@Jacob16 full scramble 110, sub fights in 106, sub in 111 fights first round and then stays again only if safe.
20 Playoffs ArtofWar +19 vs Majikforce BM3
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 destroyer, 5 fighters, 1 harbour and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from 26 Sea Zone to 49 Sea Zone 1 artillery moved from New Guinea to Dutch New Guinea Americans take Dutch New Guinea from Japanese 1 destroyer moved from 26 Sea Zone to 30 Sea Zone 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 5 fighters and 3 tactical_bombers moved from 26 Sea Zone to 30 Sea Zone 5 fighters and 2 tactical_bombers moved from 26 Sea Zone to 16 Sea Zone 1 bomber moved from Northwest Persia to Volgograd Combat - Americans Strategic bombing raid in Volgograd Germans roll AA dice in Volgograd : 0/1 hits, 0.17 expected hits Bombing raid in Volgograd rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Volgograd causes 5 damage total. Battle in 49 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 49 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 16 Sea Zone Americans attack with 1 destroyer, 5 fighters and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 5 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 3/8 hits, 4.17 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 destroyer, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 30 Sea Zone Americans attack with 1 destroyer, 5 fighters and 3 tactical_bombers Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 destroyer, 5 fighters and 3 tactical_bombers in 30 Sea Zone, round 2 : 6/9 hits, 4.83 expected hits Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 30 Sea Zone Americans win with 1 destroyer, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 submarine Non Combat Move - Americans 1 fighter moved from Eastern United States to 26 Sea Zone 5 fighters and 2 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone 1 fighter moved from 49 Sea Zone to 26 Sea Zone 1 fighter moved from Eastern United States to 26 Sea Zone 5 fighters and 1 tactical_bomber moved from 30 Sea Zone to 26 Sea Zone 1 carrier, 2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone 2 tactical_bombers moved from 30 Sea Zone to Hawaiian Islands 1 transport moved from 26 Sea Zone to 63 Sea Zone 1 destroyer moved from 106 Sea Zone to 64 Sea Zone 1 artillery moved from New South Wales to Queensland 1 artillery and 4 infantry moved from Morocco to 91 Sea Zone 1 artillery, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 4 infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 91 Sea Zone to 64 Sea Zone 1 artillery and 4 infantry moved from 64 Sea Zone to Southeast Mexico 1 mech_infantry moved from Western United States to Southeast Mexico 2 fighters moved from Gibraltar to 64 Sea Zone 1 transport moved from 92 Sea Zone to 89 Sea Zone 2 fighters moved from Scotland to Gibraltar 1 infantry moved from Iraq to Northwest Persia 2 fighters moved from Egypt to Northwest Persia 1 bomber moved from Volgograd to Northwest Persia Place Units - Americans 1 harbour placed in Southeast Mexico 1 destroyer and 2 submarines placed in 10 Sea Zone 5 fighters placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5 Americans collect 58 PUs (1 lost to blockades); end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs Purchase Units - British British buy 3 fighters and 6 infantry; Remaining resources: 0 PUs; Combat Move - British Combat - British British creates battle in territory 97 Sea Zone Non Combat Move - British 1 artillery, 4 fighters, 6 infantry and 1 mech_infantry moved from Iraq to Northwest Persia 1 artillery and 1 infantry moved from Trans-Jordan to Iraq 1 fighter moved from 80 Sea Zone to Northwest Persia 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 infantry moved from Union of South Africa to 71 Sea Zone 1 infantry moved from Union of South Africa to 71 Sea Zone 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 71 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Trans-Jordan 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 transports moved from 80 Sea Zone to 81 Sea Zone 1 transport moved from 91 Sea Zone to 106 Sea Zone 1 transport moved from 81 Sea Zone to 71 Sea Zone 1 artillery and 1 infantry moved from Egypt to Trans-Jordan Place Units - British 3 infantry placed in Iraq 3 fighters placed in Egypt 1 infantry placed in United Kingdom 2 infantry placed in Union of South Africa Turn Complete - British British collect 36 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 45 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from 81 Sea Zone: 1 transport EDIT: Removing units owned by British from Trans-Jordan: 2 infantry EDIT: Adding units owned by British to 80 Sea Zone: 1 transport EDIT: Adding units owned by British to Iraq: 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0.00 Japanese regular : -0.83 Germans AA : -0.17
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@artofwar1947 Crafty move with those Americans! Never seen a harbor south of the border before. I am calling it port Taco Bell.
