I’m both busy and not emotionally ready too do the next turn.
Nothing to see here - Lars / Martin testing
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - Americans Americans buy 6 armour, 2 fighters, 7 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 3 armour moved from Spain to Normandy Bordeaux 4 infantry moved from Spain to Normandy Bordeaux 2 bombers moved from Spain to France 1 fighter moved from Spain to France 2 armour moved from Southern Italy to Northern Italy 1 armour moved from Southern Italy to 97 Sea Zone 1 armour moved from 97 Sea Zone to Northern Italy 2 tactical_bombers moved from Southern Italy to Northern Italy 3 fighters moved from Southern Italy to Greater Southern Germany 1 carrier, 1 fighter and 1 transport moved from 25 Sea Zone to 13 Sea Zone 1 tactical_bomber moved from Eastern United States to 13 Sea Zone Combat - Americans Battle in Northern Italy Americans attack with 3 armour and 2 tactical_bombers Germans defend with 1 armour, 1 artillery, 1 factory_minor and 2 mech_infantrys Americans roll dice for 1 battleship in Northern Italy, round 2 : 1/1 hits, 0,67 expected hits Americans roll dice for 3 armour and 2 tactical_bombers in Northern Italy, round 2 : 3/1 hits, 2,83 expected hits Germans roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Northern Italy, round 2 : 1/1 hits, 1,50 expected hits 1 artillery owned by the Germans, 1 armour owned by the Germans, 1 armour owned by the Americans and 2 mech_infantrys owned by the Germans lost in Northern Italy Americans win, taking Northern Italy from Germans with 2 armour and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Americans: 1 armour Casualties for Germans: 1 armour, 1 artillery and 2 mech_infantrys Battle in Normandy Bordeaux Americans attack with 3 armour and 4 infantry Germans defend with 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 3 armour and 4 infantry in Normandy Bordeaux, round 2 : 2/1 hits, 2,17 expected hits Germans roll dice for 2 artilleries and 1 infantry in Normandy Bordeaux, round 2 : 1/0 hits, 1,00 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Americans roll dice for 3 armour and 3 infantry in Normandy Bordeaux, round 3 : 2/0 hits, 2,00 expected hits Germans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 3 armour and 2 infantry remaining. Battle score for attacker is 5 Casualties for Americans: 2 infantry Casualties for Germans: 2 artilleries and 1 infantry Battle in France Americans attack with 2 bombers and 1 fighter Germans defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry Germans roll AA dice in France : 1/1 hits, 0,50 expected hits 1 fighter owned by the Americans lost in France Americans roll dice for 2 bombers in France, round 2 : 1/1 hits, 1,33 expected hits Germans roll dice for 1 aaGun, 1 artillery and 2 infantry in France, round 2 : 1/0 hits, 1,00 expected hits 1 aaGun owned by the Germans and 1 bomber owned by the Americans lost in France Americans roll dice for 1 bomber in France, round 3 : 1/1 hits, 0,67 expected hits Germans roll dice for 1 artillery and 2 infantry in France, round 3 : 1/0 hits, 1,00 expected hits 1 infantry owned by the Germans and 1 bomber owned by the Americans lost in France Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -26 Casualties for Americans: 2 bombers and 1 fighter Casualties for Germans: 1 aaGun and 1 infantry Battle in Greater Southern Germany Americans attack with 3 fighters Germans defend with 1 armour, 1 infantry and 1 mech_infantry Americans roll dice for 3 fighters in Greater Southern Germany, round 2 : 2/1 hits, 1,50 expected hits Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Greater Southern Germany, round 2 : 1/1 hits, 1,17 expected hits 1 infantry owned by the Germans, 1 fighter owned by the Americans and 1 mech_infantry owned by the Germans lost in Greater Southern Germany Americans roll dice for 2 fighters in Greater Southern Germany, round 3 : 1/0 hits, 1,00 expected hits Germans roll dice for 1 armour in Greater Southern Germany, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Greater Southern Germany Americans win with 2 fighters remaining. Battle score for attacker is 3 Casualties for Americans: 1 fighter Casualties for Germans: 1 armour, 1 infantry and 1 mech_infantry Non Combat Move - Americans 2 fighters moved from Greater Southern Germany to Southern Italy 2 