TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 5 Germans Combat Move - GermansCombat Hit Differential Summary :
TripleA Move Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 4
Research Technology - Germany
Germany spend 5 on tech rolls
Combat Move - Germany
1 transport moved from Sea Zone 16 North Sea to Sea Zone 14 Helgoland Bight
2 battlecruisers, 2 battleships, 2 cruisers, 1 destroyer and 7 submarines moved from Sea Zone 16 North Sea to Sea Zone 15 English Channel
2 infantry moved from Hanover to Sea Zone 14 Helgoland Bight
2 infantry and 1 transport moved from Sea Zone 14 Helgoland Bight to Sea Zone 16 North Sea
2 infantry moved from Sea Zone 16 North Sea to Scotland
Germany take Scotland from Britain
1 infantry moved from Holstein to Denmark
1 field_gun and 3 stormtruppens moved from Mecklenburg to Sea Zone 12 Baltic Sea
1 field_gun and 3 stormtruppens moved from Sea Zone 12 Baltic Sea to Denmark
1 battlecruiser moved from Sea Zone 137 Yellow Sea to Sea Zone 136 East China Sea
2 cavalrys, 1 field_gun, 1 heavy_gun and 2 infantry moved from Northern Rhodesia to Congo
2 infantry moved from Rwanda to Congo
2 infantry moved from Belgium to Picardy
1 field_gun moved from Champagne to Picardy
3 cavalrys, 2 field_guns, 2 heavy_guns and 23 infantry moved from Champagne to Franche-Comte
6 field_guns and 4 infantry moved from Alsace to Franche-Comte
1 field_gun and 4 infantry moved from Westphalia to Holland
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 4
Research Technology - Germany
Germany spend 5 on tech rolls
Germany roll 4,1,5 and gets 0 hits
Combat Move - Germany
1 transport moved from Sea Zone 16 North Sea to Sea Zone 14 Helgoland Bight
2 battlecruisers, 2 battleships, 2 cruisers, 1 destroyer and 7 submarines moved from Sea Zone 16 North Sea to Sea Zone 15 English Channel
2 infantry moved from Hanover to Sea Zone 14 Helgoland Bight
2 infantry and 1 transport moved from Sea Zone 14 Helgoland Bight to Sea Zone 16 North Sea
2 infantry moved from Sea Zone 16 North Sea to Scotland
Germany take Scotland from Britain
1 infantry moved from Holstein to Denmark
1 field_gun and 3 stormtruppens moved from Mecklenburg to Sea Zone 12 Baltic Sea
1 field_gun and 3 stormtruppens moved from Sea Zone 12 Baltic Sea to Denmark
1 battlecruiser moved from Sea Zone 137 Yellow Sea to Sea Zone 136 East China Sea
2 cavalrys, 1 field_gun, 1 heavy_gun and 2 infantry moved from Northern Rhodesia to Congo
2 infantry moved from Rwanda to Congo
2 infantry moved from Belgium to Picardy
1 field_gun moved from Champagne to Picardy
3 cavalrys, 2 field_guns, 2 heavy_guns and 23 infantry moved from Champagne to Franche-Comte
6 field_guns and 4 infantry moved from Alsace to Franche-Comte
1 field_gun and 4 infantry moved from Westphalia to Holland
Purchase Units - Germany
Germany buy 1 battlecruiser, 1 cavalry, 8 field_guns, 5 gass, 4 heavy_guns, 6 infantry, 13 stormtruppens, 5 submarines, 2 transports and 3 trenchs; Remaining resources: 0 PUs; 3 techTokens;
Combat - Germany
Battle in Sea Zone 15 English Channel
Germany attack with 2 battlecruisers, 2 battleships, 2 cruisers, 1 destroyer and 7 submarines
Britain defend with 1 battlecruiser, 2 battleships, 3 cruisers, 2 destroyers, 2 submarines and 1 transport; France defend with 1 battlecruiser, 1 cruiser and 1 transport
Germany roll dice for 7 submarines in Sea Zone 15 English Channel, round 2 : 5/7 hits, 3.50 expected hits
Units damaged: 2 battleships owned by the Britain
Germany roll dice for 2 battlecruisers, 2 battleships, 2 cruisers and 1 destroyer in Sea Zone 15 English Channel, round 2 : 5/7 hits, 4.00 expected hits
Britain roll dice for 2 submarines in Sea Zone 15 English Channel, round 2 : 0/2 hits, 0.67 expected hits
Britain roll dice for 2 battlecruisers, 2 battleships, 4 cruisers, 2 destroyers and 2 transports in Sea Zone 15 English Channel, round 2 : 5/10 hits, 5.33 expected hits
Units damaged: 2 battleships owned by the Germany
2 submarines owned by the Britain, 3 submarines owned by the Germany, 1 battlecruiser owned by the France, 1 cruiser owned by the France, 1 destroyer owned by the Britain and 3 cruisers owned by the Britain lost in Sea Zone 15 English Channel
Germany roll dice for 4 submarines in Sea Zone 15 English Channel, round 3 : 2/4 hits, 2.00 expected hits
Germany roll dice for 2 battlecruisers, 2 battleships, 2 cruisers and 1 destroyer in Sea Zone 15 English Channel, round 3 : 3/7 hits, 4.00 expected hits
Britain roll dice for 1 battlecruiser, 2 battleships, 1 destroyer and 2 transports in Sea Zone 15 English Channel, round 3 : 2/4 hits, 2.33 expected hits
2 battleships owned by the Britain, 2 submarines owned by the Germany, 1 destroyer owned by the Britain, 1 transport owned by the Britain and 1 battlecruiser owned by the Britain lost in Sea Zone 15 English Channel
1 transport owned by the France lost in Sea Zone 15 English Channel
Germany win with 2 battlecruisers, 2 battleships, 2 cruisers, 1 destroyer and 2 submarines remaining. Battle score for attacker is 127
Casualties for Germany: 5 submarines
Casualties for Britain: 1 battlecruiser, 2 battleships, 3 cruisers, 2 destroyers, 2 submarines and 1 transport
Casualties for France: 1 battlecruiser, 1 cruiser and 1 transport
Battle in Picardy
Germany attack with 1 field_gun and 2 infantry
Britain defend with 1 colonial and 1 field_gun
Germany roll dice for 1 field_gun and 2 infantry in Picardy, round 2 : 0/3 hits, 0.83 expected hits
France roll dice for 1 colonial and 1 field_gun in Picardy, round 2 : 0/2 hits, 0.67 expected hits
