just reread aa50 rules and noticed that subs cannot submerge with enemy destroyer present. this is different from previous
versions. what was the impetus for the rule change?
My play group runs out of Japanese tanks. They usually get two IC’s in Asia, and go for the tank March to Moscow. I scavenged extra tanks and roundels from my original Axis and Allies game.
Just as other ships may, submarines may also move out of a sea zone where they begin their turn with enemy ships, even destroyers. The destroyer doesn’t stop the sub’s movement, as the sub didn’t enter the sea zone - it started off there.
He can build 1 IC and 1 INF. The damage markers only indicate the limited production of a damaged IC.
A newly built IC is considered to be build in a new territory, with the resources and manpower available of the country it is in.
_Posted by: Veqryn
Instead of this: Gain 5 IPCs if Axis powers control at least one of the following territories: Hawaiian Islands, Australia, and/or India
Japan’s 3rd National Objective should read:
Gain 5 IPCs if Axis powers control at least one of the following territories: Hawaiian Islands, and/or Australia_
great idea, or make it two of the three (HI, Aussie, India)
Krieghund already explained that it is a problem of wording, the word selected “attack” should have been “surprise strike” or “surprise firing”, if I am not making a mistake.
I am not english born but I am considering that “surprise attack” has been not used to indicate the “attack” but the roll of the dice trying to hit the enemy. I do not see the need for a specification for the sub being in defense being able to perform a surprise strike. It is a sub ability to stay hidden and strike by surprise. It do not depend by the role in the battle, the sub is aiming to hit the enemy in both case, attack and defense, acting in the same way: lurking below the surface, hidden and dangerous.
given this logic, which I am not disputing, why then do subs defend at 1 and attack at 2? :)
same reason why fighters attack at 3 and defend at 4 :wink: