1d1000<=1: 897; Hits: 0
1d1000<=1: 228; Hits: 0
The Mouse vs Captain Squareyez
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TripleA Turn Summary: British round 15
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 15 Purchase Units - British British buy 5 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - British 4 bombers moved from Alaska to 62 Sea Zone 6 armour and 6 infantry moved from Alaska to 64 Sea Zone 6 armour, 6 infantry and 6 transports moved from 64 Sea Zone to 63 Sea Zone 6 armour and 6 infantry moved from 63 Sea Zone to Soviet Far East 2 battleships, 1 carrier, 1 cruiser, 4 destroyers and 2 fighters moved from 64 Sea Zone to 62 Sea Zone Combat - British Battle in Soviet Far East British attack with 6 armour and 6 infantry Japanese defend with 1 artillery and 2 infantry British roll dice for 6 armour and 6 infantry in Soviet Far East, round 2 : 3/12 hits, 4.00 expected hits Japanese roll dice for 1 artillery and 2 infantry in Soviet Far East, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Soviet Far East British win, taking Soviet Far East from Japanese with 6 armour and 5 infantry remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery and 2 infantry Battle in 62 Sea Zone British attack with 2 battleships, 4 bombers, 1 carrier, 1 cruiser, 4 destroyers and 2 fighters Japanese defend with 8 battleships, 5 carriers, 5 cruisers, 17 destroyers, 10 fighters and 2 transports British roll dice for 2 battleships, 4 bombers, 1 carrier, 1 cruiser, 4 destroyers and 2 fighters in 62 Sea Zone, round 2 : 7/14 hits, 7.00 expected hits Units damaged: 7 battleships owned by the Japanese Japanese roll dice for 8 battleships, 5 carriers, 5 cruisers, 17 destroyers, 10 fighters and 2 transports in 62 Sea Zone, round 2 : 27/45 hits, 21.83 expected hits 4 destroyers owned by the British, 1 cruiser owned by the British, 4 bombers owned by the British, 2 battleships owned by the British, 2 fighters owned by the British and 1 carrier owned by the British lost in 62 Sea Zone Japanese win with 8 battleships, 5 carriers, 5 cruisers, 17 destroyers, 10 fighters and 2 transports remaining. Battle score for attacker is -166 Casualties for British: 2 battleships, 4 bombers, 1 carrier, 1 cruiser, 4 destroyers and 2 fighters Non Combat Move - British Place Units - British 5 infantry placed in United Kingdom Turn Complete - British British collect 18 PUs; end with 20 PUs 7 units repaired.
Combat Hit Differential Summary :
Japanese regular : 5.17 British regular : -1.00
Territory Summary for British :
Alaska : 1 artillery and 1 infantry Australia : 1 aaGun, 1 artillery and 3 infantry Soviet Far East : 1 flag, 6 armour and 5 infantry United Kingdom : 1 aaGun, 4 armour, 2 artilleries, 1 factory, 3 fighters and 9 infantry 63 Sea Zone : 6 transports
Production/PUs Summary :
Germans : 35 / 44 Russians : 0 / 0 Japanese : 75 / 76 British : 18 / 20 Italians : 17 / 17 Chinese : 0 / 0 Americans : 33 / 33
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TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 15 Purchase Units - Italians Italians buy 1 armour, 1 infantry and 1 transport; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Italians 1 armour and 1 infantry moved from Brazil to 18 Sea Zone 1 armour, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 18 Sea Zone to 19 Sea Zone 1 transport moved from 19 Sea Zone to 18 Sea Zone 1 artillery and 1 infantry moved from Brazil to 18 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 18 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to West Indies Italians take West Indies from Americans Combat - Italians Non Combat Move - Italians 1 armour and 1 infantry moved from 19 Sea Zone to Panama 1 armour and 1 infantry moved from Gibraltar to 13 Sea Zone 1 armour, 1 infantry and 1 transport moved from 13 Sea Zone to 18 Sea Zone 1 armour and 1 infantry moved from 18 Sea Zone to Brazil Place Units - Italians 1 armour and 1 infantry placed in Brazil 1 transport placed in 14 Sea Zone Turn Complete - Italians Italians collect 18 PUs; end with 20 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 35 / 44 Russians : 0 / 0 Japanese : 75 / 76 British : 18 / 20 Italians : 18 / 20 Chinese : 0 / 0 Americans : 32 / 33
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TripleA Turn Summary: Americans round 15
