Axis & Allies Global 1940 House Rules Expansion

  • 2024 '23 '22 '21 '20 '19 '18

    Update to 5.6

    Change Log:

    5.6

    6/23/21

    Fix Air Transports.

    Went ahead and made landmines air transportable. Easier to player enforce than edit. Can switch it back if needed. No biggie.

    Commiesars are not. Just went with the Oberst rules for them. Didn’t do any other adjustments. Edit will work for those. I’ll do it later. Wanna get back to playing the game lol


  • This post is deleted!

  • @barnee
    Correction: Air Transport can only transport 1 landbased combat unit. And, no - Commissar cannot be transportyed by sea or air. But a Commissar can be moved by Strategic Rail Movement.


  • @the-captain so 1 landmine by air ?


  • @barnee

    Hm - good question…

    I suggest that mines are not transportable by air.

    I have never seen anybody transport mines by air, since the capacaty of air transports are too valuable for that kind of transportation.

    I’ll correct it in the upcomming rules clarification.

    Thanks :muscle:


  • @the-captain yea it’d be better to transport a dude but if u could do 3 at a time or even 2 maybe a decision.

    I guess the Brits don’t get any mines in N Africa then. Anyway just trying to make it as rule compliant as triplea possible.

    Getting ready for another test game :)


  • @barnee

    You’re right - it should be 3 mines if any mines at all. Otherwise the transportation cost would simply be to high. I’ll discuss it with our veterans this Sunday, when we enter the final stages of play testing for our new Global 1940 project.

    Remember:
    In case of UK/Allied mines in Africa - or anywhere else for that matter - always consider, that friendly Nations might have to pass through your minefield - with possible losses as a consequence.

    This is one reason why mines must be placed with special attention to future rounds.


  • @the-captain ah yea… need the IFF’s for sure : ) Hate getting blown up by your friends. Or supposedly ones lol

  • 2024 '23 '22 '21 '20 '19 '18

    @The-Captain Hmm…UK Paras can be a bit problematic if the Reich doesn’t honor the threat lol. At least the waffen boys defend at 4 and move 2. I need some more fodder lol

    Edit
    Sorry forgot I wasn’t gonna game comment just leave this for rules. My bad

  • 2024 '23 '22 '21 '20 '19 '18

    @The-Captain
    Rail movement question. If I conquer a TTY , can I ncm to the conquered TTY ?

    Example
    China conquers Yunnan turn 1, can I RR a AA gun and Inf from Manchuria to Yunnan that turn ?

    Thanks

    Edit
    Hmmm…I’m thinking probably not, as it wasn’t friendly at the start of the turn.

    From the rulebook “…provided that the player can
    trace a line through friendly held land areas from
    the start of that turn…”

    so yea that’ll have to be a player enforced if so. no biggie

  • 2024 '23 '22 '21 '20 '19 '18

    Fortifications.
    Can I fortify same turn I take control ?

    Example
    Can ANZAC fortify DNG and or Java turn 1 ?


  • @barnee
    You must control the tty from the start of the turn to be able to place Defensive Fortifications (see page 33: German Atlantic Wall).

    This is not described under “Defensive Fortifications” page 32 - which it actually should to avoid confusion.

    I’ll correct this in the rules clarifications, later this year.

    Thanks:+1:

  • '22 '21 '20 '19 '18 '17 '16 '15 '14 '13 Customizer

    @barnee said in Axis & Allies Global 1940 House Rules Expansion:

    @The-Captain
    Rail movement question. If I conquer a TTY , can I ncm to the conquered TTY ?

    Example
    China conquers Yunnan turn 1, can I RR a AA gun and Inf from Manchuria to Yunnan that turn ?

    Thanks

    Edit
    Hmmm…I’m thinking probably not, as it wasn’t friendly at the start of the turn.

