TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 2 Naval Bombard 1 - NavalBombardmentCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 12
Purchase Units - British
British buy 1 fighter and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;
Non Combat Move - British
5 armour, 1 artillery and 6 infantry moved from Panama to 20 Sea Zone
5 armour, 1 artillery, 2 battleships, 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 6 infantry and 6 transports moved from 20 Sea Zone to 44 Sea Zone
Place Units - British
1 fighter and 3 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 2 bombers
EDIT: Adding units owned by British to Western Canada: 2 bombers
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 17 PUs; end with 17 PUs
Production/PUs Summary :
Germans : 35 / 32
Russians : 0 / 0
Japanese : 75 / 77
British : 17 / 17
Italians : 13 / 19
Chinese : 0 / 0
Americans : 38 / 38
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 artillery and 1 infantry moved from Italy to 14 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone
1 artillery and 1 infantry moved from 13 Sea Zone to Gibraltar
Italians take Gibraltar from British
Combat - Italians
Non Combat Move - Italians
Place Units - Italians
1 destroyer and 1 transport placed in 14 Sea Zone
1 artillery placed in Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 35 / 32
Russians : 0 / 0
Japanese : 75 / 77
British : 17 / 17
Italians : 13 / 13
Chinese : 0 / 0
Americans : 38 / 38
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 6 submarines; Remaining resources: 2 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
1 bomber moved from Western Canada to 48 Sea Zone
Combat - Americans
Battle in 48 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 48 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 bomber moved from 48 Sea Zone to Solomon Islands
1 armour, 2 artilleries and 3 infantry moved from Western United States to 56 Sea Zone
1 armour, 2 artilleries, 1 battleship, 2 carriers, 1 destroyer, 4 fighters, 3 infantry, 1 submarine and 3 transports moved from 56 Sea Zone to 44 Sea Zone
3 armour and 2 infantry moved from New Zealand to 42 Sea Zone
3 armour, 2 battleships, 2 carriers, 2 destroyers, 4 fighters, 2 infantry and 3 transports moved from 42 Sea Zone to 44 Sea Zone
Place Units - Americans
6 submarines placed in 56 Sea Zone
Turn Complete - Americans
Americans collect 38 PUs; end with 40 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 35 / 32
Russians : 0 / 0
Japanese : 75 / 77
British : 17 / 17
Italians : 13 / 13
Chinese : 0 / 0
Americans : 38 / 40
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 cruiser and 2 transports; Remaining resources: 1 PUs; 0 techTokens;
Place Units - Germans
1 cruiser and 2 transports placed in 5 Sea Zone
1 armour placed in Germany
Turn Complete - Germans
Germans collect 35 PUs; end with 36 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 35 / 36
Russians : 0 / 0
Japanese : 75 / 77
British : 17 / 17
Italians : 13 / 13
Chinese : 0 / 0
Americans : 38 / 40
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 13
Non Combat Move - Russians
1 submarine moved from 20 Sea Zone to 44 Sea Zone
Turn Complete - Russians
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 35 / 36
Russians : 0 / 0
Japanese : 75 / 77
British : 17 / 17
Italians : 13 / 13
Chinese : 0 / 0
Americans : 38 / 40
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 2 carriers, 2 cruisers and 3 destroyers; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Japanese
5 battleships, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters and 2 transports moved from 50 Sea Zone to 59 Sea Zone
2 armour and 2 infantry moved from Japan to 62 Sea Zone
2 armour, 2 infantry and 2 transports moved from 62 Sea Zone to 59 Sea Zone
2 armour and 2 infantry moved from 59 Sea Zone to Iwo Jima
3 fighters moved from 59 Sea Zone to Iwo Jima
Combat - Japanese
Battle in Iwo Jima
Japanese attack with 2 armour, 3 fighters and 2 infantry
Americans defend with 1 armour and 1 infantry
Japanese roll dice for 4 battleships in Iwo Jima, round 2 : 3/4 hits, 2.67 expected hits
Americans roll dice for 1 armour and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0.83 expected hits
1 armour owned by the Americans and 1 infantry owned by the Americans lost in Iwo Jima
Japanese win, taking Iwo Jima from Americans with 2 armour, 3 fighters and 2 infantry remaining. Battle score for attacker is 8
Casualties for Americans: 1 armour and 1 infantry
Non Combat Move - Japanese
3 fighters moved from Iwo Jima to 59 Sea Zone
1 cruiser and 3 destroyers moved from 62 Sea Zone to 59 Sea Zone
2 fighters moved from Morocco Algeria to Persia
4 fighters moved from Germany to Caucasus
3 bombers moved from Philippine Islands to Japan
1 fighter moved from Philippine Islands to 62 Sea Zone
