Do you do the fighter strafes in the order that the units are moved or in a random order?
The Mouse vs Captain Squareyez
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TripleA Turn Summary: Italians round 17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 17 Purchase Units - Italians Italians buy 2 artilleries, 1 destroyer and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Non Combat Move - Italians 2 infantry moved from France to 13 Sea Zone 2 infantry and 1 transport moved from 13 Sea Zone to 18 Sea Zone 2 infantry moved from 18 Sea Zone to Brazil 1 cruiser, 1 destroyer and 3 transports moved from 10 Sea Zone to 18 Sea Zone Place Units - Italians 1 destroyer placed in 18 Sea Zone 2 artilleries placed in Brazil 2 infantry placed in Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 35 / 35 Russians : 0 / 0 Japanese : 76 / 76 British : 17 / 17 Italians : 17 / 17 Chinese : 0 / 0 Americans : 33 / 35
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@dangermouse650 said in The Mouse vs Captain Squareyez:
@captainsquareyez for someone complaining about bad dice you sure are on a winning streak.
And you dont complain about them? What u forgotten how i never really used to complain but always heard you or saw your texts saying you cracked it and turned computer off and will do it again later?
How am i on a winning streak when i have lost 4 games in a row’? AND i’ve lost this game, AND i have lost my friggin fleets? So, again, how am i on a winning streak? -
1 ALL in this thread. https://www.axisandallies.org/forums/topic/37014/ww2-v3-1941?page=1
No wins in this thread yet https://www.axisandallies.org/forums/topic/37192/cap-vs-mouse
CaptainSquareyez CaptainSquareyezAnd 3 Nil in this thread. Thats including current game. https://www.axisandallies.org/forums/topic/37112/the-mouse-vs-captain-squareyez?page=1
4 games you have won against my 1.
3 of which you got in a row.No winning streak for me.
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And why did u retreat your fleet? Why arent you going after the US? I have nothing there. U coulda ended the game by now
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@captainsquareyez yes i do complain, yes i crack it sometimes, isn’t it amazing how some simple dice can be so infuriating to bring out the worst in us. The comment was a result of stupid dice, lets face it, i wish there was a better mechanic than the dice, one day they might come up with something. The only one humiliated here is me cause i can’t handle the simple stupid dice.
Sorry if i upset you, it was just my frustration getting the better of me. -
@dangermouse650 Well, i did try talking with the devs, but they keep saying “there is no problem with the dice”. Even though we keep getting constant one hits or total misses all the time with no matter how many units we have. Like last night, 7 infantry, a bomber and a fighter, 1 hit, then your 3 tanks and 1 inf, get 3 hits, then its 1 hit back and forth til i finally won with 2 inf remaining left in tile after moving bomber and fighter out. But there is nothing wrong with the dice. Logic would say, the more units you have, the more chances in more hits, but apparently, going by devs and these dice, it is the opposite.
When you look at a single 6 sided dice, i think there is a 1 in 6 chance of throwing the number you need. But it seems with these dice, there is a 1 in 1000 chance of getting the numbers we need.
