Game History
Round: 4 Purchase Units - Ottomans Note to players Ottomans: <body><b>All powers can now produce tank units!<b></body> Condition TankProductionOttomans: Ottomans has their production frontier changed to: lateWarProduction Ottomans buy 7 infantry; Remaining resources: 1 PUs; Combat Move - Ottomans 3 infantry moved from Arabia to Mesopotamia 1 artillery and 11 infantry moved from Ankara to Mesopotamia 2 infantry moved from Smyrna to Trans-Jordan 2 infantry moved from Trans-Jordan to Arabia 2 infantry moved from Constantinople to Smyrna 4 infantry moved from Constantinople to Ankara Combat - Ottomans Ottomans has abandoned SZ 18 to Italians Combat Move - Ottomans Trigger ChangeToTriesteMine: AustroHungarians captures territory SZ 18 Place Units - Ottomans 7 infantry placed in Constantinople Turn Complete - Ottomans Ottomans collect 20 PUs; end with 21 PUsNothing to see here - Martin / Harry testing
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Italians Italians buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Italians 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Trans-Jordan 1 submarine moved from 99 Sea Zone to 98 Sea Zone 1 destroyer moved from 97 Sea Zone to 98 Sea Zone 1 artillery moved from Greece to Albania Italians take Albania from British 1 infantry moved from Yugoslavia to Slovakia Hungary 1 infantry moved from Northern Italy to Yugoslavia Combat - Italians Battle in Trans-Jordan Non Combat Move - Italians 1 aaGun moved from Northern Italy to Yugoslavia Place Units - Italians 1 transport placed in 97 Sea Zone 1 artillery and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 12 PUs; end with 13 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 armour, 2 destroyers and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery moved from New South Wales to South Australia 1 infantry moved from Queensland to South Australia Non Combat Move - ANZAC 1 transport moved from 54 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC 2 destroyers placed in 54 Sea Zone 1 armour placed in Queensland 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 armour, 2 destroyers and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery moved from New South Wales to South Australia 1 infantry moved from Queensland to South Australia Non Combat Move - ANZAC 1 transport moved from 54 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC 2 destroyers placed in 54 Sea Zone 1 armour placed in Queensland 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans repair damage of 9x factory_major; Remaining resources: 41 PUs; Germans buy 2 artilleries, 1 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 14 armour moved from Poland to Romania 1 mech_infantry moved from Germany to Romania 1 armour moved from Poland to Eastern Poland 1 mech_infantry moved from Germany to Eastern Poland 1 fighter and 2 tactical_bombers moved from Germany to Eastern Poland 3 artilleries and 4 infantry moved from Germany to Poland 1 artillery and 1 infantry moved from Norway to Finland 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Finland 1 bomber moved from Western Germany to Finland 1 bomber moved from Normandy Bordeaux to United Kingdom 2 infantry moved from Normandy Bordeaux to France Combat - Germans Air Battle in United Kingdom
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans repair damage of 9x factory_major; Remaining resources: 41 PUs; Germans buy 2 artilleries, 1 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 14 armour moved from Poland to Romania 1 mech_infantry moved from Germany to Romania 1 armour moved from Poland to Eastern Poland 1 mech_infantry moved from Germany to Eastern Poland 1 fighter and 2 tactical_bombers moved from Germany to Eastern Poland 3 artilleries and 4 infantry moved from Germany to Poland 1 artillery and 1 infantry moved from Norway to Finland 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Finland 1 bomber moved from Western Germany to Finland 1 bomber moved from Normandy Bordeaux to United Kingdom 2 infantry moved from Normandy Bordeaux to France Combat - Germans Air Battle in United Kingdom Germans attacks with 1 units heading to United Kingdom British launches 1 interceptors out of United Kingdom Attackers Fire, : 0/1 hits, 0,17 expected hits Defenders Fire, : 0/1 hits, 0,17 expected hits Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 0/1 hits, 0,17 expected hits Bombing raid in United Kingdom rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in United Kingdom causes 8 damage total. Battle in Romania Germans attack with 14 armour and 1 mech_infantry Russians defend with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry Germans roll dice for 14 armour and 1 mech_infantry in Romania, round 2 : 6/15 hits, 7,17 expected hits Russians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Romania, round 2 : 2/5 hits, 1,83 expected hits 1 mech_infantry owned by the Russians, 2 infantry owned by the Russians, 1 armour owned by the Russians, 1 artillery owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Romania Germans win, taking Romania from Russians with 13 armour remaining. Battle score for attacker is 10 Casualties for Germans: 1 armour and 1 mech_infantry Casualties for Russians: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry Battle in Finland Germans attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 3 mech_infantrys Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Finland, round 2 : 3/5 hits, 2,50 expected hits Russians roll dice for 3 mech_infantrys in Finland, round 2 : 1/3 hits, 1,00 expected hits 3 mech_infantrys owned by the Russians and 1 infantry owned by the Germans lost in Finland Germans win, taking Finland from Russians with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 1 infantry Casualties for Russians: 3 mech_infantrys Battle in Eastern Poland Germans attack with 1 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers Russians defend with 1 artillery and 2 mech_infantrys Germans roll dice for 1 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Eastern Poland, round 2 : 3/5 hits, 2,50 expected hits Russians roll dice for 1 artillery and 2 mech_infantrys in Eastern Poland, round 2 : 0/3 hits, 1,00 expected hits 2 mech_infantrys owned by the Russians and 1 artillery owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Russians: 1 artillery and 2 mech_infantrys Cleaning up after air battles Non Combat Move - Germans 1 fighter moved from Eastern Poland to Germany 1 aaGun moved from Western Germany to Germany 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Norway 1 artillery moved from 112 Sea Zone to Norway 1 fighter and 1 tactical_bomber moved from Finland to 112 Sea Zone 1 bomber moved from Finland to Western Germany 1 bomber moved from United Kingdom to Western Germany 2 tactical_bombers moved from Eastern Poland to Poland Place Units - Germans 1 submarine placed in 112 Sea Zone 1 artillery and 1 infantry placed in Western Germany 1 artillery and 6 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 44 PUs; end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
