Nothing to see here - Lars / Martin testing

  • 2024 '23 '22 '21

    TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese repair damage of 6x airfield; Remaining resources: 93 PUs; 6 SuicideAttackTokens; 
            Japanese buy 1 armour, 2 bombers, 4 destroyers, 3 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour and 1 mech_infantry moved from Eastern Persia to Iraq
                  Japanese take Persia from British
            1 armour and 1 infantry moved from India to 39 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
            1 armour and 1 infantry moved from 72 Sea Zone to Tanganyika Territory
            1 infantry and 1 mech_infantry moved from India to 39 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
            1 bomber moved from India to Iraq
            2 mech_infantrys moved from Caucasus to Iraq
            1 armour and 2 mech_infantrys moved from Volgograd to Turkey
            1 armour moved from Russia to Ukraine
            1 fighter moved from Baltic States to Western Germany
            1 tactical_bomber moved from Baltic States to Western Germany
            1 bomber moved from Philippines to Queensland
            1 bomber moved from Philippines to Queensland
            1 artillery and 1 infantry moved from Northern Territory to South Australia
            2 artilleries and 1 infantry moved from Northern Territory to Queensland
            1 fighter and 1 tactical_bomber moved from 55 Sea Zone to Queensland
            1 battleship moved from 55 Sea Zone to 54 Sea Zone
            1 destroyer moved from 55 Sea Zone to 54 Sea Zone
            1 carrier moved from 55 Sea Zone to 54 Sea Zone
            1 armour and 1 infantry moved from French Indo China to 36 Sea Zone
            1 transport moved from 55 Sea Zone to 45 Sea Zone
            1 mech_infantry moved from Dutch New Guinea to New Guinea
            1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 46 Sea Zone
            1 armour and 1 infantry moved from 46 Sea Zone to New Guinea
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East
            1 battleship moved from 39 Sea Zone to 80 Sea Zone
            1 carrier moved from 39 Sea Zone to 80 Sea Zone
            1 tactical_bomber moved from 39 Sea Zone to Iraq
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 transport moved from 55 Sea Zone to 44 Sea Zone
            1 transport moved from 55 Sea Zone to 35 Sea Zone
            1 transport moved from 45 Sea Zone to 34 Sea Zone
    
        Combat - Japanese
            Battle in Tanganyika Territory
            Battle in 54 Sea Zone
                Japanese attack with 1 battleship, 1 carrier and 1 destroyer
                ANZAC defend with 1 battleship
                    Japanese roll dice for 1 battleship, 1 carrier and 1 destroyer in 54 Sea Zone, round 2 : 1/0 hits, 1,00 expected hits
                Units damaged: 1 battleship owned by the ANZAC
                    ANZAC roll dice for 1 battleship in 54 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Japanese roll dice for 1 battleship, 1 carrier and 1 destroyer in 54 Sea Zone, round 3 : 1/0 hits, 1,00 expected hits
                    ANZAC roll dice for 1 battleship in 54 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
                    1 destroyer owned by the Japanese and 1 battleship owned by the ANZAC lost in 54 Sea Zone
                Japanese win, taking Tanganyika Territory from British, taking 54 Sea Zone from Neutral with 1 battleship and 1 carrier remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 destroyer
                Casualties for ANZAC: 1 battleship
            Battle in Queensland
                Japanese attack with 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
                ANZAC defend with 1 airfield, 1 harbour and 3 infantry
                    Japanese roll dice for 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Queensland, round 2 : 4/1 hits, 3,50 expected hits
                    ANZAC roll dice for 3 infantry in Queensland, round 2 : 1/0 hits, 1,00 expected hits
                    1 infantry owned by the Japanese and 3 infantry owned by the ANZAC lost in Queensland
                Japanese win, taking Queensland from ANZAC with 2 artilleries, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 3 infantry
            Battle in New Guinea
                Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
                Americans defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in New Guinea, round 2 : 1/1 hits, 0,83 expected hits
                    ANZAC roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Americans lost in New Guinea
                Japanese win, taking New Guinea from ANZAC with 1 armour and 1 infantry remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Americans: 1 infantry
            Battle in South Australia
                Japanese attack with 1 artillery and 1 infantry
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in South Australia, round 2 : 0/1 hits, 0,67 expected hits
                    ANZAC roll dice for 1 infantry in South Australia, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in South Australia, round 3 : 0/1 hits, 0,67 expected hits
                    ANZAC roll dice for 1 infantry in South Australia, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in South Australia
                    Japanese roll dice for 1 artillery in South Australia, round 4 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 infantry in South Australia, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery in South Australia, round 5 : 1/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 infantry in South Australia, round 5 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in South Australia
                ANZAC win with no units remaining. Battle score for attacker is -4
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for ANZAC: 1 infantry
            Battle in Iraq
                Japanese attack with 1 armour, 1 bomber, 3 mech_infantrys and 1 tactical_bomber
                British defend with 1 armour, 1 factory_minor and 2 fighters
                    Japanese roll dice for 1 armour, 1 bomber, 3 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 3/1 hits, 2,33 expected hits
                    British roll dice for 1 armour and 2 fighters in Iraq, round 2 : 2/1 hits, 1,83 expected hits
                    2 mech_infantrys owned by the Japanese, 2 fighters owned by the British and 1 armour owned by the British lost in Iraq
                Japanese win, taking Iraq from British with 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 18
                Casualties for Japanese: 2 mech_infantrys
                Casualties for British: 1 armour and 2 fighters
            Battle in Turkey
                Japanese attack with 1 armour and 2 mech_infantrys
                British defend with 1 armour
                    Japanese roll dice for 1 armour and 2 mech_infantrys in Turkey, round 2 : 1/1 hits, 0,83 expected hits
                    British roll dice for 1 armour in Turkey, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the British lost in Turkey
                Japanese win, taking Turkey from British with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for British: 1 armour
            Battle in Soviet Far East
                Japanese attack with 1 artillery and 1 infantry
                Americans defend with 1 armour
                    Japanese roll dice for 1 artillery and 1 infantry in Soviet Far East, round 2 : 1/1 hits, 0,67 expected hits
                    Americans roll dice for 1 armour in Soviet Far East, round 2 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Soviet Far East
                Japanese win, taking Soviet Far East from Americans with 1 artillery remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 armour
    
