This is what we do in game. Each neutral has a territory value and some kind of army and a few ships. You can attack them if you want. But u need to capture each neutral territory to get icp income.
If you lose battle then just that lone neutral joins other side.
But we also have a cost to try and influence a strict neutral to your side and you receive the territory value towards income and what is there for the ground troops and a possible ship. Nothing stronger than a Destroyer.
Not all countries can influence the same neutrals. We roll a d20 and a 4 or less u get neutral.
This is just an idea u may look at.
Spain and Turkey have the biggest Amy but cost more for those 2 to try and get.
New Idea: barracks
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What about the following idea:
Additionally to ICs which still cost 15$ any Nation may build barracks.
here my rules:
- barracks cost 6 IPC
- barracks may be build according to the same rules as ICs
- barracks allow to build as many units as the IPC value of the country (same rule as ICs) but only infantry
- If a country has an IC, no barracks can be build there
- If barracks are captured, they can be used the next turn, exactly as ICs
- barracks can be SBR’d but get only 1/2 damage, rounded. A dice roll of 4 will cause 2 damage markers, a roll of 3 just 1 damage marker.
- tanks blitzing into a country with barracks must stop
My Idea: make the game more interesting, have more places where units are build and create much more battle areas, especially in the Aisia/Pacific theatre
Only Russia may not use barracks, but all other nation may prefer barracks instead of ICs.reasonable countries for barracks:
Germany: Poland, France, Hungary, Romania, maybe Egypt
UK: India,South Africa, Egypt, Burma, Norway, Finland, East Indies and/or Borneo, maybe Australia
US: Philippines, Norway, Finland, maybe Brazil
Japan: FIC, Burma, Manchuria, Kiangsu, East Indies and/or Borneo
Italy: EgyptAt a first glance barracks seem to make ICs obsolete, but remember, only infantry be be build there.
So what do you think ?
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I think it’s a very interesting idea - perhaps something like this could make it into a future version.
They’re probably a bit strong - perhaps $8 and can produce infantry equal to the value of the territory minus one (otherwise you risk sidelining transports). But i like the concept - it might heat up the action in different areas (india, africa in particular).
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This is a great idea! I will be using Infrantry Barracks in my house rules however, I agree that they should be $8. Bravo.
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Hi, I’ve been reading post for a long time. Today seemed like a good day to pop my cherry so I registered. I like the inf barracks, thought about using it myself. Cost @ 7 ipc, but can upgrade to full IC for 10 ipc. Another way to get inf in to the game is to allow 1 inf to be mobilized at any VC @ say 4 ipc, maybe 2 inf at Paris (worth more).
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I think they should be called “Hospitals” instead of “Barracks” (just a thought).
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If you call them hospitals then maybe this: after a battle, if you lose inf, then maybe roll a die and on x or less (i am not sure if on 2 or 1) the inf is send to the hospital. After some turns, representing his recovery, the inf can be used. What do you say?
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you can use Monopoly house pieces to represent your barracks