Don’t worry about it. I wasnt sure if i read the message right or not after i replied -
TripleA Turn Summary: Americans round 17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 17 Purchase Units - Americans Americans buy 1 armour and 5 submarines; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 6 submarines moved from 56 Sea Zone to 20 Sea Zone 2 bombers moved from Western United States to Central United States EDIT: 1 submarine moved from 64 Sea Zone to 56 Sea Zone Place Units - Americans 5 submarines placed in 56 Sea Zone 1 armour placed in Eastern United States Turn Complete - Americans Americans collect 33 PUs; end with 33 PUs
Production/PUs Summary :
Germans : 35 / 35 Russians : 0 / 0 Japanese : 76 / 76 British : 17 / 17 Italians : 17 / 17 Chinese : 0 / 0 Americans : 33 / 33
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TripleA Turn Summary: Germans round 18
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 18 Research Technology - Germans Purchase Units - Germans Germans buy 2 bombers and 1 fighter; Remaining resources: 1 PUs; 0 techTokens; Non Combat Move - Germans 3 armour moved from Germany to Northwestern Europe 1 armour moved from Germany to Northwestern Europe Place Units - Germans 2 bombers and 1 fighter placed in Germany Turn Complete - Germans Germans collect 35 PUs; end with 36 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 35 / 36 Russians : 0 / 0 Japanese : 76 / 76 British : 17 / 17 Italians : 17 / 17 Chinese : 0 / 0 Americans : 33 / 33
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TripleA Turn Summary: Japanese round 18
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 18 Purchase Units - Japanese Japanese buy 2 armour, 3 bombers, 2 infantry and 3 transports; Remaining resources: 3 PUs; 0 techTokens; Non Combat Move - Japanese 2 battleships, 2 carriers, 2 cruisers, 5 destroyers and 4 fighters moved from 50 Sea Zone to 62 Sea Zone 4 bombers moved from Kazakh S.S.R. to Germany 2 bombers moved from Japan to Kazakh S.S.R. 3 armour moved from Manchuria to Soviet Far East 3 infantry moved from Manchuria to Buryatia S.S.R. 3 fighters moved from Japan to Soviet Far East Place Units - Japanese 3 transports placed in 62 Sea Zone 2 armour and 1 infantry placed in Manchuria 3 bombers and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 76 PUs; end with 79 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 35 / 36 Russians : 0 / 0 Japanese : 76 / 79 British : 17 / 17 Italians : 17 / 17 Chinese : 0 / 0 Americans : 33 / 33
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TripleA Turn Summary: British round 18
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 18 Purchase Units - British British buy 1 infantry and 2 submarines; Remaining resources: 2 PUs; 0 techTokens; Non Combat Move - British 2 submarines moved from 2 Sea Zone to 12 Sea Zone Place Units - British 2 submarines placed in 2 Sea Zone 1 infantry placed in United Kingdom Turn Complete - British British collect 17 PUs; end with 19 PUs
Production/PUs Summary :
Germans : 35 / 36 Russians : 0 / 0 Japanese : 76 / 79 British : 17 / 19 Italians : 17 / 17 Chinese : 0 / 0 Americans : 33 / 33
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TripleA Turn Summary: Italians round 18
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 18 Purchase Units - Italians Italians buy 1 armour and 1 bomber; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 2 armour, 2 artilleries and 4 infantry moved from Brazil to 18 Sea Zone 2 armour, 2 artilleries, 1 cruiser, 3 destroyers, 4 infantry and 4 transports moved from 18 Sea Zone to 10 Sea Zone 4 infantry moved from 10 Sea Zone to Eastern United States 2 artilleries moved from 10 Sea Zone to Eastern United States 2 armour moved from 10 Sea Zone to Eastern United States Combat - Italians Battle in Eastern United States Italians attack with 2 armour, 2 artilleries and 4 infantry Americans defend with 1 aaGun, 1 armour, 1 factory and 4 infantry Italians roll dice for 1 cruiser in Eastern United States, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 2 armour, 2 artilleries and 4 infantry in Eastern United States, round 2 : 5/8 hits, 2.67 expected hits Americans roll dice for 1 armour and 4 infantry in Eastern United States, round 2 : 1/5 hits, 1.83 expected hits 1 armour owned by the Americans, 4 infantry owned by the Americans and 1 infantry owned by the Italians lost in Eastern United States Italians captures 33PUs while taking Americans capital Italians win, taking Eastern United States from Americans with 2 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 14 Casualties for Italians: 1 infantry Casualties for Americans: 1 armour and 4 infantry Non Combat Move - Italians Place Units - Italians 1 armour and 1 bomber placed in Brazil Turn Complete - Italians Italians collect 29 PUs; end with 62 PUs