tactical_bombers moved from Northern Italy to Southern Italy 1 aaGun moved from Spain to Southern France 1 aaGun moved from Gibraltar to Spain 1 destroyer and 1 transport moved from 3 Sea Zone to 1 Sea Zone 1 battleship and 1 transport moved from 8 Sea Zone to 10 Sea Zone 1 transport moved from 29 Sea Zone to 11 Sea Zone Place Units - Americans 3 armour placed in Southern Italy 3 armour placed in Spain 1 submarine placed in 10 Sea Zone 2 fighters placed in Western United States 7 infantry placed in Western United States Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 0 PUs Purchase Units - British British repair damage of 5x factory_major; Remaining resources: 40 PUs; British buy 6 armour and 1 infantry; Remaining resources: 1 PUs; Combat Move - British 3 armour moved from Southern France to France 2 armour moved from Southern France to Greater Southern Germany British take Greater Southern Germany from Germans 1 fighter moved from United Kingdom to France 1 infantry moved from Egypt to Trans-Jordan Combat - British Battle in France British attack with 3 armour and 1 fighter Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 infantry British roll dice for 3 armour and 1 fighter in France, round 2 : 2/0 hits, 2,00 expected hits Germans roll dice for 1 artillery and 1 infantry in France, round 2 : 1/1 hits, 0,67 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 armour owned by the British lost in France British win, taking France from Germans, taking Normandy Bordeaux from Americans, taking Southern France from British, taking Syria from British with 2 armour and 1 fighter remaining. Battle score for attacker is 1 Casualties for British: 1 armour Casualties for Germans: 1 artillery and 1 infantry Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French Trigger French 1 Liberation By British: French has 4 infantry placed in France Non Combat Move - British 1 fighter moved from France to Northern Italy Place Units - British 2 armour and 1 infantry placed in Egypt British undo move 1. 3 armour placed in Egypt 3 armour and 1 infantry placed in United Kingdom Turn Complete - British British collect 32 PUs; end with 33 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 0,83 Germans AA : 0,50 Germans regular : -0,17 British regular : 0,00
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Combat Move - Italians 1 mech_infantry moved from Germany to Greater Southern Germany 1 tactical_bomber moved from 99 Sea Zone to Greater Southern Germany Combat - Italians Battle in Greater Southern Germany Italians attack with 1 mech_infantry and 1 tactical_bomber British defend with 2 armour Italians roll dice for 1 mech_infantry and 1 tactical_bomber in Greater Southern Germany, round 2 : 1/1 hits, 0,67 expected hits British roll dice for 2 armour in Greater Southern Germany, round 2 : 1/0 hits, 1,00 expected hits 1 mech_infantry owned by the Italians and 1 armour owned by the British lost in Greater Southern Germany Italians roll dice for 1 tactical_bomber in Greater Southern Germany, round 3 : 0/1 hits, 0,50 expected hits British roll dice for 1 armour in Greater Southern Germany, round 3 : 0/1 hits, 0,50 expected hits Italians roll dice for 1 tactical_bomber in Greater Southern Germany, round 4 : 1/1 hits, 0,50 expected hits British roll dice for 1 armour in Greater Southern Germany, round 4 : 0/1 hits, 0,50 expected hits 1 armour owned by the British lost in Greater Southern Germany Italians win with 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Italians: 1 mech_infantry Casualties for British: 2 armour Non Combat Move - Italians 1 tactical_bomber moved from Greater Southern Germany to Western Germany Turn Complete - Italians
Combat Hit Differential Summary :
Italians regular : 0,33 British regular : -1,00
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TripleA Turn Summary: ANZAC round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery moved from New South Wales to Queensland 2 infantry moved from New South Wales to Queensland Combat - ANZAC Battle in Queensland ANZAC attack with 1 artillery and 2 infantry Japanese defend with 1 airfield, 2 artilleries and 1 harbour ANZAC roll dice for 1 artillery and 2 infantry in Queensland, round 2 : 1/1 hits, 0,83 expected hits Japanese roll dice for 2 artilleries in Queensland, round 2 : 0/1 hits, 0,67 expected hits 1 artillery owned by the Japanese lost in Queensland ANZAC roll dice for 1 artillery and 2 infantry in Queensland, round 3 : 1/1 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Queensland, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Queensland ANZAC win, taking Queensland from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 2 artilleries Casualties for ANZAC: 1 infantry Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,4,4 ANZAC collect 7 PUs (1 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