        Non Combat Move - Japanese
            1 armour moved from Manchuria to Siberia
            1 infantry moved from Manchuria to Amur
            1 mech_infantry moved from Manchuria to Siberia
            1 mech_infantry moved from Manchuria to Korea
            1 mech_infantry moved from Jehol to Korea
            1 infantry and 1 mech_infantry moved from 72 Sea Zone to Mozambique
                  Japanese take Mozambique from Neutral_True
            1 bomber moved from Iraq to Romania
            1 tactical_bomber moved from Iraq to Northwest Persia
            2 bombers moved from Queensland to Northern Territory
            1 tactical_bomber moved from Queensland to Northern Territory
            1 fighter moved from Queensland to 54 Sea Zone
            1 armour moved from Kwangtung to French Indo China
            1 artillery moved from Kwangtung to Kwangsi
            1 infantry moved from Kwangtung to Kwangsi
    
        Place Units - Japanese
            2 bombers placed in Japan
            4 destroyers and 2 submarines placed in 6 Sea Zone
            1 armour and 2 mech_infantrys placed in Volgograd
            1 transport placed in 39 Sea Zone
            1 mech_infantry placed in India
    
        Turn Complete - Japanese
            Japanese collect 97 PUs; end with 97 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 102 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 107 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,50
    Japanese regular : 0,83
    ANZAC regular : 2,00
    British regular : -0,33
    

    Savegame


  • TripleA Turn Summary: Americans round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 6 armour, 2 fighters, 7 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 armour moved from Spain to Normandy Bordeaux
            4 infantry moved from Spain to Normandy Bordeaux
            2 bombers moved from Spain to France
            1 fighter moved from Spain to France
            2 armour moved from Southern Italy to Northern Italy
            1 armour moved from Southern Italy to 97 Sea Zone
            1 armour moved from 97 Sea Zone to Northern Italy
            2 tactical_bombers moved from Southern Italy to Northern Italy
            3 fighters moved from Southern Italy to Greater Southern Germany
            1 carrier, 1 fighter and 1 transport moved from 25 Sea Zone to 13 Sea Zone
            1 tactical_bomber moved from Eastern United States to 13 Sea Zone
    
        Combat - Americans
            Battle in Northern Italy
                Americans attack with 3 armour and 2 tactical_bombers
                Germans defend with 1 armour, 1 artillery, 1 factory_minor and 2 mech_infantrys
                    Americans roll dice for 1 battleship in Northern Italy, round 2 : 1/1 hits, 0,67 expected hits
                    Americans roll dice for 3 armour and 2 tactical_bombers in Northern Italy, round 2 : 3/1 hits, 2,83 expected hits
                    Germans roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Northern Italy, round 2 : 1/1 hits, 1,50 expected hits
                    1 artillery owned by the Germans, 1 armour owned by the Germans, 1 armour owned by the Americans and 2 mech_infantrys owned by the Germans lost in Northern Italy
                Americans win, taking Northern Italy from Germans with 2 armour and 2 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for Americans: 1 armour
                Casualties for Germans: 1 armour, 1 artillery and 2 mech_infantrys
            Battle in Normandy Bordeaux
                Americans attack with 3 armour and 4 infantry
                Germans defend with 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 3 armour and 4 infantry in Normandy Bordeaux, round 2 : 2/1 hits, 2,17 expected hits
                    Germans roll dice for 2 artilleries and 1 infantry in Normandy Bordeaux, round 2 : 1/0 hits, 1,00 expected hits
                    1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
                    Americans roll dice for 3 armour and 3 infantry in Normandy Bordeaux, round 3 : 2/0 hits, 2,00 expected hits
                    Germans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Germans with 3 armour and 2 infantry remaining. Battle score for attacker is 5
                Casualties for Americans: 2 infantry
                Casualties for Germans: 2 artilleries and 1 infantry
            Battle in France
                Americans attack with 2 bombers and 1 fighter
                Germans defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
                    Germans roll AA dice in France : 1/1 hits, 0,50 expected hits
                    1 fighter owned by the Americans lost in France
                    Americans roll dice for 2 bombers in France, round 2 : 1/1 hits, 1,33 expected hits
                    Germans roll dice for 1 aaGun, 1 artillery and 2 infantry in France, round 2 : 1/0 hits, 1,00 expected hits
                    1 aaGun owned by the Germans and 1 bomber owned by the Americans lost in France
                    Americans roll dice for 1 bomber in France, round 3 : 1/1 hits, 0,67 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in France, round 3 : 1/0 hits, 1,00 expected hits
                    1 infantry owned by the Germans and 1 bomber owned by the Americans lost in France
                Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -26
                Casualties for Americans: 2 bombers and 1 fighter
                Casualties for Germans: 1 aaGun and 1 infantry
            Battle in Greater Southern Germany
                Americans attack with 3 fighters
                Germans defend with 1 armour, 1 infantry and 1 mech_infantry
                    Americans roll dice for 3 fighters in Greater Southern Germany, round 2 : 2/1 hits, 1,50 expected hits
                    Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Greater Southern Germany, round 2 : 1/1 hits, 1,17 expected hits
                    1 infantry owned by the Germans, 1 fighter owned by the Americans and 1 mech_infantry owned by the Germans lost in Greater Southern Germany
                    Americans roll dice for 2 fighters in Greater Southern Germany, round 3 : 1/0 hits, 1,00 expected hits
                    Germans roll dice for 1 armour in Greater Southern Germany, round 3 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Germans lost in Greater Southern Germany
                Americans win with 2 fighters remaining. Battle score for attacker is 3
                Casualties for Americans: 1 fighter
                Casualties for Germans: 1 armour, 1 infantry and 1 mech_infantry
    