Combat Hit Differential Summary :
Americans regular : -0.83 Italians regular : 2.83
Production/PUs Summary :
Germans : 35 / 36 Russians : 0 / 0 Japanese : 76 / 79 British : 17 / 19 Italians : 29 / 62 Chinese : 0 / 0 Americans : 21 / 0
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TripleA Turn Summary: Americans round 18
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 18 Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 6 submarines moved from 20 Sea Zone to 10 Sea Zone Combat - Americans Battle in 10 Sea Zone Americans attack with 6 submarines Italians defend with 1 cruiser, 3 destroyers and 4 transports Americans roll dice for 6 submarines in 10 Sea Zone, round 2 : 1/6 hits, 2.00 expected hits Italians roll dice for 1 cruiser, 3 destroyers and 4 transports in 10 Sea Zone, round 2 : 4/4 hits, 1.50 expected hits 4 submarines owned by the Americans and 1 destroyer owned by the Italians lost in 10 Sea Zone Americans roll dice for 2 submarines in 10 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 cruiser, 2 destroyers and 4 transports in 10 Sea Zone, round 3 : 1/3 hits, 1.17 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 10 Sea Zone Americans roll dice for 1 submarine in 10 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 cruiser, 1 destroyer and 4 transports in 10 Sea Zone, round 4 : 1/2 hits, 0.83 expected hits 1 submarine owned by the Americans lost in 10 Sea Zone Italians win with 1 cruiser, 1 destroyer and 4 transports remaining. Battle score for attacker is -20 Casualties for Americans: 6 submarines Casualties for Italians: 2 destroyers Non Combat Move - Americans 5 submarines moved from 56 Sea Zone to 20 Sea Zone 4 infantry moved from Mexico to Central United States 1 infantry moved from Alaska to Western Canada 2 armour moved from Alaska to Central United States 2 armour moved from Eastern Canada to Central United States 2 bombers moved from Central United States to Western United States 1 infantry moved from Western Canada to Eastern Canada 1 infantry moved from Western Canada to Central United States Turn Complete - Americans
Combat Hit Differential Summary :
Americans regular : -1.00 Italians regular : 2.50
Production/PUs Summary :
Germans : 35 / 36 Russians : 0 / 0 Japanese : 76 / 79 British : 17 / 19 Italians : 29 / 62 Chinese : 0 / 0 Americans : 21 / 0
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TripleA Turn Summary: Germans round 19
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 19 Research Technology - Germans Purchase Units - Germans Germans buy 3 bombers; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 2 bombers moved from Germany to United Kingdom Combat - Germans Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 0/2 hits, 0.33 expected hits Bombing raid in United Kingdom rolls: 5,4 and causes: 9 damage to unit: factory Bombing raid in United Kingdom causes 9 damage total. Non Combat Move - Germans 2 bombers moved from United Kingdom to Germany Place Units - Germans 3 bombers placed in Germany Turn Complete - Germans Germans collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
British AA : -0.33
Production/PUs Summary :
Germans : 35 / 35 Russians : 0 / 0 Japanese : 76 / 79 British : 17 / 19 Italians : 29 / 62 Chinese : 0 / 0 Americans : 21 / 0
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TripleA Turn Summary: Japanese round 19