Japanese regular : 0,00 ANZAC regular : 0,33
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery moved from New South Wales to Queensland 2 infantry moved from New South Wales to Queensland Combat - ANZAC Battle in Queensland ANZAC attack with 1 artillery and 2 infantry Japanese defend with 1 airfield, 2 artilleries and 1 harbour ANZAC roll dice for 1 artillery and 2 infantry in Queensland, round 2 : 1/1 hits, 0,83 expected hits Japanese roll dice for 2 artilleries in Queensland, round 2 : 0/1 hits, 0,67 expected hits 1 artillery owned by the Japanese lost in Queensland ANZAC roll dice for 1 artillery and 2 infantry in Queensland, round 3 : 1/1 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Queensland, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Queensland ANZAC win, taking Queensland from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 2 artilleries Casualties for ANZAC: 1 infantry Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,4,4 ANZAC collect 7 PUs (1 lost to blockades); end with 7 PUs Combat Move - French Turn Complete - French Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,5,5,3 French collect 17 PUs (1 lost to blockades); end with 17 PUs
Combat Hit Differential Summary :
Japanese regular : 0,00 ANZAC regular : 0,33
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 1 destroyer, 1 fighter, 2 infantry and 3 tactical_bombers; Remaining resources: 1 PUs; Combat Move - Germans 7 infantry moved from Sweden to Norway 1 armour moved from Novgorod to Vyborg Germans take Vyborg from Russians 1 armour and 1 mech_infantry moved from Novgorod to Karelia Germans take Karelia from Russians 1 armour and 1 mech_infantry moved from Karelia to Finland Germans take Finland from Russians 1 armour moved from Vyborg to Novgorod 1 artillery moved from Novgorod to Baltic States 1 armour moved from Yugoslavia to Greater Southern Germany Germans take Greater Southern Germany from British 1 armour moved from Greater Southern Germany to Northern Italy 1 armour moved from Albania to Northern Italy 2 infantry moved from Switzerland to Northern Italy 2 tactical_bombers moved from Slovakia Hungary to Northern Italy 4 infantry moved from Western Germany to France 2 artilleries moved from Western Germany to France 1 fighter and 2 tactical_bombers moved from Western Germany to France 1 fighter moved from 99 Sea Zone to Northern Italy 1 artillery and 1 infantry moved from Romania to Bulgaria 1 fighter moved from 112 Sea Zone to France Combat - Germans Battle in Norway Germans attack with 7 infantry Russians defend with 1 mech_infantry Germans roll dice for 7 infantry in Norway, round 2 : 2/1 hits, 1,17 expected hits Russians roll dice for 1 mech_infantry in Norway, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Norway Germans win, taking Norway from Russians with 7 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Northern Italy Germans attack with 2 armour, 1 fighter, 2 infantry and 2 tactical_bombers British defend with 1 fighter; Americans defend with 2 armour and 1 factory_minor Germans roll dice for 2 armour, 1 fighter, 2 infantry and 2 tactical_bombers in Northern Italy, round 2 : 3/1 hits, 3,17 expected hits Americans roll dice for 2 armour and 1 fighter in Northern Italy, round 2 : 2/1 hits, 1,67 expected hits 2 infantry owned by the Germans, 2 armour owned by the Americans and 1 fighter owned by the British lost in Northern Italy Germans win, taking Northern Italy from Americans with 2 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 16 Casualties for Germans: 2 infantry Casualties for Americans: 2 armour Casualties for British: 1 fighter Battle in France Germans attack with 2 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers British defend with 2 armour; French defend with 1 airfield, 1 factory_minor and 4 infantry Germans roll dice for 2 