Germany roll dice for 1 field_gun and 2 infantry in Picardy, round 3 : 0/3 hits, 0.83 expected hits
France roll dice for 1 colonial and 1 field_gun in Picardy, round 3 : 0/2 hits, 0.67 expected hits
Germany roll dice for 1 field_gun and 2 infantry in Picardy, round 4 : 1/3 hits, 0.83 expected hits
France roll dice for 1 colonial and 1 field_gun in Picardy, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germany and 1 colonial owned by the Britain lost in Picardy
Germany roll dice for 1 field_gun and 1 infantry in Picardy, round 5 : 0/2 hits, 0.67 expected hits
France roll dice for 1 field_gun in Picardy, round 5 : 0/1 hits, 0.33 expected hits
Germany roll dice for 1 field_gun and 1 infantry in Picardy, round 6 : 0/2 hits, 0.67 expected hits
France roll dice for 1 field_gun in Picardy, round 6 : 0/1 hits, 0.33 expected hits
Germany roll dice for 1 field_gun and 1 infantry in Picardy, round 7 : 2/2 hits, 0.67 expected hits
France roll dice for 1 field_gun in Picardy, round 7 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germany and 1 field_gun owned by the Britain lost in Picardy
Germany win, taking Picardy from France with 1 field_gun remaining. Battle score for attacker is 1
Casualties for Germany: 2 infantry
Casualties for Britain: 1 colonial and 1 field_gun
Battle in Franche-Comte
Germany attack with 3 cavalrys, 8 field_guns, 2 heavy_guns and 27 infantry
France defend with 1 field_gun, 4 infantry and 5 trenchs
Germany roll dice for 3 cavalrys, 8 field_guns, 2 heavy_guns and 27 infantry in Franche-Comte, round 2 : 9/40 hits, 10.00 expected hits
Units damaged: 1 trench owned by the France
France roll dice for 1 field_gun, 4 infantry and 5 trenchs in Franche-Comte, round 2 : 1/5 hits, 1.67 expected hits
1 infantry owned by the Germany and 4 trenchs owned by the France lost in Franche-Comte
8 field_guns owned by the Germany, 26 infantry owned by the Germany, 2 heavy_guns owned by the Germany and 3 cavalrys owned by the Germany retreated to Champagne
France win with 1 field_gun, 4 infantry and 1 trench remaining. Battle score for attacker is 9
Casualties for Germany: 1 infantry
Casualties for France: 4 trenchs
Battle in Sea Zone 136 East China Sea
Germany attack with 1 battlecruiser
France defend with 1 cruiser and 1 transport
Germany roll dice for 1 battlecruiser in Sea Zone 136 East China Sea, round 2 : 1/1 hits, 0.67 expected hits
France roll dice for 1 cruiser and 1 transport in Sea Zone 136 East China Sea, round 2 : 1/1 hits, 0.50 expected hits
1 cruiser owned by the France and 1 battlecruiser owned by the Germany lost in Sea Zone 136 East China Sea
France win with 1 transport remaining. Battle score for attacker is -6
Casualties for Germany: 1 battlecruiser
Casualties for France: 1 cruiser
Battle in Congo
Germany attack with 2 cavalrys, 1 field_gun, 1 heavy_gun and 4 infantry
Britain defend with 1 infantry; France defend with 3 cavalrys and 1 infantry
Germany roll dice for 2 cavalrys, 1 field_gun, 1 heavy_gun and 4 infantry in Congo, round 2 : 2/8 hits, 2.00 expected hits
Britain roll dice for 3 cavalrys and 2 infantry in Congo, round 2 : 1/5 hits, 1.17 expected hits
1 infantry owned by the Germany and 2 cavalrys owned by the France lost in Congo
Germany roll dice for 2 cavalrys, 1 field_gun, 1 heavy_gun and 3 infantry in Congo, round 3 : 1/7 hits, 1.83 expected hits
Britain roll dice for 1 cavalry and 2 infantry in Congo, round 3 : 1/3 hits, 0.83 expected hits
1 infantry owned by the Germany and 1 cavalry owned by the France lost in Congo
Germany roll dice for 2 cavalrys, 1 field_gun, 1 heavy_gun and 2 infantry in Congo, round 4 : 1/6 hits, 1.67 expected hits
Britain roll dice for 2 infantry in Congo, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germany and 1 infantry owned by the France lost in Congo
Germany roll dice for 2 cavalrys, 1 field_gun, 1 heavy_gun and 1 infantry in Congo, round 5 : 3/5 hits, 1.50 expected hits
Britain roll dice for 1 infantry in Congo, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Britain lost in Congo
Germany win, taking Congo from Britain with 2 cavalrys, 1 field_gun, 1 heavy_gun and 1 infantry remaining. Battle score for attacker is 9
Casualties for Germany: 3 infantry
Casualties for France: 3 cavalrys and 1 infantry
Casualties for Britain: 1 infantry
Battle in Denmark
Germany attack with 1 field_gun, 1 infantry and 3 stormtruppens
Neutral defend with 2 infantry
Germany roll dice for 1 field_gun, 1 infantry and 3 stormtruppens in Denmark, round 2 : 2/5 hits, 1.67 expected hits
Neutral roll dice for 2 infantry in Denmark, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Neutral lost in Denmark
Germany loses 0 PUs for violating Denmarks neutrality.
Germany win, taking Denmark from Neutral with 1 field_gun, 1 infantry and 3 stormtruppens remaining. Battle score for attacker is 6
Casualties for Neutral: 2 infantry
Battle in Holland
Germany attack with 1 field_gun and 4 infantry
Neutral defend with 3 infantry
Germany roll dice for 1 field_gun and 4 infantry in Holland, round 2 : 0/5 hits, 1.17 expected hits
Neutral roll dice for 3 infantry in Holland, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germany lost in Holland
Germany roll dice for 1 field_gun and 3 infantry in Holland, round 3 : 3/4 hits, 1.00 expected hits
Neutral roll dice for 3 infantry in Holland, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germany and 3 infantry owned by the Neutral lost in Holland
Germany loses 0 PUs for violating Hollands neutrality.