British AA : -0,17 Defenders Fire, : -0,17 Attackers Fire, : -0,17 Russians regular : -0,83 Germans regular : -0,17
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Russians Russians buy 1 armour, 1 artillery, 1 bomber and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 2 mech_infantrys moved from Novgorod to Finland 1 tactical_bomber moved from Novgorod to Finland 1 artillery moved from Western Ukraine to Eastern Poland 1 mech_infantry moved from Ukraine to Bessarabia 3 mech_infantrys moved from Bryansk to Eastern Poland 1 infantry moved from Ethiopia to Italian Somaliland Russians take Italian Somaliland from Italians 1 mech_infantry moved from Bryansk to Eastern Poland 3 infantry moved from Central Mongolia to Buyant-Uhaa Russians take Buyant-Uhaa from Japanese Combat - Russians Battle in Finland Russians attack with 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 artillery Russians roll dice for 2 mech_infantrys and 1 tactical_bomber in Finland, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 artillery in Finland, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Finland Russians roll dice for 1 mech_infantry and 1 tactical_bomber in Finland, round 3 : 2/2 hits, 0,67 expected hits Germans roll dice for 1 artillery in Finland, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Finland Russians win, taking Finland from Germans with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 artillery Battle in Eastern Poland Russians attack with 1 artillery and 4 mech_infantrys Germans defend with 1 armour and 1 mech_infantry Russians roll dice for 1 artillery and 4 mech_infantrys in Eastern Poland, round 2 : 0/5 hits, 1,17 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Eastern Poland, round 2 : 1/2 hits, 0,83 expected hits 1 mech_infantry owned by the Russians lost in Eastern Poland Russians roll dice for 1 artillery and 3 mech_infantrys in Eastern Poland, round 3 : 1/4 hits, 1,00 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Eastern Poland, round 3 : 1/2 hits, 0,83 expected hits 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Eastern Poland Russians roll dice for 1 artillery and 2 mech_infantrys in Eastern Poland, round 4 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 armour in Eastern Poland, round 4 : 0/1 hits, 0,50 expected hits Russians roll dice for 1 artillery and 2 mech_infantrys in Eastern Poland, round 5 : 2/3 hits, 0,83 expected hits Germans roll dice for 1 armour in Eastern Poland, round 5 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 2 mech_infantrys Casualties for Germans: 1 armour and 1 mech_infantry Non Combat Move - Russians 1 tactical_bomber moved from Finland to Novgorod 1 mech_infantry moved from Baltic States to Novgorod 2 artilleries moved from Novgorod to Belarus 1 artillery moved from Ukraine to Western Ukraine 1 mech_infantry moved from Ukraine to Western Ukraine 1 armour moved from Bryansk to Belarus 4 infantry moved from Russia to Bryansk 2 mech_infantrys moved from Russia to Western Ukraine 2 mech_infantrys moved from Bryansk to Western Ukraine 1 armour moved from Bryansk to Western Ukraine 1 armour moved from Bryansk to Samara 1 aaGun moved from Belarus to Novgorod 2 aaGuns moved from Central Mongolia to Buyant-Uhaa 1 infantry and 1 mech_infantry moved from Timguska to Yenisey Place Units - Russians 1 bomber placed in Russia 1 artillery and 2 mech_infantrys placed in Ukraine 1 armour and 2 mech_infantrys placed in Novgorod 3 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 39 PUs; end with 39 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans regular : -0,33 Russians regular : -0,33
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 factory_minor, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 infantry moved from Kiangsi to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone 1 artillery moved from 43 Sea Zone to Borneo 1 infantry moved from 43 Sea Zone to Borneo 1 bomber moved from French Indo China to Borneo 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Sumatra 1 infantry moved from Kiangsu to 19 Sea Zone 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 1 infantry moved from Kiangsi to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone 1 infantry moved from Anhwe to Jehol 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 artillery moved from Anhwe to Jehol 1 artillery moved from Chahar to Jehol 1 bomber moved from French Indo China to Borneo 1 fighter moved from Caroline Islands to Philippines 1 armour moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 armour moved from Burma to Yunnan 1 infantry moved from French Indo China to Shan State Japanese take Shan State from UK_Pacific 2 infantry moved from French Indo China to Yunnan 1 tactical_bomber moved from French Indo China to Philippines 1 submarine moved from 16 Sea Zone to 25 Sea Zone 4 fighters and 3 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone 1 submarine moved from 4 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Kiangsu to Anhwe 1 fighter moved from French Indo China to Philippines 1 fighter moved from West India to 80 Sea Zone 3 infantry moved from India to West India 1 artillery and 2 infantry moved from Dzavhan to Yenisey Combat - Japanese Battle in 80 Sea Zone Japanese attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 80 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Borneo Japanese attack with 1 artillery, 2 bombers and 1 infantry ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Borneo, round 2 : 1/4 hits, 2,00 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the ANZAC lost in Borneo Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Borneo, round 3 : 2/4 hits, 2,00 expected hits UK_Pacific roll dice for 1 artillery in Borneo, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Borneo Japanese win, taking Borneo from UK_Pacific with 1 artillery and 2 bombers remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 artillery and 1 infantry Casualties for Japanese: 1 infantry Battle in Yenisey Japanese attack with 1 artillery and 2 infantry Russians defend with 1 infantry and 1 mech_infantry