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers in France, round 2 : 4/0 hits, 4,00 expected hits French roll dice for 2 armour and 4 infantry in France, round 2 : 3/1 hits, 2,33 expected hits 3 infantry owned by the Germans and 4 infantry owned by the French lost in France Germans roll dice for 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers in France, round 3 : 3/1 hits, 3,33 expected hits French roll dice for 2 armour in France, round 3 : 1/0 hits, 1,00 expected hits 1 infantry owned by the Germans and 2 armour owned by the British lost in France Germans captures 17PUs while taking French capital Germans win, taking France from French with 2 artilleries, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Germans: 4 infantry Casualties for French: 4 infantry Casualties for British: 2 armour Non Combat Move - Germans 2 fighters moved from France to 112 Sea Zone 2 tactical_bombers moved from France to Western Germany 1 fighter and 2 tactical_bombers moved from Northern Italy to Western Germany 1 mech_infantry moved from Switzerland to Western Germany Place Units - Germans 1 destroyer placed in 112 Sea Zone 4 armour, 1 fighter, 2 infantry and 2 tactical_bombers placed in Western Germany 1 tactical_bomber placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3 Germans collect 59 PUs (6 lost to blockades); end with 77 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 97 PUs
Combat Hit Differential Summary :
Americans regular : 0,33 French regular : 0,67 Russians regular : -0,33 Germans regular : 0,33
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Purchase Units - Japanese Japanese buy 3 armour, 1 artillery, 1 carrier, 1 destroyer, 5 infantry, 1 tactical_bomber and 5 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Mozambique to Union of South Africa Japanese take Union of South Africa from British 1 infantry moved from Mozambique to Rhodesia Japanese take Rhodesia from British 1 infantry moved from Mozambique to 72 Sea Zone 1 infantry moved from Tanganyika Territory to 72 Sea Zone 1 armour moved from Tanganyika Territory to 72 Sea Zone 1 mech_infantry moved from Mozambique to 72 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 72 Sea Zone to 81 Sea Zone 1 mech_infantry moved from 81 Sea Zone to Egypt 1 armour and 2 infantry moved from 81 Sea Zone to Egypt 1 battleship moved from 80 Sea Zone to 81 Sea Zone 1 armour and 1 mech_infantry moved from Iraq to Trans-Jordan 1 tactical_bomber moved from Northwest Persia to Egypt 1 mech_infantry moved from Turkey to Syria Japanese take Syria from French 1 bomber moved from Romania to Normandy Bordeaux 1 armour moved from Ukraine to Romania 2 mech_infantrys moved from Volgograd to Ukraine 1 armour moved from Volgograd to Turkey 1 mech_infantry moved from India to 39 Sea Zone 1 mech_infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone 1 mech_infantry moved from 76 Sea Zone to Ethiopia 2 bombers moved from Northern Territory to New South Wales 1 tactical_bomber moved from Northern Territory to New South Wales 1 armour and 1 infantry moved from New Guinea to 46 Sea Zone 1 armour, 1 infantry and 1 transport moved from 46 Sea Zone to 62 Sea Zone 1 armour and 1 infantry moved from 62 Sea Zone to New South Wales 1 battleship moved from 54 Sea Zone to 62 Sea Zone 1 fighter moved from 54 Sea Zone to New South Wales 1 carrier moved from 54 Sea Zone to 62 Sea Zone 2 infantry moved from Celebes to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 46 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 4 destroyers and 2 submarines moved from 6 Sea Zone to 13 Sea Zone 1 destroyer moved from 16 Sea Zone to 13 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from Kwangsi to Kwangtung 1 armour moved from French Indo China to Malaya 1 mech_infantry moved from West India to Eastern Persia 1 carrier moved from 80 Sea Zone to 81 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 47 Sea Zone 1 artillery and 1 infantry moved from 47 Sea Zone to New Britain 1 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone 2 bombers moved from Japan to Caroline Islands 1 armour moved from Siberia to 5 Sea Zone 1 infantry moved from Amur to 5 Sea Zone 1 armour, 1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone Combat - Japanese Strategic bombing raid in Normandy Bordeaux French roll AA dice in Normandy Bordeaux : 0/1 hits, 