Place Units - Japanese
2 carriers, 2 cruisers and 3 destroyers placed in 62 Sea Zone
Turn Complete - Japanese
Japanese collect 75 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans regular : -0.83
Japanese regular : 0.33
Production/PUs Summary :
Germans : 35 / 36
Russians : 0 / 0
Japanese : 75 / 76
British : 17 / 17
Italians : 13 / 13
Chinese : 0 / 0
Americans : 38 / 40
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 13
Purchase Units - British
British buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;
Non Combat Move - British
5 armour, 1 artillery, 2 battleships, 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 6 infantry and 6 transports moved from 44 Sea Zone to 56 Sea Zone
5 armour, 1 artillery and 6 infantry moved from 56 Sea Zone to Western United States
2 bombers moved from Western Canada to Western United States
1 infantry moved from Western Canada to Alaska
2 bombers moved from Mexico to Western United States
Place Units - British
1 artillery, 1 fighter and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 17 PUs; end with 17 PUs
Production/PUs Summary :
Germans : 35 / 36
Russians : 0 / 0
Japanese : 75 / 76
British : 17 / 17
Italians : 13 / 13
Chinese : 0 / 0
Americans : 38 / 40
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 transport; Remaining resources: 6 PUs; 0 techTokens;
Combat Move - Italians
1 artillery and 1 infantry moved from Gibraltar to 13 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 13 Sea Zone to 18 Sea Zone
1 artillery and 1 infantry moved from 18 Sea Zone to Brazil
Italians take Brazil from Americans
1 artillery and 1 infantry moved from Italy to 14 Sea Zone
Combat - Italians
Non Combat Move - Italians
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone
1 artillery and 1 infantry moved from 13 Sea Zone to Gibraltar
Place Units - Italians
1 transport placed in 14 Sea Zone
Turn Complete - Italians
Italians collect 16 PUs; end with 22 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 35 / 36
Russians : 0 / 0
Japanese : 75 / 76
British : 17 / 17
Italians : 16 / 22
Chinese : 0 / 0
Americans : 35 / 40
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 13 infantry; Remaining resources: 1 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
4 armour, 2 artilleries, 3 battleships, 4 carriers, 3 destroyers, 8 fighters, 5 infantry, 1 submarine and 6 transports moved from 44 Sea Zone to 56 Sea Zone
4 armour, 2 artilleries and 5 infantry moved from 56 Sea Zone to Western United States
1 bomber moved from Solomon Islands to Western United States
Place Units - Americans
10 infantry placed in Eastern United States
3 infantry placed in Western United States
Turn Complete - Americans
Americans collect 35 PUs; end with 36 PUs
Production/PUs Summary :
Germans : 35 / 36
Russians : 0 / 0
Japanese : 75 / 76
British : 17 / 17
Italians : 16 / 22
Chinese : 0 / 0
Americans : 35 / 36
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 bomber and 1 transport; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Germans
1 infantry moved from Poland to 5 Sea Zone
1 armour moved from Baltic States to 5 Sea Zone
1 armour and 1 infantry moved from Germany to 5 Sea Zone
1 armour and 1 infantry moved from Germany to 5 Sea Zone
3 armour, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 3 infantry and 3 transports moved from 5 Sea Zone to 6 Sea Zone
3 armour and 3 infantry moved from 6 Sea Zone to United Kingdom
2 fighters moved from 6 Sea Zone to United Kingdom
2 fighters moved from Northwestern Europe to United Kingdom
Combat - Germans
Battle in United Kingdom
Germans attack with 3 armour, 4 fighters and 3 infantry
British defend with 1 aaGun, 4 armour, 1 artillery, 1 factory, 2 fighters and 14 infantry
British roll AA dice in United Kingdom : 0/4 hits, 0.67 expected hits
Germans roll dice for 2 cruisers in United Kingdom, round 2 : 2/2 hits, 1.00 expected hits
Germans roll dice for 3 armour, 4 fighters and 3 infantry in United Kingdom, round 2 : 6/10 hits, 4.00 expected hits
British roll dice for 4 armour, 1 artillery, 2 fighters and 14 infantry in United Kingdom, round 2 : 9/21 hits, 8.33 expected hits
3 fighters owned by the Germans, 3 infantry owned by the Germans, 3 armour owned by the Germans and 8 infantry owned by the British lost in United Kingdom
1 fighter owned by the Germans retreated
British win with 4 armour, 1 artillery, 2 fighters and 6 infantry remaining. Battle score for attacker is -30
Casualties for Germans: 3 armour, 3 fighters and 3 infantry
Casualties for British: 8 infantry
Non Combat Move - Germans
1 fighter moved from United Kingdom to 6 Sea Zone
1 armour moved from Germany to Northwestern Europe
1 artillery moved from Germany to Northwestern Europe
Place Units - Germans
1 artillery placed in Karelia S.S.R.