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 19 Purchase Units - Japanese Japanese buy 3 armour, 2 bombers, 3 infantry and 3 transports; Remaining resources: 10 PUs; 0 techTokens; Combat Move - Japanese 2 armour and 2 infantry moved from India to 35 Sea Zone 2 armour, 2 infantry and 2 transports moved from 35 Sea Zone to 39 Sea Zone 2 armour and 2 infantry moved from 39 Sea Zone to Australia 4 armour and 4 infantry moved from Japan to 62 Sea Zone 1 armour and 1 infantry moved from Manchuria to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 armour moved from Manchuria to 62 Sea Zone 6 armour, 8 battleships, 5 carriers, 5 cruisers, 15 destroyers, 10 fighters, 6 infantry and 6 transports moved from 62 Sea Zone to 64 Sea Zone 6 armour, 10 fighters and 6 infantry moved from 64 Sea Zone to Alaska Combat - Japanese Battle in Australia Japanese attack with 2 armour and 2 infantry British defend with 1 aaGun, 1 artillery and 3 infantry Japanese roll dice for 2 armour and 2 infantry in Australia, round 2 : 2/4 hits, 1.33 expected hits British roll dice for 1 artillery and 3 infantry in Australia, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Australia Japanese roll dice for 2 armour and 1 infantry in Australia, round 3 : 0/3 hits, 1.17 expected hits British roll dice for 1 artillery and 1 infantry in Australia, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Australia Japanese roll dice for 2 armour in Australia, round 4 : 0/2 hits, 1.00 expected hits British roll dice for 1 artillery and 1 infantry in Australia, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 armour in Australia, round 5 : 1/2 hits, 1.00 expected hits British roll dice for 1 artillery and 1 infantry in Australia, round 5 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Australia Japanese roll dice for 2 armour in Australia, round 6 : 0/2 hits, 1.00 expected hits British roll dice for 1 artillery in Australia, round 6 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 armour in Australia, round 7 : 0/2 hits, 1.00 expected hits British roll dice for 1 artillery in Australia, round 7 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 armour in Australia, round 8 : 2/2 hits, 1.00 expected hits British roll dice for 1 artillery in Australia, round 8 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese and 1 artillery owned by the British lost in Australia Japanese win, taking Australia from British with 1 armour remaining. Battle score for attacker is 2 Casualties for Japanese: 1 armour and 2 infantry Casualties for British: 1 artillery and 3 infantry Battle in Alaska Japanese attack with 6 armour, 10 fighters and 6 infantry British defend with 1 artillery and 1 infantry; Americans defend with 2 artilleries and 5 infantry Japanese roll dice for 8 battleships and 4 cruisers in Alaska, round 2 : 9/12 hits, 7.33 expected hits Americans roll dice for 3 artilleries and 6 infantry in Alaska, round 2 : 2/9 hits, 3.00 expected hits 2 infantry owned by the Japanese, 5 infantry owned by the Americans, 2 artilleries owned by the Americans, 1 artillery owned by the British and 1 infantry owned by the British lost in Alaska Japanese win, taking Alaska from Americans with 6 armour, 10 fighters and 4 infantry remaining. Battle score for attacker is 24 Casualties for Japanese: 2 infantry Casualties for Americans: 2 artilleries and 5 infantry Casualties for British: 1 artillery and 1 infantry Non Combat Move - Japanese 10 fighters moved from Alaska to 64 Sea Zone 3 infantry moved from Buryatia S.S.R. to Soviet Far East 3 bombers moved from Japan to Soviet Far East Place Units - Japanese 3 transports placed in 62 Sea Zone 1 armour, 1 bomber and 1 infantry placed in Manchuria 2 armour, 1 bomber and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 80 PUs; end with 90 PUs
Combat Hit Differential Summary :
Americans regular : -1.00 Japanese regular : -0.83 British regular : -1.33
Production/PUs Summary :
Germans : 35 / 35 Russians : 0 / 0 Japanese : 80 / 90 British : 15 / 19 Italians : 29 / 62 Chinese : 0 / 0 Americans : 19 / 0
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TripleA Turn Summary: British round 19
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 19 Purchase Units - British British repair damage of 4x factory; Remaining resources: 15 PUs; 0 techTokens; British buy 1 armour and 1 fighter; Remaining resources: 0 PUs; 0 techTokens; Non Combat Move - British 2 submarines moved from 12 Sea Zone to 9 Sea Zone 2 submarines moved from 2 Sea Zone to 9 Sea Zone Place Units - British 1 armour and 1 fighter placed in United Kingdom Turn Complete - British British collect 15 PUs; end with 15 PUs