Germany win, taking Holland from Neutral with 1 field_gun and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germany: 2 infantry
Casualties for Neutral: 3 infantry
Non Combat Move - Germany
1 destroyer and 3 submarines moved from Sea Zone 12 Baltic Sea to Sea Zone 16 North Sea
1 field_gun moved from Wurttemburg to Rhine
4 field_guns and 3 infantry moved from Wurttemburg to Alsace
3 heavy_guns moved from Belgium to Champagne
1 stormtruppen moved from Mecklenburg to Hanover
2 infantry moved from Rhine to Champagne
2 field_guns and 4 stormtruppens moved from Berlin to Mecklenburg
2 infantry moved from Warsaw to Eastern Poland
2 infantry moved from East Prussia to Eastern Poland
1 infantry moved from East Prussia to Eastern Poland
3 infantry moved from Eastern Poland to Galicia
1 submarine moved from Sea Zone 54 Alboran Sea to Sea Zone 51 Mid Atlantic
2 submarines moved from Sea Zone 55 Western Mediterranean to Sea Zone 53 Mid Atlantic
1 submarine moved from Sea Zone 94 South Atlantic to Sea Zone 101 South Atlantic
1 heavy_gun and 2 infantry moved from German East Africa to Northern Rhodesia
1 cavalry moved from Dar es Salaam to Northern Rhodesia
1 heavy_gun and 1 infantry moved from Dar es Salaam to German East Africa
1 submarine moved from Sea Zone 77 Indian Ocean to Sea Zone 86 Indian Ocean
1 cruiser and 1 submarine moved from Sea Zone 76 Indian Ocean to Sea Zone 89 Indian Ocean
1 submarine moved from Sea Zone 2 Baffin Bay to Sea Zone 1 Hudson Bay
Place Units - Germany
1 trench placed in Shanghai 2
1 trench placed in Northern Rhodesia
2 infantry and 1 trench placed in German New Guinea
1 cavalry, 1 heavy_gun and 1 infantry placed in Dar es Salaam
2 heavy_guns placed in Warsaw
6 field_guns placed in Wurttemburg
3 gass and 3 infantry placed in Bavaria
2 submarines placed in Sea Zone 15 English Channel
1 heavy_gun placed in Belgium
1 battlecruiser, 3 submarines and 2 transports placed in Sea Zone 12 Baltic Sea
2 field_guns, 2 gass and 13 stormtruppens placed in Berlin
Turn Complete - Germany
Germany collect 132 PUs; end with 132 PUs
3 units repaired.
Combat Hit Differential Summary :
Germany regular : 0.50
France regular : -1.17
Neutral regular : -0.67
Britain regular : -1.33
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 4
Research Technology - France
France spend 5 on tech rolls
France roll 4,2 and gets 0 hits
Combat Move - France
1 field_gun and 1 infantry moved from Paris to Picardy
1 fighter moved from Paris to Picardy
2 colonials moved from Tobruk to Sea Zone 60 Central Mediterranean
2 colonials moved from Sea Zone 60 Central Mediterranean to Greece
1 transport moved from Sea Zone 57 Ligurian Sea to Sea Zone 55 Western Mediterranean
2 colonials moved from Algiers to Sea Zone 55 Western Mediterranean
2 colonials and 1 transport moved from Sea Zone 55 Western Mediterranean to Sea Zone 57 Ligurian Sea
2 colonials moved from Sea Zone 57 Ligurian Sea to Piedmont
2 colonials moved from Piedmont to Rhone
2 colonials moved from Rhone to Burgundy
1 field_gun and 2 infantry moved from Marseilles to Rhone
1 cavalry, 1 colonial and 1 infantry moved from Nigeria to Kamerun
1 cavalry moved from Niger to Middle Congo
1 infantry moved from Dahome to Nigeria
1 transport moved from Sea Zone 72 Persian Gulf to Sea Zone 73 Arabian Sea
2 cruisers and 1 transport moved from Sea Zone 126 Java Sea to Sea Zone 127 Gulf of Thailand
Purchase Units - France
France buy 4 colonials, 3 field_guns, 4 heavy_guns and 7 infantry; Remaining resources: 0 PUs; 2 techTokens;
Combat - France
Battle in Picardy
France attack with 1 field_gun, 1 fighter and 1 infantry
Germany defend with 1 field_gun
France roll dice for 1 field_gun, 1 fighter and 1 infantry in Picardy, round 2 : 1/3 hits, 1.00 expected hits
Germany roll dice for 1 field_gun in Picardy, round 2 : 0/1 hits, 0.33 expected hits
1 field_gun owned by the Germany lost in Picardy
France win, taking Picardy from Germany with 1 field_gun, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germany: 1 field_gun
Non Combat Move - France
1 fighter moved from Picardy to Paris
2 infantry moved from Brittany to Burgundy
Place Units - France
4 heavy_guns and 4 infantry placed in Paris
1 field_gun and 2 infantry placed in Brittany
2 field_guns and 1 infantry placed in Marseilles
2 colonials placed in Algiers
2 colonials placed in Tobruk
Turn Complete - France
France collect 72 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germany regular : -0.33
France regular : 0.00
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 4
Purchase Units - Serbia
Serbia buy 1 heavy_gun and 2 infantry; Remaining resources: 0 PUs;
Place Units - Serbia
1 heavy_gun and 2 infantry placed in Greece
Turn Complete - Serbia
Serbia collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 4
Research Technology - Austria
Austria spend 10 on tech rolls
Austria roll 4,6 and gets 1 hit
Austria removing all Technology Tokens after successful research.
Austria discover creepingBarage
Combat Move - Austria
5 gass moved from Trieste to Milan
1 infantry moved from Venice to Milan
Purchase Units - Austria
Austria buy 2 field_guns, 8 gass, 2 heavy_guns, 6 infantry and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens;
Combat - Austria
Battle in Milan
Austria attack with 5 gass and 1 infantry
Italy defend with 2 field_guns, 1 heavy_gun, 8 infantry and 1 trench; France defend with 1 infantry
Austria roll dice for 5 gass in Milan, round 2 : 5/5 hits, 4.17 expected hits
4 infantry owned by the Italy and 1 infantry owned by the France lost in Milan
5 gass owned by the Austria lost in Milan
Austria roll dice for 1 infantry in Milan, round 2 : 0/1 hits, 0.17 expected hits
Italy roll dice for 2 field_guns, 1 heavy_gun, 4 infantry and 1 trench in Milan, round 2 : 1/7 hits, 2.67 expected hits
1 infantry owned by the Austria lost in Milan
Italy win with 2 field_guns, 1 heavy_gun, 4 infantry and 1 trench remaining. Battle score for attacker is -8
Casualties for France: 1 infantry
Casualties for Italy: 4 infantry
Casualties for Austria: 5 gass and 1 infantry
Non Combat Move - Austria
2 infantry moved from Venice to Tyrol
1 infantry moved from Trieste to Venice
1 infantry moved from Austria to Carinthia
1 infantry moved from Carpathia to Galicia
1 cavalry moved from Belgrade to Macedonia
10 field_guns and 4 infantry moved from Belgrade to Serbia
4 cavalrys moved from Belgrade to Galicia
7 gass moved from Hungary to Serbia
2 gass moved from Vienna to Serbia
Place Units - Austria
2 field_guns, 2 heavy_guns and 2 trenchs placed in Venice
6 infantry placed in Trieste
1 trench placed in Galicia
4 gass placed in Belgrade
4 gass placed in Hungary
Activate Technology - Austria
Austria activating creepingBarage
Turn Complete - Austria
Austria collect 87 PUs; end with 87 PUs
Combat Hit Differential Summary :
Italy regular : -1.67
Austria regular : 0.67
I shouldn’t have built gas in Tri last turn. Tried to rush the action against Italy. I’ve done that before and caused my defense to be shorthanded without the flow of ground troops from Tri. Not enough gas to capture with small troop level. But risked taking Milan if I used all my troops from Venice. Should have built the gas in Hung/Vienna. Had to waste the Trieste gas without capturing anything, just to weaken Italian potential attack. Had to build trenches and some HG instead of all art in Venice. But I did get barrage, which gives me double barrel offense with gas.