1 transport placed in 4 Sea Zone
3 artilleries and 1 bomber placed in Germany
Turn Complete - Germans
Germans collect 35 PUs; end with 36 PUs
Combat Hit Differential Summary :
British AA : -0.67
Germans regular : 3.00
British regular : 0.67
Production/PUs Summary :
Germans : 35 / 36
Russians : 0 / 0
Japanese : 75 / 76
British : 17 / 17
Italians : 16 / 22
Chinese : 0 / 0
Americans : 35 / 36
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 armour, 2 battleships, 1 cruiser, 2 destroyers and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
1 armour and 1 infantry moved from Iwo Jima to 59 Sea Zone
1 armour and 1 infantry moved from Iwo Jima to 59 Sea Zone
1 armour, 1 infantry and 1 transport moved from 59 Sea Zone to 53 Sea Zone
1 armour and 1 infantry moved from 53 Sea Zone to Hawaiian Islands
1 armour, 1 infantry and 1 transport moved from 59 Sea Zone to 52 Sea Zone
1 armour and 1 infantry moved from 52 Sea Zone to Wake Island
Combat - Japanese
Battle in Wake Island
Japanese attack with 1 armour and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Wake Island, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Wake Island
Japanese win, taking Wake Island from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Hawaiian Islands
Japanese attack with 1 armour and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Hawaiian Islands, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Hawaiian Islands, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour and 1 infantry in Hawaiian Islands, round 3 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Hawaiian Islands, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Hawaiian Islands
Japanese win, taking Hawaiian Islands from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
5 battleships, 3 carriers, 2 cruisers, 5 destroyers, 6 fighters and 2 transports moved from 59 Sea Zone to 62 Sea Zone
2 fighters moved from Persia to Suiyuan
4 fighters moved from Caucasus to Suiyuan
2 armour moved from Chinghai to Suiyuan
2 armour moved from Kazakh S.S.R. to Ningxia
1 armour moved from French Indo-China Thailand to Fukien
3 armour moved from Anglo-Egypt Sudan to Trans-Jordan
Place Units - Japanese
2 battleships, 1 cruiser and 2 destroyers placed in 62 Sea Zone
1 armour and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 76 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans regular : -1.00
Japanese regular : 0.00
Production/PUs Summary :
Germans : 35 / 36
Russians : 0 / 0
Japanese : 76 / 76
British : 17 / 17
Italians : 16 / 22
Chinese : 0 / 0
Americans : 34 / 36
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 14
Purchase Units - British
British buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;
Non Combat Move - British
5 armour moved from Western United States to Alaska
4 bombers moved from Western United States to Alaska
1 artillery and 6 infantry moved from Western United States to 56 Sea Zone
1 artillery, 2 battleships, 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 6 infantry and 6 transports moved from 56 Sea Zone to 64 Sea Zone
1 artillery and 6 infantry moved from 64 Sea Zone to Alaska
Place Units - British
1 artillery, 1 fighter and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 17 PUs; end with 17 PUs
Production/PUs Summary :
Germans : 35 / 36
Russians : 0 / 0
Japanese : 76 / 76
British : 17 / 17
Italians : 16 / 22
Chinese : 0 / 0
Americans : 34 / 36
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 artillery and 1 infantry moved from Brazil to 18 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 18 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Panama