0,17 expected hits Bombing raid in Normandy Bordeaux rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Normandy Bordeaux causes 6 damage total. Battle in New Britain Battle in Ethiopia Battle in 62 Sea Zone Japanese attack with 1 battleship, 1 carrier and 1 transport ANZAC defend with 1 destroyer Japanese roll dice for 1 battleship, 1 carrier and 1 transport in 62 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 battleship, 1 carrier and 1 transport in 62 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 62 Sea Zone Japanese win, taking New Britain from ANZAC, taking Ethiopia from British, taking 62 Sea Zone from ANZAC with 1 battleship, 1 carrier and 1 transport remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in New South Wales Japanese attack with 1 armour, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 2 aaGuns, 1 factory_minor, 1 harbour and 3 infantry ANZAC roll AA dice in New South Wales : 1/1 hits, 0,67 expected hits 1 fighter owned by the Japanese lost in New South Wales Japanese roll dice for 1 armour, 2 bombers, 1 infantry and 1 tactical_bomber in New South Wales, round 2 : 3/1 hits, 2,67 expected hits ANZAC roll dice for 2 aaGuns and 3 infantry in New South Wales, round 2 : 1/0 hits, 1,00 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 2 aaGuns owned by the ANZAC lost in New South Wales Japanese roll dice for 1 armour, 2 bombers and 1 tactical_bomber in New South Wales, round 3 : 3/1 hits, 2,50 expected hits ANZAC roll dice for 2 infantry in New South Wales, round 3 : 1/1 hits, 0,67 expected hits 1 tactical_bomber owned by the Japanese and 2 infantry owned by the ANZAC lost in New South Wales Japanese captures 7PUs while taking ANZAC capital Japanese win, taking New South Wales from ANZAC with 1 armour and 2 bombers remaining. Battle score for attacker is -5 Casualties for Japanese: 1 fighter, 1 infantry and 1 tactical_bomber Casualties for ANZAC: 2 aaGuns and 3 infantry Battle in Egypt Japanese attack with 1 armour, 2 infantry, 1 mech_infantry and 1 tactical_bomber British defend with 3 armour, 1 factory_minor and 1 harbour Japanese roll dice for 1 battleship in Egypt, round 2 : 0/1 hits, 0,67 expected hits Japanese roll dice for 1 armour, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 1/1 hits, 1,67 expected hits British roll dice for 3 armour in Egypt, round 2 : 1/1 hits, 1,50 expected hits 1 infantry owned by the Japanese and 1 armour owned by the British lost in Egypt Japanese roll dice for 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 3 : 1/1 hits, 1,50 expected hits British roll dice for 2 armour in Egypt, round 3 : 1/0 hits, 1,00 expected hits 1 infantry owned by the Japanese and 1 armour owned by the British lost in Egypt Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Egypt, round 4 : 2/1 hits, 1,33 expected hits British roll dice for 1 armour in Egypt, round 4 : 1/1 hits, 0,50 expected hits 1 mech_infantry owned by the Japanese and 1 armour owned by the British lost in Egypt Japanese win, taking Egypt from British with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 2 infantry and 1 mech_infantry Casualties for British: 3 armour Battle in Trans-Jordan Japanese attack with 1 armour and 1 mech_infantry British defend with 1 infantry Japanese roll dice for 1 armour and 1 mech_infantry in Trans-Jordan, round 2 : 1/1 hits, 0,67 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Trans-Jordan Japanese win, taking Trans-Jordan from British with 1 armour remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for British: 1 infantry Battle in 13 Sea Zone Japanese attack with 5 destroyers and 2 submarines Americans defend with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport Japanese roll dice for 2 submarines in 13 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 5 destroyers in 13 Sea Zone, round 2 : 2/1 hits, 1,67 expected hits Americans roll dice for 1 carrier and 1 transport in 13 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 13 Sea Zone, round 2 : 1/1 hits, 1,17 expected hits 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese and 1 carrier owned by the Americans lost in 13 Sea Zone Japanese roll dice for 2 submarines in 13 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits 1 transport owned by the Americans lost in 13 Sea Zone Japanese roll dice for 4 destroyers in 13 Sea