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 4
Combat Move - Arabia
Purchase Units - Arabia
Arabia buy 3 Bedouins and 1 trench; Remaining resources: 0 PUs;
Combat - Arabia
Non Combat Move - Arabia
Place Units - Arabia
3 Bedouins and 1 trench placed in Mecca
Turn Complete - Arabia
Arabia collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 4
Research Technology - Turkey
Turkey spend 15 on tech rolls
Turkey roll 1,2,1 and gets 0 hits
Combat Move - Turkey
1 infantry moved from Arabia to Yemen
Turkey take Yemen from Arabia
1 cavalry moved from Georgia to Azerbaijan
Turkey take Azerbaijan from Russia
1 cavalry moved from Azerbaijan to Georgia
1 infantry moved from Macedonia to Sea Zone 68 Aegean Sea
1 infantry moved from Smyrna to Sea Zone 68 Aegean Sea
1 battlecruiser, 1 destroyer, 2 infantry and 1 transport moved from Sea Zone 68 Aegean Sea to Sea Zone 69 Sea of Crete
2 infantry moved from Sea Zone 69 Sea of Crete to Crete
Turkey take Crete from Serbia
Purchase Units - Turkey
Turkey buy 3 cavalrys, 5 field_guns, 1 gas and 3 infantry; Remaining resources: 1 PUs; 3 techTokens;
Combat - Turkey
Non Combat Move - Turkey
2 field_guns moved from Al-Dammam to Arabia
2 field_guns and 5 infantry moved from Mesopotamia to Arabia
2 field_guns and 2 infantry moved from Jordan to Arabia
1 field_gun and 1 infantry moved from Armenia to Georgia
1 infantry moved from Palestine to Hejaz
1 heavy_gun moved from Palestine to Hejaz
3 infantry moved from Damascus to Palestine
3 cavalrys moved from Baghdad to Arabia
2 infantry moved from Arabia to Hejaz
Place Units - Turkey
3 field_guns placed in Baghdad
3 cavalrys placed in Damascus
2 field_guns, 1 gas and 3 infantry placed in Constantinople
Turn Complete - Turkey
Turkey collect 65 PUs; end with 66 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 4
Research Technology - Britain
Britain spend 5 on tech rolls
Britain rolls : 0/1 hits, 0.00 expected hits
Combat Move - Britain
1 field_gun and 1 infantry moved from Cape Colony to German Southwest Africa
1 infantry moved from Niger to Chad
1 infantry moved from Upper Egypt to Cairo-Suez
2 infantry moved from London to England
2 infantry moved from London to England
1 destroyer moved from Sea Zone 23 Mid Atlantic to Sea Zone 25 Mid Atlantic
1 cruiser and 1 destroyer moved from Sea Zone 23 Mid Atlantic to Sea Zone 25 Mid Atlantic
1 transport moved from Sea Zone 23 Mid Atlantic to Sea Zone 22 Mid Atlantic
1 colonial moved from Nova Scotia to Sea Zone 22 Mid Atlantic
1 colonial moved from Nova Scotia to Sea Zone 22 Mid Atlantic
2 colonials and 1 transport moved from Sea Zone 22 Mid Atlantic to Sea Zone 25 Mid Atlantic
2 colonials moved from Sea Zone 25 Mid Atlantic to Normandy
1 destroyer and 1 submarine moved from Sea Zone 22 Mid Atlantic to Sea Zone 25 Mid Atlantic
2 colonials moved from Queensland to Sea Zone 120 Arafura Sea
2 colonials moved from Sea Zone 120 Arafura Sea to Papua
Purchase Units - Britain
Britain buy 1 battlecruiser, 1 battleship, 2 colonials, 1 cruiser, 3 field_guns and 3 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat - Britain
Non Combat Move - Britain
2 colonials moved from Quebec to Nova Scotia
2 colonials moved from Ontario to Quebec
2 battlecruisers, 1 battleship, 3 cruisers, 1 destroyer and 1 transport moved from Sea Zone 60 Central Mediterranean to Sea Zone 70 Eastern Mediterranean
Place Units - Britain
1 battlecruiser and 1 battleship placed in Sea Zone 22 Mid Atlantic
1 cruiser placed in Sea Zone 70 Eastern Mediterranean
1 field_gun placed in Cairo-Suez
1 field_gun and 1 infantry placed in Goa
1 field_gun and 1 infantry placed in Bombay
1 infantry placed in London
2 colonials placed in Sydney-Canberra
Turn Complete - Britain
Britain collect 77 PUs; end with 77 PUs
Combat Hit Differential Summary :
Britain rolls : 0.00
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 4
Research Technology - Russia
Russia rolls : 0/1 hits, 0.00 expected hits
Combat Move - Russia
3 cavalrys, 7 conscripts, 1 field_gun, 3 heavy_guns and 1 infantry moved from Irkutsk to Bratsk
1 conscript moved from Novosibirsk to Bratsk
2 conscripts moved from Evenkia to Bratsk
1 conscript and 1 field_gun moved from Buryatia to Bratsk
1 conscript moved from Buryatia to Bratsk
5 conscripts, 1 field_gun and 1 heavy_gun moved from Primorsky to Khabarovsk
1 conscript moved from Koryak to Magadan
Russia take Magadan from Communists
1 conscript moved from Koryak to Chukotka
Russia take Chukotka from Communists
1 cavalry moved from Caucasus to Azerbaijan
Russia take Azerbaijan from Turkey
1 cavalry moved from Azerbaijan to Caucasus
2 field_guns and 1 infantry moved from Minsk to Belarus
2 field_guns and 1 heavy_gun moved from Kiev to Odessa
Purchase Units - Russia
Russia buy 3 conscripts, 4 field_guns, 3 gass, 4 heavy_guns, 2 infantry and 9 trenchs; Remaining resources: 0 PUs; 1 techTokens;
Combat - Russia
Battle in Khabarovsk
Russia attack with 5 conscripts, 1 field_gun and 1 heavy_gun
Communists defend with 1 conscript and 1 field_gun
Russia roll dice for 5 conscripts, 1 field_gun and 1 heavy_gun in Khabarovsk, round 2 : 1/4 hits, 1.00 expected hits
Communists roll dice for 1 conscript and 1 field_gun in Khabarovsk, round 2 : 1/2 hits, 0.50 expected hits
1 conscript owned by the Russia and 1 conscript owned by the Communists lost in Khabarovsk
Russia roll dice for 4 conscripts, 1 field_gun and 1 heavy_gun in Khabarovsk, round 3 : 0/4 hits, 1.00 expected hits
Communists roll dice for 1 field_gun in Khabarovsk, round 3 : 0/1 hits, 0.33 expected hits
Russia roll dice for 4 conscripts, 1 field_gun and 1 heavy_gun in Khabarovsk, round 4 : 2/4 hits, 1.00 expected hits
Communists roll dice for 1 field_gun in Khabarovsk, round 4 : 1/1 hits, 0.33 expected hits
1 conscript owned by the Russia and 1 field_gun owned by the Communists lost in Khabarovsk
Russia win, taking Khabarovsk from Communists with 3 conscripts, 1 field_gun and 1 heavy_gun remaining. Battle score for attacker is 2
Casualties for Russia: 2 conscripts