Japanese roll dice for 1 artillery and 2 infantry in Yenisey, round 2 : 2/3 hits, 0,83 expected hits Russians roll dice for 1 infantry and 1 mech_infantry in Yenisey, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Russians, 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Yenisey Japanese win, taking Yenisey from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry and 1 mech_infantry Battle in Sumatra Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 2 : 3/4 hits, 1,83 expected hits ANZAC roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Sumatra Japanese win, taking Sumatra from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Battle in 25 Sea Zone Japanese attack with 4 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 4 fighters and 3 tactical_bombers in 25 Sea Zone, round 2 : 4/7 hits, 4,00 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone Japanese win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Non Combat Move - Japanese 4 fighters and 3 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone 1 fighter moved from 80 Sea Zone to Trans-Jordan 1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 37 Sea Zone to 41 Sea Zone 1 tactical_bomber moved from Sumatra to 41 Sea Zone 1 fighter moved from Sumatra to 41 Sea Zone 2 bombers moved from Borneo to French Indo China 2 infantry moved from 19 Sea Zone to Manchuria 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 aaGun moved from Chahar to Jehol 1 submarine moved from 35 Sea Zone to 37 Sea Zone 1 destroyer moved from 35 Sea Zone to 41 Sea Zone Place Units - Japanese 1 factory_minor placed in Malaya 1 transport placed in 39 Sea Zone 1 artillery and 1 infantry placed in India 1 artillery and 2 infantry placed in French Indo China 1 destroyer placed in 6 Sea Zone 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 60 PUs; end with 60 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Americans regular : 0,67 Japanese regular : 1,00 ANZAC regular : 0,33 UK_Pacific regular : 0,00 Russians regular : 0,33
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 2 carriers, 3 destroyers and 2 fighters; Remaining resources: 0 PUs; Combat Move - Americans 2 bombers moved from United Kingdom to Germany 1 destroyer moved from 104 Sea Zone to 110 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from Brazil to 86 Sea Zone 1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 54 Sea Zone to 41 Sea Zone Combat - Americans Air Battle in Germany Americans attacks with 2 units heading to Germany Germans launches 1 interceptors out of Germany Attackers Fire, : 1/2 hits, 0,33 expected hits Defenders Fire, : 0/1 hits, 0,17 expected hits 1 fighter owned by the Germans lost in Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Germany Germans roll AA dice in Germany : 1/2 hits, 0,33 expected hits 1 bomber killed by AA Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in Germany causes 4 damage total. Battle in 41 Sea Zone Americans attack with 1 carrier, 2 destroyers, 2 fighters and 1 submarine Japanese defend with 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 carrier, 2 destroyers and 2 fighters in 41 Sea Zone, round 2 : 0/4 hits, 1,67 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 41 Sea Zone, round 2 : 3/6 hits, 2,83 expected hits 1 destroyer owned by the Americans and 1 carrier owned by the Americans lost in 41 Sea Zone Americans roll dice for 1 submarine in 41 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Units damaged: 1 battleship owned by the Japanese Americans roll dice for 1 destroyer and 2 fighters in 41 Sea Zone, round 3 : 2/3 hits, 1,33 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits Japanese roll dice for 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 41 Sea Zone, round 3 : 2/6 hits, 2,83 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Americans, 1 submarine owned by the Japanese and 1 fighter owned by the Americans lost in 41 Sea Zone Americans roll dice for 1 fighter in 41 Sea Zone, round 4 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 41 Sea Zone, round 4 : 6/6 hits, 2,83 expected hits 1 fighter owned by the Americans lost in 41 Sea Zone Japanese win with 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -52 Casualties for Americans: 1 carrier, 2 destroyers, 2 fighters and 1 submarine Casualties for Japanese: 1 submarine Cleaning up after air battles 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Sumatra Non Combat Move - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to Sakha: 1 artillery EDIT: Adding units owned by Americans to Amur: 1 infantry EDIT: Removing units owned by Americans from Siberia: 1 artillery and 1 infantry EDIT: Changing ownership of Sakha from Japanese to Russians EDIT: Changing ownership of Amur from Japanese to Russians EDIT: Turning off Edit Mode 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 2 submarines, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone 1 infantry and 1 mech_infantry moved from 4 Sea Zone to Soviet Far East 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco 1 bomber moved from Eastern United States to United Kingdom 1 bomber moved from Germany to Novgorod 1 artillery and 1 infantry moved from Libya to Tobruk 1 infantry moved from Algeria to Tunisia Place Units - Americans 1 carrier and 1 destroyer placed in 101 Sea Zone 1 carrier and 2 destroyers placed in 10 Sea Zone 2 fighters placed in 101 Sea Zone Americans undo move 3. 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans regular : -1,17 Japanese regular : 3,17 Defenders Fire, : -0,17 Germans AA : 0,67 Attackers Fire, : 0,67
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 5 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 5 infantry Japanese defend with 1 armour and 2 infantry Chinese roll dice for 5 infantry in Yunnan, round 2 : 1/5 hits, 0,83 expected hits Japanese roll dice for 1 armour and 2 infantry in Yunnan, round 2 : 2/3 hits, 1,17 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 3 infantry in Yunnan, round 3 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 armour and 1 infantry in Yunnan, round 3 : 1/2 hits, 0,83 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 2 infantry in Yunnan, round 4 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 armour in Yunnan, round 4 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 3 infantry Casualties for Japanese: 1 armour and 2 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese regular : 1,33 Japanese regular : 0,50