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Desperate times call for desperate measures. :)
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Italians Italians buy 1 destroyer; Remaining resources: 9 PUs; Combat Move - Italians 1 armour and 2 mech_infantrys moved from Yenisey to Yakut S.S.R. 1 armour moved from Bulgaria to Greece Italians take Greece from Americans 1 armour moved from Greece to Bulgaria Combat - Italians Italians creates battle in territory 97 Sea Zone Battle in Yakut S.S.R. Italians attack with 1 armour and 2 mech_infantrys Russians defend with 1 infantry Italians roll dice for 1 armour and 2 mech_infantrys in Yakut S.S.R., round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Yakut S.S.R. Italians win, taking Yakut S.S.R. from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 mech_infantry moved from Kansu to Yenisey 1 mech_infantry moved from Albania to Slovakia Hungary 2 aaGuns and 5 infantry moved from Western Germany to Germany 2 artilleries moved from Western Germany to Germany 3 fighters moved from Western Germany to Poland 1 fighter moved from Southern Italy to Poland 7 infantry moved from Northern Italy to Yugoslavia 1 aaGun moved from Northern Italy to Southern Italy 7 infantry moved from Southern Italy to Northern Italy 1 bomber moved from Southern Italy to Caucasus Place Units - Italians 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,2,1,2,3 Italians collect 17 PUs (10 lost to blockades); end with 26 PUs
Combat Hit Differential Summary :
Italians regular : 0.17 Russians regular : -0.33
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@artofwar1947 said in 20 Playoffs ArtofWar +19 vs Majikforce BM3:
Desperate times call for desperate measures. :)
Good to know you are desperate. :stuck_out_tongue_closed_eyes:
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from South Australia to Queensland 2 aaGuns, 5 armour, 3 artilleries, 5 fighters, 8 infantry and 3 mech_infantrys moved from New South Wales to Queensland 1 submarine moved from 61 Sea Zone to 54 Sea Zone Place Units - ANZAC 2 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans repair damage of 5x factory_minor; Remaining resources: 69 PUs; Germans buy 1 artillery, 1 carrier, 10 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Eastern Poland to Belarus Germans take Belarus from Russians 1 armour moved from Belarus to Smolensk 1 artillery, 1 fighter and 9 infantry moved from Norway to Finland 6 bombers moved from Russia to Finland 1 bomber, 1 fighter and 1 tactical_bomber moved from Western Germany to Finland 1 submarine moved from 113 Sea Zone to 112 Sea Zone Combat - Germans Battle in Finland Germans attack with 1 artillery, 7 bombers, 2 fighters, 9 infantry and 1 tactical_bomber Russians defend with 1 armour, 6 artilleries, 15 infantry and 2 mech_infantrys Germans roll dice for 1 artillery, 7 bombers, 2 fighters, 9 infantry and 1 tactical_bomber in Finland, round 2 : 11/20 hits, 8.33 expected hits Russians roll dice for 1 armour, 6 artilleries, 15 infantry and 2 mech_infantrys in Finland, round 2 : 14/24 hits, 8.17 expected hits 11 infantry owned by the Russians, 1 artillery owned by the Germans, 2 bombers owned by the Germans, 1 fighter owned by the Germans, 9 infantry owned by the Germans and 1 tactical_bomber owned by the Germans lost in Finland 1 fighter owned by the Germans and 5 bombers owned by the Germans retreated Russians win with 1 armour, 6 artilleries, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is -47 Casualties for Germans: 1 artillery, 2 bombers, 1 fighter, 9 infantry and 1 tactical_bomber Casualties for Russians: 11 infantry Non Combat Move - Germans 5 bombers moved from Finland to Western Germany 1 fighter moved from Finland to 112 Sea Zone 8 infantry moved from Germany to Poland 1 aaGun, 1 artillery and 11 mech_infantrys moved from Eastern Poland to Poland 3 infantry moved from Western Germany to Germany 2 artilleries and 2 infantry moved from France to Western Germany 1 aaGun, 7 artilleries and 12 infantry moved from Russia to Smolensk 3 armour moved from Volgograd to Caucasus 2 mech_infantrys moved from Ukraine to Rostov 2 armour and 15 mech_infantrys moved from Rostov to Caucasus 1 infantry moved from Ukraine to Rostov 1 armour moved from Yenisey to Yakut S.S.R. Place Units - Germans 1 carrier and 1 transport placed in 112 Sea Zone 3 mech_infantrys placed in Ukraine 1 artillery and 2 infantry placed in Volgograd 3 infantry placed in Russia 5 infantry placed in Germany Turn Complete - Germans Germans collect 52 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 bomber EDIT: Adding units owned by Germans to 112 Sea Zone: 1 tactical_bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : 5.83 Germans regular : 2.67
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@ArtofWar1947 14 freaking hits! The first dicing of the game. I guess MARTI likes to help out desperation. Also I edited the casualty loss on the planes.