Production/PUs Summary :
Germans : 35 / 35 Russians : 0 / 0 Japanese : 80 / 90 British : 15 / 15 Italians : 29 / 62 Chinese : 0 / 0 Americans : 19 / 0
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TripleA Turn Summary: Italians round 19
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 19 Purchase Units - Italians Italians buy 5 armour, 3 destroyers and 4 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Italians 1 transport moved from 10 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from West Indies to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Panama 1 artillery moved from 19 Sea Zone to Panama 2 fighters moved from West Indies to Panama 1 bomber moved from Brazil to Panama Combat - Italians Battle in Panama Italians attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry Americans defend with 1 infantry Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Panama, round 2 : 2/5 hits, 2.33 expected hits Americans roll dice for 1 infantry in Panama, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Panama Italians win, taking Panama from Americans with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians 2 fighters moved from Panama to Eastern United States 1 bomber moved from Panama to West Indies Place Units - Italians 5 armour and 4 infantry placed in Eastern United States 3 destroyers placed in 10 Sea Zone Turn Complete - Italians Italians collect 30 PUs; end with 31 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Italians regular : -0.33
Production/PUs Summary :
Germans : 35 / 35 Russians : 0 / 0 Japanese : 80 / 90 British : 15 / 15 Italians : 30 / 31 Chinese : 0 / 0 Americans : 18 / 0
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TripleA Turn Summary: Americans round 19
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 19 Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 4 armour and 5 infantry moved from Central United States to Eastern United States 2 bombers moved from Western United States to Eastern United States 5 submarines moved from 56 Sea Zone to 64 Sea Zone EDIT: 1 submarine moved from 56 Sea Zone to 64 Sea Zone 1 infantry moved from Western Canada to Alaska 1 infantry moved from Eastern Canada to Eastern United States 1 infantry moved from Western United States to Mexico 1 infantry moved from Western United States to Central United States 1 infantry moved from Western United States to Western Canada 5 submarines moved from 20 Sea Zone to 56 Sea Zone Combat - Americans Battle in Eastern United States Americans attack with 4 armour, 2 bombers and 6 infantry Italians defend with 1 aaGun, 7 armour, 2 artilleries, 1 factory, 2 fighters and 7 infantry Italians roll AA dice in Eastern United States : 0/2 hits, 0.33 expected hits Americans roll dice for 4 armour, 2 bombers and 6 infantry in Eastern United States, round 2 : 7/12 hits, 4.33 expected hits Italians roll dice for 7 armour, 2 artilleries, 2 fighters and 7 infantry in Eastern United States, round 2 : 9/18 hits, 7.83 expected hits 3 armour owned by the Americans, 6 infantry owned by the Americans and 7 infantry owned by the Italians lost in Eastern United States Americans roll dice for 1 armour and 2 bombers in Eastern United States, round 3 : 3/3 hits, 1.83 expected hits Italians roll dice for 7 armour, 2 artilleries and 2 fighters in Eastern United States, round 3 : 7/11 hits, 5.50 expected hits 1 armour owned by the Americans, 2 bombers owned by the Americans, 2 artilleries owned by the Italians and 1 armour owned by the Italians lost in Eastern United States Italians win with 6 armour and 2 fighters remaining. Battle score for attacker is -28 Casualties for Americans: 4 armour, 2 bombers and 6 infantry Casualties for Italians: 1 armour, 2 artilleries and 7 infantry Battle in 64 Sea Zone Americans attack with 5 submarines; Russians loiter and taunt with 1 submarine Japanese defend with 8 battleships, 5 carriers, 5 cruisers, 15 destroyers, 10 fighters and 6 transports