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 2 carriers, 3 destroyers and 2 fighters; Remaining resources: 0 PUs; Combat Move - Americans 2 bombers moved from United Kingdom to Germany 1 destroyer moved from 104 Sea Zone to 110 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from Brazil to 86 Sea Zone 1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 54 Sea Zone to 41 Sea Zone Combat - Americans Air Battle in Germany Americans attacks with 2 units heading to Germany Germans launches 1 interceptors out of Germany Attackers Fire, : 1/2 hits, 0,33 expected hits Defenders Fire, : 0/1 hits, 0,17 expected hits 1 fighter owned by the Germans lost in Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Germany Germans roll AA dice in Germany : 1/2 hits, 0,33 expected hits 1 bomber killed by AA Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in Germany causes 4 damage total. Battle in 41 Sea Zone Americans attack with 1 carrier, 2 destroyers, 2 fighters and 1 submarine Japanese defend with 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 carrier, 2 destroyers and 2 fighters in 41 Sea Zone, round 2 : 0/4 hits, 1,67 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 41 Sea Zone, round 2 : 3/6 hits, 2,83 expected hits 1 destroyer owned by the Americans and 1 carrier owned by the Americans lost in 41 Sea Zone Americans roll dice for 1 submarine in 41 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Units damaged: 1 battleship owned by the Japanese Americans roll dice for 1 destroyer and 2 fighters in 41 Sea Zone, round 3 : 2/3 hits, 1,33 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits Japanese roll dice for 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 41 Sea Zone, round 3 : 2/6 hits, 2,83 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Americans, 1 submarine owned by the Japanese and 1 fighter owned by the Americans lost in 41 Sea Zone Americans roll dice for 1 fighter in 41 Sea Zone, round 4 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 41 Sea Zone, round 4 : 6/6 hits, 2,83 expected hits 1 fighter owned by the Americans lost in 41 Sea Zone Japanese win with 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -52 Casualties for Americans: 1 carrier, 2 destroyers, 2 fighters and 1 submarine Casualties for Japanese: 1 submarine Cleaning up after air battles 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Sumatra Non Combat Move - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to Sakha: 1 artillery EDIT: Adding units owned by Americans to Amur: 1 infantry EDIT: Removing units owned by Americans from Siberia: 1 artillery and 1 infantry EDIT: Changing ownership of Sakha from Japanese to Russians EDIT: Changing ownership of Amur from Japanese to Russians EDIT: Turning off Edit Mode 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 2 submarines, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone 1 infantry and 1 mech_infantry moved from 4 Sea Zone to Soviet Far East 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco 1 bomber moved from Eastern United States to United Kingdom 1 bomber moved from Germany to Novgorod 1 artillery and 1 infantry moved from Libya to Tobruk 1 infantry moved from Algeria to Tunisia Place Units - Americans 1 carrier and 1 destroyer placed in 101 Sea Zone 1 carrier and 2 destroyers placed in 10 Sea Zone 2 fighters placed in 101 Sea Zone Americans undo move 3. 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 5 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 5 infantry Japanese defend with 1 armour and 2 infantry Chinese roll dice for 5 infantry in Yunnan, round 2 : 1/5 hits, 0,83 expected hits Japanese roll dice for 1 armour and 2 infantry in Yunnan, round 2 : 2/3 hits, 1,17 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 3 infantry in Yunnan, round 3 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 armour and 1 infantry in Yunnan, round 3 : 1/2 hits, 0,83 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 2 infantry in Yunnan, round 4 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 armour in Yunnan, round 4 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 3 infantry Casualties for Japanese: 1 armour and 2 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Purchase Units - British British buy 1 armour, 1 artillery, 2 destroyers, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - British 1 bomber moved from United Kingdom to Germany 2 mech_infantrys moved from Egypt to Trans-Jordan 1 infantry moved from Egypt to Trans-Jordan 1 mech_infantry moved from Iraq to Trans-Jordan 1 bomber moved from Novgorod to Germany 1 destroyer moved from 71 Sea Zone to 81 Sea Zone 1 armour moved from Belgian Congo to Egypt Combat - British Strategic bombing raid in Germany Germans roll AA dice in Germany : 1/2 hits, 0,33 expected hits 1 bomber killed by AA Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in Germany causes 6 damage total. Battle in Trans-Jordan British attack with 1 infantry and 3 mech_infantrys Italians defend with 2 infantry; Japanese defend with 1 fighter British roll dice for 1 infantry and 3 mech_infantrys in Trans-Jordan, round 2 : 1/4 hits, 0,67 expected hits Italians roll dice for 1 fighter and 2 infantry in Trans-Jordan, round 2 : 1/3 hits, 1,33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan British roll dice for 3 mech_infantrys in Trans-Jordan, round 3 : 0/3 hits, 0,50 expected hits Italians roll dice for 1 fighter and 1 infantry in Trans-Jordan, round 3 : 1/2 hits, 1,00 expected hits 1 mech_infantry owned by the British lost in Trans-Jordan British roll dice for 2 mech_infantrys in Trans-Jordan, round 4 : 0/2 hits, 0,33 expected hits Italians roll dice for 1 fighter and 1 infantry in Trans-Jordan, round 4 : 1/2 hits, 1,00 expected hits 1 mech_infantry owned by the British lost in Trans-Jordan 1 mech_infantry owned by the British retreated to Egypt Italians win with 1 fighter and 1 infantry remaining. Battle score for attacker is -8 Casualties for British: 1 infantry and 2 mech_infantrys Casualties for Italians: 1 infantry Non Combat Move - British 1 bomber moved from Germany to United Kingdom 6 mech_infantrys moved from Bryansk to Eastern Poland 1 armour and 3 mech_infantrys moved from Eastern Persia to Iraq Place Units - British 1 armour, 1 artillery and 1 mech_infantry placed in Egypt 1 destroyer and 1 transport placed in 106 Sea Zone British undo move 1. 1 destroyer placed in 81 Sea Zone 1 armour and 1 artillery placed in Egypt 1 mech_infantry placed in Union of South Africa Turning on Edit Mode EDIT: Adding units owned by British to Persia: 1 armour and 3 mech_infantrys EDIT: Removing units owned by British from Iraq: 1 armour and 3 mech_infantrys EDIT: Turning off Edit Mode Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3,4 British collect 29 PUs (2 lost to blockades); end with 30 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 1,33 Americans regular : -1,17 Italians regular : -0,33 Japanese regular : 3,67 Defenders Fire, : -0,17 Germans AA : 1,33 Attackers Fire, : 0,67 British regular : -0,50