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Combat Move - Russians 1 armour moved from Finland to Norway Russians take Norway from Germans 1 armour moved from Norway to Finland 1 armour moved from Novgorod to Belarus Russians take Belarus from Germans 1 armour moved from Belarus to Novgorod 1 submarine moved from 97 Sea Zone to 93 Sea Zone Combat - Russians Non Combat Move - Russians 1 aaGun, 1 artillery and 30 infantry moved from Baltic States to Novgorod Turn Complete - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Amur: 1 aaGun and 4 infantry EDIT: Adding units owned by Russians to Buryatia: 1 aaGun and 4 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Combat Move - Russians 1 armour moved from Finland to Norway Russians take Norway from Germans 1 armour moved from Norway to Finland 1 armour moved from Novgorod to Belarus Russians take Belarus from Germans 1 armour moved from Belarus to Novgorod 1 submarine moved from 97 Sea Zone to 93 Sea Zone Combat - Russians Non Combat Move - Russians 1 aaGun, 1 artillery and 30 infantry moved from Baltic States to Novgorod Turn Complete - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Amur: 1 aaGun and 4 infantry EDIT: Adding units owned by Russians to Buryatia: 1 aaGun and 4 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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Japan is up.
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TripleA Move Summary: Japanese round 12
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy 4 carriers, 2 destroyers and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 33 Sea Zone to 62 Sea Zone 6 tactical_bombers moved from Caroline Islands to 26 Sea Zone 2 battleships, 12 carriers, 2 cruisers, 3 destroyers, 19 fighters, 14 submarines and 5 tactical_bombers moved from 31 Sea Zone to 26 Sea Zone 1 submarine moved from 6 Sea Zone to 16 Sea Zone 1 fighter and 3 tactical_bombers moved from Japan to 26 Sea Zone 2 bombers moved from Jehol to 16 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Siberia 2 infantry and 1 transport moved from 31 Sea Zone to 25 Sea Zone 2 infantry moved from 25 Sea Zone to Midway
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@ArtofWar1947 Scramble and OOL? Or we can go round by round if you want.
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Scramble 3 ANZAC fighters
OOL for first round: Tip 9 CVs, tip BB, sink 9 CVs, sink 2 ANAC subs, sink, sink US subs as needed.
Please post after first round. Thanks.