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 15 Purchase Units - Americans Americans buy 5 submarines; Remaining resources: 3 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 3 battleships, 4 carriers, 3 destroyers, 8 fighters, 7 submarines and 6 transports moved from 64 Sea Zone to 62 Sea Zone 1 bomber moved from Alaska to 62 Sea Zone Combat - Americans Battle in 62 Sea Zone Americans attack with 3 battleships, 1 bomber, 4 carriers, 3 destroyers, 8 fighters, 7 submarines and 6 transports Japanese defend with 8 battleships, 5 carriers, 5 cruisers, 17 destroyers, 10 fighters and 2 transports Americans roll dice for 7 submarines in 62 Sea Zone, round 2 : 2/7 hits, 2.33 expected hits Units damaged: 2 battleships owned by the Japanese Americans roll dice for 3 battleships, 1 bomber, 4 carriers, 3 destroyers, 8 fighters and 6 transports in 62 Sea Zone, round 2 : 11/19 hits, 8.33 expected hits Units damaged: 6 battleships owned by the Japanese Japanese roll dice for 8 battleships, 5 carriers, 5 cruisers, 17 destroyers, 10 fighters and 2 transports in 62 Sea Zone, round 2 : 24/45 hits, 21.83 expected hits Units damaged: 3 battleships owned by the Americans 7 submarines owned by the Americans, 3 destroyers owned by the Americans, 5 destroyers owned by the Japanese, 4 carriers owned by the Americans and 7 fighters owned by the Americans lost in 62 Sea Zone Americans roll dice for 3 battleships, 1 bomber, 1 fighter and 6 transports in 62 Sea Zone, round 3 : 3/5 hits, 3.17 expected hits Japanese roll dice for 8 battleships, 5 carriers, 5 cruisers, 12 destroyers, 10 fighters and 2 transports in 62 Sea Zone, round 3 : 16/40 hits, 20.17 expected hits 3 destroyers owned by the Japanese, 1 fighter owned by the Americans, 6 transports owned by the Americans, 1 bomber owned by the Americans and 3 battleships owned by the Americans lost in 62 Sea Zone Japanese win with 8 battleships, 5 carriers, 5 cruisers, 9 destroyers, 10 fighters and 2 transports remaining. Battle score for attacker is -252 Casualties for Americans: 3 battleships, 1 bomber, 4 carriers, 3 destroyers, 8 fighters, 7 submarines and 6 transports Casualties for Japanese: 8 destroyers Non Combat Move - Americans 5 infantry moved from Central United States to Mexico Place Units - Americans 5 submarines placed in 56 Sea Zone Turn Complete - Chinese 8 units repaired. Turn Complete - Americans Americans collect 32 PUs; end with 35 PUs
Combat Hit Differential Summary :
Americans regular : 2.17 Japanese regular : -2.00
Production/PUs Summary :
Germans : 35 / 44 Russians : 0 / 0 Japanese : 75 / 76 British : 18 / 20 Italians : 18 / 20 Chinese : 0 / 0 Americans : 32 / 35
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 4 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 artillery and 1 infantry moved from Karelia S.S.R. to 4 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 4 Sea Zone to 6 Sea Zone 3 transports moved from 6 Sea Zone to 5 Sea Zone 3 armour and 3 infantry moved from Germany to 5 Sea Zone 3 armour, 3 infantry and 3 transports moved from 5 Sea Zone to 6 Sea Zone 3 armour, 1 artillery and 4 infantry moved from 6 Sea Zone to United Kingdom 2 bombers moved from Germany to United Kingdom Combat - Germans Battle in United Kingdom Germans attack with 3 armour, 1 artillery, 2 bombers and 4 infantry British defend with 1 aaGun, 4 armour, 2 artilleries, 1 factory, 3 fighters and 9 infantry British roll AA dice in United Kingdom : 1/2 hits, 0.33 expected hits 1 bomber owned by the Germans lost in United Kingdom Germans roll dice for 2 cruisers in United Kingdom, round 2 : 1/2 hits, 1.00 expected hits Germans roll dice for 3 armour, 1 artillery, 1 bomber and 4 infantry in United Kingdom, round 2 : 4/9 hits, 3.33 expected hits British roll dice for 4 armour, 2 artilleries, 3 fighters and 9 infantry in United Kingdom, round 2 : 8/18 hits, 7.67 expected hits 1 artillery owned by the Germans, 4 infantry owned by the Germans, 3 armour owned by the Germans and 5 infantry owned by the British lost in United Kingdom 1 bomber owned by the Germans retreated British win with 4 armour, 2 artilleries, 3 fighters and 4 infantry remaining. Battle score for attacker is -28 Casualties for Germans: 3 armour, 1 artillery, 1 bomber and 4 infantry Casualties for British: 5 infantry Non Combat Move - Germans 1 bomber moved from United Kingdom to Germany Place Units - Germans 1 armour and 1 infantry placed in Karelia S.S.R. 4 armour and 3 infantry placed in Germany Germans undo move 2. Germans undo move 1. 1 transport placed in 4 Sea Zone 1 armour placed in Karelia S.S.R. 4 armour and 4 infantry placed in Germany Turn Complete - Germans Germans collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