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Italians Italians buy 1 carrier; Remaining resources: 2 PUs; Combat Move - Italians 1 artillery moved from Albania to 97 Sea Zone 1 infantry moved from Yugoslavia to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk 2 fighters moved from Southern Italy to Tobruk 1 submarine moved from 98 Sea Zone to 95 Sea Zone 1 destroyer and 1 transport moved from 98 Sea Zone to 97 Sea Zone Combat - Italians Battle in Tobruk Italians attack with 1 artillery, 2 fighters and 1 infantry Americans defend with 1 artillery and 1 infantry Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Tobruk, round 2 : 1/4 hits, 1,67 expected hits British roll dice for 1 artillery and 1 infantry in Tobruk, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Tobruk Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Tobruk, round 3 : 1/4 hits, 1,67 expected hits British roll dice for 1 artillery in Tobruk, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Tobruk Italians win, taking Tobruk from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery and 1 infantry Casualties for Italians: 1 infantry Non Combat Move - Italians 2 fighters moved from Tobruk to 97 Sea Zone 1 aaGun moved from Northern Italy to Southern Italy 1 aaGun moved from Yugoslavia to Northern Italy 1 infantry moved from Bulgaria to Romania Place Units - Italians 1 carrier placed in 97 Sea Zone Turn Complete - Italians Italians collect 12 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians regular : -1,33 British regular : 0,00
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 destroyer moved from 54 Sea Zone to 37 Sea Zone 1 armour and 1 infantry moved from 37 Sea Zone to Malaya 1 destroyer moved from 54 Sea Zone to 43 Sea Zone 1 submarine moved from 54 Sea Zone to 41 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from South Australia to Queensland Combat - ANZAC Battle in 43 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone ANZAC win, taking 43 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 37 Sea Zone ANZAC attack with 1 destroyer and 1 transport Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 37 Sea Zone ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer and 1 transport remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Malaya Battle in 41 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 battleship, 1 carrier, 2 destroyers and 1 transport ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 battleship, 1 carrier, 2 destroyers and 1 transport in 41 Sea Zone, round 2 : 1/4 hits, 1,67 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 41 Sea Zone Japanese win, taking Malaya from Japanese with 1 battleship, 1 carrier, 1 destroyer and 1 transport remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 mech_infantry moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 13 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Japanese regular : -1,00 ANZAC regular : 1,00
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 destroyer moved from 54 Sea Zone to 37 Sea Zone 1 armour and 1 infantry moved from 37 Sea Zone to Malaya 1 destroyer moved from 54 Sea Zone to 43 Sea Zone 1 submarine moved from 54 Sea Zone to 41 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from South Australia to Queensland Combat - ANZAC Battle in 43 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone ANZAC win, taking 43 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 37 Sea Zone ANZAC attack with 1 destroyer and 1 transport Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 37 Sea Zone ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer and 1 transport remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Malaya Battle in 41 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 battleship, 1 carrier, 2 destroyers and 1 transport ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 battleship, 1 carrier, 2 destroyers and 1 transport in 41 Sea Zone, round 2 : 1/4 hits, 1,67 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 41 Sea Zone Japanese win, taking Malaya from Japanese with 1 battleship, 1 carrier, 1 destroyer and 1 transport remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 mech_infantry moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 13 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Morocco to Algeria Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -1,00 ANZAC regular : 1,00
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TripleA Manual Gamesave Post: Germans round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_major; Remaining resources: 43 PUs; Germans buy 1 armour, 1 artillery, 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 13 armour moved from Romania to Eastern Poland 1 infantry moved from Poland to Baltic States 3 artilleries moved from Poland to Eastern Poland 3 infantry moved from Poland to Eastern Poland 6 mech_infantrys moved from Germany to Eastern Poland 1 bomber moved from Western Germany to Finland 1 artillery and 1 infantry moved from Norway to Finland 2 tactical_bombers moved from Poland to Baltic States 1 artillery moved from Germany to Poland 2 carriers, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 bomber moved from Western Germany to Finland
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_major; Remaining resources: 43 PUs; Germans buy 1 armour, 1 artillery, 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 13 armour moved from Romania to Eastern Poland 1 infantry moved from Poland to Baltic States 3 artilleries moved from Poland to Eastern Poland 3 infantry moved from Poland to Eastern Poland 6 mech_infantrys moved from Germany to Eastern Poland 1 bomber moved from Western Germany to Finland 1 artillery and 1 infantry moved from Norway to Finland 2 tactical_bombers moved from Poland to Baltic States 1 artillery moved from Germany to Poland 2 carriers, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 bomber moved from Western Germany to Finland 1 fighter moved from Western Germany to Germany Combat - Germans Battle in Finland Germans attack with 1 artillery, 2 bombers and 1 infantry Russians defend with 1 mech_infantry Germans roll dice for 1 artillery, 2 bombers and 1 infantry in Finland, round 2 : 1/4 hits, 2,00 expected hits Russians roll dice for 1 