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TripleA Manual Gamesave Post: Japanese round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy 4 carriers, 2 destroyers and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 33 Sea Zone to 62 Sea Zone 6 tactical_bombers moved from Caroline Islands to 26 Sea Zone 2 battleships, 12 carriers, 2 cruisers, 3 destroyers, 19 fighters, 14 submarines and 5 tactical_bombers moved from 31 Sea Zone to 26 Sea Zone 1 submarine moved from 6 Sea Zone to 16 Sea Zone 1 fighter and 3 tactical_bombers moved from Japan to 26 Sea Zone 2 bombers moved from Jehol to 16 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Siberia 2 infantry and 1 transport moved from 31 Sea Zone to 25 Sea Zone 2 infantry moved from 25 Sea Zone to Midway Combat - Japanese Americans scrambles 3 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone Battle in Midway Battle in 62 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 62 Sea Zone Japanese win, taking Midway from Americans, taking 62 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Siberia Battle in 16 Sea Zone Japanese attack with 2 bombers and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone Japanese win, taking Siberia from Russians with 2 bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in 26 Sea Zone Japanese attack with 2 battleships, 12 carriers, 2 cruisers, 3 destroyers, 20 fighters, 14 submarines and 14 tactical_bombers Americans defend with 1 battleship, 9 carriers, 2 cruisers, 9 destroyers, 14 fighters, 17 submarines and 4 tactical_bombers; ANZAC defend with 1 cruiser, 3 fighters and 2 submarines Japanese roll dice for 14 submarines in 26 Sea Zone, round 2 : 5/14 hits, 4.67 expected hits Units damaged: 5 carriers owned by the Americans Japanese roll dice for 2 battleships, 12 carriers, 2 cruisers, 3 destroyers, 20 fighters and 14 tactical_bombers in 26 Sea Zone, round 2 : 27/41 hits, 22.67 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 19 submarines in 26 Sea Zone, round 2 : 4/19 hits, 3.17 expected hits Units damaged: 4 carriers owned by the Japanese Americans roll dice for 1 battleship, 9 carriers, 3 cruisers, 9 destroyers, 17 fighters and 4 tactical_bombers in 26 Sea Zone, round 2 : 18/43 hits, 21.50 expected hits Units damaged: 4 carriers owned by the Japanese and 2 battleships owned by the Japanese 11 submarines owned by the Americans, 8 carriers owned by the Japanese, 9 carriers owned by the Americans and 2 submarines owned by the ANZAC lost in 26 Sea Zone Japanese roll dice for 14 submarines in 26 Sea Zone, round 3 : 6/14 hits, 4.67 expected hits Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 20 fighters and 14 tactical_bombers in 26 Sea Zone, round 3 : 26/41 hits, 22.67 expected hits
Combat Hit Differential Summary :
Americans regular : -2.00 Japanese regular : 10.00
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@ArtofWar1947 My subs had 6 hits to start rd 2 so I chose the rest of your subs. The rest of the navy had 26 hits. OOL?
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@majikforce
9 DD, 3 CA, BB, 4 TACs, # ANZAC fighters, 6 US fighters. -
TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy 4 carriers, 2 destroyers and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 33 Sea Zone to 62 Sea Zone 6 tactical_bombers moved from Caroline Islands to 26 Sea Zone 2 battleships, 12 carriers, 2 cruisers, 3 destroyers, 19 fighters, 14 submarines and 5 tactical_bombers moved from 31 Sea Zone to 26 Sea Zone 1 submarine moved from 6 Sea Zone to 16 Sea Zone 1 fighter and 3 tactical_bombers moved from Japan to 26 Sea Zone 2 bombers moved from Jehol to 16 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Siberia 2 infantry and 1 transport moved from 31 Sea Zone to 25 Sea Zone 2 infantry moved from 25 Sea Zone to Midway Combat - Japanese Americans scrambles 3 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone Battle in Midway Battle in 62 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 62 Sea Zone Japanese win, taking Midway from Americans, taking 62 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Siberia Battle in 16 Sea Zone Japanese attack with 2 bombers and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone Japanese win, taking Siberia from Russians with 2 bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in 26 Sea Zone Japanese attack with 2 battleships, 12 carriers, 2 cruisers, 3 destroyers, 20 fighters, 14 submarines and 14 tactical_bombers Americans defend with 1 battleship, 9 carriers, 2 cruisers, 9 destroyers, 14 fighters, 17 submarines and 4 tactical_bombers; ANZAC defend with 1 cruiser, 3 fighters and 2 submarines Japanese roll dice for 14 submarines in 26 Sea Zone, round 2 : 5/14 hits, 4.67 expected hits Units damaged: 5 carriers owned by the Americans Japanese roll dice for 