British AA : 0.67 Germans regular : 0.67 British regular : 0.33
Production/PUs Summary :
Germans : 35 / 35 Russians : 0 / 0 Japanese : 75 / 76 British : 18 / 20 Italians : 18 / 20 Chinese : 0 / 0 Americans : 32 / 35
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TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 16 Purchase Units - Japanese Japanese buy 3 armour, 1 bomber and 6 destroyers; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Japanese 1 fighter moved from 62 Sea Zone to 63 Sea Zone 2 armour moved from Buryatia S.S.R. to Soviet Far East 5 armour moved from Manchuria to Soviet Far East 2 armour and 2 infantry moved from Japan to 62 Sea Zone 2 armour, 2 infantry and 2 transports moved from 62 Sea Zone to 63 Sea Zone 2 infantry moved from 63 Sea Zone to Soviet Far East 2 armour moved from 63 Sea Zone to Soviet Far East 2 battleships moved from 62 Sea Zone to 63 Sea Zone 3 bombers moved from Japan to Soviet Far East 9 fighters moved from 62 Sea Zone to Soviet Far East Combat - Japanese Battle in 63 Sea Zone Japanese attack with 2 battleships, 1 fighter and 2 transports British defend with 6 transports 6 transports owned by the British lost in 63 Sea Zone Japanese win with 2 battleships, 1 fighter and 2 transports remaining. Battle score for attacker is 42 Casualties for British: 6 transports Battle in Soviet Far East Japanese attack with 9 armour, 3 bombers, 9 fighters and 2 infantry British defend with 6 armour and 5 infantry Japanese roll dice for 9 armour, 3 bombers, 9 fighters and 2 infantry in Soviet Far East, round 2 : 9/23 hits, 11.33 expected hits British roll dice for 6 armour and 5 infantry in Soviet Far East, round 2 : 4/11 hits, 4.67 expected hits 2 infantry owned by the Japanese, 2 armour owned by the Japanese, 5 infantry owned by the British and 4 armour owned by the British lost in Soviet Far East Japanese roll dice for 7 armour, 3 bombers and 9 fighters in Soviet Far East, round 3 : 10/19 hits, 10.00 expected hits British roll dice for 2 armour in Soviet Far East, round 3 : 0/2 hits, 1.00 expected hits 2 armour owned by the British lost in Soviet Far East Japanese win, taking Soviet Far East from British with 7 armour, 3 bombers and 9 fighters remaining. Battle score for attacker is 29 Casualties for Japanese: 2 armour and 2 infantry Casualties for British: 6 armour and 5 infantry Non Combat Move - Japanese 3 bombers moved from Soviet Far East to Japan 9 fighters moved from Soviet Far East to 62 Sea Zone 1 fighter moved from 63 Sea Zone to 62 Sea Zone 9 destroyers moved from 62 Sea Zone to 63 Sea Zone Place Units - Japanese 6 destroyers placed in 62 Sea Zone 1 bomber placed in Japan 3 armour placed in Manchuria Turn Complete - Japanese Japanese collect 76 PUs; end with 77 PUs
Combat Hit Differential Summary :
Japanese regular : -2.33 British regular : -1.67
Production/PUs Summary :
Germans : 35 / 35 Russians : 0 / 0 Japanese : 76 / 77 British : 17 / 20 Italians : 18 / 20 Chinese : 0 / 0 Americans : 32 / 35
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TripleA Turn Summary: British round 16
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 16 Purchase Units - British British buy 1 armour, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; Place Units - British 1 submarine placed in 2 Sea Zone 1 armour and 3 infantry placed in United Kingdom Turn Complete - British British collect 17 PUs; end with 17 PUs
Production/PUs Summary :
Germans : 35 / 35 Russians : 0 / 0 Japanese : 76 / 77 British : 17 / 17 Italians : 18 / 20 Chinese : 0 / 0 Americans : 32 / 35
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TripleA Turn Summary: Italians round 16