mech_infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Finland Germans win, taking Finland from Russians with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in 110 Sea Zone Germans attack with 2 carriers, 1 destroyer, 1 fighter, 1 submarine, 2 tactical_bombers and 1 transport Americans defend with 1 destroyer Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 carriers, 1 destroyer, 1 fighter, 2 tactical_bombers and 1 transport in 110 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 110 Sea Zone Germans win with 2 carriers, 1 destroyer, 1 fighter, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for Americans: 1 destroyer Battle in Baltic States Germans attack with 1 infantry and 2 tactical_bombers Russians defend with 1 mech_infantry Germans roll dice for 1 infantry and 2 tactical_bombers in Baltic States, round 2 : 1/3 hits, 1,17 expected hits Russians roll dice for 1 mech_infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win with 2 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Russians: 1 mech_infantry Battle in Eastern Poland Germans attack with 13 armour, 3 artilleries, 3 infantry and 6 mech_infantrys British defend with 6 mech_infantrys; Russians defend with 1 artillery and 2 mech_infantrys Germans roll dice for 13 armour, 3 artilleries, 3 infantry and 6 mech_infantrys in Eastern Poland, round 2 : 9/25 hits, 9,50 expected hits Russians roll dice for 1 artillery and 8 mech_infantrys in Eastern Poland, round 2 : 3/9 hits, 3,00 expected hits 2 mech_infantrys owned by the Russians, 6 mech_infantrys owned by the British, 1 artillery owned by the Russians and 3 infantry owned by the Germans lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 13 armour, 3 artilleries and 6 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 3 infantry Casualties for Russians: 1 artillery and 2 mech_infantrys Casualties for British: 6 mech_infantrys Non Combat Move - Germans 1 aaGun moved from Poland to Eastern Poland 2 tactical_bombers moved from Baltic States to Germany 2 bombers moved from Finland to Western Germany 1 infantry moved from Normandy Bordeaux to France 1 aaGun moved from Normandy Bordeaux to France 1 artillery and 1 infantry moved from Western Germany to France Place Units - Germans 1 artillery and 5 infantry placed in Germany Germans undo move 1. 1 artillery, 1 fighter and 4 infantry placed in Germany 1 armour, 1 infantry and 2 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 44 PUs; end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Americans regular : 0,67 Russians regular : 0,33 Germans regular : -2,00
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Russians Russians buy 2 armour and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 armour, 1 artillery and 5 mech_infantrys moved from Western Ukraine to Eastern Poland 1 armour and 7 mech_infantrys moved from Bryansk to Eastern Poland 2 mech_infantrys moved from Ukraine to Eastern Poland 1 mech_infantry moved from Bessarabia to Eastern Poland 1 armour moved from Belarus to Eastern Poland 3 artilleries moved from Belarus to Eastern Poland 1 armour and 3 mech_infantrys moved from Novgorod to Eastern Poland 1 tactical_bomber moved from Novgorod to Eastern Poland 1 bomber moved from Russia to Eastern Poland 3 infantry moved from Buyant-Uhaa to Manchuria 1 infantry moved from Italian Somaliland to Ethiopia Combat - Russians Battle in Manchuria Russians attack with 3 infantry Japanese defend with 2 infantry Russians roll dice for 3 infantry in Manchuria, round 2 : 1/3 hits, 0,50 expected hits Japanese roll dice for 2 infantry in Manchuria, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Manchuria Russians roll dice for 1 infantry in Manchuria, round 3 : 1/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Manchuria, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria Japanese win with no units remaining. Battle score for attacker is -3 Casualties for Russians: 3 infantry Casualties for Japanese: 2 infantry Battle in Eastern Poland Russians attack with 4 armour, 4 artilleries, 1 bomber, 18 mech_infantrys and 1 tactical_bomber Germans defend with 1 aaGun, 13 armour, 3 artilleries and 6 mech_infantrys Germans roll AA dice in Eastern Poland : 0/2 hits, 0,33 expected hits Russians roll dice for 4 armour, 4 artilleries, 1 bomber, 18 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 : 3/28 hits, 8,33 expected hits Germans roll dice for 1 aaGun, 13 armour, 3 artilleries and 6 mech_infantrys in Eastern Poland, round 2 : 11/22 hits, 9,50 expected hits 11 mech_infantrys owned by the Russians, 1 aaGun owned by the Germans and 2 mech_infantrys owned by the Germans lost in Eastern Poland Russians roll dice for 4 armour, 4 artilleries, 1 bomber, 7 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 3 : 5/17 hits, 6,50 expected hits Germans roll dice for 13 armour, 3 artilleries and 4 mech_infantrys in Eastern Poland, round 3 : 10/20 hits, 8,83 expected hits 7 mech_infantrys owned by the Russians, 1 artillery owned by the Germans, 3 artilleries owned by the Russians and 4 mech_infantrys owned by the Germans lost in Eastern Poland 1 tactical_bomber owned by the Russians and 1 bomber owned by the Russians retreated 4 armour owned by the Russians and 1 artillery owned by the Russians retreated to Western Ukraine Germans win with 13 armour and 2 artilleries remaining. Battle score for attacker is -51 Casualties for Russians: 3 artilleries and 18 mech_infantrys Casualties for Germans: 1 aaGun, 1 artillery and 6 mech_infantrys Non Combat Move - Russians 1 bomber moved from Eastern Poland to Russia 4 infantry moved from Bryansk to Western Ukraine 3 mech_infantrys moved from Russia to Western Ukraine 1 artillery moved from Ukraine to Western Ukraine 1 tactical_bomber moved from Eastern Poland to Western Ukraine 2 aaGuns moved from Buyant-Uhaa to Amur 1 armour moved from Samara to Russia Place Units - Russians 3 mech_infantrys placed in Novgorod 3 mech_infantrys placed in Ukraine 2 armour and 3 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 43 PUs
Combat Hit Differential Summary :
Japanese regular : 2,00 Germans AA : -0,33 Germans regular : 2,67 Russians regular : -5,50