2 battleships, 12 carriers, 2 cruisers, 3 destroyers, 20 fighters and 14 tactical_bombers in 26 Sea Zone, round 2 : 27/41 hits, 22.67 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 19 submarines in 26 Sea Zone, round 2 : 4/19 hits, 3.17 expected hits Units damaged: 4 carriers owned by the Japanese Americans roll dice for 1 battleship, 9 carriers, 3 cruisers, 9 destroyers, 17 fighters and 4 tactical_bombers in 26 Sea Zone, round 2 : 18/43 hits, 21.50 expected hits Units damaged: 4 carriers owned by the Japanese and 2 battleships owned by the Japanese 11 submarines owned by the Americans, 8 carriers owned by the Japanese, 9 carriers owned by the Americans and 2 submarines owned by the ANZAC lost in 26 Sea Zone Japanese roll dice for 14 submarines in 26 Sea Zone, round 3 : 6/14 hits, 4.67 expected hits Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 20 fighters and 14 tactical_bombers in 26 Sea Zone, round 3 : 26/41 hits, 22.67 expected hits Americans roll dice for 6 submarines in 26 Sea Zone, round 3 : 0/6 hits, 1.00 expected hits Americans roll dice for 1 battleship, 3 cruisers, 9 destroyers, 17 fighters and 4 tactical_bombers in 26 Sea Zone, round 3 : 13/34 hits, 18.50 expected hits 4 tactical_bombers owned by the Japanese, 3 fighters owned by the ANZAC, 6 submarines owned by the Americans, 2 cruisers owned by the Americans, 1 cruiser owned by the ANZAC, 9 destroyers owned by the Americans, 4 tactical_bombers owned by the Americans, 4 carriers owned by the Japanese, 5 submarines owned by the Japanese, 6 fighters owned by the Americans and 1 battleship owned by the Americans lost in 26 Sea Zone 9 submarines owned by the Japanese submerged Japanese roll dice for 2 battleships, 2 cruisers, 3 destroyers, 20 fighters and 10 tactical_bombers in 26 Sea Zone, round 4 : 20/37 hits, 20.00 expected hits Americans roll dice for 8 fighters in 26 Sea Zone, round 4 : 3/8 hits, 5.33 expected hits 3 tactical_bombers owned by the Japanese and 8 fighters owned by the Americans lost in 26 Sea Zone Japanese win, taking 26 Sea Zone from Neutral with 2 battleships, 2 cruisers, 3 destroyers, 20 fighters and 7 tactical_bombers remaining. Battle score for attacker is 301 Casualties for Japanese: 12 carriers, 5 submarines and 7 tactical_bombers Casualties for ANZAC: 1 cruiser, 3 fighters and 2 submarines Casualties for Americans: 1 battleship, 9 carriers, 2 cruisers, 9 destroyers, 14 fighters, 17 submarines and 4 tactical_bombers Non Combat Move - Japanese 5 tactical_bombers could not land in 26 Sea Zone and were removed 1 tactical_bomber moved from 26 Sea Zone to Wake Island 1 fighter moved from 26 Sea Zone to Wake Island 13 fighters moved from 26 Sea Zone to Wake Island 3 fighters moved from 26 Sea Zone to Wake Island 1 fighter moved from 26 Sea Zone to Wake Island 1 fighter moved from 26 Sea Zone to Wake Island 1 fighter moved from 26 Sea Zone to 31 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to 31 Sea Zone 2 bombers moved from 16 Sea Zone to Japan 1 carrier, 2 destroyers and 1 submarine moved from 6 Sea Zone to 31 Sea Zone 2 infantry moved from Wake Island to 31 Sea Zone 1 submarine moved from 37 Sea Zone to 42 Sea Zone 1 submarine moved from 37 Sea Zone to 39 Sea Zone 2 fighters moved from Yunnan to India 2 armour moved from Yunnan to Sikang 1 infantry moved from Hunan to Yunnan 1 mech_infantry moved from Hopei to Sikang 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Kweichow to Shensi 1 infantry moved from Shensi to Kansu 1 infantry moved from Chahar to Hopei 1 infantry moved from Anhwe to Hunan 1 infantry moved from Chahar to Suiyuyan 1 artillery moved from Suiyuyan to Chahar 1 infantry moved from Chahar to Anhwe Place Units - Japanese 4 carriers and 2 destroyers placed in 6 Sea Zone 1 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 71 PUs; end with 71 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 84 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs Turning on Edit Mode EDIT: Adding units owned by Japanese to Wake Island: 4 tactical_bombers EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -10.83 Japanese regular : 10.00
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@ArtofWar1947 Wow! That was a whooping. Sorry about that. Not very fair at all. It screwed up my plane movements on the casualty losses hence the edit of the Tacs. Just double check but I know at least five could land at wake. I could of landed another on the carrier but chose to keep the fighter instead.
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TripleA Move Summary: British round 12
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - British British buy 1 artillery, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - British 2 destroyers and 1 submarine moved from 81 Sea Zone to 97 Sea Zone 2 fighters moved from Egypt to 97 Sea Zone