Zone, round 3 : 1/1 hits, 1,33 expected hits Americans roll dice for 1 fighter in 13 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 13 Sea Zone Japanese win with 3 destroyers and 2 submarines remaining. Battle score for attacker is 28 Casualties for Japanese: 2 destroyers Casualties for Americans: 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport Non Combat Move - Japanese 1 armour and 1 infantry moved from 6 Sea Zone to Japan 2 infantry moved from 46 Sea Zone to New Guinea 1 infantry moved from 33 Sea Zone to Caroline Islands 2 bombers moved from New South Wales to New Guinea 1 tactical_bomber moved from Egypt to 81 Sea Zone 1 bomber moved from Normandy Bordeaux to Western Germany Place Units - Japanese 1 destroyer and 5 transports placed in 6 Sea Zone 1 armour and 3 infantry placed in Japan 1 carrier placed in 19 Sea Zone 1 tactical_bomber placed in 19 Sea Zone Japanese undo move 1. 1 destroyer and 3 transports placed in 6 Sea Zone 2 armour placed in Japan 1 transport placed in 20 Sea Zone 1 transport placed in 37 Sea Zone 1 artillery and 1 infantry placed in Malaya 1 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 105 PUs; end with 112 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 117 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 127 PUs
Combat Hit Differential Summary :
Americans regular : -0,17 Japanese regular : 0,33 ANZAC AA : 0,33 ANZAC regular : -0,33 British regular : 0,67 French AA : -0,17
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TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Purchase Units - Americans Americans buy 6 armour, 1 factory_upgrade, 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat Move - Americans 3 armour moved from Spain to Northern Italy 1 fighter moved from Southern Italy to Northern Italy 1 fighter and 1 tactical_bomber moved from Southern Italy to 99 Sea Zone 2 armour moved from Southern Italy to 97 Sea Zone 2 armour and 2 transports moved from 97 Sea Zone to 98 Sea Zone 1 armour moved from 98 Sea Zone to Egypt 1 armour moved from 98 Sea Zone to Egypt 1 cruiser moved from 97 Sea Zone to 99 Sea Zone 1 battleship moved from 97 Sea Zone to 99 Sea Zone 1 tactical_bomber moved from Southern Italy to Northern Italy 2 armour moved from Normandy Bordeaux to Northern Italy 1 armour moved from Southern Italy to Northern Italy Combat - Americans Battle in Northern Italy Americans attack with 6 armour, 1 fighter and 1 tactical_bomber Germans defend with 2 armour and 1 factory_minor Americans roll dice for 6 armour, 1 fighter and 1 tactical_bomber in Northern Italy, round 2 : 4/1 hits, 4,17 expected hits Germans roll dice for 2 armour in Northern Italy, round 2 : 1/0 hits, 1,00 expected hits 2 armour owned by the Germans and 1 armour owned by the Americans lost in Northern Italy Americans win, taking Northern Italy from Germans with 5 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 armour Casualties for Germans: 2 armour Battle in 99 Sea Zone Americans attack with 1 battleship, 1 cruiser, 1 fighter and 1 tactical_bomber Germans defend with 1 carrier; Italians defend with 1 battleship, 1 destroyer and 1 transport Americans roll dice for 1 battleship, 1 cruiser, 1 fighter and 1 tactical_bomber in 99 Sea Zone, round 2 : 2/1 hits, 2,33 expected hits Units damaged: 1 carrier owned by the Germans Italians roll dice for 1 battleship, 1 carrier, 1 destroyer and 1 transport in 99 Sea Zone, round 2 : 2/1 hits, 1,33 expected hits 1 destroyer owned by the Italians, 1 cruiser owned by the Americans and 1 tactical_bomber owned by the Americans lost in 99 Sea Zone Americans roll dice for 1 battleship and 1 fighter in 99 Sea Zone, round 3 : 2/1 hits, 1,17 expected hits Italians roll dice for 1 battleship, 1 carrier and 1 transport in 99 Sea Zone, round 3 : 1/0 hits, 1,00 expected hits Units damaged: 1 battleship owned by the Americans 1 carrier owned by the Germans and 1 battleship owned by the Italians lost in 99 Sea Zone 1 transport owned by the Italians lost in 99 Sea Zone Americans win, taking 99 Sea Zone from Neutral with 1 battleship and 1 fighter remaining. Battle score for attacker is 28 Casualties for Americans: 1 cruiser and 1 tactical_bomber Casualties for Italians: 1 battleship, 1 destroyer and 1 transport Casualties for Germans: 1 carrier Battle in Egypt Americans attack with 2 armour Japanese defend with 1 