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 2 destroyers, 5 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from Japan to 16 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone 1 submarine moved from 6 Sea Zone to 16 Sea Zone 1 artillery and 1 infantry moved from Jehol to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Amur 1 artillery moved from Jehol to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians 1 infantry moved from French Indo China to Siam Japanese take Siam from UK_Pacific 1 tactical_bomber moved from West India to Yunnan 1 artillery and 1 infantry moved from French Indo China to Yunnan 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery and 1 transport moved from 41 Sea Zone to 38 Sea Zone 1 infantry moved from Shan State to 38 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone 1 submarine moved from 35 Sea Zone to 37 Sea Zone 1 submarine moved from 35 Sea Zone to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from Sumatra to 37 Sea Zone 1 battleship and 1 carrier moved from 41 Sea Zone to 39 Sea Zone 1 destroyer moved from 41 Sea Zone to 42 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 1 artillery moved from 37 Sea Zone to Malaya 1 infantry moved from India to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 79 Sea Zone 1 infantry moved from West India to 79 Sea Zone 2 infantry and 1 transport moved from 79 Sea Zone to 76 Sea Zone 2 infantry moved from 76 Sea Zone to Italian Somaliland 1 infantry moved from West India to Eastern Persia Japanese take Eastern Persia from British 1 artillery moved from India to West India 1 fighter moved from Trans-Jordan to West India 1 fighter and 1 tactical_bomber moved from Philippines to 43 Sea Zone 2 bombers moved from French Indo China to Malaya 1 fighter moved from Philippines to Caroline Islands 1 battleship, 4 carriers, 1 cruiser, 5 destroyers, 5 fighters and 2 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone 1 fighter moved from Japan to 33 Sea Zone 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 artillery moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 artillery moved from Yenisey to Timguska Japanese take Timguska from Russians 1 infantry moved from Yenisey to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 fighter moved from 33 Sea Zone to Caroline Islands Combat - Japanese Battle in Italian Somaliland Battle in 43 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 43 Sea Zone Japanese win, taking Italian Somaliland from Russians, taking 43 Sea Zone from ANZAC with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 16 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 16 Sea Zone Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Amur Japanese attack with 1 artillery and 1 infantry Americans defend with 1 infantry; Russians defend with 2 aaGuns Japanese roll dice for 1 artillery and 1 infantry in Amur, round 2 : 1/2 hits, 0,67 expected hits Russians roll dice for 2 aaGuns and 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits 1 aaGun owned by the Russians lost in Amur Japanese roll dice for 1 artillery and 1 infantry in Amur, round 3 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 aaGun and 1 infantry in Amur, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Amur, round 4 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 aaGun and 1 infantry in Amur, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Amur, round 5 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 aaGun and 1 infantry in Amur, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Amur Japanese roll dice for 1 artillery in Amur, round 6 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 aaGun and 1 infantry in Amur, round 6 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Amur, round 7 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 aaGun and 1 infantry in Amur, round 7 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Amur, round 8 : 1/1 hits, 0,33 expected hits Russians roll dice for 1 aaGun and 1 infantry in Amur, round 8 : 0/1 hits, 0,33 expected hits 1 aaGun owned by the Russians lost in Amur Japanese roll dice for 1 artillery in Amur, round 9 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Amur, round 9 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Amur, round 10 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Amur, round 10 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Amur, round 11 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Amur, round 11 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Amur Russians win with 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 2 aaGuns Casualties for Japanese: 1 artillery and 1 infantry Battle in 37 Sea Zone Japanese attack with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 transport owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 37 Sea Zone Japanese win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 9 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer and 1 transport Battle in Yunnan Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/3 hits, 1,17 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Yunnan, round 3 : 1/3 hits, 1,17 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Malaya Japanese attack with 1 artillery, 2 bombers and 1 infantry ANZAC defend with 1 armour, 1 factory_minor, 1 harbour and 1 infantry Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Malaya, round 2 : 2/4 hits, 2,00 expected hits ANZAC roll dice for 1 armour and 1 infantry in Malaya, round 2 : 0/2 hits, 0,83 expected hits 1 armour owned by the ANZAC and 1 infantry owned by the ANZAC lost in Malaya Japanese win, taking Malaya from ANZAC with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 9 Casualties for ANZAC: 1 armour and 1 infantry Non Combat Move - Japanese 2 bombers moved from Malaya to French Indo China 1 tactical_bomber moved from 43 Sea Zone to Philippines 1 fighter moved from 43 Sea Zone to 35 Sea Zone 1 fighter moved from 35 Sea Zone to Philippines 1 fighter moved from 16 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from 16 Sea Zone to Japan 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Sumatra 1 tactical_bomber moved from Yunnan to Burma Place Units - Japanese 1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone 1 destroyer and 1 submarine placed in 39 Sea Zone 2 infantry placed in Japan 1 armour placed in India 1 infantry placed in Kiangsu 2 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Chinese regular : -1,00 Americans regular : -0,33 Japanese regular : -2,33 ANZAC regular : -0,50 Russians regular : -1,33