Italians take Panama from Americans
1 artillery moved from 19 Sea Zone to Panama
Combat - Italians
Non Combat Move - Italians
1 artillery and 1 infantry moved from Gibraltar to 13 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 13 Sea Zone to 18 Sea Zone
1 artillery and 1 infantry moved from 18 Sea Zone to Brazil
1 armour and 1 infantry moved from Balkans to 14 Sea Zone
1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone
1 armour and 1 infantry moved from 13 Sea Zone to Gibraltar
1 fighter moved from France to Brazil
Place Units - Italians
1 armour, 1 fighter and 1 infantry placed in Brazil
1 artillery placed in Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 35 / 36
Russians : 0 / 0
Japanese : 76 / 76
British : 17 / 17
Italians : 17 / 17
Chinese : 0 / 0
Americans : 33 / 36
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 14
Purchase Units - Americans
Americans buy 6 submarines; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
1 fighter moved from 56 Sea Zone to 52 Sea Zone
1 fighter moved from 56 Sea Zone to 53 Sea Zone
Combat - Americans
Battle in 52 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 52 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 53 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 53 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
4 armour, 2 artilleries and 6 infantry moved from Western United States to 56 Sea Zone
4 armour, 2 artilleries, 3 battleships, 4 carriers, 3 destroyers, 6 fighters, 6 infantry, 7 submarines and 6 transports moved from 56 Sea Zone to 64 Sea Zone
4 armour, 2 artilleries and 6 infantry moved from 64 Sea Zone to Alaska
1 fighter moved from 53 Sea Zone to 64 Sea Zone
1 fighter moved from 52 Sea Zone to 64 Sea Zone
1 bomber moved from Western United States to Alaska
5 infantry moved from Eastern United States to Central United States
Place Units - Americans
6 submarines placed in 56 Sea Zone
Turn Complete - Americans
Americans collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 35 / 36
Russians : 0 / 0
Japanese : 76 / 76
British : 17 / 17
Italians : 17 / 17
Chinese : 0 / 0
Americans : 33 / 33
@dangermouse650 go ahead, wipe my fleet out. nothing i can do anyway, ive lost. again
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour and 1 bomber; Remaining resources: 9 PUs; 0 techTokens;
Combat Move - Germans
3 transports moved from 6 Sea Zone to 5 Sea Zone
3 artilleries and 3 infantry moved from Germany to 5 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 5 Sea Zone to 6 Sea Zone
3 artilleries, 1 fighter and 3 infantry moved from 6 Sea Zone to United Kingdom
1 bomber moved from Germany to United Kingdom
Combat - Germans
Battle in United Kingdom
Germans attack with 3 artilleries, 1 bomber, 1 fighter and 3 infantry
British defend with 1 aaGun, 4 armour, 2 artilleries, 1 factory, 3 fighters and 7 infantry
British roll AA dice in United Kingdom : 0/2 hits, 0.33 expected hits
Germans roll dice for 2 cruisers in United Kingdom, round 2 : 2/2 hits, 1.00 expected hits
Germans roll dice for 3 artilleries, 1 bomber, 1 fighter and 3 infantry in United Kingdom, round 2 : 1/8 hits, 3.17 expected hits
British roll dice for 4 armour, 2 artilleries, 3 fighters and 7 infantry in United Kingdom, round 2 : 7/16 hits, 7.00 expected hits
3 artilleries owned by the Germans, 1 fighter owned by the Germans, 3 infantry owned by the Germans and 3 infantry owned by the British lost in United Kingdom
1 bomber owned by the Germans retreated
British win with 4 armour, 2 artilleries, 3 fighters and 4 infantry remaining. Battle score for attacker is -22