armour, 1 factory_minor and 1 harbour Americans roll dice for 2 armour in Egypt, round 2 : 1/0 hits, 1,00 expected hits Japanese roll dice for 1 armour in Egypt, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Egypt Americans win, taking Egypt from Japanese with 2 armour remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Northern Italy to Normandy Bordeaux 1 fighter moved from 99 Sea Zone to Southern Italy 1 destroyer moved from 104 Sea Zone to 91 Sea Zone 4 transports moved from 95 Sea Zone to 91 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Spain 2 fighters moved from Eastern United States to Spain 2 fighters moved from Western United States to Hawaiian Islands 2 infantry moved from Western United States to 10 Sea Zone 1 battleship, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer and 1 transport moved from 1 Sea Zone to 10 Sea Zone 1 transport moved from 11 Sea Zone to 10 Sea Zone Place Units - Americans 3 armour placed in Southern Italy 3 armour placed in Spain 1 fighter placed in Eastern United States 4 infantry placed in Eastern United States Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans regular : 0,33 Japanese regular : -0,50 Italians regular : 0,67 Germans regular : 0,00
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TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 0 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Purchase Units - Americans Americans buy 6 armour, 1 factory_upgrade, 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat Move - Americans 3 armour moved from Spain to Northern Italy 1 fighter moved from Southern Italy to Northern Italy 1 fighter and 1 tactical_bomber moved from Southern Italy to 99 Sea Zone 2 armour moved from Southern Italy to 97 Sea Zone 2 armour and 2 transports moved from 97 Sea Zone to 98 Sea Zone 1 armour moved from 98 Sea Zone to Egypt 1 armour moved from 98 Sea Zone to Egypt 1 cruiser moved from 97 Sea Zone to 99 Sea Zone 1 battleship moved from 97 Sea Zone to 99 Sea Zone 1 tactical_bomber moved from Southern Italy to Northern Italy 2 armour moved from Normandy Bordeaux to Northern Italy 1 armour moved from Southern Italy to Northern Italy Combat - Americans Battle in Northern Italy Americans attack with 6 armour, 1 fighter and 1 tactical_bomber Germans defend with 2 armour and 1 factory_minor Americans roll dice for 6 armour, 1 fighter and 1 tactical_bomber in Northern Italy, round 2 : 4/1 hits, 4,17 expected hits Germans roll dice for 2 armour in Northern Italy, round 2 : 1/0 hits, 1,00 expected hits 2 armour owned by the Germans and 1 armour owned by the Americans lost in Northern Italy Americans win, taking Northern Italy from Germans with 5 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 armour Casualties for Germans: 2 armour Battle in 99 Sea Zone Americans attack with 1 battleship, 1 cruiser, 1 fighter and 1 tactical_bomber Germans defend with 1 carrier; Italians defend with 1 battleship, 1 destroyer and 1 transport Americans roll dice for 1 battleship, 1 cruiser, 1 fighter and 1 tactical_bomber in 99 Sea Zone, round 2 : 2/1 hits, 2,33 expected hits Units damaged: 1 carrier owned by the Germans Italians roll dice for 1 battleship, 1 carrier, 1 destroyer and 1 transport in 99 Sea Zone, round 2 : 2/1 hits, 1,33 expected hits 1 destroyer owned by the Italians, 1 cruiser owned by the Americans and 1 tactical_bomber owned by the Americans lost in 99 Sea Zone Americans roll dice for 1 battleship and 1 fighter in 99 Sea Zone, round 3 : 2/1 hits, 1,17 expected hits Italians roll dice for 1 battleship, 1 carrier and 1 transport in 99 Sea Zone, round 3 : 1/0 hits, 1,00 expected hits Units damaged: 1 battleship owned by the Americans 1 carrier owned by the Germans and 1 battleship owned by the Italians lost in 99 Sea Zone 1 transport owned by the Italians lost in 99 Sea Zone Americans win, taking 99 Sea Zone from Neutral with 1 battleship and 1 fighter remaining. Battle score for attacker is 28 Casualties for Americans: 1 cruiser and 1 tactical_bomber Casualties for Italians: 1 battleship, 1 destroyer and 1 transport Casualties for Germans: 1 carrier Battle in Egypt Americans attack with 2 armour Japanese defend with 1 armour, 1 factory_minor and 1 harbour Americans roll dice for 2 armour in Egypt, round 2 : 1/0 hits, 1,00 expected hits Japanese roll dice for 1 armour in