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TripleA Manual Gamesave Post: Americans round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 4 destroyers, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber moved from United Kingdom to 95 Sea Zone 1 bomber moved from Novgorod to 96 Sea Zone 1 mech_infantry moved from Iraq to Trans-Jordan 1 armour moved from Gibraltar to 91 Sea Zone 1 armour moved from Morocco to 91 Sea Zone 1 artillery moved from Morocco to 91 Sea Zone 3 infantry moved from Morocco to 91 Sea Zone 2 armour, 1 artillery, 3 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone 2 destroyers moved from 91 Sea Zone to 95 Sea Zone 2 armour, 1 artillery and 3 infantry moved from 95 Sea Zone to Southern Italy 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 2 fighters moved from Eastern United States to 91 Sea Zone 1 carrier moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone 1 submarine moved from 54 Sea Zone to 60 Sea Zone 1 infantry moved from Tunisia to Libya 1 infantry moved from Amur to Korea Americans take Korea from Japanese 1 artillery moved from Sakha to Buryatia Russians take Buryatia from Japanese 1 transport moved from 4 Sea Zone to 1 Sea Zone 1 mech_infantry moved from Soviet Far East to Amur 1 infantry moved from Soviet Far East to Siberia 1 destroyer moved from 26 Sea Zone to 16 Sea Zone Combat - Americans
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 4 destroyers, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber moved from United Kingdom to 95 Sea Zone 1 bomber moved from Novgorod to 96 Sea Zone 1 mech_infantry moved from Iraq to Trans-Jordan 1 armour moved from Gibraltar to 91 Sea Zone 1 armour moved from Morocco to 91 Sea Zone 1 artillery moved from Morocco to 91 Sea Zone 3 infantry moved from Morocco to 91 Sea Zone 2 armour, 1 artillery, 3 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone 2 destroyers moved from 91 Sea Zone to 95 Sea Zone 2 armour, 1 artillery and 3 infantry moved from 95 Sea Zone to Southern Italy 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 2 fighters moved from Eastern United States to 91 Sea Zone 1 carrier moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone 1 submarine moved from 54 Sea Zone to 60 Sea Zone 1 infantry moved from Tunisia to Libya 1 infantry moved from Amur to Korea Americans take Korea from Japanese 1 artillery moved from Sakha to Buryatia Russians take Buryatia from Japanese 1 transport moved from 4 Sea Zone to 1 Sea Zone 1 mech_infantry moved from Soviet Far East to Amur 1 infantry moved from Soviet Far East to Siberia 1 destroyer moved from 26 Sea Zone to 16 Sea Zone Combat - Americans Battle in 96 Sea Zone Americans attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 96 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 95 Sea Zone Americans attack with 1 bomber, 2 destroyers and 3 transports Italians defend with 1 submarine Americans roll dice for 1 bomber, 2 destroyers and 3 transports in 95 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 bomber, 2 destroyers and 3 transports in 95 Sea Zone, round 3 : 2/3 hits, 1,33 expected hits Italians roll dice for 1 submarine in 95 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Italians lost in 95 Sea Zone Americans win with 1 bomber, 2 destroyers and 3 transports remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Battle in Southern Italy Americans attack with 2 armour, 1 artillery and 3 infantry Italians defend with 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry Americans roll dice for 2 armour, 1 artillery and 3 infantry in Southern Italy, round 2 : 1/6 hits, 2,00 expected hits Italians roll dice for 3 aaGuns, 2 artilleries, 1 fighter and 1 infantry in Southern Italy, round 2 : 0/4 hits, 1,67 expected hits 1 aaGun owned by the Italians lost in Southern Italy Americans roll dice for 2 armour, 1 artillery and 3 infantry in Southern Italy, round 3 : 2/6 hits, 2,00 expected hits Italians roll dice for 2 aaGuns, 2 artilleries, 1 fighter and 1 infantry in Southern Italy, round 3 : 2/4 hits, 1,67 expected hits 2 aaGuns owned by the Italians and 2 infantry owned by the Americans lost in Southern Italy Americans roll dice for 2 armour, 1 artillery and 1 infantry in Southern Italy, round 4 : 1/4 hits, 1,67 expected hits Italians roll dice for 2 artilleries, 1 fighter and 1 infantry in Southern Italy, round 4 : 1/4 hits, 1,67 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy Americans roll dice for 2 armour and 1 artillery in Southern Italy, round 5 : 2/3 hits, 1,33 expected hits Italians roll dice for 2 artilleries and 1 fighter in Southern Italy, round 5 : 1/3 hits, 1,33 expected hits 1 artillery owned by the Americans and 2 artilleries owned by the Italians lost in Southern Italy Americans roll dice for 2 armour in Southern Italy, round 6 : 1/2 hits, 1,00 expected hits Italians roll dice for 1 fighter in Southern Italy, round 6 : 0/1 hits, 0,67 expected hits 1 fighter owned by the Italians lost in Southern Italy Americans captures 19PUs while taking Italians capital Americans win, taking Southern Italy from Italians with 2 armour remaining. Battle score for attacker is 23 Casualties for Italians: 3 aaGuns, 2 artilleries, 1 fighter and 1 infantry Casualties for Americans: 1 artillery and 3 infantry Battle in 16 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 16 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 16 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 16 Sea Zone, round 6 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone Japanese win with no units remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 submarine Battle in 42 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Trans-Jordan Americans attack with 1 mech_infantry Italians defend with 1 infantry Americans roll dice for 1 mech_infantry in Trans-Jordan, round 2 : 0/1 hits, 0,17 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 mech_infantry in Trans-Jordan, round 3 : 0/1 hits, 0,17 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Americans lost in Trans-Jordan Italians win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Americans: 1 mech_infantry Non Combat Move - Americans 1 bomber moved from 96 Sea Zone to Libya 1 bomber moved from 95 Sea Zone to Libya 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 artillery, 1 bomber and 1 infantry placed in Eastern United States 2 destroyers and 1 transport placed in 101 Sea Zone 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone 1 infantry placed in Western United States Americans undo move 1. 1 artillery placed in Western United States 1 bomber and 1 infantry placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,5,2,1,4 Americans collect 55 PUs (6 lost to blockades); end with 75 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Combat Hit Differential Summary :
Americans regular : -3,17 Japanese regular : 0,83 Italians regular : -3,00
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Place Units - Chinese 3 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs
Combat Hit Differential Summary :