Casualties for Germans: 3 artilleries, 1 fighter and 3 infantry
Casualties for British: 3 infantry
Non Combat Move - Germans
1 bomber moved from United Kingdom to Germany
4 infantry moved from Northwestern Europe to Germany
Place Units - Germans
3 armour and 1 bomber placed in Germany
Turn Complete - Germans
Germans collect 35 PUs; end with 44 PUs
Combat Hit Differential Summary :
British AA : -0.33
Germans regular : -1.17
British regular : 0.00
Production/PUs Summary :
Germans : 35 / 44
Russians : 0 / 0
Japanese : 76 / 76
British : 17 / 17
Italians : 17 / 17
Chinese : 0 / 0
Americans : 33 / 33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 battleship and 7 destroyers; Remaining resources: 0 PUs; 0 techTokens;
Non Combat Move - Japanese
3 fighters moved from Suiyuan to 62 Sea Zone
3 fighters moved from Suiyuan to Japan
2 armour moved from Suiyuan to Manchuria
2 armour moved from Ningxia to Manchuria
1 armour moved from Fukien to Manchuria
1 artillery and 1 infantry moved from Manchuria to 62 Sea Zone
1 infantry moved from 62 Sea Zone to Japan
1 artillery moved from 62 Sea Zone to Japan
Place Units - Japanese
1 battleship and 7 destroyers placed in 62 Sea Zone
Turn Complete - Japanese
Japanese collect 76 PUs; end with 76 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 35 / 44
Russians : 0 / 0
Japanese : 76 / 76
British : 17 / 17
Italians : 17 / 17
Chinese : 0 / 0
Americans : 33 / 33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 15
Purchase Units - British
British buy 5 infantry; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - British
4 bombers moved from Alaska to 62 Sea Zone
6 armour and 6 infantry moved from Alaska to 64 Sea Zone
6 armour, 6 infantry and 6 transports moved from 64 Sea Zone to 63 Sea Zone
6 armour and 6 infantry moved from 63 Sea Zone to Soviet Far East
2 battleships, 1 carrier, 1 cruiser, 4 destroyers and 2 fighters moved from 64 Sea Zone to 62 Sea Zone
Combat - British
Battle in Soviet Far East
British attack with 6 armour and 6 infantry
Japanese defend with 1 artillery and 2 infantry
British roll dice for 6 armour and 6 infantry in Soviet Far East, round 2 : 3/12 hits, 4.00 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Soviet Far East, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Soviet Far East
British win, taking Soviet Far East from Japanese with 6 armour and 5 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Battle in 62 Sea Zone
British attack with 2 battleships, 4 bombers, 1 carrier, 1 cruiser, 4 destroyers and 2 fighters
Japanese defend with 8 battleships, 5 carriers, 5 cruisers, 17 destroyers, 10 fighters and 2 transports
British roll dice for 2 battleships, 4 bombers, 1 carrier, 1 cruiser, 4 destroyers and 2 fighters in 62 Sea Zone, round 2 : 7/14 hits, 7.00 expected hits
Units damaged: 7 battleships owned by the Japanese
Japanese roll dice for 8 battleships, 5 carriers, 5 cruisers, 17 destroyers, 10 fighters and 2 transports in 62 Sea Zone, round 2 : 27/45 hits, 21.83 expected hits
4 destroyers owned by the British, 1 cruiser owned by the British, 4 bombers owned by the British, 2 battleships owned by the British, 2 fighters owned by the British and 1 carrier owned by the British lost in 62 Sea Zone
Japanese win with 8 battleships, 5 carriers, 5 cruisers, 17 destroyers, 10 fighters and 2 transports remaining. Battle score for attacker is -166
Casualties for British: 2 battleships, 4 bombers, 1 carrier, 1 cruiser, 4 destroyers and 2 fighters
Non Combat Move - British
Place Units - British
5 infantry placed in United Kingdom
Turn Complete - British
British collect 18 PUs; end with 20 PUs
7 units repaired.