        Non Combat Move - Americans
            2 fighters moved from Greater Southern Germany to Southern Italy
            2 tactical_bombers moved from Northern Italy to Southern Italy
            1 aaGun moved from Spain to Southern France
            1 aaGun moved from Gibraltar to Spain
            1 destroyer and 1 transport moved from 3 Sea Zone to 1 Sea Zone
            1 battleship and 1 transport moved from 8 Sea Zone to 10 Sea Zone
            1 transport moved from 29 Sea Zone to 11 Sea Zone
    
        Place Units - Americans
            3 armour placed in Southern Italy
            3 armour placed in Spain
            1 submarine placed in 10 Sea Zone
            2 fighters placed in Western United States
            7 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,83
    Germans AA : 0,50
    Germans regular : -0,50
    

    Savegame


  • TripleA Turn Summary: Chinese round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 0 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 6 armour, 2 fighters, 7 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 armour moved from Spain to Normandy Bordeaux
            4 infantry moved from Spain to Normandy Bordeaux
            2 bombers moved from Spain to France
            1 fighter moved from Spain to France
            2 armour moved from Southern Italy to Northern Italy
            1 armour moved from Southern Italy to 97 Sea Zone
            1 armour moved from 97 Sea Zone to Northern Italy
            2 tactical_bombers moved from Southern Italy to Northern Italy
            3 fighters moved from Southern Italy to Greater Southern Germany
            1 carrier, 1 fighter and 1 transport moved from 25 Sea Zone to 13 Sea Zone
            1 tactical_bomber moved from Eastern United States to 13 Sea Zone
    
        Combat - Americans
            Battle in Northern Italy
                Americans attack with 3 armour and 2 tactical_bombers
                Germans defend with 1 armour, 1 artillery, 1 factory_minor and 2 mech_infantrys
                    Americans roll dice for 1 battleship in Northern Italy, round 2 : 1/1 hits, 0,67 expected hits
                    Americans roll dice for 3 armour and 2 tactical_bombers in Northern Italy, round 2 : 3/1 hits, 2,83 expected hits
                    Germans roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Northern Italy, round 2 : 1/1 hits, 1,50 expected hits
                    1 artillery owned by the Germans, 1 armour owned by the Germans, 1 armour owned by the Americans and 2 mech_infantrys owned by the Germans lost in Northern Italy
                Americans win, taking Northern Italy from Germans with 2 armour and 2 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for Americans: 1 armour
                Casualties for Germans: 1 armour, 1 artillery and 2 mech_infantrys
            Battle in Normandy Bordeaux
                Americans attack with 3 armour and 4 infantry
                Germans defend with 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 3 armour and 4 infantry in Normandy Bordeaux, round 2 : 2/1 hits, 2,17 expected hits
                    Germans roll dice for 2 artilleries and 1 infantry in Normandy Bordeaux, round 2 : 1/0 hits, 1,00 expected hits
                    1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
                    Americans roll dice for 3 armour and 3 infantry in Normandy Bordeaux, round 3 : 2/0 hits, 2,00 expected hits
                    Germans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Germans with 3 armour and 2 infantry remaining. Battle score for attacker is 5
                Casualties for Americans: 2 infantry
                Casualties for Germans: 2 artilleries and 1 infantry
            Battle in France
                Americans attack with 2 bombers and 1 fighter
                Germans defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
                    Germans roll AA dice in France : 1/1 hits, 0,50 expected hits
                    1 fighter owned by the Americans lost in France
                    Americans roll dice for 2 bombers in France, round 2 : 1/1 hits, 1,33 expected hits
                    Germans roll dice for 1 aaGun, 1 artillery and 2 infantry in France, round 2 : 1/0 hits, 1,00 expected hits
                    1 aaGun owned by the Germans and 1 bomber owned by the Americans lost in France
                    Americans roll dice for 1 bomber in France, round 3 : 1/1 hits, 0,67 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in France, round 3 : 1/0 hits, 1,00 expected hits
                    1 infantry owned by the Germans and 1 bomber owned by the Americans lost in France
                Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -26
                Casualties for Americans: 2 bombers and 1 fighter
                Casualties for Germans: 1 aaGun and 1 infantry
            Battle in Greater Southern Germany
                Americans attack with 3 fighters
                Germans defend with 1 armour, 1 infantry and 1 mech_infantry
                    Americans roll dice for 3 fighters in Greater Southern Germany, round 2 : 2/1 hits, 1,50 expected hits
                    Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Greater Southern Germany, round 2 : 1/1 hits, 1,17 expected hits
                    1 infantry owned by the Germans, 1 fighter owned by the Americans and 1 mech_infantry owned by the Germans lost in Greater Southern Germany
                    Americans roll dice for 2 fighters in Greater Southern Germany, round 3 : 1/0 hits, 1,00 expected hits
                    Germans roll dice for 1 armour in Greater Southern Germany, round 3 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Germans lost in Greater Southern Germany
                Americans win with 2 fighters remaining. Battle score for attacker is 3
                Casualties for Americans: 1 fighter
                Casualties for Germans: 1 armour, 1 infantry and 1 mech_infantry
    
        Non Combat Move - Americans
            2 fighters moved from Greater Southern Germany to Southern Italy
            2 tactical_bombers moved from Northern Italy to Southern Italy
            1 aaGun moved from Spain to Southern France
            1 aaGun moved from Gibraltar to Spain
            1 destroyer and 1 transport moved from 3 Sea Zone to 1 Sea Zone
            1 battleship and 1 transport moved from 8 Sea Zone to 10 Sea Zone
            1 transport moved from 29 Sea Zone to 11 Sea Zone
    