Egypt, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Egypt Americans win, taking Egypt from Japanese with 2 armour remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Northern Italy to Normandy Bordeaux 1 fighter moved from 99 Sea Zone to Southern Italy 1 destroyer moved from 104 Sea Zone to 91 Sea Zone 4 transports moved from 95 Sea Zone to 91 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Spain 2 fighters moved from Eastern United States to Spain 2 fighters moved from Western United States to Hawaiian Islands 2 infantry moved from Western United States to 10 Sea Zone 1 battleship, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer and 1 transport moved from 1 Sea Zone to 10 Sea Zone 1 transport moved from 11 Sea Zone to 10 Sea Zone Place Units - Americans 3 armour placed in Southern Italy 3 armour placed in Spain 1 fighter placed in Eastern United States 4 infantry placed in Eastern United States Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 0 PUs Purchase Units - British British repair damage of 1x factory_major; Remaining resources: 32 PUs; British buy 1 fighter and 3 transports; Remaining resources: 1 PUs; Combat Move - British Place Units - British 3 transports placed in 109 Sea Zone 1 fighter placed in United Kingdom Turn Complete - British British collect 23 PUs; end with 24 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 0,33 Japanese regular : -0,50 Italians regular : 0,67 Germans regular : 0,00
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Combat Move - Italians 1 tactical_bomber moved from Western Germany to 109 Sea Zone Combat - Italians British scrambles 1 units out of United Kingdom to defend against the attack in 109 Sea Zone Battle in 109 Sea Zone Italians attack with 1 tactical_bomber British defend with 1 fighter and 3 transports Italians roll dice for 1 tactical_bomber in 109 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits British roll dice for 1 fighter and 3 transports in 109 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits 1 tactical_bomber owned by the Italians lost in 109 Sea Zone British win with 1 fighter and 3 transports remaining. Battle score for attacker is -11 Casualties for Italians: 1 tactical_bomber Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom Non Combat Move - Italians Turn Complete - Italians
Combat Hit Differential Summary :
Italians regular : -0,50 British regular : 0,33
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TripleA Turn Summary: ANZAC round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Combat Move - ANZAC Combat - ANZAC Non Combat Move - ANZAC 2 transports moved from 50 Sea Zone to 47 Sea Zone Turn Complete - ANZAC
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Combat Move - ANZAC Combat - ANZAC Non Combat Move - ANZAC 2 transports moved from 50 Sea Zone to 47 Sea Zone Turn Complete - ANZAC Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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Testing Forum poster
Test summary from TripleA, engine version: 2.7.14934, time: 22:05:43
Savegame -
Moin Knusperheinz 😀
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@Martin Moin Martin, arbeite noch an dem Kartenproblem
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Prima 👍 Dann schick mir einfach Dein Bid Spending. Dann kann ich das Spiel aufsetzen und wahrscheinlich heute noch starten. Ich schicke dann die übliche Scrambling-Anfrage durch.
Wenn Du dann den Spielstand runterlädst und startest, wird automatisch die richtige Karte geladen - wenn Du sie hast 🙂
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Na dann, das scheint mir die beste Auswahl zu sein:
chinese Hunan 2 Inf.
chinese Yunnan 3 Inf.
Britain Burma 2 Inf.
Russia Ukraine 3Inf.
Britan SZ106 2 Destroyer
Britain Scotland 1 ArtilleryMöge der mit der wenigstens Spielpraxis gewinnen ;-)
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Netter Versuch, Lars :-) Es geht nur eine zusätzliche Einheit pro Spielfeld.
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So neuer Versuch:
chinese Hunan Inf
chinese Yunnan Inf
British Burma Inf
Russians Ukraine Inf
Britan SZ106 Destroyer
Britain Scotland Inf
Russians Caucasus Inf
Russians Volgograd Inf
Russians Karelia Inf
Russians Smolensk Inf
Russians Besarabia Inf
Russians Western Ukraine Inf
Russians Bryansk Inf
Russians Smolensk Inf
Russians Baltic States Inf