    From the rulebook “…provided that the player can
    trace a line through friendly held land areas from
    the start of that turn…”

    so yea that’ll have to be a player enforced if so. no biggie

    Just a comment on railroad movement. Yes cannot move till next turn on rails after capturing a territory and move only in non combat.
    Then once u enter Russia territories from either side u need a ground unit in each territory to represent engineering track changes. And of course a direct path.


  • @gen-manstein
    Hi Manstein,

    Concerning Strategic Rail Movement:

    According to Axis & Allies Global 1940 House Rules Expansion page 37, you can move landbased units only during Non-Combat - and only through territories that are friendly from the start of the turn - no matter if these territories are friendly occupied or only friendly controlled.

    I’m not sure if you were referring to your own 1941 rules…:relaxed:


  • @the-captain said in Axis & Allies Global 1940 House Rules Expansion:

    @gen-manstein
    Hi Manstein,

    Concerning Strategic Rail Movement:

    According to Axis & Allies Global 1940 House Rules Expansion page 37, you can move landbased units only during Non-Combat - and only through territories that are friendly from the start of the turn - no matter if these territories are friendly occupied or only friendly controlled.

    I’m not sure if you were referring to your own 1941 rules…:relaxed:

    Not really. Was just a suggestion if it was to be tweaked. Was just a more advanced rule for using Russian rail


  • I would like to post a pic of some rail rules if u don’t mind ? I am looking at adding to my game. Figure best spot for opinions ?


  • @Captain i like your work, do you have techs yet?

  • 2024 '23 '22 '21 '20 '19 '18

    @The-Captain right on. I didn’t think to check Atlantic Wall. Yea, that all makes sense and seems logical.

    Still got to be careful with Italy, because I’ve been sending the S Africans to Egypt turn 1.
    Had to send 3/4 of the Luftwaffe to Alexandria turn 2 and it’s still questionable lol Rommel be landing next turn if they hold heh heh

    I’ll update game notes next update. Getting ready to start rd 2. Gotta edit some dudes for china and ANZAC lol


  • @gen-manstein

    Hi Manstein,

    I like your work - and I’ve played your Global 1941 game several times. It’s great!:muscle: And it works in conjunction with the Axis & Allies Global 1940 House Rules Expansion, with just a few adjustments.

    I would suggest - to avoid confusion with this topic Axis & Allies Global 1940 House Rules Expansion- that your pics. and rule suggestions could be posted seperately from this thread.

    Simply to avoid confusion, since the Axis & Allies Global 1940 House Rules Expansion is quite comprehensive - and players have to relate to all these new units & rules:relaxed:

    This would also have the advantage, that we could all work together on further Rules Developement - and possibly uniform new rules to be usable for both your Global 1941 - and Global 1940.

    Later this year, I’ll post a Rules Clarification for the Axis & Allies Global 1940 House Rules Expansion - mostly based on barnee’s developement of the TripleA version for use with the Axis & Allies Global 1940 House Rules Expansion.


  • @the-captain said in Axis & Allies Global 1940 House Rules Expansion:

    @gen-manstein

    Hi Manstein,

    I like your work - and I’ve played your Global 1941 game several times. It’s great!:muscle: And it works in conjunction with the Axis & Allies Global 1940 House Rules Expansion, with just a few adjustments.

    I would suggest - to avoid confusion with this topic Axis & Allies Global 1940 House Rules Expansion- that your pics. and rule suggestions could be posted seperately from this thread.

    Simply to avoid confusion, since the Axis & Allies Global 1940 House Rules Expansion is quite comprehensive - and players have to relate to all these new units & rules:relaxed:

    This would also have the advantage, that we could all work together on further Rules Developement - and possibly uniform new rules to be usable for both your Global 1941 - and Global 1940.

    Later this year, I’ll post a Rules Clarification for the Axis & Allies Global 1940 House Rules Expansion - mostly based on barnee’s developement of the TripleA version for use with the Axis & Allies Global 1940 House Rules Expansion.

    Ok. Sounds good. That’s why I asked first.

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