Combat Hit Differential Summary :
Japanese regular : 5.17
British regular : -1.00
Territory Summary for British :
Alaska : 1 artillery and 1 infantry
Australia : 1 aaGun, 1 artillery and 3 infantry
Soviet Far East : 1 flag, 6 armour and 5 infantry
United Kingdom : 1 aaGun, 4 armour, 2 artilleries, 1 factory, 3 fighters and 9 infantry
63 Sea Zone : 6 transports
Production/PUs Summary :
Germans : 35 / 44
Russians : 0 / 0
Japanese : 75 / 76
British : 18 / 20
Italians : 17 / 17
Chinese : 0 / 0
Americans : 33 / 33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 armour, 1 infantry and 1 transport; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - Italians
1 armour and 1 infantry moved from Brazil to 18 Sea Zone
1 armour, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 18 Sea Zone to 19 Sea Zone
1 transport moved from 19 Sea Zone to 18 Sea Zone
1 artillery and 1 infantry moved from Brazil to 18 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 18 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to West Indies
Italians take West Indies from Americans
Combat - Italians
Non Combat Move - Italians
1 armour and 1 infantry moved from 19 Sea Zone to Panama
1 armour and 1 infantry moved from Gibraltar to 13 Sea Zone
1 armour, 1 infantry and 1 transport moved from 13 Sea Zone to 18 Sea Zone
1 armour and 1 infantry moved from 18 Sea Zone to Brazil
Place Units - Italians
1 armour and 1 infantry placed in Brazil
1 transport placed in 14 Sea Zone
Turn Complete - Italians
Italians collect 18 PUs; end with 20 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 35 / 44
Russians : 0 / 0
Japanese : 75 / 76
British : 18 / 20
Italians : 18 / 20
Chinese : 0 / 0
Americans : 32 / 33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 15
Purchase Units - Americans
Americans buy 5 submarines; Remaining resources: 3 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
3 battleships, 4 carriers, 3 destroyers, 8 fighters, 7 submarines and 6 transports moved from 64 Sea Zone to 62 Sea Zone
1 bomber moved from Alaska to 62 Sea Zone
Combat - Americans
Battle in 62 Sea Zone
Americans attack with 3 battleships, 1 bomber, 4 carriers, 3 destroyers, 8 fighters, 7 submarines and 6 transports
Japanese defend with 8 battleships, 5 carriers, 5 cruisers, 17 destroyers, 10 fighters and 2 transports
Americans roll dice for 7 submarines in 62 Sea Zone, round 2 : 2/7 hits, 2.33 expected hits
Units damaged: 2 battleships owned by the Japanese
Americans roll dice for 3 battleships, 1 bomber, 4 carriers, 3 destroyers, 8 fighters and 6 transports in 62 Sea Zone, round 2 : 11/19 hits, 8.33 expected hits
Units damaged: 6 battleships owned by the Japanese
Japanese roll dice for 8 battleships, 5 carriers, 5 cruisers, 17 destroyers, 10 fighters and 2 transports in 62 Sea Zone, round 2 : 24/45 hits, 21.83 expected hits
Units damaged: 3 battleships owned by the Americans
7 submarines owned by the Americans, 3 destroyers owned by the Americans, 5 destroyers owned by the Japanese, 4 carriers owned by the Americans and 7 fighters owned by the Americans lost in 62 Sea Zone
Americans roll dice for 3 battleships, 1 bomber, 1 fighter and 6 transports in 62 Sea Zone, round 3 : 3/5 hits, 3.17 expected hits
Japanese roll dice for 8 battleships, 5 carriers, 5 cruisers, 12 destroyers, 10 fighters and 2 transports in 62 Sea Zone, round 3 : 16/40 hits, 20.17 expected hits
3 destroyers owned by the Japanese, 1 fighter owned by the Americans, 6 transports owned by the Americans, 1 bomber owned by the Americans and 3 battleships owned by the Americans lost in 62 Sea Zone
Japanese win with 8 battleships, 5 carriers, 5 cruisers, 9 destroyers, 10 fighters and 2 transports remaining. Battle score for attacker is -252
Casualties for Americans: 3 battleships, 1 bomber, 4 carriers, 3 destroyers, 8 fighters, 7 submarines and 6 transports
Casualties for Japanese: 8 destroyers
Non Combat Move - Americans
5 infantry moved from Central United States to Mexico
Place Units - Americans
5 submarines placed in 56 Sea Zone
Turn Complete - Chinese
8 units repaired.
Turn Complete - Americans
Americans collect 32 PUs; end with 35 PUs
Combat Hit Differential Summary :
Americans regular : 2.17
Japanese regular : -2.00
Production/PUs Summary :
Germans : 35 / 44
Russians : 0 / 0
Japanese : 75 / 76
British : 18 / 20
Italians : 18 / 20
Chinese : 0 / 0
Americans : 32 / 35