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 16 Purchase Units - Italians Italians buy 1 armour, 1 destroyer and 1 infantry; Remaining resources: 4 PUs; 0 techTokens; Combat Move - Italians 1 armour and 1 infantry moved from Brazil to 18 Sea Zone 1 artillery and 1 infantry moved from Panama to 19 Sea Zone 1 armour and 1 infantry moved from Panama to 19 Sea Zone 1 armour, 1 infantry and 1 transport moved from 18 Sea Zone to 10 Sea Zone 1 armour, 1 artillery, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 19 Sea Zone to 10 Sea Zone 3 infantry moved from 10 Sea Zone to Eastern United States 1 artillery moved from 10 Sea Zone to Eastern United States 2 armour moved from 10 Sea Zone to Eastern United States Combat - Italians Battle in Eastern United States Italians attack with 2 armour, 1 artillery and 3 infantry Americans defend with 1 aaGun, 1 factory and 6 infantry Italians roll dice for 1 cruiser in Eastern United States, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 2 armour, 1 artillery and 3 infantry in Eastern United States, round 2 : 1/6 hits, 2.00 expected hits Americans roll dice for 6 infantry in Eastern United States, round 2 : 3/6 hits, 2.00 expected hits 1 infantry owned by the Americans and 3 infantry owned by the Italians lost in Eastern United States Italians roll dice for 2 armour and 1 artillery in Eastern United States, round 3 : 1/3 hits, 1.33 expected hits Americans roll dice for 5 infantry in Eastern United States, round 3 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Eastern United States Italians roll dice for 2 armour in Eastern United States, round 4 : 2/2 hits, 1.00 expected hits Americans roll dice for 4 infantry in Eastern United States, round 4 : 1/4 hits, 1.33 expected hits 2 infantry owned by the Americans and 1 armour owned by the Italians lost in Eastern United States Italians roll dice for 1 armour in Eastern United States, round 5 : 1/1 hits, 0.50 expected hits Americans roll dice for 2 infantry in Eastern United States, round 5 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 armour owned by the Italians lost in Eastern United States Americans win with 1 infantry remaining. Battle score for attacker is -8 Casualties for Italians: 2 armour, 1 artillery and 3 infantry Casualties for Americans: 5 infantry Non Combat Move - Italians 2 fighters moved from Brazil to West Indies 1 transport moved from 14 Sea Zone to 13 Sea Zone Place Units - Italians 1 destroyer placed in 18 Sea Zone 1 armour and 1 infantry placed in Brazil Turn Complete - Italians Italians collect 18 PUs; end with 22 PUs
Combat Hit Differential Summary :
Americans regular : 0.33 Italians regular : -0.33
Production/PUs Summary :
Germans : 35 / 35 Russians : 0 / 0 Japanese : 76 / 77 British : 17 / 17 Italians : 18 / 22 Chinese : 0 / 0 Americans : 32 / 35
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TripleA Turn Summary: Americans round 16
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 16 Purchase Units - Americans Americans buy 2 bombers and 3 infantry; Remaining resources: 2 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 infantry moved from Mexico to Panama Americans take Panama from Italians Combat - Americans Non Combat Move - Americans 2 armour moved from Alaska to Eastern Canada 2 infantry moved from Alaska to Western Canada Place Units - Americans 2 bombers placed in Western United States 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 33 PUs; end with 35 PUs
Production/PUs Summary :
Germans : 35 / 35 Russians : 0 / 0 Japanese : 76 / 77 British : 17 / 17 Italians : 17 / 22 Chinese : 0 / 0 Americans : 33 / 35
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TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 17 Research Technology - Germans Purchase Units - Germans Germans buy 7 armour; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 armour and 1 infantry moved from Karelia S.S.R. to 4 Sea Zone 1 armour, 1 infantry and 1 transport moved from 4 Sea Zone to 6 Sea Zone 4 transports moved from 6 Sea Zone to 5 Sea Zone 4 armour and 4 infantry moved from Germany to 5 Sea Zone 4 armour, 4 infantry and 4 transports moved from 5 Sea Zone to 6 Sea Zone 1 bomber moved from Germany to United Kingdom 5 armour and 5 infantry moved from 6 Sea Zone to United Kingdom Combat - Germans Battle in United Kingdom Germans attack with 5 armour, 1 bomber and 5 infantry British defend with 1 aaGun, 5 armour, 2 artilleries, 1 factory, 3 fighters and 7 infantry British roll AA dice in United Kingdom : 1/1 hits, 0.17 expected hits 1 bomber owned by the Germans lost in United Kingdom Germans roll dice for 2 cruisers in United Kingdom, round 2 : 2/2 hits, 1.00 expected hits Germans roll dice for 5 armour and 5 infantry in United Kingdom, round 2 : 3/10 hits, 