Americans roll dice for 5 submarines in 64 Sea Zone, round 2 : 0/5 hits, 1.67 expected hits Japanese roll dice for 8 battleships, 5 carriers, 5 cruisers, 15 destroyers, 10 fighters and 6 transports in 64 Sea Zone, round 2 : 21/43 hits, 21.17 expected hits 5 submarines owned by the Americans and 1 submarine owned by the Russians lost in 64 Sea Zone Japanese win with 8 battleships, 5 carriers, 5 cruisers, 15 destroyers, 10 fighters and 6 transports remaining. Battle score for attacker is -36 Casualties for Americans: 5 submarines Casualties for Russians: 1 submarine Battle in Alaska Americans attack with 1 infantry Japanese defend with 6 armour and 4 infantry Americans roll dice for 1 infantry in Alaska, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 6 armour and 4 infantry in Alaska, round 2 : 3/10 hits, 4.33 expected hits 1 infantry owned by the Americans lost in Alaska Japanese win with 6 armour and 4 infantry remaining. Battle score for attacker is -3 Casualties for Americans: 1 infantry Non Combat Move - Americans Turn Complete - Americans
Combat Hit Differential Summary :
Americans regular : 2.00 Japanese regular : -1.50 Italians regular : 2.67 Italians AA : -0.33
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TripleA Turn Summary: Germans round 20
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 20 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber; Remaining resources: 23 PUs; 0 techTokens; Combat Move - Germans 5 bombers moved from Germany to United Kingdom Combat - Germans Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 0/5 hits, 0.83 expected hits Bombing raid in United Kingdom rolls: 5,6,3,3,2 and causes: 11 damage to unit: factory Bombing raid in United Kingdom causes 11 damage total. Non Combat Move - Germans 5 bombers moved from United Kingdom to Germany 3 infantry moved from Northwestern Europe to Germany Place Units - Germans 1 bomber placed in Germany Turn Complete - Germans Germans collect 35 PUs; end with 58 PUs
Combat Hit Differential Summary :
British AA : -0.83
Production/PUs Summary :
Germans : 35 / 58 Russians : 0 / 0 Japanese : 80 / 90 British : 15 / 15 Italians : 30 / 31 Chinese : 0 / 0 Americans : 18 / 0
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TripleA Turn Summary: Japanese round 20
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 20 Purchase Units - Japanese Japanese buy 5 armour, 2 bombers, 5 infantry and 3 transports; Remaining resources: 5 PUs; 0 techTokens; Combat Move - Japanese 5 armour and 3 infantry moved from Alaska to 64 Sea Zone 5 armour, 8 battleships, 5 carriers, 5 cruisers, 15 destroyers, 10 fighters, 3 infantry and 6 transports moved from 64 Sea Zone to 56 Sea Zone 5 armour, 4 fighters and 3 infantry moved from 56 Sea Zone to Western United States 1 armour and 1 infantry moved from Alaska to Western Canada 2 fighters moved from 56 Sea Zone to Western Canada 1 armour moved from Australia to 39 Sea Zone 1 transport moved from 39 Sea Zone to 38 Sea Zone 1 armour and 1 transport moved from 39 Sea Zone to 38 Sea Zone 1 armour and 1 infantry moved from East Indies to 38 Sea Zone 2 armour, 1 infantry and 2 transports moved from 38 Sea Zone to 48 Sea Zone 2 armour and 1 infantry moved from 48 Sea Zone to New Guinea Combat - Japanese Battle in New Guinea Japanese attack with 2 armour and 1 infantry Americans defend with 1 infantry Japanese roll dice for 2 armour and 1 infantry in New Guinea, round 2 : 1/3 hits, 1.17 expected hits British roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in New Guinea Japanese win, taking New Guinea from British with 2 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in 56 Sea Zone Japanese attack with 8 battleships, 5 carriers, 5 cruisers, 15 destroyers, 4 fighters and 6 transports Americans defend with 5 submarines Japanese roll dice for 8 battleships, 5 carriers, 5 cruisers, 15 destroyers, 4 fighters and 6 transports in 56 Sea Zone, round 2 : 12/37 hits, 15.67 expected hits Americans roll dice for 5 submarines in 56 Sea Zone, round 2 : 2/5 hits, 0.83 expected hits Units damaged: 2 battleships owned by the Japanese 5 submarines owned by the Americans lost in 56 Sea Zone Japanese win with 8 battleships, 5 carriers, 