        Place Units - Americans
            3 armour placed in Southern Italy
            3 armour placed in Spain
            1 submarine placed in 10 Sea Zone
            2 fighters placed in Western United States
            7 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 0 PUs
    
        Purchase Units - British
            British repair damage of 5x factory_major; Remaining resources: 40 PUs; 
            British buy 6 armour and 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            3 armour moved from Southern France to France
            2 armour moved from Southern France to Greater Southern Germany
                  British take Greater Southern Germany from Germans
            1 fighter moved from United Kingdom to France
            1 infantry moved from Egypt to Trans-Jordan
    
        Combat - British
            Battle in France
                British attack with 3 armour and 1 fighter
                Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 infantry
                    British roll dice for 3 armour and 1 fighter in France, round 2 : 2/0 hits, 2,00 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in France, round 2 : 1/1 hits, 0,67 expected hits
                    1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 armour owned by the British lost in France
                British win, taking France from Germans, taking Normandy Bordeaux from Americans, taking Southern France from British, taking Syria from British with 2 armour and 1 fighter remaining. Battle score for attacker is 1
                Casualties for British: 1 armour
                Casualties for Germans: 1 artillery and 1 infantry
            Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
            Trigger French 1 Liberation By British: French has 4 infantry placed in France
    
        Non Combat Move - British
            1 fighter moved from France to Northern Italy
    
        Place Units - British
            2 armour and 1 infantry placed in Egypt
            British undo move 1.
            3 armour placed in Egypt
            3 armour and 1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 32 PUs; end with 33 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Americans regular : 0,83
    Germans AA : 0,50
    Germans regular : -0,17
    British regular : 0,00
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 13
    
        Combat Move - Italians
            1 mech_infantry moved from Germany to Greater Southern Germany
            1 tactical_bomber moved from 99 Sea Zone to Greater Southern Germany
    
        Combat - Italians
            Battle in Greater Southern Germany
                Italians attack with 1 mech_infantry and 1 tactical_bomber
                British defend with 2 armour
                    Italians roll dice for 1 mech_infantry and 1 tactical_bomber in Greater Southern Germany, round 2 : 1/1 hits, 0,67 expected hits
                    British roll dice for 2 armour in Greater Southern Germany, round 2 : 1/0 hits, 1,00 expected hits
                    1 mech_infantry owned by the Italians and 1 armour owned by the British lost in Greater Southern Germany
                    Italians roll dice for 1 tactical_bomber in Greater Southern Germany, round 3 : 0/1 hits, 0,50 expected hits
                    British roll dice for 1 armour in Greater Southern Germany, round 3 : 0/1 hits, 0,50 expected hits
                    Italians roll dice for 1 tactical_bomber in Greater Southern Germany, round 4 : 1/1 hits, 0,50 expected hits
                    British roll dice for 1 armour in Greater Southern Germany, round 4 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the British lost in Greater Southern Germany
                Italians win with 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Italians: 1 mech_infantry
                Casualties for British: 2 armour
    
        Non Combat Move - Italians
            1 tactical_bomber moved from Greater Southern Germany to Western Germany
    
        Turn Complete - Italians
    

    Combat Hit Differential Summary :

    Italians regular : 0,33
    British regular : -1,00
    

    Savegame


  • TripleA Turn Summary: ANZAC round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery moved from New South Wales to Queensland
            2 infantry moved from New South Wales to Queensland
    
        Combat - ANZAC
            Battle in Queensland
                ANZAC attack with 1 artillery and 2 infantry
                Japanese defend with 1 airfield, 2 artilleries and 1 harbour
                    ANZAC roll dice for 1 artillery and 2 infantry in Queensland, round 2 : 1/1 hits, 0,83 expected hits
                    Japanese roll dice for 2 artilleries in Queensland, round 2 : 0/1 hits, 0,67 expected hits
                    1 artillery owned by the Japanese lost in Queensland
                    ANZAC roll dice for 1 artillery and 2 infantry in Queensland, round 3 : 1/1 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery in Queensland, round 3 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Queensland
                ANZAC win, taking Queensland from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
                Casualties for Japanese: 2 artilleries
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,4,4
            ANZAC collect 7 PUs (1 lost to blockades); end with 7 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0,00
    ANZAC regular : 0,33
    

    Savegame


  • TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery moved from New South Wales to Queensland
            2 infantry moved from New South Wales to Queensland
    
        Combat - ANZAC
            Battle in Queensland
                ANZAC attack with 1 artillery and 2 infantry
                Japanese defend with 1 airfield, 2 artilleries and 1 harbour
                    ANZAC roll dice for 1 artillery and 2 infantry in Queensland, round 2 : 1/1 hits, 0,83 expected hits
                    Japanese roll dice for 2 artilleries in Queensland, round 2 : 0/1 hits, 0,67 expected hits
                    1 artillery owned by the Japanese lost in Queensland
                    ANZAC roll dice for 1 artillery and 2 infantry in Queensland, round 3 : 1/1 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery in Queensland, round 3 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Queensland
                ANZAC win, taking Queensland from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
                Casualties for Japanese: 2 artilleries
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,4,4
            ANZAC collect 7 PUs (1 lost to blockades); end with 7 PUs
    