3.33 expected hits British roll dice for 5 armour, 2 artilleries, 3 fighters and 7 infantry in United Kingdom, round 2 : 7/17 hits, 7.50 expected hits 5 infantry owned by the Germans, 2 armour owned by the Germans and 5 infantry owned by the British lost in United Kingdom Germans roll dice for 3 armour in United Kingdom, round 3 : 2/3 hits, 1.50 expected hits British roll dice for 5 armour, 2 artilleries, 3 fighters and 2 infantry in United Kingdom, round 3 : 7/12 hits, 5.83 expected hits 3 armour owned by the Germans and 2 infantry owned by the British lost in United Kingdom British win with 5 armour, 2 artilleries and 3 fighters remaining. Battle score for attacker is -31 Casualties for Germans: 5 armour, 1 bomber and 5 infantry Casualties for British: 7 infantry Non Combat Move - Germans 8 infantry moved from Germany to Northwestern Europe Place Units - Germans 7 armour placed in Germany Turn Complete - Germans Germans collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
British AA : 0.83 Germans regular : 1.17 British regular : 0.67
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TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 17 Purchase Units - Japanese Japanese buy 4 armour, 2 bombers, 4 infantry and 3 transports; Remaining resources: 0 PUs; 0 techTokens; Non Combat Move - Japanese 2 battleships, 9 destroyers and 2 transports moved from 63 Sea Zone to 62 Sea Zone 4 bombers moved from Japan to Kazakh S.S.R. 2 battleships, 2 carriers, 2 cruisers, 1 destroyer and 4 fighters moved from 62 Sea Zone to 50 Sea Zone 3 destroyers moved from 62 Sea Zone to 50 Sea Zone 1 destroyer moved from 62 Sea Zone to 50 Sea Zone 2 armour moved from Trans-Jordan to India Place Units - Japanese 2 transports placed in 35 Sea Zone 1 infantry placed in India 3 infantry placed in Manchuria 4 armour and 2 bombers placed in Japan 1 transport placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 76 PUs; end with 76 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 35 / 35 Russians : 0 / 0 Japanese : 76 / 76 British : 17 / 17 Italians : 17 / 22 Chinese : 0 / 0 Americans : 33 / 35
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TripleA Turn Summary: British round 17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 17 Purchase Units - British British buy 1 armour and 2 submarines; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 submarine moved from 2 Sea Zone to 6 Sea Zone 3 fighters moved from United Kingdom to 6 Sea Zone Combat - British Battle in 6 Sea Zone British attack with 3 fighters and 1 submarine Germans defend with 1 carrier, 2 cruisers, 1 destroyer and 5 transports British roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 3 fighters in 6 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Germans roll dice for 1 carrier, 2 cruisers, 1 destroyer and 5 transports in 6 Sea Zone, round 2 : 1/4 hits, 1.67 expected hits 1 destroyer owned by the Germans, 1 carrier owned by the Germans and 1 submarine owned by the British lost in 6 Sea Zone British roll dice for 3 fighters in 6 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits Germans roll dice for 2 cruisers and 5 transports in 6 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits 1 cruiser owned by the Germans lost in 6 Sea Zone British roll dice for 3 fighters in 6 Sea Zone, round 4 : 2/3 hits, 1.50 expected hits Germans roll dice for 1 cruiser and 5 transports in 6 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits 1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 6 Sea Zone 4 transports owned by the Germans lost in 6 Sea Zone British win with 3 fighters remaining. Battle score for attacker is 75 Casualties for British: 1 submarine Casualties for Germans: 1 carrier, 2 cruisers, 1 destroyer and 5 transports Non Combat Move - British 3 fighters moved from 6 Sea Zone to United Kingdom Place Units - British 2 submarines placed in 2 Sea Zone 1 armour placed in United Kingdom Turn Complete - British British collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Germans regular : -2.17 British regular : 0.17
Production/PUs Summary :
Germans : 35 / 35 Russians : 0 / 0 Japanese : 76 / 76 British : 17 / 17 Italians : 17 / 22 Chinese : 0 / 0 Americans : 33 / 35
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@captainsquareyez for someone complaining about bad dice you sure are on a winning streak.