Casualties for Communists: 1 conscript and 1 field_gun
Battle in Bratsk
Russia attack with 3 cavalrys, 12 conscripts, 2 field_guns, 3 heavy_guns and 1 infantry
Communists defend with 4 cavalrys, 9 conscripts, 7 field_guns and 1 infantry
Russia roll dice for 3 cavalrys, 12 conscripts, 2 field_guns, 3 heavy_guns and 1 infantry in Bratsk, round 2 : 3/14 hits, 3.17 expected hits
Communists roll dice for 4 cavalrys, 9 conscripts, 7 field_guns and 1 infantry in Bratsk, round 2 : 7/21 hits, 4.83 expected hits
7 conscripts owned by the Russia and 3 conscripts owned by the Communists lost in Bratsk
Russia roll dice for 3 cavalrys, 5 conscripts, 2 field_guns, 3 heavy_guns and 1 infantry in Bratsk, round 3 : 2/14 hits, 3.17 expected hits
Communists roll dice for 4 cavalrys, 6 conscripts, 7 field_guns and 1 infantry in Bratsk, round 3 : 7/18 hits, 4.33 expected hits
5 conscripts owned by the Russia, 2 cavalrys owned by the Russia and 2 conscripts owned by the Communists lost in Bratsk
2 field_guns owned by the Russia, 1 infantry owned by the Russia, 3 heavy_guns owned by the Russia and 1 cavalry owned by the Russia retreated to Irkutsk
Communists win with 4 cavalrys, 4 conscripts, 7 field_guns and 1 infantry remaining. Battle score for attacker is -22
Casualties for Russia: 2 cavalrys and 12 conscripts
Casualties for Communists: 5 conscripts
Non Combat Move - Russia
1 field_gun moved from Omsk to Novosibirsk
1 conscript moved from Omsk to Novosibirsk
1 conscript moved from Norilsk to Krasnoyarsk
2 conscripts moved from Norilsk to Evenkia
1 field_gun, 1 heavy_gun and 2 infantry moved from Pskov to Latvia
3 conscripts moved from St. Petersburg to Pskov
Place Units - Russia
1 trench placed in Odessa
1 trench placed in Belarus
2 trenchs placed in Caucasus
1 conscript, 2 heavy_guns and 3 trenchs placed in Irkutsk
1 field_gun and 1 heavy_gun placed in Omsk
1 trench placed in Krasnoyarsk
1 trench placed in Primorsky
Turning on Edit Mode
EDIT: Adding units owned by Russia to Primorsky: 2 conscripts and 1 heavy_gun
EDIT: Removing units owned by Russia from Vladivostok: 2 conscripts and 1 heavy_gun
EDIT: Turning off Edit Mode
3 gass placed in Moscow
2 field_guns and 1 heavy_gun placed in Minsk
1 field_gun and 2 infantry placed in Kiev
2 conscripts placed in St. Petersburg
Turning on Edit Mode
EDIT: Adding units owned by Russia to St. Petersburg: 1 conscript, 2 field_guns and 2 infantry
EDIT: Removing units owned by Russia from Finland: 1 conscript, 2 field_guns and 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Russia
Russia collect 87 PUs; end with 87 PUs
Combat Hit Differential Summary :
Russia rolls : 0.00
Communists regular : 5.67
Russia regular : -1.33
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 4
Research Technology - Communists
Communists spend 5 on tech rolls
Communists rolls : 1/1 hits, 0.00 expected hits
Communists removing all Technology Tokens after successful research.
Communists discover mobileWarfare
Combat Move - Communists
3 cavalrys moved from Chita to Amur
3 infantry moved from Aldan to Bratsk
3 cavalrys moved from Amur to Khabarovsk
2 infantry moved from Aldan to Khabarovsk
7 cavalrys moved from Yakutsk to Khabarovsk
3 cavalrys moved from Bratsk to Khabarovsk
Purchase Units - Communists
Communists buy 1 conscript, 5 gass and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat - Communists
Battle in Khabarovsk
Communists attack with 13 cavalrys and 2 infantry
Russia defend with 3 conscripts, 1 field_gun and 1 heavy_gun
Communists roll dice for 13 cavalrys and 2 infantry in Khabarovsk, round 2 : 1/15 hits, 2.50 expected hits
Russia roll dice for 3 conscripts, 1 field_gun and 1 heavy_gun in Khabarovsk, round 2 : 1/5 hits, 1.67 expected hits
1 conscript owned by the Russia and 1 infantry owned by the Communists lost in Khabarovsk
Communists roll dice for 13 cavalrys and 1 infantry in Khabarovsk, round 3 : 1/14 hits, 2.33 expected hits
Russia roll dice for 2 conscripts, 1 field_gun and 1 heavy_gun in Khabarovsk, round 3 : 1/4 hits, 1.50 expected hits
1 conscript owned by the Russia and 1 infantry owned by the Communists lost in Khabarovsk
Communists roll dice for 13 cavalrys in Khabarovsk, round 4 : 2/13 hits, 2.17 expected hits
Russia roll dice for 1 conscript, 1 field_gun and 1 heavy_gun in Khabarovsk, round 4 : 1/3 hits, 1.33 expected hits
1 field_gun owned by the Russia, 1 conscript owned by the Russia and 1 cavalry owned by the Communists lost in Khabarovsk
Communists roll dice for 12 cavalrys in Khabarovsk, round 5 : 1/12 hits, 2.00 expected hits
Russia roll dice for 1 heavy_gun in Khabarovsk, round 5 : 0/1 hits, 0.83 expected hits
1 heavy_gun owned by the Russia lost in Khabarovsk
Communists win, taking Khabarovsk from Russia with 12 cavalrys remaining. Battle score for attacker is 5
Casualties for Communists: 1 cavalry and 2 infantry
Casualties for Russia: 3 conscripts, 1 field_gun and 1 heavy_gun
Non Combat Move - Communists
Place Units - Communists
1 conscript, 5 gass and 1 infantry placed in Yakutsk
Activate Technology - Communists
Communists activating mobileWarfare
Turn Complete - Communists
Communists collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Communists rolls : 1.00
Communists regular : -4.00
Russia regular : -2.33
Com got a tech with 1 die. Normally, I wouldn’t be happy with mobile cav move 3. While I would have preferred gas, I have 14 cav, and mobile gives me great flexibility. However, you did a good job of fortifying Irk. So even if I used the tech to bring the cav back to Irk and used the gas that I built, I still have a low chance of success. I wondered about your gas build in Moscow, but when I thought about advancing westward into Novo, I was surprised that gas can reach it. And your cav in Cauc can also reach. So I would have to move a large army into Novo, leaving Brat exposed, or take Novo with just a few units and still have to build trenches and/or put my cav division in Brat. Glad I didn’t spend more on tech, now the only tech left in land offense is gas.