        Combat Move - French
    
        Turn Complete - French
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,5,5,3
            French collect 17 PUs (1 lost to blockades); end with 17 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0,00
    ANZAC regular : 0,33
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 1 destroyer, 1 fighter, 2 infantry and 3 tactical_bombers; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            7 infantry moved from Sweden to Norway
            1 armour moved from Novgorod to Vyborg
                  Germans take Vyborg from Russians
            1 armour and 1 mech_infantry moved from Novgorod to Karelia
                  Germans take Karelia from Russians
            1 armour and 1 mech_infantry moved from Karelia to Finland
                  Germans take Finland from Russians
            1 armour moved from Vyborg to Novgorod
            1 artillery moved from Novgorod to Baltic States
            1 armour moved from Yugoslavia to Greater Southern Germany
                  Germans take Greater Southern Germany from British
            1 armour moved from Greater Southern Germany to Northern Italy
            1 armour moved from Albania to Northern Italy
            2 infantry moved from Switzerland to Northern Italy
            2 tactical_bombers moved from Slovakia Hungary to Northern Italy
            4 infantry moved from Western Germany to France
            2 artilleries moved from Western Germany to France
            1 fighter and 2 tactical_bombers moved from Western Germany to France
            1 fighter moved from 99 Sea Zone to Northern Italy
            1 artillery and 1 infantry moved from Romania to Bulgaria
            1 fighter moved from 112 Sea Zone to France
    
        Combat - Germans
            Battle in Norway
                Germans attack with 7 infantry
                Russians defend with 1 mech_infantry
                    Germans roll dice for 7 infantry in Norway, round 2 : 2/1 hits, 1,17 expected hits
                    Russians roll dice for 1 mech_infantry in Norway, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians lost in Norway
                Germans win, taking Norway from Russians with 7 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            Battle in Northern Italy
                Germans attack with 2 armour, 1 fighter, 2 infantry and 2 tactical_bombers
                British defend with 1 fighter; Americans defend with 2 armour and 1 factory_minor
                    Germans roll dice for 2 armour, 1 fighter, 2 infantry and 2 tactical_bombers in Northern Italy, round 2 : 3/1 hits, 3,17 expected hits
                    Americans roll dice for 2 armour and 1 fighter in Northern Italy, round 2 : 2/1 hits, 1,67 expected hits
                    2 infantry owned by the Germans, 2 armour owned by the Americans and 1 fighter owned by the British lost in Northern Italy
                Germans win, taking Northern Italy from Americans with 2 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 16
                Casualties for Germans: 2 infantry
                Casualties for Americans: 2 armour
                Casualties for British: 1 fighter
            Battle in France
                Germans attack with 2 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers
                British defend with 2 armour; French defend with 1 airfield, 1 factory_minor and 4 infantry
                    Germans roll dice for 2 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers in France, round 2 : 4/0 hits, 4,00 expected hits
                    French roll dice for 2 armour and 4 infantry in France, round 2 : 3/1 hits, 2,33 expected hits
                    3 infantry owned by the Germans and 4 infantry owned by the French lost in France
                    Germans roll dice for 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers in France, round 3 : 3/1 hits, 3,33 expected hits
                    French roll dice for 2 armour in France, round 3 : 1/0 hits, 1,00 expected hits
                    1 infantry owned by the Germans and 2 armour owned by the British lost in France
                Germans captures 17PUs while taking French capital
                Germans win, taking France from French with 2 artilleries, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for Germans: 4 infantry
                Casualties for French: 4 infantry
                Casualties for British: 2 armour
    
        Non Combat Move - Germans
            2 fighters moved from France to 112 Sea Zone
            2 tactical_bombers moved from France to Western Germany
            1 fighter and 2 tactical_bombers moved from Northern Italy to Western Germany
            1 mech_infantry moved from Switzerland to Western Germany
    
        Place Units - Germans
            1 destroyer placed in 112 Sea Zone
            4 armour, 1 fighter, 2 infantry and 2 tactical_bombers placed in Western Germany
            1 tactical_bomber placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3
            Germans collect 59 PUs (6 lost to blockades); end with 77 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 97 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,33
    French regular : 0,67
    Russians regular : -0,33
    Germans regular : 0,33
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 14
    
        Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 1 artillery, 1 carrier, 1 destroyer, 5 infantry, 1 tactical_bomber and 5 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Mozambique to Union of South Africa
                  Japanese take Union of South Africa from British
            1 infantry moved from Mozambique to Rhodesia
                  Japanese take Rhodesia from British
            1 infantry moved from Mozambique to 72 Sea Zone
            1 infantry moved from Tanganyika Territory to 72 Sea Zone
            1 armour moved from Tanganyika Territory to 72 Sea Zone
            1 mech_infantry moved from Mozambique to 72 Sea Zone
            1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 72 Sea Zone to 81 Sea Zone
            1 mech_infantry moved from 81 Sea Zone to Egypt
            1 armour and 2 infantry moved from 81 Sea Zone to Egypt
            1 battleship moved from 80 Sea Zone to 81 Sea Zone
            1 armour and 1 mech_infantry moved from Iraq to Trans-Jordan
            1 tactical_bomber moved from Northwest Persia to Egypt
            1 mech_infantry moved from Turkey to Syria
                  Japanese take Syria from French
            1 bomber moved from Romania to Normandy Bordeaux
            1 armour moved from Ukraine to Romania
            2 mech_infantrys moved from Volgograd to Ukraine
            1 armour moved from Volgograd to Turkey
            1 mech_infantry moved from India to 39 Sea Zone
            1 mech_infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
            1 mech_infantry moved from 76 Sea Zone to Ethiopia
            2 bombers moved from Northern Territory to New South Wales
            1 tactical_bomber moved from Northern Territory to New South Wales
            1 armour and 1 infantry moved from New Guinea to 46 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 46 Sea Zone to 62 Sea Zone
            1 armour and 1 infantry moved from 62 Sea Zone to New South Wales
            1 battleship moved from 54 Sea Zone to 62 Sea Zone
            1 fighter moved from 54 Sea Zone to New South Wales
            1 carrier moved from 54 Sea Zone to 62 Sea Zone
            2 infantry moved from Celebes to 44 Sea Zone
            2 infantry and 1 transport moved from 44 Sea Zone to 46 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            4 destroyers and 2 submarines moved from 6 Sea Zone to 13 Sea Zone
            1 destroyer moved from 16 Sea Zone to 13 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from Kwangsi to Kwangtung
            1 armour moved from French Indo China to Malaya
            1 mech_infantry moved from West India to Eastern Persia
            1 carrier moved from 80 Sea Zone to 81 Sea Zone
            1 artillery moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 47 Sea Zone
            1 artillery and 1 infantry moved from 47 Sea Zone to New Britain
            1 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
            2 bombers moved from Japan to Caroline Islands
            1 armour moved from Siberia to 5 Sea Zone
            1 infantry moved from Amur to 5 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
    