5 cruisers, 15 destroyers, 4 fighters and 6 transports remaining. Battle score for attacker is 30 Casualties for Americans: 5 submarines Battle in Western United States Japanese attack with 5 armour, 4 fighters and 3 infantry Americans defend with 1 aaGun, 1 factory and 1 infantry Americans roll AA dice in Western United States : 0/4 hits, 0.67 expected hits Japanese roll dice for 5 armour, 4 fighters and 3 infantry in Western United States, round 2 : 8/12 hits, 5.00 expected hits Americans roll dice for 1 infantry in Western United States, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Western United States Japanese win, taking Western United States from Americans with 5 armour, 4 fighters and 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Battle in Western Canada Japanese attack with 1 armour, 2 fighters and 1 infantry Americans defend with 1 infantry Japanese roll dice for 1 armour, 2 fighters and 1 infantry in Western Canada, round 2 : 2/4 hits, 1.67 expected hits British roll dice for 1 infantry in Western Canada, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Western Canada Japanese win, taking Western Canada from British with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Japanese 2 fighters moved from Western Canada to 56 Sea Zone 4 fighters moved from Western United States to 56 Sea Zone 2 armour and 2 infantry moved from Japan to 62 Sea Zone 1 armour and 1 infantry moved from Manchuria to 62 Sea Zone 3 armour, 3 infantry and 3 transports moved from 62 Sea Zone to 36 Sea Zone 1 bomber moved from Manchuria to India 1 bomber moved from Japan to India Place Units - Japanese 1 armour and 1 infantry placed in India 1 transport placed in 35 Sea Zone 1 armour and 1 bomber placed in Caucasus 1 transport placed in 16 Sea Zone 1 armour, 1 bomber and 1 infantry placed in Russia 1 transport placed in 62 Sea Zone 1 armour and 1 infantry placed in Manchuria 1 armour and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 92 PUs; end with 97 PUs 2 units repaired.
Combat Hit Differential Summary :
Americans regular : 1.83 Japanese regular : -0.50 Americans AA : -0.67 British regular : -0.67
Production/PUs Summary :
Germans : 35 / 58 Russians : 0 / 0 Japanese : 92 / 97 British : 13 / 15 Italians : 30 / 31 Chinese : 0 / 0 Americans : 8 / 0
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TripleA Turn Summary: British round 20
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 20 Purchase Units - British British repair damage of 10x factory; Remaining resources: 5 PUs; 0 techTokens; British buy 1 armour; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 4 submarines moved from 9 Sea Zone to 10 Sea Zone Combat - British Battle in 10 Sea Zone British attack with 4 submarines Italians defend with 1 cruiser, 4 destroyers and 3 transports British roll dice for 4 submarines in 10 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits Italians roll dice for 1 cruiser, 4 destroyers and 3 transports in 10 Sea Zone, round 2 : 1/5 hits, 1.83 expected hits 2 destroyers owned by the Italians and 1 submarine owned by the British lost in 10 Sea Zone British roll dice for 3 submarines in 10 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits Italians roll dice for 1 cruiser, 2 destroyers and 3 transports in 10 Sea Zone, round 3 : 1/3 hits, 1.17 expected hits 1 submarine owned by the British lost in 10 Sea Zone British roll dice for 2 submarines in 10 Sea Zone, round 4 : 2/2 hits, 0.67 expected hits Italians roll dice for 1 cruiser, 2 destroyers and 3 transports in 10 Sea Zone, round 4 : 2/3 hits, 1.17 expected hits 2 destroyers owned by the Italians and 2 submarines owned by the British lost in 10 Sea Zone Italians win with 1 cruiser and 3 transports remaining. Battle score for attacker is 8 Casualties for British: 4 submarines Casualties for Italians: 4 destroyers Non Combat Move - British Place Units - British 1 armour placed in United Kingdom Turn Complete - British British collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians regular : -0.17 British regular : 1.00
Production/PUs Summary :
Germans : 35 / 58 Russians : 0 / 0 Japanese : 92 / 97 British : 13 / 13 Italians : 30 / 31 Chinese : 0 / 0 Americans : 8 / 0