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 4
Research Technology - USA
USA spend 5 on tech rolls
USA roll 1,6 and gets 1 hit
USA removing all Technology Tokens after successful research.
USA discover fleetaction
Combat Move - USA
1 field_gun and 1 infantry moved from St. John's Island to Sea Zone 22 Mid Atlantic
2 infantry moved from Nova Scotia to Sea Zone 22 Mid Atlantic
1 battlecruiser, 1 destroyer, 1 field_gun, 3 infantry and 2 transports moved from Sea Zone 22 Mid Atlantic to Sea Zone 25 Mid Atlantic
1 field_gun and 3 infantry moved from Sea Zone 25 Mid Atlantic to England
1 destroyer moved from Sea Zone 29 Mid Atlantic to Sea Zone 2 Baffin Bay
1 field_gun and 1 infantry moved from New York to Sea Zone 29 Mid Atlantic
1 field_gun, 1 infantry and 1 transport moved from Sea Zone 29 Mid Atlantic to Sea Zone 22 Mid Atlantic
1 field_gun and 1 infantry moved from Sea Zone 22 Mid Atlantic to St. John's Island
1 field_gun moved from Hudson-Delaware to Sea Zone 29 Mid Atlantic
1 field_gun and 1 transport moved from Sea Zone 29 Mid Atlantic to Sea Zone 22 Mid Atlantic
1 field_gun moved from Sea Zone 22 Mid Atlantic to St. John's Island
1 field_gun and 1 infantry moved from Charleston to Sea Zone 30 Mid Atlantic
1 destroyer, 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 30 Mid Atlantic to Sea Zone 22 Mid Atlantic
1 field_gun and 1 infantry moved from Sea Zone 22 Mid Atlantic to St. John's Island
1 submarine moved from Sea Zone 27 Mid Atlantic to Sea Zone 25 Mid Atlantic
4 infantry moved from Baja-Sonora to Chihuahua
1 infantry moved from Texas to Chihuahua
Purchase Units - USA
USA buy 1 battlecruiser, 1 battleship, 2 field_guns, 2 infantry and 2 transports; Remaining resources: 2 PUs; 0 techTokens;
Combat - USA
Battle in Chihuahua
USA attack with 5 infantry
Neutral defend with 2 infantry
USA roll dice for 5 infantry in Chihuahua, round 2 : 1/5 hits, 0.83 expected hits
Neutral roll dice for 2 infantry in Chihuahua, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Neutral and 1 infantry owned by the USA lost in Chihuahua
USA roll dice for 4 infantry in Chihuahua, round 3 : 1/4 hits, 0.67 expected hits
Neutral roll dice for 1 infantry in Chihuahua, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral lost in Chihuahua
USA loses 0 PUs for violating Chihuahuas neutrality.
USA win, taking Chihuahua from Neutral with 4 infantry remaining. Battle score for attacker is 3
Casualties for USA: 1 infantry
Casualties for Neutral: 2 infantry
Non Combat Move - USA
Place Units - USA
1 battleship and 1 transport placed in Sea Zone 29 Mid Atlantic
1 field_gun and 1 infantry placed in New York
1 battlecruiser placed in Sea Zone 29 Mid Atlantic
1 transport placed in Sea Zone 30 Mid Atlantic
1 field_gun and 1 infantry placed in Charleston
Activate Technology - USA
USA activating fleetaction
Turn Complete - USA
USA collect 68 PUs; end with 70 PUs
Combat Hit Differential Summary :
USA regular : 0.50
Neutral regular : 0.00
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 5
Research Technology - Germany
Germany spend 0 on tech rolls
Germany roll 6,1,1 and gets 1 hit
Germany removing all Technology Tokens after successful research.
Germany discover mobileWarfare
Combat Move - Germany
2 cruisers, 1 destroyer and 4 submarines moved from Sea Zone 15 English Channel to Sea Zone 25 Mid Atlantic
1 destroyer and 3 submarines moved from Sea Zone 16 North Sea to Sea Zone 25 Mid Atlantic
2 battlecruisers and 2 battleships moved from Sea Zone 15 English Channel to Sea Zone 16 North Sea
1 battlecruiser and 3 submarines moved from Sea Zone 12 Baltic Sea to Sea Zone 16 North Sea
2 field_guns moved from Mecklenburg to Sea Zone 12 Baltic Sea
1 field_gun moved from Denmark to Sea Zone 12 Baltic Sea
4 stormtruppens moved from Mecklenburg to Sea Zone 12 Baltic Sea
1 stormtruppen moved from Denmark to Sea Zone 12 Baltic Sea
3 field_guns, 5 stormtruppens and 4 transports moved from Sea Zone 12 Baltic Sea to Sea Zone 16 North Sea
1 transport moved from Sea Zone 16 North Sea to Sea Zone 14 Helgoland Bight
1 field_gun moved from Holland to Sea Zone 14 Helgoland Bight
1 stormtruppen moved from Denmark to Sea Zone 14 Helgoland Bight
1 field_gun, 1 stormtruppen and 1 transport moved from Sea Zone 14 Helgoland Bight to Sea Zone 16 North Sea
4 field_guns and 6 stormtruppens moved from Sea Zone 16 North Sea to London
3 cavalrys, 8 field_guns, 5 heavy_guns and 27 infantry moved from Champagne to Burgundy
1 cavalry moved from Congo to Gabon
Germany take Gabon from France
1 cavalry moved from Gabon to Congo
1 cavalry moved from Northern Rhodesia to Southern Rhodesia
Germany take Southern Rhodesia from Britain
1 cavalry moved from Southern Rhodesia to Northern Rhodesia
1 heavy_gun and 1 infantry moved from Congo to Uganda
1 heavy_gun moved from German East Africa to Northern Rhodesia
1 cavalry, 1 heavy_gun and 1 infantry moved from Dar es Salaam to German East Africa
1 heavy_gun moved from Belgium to Amsterdam
2 field_guns and 2 infantry moved from Rhine to Amsterdam