        Combat - Japanese
            Strategic bombing raid in Normandy Bordeaux
                    French roll AA dice in Normandy Bordeaux : 0/1 hits, 0,17 expected hits
                Bombing raid in Normandy Bordeaux rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in Normandy Bordeaux causes 6 damage total. 
            Battle in New Britain
            Battle in Ethiopia
            Battle in 62 Sea Zone
                Japanese attack with 1 battleship, 1 carrier and 1 transport
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 battleship, 1 carrier and 1 transport in 62 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
                    ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 battleship, 1 carrier and 1 transport in 62 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
                    ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC lost in 62 Sea Zone
                Japanese win, taking New Britain from ANZAC, taking Ethiopia from British, taking 62 Sea Zone from ANZAC with 1 battleship, 1 carrier and 1 transport remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in New South Wales
                Japanese attack with 1 armour, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
                ANZAC defend with 2 aaGuns, 1 factory_minor, 1 harbour and 3 infantry
                    ANZAC roll AA dice in New South Wales : 1/1 hits, 0,67 expected hits
                    1 fighter owned by the Japanese lost in New South Wales
                    Japanese roll dice for 1 armour, 2 bombers, 1 infantry and 1 tactical_bomber in New South Wales, round 2 : 3/1 hits, 2,67 expected hits
                    ANZAC roll dice for 2 aaGuns and 3 infantry in New South Wales, round 2 : 1/0 hits, 1,00 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 2 aaGuns owned by the ANZAC lost in New South Wales
                    Japanese roll dice for 1 armour, 2 bombers and 1 tactical_bomber in New South Wales, round 3 : 3/1 hits, 2,50 expected hits
                    ANZAC roll dice for 2 infantry in New South Wales, round 3 : 1/1 hits, 0,67 expected hits
                    1 tactical_bomber owned by the Japanese and 2 infantry owned by the ANZAC lost in New South Wales
                Japanese captures 7PUs while taking ANZAC capital
                Japanese win, taking New South Wales from ANZAC with 1 armour and 2 bombers remaining. Battle score for attacker is -5
                Casualties for Japanese: 1 fighter, 1 infantry and 1 tactical_bomber
                Casualties for ANZAC: 2 aaGuns and 3 infantry
            Battle in Egypt
                Japanese attack with 1 armour, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                British defend with 3 armour, 1 factory_minor and 1 harbour
                    Japanese roll dice for 1 battleship in Egypt, round 2 : 0/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 armour, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 1/1 hits, 1,67 expected hits
                    British roll dice for 3 armour in Egypt, round 2 : 1/1 hits, 1,50 expected hits
                    1 infantry owned by the Japanese and 1 armour owned by the British lost in Egypt
                    Japanese roll dice for 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 3 : 1/1 hits, 1,50 expected hits
                    British roll dice for 2 armour in Egypt, round 3 : 1/0 hits, 1,00 expected hits
                    1 infantry owned by the Japanese and 1 armour owned by the British lost in Egypt
                    Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Egypt, round 4 : 2/1 hits, 1,33 expected hits
                    British roll dice for 1 armour in Egypt, round 4 : 1/1 hits, 0,50 expected hits
                    1 mech_infantry owned by the Japanese and 1 armour owned by the British lost in Egypt
                Japanese win, taking Egypt from British with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 2 infantry and 1 mech_infantry
                Casualties for British: 3 armour
            Battle in Trans-Jordan
                Japanese attack with 1 armour and 1 mech_infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 mech_infantry in Trans-Jordan, round 2 : 1/1 hits, 0,67 expected hits
                    British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Trans-Jordan
                Japanese win, taking Trans-Jordan from British with 1 armour remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for British: 1 infantry
            Battle in 13 Sea Zone
                Japanese attack with 5 destroyers and 2 submarines
                Americans defend with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
                    Japanese roll dice for 2 submarines in 13 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Japanese roll dice for 5 destroyers in 13 Sea Zone, round 2 : 2/1 hits, 1,67 expected hits
                    Americans roll dice for 1 carrier and 1 transport in 13 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 13 Sea Zone, round 2 : 1/1 hits, 1,17 expected hits
                    1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese and 1 carrier owned by the Americans lost in 13 Sea Zone
                    Japanese roll dice for 2 submarines in 13 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
                    1 transport owned by the Americans lost in 13 Sea Zone
                    Japanese roll dice for 4 destroyers in 13 Sea Zone, round 3 : 1/1 hits, 1,33 expected hits
                    Americans roll dice for 1 fighter in 13 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
                    1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 13 Sea Zone
                Japanese win with 3 destroyers and 2 submarines remaining. Battle score for attacker is 28
                Casualties for Japanese: 2 destroyers
                Casualties for Americans: 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
    
        Non Combat Move - Japanese
            1 armour and 1 infantry moved from 6 Sea Zone to Japan
            2 infantry moved from 46 Sea Zone to New Guinea
            1 infantry moved from 33 Sea Zone to Caroline Islands
            2 bombers moved from New South Wales to New Guinea
            1 tactical_bomber moved from Egypt to 81 Sea Zone
            1 bomber moved from Normandy Bordeaux to Western Germany
    