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TripleA Turn Summary: Italians round 17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 17 Purchase Units - Italians Italians buy 2 artilleries, 1 destroyer and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Non Combat Move - Italians 2 infantry moved from France to 13 Sea Zone 2 infantry and 1 transport moved from 13 Sea Zone to 18 Sea Zone 2 infantry moved from 18 Sea Zone to Brazil 1 cruiser, 1 destroyer and 3 transports moved from 10 Sea Zone to 18 Sea Zone Place Units - Italians 1 destroyer placed in 18 Sea Zone 2 artilleries placed in Brazil 2 infantry placed in Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 35 / 35 Russians : 0 / 0 Japanese : 76 / 76 British : 17 / 17 Italians : 17 / 17 Chinese : 0 / 0 Americans : 33 / 35
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@dangermouse650 said in The Mouse vs Captain Squareyez:
@captainsquareyez for someone complaining about bad dice you sure are on a winning streak.
And you dont complain about them? What u forgotten how i never really used to complain but always heard you or saw your texts saying you cracked it and turned computer off and will do it again later?
How am i on a winning streak when i have lost 4 games in a row’? AND i’ve lost this game, AND i have lost my friggin fleets? So, again, how am i on a winning streak? -
1 ALL in this thread. https://www.axisandallies.org/forums/topic/37014/ww2-v3-1941?page=1
No wins in this thread yet https://www.axisandallies.org/forums/topic/37192/cap-vs-mouse
CaptainSquareyez CaptainSquareyezAnd 3 Nil in this thread. Thats including current game. https://www.axisandallies.org/forums/topic/37112/the-mouse-vs-captain-squareyez?page=1
4 games you have won against my 1.
3 of which you got in a row.No winning streak for me.
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And why did u retreat your fleet? Why arent you going after the US? I have nothing there. U coulda ended the game by now
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@captainsquareyez yes i do complain, yes i crack it sometimes, isn’t it amazing how some simple dice can be so infuriating to bring out the worst in us. The comment was a result of stupid dice, lets face it, i wish there was a better mechanic than the dice, one day they might come up with something. The only one humiliated here is me cause i can’t handle the simple stupid dice.
Sorry if i upset you, it was just my frustration getting the better of me. -
@dangermouse650 Well, i did try talking with the devs, but they keep saying “there is no problem with the dice”. Even though we keep getting constant one hits or total misses all the time with no matter how many units we have. Like last night, 7 infantry, a bomber and a fighter, 1 hit, then your 3 tanks and 1 inf, get 3 hits, then its 1 hit back and forth til i finally won with 2 inf remaining left in tile after moving bomber and fighter out. But there is nothing wrong with the dice. Logic would say, the more units you have, the more chances in more hits, but apparently, going by devs and these dice, it is the opposite.
When you look at a single 6 sided dice, i think there is a 1 in 6 chance of throwing the number you need. But it seems with these dice, there is a 1 in 1000 chance of getting the numbers we need.
Don’t worry about it. I wasnt sure if i read the message right or not after i replied -
TripleA Turn Summary: Americans round 17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 17 Purchase Units - Americans Americans buy 1 armour and 5 submarines; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 6 submarines moved from 56 Sea Zone to 20 Sea Zone 2 bombers moved from Western United States to Central United States EDIT: 1 submarine moved from 64 Sea Zone to 56 Sea Zone Place Units - Americans 5 submarines placed in 56 Sea Zone 1 armour placed in Eastern United States Turn Complete - Americans Americans collect 33 PUs; end with 33 PUs
Production/PUs Summary :
Germans : 35 / 35 Russians : 0 / 0 Japanese : 76 / 76 British : 17 / 17 Italians : 17 / 17 Chinese : 0 / 0 Americans : 33 / 33
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TripleA Turn Summary: Germans round 18
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 18 Research Technology - Germans Purchase Units - Germans Germans buy 2 bombers and 1 fighter; Remaining resources: 1 PUs; 0 techTokens; Non Combat Move - Germans 3 armour moved from Germany to Northwestern Europe 1 armour moved from Germany to Northwestern Europe Place Units - Germans 2 bombers and 1 fighter placed in Germany Turn Complete - Germans Germans collect 35 PUs; end with 36 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 35 / 36 Russians : 0 / 0 Japanese : 76 / 76 British : 17 / 17 Italians : 17 / 17 Chinese : 0 / 0 Americans : 33 / 33