2 infantry moved from Holland to Amsterdam
3 gass moved from Bavaria to Amsterdam
1 submarine moved from Sea Zone 1 Hudson Bay to Sea Zone 2 Baffin Bay
1 submarine moved from Sea Zone 51 Mid Atlantic to Sea Zone 34 Mid Atlantic
1 submarine moved from Sea Zone 101 South Atlantic to Sea Zone 51 Mid Atlantic
1 cruiser and 1 submarine moved from Sea Zone 89 Indian Ocean to Sea Zone 84 Andaman Sea
1 submarine moved from Sea Zone 86 Indian Ocean to Sea Zone 84 Andaman Sea
2 submarines moved from Sea Zone 53 Mid Atlantic to Sea Zone 34 Mid Atlantic
Purchase Units - Germany
Germany buy 1 cavalry, 11 field_guns, 6 gass, 3 heavy_guns, 8 infantry and 3 transports; Remaining resources: 0 PUs; 0 techTokens;
Combat - Germany
Battle in Sea Zone 25 Mid Atlantic
Germany attack with 2 cruisers, 2 destroyers and 7 submarines
USA defend with 1 battlecruiser, 1 destroyer, 1 submarine and 2 transports; Britain defend with 1 cruiser, 3 destroyers, 1 submarine and 1 transport
Germany roll dice for 7 submarines in Sea Zone 25 Mid Atlantic, round 2 : 4/7 hits, 3.50 expected hits
Germany roll dice for 2 cruisers and 2 destroyers in Sea Zone 25 Mid Atlantic, round 2 : 1/4 hits, 1.67 expected hits
Britain roll dice for 2 submarines in Sea Zone 25 Mid Atlantic, round 2 : 0/2 hits, 0.50 expected hits
Britain roll dice for 1 battlecruiser, 1 cruiser, 4 destroyers and 3 transports in Sea Zone 25 Mid Atlantic, round 2 : 1/6 hits, 2.50 expected hits
1 submarine owned by the Britain, 1 submarine owned by the Germany, 1 submarine owned by the USA and 3 destroyers owned by the Britain lost in Sea Zone 25 Mid Atlantic
Germany roll dice for 6 submarines in Sea Zone 25 Mid Atlantic, round 3 : 1/6 hits, 3.00 expected hits
Germany roll dice for 2 cruisers and 2 destroyers in Sea Zone 25 Mid Atlantic, round 3 : 2/4 hits, 1.67 expected hits
Britain roll dice for 1 battlecruiser, 1 cruiser, 1 destroyer and 3 transports in Sea Zone 25 Mid Atlantic, round 3 : 2/3 hits, 1.50 expected hits
1 destroyer owned by the USA, 1 battlecruiser owned by the USA, 2 submarines owned by the Germany and 1 cruiser owned by the Britain lost in Sea Zone 25 Mid Atlantic
2 transports owned by the USA and 1 transport owned by the Britain lost in Sea Zone 25 Mid Atlantic
Germany win with 2 cruisers, 2 destroyers and 4 submarines remaining. Battle score for attacker is 76
Casualties for Germany: 3 submarines
Casualties for Britain: 1 cruiser, 3 destroyers, 1 submarine and 1 transport
Casualties for USA: 1 battlecruiser, 1 destroyer, 1 submarine and 2 transports
Battle in London
Germany attack with 4 field_guns and 6 stormtruppens
Britain defend with 1 Factory and 7 infantry
Germany roll dice for 3 battlecruisers and 2 battleships in London, round 2 : 3/5 hits, 3.33 expected hits
Germany roll dice for 4 field_guns and 6 stormtruppens in London, round 2 : 4/10 hits, 4.00 expected hits
Britain roll dice for 7 infantry in London, round 2 : 1/7 hits, 2.33 expected hits
1 stormtruppen owned by the Germany and 7 infantry owned by the Britain lost in London
Germany captures 77PUs while taking Britain capital
Germany win, taking London from Britain with 4 field_guns and 5 stormtruppens remaining. Battle score for attacker is 18
Casualties for Germany: 1 stormtruppen
Casualties for Britain: 7 infantry
Battle in Amsterdam
Germany attack with 2 field_guns, 3 gass, 1 heavy_gun and 4 infantry
Neutral defend with 4 infantry and 2 trenchs
Germany roll dice for 3 gass in Amsterdam, round 2 : 2/3 hits, 2.00 expected hits
2 infantry owned by the Neutral lost in Amsterdam
3 gass owned by the Germany lost in Amsterdam
Germany roll dice for 2 field_guns, 1 heavy_gun and 4 infantry in Amsterdam, round 2 : 1/7 hits, 2.17 expected hits
Units damaged: 1 trench owned by the Neutral
Neutral roll dice for 2 infantry and 2 trenchs in Amsterdam, round 2 : 0/2 hits, 0.67 expected hits
Germany roll dice for 2 field_guns, 1 heavy_gun and 4 infantry in Amsterdam, round 3 : 1/7 hits, 2.17 expected hits
Units damaged: 1 trench owned by the Neutral
Neutral roll dice for 2 infantry and 2 trenchs in Amsterdam, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germany lost in Amsterdam
Germany roll dice for 2 field_guns, 1 heavy_gun and 3 infantry in Amsterdam, round 4 : 2/6 hits, 2.00 expected hits
Neutral roll dice for 2 infantry and 2 trenchs in Amsterdam, round 4 : 0/2 hits, 0.67 expected hits
2 trenchs owned by the Neutral lost in Amsterdam
Germany roll dice for 2 field_guns, 1 heavy_gun and 3 infantry in Amsterdam, round 5 : 1/6 hits, 2.00 expected hits
Neutral roll dice for 2 infantry in Amsterdam, round 5 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Germany and 1 infantry owned by the Neutral lost in Amsterdam
Germany roll dice for 2 field_guns, 1 heavy_gun and 1 infantry in Amsterdam, round 6 : 1/4 hits, 1.33 expected hits
Neutral roll dice for 1 infantry in Amsterdam, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germany and 1 infantry owned by the Neutral lost in Amsterdam
Germany loses 0 PUs for violating Amsterdams neutrality.