        Place Units - Japanese
            1 destroyer and 5 transports placed in 6 Sea Zone
            1 armour and 3 infantry placed in Japan
            1 carrier placed in 19 Sea Zone
            1 tactical_bomber placed in 19 Sea Zone
            Japanese undo move 1.
            1 destroyer and 3 transports placed in 6 Sea Zone
            2 armour placed in Japan
            1 transport placed in 20 Sea Zone
            1 transport placed in 37 Sea Zone
            1 artillery and 1 infantry placed in Malaya
            1 infantry placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 105 PUs; end with 112 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 117 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 127 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,17
    Japanese regular : 0,33
    ANZAC AA : 0,33
    ANZAC regular : -0,33
    British regular : 0,67
    French AA : -0,17
    

    Savegame


  • TripleA Turn Summary: Americans round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 6 armour, 1 factory_upgrade, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 armour moved from Spain to Northern Italy
            1 fighter moved from Southern Italy to Northern Italy
            1 fighter and 1 tactical_bomber moved from Southern Italy to 99 Sea Zone
            2 armour moved from Southern Italy to 97 Sea Zone
            2 armour and 2 transports moved from 97 Sea Zone to 98 Sea Zone
            1 armour moved from 98 Sea Zone to Egypt
            1 armour moved from 98 Sea Zone to Egypt
            1 cruiser moved from 97 Sea Zone to 99 Sea Zone
            1 battleship moved from 97 Sea Zone to 99 Sea Zone
            1 tactical_bomber moved from Southern Italy to Northern Italy
            2 armour moved from Normandy Bordeaux to Northern Italy
            1 armour moved from Southern Italy to Northern Italy
    
        Combat - Americans
            Battle in Northern Italy
                Americans attack with 6 armour, 1 fighter and 1 tactical_bomber
                Germans defend with 2 armour and 1 factory_minor
                    Americans roll dice for 6 armour, 1 fighter and 1 tactical_bomber in Northern Italy, round 2 : 4/1 hits, 4,17 expected hits
                    Germans roll dice for 2 armour in Northern Italy, round 2 : 1/0 hits, 1,00 expected hits
                    2 armour owned by the Germans and 1 armour owned by the Americans lost in Northern Italy
                Americans win, taking Northern Italy from Germans with 5 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 armour
                Casualties for Germans: 2 armour
            Battle in 99 Sea Zone
                Americans attack with 1 battleship, 1 cruiser, 1 fighter and 1 tactical_bomber
                Germans defend with 1 carrier; Italians defend with 1 battleship, 1 destroyer and 1 transport
                    Americans roll dice for 1 battleship, 1 cruiser, 1 fighter and 1 tactical_bomber in 99 Sea Zone, round 2 : 2/1 hits, 2,33 expected hits
                Units damaged: 1 carrier owned by the Germans
                    Italians roll dice for 1 battleship, 1 carrier, 1 destroyer and 1 transport in 99 Sea Zone, round 2 : 2/1 hits, 1,33 expected hits
                    1 destroyer owned by the Italians, 1 cruiser owned by the Americans and 1 tactical_bomber owned by the Americans lost in 99 Sea Zone
                    Americans roll dice for 1 battleship and 1 fighter in 99 Sea Zone, round 3 : 2/1 hits, 1,17 expected hits
                    Italians roll dice for 1 battleship, 1 carrier and 1 transport in 99 Sea Zone, round 3 : 1/0 hits, 1,00 expected hits
                Units damaged: 1 battleship owned by the Americans
                    1 carrier owned by the Germans and 1 battleship owned by the Italians lost in 99 Sea Zone
                    1 transport owned by the Italians lost in 99 Sea Zone
                Americans win, taking 99 Sea Zone from Neutral with 1 battleship and 1 fighter remaining. Battle score for attacker is 28
                Casualties for Americans: 1 cruiser and 1 tactical_bomber
                Casualties for Italians: 1 battleship, 1 destroyer and 1 transport
                Casualties for Germans: 1 carrier
            Battle in Egypt
                Americans attack with 2 armour
                Japanese defend with 1 armour, 1 factory_minor and 1 harbour
                    Americans roll dice for 2 armour in Egypt, round 2 : 1/0 hits, 1,00 expected hits
                    Japanese roll dice for 1 armour in Egypt, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese lost in Egypt
                Americans win, taking Egypt from Japanese with 2 armour remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from Northern Italy to Normandy Bordeaux
            1 fighter moved from 99 Sea Zone to Southern Italy
            1 destroyer moved from 104 Sea Zone to 91 Sea Zone
            4 transports moved from 95 Sea Zone to 91 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Spain
            2 fighters moved from Eastern United States to Spain
            2 fighters moved from Western United States to Hawaiian Islands
            2 infantry moved from Western United States to 10 Sea Zone
            1 battleship, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 destroyer and 1 transport moved from 1 Sea Zone to 10 Sea Zone
            1 transport moved from 11 Sea Zone to 10 Sea Zone
    
        Place Units - Americans
            3 armour placed in Southern Italy
            3 armour placed in Spain
            1 fighter placed in Eastern United States
            4 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,33
    Japanese regular : -0,50
    Italians regular : 0,67
    Germans regular : 0,00
    

    Savegame


  • TripleA Turn Summary: Chinese round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 0 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 6 armour, 1 factory_upgrade, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 armour moved from Spain to Northern Italy
            1 fighter moved from Southern Italy to Northern Italy
            1 fighter and 1 tactical_bomber moved from Southern Italy to 99 Sea Zone
            2 armour moved from Southern Italy to 97 Sea Zone
            2 armour and 2 transports moved from 97 Sea Zone to 98 Sea Zone
            1 armour moved from 98 Sea Zone to Egypt
            1 armour moved from 98 Sea Zone to Egypt
            1 cruiser moved from 97 Sea Zone to 99 Sea Zone
            1 battleship moved from 97 Sea Zone to 99 Sea Zone
            1 tactical_bomber moved from Southern Italy to Northern Italy
            2 armour moved from Normandy Bordeaux to Northern Italy
            1 armour moved from Southern Italy to Northern Italy
    
