon33 said in Axis-Dominion (Allies+15) vs Simon33 (Axis) BM4:
I need to go back to the drawing board when the Burma Mech is bid.
😆
-
the problem isn’t as much that mech, as it is being greedy by sending a good portion of your air over to Caro. what business do they have over there, if you’re already really struggling on the mainland?
-
TripleA Manual Gamesave Post: Japanese round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 factory_minor, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 mech_infantry moved from Hopei to Suiyuyan 2 artilleries and 5 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 2 bombers moved from Kiangsi to Shan State 1 infantry moved from Kiangsi to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from 37 Sea Zone to Shan State 1 battleship moved from 36 Sea Zone to 37 Sea Zone 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Shan State 1 fighter moved from Philippines to Shan State 1 fighter moved from Caroline Islands to 43 Sea Zone 1 marine moved from Japan to 6 Sea Zone 1 cruiser and 1 marine moved from 6 Sea Zone to 21 Sea Zone 1 marine moved from 21 Sea Zone to Guam Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 43 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Guam Battle in Shan State Japanese attack with 1 artillery, 2 bombers, 4 fighters, 1 infantry and 3 tactical_bombers British defend with 1 aaGun, 1 artillery and 2 infantry; ANZAC defend with 1 fighter; Russians defend with 1 armour, 4 fighters, 1 mech_infantry and 1 tactical_bomber British roll AA dice in Shan State : 2/3 hits, 0.50 expected hits 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in Shan State Japanese roll dice for 2 battleships in Shan State, round 2 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 artillery, 2 bombers, 3 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 4/9 hits, 4.83 expected hits
Combat Hit Differential Summary :
Japanese regular : -1.17 British AA : 1.50
-
Trying a desperate attack now. Not a good start with 2 AA hits.
4 hits for you. OOL?
-
@axis-dominion said in Axis-Dominion (Allies+15) vs Simon33 (Axis) BM4:
the problem isn’t as much that mech, as it is being greedy by sending a good portion of your air over to Caro. what business do they have over there, if you’re already really struggling on the mainland?
What could they have done on the mainland though?
-
@simon33 said in Axis-Dominion (Allies+15) vs Simon33 (Axis) BM4:
Trying a desperate attack now. Not a good start with 2 AA hits.
4 hits for you. OOL?
max defense, brit units out first, and anz fig before Russian
-
you rolled dice but no post, what happened?
-
@axis-dominion said in Axis-Dominion (Allies+15) vs Simon33 (Axis) BM4:
you rolled dice but no post, what happened?
Am considering conceding this one. Went to bed after seeing the defensive dice.
-
Actually, let’s try continuing the battle.
bomber: [dice 1d6]
-
1d6: 4
-
Still lose the armour?
-
@simon33 said in Axis-Dominion (Allies+15) vs Simon33 (Axis) BM4:
Still lose the armour?
Keep the armor. Ditch the anz fig
-
Wise. Will concede this one there.