Germany win, taking Amsterdam from Neutral with 2 field_guns and 1 heavy_gun remaining. Battle score for attacker is -6
Casualties for Neutral: 4 infantry and 2 trenchs
Casualties for Germany: 3 gass and 4 infantry
Battle in Burgundy
Germany attack with 3 cavalrys, 8 field_guns, 5 heavy_guns and 27 infantry
France defend with 4 colonials, 1 field_gun, 6 infantry and 4 trenchs
Germany roll dice for 3 cavalrys, 8 field_guns, 5 heavy_guns and 27 infantry in Burgundy, round 2 : 11/43 hits, 11.50 expected hits
France roll dice for 4 colonials, 1 field_gun, 6 infantry and 4 trenchs in Burgundy, round 2 : 2/11 hits, 3.67 expected hits
2 infantry owned by the Germany, 4 trenchs owned by the France and 3 infantry owned by the France lost in Burgundy
8 field_guns owned by the Germany, 25 infantry owned by the Germany, 5 heavy_guns owned by the Germany and 3 cavalrys owned by the Germany retreated to Champagne
France win with 4 colonials, 1 field_gun and 3 infantry remaining. Battle score for attacker is 15
Casualties for Germany: 2 infantry
Casualties for France: 3 infantry and 4 trenchs
Battle in Uganda
Germany attack with 1 heavy_gun and 1 infantry
France defend with 1 colonial
Germany roll dice for 1 heavy_gun and 1 infantry in Uganda, round 2 : 1/2 hits, 0.67 expected hits
Britain roll dice for 1 colonial in Uganda, round 2 : 0/1 hits, 0.33 expected hits
1 colonial owned by the France lost in Uganda
Germany win, taking Uganda from Britain with 1 heavy_gun and 1 infantry remaining. Battle score for attacker is 3
Casualties for France: 1 colonial
Battle in Sea Zone 2 Baffin Bay
Germany attack with 1 submarine
USA defend with 1 destroyer
Germany roll dice for 1 submarine in Sea Zone 2 Baffin Bay, round 2 : 1/1 hits, 0.50 expected hits
USA roll dice for 1 destroyer in Sea Zone 2 Baffin Bay, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the USA lost in Sea Zone 2 Baffin Bay
Germany win with 1 submarine remaining. Battle score for attacker is 9
Casualties for USA: 1 destroyer
Non Combat Move - Germany
1 infantry moved from Champagne to Belgium
1 stormtruppen moved from Hanover to Holland
2 field_guns and 13 stormtruppens moved from Berlin to Mecklenburg
2 gass moved from Berlin to Rhine
4 field_guns moved from Alsace to Champagne
6 field_guns moved from Wurttemburg to Alsace
1 infantry moved from Alsace to Champagne
3 infantry moved from Bavaria to Bohemia
1 stormtruppen moved from Denmark to Holstein
2 heavy_guns moved from Warsaw to Eastern Poland
1 infantry moved from Denmark to Holstein
Place Units - Germany
1 cavalry, 1 heavy_gun and 1 infantry placed in Dar es Salaam
2 infantry placed in German New Guinea
3 transports placed in Sea Zone 12 Baltic Sea
3 field_guns placed in Mecklenburg
2 field_guns and 1 infantry placed in Belgium
Germany undo move 5.
3 field_guns placed in Belgium
5 field_guns and 1 infantry placed in Wurttemburg
2 heavy_guns placed in Warsaw
2 gass and 4 infantry placed in Bavaria
4 gass placed in Berlin
Activate Technology - Germany
Germany activating mobileWarfare
Turn Complete - Germany
Germany collect 140 PUs; end with 217 PUs
Combat Hit Differential Summary :
Germany regular : -5.50
France regular : -1.67
USA regular : -0.33
Neutral regular : 1.00
Britain regular : -3.17
G sacks London, again! You’ve got to stop making it so easy for me. :blush: A shame to waste good naval dice on a game that is all but won anyway.
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 5
Research Technology - France
France spend 0 on tech rolls
France roll 3,5 and gets 0 hits
Combat Move - France
2 colonials moved from Tobruk to Sea Zone 60 Central Mediterranean
2 colonials, 1 cruiser and 1 transport moved from Sea Zone 60 Central Mediterranean to Sea Zone 70 Eastern Mediterranean
2 colonials moved from Sea Zone 70 Eastern Mediterranean to Cairo-Suez
1 colonial and 1 infantry moved from Kamerun to Gabon
France take Gabon from Germany
1 infantry moved from Nigeria to Kamerun
1 cavalry moved from Kamerun to Gabon
1 cavalry moved from Middle Congo to Western Sudan
Purchase Units - France
France buy 4 colonials, 3 field_guns, 3 heavy_guns, 5 infantry and 6 trenchs; Remaining resources: 0 PUs; 2 techTokens;
Combat - France
Non Combat Move - France
4 colonials moved from Burgundy to Paris
2 infantry moved from Brittany to Burgundy
1 field_gun moved from Brittany to Burgundy
2 colonials, 1 field_gun and 2 infantry moved from Rhone to Burgundy
2 field_guns and 1 infantry moved from Marseilles to Rhone
2 colonials moved from Piedmont to Rhone
1 transport moved from Sea Zone 57 Ligurian Sea to Sea Zone 55 Western Mediterranean
2 colonials moved from Algiers to Sea Zone 55 Western Mediterranean
2 colonials and 1 transport moved from Sea Zone 55 Western Mediterranean to Sea Zone 57 Ligurian Sea
2 colonials moved from Sea Zone 57 Ligurian Sea to Piedmont
Place Units - France
3 trenchs placed in Picardy
3 trenchs placed in Burgundy
1 field_gun, 3 heavy_guns and 4 infantry placed in Paris
2 field_guns and 1 infantry placed in Brittany
2 colonials placed in Algiers
2 colonials placed in Tobruk
Turn Complete - France
France collect 72 PUs; end with 72 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 5
Purchase Units - Serbia
Serbia buy 1 heavy_gun; Remaining resources: 2 PUs;
Place Units - Serbia
1 heavy_gun placed in Greece
Turn Complete - Serbia
Serbia collect 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 5
Research Technology - Austria
Austria spend 5 on tech rolls
Austria rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Austria
Austria buy 2 cavalrys, 1 destroyer, 6 field_guns, 8 infantry, 1 submarine and 3 trenchs; Remaining resources: 1 PUs; 1 techTokens;
Non Combat Move - Austria
1 infantry moved from Carinthia to Tyrol
6 infantry moved from Trieste to Venice
6 field_guns and 3 infantry moved from Serbia to Albania
4 field_guns and 1 infantry moved from Serbia to Macedonia
4 gass moved from Belgrade to Serbia
4 gass moved from Hungary to Serbia
1 heavy_gun and 2 infantry moved from Venice to Tyrol
Place Units - Austria
3 trenchs placed in Galicia
2 cavalrys placed in Belgrade
4 field_guns placed in Venice
1 destroyer and 1 submarine placed in Sea Zone 62 Adriatic Sea
7 infantry placed in Hungary
2 field_guns and 1 infantry placed in Trieste
Turn Complete - Austria
Austria collect 87 PUs; end with 88 PUs
Combat Hit Differential Summary :
Austria rolls : 0.00
You were wise to build guns in Minsk and Kiev instead of defensive units. It is forcing Austria to build trenches and troops to defend Galicia. As Russia’s offensive power rises rapidly, trenches aren’t enough.
@fmerwinrommel Probably too little too late to change the tide. Germany getting GB income for two turns or more is going to hurt!