        Combat - Americans
            Battle in Northern Italy
                Americans attack with 6 armour, 1 fighter and 1 tactical_bomber
                Germans defend with 2 armour and 1 factory_minor
                    Americans roll dice for 6 armour, 1 fighter and 1 tactical_bomber in Northern Italy, round 2 : 4/1 hits, 4,17 expected hits
                    Germans roll dice for 2 armour in Northern Italy, round 2 : 1/0 hits, 1,00 expected hits
                    2 armour owned by the Germans and 1 armour owned by the Americans lost in Northern Italy
                Americans win, taking Northern Italy from Germans with 5 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 armour
                Casualties for Germans: 2 armour
            Battle in 99 Sea Zone
                Americans attack with 1 battleship, 1 cruiser, 1 fighter and 1 tactical_bomber
                Germans defend with 1 carrier; Italians defend with 1 battleship, 1 destroyer and 1 transport
                    Americans roll dice for 1 battleship, 1 cruiser, 1 fighter and 1 tactical_bomber in 99 Sea Zone, round 2 : 2/1 hits, 2,33 expected hits
                Units damaged: 1 carrier owned by the Germans
                    Italians roll dice for 1 battleship, 1 carrier, 1 destroyer and 1 transport in 99 Sea Zone, round 2 : 2/1 hits, 1,33 expected hits
                    1 destroyer owned by the Italians, 1 cruiser owned by the Americans and 1 tactical_bomber owned by the Americans lost in 99 Sea Zone
                    Americans roll dice for 1 battleship and 1 fighter in 99 Sea Zone, round 3 : 2/1 hits, 1,17 expected hits
                    Italians roll dice for 1 battleship, 1 carrier and 1 transport in 99 Sea Zone, round 3 : 1/0 hits, 1,00 expected hits
                Units damaged: 1 battleship owned by the Americans
                    1 carrier owned by the Germans and 1 battleship owned by the Italians lost in 99 Sea Zone
                    1 transport owned by the Italians lost in 99 Sea Zone
                Americans win, taking 99 Sea Zone from Neutral with 1 battleship and 1 fighter remaining. Battle score for attacker is 28
                Casualties for Americans: 1 cruiser and 1 tactical_bomber
                Casualties for Italians: 1 battleship, 1 destroyer and 1 transport
                Casualties for Germans: 1 carrier
            Battle in Egypt
                Americans attack with 2 armour
                Japanese defend with 1 armour, 1 factory_minor and 1 harbour
                    Americans roll dice for 2 armour in Egypt, round 2 : 1/0 hits, 1,00 expected hits
                    Japanese roll dice for 1 armour in Egypt, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese lost in Egypt
                Americans win, taking Egypt from Japanese with 2 armour remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from Northern Italy to Normandy Bordeaux
            1 fighter moved from 99 Sea Zone to Southern Italy
            1 destroyer moved from 104 Sea Zone to 91 Sea Zone
            4 transports moved from 95 Sea Zone to 91 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Spain
            2 fighters moved from Eastern United States to Spain
            2 fighters moved from Western United States to Hawaiian Islands
            2 infantry moved from Western United States to 10 Sea Zone
            1 battleship, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 destroyer and 1 transport moved from 1 Sea Zone to 10 Sea Zone
            1 transport moved from 11 Sea Zone to 10 Sea Zone
    
        Place Units - Americans
            3 armour placed in Southern Italy
            3 armour placed in Spain
            1 fighter placed in Eastern United States
            4 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 0 PUs
    
        Purchase Units - British
            British repair damage of 1x factory_major; Remaining resources: 32 PUs; 
            British buy 1 fighter and 3 transports; Remaining resources: 1 PUs; 
    
        Combat Move - British
    
        Place Units - British
            3 transports placed in 109 Sea Zone
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 23 PUs; end with 24 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Americans regular : 0,33
    Japanese regular : -0,50
    Italians regular : 0,67
    Germans regular : 0,00
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Italians round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 14
    
        Combat Move - Italians
            1 tactical_bomber moved from Western Germany to 109 Sea Zone
    
        Combat - Italians
            British scrambles 1 units out of United Kingdom to defend against the attack in 109 Sea Zone
            Battle in 109 Sea Zone
                Italians attack with 1 tactical_bomber
                British defend with 1 fighter and 3 transports
                    Italians roll dice for 1 tactical_bomber in 109 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    British roll dice for 1 fighter and 3 transports in 109 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                    1 tactical_bomber owned by the Italians lost in 109 Sea Zone
                British win with 1 fighter and 3 transports remaining. Battle score for attacker is -11
                Casualties for Italians: 1 tactical_bomber
            Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
    
        Non Combat Move - Italians
    
        Turn Complete - Italians
    

    Combat Hit Differential Summary :

    Italians regular : -0,50
    British regular : 0,33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 14
    
        Combat Move - ANZAC
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            2 transports moved from 50 Sea Zone to 47 Sea Zone
    
        Turn Complete - ANZAC
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 14
    
        Combat Move - ANZAC
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            2 transports moved from 50 Sea Zone to 47 Sea Zone
    
        Turn Complete - ANZAC
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • Testing Forum poster

    Test summary from TripleA, engine version: 2.7.14934, time: 22:05:43
    Savegame


  • Moin Knusperheinz 😀


  • @Martin Moin Martin, arbeite noch an dem Kartenproblem


  • Prima 👍 Dann schick mir einfach Dein Bid Spending. Dann kann ich das Spiel aufsetzen und wahrscheinlich heute noch starten. Ich schicke dann die übliche Scrambling-Anfrage durch.

    Wenn Du dann den Spielstand runterlädst und startest, wird automatisch die richtige Karte geladen - wenn Du sie hast 🙂

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